зеркало из https://github.com/mozilla/gecko-dev.git
451 строка
15 KiB
C++
451 строка
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ROTATEDBUFFER_H_
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#define ROTATEDBUFFER_H_
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#include "gfxTypes.h"
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#include <stdint.h> // for uint32_t
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
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#include "mozilla/gfx/2D.h" // for DrawTarget, etc
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#include "mozilla/gfx/MatrixFwd.h" // for Matrix
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#include "mozilla/layers/TextureClient.h" // for TextureClient
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsRegion.h" // for nsIntRegion
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#include "LayersTypes.h"
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namespace mozilla {
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namespace layers {
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class PaintedLayer;
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class ContentClient;
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// Mixin class for classes which need logic for loaning out a draw target.
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// See comments on BorrowDrawTargetForQuadrantUpdate.
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class BorrowDrawTarget
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{
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public:
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void ReturnDrawTarget(gfx::DrawTarget*& aReturned);
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protected:
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// The draw target loaned by BorrowDrawTargetForQuadrantUpdate. It should not
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// be used, we just keep a reference to ensure it is kept alive and so we can
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// correctly restore state when it is returned.
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RefPtr<gfx::DrawTarget> mLoanedDrawTarget;
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gfx::Matrix mLoanedTransform;
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};
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/**
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* This is a cairo/Thebes surface, but with a literal twist. Scrolling
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* causes the layer's visible region to move. We want to keep
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* reusing the same surface if the region size hasn't changed, but we don't
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* want to keep moving the contents of the surface around in memory. So
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* we use a trick.
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* Consider just the vertical case, and suppose the buffer is H pixels
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* high and we're scrolling down by N pixels. Instead of copying the
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* buffer contents up by N pixels, we leave the buffer contents in place,
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* and paint content rows H to H+N-1 into rows 0 to N-1 of the buffer.
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* Then we can refresh the screen by painting rows N to H-1 of the buffer
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* at row 0 on the screen, and then painting rows 0 to N-1 of the buffer
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* at row H-N on the screen.
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* mBufferRotation.y would be N in this example.
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*/
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class RotatedBuffer : public BorrowDrawTarget
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{
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public:
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typedef gfxContentType ContentType;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RotatedBuffer)
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RotatedBuffer(const gfx::IntRect& aBufferRect,
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const gfx::IntPoint& aBufferRotation)
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: mCapture(nullptr)
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, mBufferRect(aBufferRect)
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, mBufferRotation(aBufferRotation)
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, mDidSelfCopy(false)
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{ }
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RotatedBuffer()
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: mCapture(nullptr)
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, mDidSelfCopy(false)
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{ }
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/**
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* Initializes the rotated buffer to begin capturing all drawing performed
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* on it, to be eventually replayed. Callers must call EndCapture, or
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* FlushCapture before the rotated buffer is destroyed.
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*/
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void BeginCapture();
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/**
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* Finishes a capture and returns it. The capture must be replayed to the
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* buffer before it is presented or it will contain invalid contents.
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*/
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RefPtr<gfx::DrawTargetCapture> EndCapture();
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/**
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* Returns whether the RotatedBuffer is currently capturing all drawing
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* performed on it, to be eventually replayed.
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*/
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bool IsCapturing() const
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{
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return !!mCapture;
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}
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/**
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* Draws the contents of this rotated buffer into the specified draw target.
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* It is the callers repsonsibility to ensure aTarget is flushed after calling
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* this method.
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*/
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void DrawBufferWithRotation(gfx::DrawTarget* aTarget,
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float aOpacity = 1.0,
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gfx::CompositionOp aOperator = gfx::CompositionOp::OP_OVER,
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gfx::SourceSurface* aMask = nullptr,
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const gfx::Matrix* aMaskTransform = nullptr) const;
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/**
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* Complete the drawing operation. The region to draw must have been
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* drawn before this is called. The contents of the buffer are drawn
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* to aTarget.
