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1753 строки
85 KiB
ReStructuredText
IPDL: Inter-Thread and Inter-Process Message Passing
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====================================================
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The Idea
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--------
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**IPDL**, the "Inter-[thread|process] Protocol Definition Language", is the
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Mozilla-specific language that allows code to communicate between system
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threads or processes in a standardized, efficient, safe, secure and
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platform-agnostic way. IPDL communications take place between *parent* and
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*child* objects called *actors*. The architecture is inspired by the `actor
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model <https://en.wikipedia.org/wiki/Actor_model>`_.
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.. note::
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IPDL actors differ from the actor model in one significant way -- all
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IPDL communications are *only* between a parent and its only child.
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The actors that constitute a parent/child pair are called **peers**. Peer
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actors communicate through an **endpoint**, which is an end of a message pipe.
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An actor is explicitly bound to its endpoint, which in turn is bound to a
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particular thread soon after it is constructed. An actor never changes its
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endpoint and may only send and receive predeclared **messages** from/to that
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endpoint, on that thread. Violations result in runtime errors. A thread may
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be bound to many otherwise unrelated actors but an endpoint supports
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**top-level** actors and any actors they **manage** (see below).
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.. note::
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More precisely, endpoints can be bound to any ``nsISerialEventTarget``,
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which are themselves associated with a specific thread. By default,
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IPDL will bind to the current thread's "main" serial event target,
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which, if it exists, is retrieved with ``GetCurrentSerialEventTarget``.
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For the sake of clarity, this document will frequently refer to actors
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as bound to threads, although the more precise interpretation of serial
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event targets is also always valid.
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.. note::
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Internally, we use the "Ports" component of the `Chromium Mojo`_ library
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to *multiplex* multiple endpoints (and, therefore, multiple top-level
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actors). This means that the endpoints communicate over the same native
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pipe, which conserves limited OS resources. The implications of this are
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discussed in `IPDL Best Practices`_.
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Parent and child actors may be bound to threads in different processes, in
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different threads in the same process, or even in the same thread in the same
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process. That last option may seem unreasonable but actors are versatile and
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their layout can be established at run-time so this could theoretically arise
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as the result of run-time choices. One large example of this versatility is
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``PCompositorBridge`` actors, which in different cases connect endpoints in the
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main process and the GPU process (for UI rendering on Windows), in a content
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process and the GPU process (for content rendering on Windows), in the main
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process and the content process (for content rendering on Mac, where there is
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no GPU process), or between threads on the main process (UI rendering on Mac).
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For the most part, this does not require elaborate or redundant coding; it
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just needs endpoints to be bound judiciously at runtime. The example in
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:ref:`Connecting With Other Processes` shows one way this can be done. It
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also shows that, without proper plain-language documentation of *all* of the
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ways endpoints are configured, this can quickly lead to unmaintainable code.
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Be sure to document your endpoint bindings throroughly!!!
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.. _Chromium Mojo: https://chromium.googlesource.com/chromium/src/+/refs/heads/main/mojo/core/README.md#Port
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The Approach
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------------
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The actor framework will schedule tasks to run on its associated event target,
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in response to messages it receives. Messages are specified in an IPDL
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**protocol** file and the response handler tasks are defined per-message by C++
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methods. As actors only communicate in pairs, and each is bound to one thread,
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sending is always done sequentially, never concurrently (same for receiving).
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This means that it can, and does, guarantee that an actor will always receive
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messages in the same order they were sent by its related actor -- and that this
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order is well defined since the related actor can only send from one thread.
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.. warning::
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There are a few (rare) exceptions to the message order guarantee. They
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include `synchronous nested`_ messages, `interrupt`_ messages, and
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messages with a ``[Priority]`` or ``[Compress]`` annotation.
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An IPDL protocol file specifies the messages that may be sent between parent
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and child actors, as well as the direction and payload of those messages.
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Messages look like function calls but, from the standpoint of their caller,
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they may start and end at any time in the future -- they are *asynchronous*,
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so they won't block their sending actors or any other components that may be
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running in the actor's thread's ``MessageLoop``.
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.. note::
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Not all IPDL messages are asynchronous. Again, we run into exceptions for
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messages that are synchronous, `synchronous nested`_ or `interrupt`_. Use
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of synchronous and nested messages is strongly discouraged but may not
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always be avoidable. They will be defined later, along with superior
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alternatives to both that should work in nearly all cases. Interrupt
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messages were prone to misuse and are deprecated, with removal expected in
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the near future
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(`Bug 1729044 <https://bugzilla.mozilla.org/show_bug.cgi?id=1729044>`_).
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Protocol files are compiled by the *IPDL compiler* in an early stage of the
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build process. The compiler generates C++ code that reflects the protocol.
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Specifically, it creates one C++ class that represents the parent actor and one
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that represents the child. The generated files are then automatically included
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in the C++ build process. The generated classes contain public methods for
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sending the protocol messages, which client code will use as the entry-point to
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IPC communication. The generated methods are built atop our IPC framework,
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defined in `/ipc <https://searchfox.org/mozilla-central/source/ipc>`_, that
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standardizes the safe and secure use of sockets, pipes, shared memory, etc on
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all supported platforms. See `Using The IPDL compiler`_ for more on
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integration with the build process.
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Client code must be written that subclasses these generated classes, in order
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to add handlers for the tasks generated to respond to each message. It must
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also add routines (``ParamTraits``) that define serialization and
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deserialization for any types used in the payload of a message that aren't
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already known to the IPDL system. Primitive types, and a bunch of Mozilla
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types, have predefined ``ParamTraits`` (`here
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<https://searchfox.org/mozilla-central/source/ipc/glue/IPCMessageUtils.h>`__
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and `here
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<https://searchfox.org/mozilla-central/source/ipc/glue/IPCMessageUtilsSpecializations.h>`__).
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.. note::
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Among other things, client code that uses the generated code must include
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``chromium-config.mozbuild`` in its ``moz.build`` file. See `Using The
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IPDL compiler`_ for a complete list of required build changes.
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.. _interrupt: `The Old Ways`_
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.. _synchronous nested: `The Rest`_
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The Steps To Making A New Actor
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#. Decide what folder you will work in and create:
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#. An IPDL protocol file, named for your actor (e.g. ``PMyActor.ipdl`` --
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actor protocols must begin with a ``P``). See `The Protocol Language`_.
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#. Properly-named source files for your actor's parent and child
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implementations (e.g. ``MyActorParent.h``, ``MyActorChild.h`` and,
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optionally, adjacent .cpp files). See `The C++ Interface`_.
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#. IPDL-specific updates to the ``moz.build`` file. See `Using The IPDL
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compiler`_.
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#. Write your actor protocol (.ipdl) file:
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#. Decide whether you need a top-level actor or a managed actor. See
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`Top Level Actors`_.
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#. Find/write the IPDL and C++ data types you will use in communication.
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Write ``ParamTraits`` for C++ data types that don't have them. See
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`Generating IPDL-Aware C++ Data Types: IPDL Structs and Unions`_ for IPDL
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structures. See `Referencing Externally Defined Data Types: IPDL
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Includes`_ and `ParamTraits`_ for C++ data types.
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#. Write your actor and its messages. See `Defining Actors`_.
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#. Write C++ code to create and destroy instances of your actor at runtime.
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* For managed actors, see `Actor Lifetimes in C++`_.
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* For top-level actors, see `Creating Top Level Actors From Other Actors`_.
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The first actor in a process is a very special exception -- see `Creating
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First Top Level Actors`_.
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#. Write handlers for your actor's messages. See `Actors and Messages in
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C++`_.
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#. Start sending messages through your actors! Again, see `Actors and Messages
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in C++`_.
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The Protocol Language
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---------------------
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This document will follow the integration of two actors into Firefox --
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``PMyManager`` and ``PMyManaged``. ``PMyManager`` will manage ``PMyManaged``.
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A good place to start is with the IPDL actor definitions. These are files
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that are named for the actor (e.g. ``PMyManager.ipdl``) and that declare the
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messages that a protocol understands. These actors are for demonstration
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purposes and involve quite a bit of functionality. Most actors will use a very
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small fraction of these features.
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.. literalinclude:: _static/PMyManager.ipdl
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:language: c++
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:name: PMyManager.ipdl
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.. literalinclude:: _static/PMyManaged.ipdl
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:language: c++
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:name: PMyManaged.ipdl
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These files reference three additional files. ``MyTypes.ipdlh`` is an "IPDL
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header" that can be included into ``.ipdl`` files as if it were inline, except
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that it also needs to include any external actors and data types it uses:
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.. literalinclude:: _static/MyTypes.ipdlh
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:language: c++
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:name: MyTypes.ipdlh
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``MyActorUtils.h`` and ``MyDataTypes.h`` are normal C++ header files that
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contain definitions for types passed by these messages, as well as instructions
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for serializing them. They will be covered in `The C++ Interface`_.
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Using The IPDL compiler
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~~~~~~~~~~~~~~~~~~~~~~~
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To build IPDL files, list them (alphabetically sorted) in a ``moz.build`` file.
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In this example, the ``.ipdl`` and ``.ipdlh`` files would be alongside a
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``moz.build`` containing:
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.. code-block:: c++
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IPDL_SOURCES += [
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"MyTypes.ipdlh",
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"PMyManaged.ipdl",
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"PMyManager.ipdl",
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]
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UNIFIED_SOURCES += [
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"MyManagedChild.cpp",
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"MyManagedParent.cpp",
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"MyManagerChild.cpp",
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"MyManagerParent.cpp",
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]
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include("/ipc/chromium/chromium-config.mozbuild")
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``chromium-config.mozbuild`` sets up paths so that generated IPDL header files
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are in the proper scope. If it isn't included, the build will fail with
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``#include`` errors in both your actor code and some internal ipc headers. For
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example:
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.. code-block:: c++
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c:/mozilla-src/mozilla-unified/obj-64/dist/include\ipc/IPCMessageUtils.h(13,10): fatal error: 'build/build_config.h' file not found
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``.ipdl`` files are compiled to C++ files as one of the earliest post-configure
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build steps. Those files are, in turn, referenced throughout the source code
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and build process. From ``PMyManager.ipdl`` the compiler generates two header
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files added to the build context and exported globally:
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``mozilla/myns/PMyManagerParent.h`` and ``mozilla/myns/PMyManagerChild.h``, as
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discussed in `Namespaces`_ below. These files contain the base classes for the
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actors. It also makes several other files, including C++ source files and
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another header, that are automatically included into the build and should not
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require attention.
