зеркало из https://github.com/mozilla/gecko-dev.git
329 строки
9.9 KiB
JavaScript
329 строки
9.9 KiB
JavaScript
SimpleTest.waitForExplicitFinish();
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var pointer_events_values = [
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"auto",
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"visiblePainted",
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"visibleFill",
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"visibleStroke",
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"visible",
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"painted",
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"fill",
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"stroke",
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"all",
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"none",
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];
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var paint_values = ["blue", "transparent", "none"];
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var opacity_values = ["1", "0.5", "0"];
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var visibility_values = ["visible", "hidden", "collapse"];
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/**
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* List of attributes and various values for which we want to test permutations
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* when hit testing a pointer event that is over an element's fill area,
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* stroke area, or both (where they overlap).
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*
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* We're using an array of objects so that we have control over the order in
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* which permutations are tested.
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*
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* TODO: test the effect of clipping, masking, filters, markers, etc.
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*/
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var hit_test_inputs = {
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fill: [
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{ name: "pointer-events", values: pointer_events_values },
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{ name: "fill", values: paint_values },
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{ name: "fill-opacity", values: opacity_values },
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{ name: "opacity", values: opacity_values },
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{ name: "visibility", values: visibility_values },
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],
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stroke: [
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{ name: "pointer-events", values: pointer_events_values },
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{ name: "stroke", values: paint_values },
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{ name: "stroke-opacity", values: opacity_values },
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{ name: "opacity", values: opacity_values },
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{ name: "visibility", values: visibility_values },
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],
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both: [
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{ name: "pointer-events", values: pointer_events_values },
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{ name: "fill", values: paint_values },
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{ name: "fill-opacity", values: opacity_values },
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{ name: "stroke", values: paint_values },
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{ name: "stroke-opacity", values: opacity_values },
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{ name: "opacity", values: opacity_values },
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{ name: "visibility", values: visibility_values },
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],
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};
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/**
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* The following object contains a list of 'pointer-events' property values,
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* each with an object detailing the conditions under which the fill and stroke
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* of a graphical object will intercept pointer events for the given value. If
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* the object contains a 'fill-intercepts-iff' property then the fill is
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* expected to intercept pointer events for that value of 'pointer-events' if
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* and only if the conditions listed in the 'fill-intercepts-iff' object are
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* met. If there are no conditions in the 'fill-intercepts-iff' object then the
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* fill should always intercept pointer events. However, if the
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* 'fill-intercepts-iff' property is not set at all then it indicates that the
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* fill should never intercept pointer events. The same rules apply for
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* 'stroke-intercepts-iff'.
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*
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* If an attribute name in the conditions list is followed by the "!"
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* character then the requirement for a hit is that its value is NOT any
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* of the values listed in the given array.
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*/
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var hit_conditions = {
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auto: {
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"fill-intercepts-iff": {
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visibility: ["visible"],
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"fill!": ["none"],
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},
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"stroke-intercepts-iff": {
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visibility: ["visible"],
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"stroke!": ["none"],
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},
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},
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visiblePainted: {
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"fill-intercepts-iff": {
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visibility: ["visible"],
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"fill!": ["none"],
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},
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"stroke-intercepts-iff": {
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visibility: ["visible"],
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"stroke!": ["none"],
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},
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},
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visibleFill: {
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"fill-intercepts-iff": {
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visibility: ["visible"],
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},
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// stroke never intercepts pointer events
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},
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visibleStroke: {
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// fill never intercepts pointer events
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"stroke-intercepts-iff": {
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visibility: ["visible"],
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},
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},
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visible: {
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"fill-intercepts-iff": {
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visibility: ["visible"],
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},
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"stroke-intercepts-iff": {
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visibility: ["visible"],
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},
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},
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painted: {
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"fill-intercepts-iff": {
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"fill!": ["none"],
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},
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"stroke-intercepts-iff": {
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"stroke!": ["none"],
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},
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},
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fill: {
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"fill-intercepts-iff": {
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// fill always intercepts pointer events
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},
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// stroke never intercepts pointer events
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},
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stroke: {
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// fill never intercepts pointer events
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"stroke-intercepts-iff": {
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// stroke always intercepts pointer events
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},
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},
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all: {
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"fill-intercepts-iff": {
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// fill always intercepts pointer events
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},
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"stroke-intercepts-iff": {
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// stroke always intercepts pointer events
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},
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},
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none: {
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// neither fill nor stroke intercept pointer events
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},
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};
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// bit flags
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var POINT_OVER_FILL = 0x1;
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var POINT_OVER_STROKE = 0x2;
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/**
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* Examine the element's attribute values and, based on the area(s) of the
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* element that the pointer event is over (fill and/or stroke areas), return
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* true if the element is expected to intercept the event, otherwise false.