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*/
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void DrawTo(PaintedLayer* aLayer,
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gfx::DrawTarget* aTarget,
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float aOpacity,
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gfx::CompositionOp aOp,
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gfx::SourceSurface* aMask,
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const gfx::Matrix* aMaskTransform);
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/**
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* Update the specified region of this rotated buffer with the contents
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* of a source rotated buffer.
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*/
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void UpdateDestinationFrom(const RotatedBuffer& aSource,
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const gfx::IntRect& aUpdateRect);
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/**
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* A draw iterator is used to keep track of which quadrant of a rotated
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* buffer and region of that quadrant is being updated.
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*/
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struct DrawIterator {
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friend class RotatedBuffer;
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DrawIterator()
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: mCount(0)
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{}
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nsIntRegion mDrawRegion;
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private:
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uint32_t mCount;
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};
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/**
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* Get a draw target at the specified resolution for updating |aBounds|,
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* which must be contained within a single quadrant.
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*
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* The result should only be held temporarily by the caller (it will be kept
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* alive by this). Once used it should be returned using ReturnDrawTarget.
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* BorrowDrawTargetForQuadrantUpdate may not be called more than once without
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* first calling ReturnDrawTarget.
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*
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* ReturnDrawTarget will by default restore the transform on the draw target.
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* But it is the callers responsibility to restore the clip.
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* The caller should flush the draw target, if necessary.
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* If aSetTransform is false, the required transform will be set in aOutTransform.
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*/
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gfx::DrawTarget*
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BorrowDrawTargetForQuadrantUpdate(const gfx::IntRect& aBounds,
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DrawIterator* aIter);
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struct Parameters {
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Parameters(const gfx::IntRect& aBufferRect,
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const gfx::IntPoint& aBufferRotation)
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: mBufferRect(aBufferRect)
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, mBufferRotation(aBufferRotation)
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, mDidSelfCopy(false)
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{
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}
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bool IsRotated() const;
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bool RectWrapsBuffer(const gfx::IntRect& aRect) const;
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void SetUnrotated();
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gfx::IntRect mBufferRect;
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gfx::IntPoint mBufferRotation;
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bool mDidSelfCopy;
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};
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/**
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* Returns the new buffer parameters for rotating to a
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* destination buffer rect.
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*/
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Parameters AdjustedParameters(const gfx::IntRect& aDestBufferRect) const;
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/**
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* Unrotates the pixels of the rotated buffer for the specified
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* new buffer parameters.
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*/
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bool UnrotateBufferTo(const Parameters& aParameters);
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void SetParameters(const Parameters& aParameters);
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/**
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* |BufferRect()| is the rect of device pixels that this
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* RotatedBuffer covers. That is what DrawBufferWithRotation()
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* will paint when it's called.
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*/
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const gfx::IntRect& BufferRect() const { return mBufferRect; }
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const gfx::IntPoint& BufferRotation() const { return mBufferRotation; }
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/**
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* Overrides the current buffer rect with the specified rect.
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* Do not do this unless you know what you're doing.
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*/
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void SetBufferRect(const gfx::IntRect& aBufferRect) {
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mBufferRect = aBufferRect;
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}
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/**
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* Overrides the current buffer rotation with the specified point.
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* Do not do this unless you know what you're doing.
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*/
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void SetBufferRotation(const gfx::IntPoint& aBufferRotation) {
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mBufferRotation = aBufferRotation;
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}
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/**
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* Returns whether this buffer did a self copy when adjusting to
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* a new buffer rect. This is only used externally for syncing
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* rotated buffers.
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*/
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bool DidSelfCopy() const { return mDidSelfCopy; }
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/**
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* Clears the self copy flag.
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*/
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void ClearDidSelfCopy() { mDidSelfCopy = false; }
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/**
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* Gets the content type for this buffer.
