зеркало из https://github.com/mozilla/gecko-dev.git
61 строка
1.6 KiB
C++
61 строка
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef TextureImageCGL_h_
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#define TextureImageCGL_h_
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#include "GLTextureImage.h"
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#include "GLContextTypes.h"
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#include "nsAutoPtr.h"
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#include "nsSize.h"
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namespace mozilla {
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namespace gl {
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class TextureImageCGL : public BasicTextureImage
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{
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public:
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TextureImageCGL(GLuint aTexture,
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const nsIntSize& aSize,
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GLenum aWrapMode,
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ContentType aContentType,
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GLContext* aContext,
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TextureImage::Flags aFlags = TextureImage::NoFlags,
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TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
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~TextureImageCGL();
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protected:
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bool FinishedSurfaceUpdate();
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void FinishedSurfaceUpload();
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private:
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GLuint mPixelBuffer;
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bool mBoundPixelBuffer;
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};
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already_AddRefed<TextureImage>
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CreateTextureImageCGL(GLContext *gl,
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const gfx::IntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat);
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already_AddRefed<TextureImage>
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TileGenFuncCGL(GLContext *gl,
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const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat);
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}
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}
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#endif
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