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C++ definions of the actors are required for IPDL. They define the actions
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that are taken in response to messages -- without this, they would have no
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value. There will be much more on this when we discuss `Actors and Messages in
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C++`_ but note here that C++ header files named for the actor are required by
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the IPDL `compiler`. The example would expect
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``mozilla/myns/MyManagedChild.h``, ``mozilla/myns/MyManagedParent.h``,
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``mozilla/myns/MyManagerChild.h`` and ``mozilla/myns/MyManagerParent.h`` and
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will not build without them.
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Referencing Externally Defined Data Types: IPDL Includes
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Let's begin with ``PMyManager.ipdl``. It starts by including types that it
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will need from other places:
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.. code-block:: c++
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include protocol PMyManaged;
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include MyTypes; // for MyActorPair
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using MyActorEnum from "mozilla/myns/MyActorUtils.h";
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using struct mozilla::myns::MyData from "mozilla/MyDataTypes.h";
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[MoveOnly] using mozilla::myns::MyOtherData from "mozilla/MyDataTypes.h";
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[RefCounted] using class mozilla::myns::MyThirdData from "mozilla/MyDataTypes.h";
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The first line includes a protocol that PMyManager will manage. That protocol
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is defined in its own ``.ipdl`` file. Cyclic references are expected and pose
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no concern.
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The second line includes the file ``MyTypes.ipdlh``, which defines types like
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structs and unions, but in IPDL, which means they have behavior that goes
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beyond the similar C++ concepts. Details can be found in `Generating
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IPDL-Aware C++ Data Types: IPDL Structs and Unions`_.
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The final lines include types from C++ headers. Additionally, the [RefCounted]
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and [MoveOnly] attributes tell IPDL that the types have special functionality
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that is important to operations. These are the data type attributes currently
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understood by IPDL:
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================ ==============================================================
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``[RefCounted]`` Type ``T`` is reference counted (by ``AddRef``/``Release``).
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As a parameter to a message or as a type in IPDL
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structs/unions, it is referenced as a ``RefPtr<T>``.
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``[MoveOnly]`` The type ``T`` is treated as uncopyable. When used as a
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parameter in a message or an IPDL struct/union, it is as an
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r-value ``T&&``.
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================ ==============================================================
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Finally, note that ``using``, ``using class`` and ``using struct`` are all
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valid syntax. The ``class`` and ``struct`` keywords are optional.
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Namespaces
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~~~~~~~~~~
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From the IPDL file:
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.. code-block:: c++
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namespace mozilla {
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namespace myns {
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// ... data type and actor definitions ...
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} // namespace myns
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} // namespace mozilla
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Namespaces work similar to the way they do in C++. They also mimic the
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notation, in an attempt to make them comfortable to use. When IPDL actors are
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compiled into C++ actors, the namespace scoping is carried over. As previously
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noted, when C++ types are included into IPDL files, the same is true. The most
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important way in which they differ is that IPDL also uses the namespace to
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establish the path to the generated files. So, the example defines the IPDL
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data type ``mozilla::myns::MyUnion`` and the actors
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``mozilla::myns::PMyManagerParent`` and ``mozilla::myns::PMyManagerChild``,
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which can be included from ``mozilla/myns/PMyManagerParent.h``,
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``mozilla/myns/PMyManagerParent.h`` and ``mozilla/myns/PMyManagerChild.h``,
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respectively. The namespace becomes part of the path.
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Generating IPDL-Aware C++ Data Types: IPDL Structs and Unions
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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``PMyManager.ipdl`` and ``MyTypes.ipdlh`` define:
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.. code-block:: c++
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[Comparable] union MyUnion {
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float;
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MyOtherData;
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};
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struct MyActorPair {
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PMyManaged actor1;
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nullable PMyManaged actor2;
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};
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From these descriptions, IPDL generates C++ classes that approximate the
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behavior of C++ structs and unions but that come with pre-defined
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``ParamTraits`` implementations. These objects can also be used as usual
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outside of IPDL, although the lack of control over the generated code means
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they are sometimes poorly suited to use as plain data. See `ParamTraits`_ for
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details.
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The ``[Comparable]`` attribute tells IPDL to generate ``operator==`` and
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``operator!=`` for the new type. In order for it to do that, the fields inside
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the new type need to define both of those operators.
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Finally, the ``nullable`` keyword indicates that, when serialized, the actor
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may be null. It is intended to help users avoid null-object dereference
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errors. It only applies to actor types and may also be attached to parameters
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in message declarations.
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Defining Actors
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~~~~~~~~~~~~~~~
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The real point of any ``.ipdl`` file is that each defines exactly one actor
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protocol. The definition always matches the ``.ipdl`` filename. Repeating the
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one in ``PMyManager.ipdl``:
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.. code-block:: c++
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sync protocol PMyManager {
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manages PMyManaged;
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async PMyManaged();
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// ... more message declarations ...
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};
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.. important::
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A form of reference counting is `always` used internally by IPDL to make
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sure that it and its clients never address an actor the other component
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deleted but this becomes fragile, and sometimes fails, when the client code
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does not respect the reference count. For example, when IPDL detects that
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a connection died due to a crashed remote process, deleting the actor could
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leave dangling pointers, so IPDL `cannot` delete it. On the other hand,
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there are many cases where IPDL is the only entity to have references to
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some actors (this is very common for one side of a managed actor) so IPDL
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`must` delete it. If all of those objects were reference counted then
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there would be no complexity here. Indeed, new actors using
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``[ManualDealloc]`` should not be approved without a very compelling
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reason. New ``[ManualDealloc]`` actors may soon be forbidden.
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The ``sync`` keyword tells IPDL that the actor contains messages that block the
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sender using ``sync`` blocking, so the sending thread waits for a response to
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the message. There is more on what it and the other blocking modes mean in
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`IPDL messages`_. For now, just know that this is redundant information whose
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value is primarily in making it easy for other developers to know that there
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are ``sync`` messages defined here. This list gives preliminary definitions of
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the options for the actor-blocking policy of messages:
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======================= =======================================================
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``async`` Actor may contain only asynchronous messages.
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``sync`` Actor has ``async`` capabilities and adds ``sync``
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messages. ``sync`` messages
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can only be sent from the child actor to the parent.
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``intr`` (deprecated) Actor has ``sync`` capabilities and adds ``intr``
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messages. Some messages can be received while an actor
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waits for an ``intr`` response. This type will be
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removed soon.
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======================= =======================================================
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Beyond these protocol blocking strategies, IPDL supports annotations that
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indicate the actor has messages that may be received in an order other than
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the one they were sent in. These orderings attempt to handle messages in
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"message thread" order (as in e.g. mailing lists). These behaviors can be
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difficult to design for. Their use is discouraged but is sometimes warranted.
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They will be discussed further in `Nested messages`_.
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============================== ================================================
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``[NestedUpTo=inside_sync]`` Actor has high priority messages that can be
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handled while waiting for a ``sync`` response.
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``[NestedUpTo=inside_cpow]`` Actor has the highest priority messages that
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can be handled while waiting for a ``sync``
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response.
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============================== ================================================
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The ``manages`` clause tells IPDL that ``PMyManager`` manages the
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``PMyManaged`` actor that was previously ``include`` d. As with any managed
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protocol, it must also be the case that ``PMyManaged.ipdl`` includes
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``PMyManager`` and declares that ``PMyManaged`` is ``managed`` by
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``PMyManager``. Recalling the code:
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.. code-block:: c++
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// PMyManaged.ipdl
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include protocol PMyManager;
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// ...
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protocol PMyManaged {
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manager PMyManager;
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// ...
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};
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An actor has a ``manager`` (e.g. ``PMyManaged``) or else it is a top-level
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actor (e.g. ``PMyManager``). An actor protocol may be managed by more than one
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actor type. For example, ``PMyManaged`` could have also been managed by some
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``PMyOtherManager`` not shown here. In that case, ``manager`` s are presented
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in a list, separated by ``or`` -- e.g. ``manager PMyManager or
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PMyOtherManager``. Of course, an **instance** of a managed actor type has only
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one manager actor (and is therefore managed by only one of the types of
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manager). The manager of an instance of a managee is always the actor that
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constructed that managee.
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Finally, there is the message declaration ``async PMyManaged()``. This message
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is a constructor for ``MyManaged`` actors; unlike C++ classes, it is found in
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``MyManager``. Every manager will need to expose constructors to create its
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managed types. These constructors are the only way to create an actor that is
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managed. They can take parameters and return results, like normal messages.
|
|
The implementation of IPDL constructors are discussed in `Actor Lifetimes in
|
|
C++`_.
|
|
|
|
We haven't discussed a way to construct new top level actors. This is a more
|
|
advanced topic and is covered separately in `Top Level Actors`_.
|
|
|
|
.. _IPDL messages: `Declaring IPDL Messages`_
|
|
|
|
Declaring IPDL Messages
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The final part of the actor definition is the declaration of messages:
|
|
|
|
.. code-block:: c++
|
|
|
|
sync protocol PMyManager {
|
|
// ...
|
|
parent:
|
|
async __delete__(nsString aNote);
|
|
sync SomeMsg(MyActorPair? aActors, MyData[] aMyData)
|
|
returns (int32_t x, int32_t y, MyUnion aUnion);
|
|
async PMyManaged();
|
|
both:
|
|
[Tainted] async AnotherMsg(MyActorEnum aEnum, int32_t aNumber)
|
|
returns (MyOtherData aOtherData);
|
|
};
|
|
|
|
The messages are grouped into blocks by ``parent:``, ``child:`` and ``both:``.
|
|
These labels work the way ``public:`` and ``private:`` work in C++ -- messages
|
|
after these descriptors are sent/received (only) in the direction specified.
|
|
|
|
.. note::
|
|
As a mnemonic to remember which direction they indicate, remember to put
|
|
the word "to" in front of them. So, for example, ``parent:`` preceeds
|
|
``__delete__``, meaning ``__delete__`` is sent from the child **to** the
|
|
parent, and ``both:`` states that ``AnotherMsg`` can be sent **to** either
|
|
endpoint.
|
|
|
|
IPDL messages support the following annotations:
|
|
|
|
======================== ======================================================
|
|
``[Compress]`` Indicates repeated messages of this type will
|
|
consolidate.
|
|
``[Tainted]`` Parameters are required to be validated before using
|
|
them.
|
|
``[Priority=Foo]`` Priority of ``MessageTask`` that runs the C++ message
|
|
handler. ``Foo`` is one of: ``normal``, ``input``,
|
|
``vsync``, ``mediumhigh``, or ``control``.
|
|
See the ``IPC::Message::PriorityValue`` enum.