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*/
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ContentType GetContentType() const;
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virtual bool IsLocked() = 0;
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virtual bool Lock(OpenMode aMode) = 0;
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virtual void Unlock() = 0;
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virtual bool HaveBuffer() const = 0;
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virtual bool HaveBufferOnWhite() const = 0;
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virtual gfx::SurfaceFormat GetFormat() const = 0;
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virtual already_AddRefed<gfx::SourceSurface> GetBufferSource() const
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{
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return GetBufferTarget()->Snapshot();
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}
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virtual gfx::DrawTarget* GetBufferTarget() const = 0;
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virtual TextureClient* GetClient() const {
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return nullptr;
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}
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virtual TextureClient* GetClientOnWhite() const {
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return nullptr;
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}
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protected:
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virtual ~RotatedBuffer()
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{
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MOZ_ASSERT(!mCapture);
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}
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enum XSide {
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LEFT, RIGHT
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};
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enum YSide {
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TOP, BOTTOM
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};
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gfx::IntRect GetQuadrantRectangle(XSide aXSide, YSide aYSide) const;
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gfx::Rect GetSourceRectangle(XSide aXSide, YSide aYSide) const;
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gfx::DrawTarget* GetDrawTarget() const
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{
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if (mCapture) {
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return mCapture;
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}
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return GetBufferTarget();
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}
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/*
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* If aMask is non-null, then it is used as an alpha mask for rendering this
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* buffer. aMaskTransform must be non-null if aMask is non-null, and is used
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* to adjust the coordinate space of the mask.
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*/
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void DrawBufferQuadrant(gfx::DrawTarget* aTarget, XSide aXSide, YSide aYSide,
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float aOpacity,
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gfx::CompositionOp aOperator,
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gfx::SourceSurface* aMask,
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const gfx::Matrix* aMaskTransform) const;
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RefPtr<gfx::DrawTargetCapture> mCapture;
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/** The area of the PaintedLayer that is covered by the buffer as a whole */
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gfx::IntRect mBufferRect;
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/**
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* The x and y rotation of the buffer. Conceptually the buffer
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* has its origin translated to mBufferRect.TopLeft() - mBufferRotation,
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* is tiled to fill the plane, and the result is clipped to mBufferRect.
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* So the pixel at mBufferRotation within the buffer is what gets painted at
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* mBufferRect.TopLeft().
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* This is "rotation" in the sense of rotating items in a linear buffer,
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* where items falling off the end of the buffer are returned to the
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* buffer at the other end, not 2D rotation!
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*/
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gfx::IntPoint mBufferRotation;
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/**
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* When this is true it means that all pixels have moved inside the buffer.
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* It's not possible to sync with another buffer without a full copy.
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*/
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bool mDidSelfCopy;
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};
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/**
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* RemoteRotatedBuffer is a rotated buffer that is backed by texture
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* clients. Before you use this class you must successfully lock it with
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* an appropriate open mode, and then also unlock it when you're finished.
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* RemoteRotatedBuffer is used by ContentClientSingleBuffered and
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* ContentClientDoubleBuffered for the OMTC code path.
