gecko-dev/gfx/layers/d3d11
Kevin Chen 368a498322 Bug 1317131 - Fix the incorrect AutoTextureLock lifecycle. r=dvander 2016-11-17 01:57:00 -05:00
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BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Bug 1160157 - Use AutoTextureLock to manage the shared resource's mutex. r=dvander 2016-11-07 00:48:00 -05:00
CompositorD3D11.h Bug 1317656 - Cleanup more gonk/b2g dependent code r=nical 2016-11-15 22:01:30 -08:00
CompositorD3D11.hlsl Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
CompositorD3D11Shaders.h Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
ReadbackManagerD3D11.cpp Bug 1293603 (part 2) - Make Run() declarations consistent. r=erahm. 2016-08-08 12:18:10 +10:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Bug 1317131 - Fix the incorrect AutoTextureLock lifecycle. r=dvander 2016-11-17 01:57:00 -05:00
TextureD3D11.h Bug 1317131 - Fix the incorrect AutoTextureLock lifecycle. r=dvander 2016-11-17 01:57:00 -05:00
genshaders.sh Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00