зеркало из https://github.com/mozilla/gecko-dev.git
384 строки
11 KiB
C++
384 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <atomic>
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#include <audiopolicy.h>
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#include <windows.h>
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#include <mmdeviceapi.h>
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#include "mozilla/RefPtr.h"
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#include "nsIStringBundle.h"
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#include "nsCOMPtr.h"
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#include "nsID.h"
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#include "nsServiceManagerUtils.h"
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#include "nsString.h"
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#include "nsThreadUtils.h"
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#include "nsXULAppAPI.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/mscom/Utils.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/WindowsVersion.h"
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namespace mozilla {
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namespace widget {
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/*
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* To take advantage of what Vista+ have to offer with respect to audio,
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* we need to maintain an audio session. This class wraps IAudioSessionControl
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* and implements IAudioSessionEvents (for callbacks from Windows)
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*/
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class AudioSession final : public IAudioSessionEvents {
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public:
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static AudioSession* GetSingleton();
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// COM IUnknown
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STDMETHODIMP_(ULONG) AddRef();
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STDMETHODIMP QueryInterface(REFIID, void**);
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STDMETHODIMP_(ULONG) Release();
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// IAudioSessionEvents
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STDMETHODIMP OnChannelVolumeChanged(DWORD aChannelCount,
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float aChannelVolumeArray[],
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DWORD aChangedChannel, LPCGUID aContext);
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STDMETHODIMP OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext);
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STDMETHODIMP OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext);
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STDMETHODIMP OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext);
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STDMETHODIMP OnSessionDisconnected(AudioSessionDisconnectReason aReason);
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STDMETHODIMP OnSimpleVolumeChanged(float aVolume, BOOL aMute,
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LPCGUID aContext);
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STDMETHODIMP OnStateChanged(AudioSessionState aState);
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void Start();
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void Stop();
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void StopInternal();
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void InitializeAudioSession();
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nsresult GetSessionData(nsID& aID, nsString& aSessionName,
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nsString& aIconPath);
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nsresult SetSessionData(const nsID& aID, const nsString& aSessionName,
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const nsString& aIconPath);
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enum SessionState {
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UNINITIALIZED, // Has not been initialized yet
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STARTED, // Started
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CLONED, // SetSessionInfoCalled, Start not called
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FAILED, // The audio session failed to start
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STOPPED, // Stop called
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AUDIO_SESSION_DISCONNECTED // Audio session disconnected
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};
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SessionState mState;
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private:
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AudioSession();
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~AudioSession();
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nsresult CommitAudioSessionData();
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protected:
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RefPtr<IAudioSessionControl> mAudioSessionControl;
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nsString mDisplayName;
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nsString mIconPath;
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nsID mSessionGroupingParameter;
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// Guards the IAudioSessionControl
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mozilla::Mutex mMutex MOZ_UNANNOTATED;
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ThreadSafeAutoRefCnt mRefCnt;
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NS_DECL_OWNINGTHREAD
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};
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static std::atomic<AudioSession*> sService = nullptr;
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void StartAudioSession() {
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AudioSession::GetSingleton()->InitializeAudioSession();
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NS_DispatchBackgroundTask(NS_NewRunnableFunction(
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"StartAudioSession",
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[]() -> void { AudioSession::GetSingleton()->Start(); }));
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}
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void StopAudioSession() {
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RefPtr<AudioSession> audioSession;
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AudioSession* temp = sService;
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audioSession.swap(temp);
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sService = nullptr;
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if (audioSession) {
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NS_DispatchBackgroundTask(NS_NewRunnableFunction(
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"StopAudioSession",
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[audioSession]() -> void { audioSession->Stop(); }));
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}
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}
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AudioSession::AudioSession() : mMutex("AudioSessionControl") {
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mState = UNINITIALIZED;
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}
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AudioSession::~AudioSession() {}
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AudioSession* AudioSession::GetSingleton() {
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if (!sService) {
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RefPtr<AudioSession> service = new AudioSession();
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AudioSession* temp = nullptr;
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service.swap(temp);
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sService = temp;
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}
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// We don't refcount AudioSession on the Gecko side, we hold one single ref
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// as long as the appshell is running.
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return sService;
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}
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// It appears Windows will use us on a background thread ...
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NS_IMPL_ADDREF(AudioSession)
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NS_IMPL_RELEASE(AudioSession)
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STDMETHODIMP
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AudioSession::QueryInterface(REFIID iid, void** ppv) {
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const IID IID_IAudioSessionEvents = __uuidof(IAudioSessionEvents);
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if ((IID_IUnknown == iid) || (IID_IAudioSessionEvents == iid)) {
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*ppv = static_cast<IAudioSessionEvents*>(this);
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AddRef();
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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void AudioSession::InitializeAudioSession() {
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// This func must be run on the main thread as
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// nsStringBundle is not thread safe otherwise
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(XRE_IsParentProcess(),
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"Should only get here in a chrome process!");
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if (mState != UNINITIALIZED) return;
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nsCOMPtr<nsIStringBundleService> bundleService =
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do_GetService(NS_STRINGBUNDLE_CONTRACTID);
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MOZ_ASSERT(bundleService);
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nsCOMPtr<nsIStringBundle> bundle;
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bundleService->CreateBundle("chrome://branding/locale/brand.properties",
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getter_AddRefs(bundle));
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MOZ_ASSERT(bundle);
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bundle->GetStringFromName("brandFullName", mDisplayName);
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wchar_t* buffer;
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mIconPath.GetMutableData(&buffer, MAX_PATH);
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::GetModuleFileNameW(nullptr, buffer, MAX_PATH);
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[[maybe_unused]] nsresult rv =
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nsID::GenerateUUIDInPlace(mSessionGroupingParameter);
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MOZ_ASSERT(rv == NS_OK);
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}
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// Once we are started Windows will hold a reference to us through our
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// IAudioSessionEvents interface that will keep us alive until the appshell
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// calls Stop.