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*/
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class RemoteRotatedBuffer : public RotatedBuffer
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{
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public:
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RemoteRotatedBuffer(TextureClient* aClient, TextureClient* aClientOnWhite,
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const gfx::IntRect& aBufferRect,
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const gfx::IntPoint& aBufferRotation)
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: RotatedBuffer(aBufferRect, aBufferRotation)
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, mClient(aClient)
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, mClientOnWhite(aClientOnWhite)
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{ }
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virtual bool IsLocked() override;
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virtual bool Lock(OpenMode aMode) override;
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virtual void Unlock() override;
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virtual bool HaveBuffer() const override { return !!mClient; }
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virtual bool HaveBufferOnWhite() const override { return !!mClientOnWhite; }
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual gfx::DrawTarget* GetBufferTarget() const override;
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virtual TextureClient* GetClient() const override { return mClient; }
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virtual TextureClient* GetClientOnWhite() const override { return mClientOnWhite; }
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void SyncWithObject(SyncObjectClient* aSyncObject);
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void Clear();
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private:
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RemoteRotatedBuffer(TextureClient* aClient, TextureClient* aClientOnWhite,
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gfx::DrawTarget* aTarget, gfx::DrawTarget* aTargetOnWhite, gfx::DrawTarget* aTargetDual,
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const gfx::IntRect& aBufferRect,
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const gfx::IntPoint& aBufferRotation)
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: RotatedBuffer(aBufferRect, aBufferRotation)
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, mClient(aClient)
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, mClientOnWhite(aClientOnWhite)
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, mTarget(aTarget)
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, mTargetOnWhite(aTargetOnWhite)
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, mTargetDual(aTargetDual)
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{ }
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RefPtr<TextureClient> mClient;
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RefPtr<TextureClient> mClientOnWhite;
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RefPtr<gfx::DrawTarget> mTarget;
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RefPtr<gfx::DrawTarget> mTargetOnWhite;
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RefPtr<gfx::DrawTarget> mTargetDual;
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};
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/**
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* DrawTargetRotatedBuffer is a rotated buffer that is backed by draw targets,
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* and is used by ContentClientBasic for the on-mtc code path.
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*/
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class DrawTargetRotatedBuffer : public RotatedBuffer
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{
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public:
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DrawTargetRotatedBuffer(gfx::DrawTarget* aTarget, gfx::DrawTarget* aTargetOnWhite,
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const gfx::IntRect& aBufferRect,
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const gfx::IntPoint& aBufferRotation)
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: RotatedBuffer(aBufferRect, aBufferRotation)
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, mTarget(aTarget)
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, mTargetOnWhite(aTargetOnWhite)
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{
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if (mTargetOnWhite) {
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mTargetDual = gfx::Factory::CreateDualDrawTarget(mTarget, mTargetOnWhite);
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} else {
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mTargetDual = mTarget;
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}
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}
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virtual bool IsLocked() override { return false; }
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virtual bool Lock(OpenMode aMode) override { return true; }
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virtual void Unlock() override {}
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virtual bool HaveBuffer() const override { return !!mTargetDual; }
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virtual bool HaveBufferOnWhite() const override { return !!mTargetOnWhite; }
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual gfx::DrawTarget* GetBufferTarget() const override;
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private:
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RefPtr<gfx::DrawTarget> mTarget;
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RefPtr<gfx::DrawTarget> mTargetOnWhite;
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RefPtr<gfx::DrawTarget> mTargetDual;
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};
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/**
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* SourceRotatedBuffer is a rotated buffer that is backed by source surfaces,
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* and may only be used to draw into other buffers or be read directly.
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*/
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class SourceRotatedBuffer : public RotatedBuffer
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{
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public:
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SourceRotatedBuffer(gfx::SourceSurface* aSource, gfx::SourceSurface* aSourceOnWhite,
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const gfx::IntRect& aBufferRect,
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const gfx::IntPoint& aBufferRotation)
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: RotatedBuffer(aBufferRect, aBufferRotation)
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, mSource(aSource)
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, mSourceOnWhite(aSourceOnWhite)
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{
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mSourceDual = gfx::Factory::CreateDualSourceSurface(mSource, mSourceOnWhite);
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}
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virtual bool IsLocked() override { return false; }
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virtual bool Lock(OpenMode aMode) override { return false; }
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virtual void Unlock() override {}
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virtual already_AddRefed<gfx::SourceSurface> GetBufferSource() const override;
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual bool HaveBuffer() const override { return !!mSourceDual; }
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virtual bool HaveBufferOnWhite() const override { return !!mSourceOnWhite; }
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virtual gfx::DrawTarget* GetBufferTarget() const override { return nullptr; }
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private:
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RefPtr<gfx::SourceSurface> mSource;
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RefPtr<gfx::SourceSurface> mSourceOnWhite;
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RefPtr<gfx::SourceSurface> mSourceDual;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* ROTATEDBUFFER_H_ */
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