|
|
``[Nested=inside_sync]`` Indicates that the message can sometimes be handled
|
|
while a sync message waits for a response.
|
|
``[Nested=inside_cpow]`` Indicates that the message can sometimes be handled
|
|
while a sync message waits for a response.
|
|
======================== ======================================================
|
|
|
|
``[Compress]`` provides crude protection against spamming with a flood of
|
|
messages. When messages of type ``M`` are compressed, the queue of unprocessed
|
|
messages between actors will never contain an ``M`` beside another one; they
|
|
will always be separated by a message of a different type. This is achieved by
|
|
throwing out the older of the two messages if sending the new one would break
|
|
the rule. This has been used to throttle pointer events between the main and
|
|
content processes.
|
|
|
|
``[Compress=all]`` is similar but applies whether or not the messages are
|
|
adjacent in the message queue.
|
|
|
|
``[Tainted]`` is a C++ mechanism designed to encourage paying attentiton to
|
|
parameter security. The values of tainted parameters cannot be used until you
|
|
vouch for their safety. They are discussed in `Actors and Messages in C++`_.
|
|
|
|
The ``Nested`` annotations are deeply related to the message's blocking policy
|
|
that follows it and which was briefly discussed in `Defining Actors`_. See
|
|
`Nested messages`_ for details.
|
|
|
|
The following is a complete list of the available blocking policies. It
|
|
resembles the list in `Defining Actors`_:
|
|
|
|
====================== ========================================================
|
|
``async`` Actor may contain only asynchronous messages.
|
|
``sync`` Actor has ``async`` capabilities and adds ``sync``
|
|
messages. ``sync`` messages can only be sent from the
|
|
child actor to the parent.
|
|
``intr`` (deprecated) Actor has ``sync`` capabilities and adds ``intr``
|
|
messages. This type will be removed soon.
|
|
====================== ========================================================
|
|
|
|
The policy defines whether an actor will wait for a response when it sends a
|
|
certain type of message. A ``sync`` actor will wait immediately after sending
|
|
a ``sync`` message, stalling its thread, until a response is received. This is
|
|
an easy source of browser stalls. It is rarely required that a message be
|
|
synchronous. New ``sync`` messages are therefore required to get approval from
|
|
an IPC peer. The IPDL compiler will require such messages to be listed in the
|
|
file ``sync-messages.ini``.
|
|
|
|
The notion that only child actors can send ``sync`` messages was introduced to
|
|
avoid potential deadlocks. It relies on the belief that a cycle (deadlock) of
|
|
sync messages is impossible because they all point in one direction. This is
|
|
no longer the case because any endpoint can be a child `or` parent and some,
|
|
like the main process, sometimes serve as both. This means that sync messages
|
|
should be used with extreme care.
|
|
|
|
.. note::
|
|
The notion of sync messages flowing in one direction is still the main
|
|
mechanism IPDL uses to avoid deadlock. New actors should avoid violating
|
|
this rule as the consequences are severe (and complex). Actors that break
|
|
these rules should not be approved without **extreme** extenuating
|
|
circumstances. If you think you need this, check with the IPC team on
|
|
Element first (#ipc).
|
|
|
|
An ``async`` actor will not wait. An ``async`` response is essentially
|
|
identical to sending another ``async`` message back. It may be handled
|
|
whenever received messages are handled. The value over an ``async`` response
|
|
message comes in the ergonomics -- async responses are usually handled by C++
|
|
lambda functions that are more like continuations than methods. This makes
|
|
them easier to write and to read. Additionally, they allow a response to
|
|
return message failure, while there would be no such response if we were
|
|
expecting to send a new async message back, and it failed.
|
|
|
|
Following synchronization is the name of the message and its parameter list.
|
|
The message ``__delete__`` stands out as strange -- indeed, it terminates the
|
|
actor's connection. `It does not delete any actor objects itself!` It severs
|
|
the connections of the actor `and any actors it manages` at both endpoints. An
|
|
actor will never send or receive any messages after it sends or receives a
|
|
``__delete__``. Note that all sends and receives have to happen on a specific
|
|
*worker* thread for any actor tree so the send/receive order is well defined.
|
|
Anything sent after the actor processes ``__delete__`` is ignored (send returns
|
|
an error, messages yet to be received fail their delivery). In other words,
|
|
some future operations may fail but no unexpected behavior is possible.
|
|
|
|
In our example, the child can break the connection by sending ``__delete__`` to
|
|
the parent. The only thing the parent can do to sever the connection is to
|
|
fail, such as by crashing. This sort of unidirectional control is both common
|
|
and desirable.
|
|
|
|
``PMyManaged()`` is a managed actor constructor. Note the asymmetry -- an
|
|
actor contains its managed actor's constructors but its own destructor.
|
|
|
|
The list of parameters to a message is fairly straight-forward. Parameters
|
|
can be any type that has a C++ ``ParamTraits`` specialization and is imported
|
|
by a directive. That said, there are some surprises in the list of messages:
|
|
|
|
================= =============================================================
|
|
``int32_t``,... The standard primitive types are included. See `builtin.py`_
|
|
for a list. Pointer types are, unsurprisingly, forbidden.
|
|
``?`` When following a type T, the parameter is translated into
|
|
``Maybe<T>`` in C++.
|
|
``[]`` When following a type T, the parameter is translated into
|
|
``nsTArray<T>`` in C++.
|
|
================= =============================================================
|
|
|
|
Finally, the returns list declares the information sent in response, also as a
|
|
tuple of typed parameters. As previously mentioned, even ``async`` messages
|
|
can receive responses. A ``sync`` message will always wait for a response but
|
|
an ``async`` message will not get one unless it has a ``returns`` clause.
|
|
|
|
This concludes our tour of the IPDL example file. The connection to C++ is
|
|
discussed in the next chapter; messages in particular are covered in `Actors
|
|
and Messages in C++`_. For suggestions on best practices when designing your
|
|
IPDL actor approach, see `IPDL Best Practices`_.
|
|
|
|
.. _builtin.py: https://searchfox.org/mozilla-central/source/ipc/ipdl/ipdl/builtin.py
|
|
|
|
IPDL Syntax Quick Reference
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The following is a list of the keywords and operators that have been introduced
|
|
for use in IPDL files:
|
|
|
|
============================= =================================================
|
|
``include`` Include a C++ header (quoted file name) or
|
|
``.ipdlh`` file (unquoted with no file suffix).
|
|
``using (class|struct) from`` Similar to ``include`` but imports only a
|
|
specific data type.
|
|
``include protocol`` Include another actor for use in management
|
|
statements, IPDL data types or as parameters to
|
|
messages.
|
|
``[RefCounted]`` Indicates that the imported C++ data types are
|
|
reference counted. Refcounted types require a
|
|
different ``ParamTraits`` interface than
|
|
non-reference-counted types.
|
|
``[ManualDealloc]`` Indicates that the IPDL interface uses the legacy
|
|
manual allocation/deallocation interface, rather
|
|
than modern reference counting.
|
|
``[MoveOnly]`` Indicates that an imported C++ data type should
|
|
not be copied. IPDL code will move it instead.
|
|
``namespace`` Specifies the namespace for IPDL generated code.
|
|
``union`` An IPDL union definition.
|
|
``struct`` An IPDL struct definition.
|
|
``[Comparable]`` Indicates that IPDL should generate
|
|
``operator==`` and ``operator!=`` for the given
|
|
IPDL struct/union.
|
|
``nullable`` Indicates that an actor reference in an IPDL type
|
|
may be null when sent over IPC.
|
|
``protocol`` An IPDL protocol (actor) definition.
|
|
``sync/async`` These are used in two cases: (1) to indicate
|
|
whether a message blocks as it waits for a result
|
|
and (2) because an actor that contains ``sync``
|
|
messages must itself be labeled ``sync`` or
|
|
``intr``.
|
|
``[NestedUpTo=inside_sync]`` Indicates that an actor contains
|
|
[Nested=inside_sync] messages, in addition to
|
|
normal messages.
|
|
``[NestedUpTo=inside_cpow]`` Indicates that an actor contains
|
|
[Nested=inside_cpow] messages, in addition to
|
|
normal messages.
|
|
``intr`` Used to indicate either that (1) an actor
|
|
contains ``sync``, ``async`` and (deprecated)
|
|
``intr`` messages, or (2) a message is ``intr``
|
|
type.
|
|
``[Nested=inside_sync]`` Indicates that the message can be handled while
|
|
waiting for lower-priority, or in-message-thread,
|
|
sync responses.
|
|
``[Nested=inside_cpow]`` Indicates that the message can be handled while
|
|
waiting for lower-priority, or in-message-thread,
|
|
sync responses. Cannot be sent by the parent
|
|
actor.
|
|
``manager`` Used in a protocol definition to indicate that
|
|
this actor manages another one.
|
|
``manages`` Used in a protocol definition to indicate that
|
|
this actor is managed by another one.
|
|
``or`` Used in a ``manager`` clause for actors that have
|
|
multiple potential managers.
|
|
``parent: / child: / both:`` Indicates direction of subsequent actor messages.
|
|
As a mnemonic to remember which direction they
|
|
indicate, put the word "to" in front of them.
|
|
``returns`` Defines return values for messages. All types
|
|
of message, including ``async``, support
|
|
returning values.
|
|
``__delete__`` A special message that destroys the related
|
|
actors at both endpoints when sent.
|
|
``Recv__delete__`` and ``ActorDestroy`` are
|
|
called before destroying the actor at the other
|
|
endpoint, to allow for cleanup.
|
|
``int32_t``,... The standard primitive types are included.
|
|
``String`` Translated into ``nsString`` in C++.
|
|
``?`` When following a type T in an IPDL data structure
|
|
or message parameter,
|
|
the parameter is translated into ``Maybe<T>`` in
|
|
C++.
|
|
``[]`` When following a type T in an IPDL data structure
|
|
or message parameter,
|
|
the parameter is translated into ``nsTArray<T>``
|
|
in C++.
|
|
``[Tainted]`` Used to indicate that a message's handler should
|
|
receive parameters that it is required to
|
|
manually validate. Parameters of type ``T``
|
|
become ``Tainted<T>`` in C++.
|
|
``[Compress]`` Indicates repeated messages of this type will
|
|
consolidate. When two messages of this type are
|
|
sent and end up side-by-side in the message queue
|
|
then the older message is discarded (not sent).
|
|
``[Compress=all]`` Like ``[Compress]`` but discards the older
|
|
message regardless of whether they are adjacent
|
|
in the message queue.