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*/
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function hit_expected(
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element,
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over /* bit flags indicating which area(s) of the element the pointer is over */
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) {
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function expect_hit(target) {
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var intercepts_iff =
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hit_conditions[element.getAttribute("pointer-events")][
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target + "-intercepts-iff"
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];
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if (!intercepts_iff) {
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return false; // never intercepts events
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}
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for (var attr in intercepts_iff) {
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var vals = intercepts_iff[attr]; // must get this before we adjust 'attr'
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var invert = false;
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if (attr.substr(-1) == "!") {
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invert = true;
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attr = attr.substr(0, attr.length - 1);
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}
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var match = vals.indexOf(element.getAttribute(attr)) > -1;
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if (invert) {
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match = !match;
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}
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if (!match) {
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return false;
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}
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}
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return true;
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}
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return (
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((over & POINT_OVER_FILL) != 0 && expect_hit("fill")) ||
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((over & POINT_OVER_STROKE) != 0 && expect_hit("stroke"))
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);
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}
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function for_all_permutations(inputs, callback) {
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var current_permutation = arguments[2] || {};
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var index = arguments[3] || 0;
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if (index < inputs.length) {
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var name = inputs[index].name;
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var values = inputs[index].values;
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for (var i = 0; i < values.length; ++i) {
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current_permutation[name] = values[i];
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for_all_permutations(inputs, callback, current_permutation, index + 1);
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}
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return;
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}
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callback(current_permutation);
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}
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function make_log_msg(over, tag, attributes) {
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var target;
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if (over == (POINT_OVER_FILL | POINT_OVER_STROKE)) {
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target = "fill and stroke";
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} else if (over == POINT_OVER_FILL) {
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target = "fill";
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} else if (over == POINT_OVER_STROKE) {
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target = "stroke";
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} else {
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throw new Error("unexpected bit combination in 'over'");
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}
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var msg =
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"Check if events are intercepted at a point over the " +
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target +
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" on <" +
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tag +
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"> for";
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for (var attr in attributes) {
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msg += " " + attr + "=" + attributes[attr];
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}
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return msg;
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}
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var dx, dy; // offset of <svg> element from pointer coordinates origin
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function test_element(
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id,
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x,
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y,
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over /* bit flags indicating which area(s) of the element the pointer is over */
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) {
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var element = document.getElementById(id);
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var tag = element.tagName;
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function test_permutation(attributes) {
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for (var attr in attributes) {
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element.setAttribute(attr, attributes[attr]);
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}
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var hits = document.elementFromPoint(dx + x, dy + y) == element;
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var msg = make_log_msg(over, tag, attributes);
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is(hits, hit_expected(element, over), msg);
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}
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var inputs;
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if (over == (POINT_OVER_FILL | POINT_OVER_STROKE)) {
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inputs = hit_test_inputs.both;
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} else if (over == POINT_OVER_FILL) {
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inputs = hit_test_inputs.fill;
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} else if (over == POINT_OVER_STROKE) {
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inputs = hit_test_inputs.stroke;
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} else {
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throw new Error("unexpected bit combination in 'over'");
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}
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for_all_permutations(inputs, test_permutation);
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// To reduce the chance of bogus results in subsequent tests:
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element.setAttribute("fill", "none");
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element.setAttribute("stroke", "none");
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}
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function run_tests(subtest) {
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var div = document.getElementById("div");
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dx = div.offsetLeft;
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dy = div.offsetTop;
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// Run the test with only a subset of pointer-events values, to avoid
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// running over the mochitest time limit. The subtest argument indicates
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// whether to use the first half of the pointer-events values (0)
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// or the second half (1).
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var partition = Math.floor(pointer_events_values.length / 2);
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switch (subtest) {
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case 0:
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pointer_events_values.splice(partition);
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break;
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case 1:
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pointer_events_values.splice(0, partition);
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break;
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case 2:
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throw new Error("unexpected subtest number");
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}
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test_element("rect", 30, 30, POINT_OVER_FILL);
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test_element("rect", 5, 5, POINT_OVER_STROKE);
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// The SVG 1.1 spec essentially says that, for text, hit testing is done
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// against the character cells of the text, and not the fill and stroke as
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// you might expect for a normal graphics element like <path>. See the
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// paragraph starting "For text elements..." in this section:
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//
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// http://www.w3.org/TR/SVG11/interact.html#PointerEventsProperty
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//
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// This requirement essentially means that for the purposes of hit testing
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// the fill and stroke areas are the same area - the character cell. (At
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// least until we support having any fill or stroke that lies outside the
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// character cells intercept events like Opera does - see below.) Thus, for
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// text, when a pointer event is over a character cell it is essentially over
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// both the fill and stroke at the same time. That's the reason we pass both
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// the POINT_OVER_FILL and POINT_OVER_STROKE bits in test_element's 'over'
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// argument below. It's also the reason why we only test one point in the
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// text rather than having separate tests for fill and stroke.
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//
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// For hit testing of text, Opera essentially treats fill and stroke like it
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// would on any normal element, but it adds the character cells of glyhs to
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// both the glyphs' fill AND stroke. I think this is what we should do too.
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// It's compatible with the letter of the SVG 1.1 rules, and it allows any
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// parts of a glyph that are outside the glyph's character cells to also
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// intercept events in the normal way. When we make that change we'll be able
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// to add separate fill and stroke tests for text below.
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test_element("text", 210, 30, POINT_OVER_FILL | POINT_OVER_STROKE);
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SimpleTest.finish();
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}
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