|
|
``[Priority=Foo]`` Priority of ``MessageTask`` that runs the C++
|
|
message handler. ``Foo`` is one of: ``normal``,
|
|
``input``, ``vsync``, ``mediumhigh``, or
|
|
``control``.
|
|
``[ChildImpl="RemoteFoo"]`` Indicates that the child side implementation of
|
|
the actor is a class named ``RemoteFoo``, and the
|
|
definition is included by one of the
|
|
``include "...";`` statements in the file.
|
|
*New uses of this attribute are discouraged.*
|
|
``[ParentImpl="FooImpl"]`` Indicates that the parent side implementation of
|
|
the actor is a class named ``FooImpl``, and the
|
|
definition is included by one of the
|
|
``include "...";`` statements in the file.
|
|
*New uses of this attribute are discouraged.*
|
|
``[ChildImpl=virtual]`` Indicates that the child side implementation of
|
|
the actor is not exported by a header, so virtual
|
|
``Recv`` methods should be used instead of direct
|
|
function calls. *New uses of this attribute are
|
|
discouraged.*
|
|
``[ParentImpl=virtual]`` Indicates that the parent side implementation of
|
|
the actor is not exported by a header, so virtual
|
|
``Recv`` methods should be used instead of direct
|
|
function calls. *New uses of this attribute are
|
|
discouraged.*
|
|
============================= =================================================
|
|
|
|
|
|
The C++ Interface
|
|
-----------------
|
|
|
|
ParamTraits
|
|
~~~~~~~~~~~
|
|
|
|
Before discussing how C++ represents actors and messages, we look at how IPDL
|
|
connects to the imported C++ data types. In order for any C++ type to be
|
|
(de)serialized, it needs an implementation of the ``ParamTraits`` C++ type
|
|
class. ``ParamTraits`` is how your code tells IPDL what bytes to write to
|
|
serialize your objects for sending, and how to convert those bytes back to
|
|
objects at the other endpoint. Since ``ParamTraits`` need to be reachable by
|
|
IPDL code, they need to be declared in a C++ header and imported by your
|
|
protocol file. Failure to do so will result in a build error.
|
|
|
|
Most basic types and many essential Mozilla types are always available for use
|
|
without inclusion. An incomplete list includes: C++ primitives, strings
|
|
(``std`` and ``mozilla``), vectors (``std`` and ``mozilla``), ``RefPtr<T>``
|
|
(for serializable ``T``), ``UniquePtr<T>``, ``nsCOMPtr<T>``, ``nsTArray<T>``,
|
|
``std::unordered_map<T>``, ``nsresult``, etc. See `builtin.py
|
|
<https://searchfox.org/mozilla-central/source/ipc/ipdl/ipdl/builtin.py>`_,
|
|
`ipc_message_utils.h
|
|
<https://searchfox.org/mozilla-central/source/ipc/chromium/src/chrome/common/ipc_message_utils.h>`_
|
|
and `IPCMessageUtilsSpecializations.h
|
|
<https://searchfox.org/mozilla-central/source/ipc/glue/IPCMessageUtilsSpecializations.h>`_.
|
|
|
|
``ParamTraits`` typically bootstrap with the ``ParamTraits`` of more basic
|
|
types, until they hit bedrock (e.g. one of the basic types above). In the most
|
|
extreme cases, a ``ParamTraits`` author may have to resort to designing a
|
|
binary data format for a type. Both options are available.
|
|
|
|
We haven't seen any of this C++ yet. Let's look at the data types included
|
|
from ``MyDataTypes.h``:
|
|
|
|
.. code-block:: c++
|
|
|
|
// MyDataTypes.h
|
|
namespace mozilla::myns {
|
|
struct MyData {
|
|
nsCString s;
|
|
uint8_t bytes[17];
|
|
MyData(); // IPDL requires the default constructor to be public
|
|
};
|
|
|
|
struct MoveonlyData {
|
|
MoveonlyData();
|
|
MoveonlyData& operator=(const MoveonlyData&) = delete;
|
|
|
|
MoveonlyData(MoveonlyData&& m);
|
|
MoveonlyData& operator=(MoveonlyData&& m);
|
|
};
|
|
|
|
typedef MoveonlyData MyOtherData;
|
|
|
|
class MyUnusedData {
|
|
public:
|
|
NS_INLINE_DECL_REFCOUNTING(MyUnusedData)
|
|
int x;
|
|
};
|
|
};
|
|
|
|
namespace IPC {
|
|
// Basic type
|
|
template<>
|
|
struct ParamTraits<mozilla::myns::MyData> {
|
|
typedef mozilla::myns::MyData paramType;
|
|
static void Write(MessageWriter* m, const paramType& in);
|
|
static bool Read(MessageReader* m, paramType* out);
|
|
};
|
|
|
|
// [MoveOnly] type
|
|
template<>
|
|
struct ParamTraits<mozilla::myns::MyOtherData> {
|
|
typedef mozilla::myns::MyOtherData paramType;
|
|
static void Write(MessageWriter* m, const paramType& in);
|
|
static bool Read(MessageReader* m, paramType* out);
|
|
};
|
|
|
|
// [RefCounted] type
|
|
template<>
|
|
struct ParamTraits<mozilla::myns::MyUnusedData*> {
|
|
typedef mozilla::myns::MyUnusedData paramType;
|
|
static void Write(MessageWriter* m, paramType* in);
|
|
static bool Read(MessageReader* m, RefPtr<paramType>* out);
|
|
};
|
|
}
|
|
|
|
MyData is a struct and MyOtherData is a typedef. IPDL is fine with both.
|
|
Additionally, MyOtherData is not copyable, matching its IPDL ``[MoveOnly]``
|
|
annotation.
|
|
|
|
``ParamTraits`` are required to be defined in the ``IPC`` namespace. They must
|
|
contain a ``Write`` method with the proper signature that is used for
|
|
serialization and a ``Read`` method, again with the correct signature, for
|
|
deserialization.
|
|
|
|
Here we have three examples of declarations: one for an unannotated type, one
|
|
for ``[MoveOnly]`` and a ``[RefCounted]`` one. Notice the difference in the
|
|
``[RefCounted]`` type's method signatures. The only difference that may not be
|
|
clear from the function types is that, in the non-reference-counted case, a
|
|
default-constructed object is supplied to ``Read`` but, in the
|
|
reference-counted case, ``Read`` is given an empty ``RefPtr<MyUnusedData>`` and
|
|
should only allocate a ``MyUnusedData`` to return if it so desires.
|
|
|
|
These are straight-forward implementations of the ``ParamTraits`` methods for
|
|
``MyData``:
|
|
|
|
.. code-block:: c++
|
|
|
|
/* static */ void IPC::ParamTraits<MyData>::Write(MessageWriter* m, const paramType& in) {
|
|
WriteParam(m, in.s);
|
|
m->WriteBytes(in.bytes, sizeof(in.bytes));
|
|
}
|
|
/* static */ bool IPC::ParamTraits<MyData>::Read(MessageReader* m, paramType* out) {
|
|
return ReadParam(m, &out->s) &&
|
|
m->ReadBytesInto(out->bytes, sizeof(out->bytes));
|
|
}
|
|
|
|
``WriteParam`` and ``ReadParam`` call the ``ParamTraits`` for the data you pass
|
|
them, determined using the type of the object as supplied. ``WriteBytes`` and
|
|
``ReadBytesInto`` work on raw, contiguous bytes as expected. ``MessageWriter``
|
|
and ``MessageReader`` are IPDL internal objects which hold the incoming/outgoing
|
|
message as a stream of bytes and the current spot in the stream. It is *very*
|
|
rare for client code to need to create or manipulate these obejcts. Their
|
|
advanced use is beyond the scope of this document.
|
|
|
|
.. important::
|
|
Potential failures in ``Read`` include everyday C++ failures like
|
|
out-of-memory conditions, which can be handled as usual. But ``Read`` can
|
|
also fail due to things like data validation errors. ``ParamTraits`` read
|
|
data that is considered insecure. It is important that they catch
|
|
corruption and properly handle it. Returning false from ``Read`` will
|
|
usually result in crashing the process (everywhere except in the main
|
|
process). This is the right behavior as the browser would be in an
|
|
unexpected state, even if the serialization failure was not malicious
|
|
(since it cannot process the message). Other responses, such as failing
|
|
with a crashing assertion, are inferior. IPDL fuzzing relies on
|
|
``ParamTraits`` not crashing due to corruption failures.
|
|
Occasionally, validation will require access to state that ``ParamTraits``
|
|
can't easily reach. (Only) in those cases, validation can be reasonably
|
|
done in the message handler. Such cases are a good use of the ``Tainted``
|
|
annotation. See `Actors and Messages in C++`_ for more.
|
|
|
|
.. note::
|
|
In the past, it was required to specialize ``mozilla::ipc::IPDLParamTraits<T>``
|
|
instead of ``IPC::ParamTraits<T>`` if you needed the actor object itself during
|
|
serialization or deserialization. These days the actor can be fetched using
|
|
``IPC::Message{Reader,Writer}::GetActor()`` in ``IPC::ParamTraits``, so that
|
|
trait should be used for all new serializations.
|
|
|
|
A special case worth mentioning is that of enums. Enums are a common source of
|
|
security holes since code is rarely safe with enum values that are not valid.
|
|
Since data obtained through IPDL messages should be considered tainted, enums
|
|
are of principal concern. ``ContiguousEnumSerializer`` and
|
|
``ContiguousEnumSerializerInclusive`` safely implement ``ParamTraits`` for
|
|
enums that are only valid for a contiguous set of values, which is most of
|
|
them. The generated ``ParamTraits`` confirm that the enum is in valid range;
|
|
``Read`` will return false otherwise. As an example, here is the
|
|
``MyActorEnum`` included from ``MyActorUtils.h``:
|
|
|
|
.. code-block:: c++
|
|
|
|
enum MyActorEnum { e1, e2, e3, e4, e5 };
|
|
|
|
template<>
|
|
struct ParamTraits<MyActorEnum>
|
|
: public ContiguousEnumSerializerInclusive<MyActorEnum, MyActorEnum::e1, MyActorEnum::e5> {};
|
|
|
|
IPDL Structs and Unions in C++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
IPDL structs and unions become C++ classes that provide interfaces that are
|
|
fairly self-explanatory. Recalling ``MyUnion`` and ``MyActorPair`` from
|
|
`IPDL Structs and Unions`_ :
|
|
|
|
.. code-block:: c++
|
|
|
|
union MyUnion {
|
|
float;
|
|
MyOtherData;
|
|
};
|
|
|
|
struct MyActorPair {
|
|
PMyManaged actor1;
|
|
nullable PMyManaged actor2;
|
|
};
|
|
|
|
These compile to:
|
|
|
|
.. code-block:: c++
|
|
|
|
class MyUnion {
|
|
enum Type { Tfloat, TMyOtherData };
|
|
Type type();
|
|
MyUnion(float f);
|
|
MyUnion(MyOtherData&& aOD);
|
|
MyUnion& operator=(float f);
|
|
MyUnion& operator=(MyOtherData&& aOD);
|
|
operator float&();
|
|
operator MyOtherData&();
|
|
};
|
|
|
|
class MyActorPair {
|
|
MyActorPair(PMyManagedParent* actor1Parent, PMyManagedChild* actor1Child,
|
|
PMyManagedParent* actor2Parent, PMyManagedChild* actor2Child);
|
|
// Exactly one of { actor1Parent(), actor1Child() } must be non-null.
|
|
PMyManagedParent*& actor1Parent();
|
|
PMyManagedChild*& actor1Child();
|
|
// As nullable, zero or one of { actor2Parent(), actor2Child() } will be non-null.
|
|
PMyManagedParent*& actor2Parent();
|
|
PMyManagedChild*& actor2Child();
|
|
}
|
|
|
|
The generated ``ParamTraits`` use the ``ParamTraits`` for the types referenced
|
|
by the IPDL struct or union. Fields respect any annotations for their type
|
|
(see `IPDL Includes`_). For example, a ``[RefCounted]`` type ``T`` generates
|
|
``RefPtr<T>`` fields.
|
|
|
|
Note that actor members result in members of both the parent and child actor
|
|
types, as seen in ``MyActorPair``. When actors are used to bridge processes,
|
|
only one of those could ever be used at a given endpoint. IPDL makes sure
|
|
that, when you send one type (say, ``PMyManagedChild``), the adjacent actor of
|
|
the other type (``PMyManagedParent``) is received. This is not only true for
|
|
message parameters and IPDL structs/unions but also for custom ``ParamTraits``
|
|
implementations. If you ``Write`` a ``PFooParent*`` then you must ``Read`` a
|
|
``PFooChild*``. This is hard to confuse in message handlers since they are
|
|
members of a class named for the side they operate on, but this cannot be
|
|
enforced by the compiler. If you are writing
|
|
``MyManagerParent::RecvSomeMsg(Maybe<MyActorPair>&& aActors, nsTArray<MyData>&& aMyData)``
|
|
then the ``actor1Child`` and ``actor2Child`` fields cannot be valid since the
|
|
child (usually) exists in another process.
|
|
|
|
.. _IPDL Structs and Unions: `Generating IPDL-Aware C++ Data Types: IPDL Structs and Unions`_
|
|
.. _IPDL Includes: `Referencing Externally Defined Data Types: IPDL Includes`_
|
|
|
|
Actors and Messages in C++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
As mentioned in `Using The IPDL compiler`_, the IPDL compiler generates two
|
|
header files for the protocol ``PMyManager``: ``PMyManagerParent.h`` and
|
|
``PMyManagerChild.h``, which declare the actor's base classes. There, we
|
|
discussed how the headers are visible to C++ components that include
|
|
``chromium-config.mozbuild``. We, in turn, always need to define two files
|
|
that declare our actor implementation subclasses (``MyManagerParent.h`` and
|
|
``MyManagerChild.h``). The IPDL file looked like this:
|
|
|
|
.. literalinclude:: _static/PMyManager.ipdl
|
|
:language: c++
|
|
:name: PMyManager.ipdl
|
|
|
|
So ``MyManagerParent.h`` looks like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
#include "PMyManagerParent.h"
|
|
|
|
namespace mozilla {
|
|
namespace myns {
|
|
|
|
class MyManagerParent : public PMyManagerParent {
|
|
NS_INLINE_DECL_REFCOUNTING(MyManagerParent, override)
|
|
protected:
|
|
IPCResult Recv__delete__(const nsString& aNote);
|
|
IPCResult RecvSomeMsg(const Maybe<MyActorPair>& aActors, const nsTArray<MyData>& aMyData,
|
|
int32_t* x, int32_t* y, MyUnion* aUnion);
|
|
IPCResult RecvAnotherMsg(const Tainted<MyActorEnum>& aEnum, const Tainted<int32_t>& aNumber,
|
|
AnotherMsgResolver&& aResolver);
|
|
|
|
already_AddRefed<PMyManagerParent> AllocPMyManagedParent();
|
|
IPCResult RecvPMyManagedConstructor(PMyManagedConstructor* aActor);
|
|
|
|
// ... etc ...
|
|
};
|
|
|
|
} // namespace myns
|
|
} // namespace mozilla
|
|
|
|
All messages that can be sent to the actor must be handled by ``Recv`` methods
|
|
in the proper actor subclass. They should return ``IPC_OK()`` on success and
|
|
``IPC_FAIL(actor, reason)`` if an error occurred (where ``actor`` is ``this``
|
|
and ``reason`` is a human text explanation) that should be considered a failure
|
|
to process the message. The handling of such a failure is specific to the
|
|
process type.
|
|
|
|
``Recv`` methods are called by IPDL by enqueueing a task to run them on the
|
|
``MessageLoop`` for the thread on which they are bound. This thread is the
|
|
actor's *worker thread*. All actors in a managed actor tree have the same
|
|
worker thread -- in other words, actors inherit the worker thread from their
|
|
managers. Top level actors establish their worker thread when they are
|
|
*bound*. More information on threads can be found in `Top Level Actors`_. For
|
|
the most part, client code will never engage with an IPDL actor outside of its
|
|
worker thread.
|
|
|
|
Received parameters become stack variables that are ``std::move``-d into the
|
|
``Recv`` method. They can be received as a const l-value reference,
|
|
rvalue-reference, or by value (type-permitting). ``[MoveOnly]`` types should
|
|
not be received as const l-values. Return values for sync messages are
|
|
assigned by writing to non-const (pointer) parameters. Return values for async
|
|
messages are handled differently -- they are passed to a resolver function. In
|
|
our example, ``AnotherMsgResolver`` would be a ``std::function<>`` and
|
|
``aResolver`` would be given the value to return by passing it a reference to a
|
|
``MyOtherData`` object.
|
|
|
|
``MyManagerParent`` is also capable of ``sending`` an async message that
|
|
returns a value: ``AnotherMsg``. This is done with ``SendAnotherMsg``, which
|
|
is defined automatically by IPDL in the base class ``PMyManagerParent``. There
|
|
are two signatures for ``Send`` and they look like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Return a Promise that IPDL will resolve with the response or reject.
|
|
RefPtr<MozPromise<MyOtherData, ResponseRejectReason, true>>
|
|
SendAnotherMsg(const MyActorEnum& aEnum, int32_t aNumber);
|
|
|
|
// Provide callbacks to process response / reject. The callbacks are just
|
|
// std::functions.
|
|
void SendAnotherMsg(const MyActorEnum& aEnum, int32_t aNumber,
|
|
ResolveCallback<MyOtherData>&& aResolve, RejectCallback&& aReject);
|
|
|
|
The response is usually handled by lambda functions defined at the site of the
|
|
``Send`` call, either by attaching them to the returned promise with e.g.
|
|
``MozPromise::Then``, or by passing them as callback parameters. See docs on
|
|
``MozPromise`` for more on its use. The promise itself is either resolved or
|
|
rejected by IPDL when a valid reply is received or when the endpoint determines
|
|
that the communication failed. ``ResponseRejectReason`` is an enum IPDL
|
|
provides to explain failures.
|
|
|
|
Additionally, the ``AnotherMsg`` handler has ``Tainted`` parameters, as a
|
|
result of the [Tainted] annotation in the protocol file. Recall that
|
|
``Tainted`` is used to force explicit validation of parameters in the message
|
|
handler before their values can be used (as opposed to validation in
|
|
``ParamTraits``). They therefore have access to any state that the message
|
|
handler does. Their APIs, along with a list of macros that are used to
|
|
validate them, are detailed `here
|
|
<https://searchfox.org/mozilla-central/source/mfbt/Tainting.h>`__.
|
|
|
|
Send methods that are not for async messages with return values follow a
|
|
simpler form; they return a ``bool`` indicating success or failure and return
|
|
response values in non-const parameters, as the ``Recv`` methods do. For
|
|
example, ``PMyManagerChild`` defines this to send the sync message ``SomeMsg``:
|
|
|
|
.. code-block:: c++
|
|
|
|
// generated in PMyManagerChild
|
|
bool SendSomeMsg(const Maybe<MyActorPair>& aActors, const nsTArray<MyData>& aMyData,
|
|
int32_t& x, int32_t& y, MyUnion& aUnion);
|
|
|
|
Since it is sync, this method will not return to its caller until the response
|
|
is received or an error is detected.
|
|
|
|
All calls to ``Send`` methods, like all messages handler ``Recv`` methods, must
|
|
only be called on the worker thread for the actor.
|
|
|
|
Constructors, like the one for ``MyManaged``, are clearly an exception to these
|
|
rules. They are discussed in the next section.
|
|
|
|
.. _Actor Lifetimes in C++:
|
|
|
|
Actor Lifetimes in C++
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The constructor message for ``MyManaged`` becomes *two* methods at the
|
|
receiving end. ``AllocPMyManagedParent`` constructs the managed actor, then
|
|
``RecvPMyManagedConstructor`` is called to update the new actor. The following
|
|
diagram shows the construction of the ``MyManaged`` actor pair:
|
|
|
|
.. mermaid::
|
|
:align: center
|
|
:caption: A ``MyManaged`` actor pair being created by some ``Driver``
|
|
object. Internal IPC objects in the parent and child processes
|
|
are combined for compactness. Connected **par** blocks run
|
|
concurrently. This shows that messages can be safely sent while
|
|
the parent is still being constructed.
|
|
|
|
%%{init: {'sequence': {'boxMargin': 4, 'actorMargin': 10} }}%%
|
|
sequenceDiagram
|
|
participant d as Driver
|
|
participant mgdc as MyManagedChild
|
|
participant mgrc as MyManagerChild
|
|
participant ipc as IPC Child/Parent
|
|
participant mgrp as MyManagerParent
|
|
participant mgdp as MyManagedParent
|
|
d->>mgdc: new
|
|
mgdc->>d: [mgd_child]
|
|
d->>mgrc: SendPMyManagedConstructor<br/>[mgd_child, params]
|
|
mgrc->>ipc: Form actor pair<br/>[mgd_child, params]
|
|
par
|
|
mgdc->>ipc: early PMyManaged messages
|
|
and
|
|
ipc->>mgrp: AllocPMyManagedParent<br/>[params]
|
|
mgrp->>mgdp: new
|
|
mgdp->>mgrp: [mgd_parent]
|
|
ipc->>mgrp: RecvPMyManagedConstructor<br/>[mgd_parent, params]
|
|
mgrp->>mgdp: initialization
|
|
ipc->>mgdp: early PMyManaged messages
|
|
end
|
|
Note over mgdc,mgdp: Bi-directional sending and receiving will now happen concurrently.
|
|
|
|
The next diagram shows the destruction of the ``MyManaged`` actor pair, as
|
|
initiated by a call to ``Send__delete__``. ``__delete__`` is sent from the
|
|
child process because that is the only side that can call it, as declared in
|
|
the IPDL protocol file.
|
|
|
|
.. mermaid::
|
|
:align: center
|
|
:caption: A ``MyManaged`` actor pair being disconnected due to some
|
|
``Driver`` object in the child process sending ``__delete__``.
|
|
|
|
%%{init: {'sequence': {'boxMargin': 4, 'actorMargin': 10} }}%%
|
|
sequenceDiagram
|
|
participant d as Driver
|
|
participant mgdc as MyManagedChild
|
|
participant ipc as IPC Child/Parent
|
|
participant mgdp as MyManagedParent
|
|
d->>mgdc: Send__delete__
|
|
mgdc->>ipc: Disconnect<br/>actor pair
|
|
par
|
|
ipc->>mgdc: ActorDestroy
|
|
ipc->>mgdc: Release
|
|
and
|
|
ipc->>mgdp: Recv__delete__
|
|
ipc->>mgdp: ActorDestroy
|
|
ipc->>mgdp: Release
|
|
end
|
|
|
|
Finally, let's take a look at the behavior of an actor whose peer has been lost
|
|
(e.g. due to a crashed process).
|
|
|
|
.. mermaid::
|
|
:align: center
|
|
:caption: A ``MyManaged`` actor pair being disconnected when its peer is
|
|
lost due to a fatal error. Note that ``Recv__delete__`` is not
|
|
called.
|
|
|
|
%%{init: {'sequence': {'boxMargin': 4, 'actorMargin': 10} }}%%
|
|
sequenceDiagram
|
|
participant mgdc as MyManagedChild
|
|
participant ipc as IPC Child/Parent
|
|
participant mgdp as MyManagedParent
|
|
Note over mgdc: CRASH!!!
|
|
ipc->>ipc: Notice fatal error.
|
|
ipc->>mgdp: ActorDestroy
|
|
ipc->>mgdp: Release
|
|
|
|
The ``Alloc`` and ``Recv...Constructor`` methods are somewhat mirrored by
|
|
``Recv__delete__`` and ``ActorDestroy`` but there are a few differences.
|
|
First, the ``Alloc`` method really does create the actor but the
|
|
``ActorDestroy`` method does not delete it. Additionally, ``ActorDestroy``
|
|
is run at *both* endpoints, during ``Send__delete__`` or after
|
|
``Recv__delete__``. Finally and most importantly, ``Recv__delete__`` is only
|
|
called if the ``__delete__`` message is received but it may not be if, for
|
|
example, the remote process crashes. ``ActorDestroy``, on the other hand, is
|
|
guaranteed to run for *every* actor unless the process terminates uncleanly.
|
|
For this reason, ``ActorDestroy`` is the right place for most actor shutdown
|
|
code. ``Recv__delete__`` is rarely useful, although it is occasionally
|
|
beneficial to have it receive some final data.
|
|
|
|
The relevant part of the parent class looks like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
class MyManagerParent : public PMyManagerParent {
|
|
already_AddRefed<PMyManagedParent> AllocPMyManagedParent();
|
|
IPCResult RecvPMyManagedConstructor(PMyManagedParent* aActor);
|
|
|
|
IPCResult Recv__delete__(const nsString& aNote);
|
|
void ActorDestroy(ActorDestroyReason why);
|
|
|
|
// ... etc ...
|
|
};
|
|
|
|
The ``Alloc`` method is required for managed actors that are constructed by
|
|
IPDL receiving a ``Send`` message. It is not required for the actor at the
|
|
endpoint that calls ``Send``. The ``Recv...Constructor`` message is not
|
|
required -- it has a base implementation that does nothing.
|
|
|
|
If the constructor message has parameters, they are sent to both methods.
|
|
Parameters are given to the ``Alloc`` method by const reference but are moved
|
|
into the ``Recv`` method. They differ in that messages can be sent from the
|
|
``Recv`` method but, in ``Alloc``, the newly created actor is not yet
|
|
operational.
|
|
|
|
The ``Send`` method for a constructor is similarly different from other
|
|
``Send`` methods. In the child actor, ours looks like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
IPCResult SendPMyManagedConstructor(PMyManagedChild* aActor);
|
|
|
|
The method expects a ``PMyManagedChild`` that the caller will have constructed,
|
|
presumably using ``new`` (this is why it does not require an ``Alloc`` method).
|
|
Once ``Send...Constructor`` is called, the actor can be used to send and
|
|
receive messages. It does not matter that the remote actor may not have been
|
|
created yet due to asynchronicity.
|
|
|
|
The destruction of actors is as unusual as their construction. Unlike
|
|
construction, it is the same for managed and top-level actors. Avoiding
|
|
``[ManualDealloc]`` actors removes a lot of the complexity but there is still
|
|
a process to understand. Actor destruction begins when an ``__delete__``
|
|
message is sent. In ``PMyManager``, this message is declared from child to
|
|
parent. The actor calling ``Send__delete__`` is no longer connected to
|
|
anything when the method returns. Future calls to ``Send`` return an error
|
|
and no future messages will be received. This is also the case for an actor
|
|
that has run ``Recv__delete__``; it is no longer connected to the other
|
|
endpoint.
|
|
|
|
.. note::
|
|
Since ``Send__delete__`` may release the final reference to itself, it
|
|
cannot safely be a class instance method. Instead, unlike other ``Send``
|
|
methods, it's a ``static`` class method and takes the actor as a parameter:
|
|
|
|
.. code-block:: c++
|
|
|
|
static IPCResult Send__delete__(PMyManagerChild* aToDelete);
|
|
|
|
Additionally, the ``__delete__`` message tells IPDL to disconnect both the
|
|
given actor *and all of its managed actors*. So it is really deleting the
|
|
actor subtree, although ``Recv__delete__`` is only called for the actor it
|
|
was sent to.
|
|
|
|
During the call to ``Send__delete__``, or after the call to ``Recv__delete__``,
|
|
the actor's ``ActorDestroy`` method is called. This method gives client code a
|
|
chance to do any teardown that must happen in `all` circumstances were it is
|
|
possible -- both expected and unexpected. This means that ``ActorDestroy``
|
|
will also be called when, for example, IPDL detects that the other endpoint has
|
|
terminated unexpectedly, so it is releasing its reference to the actor, or
|
|
because an ancestral manager (manager or manager's manager...) received a
|
|
``__delete__``. The only way for an actor to avoid ``ActorDestroy`` is for its
|
|
process to crash first. ``ActorDestroy`` is always run after its actor is
|
|
disconnected so it is pointless to try to send messages from it.
|
|
|
|
Why use ``ActorDestroy`` instead of the actor's destructor? ``ActorDestroy``
|
|
gives a chance to clean up things that are only used for communication and
|
|
therefore don't need to live for however long the actor's (reference-counted)
|
|
object does. For example, you might have references to shared memory (Shmems)
|
|
that are no longer valid. Or perhaps the actor can now release a cache of data
|
|
that was only needed for processing messages. It is cleaner to deal with
|
|
communication-related objects in ``ActorDestroy``, where they become invalid,
|
|
than to leave them in limbo until the destructor is run.
|
|
|
|
Consider actors to be like normal reference-counted objects, but where IPDL
|
|
holds a reference while the connection will or does exist. One common
|
|
architecture has IPDL holding the `only` reference to an actor. This is common
|
|
with actors created by sending construtor messages but the idea is available to
|
|
any actor. That only reference is then released when the ``__delete__``
|
|
message is sent or received.
|
|
|
|
The dual of IPDL holding the only reference is to have client code hold the
|
|
only reference. A common pattern to achieve this has been to override the
|
|
actor's ``AddRef`` to have it send ``__delete__`` only when it's count is down
|
|
to one reference (which must be IPDL if ``actor.CanSend()`` is true). A better
|
|
approach would be to create a reference-counted delegate for your actor that
|
|
can send ``__delete__`` from its destructor. IPDL does not guarantee that it
|
|
will not hold more than one reference to your actor.
|
|
|
|
.. _Top Level Actors:
|
|
|
|
Top Level Actors
|
|
----------------
|
|
|
|
Recall that top level actors are actors that have no manager. They are at the
|
|
root of every actor tree. There are two settings in which we use top-level
|
|
actors that differ pretty dramatically. The first type are top-level actors
|
|
that are created and maintained in a way that resembles managed actors, but
|
|
with some important differences we will cover in this section. The second type
|
|
of top-level actors are the very first actors in a new process -- these actors
|
|
are created through different means and closing them (usually) terminates the
|
|
process. The `new process example
|
|
<https://phabricator.services.mozilla.com/D119038>`_ demonstrates both of
|
|
these. It is discussed in detail in :ref:`Adding a New Type of Process`.
|
|
|
|
Value of Top Level Actors
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Top-level actors are harder to create and destroy than normal actors. They
|
|
used to be more heavyweight than managed actors but this has recently been
|
|
dramatically reduced.
|
|
|
|
.. note::
|
|
Top-level actors previously required a dedicated *message channel*, which
|
|
are limited OS resources. This is no longer the case -- message channels
|
|
are now shared by actors that connect the same two processes. This
|
|
*message interleaving* can affect message delivery latency but profiling
|
|
suggests that the change was basically inconsequential.
|
|
|
|
So why use a new top level actor?
|
|
|
|
* The most dramatic property distinguishing top-level actors is the ability to
|
|
*bind* to whatever ``EventTarget`` they choose. This means that any thread
|
|
that runs a ``MessageLoop`` can use the event target for that loop as the
|
|
place to send incoming messages. In other words, ``Recv`` methods would be
|
|
run by that message loop, on that thread. The IPDL apparatus will
|
|
asynchronously dispatch messages to these event targets, meaning that
|
|
multiple threads can be handling incoming messages at the same time. The
|
|
`PBackground`_ approach was born of a desire to make it easier to exploit
|
|
this, although it has some complications, detailed in that section, that
|
|
limit its value.
|
|
* Top level actors suggest modularity. Actor protocols are tough to debug, as
|
|
is just about anything that spans process boundaries. Modularity can give
|
|
other developers a clue as to what they need to know (and what they don't)
|
|
when reading an actor's code. The alternative is proverbial *dumpster
|
|
classes* that are as critical to operations (because they do so much) as they
|
|
are difficult to learn (because they do so much).
|
|
* Top level actors are required to connect two processes, regardless of whether
|
|
the actors are the first in the process or not. As said above, the first
|
|
actor is created through special means but other actors are created through
|
|
messages. In Gecko, apart from the launcher and main processes, all new
|
|
processes X are created with their first actor being between X and the main
|
|
process. To create a connection between X and, say, a content process, the
|
|
main process has to send connected ``Endpoints`` to X and to the content
|
|
process, which in turn use those endpoints to create new top level actors
|
|
that form an actor pair. This is discussed at length in :ref:`Connecting
|
|
With Other Processes`.
|
|
|
|
Top-level actors are not as frictionless as desired but they are probably
|
|
under-utilized relative to their power. In cases where it is supported,
|
|
``PBackground`` is sometimes a simpler alternative to achieve the same goals.
|
|
|
|
Creating Top Level Actors From Other Actors
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The most common way to create new top level actors is by creating a pair of
|
|
connected Endpoints and sending one to the other actor. This is done exactly
|
|
the way it sounds. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
bool MyPreexistingActorParent::MakeMyActor() {
|
|
Endpoint<PMyActorParent> parentEnd;
|
|
Endpoint<PMyActorChild> childEnd;
|
|
if (NS_WARN_IF(NS_FAILED(PMyActor::CreateEndpoints(
|
|
base::GetCurrentProcId(), OtherPid(), &parentEnd, &childEnd)))) {
|
|
// ... handle failure ...
|
|
return false;
|
|
}
|
|
RefPtr<MyActorParent> parent = new MyActorParent;
|
|
if (!parentEnd.Bind(parent)) {
|
|
// ... handle failure ...
|
|
delete parent;
|
|
return false;
|
|
}
|
|
// Do this second so we skip child if parent failed to connect properly.
|
|
if (!SendCreateMyActorChild(std::move(childEnd))) {
|
|
// ... assume an IPDL error will destroy parent. Handle failure beyond that ...
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Here ``MyPreexistingActorParent`` is used to send a child endpoint for the new
|
|
top level actor to ``MyPreexistingActorChild``, after it hooks up the parent
|
|
end. In this example, we bind our new actor to the same thread we are running
|
|
on -- which must be the same thread ``MyPreexistingActorParent`` is bound to
|
|
since we are sending ``CreateMyActorChild`` from it. We could have bound on a
|
|
different thread.
|
|
|
|
At this point, messages can be sent on the parent. Eventually, it will start
|
|
receiving them as well.
|
|
|
|
``MyPreexistingActorChild`` still has to receive the create message. The code
|
|
for that handler is pretty similar:
|
|
|
|
.. code-block:: c++
|
|
|
|
IPCResult MyPreexistingActorChild::RecvCreateMyActorChild(Endpoint<PMyActorChild>&& childEnd) {
|
|
RefPtr<MyActorChild> child = new MyActorChild;
|
|
if (!childEnd.Bind(child)) {
|
|
// ... handle failure and return ok, assuming a related IPDL error will alert the other side to failure ...
|
|
return IPC_OK();
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
|
|
Like the parent, the child is ready to send as soon as ``Bind`` is complete.
|
|
It will start receiving messages soon afterward on the event target for the
|
|
thread on which it is bound.
|
|
|
|
Creating First Top Level Actors
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The first actor in a process is an advanced topic that is covered in
|
|
:ref:`the documentation for adding a new process<Adding a New Type of Process>`.
|
|
|
|
PBackground
|
|
-----------
|
|
|
|
Developed as a convenient alternative to top level actors, ``PBackground`` is
|
|
an IPDL protocol whose managees choose their worker threads in the child
|
|
process and share a thread dedicated solely to them in the parent process.
|
|
When an actor (parent or child) should run without hogging the main thread,
|
|
making that actor a managee of ``PBackground`` (aka a *background actor*) is an
|
|
option.
|
|
|
|
.. warning::
|
|
Background actors can be difficult to use correctly, as spelled out in this
|
|
section. It is recommended that other options -- namely, top-level actors
|
|
-- be adopted instead.
|
|
|
|
Background actors can only be used in limited circumstances:
|
|
|
|
* ``PBackground`` only supports the following process connections (where
|
|
ordering is parent <-> child): main <-> main, main <-> content,
|
|
main <-> socket and socket <-> content.
|
|
|
|
.. important::
|
|
|
|
Socket process ``PBackground`` actor support was added after the other
|
|
options. It has some rough edges that aren't easy to anticipate. In the
|
|
future, their support may be broken out into a different actor or removed
|
|
altogether. You are strongly encouraged to use new `Top Level Actors`_
|
|
instead of ``PBackground`` actor when communicating with socket process
|
|
worker threads.
|
|
|
|
* Background actor creation is always initiated by the child. Of course, a
|
|
request to create one can be sent to the child by any other means.
|
|
* All parent background actors run in the same thread. This thread is
|
|
dedicated to serving as the worker for parent background actors. While it
|
|
has no other functions, it should remain responsive to all connected
|
|
background actors. For this reason, it is a bad idea to conduct long
|
|
operations in parent background actors. For such cases, create a top level
|
|
actor and an independent thread on the parent side instead.
|
|
* Background actors are currently *not* reference-counted. IPDL's ownership
|
|
has to be carefully respected and the (de-)allocators for the new actors have
|
|
to be defined. See `The Old Ways`_ for details.
|
|
|
|
A hypothetical layout of ``PBackground`` threads, demonstrating some of the
|
|
process-type limitations, is shown in the diagram below.
|
|
|
|
.. mermaid::
|
|
:align: center
|
|
:caption: Hypothetical ``PBackground`` thread setup. Arrow direction
|
|
indicates child-to-parent ``PBackground``-managee relationships.
|
|
Parents always share a thread and may be connected to multiple
|
|
processes. Child threads can be any thread, including main.
|
|
|
|
flowchart LR
|
|
subgraph content #1
|
|
direction TB
|
|
c1tm[main]
|
|
c1t1[worker #1]
|
|
c1t2[worker #2]
|
|
c1t3[worker #3]
|
|
end
|
|
subgraph content #2
|
|
direction TB
|
|
c2tm[main]
|
|
c2t1[worker #1]
|
|
c2t2[worker #2]
|
|
end
|
|
subgraph socket
|
|
direction TB
|
|
stm[main]
|
|
st1[background parent /\nworker #1]
|
|
st2[worker #2]
|
|
end
|
|
subgraph main
|
|
direction TB
|
|
mtm[main]
|
|
mt1[background parent]
|
|
end
|
|
|
|
%% PBackground connections
|
|
c1tm --> mt1
|
|
c1t1 --> mt1
|
|
c1t2 --> mt1
|
|
|
|
c1t3 --> mt1
|
|
c1t3 --> st1
|
|
|
|
c2t1 --> st1
|
|
c2t1 --> mt1
|
|
|
|
c2t2 --> mt1
|
|
|
|
c2tm --> st1
|
|
|
|
stm --> mt1
|
|
st1 --> mt1
|
|
st2 --> mt1
|
|
|
|
Creating background actors is done a bit differently than normal managees. The
|
|
new managed type and constructor are still added to ``PBackground.ipdl`` as
|
|
with normal managees but, instead of ``new``-ing the child actor and then
|
|
passing it in a ``SendFooConstructor`` call, background actors issue the send
|
|
call to the ``BackgroundChild`` manager, which returns the new child:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Bind our new PMyBackgroundActorChild to the current thread.
|
|
PBackgroundChild* bc = BackgroundChild::GetOrCreateForCurrentThread();
|
|
if (!bc) {
|
|
return false;
|
|
}
|
|
PMyBackgroundActorChild* pmyBac = bac->SendMyBackgroundActor(constructorParameters);
|
|
if (!pmyBac) {
|
|
return false;
|
|
}
|
|
auto myBac = static_cast<MyBackgroundActorChild*>(pmyBac);
|
|
|
|
.. note::
|
|
``PBackgroundParent`` still needs a ``RecvMyBackgroundActorConstructor``
|
|
handler, as usual. This must be done in the ``ParentImpl`` class.
|
|
``ParentImpl`` is the non-standard name used for the implementation of
|
|
``PBackgroundParent``.
|
|
|
|
To summarize, ``PBackground`` attempts to simplify a common desire in Gecko:
|
|
to run tasks that communicate between the main and content processes but avoid
|
|
having much to do with the main thread of either. Unfortunately, it can be
|
|
complicated to use correctly and has missed on some favorable IPDL
|
|
improvements, like reference counting. While top level actors are always a
|
|
complete option for independent jobs that need a lot of resources,
|
|
``PBackground`` offers a compromise for some cases.
|
|
|
|
IPDL Best Practices
|
|
-------------------
|
|
|
|
IPC performance is affected by a lot of factors. Many of them are out of our
|
|
control, like the influence of the system thread scheduler on latency or
|
|
messages whose travel internally requires multiple legs for security reasons.
|
|
On the other hand, some things we can and should control for:
|
|
|
|
* Messages incur inherent performance overhead for a number of reasons: IPDL
|
|
internal thread latency (e.g. the I/O thread), parameter (de-)serialization,
|
|
etc. While not usually dramatic, this cost can add up. What's more, each
|
|
message generates a fair amound of C++ code. For these reasons, it is wise
|
|
to reduce the number of messages being sent as far as is reasonable. This
|
|
can be as simple as consolidating two asynchronous messages that are always
|
|
in succession. Or it can be more complex, like consolidating two
|
|
somewhat-overlapping messages by merging their parameter lists and marking
|
|
parameters that may not be needed as optional. It is easy to go too far down
|
|
this path but careful message optimization can show big gains.
|
|
* Even ``[moveonly]`` parameters are "copied" in the sense that they are
|
|
serialized. The pipes that transmit the data are limited in size and require
|
|
allocation. So understand that the performance of your transmission will be
|
|
inversely proportional to the size of your content. Filter out data you
|
|
won't need. For complex reasons related to Linux pipe write atomicity, it is
|
|
highly desirable to keep message sizes below 4K (including a small amount for
|
|
message metadata).
|
|
* On the flip side, very large messages are not permitted by IPDL and will
|
|
result in a runtime error. The limit is currently 256M but message failures
|
|
frequently arise even with slightly smaller messages.
|
|
* Parameters to messages are C++ types and therefore can be very complex in the
|
|
sense that they generally represent a tree (or graph) of objects. If this
|
|
tree has a lot of objects in it, and each of them is serialized by
|
|
``ParamTraits``, then we will find that serialization is allocating and
|
|
constructing a lot of objects, which will stress the allocator and cause
|
|
memory fragmentation. Avoid this by using larger objects or by sharing this
|
|
kind of data through careful use of shared memory.
|
|
* As it is with everything, concurrency is critical to the performance of IPDL.
|
|
For actors, this mostly manifests in the choice of bound thread. While
|
|
adding a managed actor to an existing actor tree may be a quick
|
|
implementation, this new actor will be bound to the same thread as the old
|
|
one. This contention may be undesirable. Other times it may be necessary
|
|
since message handlers may need to use data that isn't thread safe or may
|
|
need a guarantee that the two actors' messages are received in order. Plan
|
|
up front for your actor hierarchy and its thread model. Recognize when you
|
|
are better off with a new top level actor or ``PBackground`` managee that
|
|
facilitates processing messages simultaneously.
|
|
* Remember that latency will slow your entire thread, including any other
|
|
actors/messages on that thread. If you have messages that will need a long
|
|
time to be processed but can run concurrently then they should use actors
|
|
that run on a separate thread.
|
|
* Top-level actors decide a lot of properties for their managees. Probably the
|
|
most important are the process layout of the actor (including which process
|
|
is "Parent" and which is "Child") and the thread. Every top-level actor
|
|
should clearly document this, ideally in their .ipdl file.
|
|
|
|
The Old Ways
|
|
------------
|
|
|
|
TODO:
|
|
|
|
The FUD
|
|
-------
|
|
|
|
TODO:
|
|
|
|
The Rest
|
|
--------
|
|
|
|
Nested messages
|
|
~~~~~~~~~~~~~~~
|
|
|
|
The ``Nested`` message annotations indicate the nesting type of the message.
|
|
They attempt to process messages in the nested order of the "conversation
|
|
thread", as found in e.g. a mailing-list client. This is an advanced concept
|
|
that should be considered to be discouraged, legacy functionality.
|
|
Essentially, ``Nested`` messages can make other ``sync`` messages break the
|
|
policy of blocking their thread -- nested messages are allowed to be received
|
|
while a sync messagee is waiting for a response. The rules for when a nested
|
|
message can be handled are somewhat complex but they try to safely allow a
|
|
``sync`` message ``M`` to handle and respond to some special (nested) messages
|
|
that may be needed for the other endpoint to finish processing ``M``. There is
|
|
a `comment in MessageChannel`_ with info on how the decision to handle nested
|
|
messages is made. For sync nested messages, note that this implies a relay
|
|
between the endpoints, which could dramatically affect their throughput.
|
|
|
|
Declaring messages to nest requires an annotation on the actor and one on the
|
|
message itself. The nesting annotations were listed in `Defining Actors`_ and
|
|
`Declaring IPDL Messages`_. We repeat them here. The actor annotations
|
|
specify the maximum priority level of messages in the actor. It is validated
|
|
by the IPDL compiler. The annotations are:
|
|
|
|
============================== ================================================
|
|
``[NestedUpTo=inside_sync]`` Indicates that an actor contains messages of
|
|
priority [Nested=inside_sync] or lower.
|
|
``[NestedUpTo=inside_cpow]`` Indicates that an actor contains messages of
|
|
priority [Nested=inside_cpow] or lower.
|
|
============================== ================================================
|
|
|
|
.. note::
|
|
|
|
The order of the nesting priorities is:
|
|
(no nesting priority) < ``inside_sync`` < ``inside_cpow``.
|
|
|
|
The message annotations are:
|
|
|
|
========================== ====================================================
|
|
``[Nested=inside_sync]`` Indicates that the message can be handled while
|
|
waiting for lower-priority, or in-message-thread,
|
|
sync responses.
|
|
``[Nested=inside_cpow]`` Indicates that the message can be handled while
|
|
waiting for lower-priority, or in-message-thread,
|
|
sync responses. Cannot be sent by the parent actor.
|
|
========================== ====================================================
|
|
|
|
.. note::
|
|
|
|
``[Nested=inside_sync]`` messages must be sync (this is enforced by the
|
|
IPDL compiler) but ``[Nested=inside_cpow]`` may be async.
|
|
|
|
Nested messages are obviously only interesting when sent to an actor that is
|
|
performing a synchronous wait. Therefore, we will assume we are in such a
|
|
state. Say ``actorX`` is waiting for a sync reply from ``actorY`` for message
|
|
``m1`` when ``actorY`` sends ``actorX`` a message ``m2``. We distinguish two
|
|
cases here: (1) when ``m2`` is sent while processing ``m1`` (so ``m2`` is sent
|
|
by the ``RecvM1()`` method -- this is what we mean when we say "nested") and
|
|
(2) when ``m2`` is unrelated to ``m1``. Case (2) is easy; ``m2`` is only
|
|
dispatched while ``m1`` waits if
|
|
``priority(m2) > priority(m1) > (no priority)`` and the message is being
|
|
received by the parent, or if ``priority(m2) >= priority(m1) > (no priority)``
|
|
and the message is being received by the child. Case (1) is less
|
|
straightforward.
|
|
|
|
To analyze case (1), we again distinguish the two possible ways we can end up
|
|
in the nested case: (A) ``m1`` is sent by the parent to the child and ``m2``
|
|
is sent by the child to the parent, or (B) where the directions are reversed.
|
|
The following tables explain what happens in all cases:
|
|
|
|
.. |strike| raw:: html
|
|
|
|
<strike>
|
|
|
|
.. |endstrike| raw:: html
|
|
|
|
</strike>
|
|
|
|
.. |br| raw:: html
|
|
|
|
<br/>
|
|
|
|
.. table :: Case (A): Child sends message to a parent that is awaiting a sync response
|
|
:align: center
|
|
|
|
============================== ======================== ========================================================
|
|
sync ``m1`` type (from parent) ``m2`` type (from child) ``m2`` handled or rejected
|
|
============================== ======================== ========================================================
|
|
sync (no priority) \* IPDL compiler error: parent cannot send sync (no priority)
|
|
sync inside_sync async (no priority) |strike| ``m2`` delayed until after ``m1`` completes |endstrike| |br|
|
|
Currently ``m2`` is handled during the sync wait (bug?)
|
|
sync inside_sync sync (no priority) |strike| ``m2`` send fails: lower priority than ``m1`` |endstrike| |br|
|
|
Currently ``m2`` is handled during the sync wait (bug?)
|
|
sync inside_sync sync inside_sync ``m2`` handled during ``m1`` sync wait: same message thread and same priority
|
|
sync inside_sync async inside_cpow ``m2`` handled during ``m1`` sync wait: higher priority
|
|
sync inside_sync sync inside_cpow ``m2`` handled during ``m1`` sync wait: higher priority
|
|
sync inside_cpow \* IPDL compiler error: parent cannot use inside_cpow priority
|
|
============================== ======================== ========================================================
|
|
|
|
.. table :: Case (B): Parent sends message to a child that is awaiting a sync response
|
|
:align: center
|
|
|
|
============================= ========================= ========================================================
|
|
sync ``m1`` type (from child) ``m2`` type (from parent) ``m2`` handled or rejected
|
|
============================= ========================= ========================================================
|
|
\* async (no priority) ``m2`` delayed until after ``m1`` completes
|
|
\* sync (no priority) IPDL compiler error: parent cannot send sync (no priority)
|
|
sync (no priority) sync inside_sync ``m2`` send fails: no-priority sync messages cannot handle
|
|
incoming messages during wait
|
|
sync inside_sync sync inside_sync ``m2`` handled during ``m1`` sync wait: same message thread and same priority
|
|
sync inside_cpow sync inside_sync ``m2`` send fails: lower priority than ``m1``
|
|
\* async inside_cpow IPDL compiler error: parent cannot use inside_cpow priority
|
|
\* sync inside_cpow IPDL compiler error: parent cannot use inside_cpow priority
|
|
============================= ========================= ========================================================
|
|
|
|
We haven't seen rule #2 from the `comment in MessageChannel`_ in action but, as
|
|
the comment mentions, it is needed to break deadlocks in cases where both the
|
|
parent and child are initiating message-threads simultaneously. It
|
|
accomplishes this by favoring the parent's sent messages over the child's when
|
|
deciding which message-thread to pursue first (and blocks the other until the
|
|
first completes). Since this distinction is entirely thread-timing based,
|
|
client code needs only to be aware that IPDL internals will not deadlock
|
|
because of this type of race, and that this protection is limited to a single
|
|
actor tree -- the parent/child messages are only well-ordered when under the
|
|
same top-level actor so simultaneous sync messages across trees are still
|
|
capable of deadlock.
|
|
|
|
Clearly, tight control over these types of protocols is required to predict how
|
|
they will coordinate within themselves and with the rest of the application
|
|
objects. Control flow, and hence state, can be very difficult to predict and
|
|
are just as hard to maintain. This is one of the key reasons why we have
|
|
stressed that message priorities should be avoided whenever possible.
|
|
|
|
.. _comment in MessageChannel: https://searchfox.org/mozilla-central/rev/077501b34cca91763ae04f4633a42fddd919fdbd/ipc/glue/MessageChannel.cpp#54-118
|
|
|
|
.. _Message Logging:
|
|
|
|
Message Logging
|
|
~~~~~~~~~~~~~~~
|
|
|
|
The environment variable ``MOZ_IPC_MESSAGE_LOG`` controls the logging of IPC
|
|
messages. It logs details about the transmission and reception of messages.
|
|
This isn't controlled by ``MOZ_LOG`` -- it is a separate system. Set this
|
|
variable to ``1`` to log information on all IPDL messages, or specify a
|
|
comma-separated list of **top-level** protocols to log (e.g.
|
|
``MOZ_IPC_MESSAGE_LOG="PMyManagerChild,PMyManagedParent,PMyManagedChild"``).
|
|
:ref:`Debugging with IPDL Logging` has an example where IPDL logging is useful
|
|
in tracking down a bug.
|
|
|
|
.. important::
|
|
The preceeding ``P`` and the ``Parent`` or ``Child`` suffix are required
|
|
when listing individual protocols in ``MOZ_IPC_MESSAGE_LOG``.
|