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void AudioSession::Start() {
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MOZ_ASSERT(mscom::IsCurrentThreadMTA());
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MOZ_ASSERT(mState == UNINITIALIZED || mState == CLONED ||
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mState == AUDIO_SESSION_DISCONNECTED,
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"State invariants violated");
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const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
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const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
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const IID IID_IAudioSessionManager = __uuidof(IAudioSessionManager);
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HRESULT hr;
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mState = FAILED;
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MOZ_ASSERT(!mDisplayName.IsEmpty() || !mIconPath.IsEmpty(),
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"Should never happen ...");
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RefPtr<IMMDeviceEnumerator> enumerator;
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hr = ::CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL,
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IID_IMMDeviceEnumerator, getter_AddRefs(enumerator));
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if (FAILED(hr)) return;
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RefPtr<IMMDevice> device;
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hr = enumerator->GetDefaultAudioEndpoint(
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EDataFlow::eRender, ERole::eMultimedia, getter_AddRefs(device));
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if (FAILED(hr)) {
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return;
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}
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RefPtr<IAudioSessionManager> manager;
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hr = device->Activate(IID_IAudioSessionManager, CLSCTX_ALL, nullptr,
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getter_AddRefs(manager));
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if (FAILED(hr)) {
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return;
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}
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MutexAutoLock lock(mMutex);
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hr = manager->GetAudioSessionControl(&GUID_NULL, 0,
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getter_AddRefs(mAudioSessionControl));
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if (FAILED(hr)) {
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return;
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}
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// Increments refcount of 'this'.
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hr = mAudioSessionControl->RegisterAudioSessionNotification(this);
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if (FAILED(hr)) {
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StopInternal();
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return;
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}
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CommitAudioSessionData();
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mState = STARTED;
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}
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void AudioSession::StopInternal() {
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mMutex.AssertCurrentThreadOwns();
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if (mAudioSessionControl && (mState == STARTED || mState == STOPPED)) {
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// Decrement refcount of 'this'
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mAudioSessionControl->UnregisterAudioSessionNotification(this);
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// Deleting this COM object seems to require the STA / main thread.
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// Audio code may concurrently be running on the main thread and it may
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// block waiting for this to complete, creating deadlock. So we destroy the
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// object on the main thread instead.
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"ShutdownAudioSession",
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[asc = std::move(mAudioSessionControl)] { /* */ }));
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}
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}
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void AudioSession::Stop() {
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MOZ_ASSERT(mState == STARTED || mState == UNINITIALIZED || // XXXremove this
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mState == FAILED,
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"State invariants violated");
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MOZ_ASSERT(mscom::IsCurrentThreadMTA());
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MutexAutoLock lock(mMutex);
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mState = STOPPED;
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StopInternal();
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}
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void CopynsID(nsID& lhs, const nsID& rhs) {
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lhs.m0 = rhs.m0;
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lhs.m1 = rhs.m1;
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lhs.m2 = rhs.m2;
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for (int i = 0; i < 8; i++) {
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lhs.m3[i] = rhs.m3[i];
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}
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}
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nsresult AudioSession::GetSessionData(nsID& aID, nsString& aSessionName,
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nsString& aIconPath) {
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MOZ_ASSERT(mState == FAILED || mState == STARTED || mState == CLONED,
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"State invariants violated");
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CopynsID(aID, mSessionGroupingParameter);
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aSessionName = mDisplayName;
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aIconPath = mIconPath;
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if (mState == FAILED) return NS_ERROR_FAILURE;
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return NS_OK;
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}
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nsresult AudioSession::SetSessionData(const nsID& aID,
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const nsString& aSessionName,
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const nsString& aIconPath) {
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MOZ_ASSERT(mState == UNINITIALIZED, "State invariants violated");
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MOZ_ASSERT(!XRE_IsParentProcess(),
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"Should never get here in a chrome process!");
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mState = CLONED;
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CopynsID(mSessionGroupingParameter, aID);
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mDisplayName = aSessionName;
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mIconPath = aIconPath;
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return NS_OK;
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}
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nsresult AudioSession::CommitAudioSessionData() {
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mMutex.AssertCurrentThreadOwns();
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if (!mAudioSessionControl) {
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// Stop() was called before we had a chance to do this.
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return NS_OK;
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}
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HRESULT hr = mAudioSessionControl->SetGroupingParam(
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(LPGUID) & (mSessionGroupingParameter), nullptr);
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if (FAILED(hr)) {
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StopInternal();
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return NS_ERROR_FAILURE;
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}
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hr = mAudioSessionControl->SetDisplayName(mDisplayName.get(), nullptr);
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if (FAILED(hr)) {
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StopInternal();
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return NS_ERROR_FAILURE;
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}
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hr = mAudioSessionControl->SetIconPath(mIconPath.get(), nullptr);
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if (FAILED(hr)) {
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StopInternal();
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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STDMETHODIMP
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AudioSession::OnChannelVolumeChanged(DWORD aChannelCount,
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float aChannelVolumeArray[],
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DWORD aChangedChannel, LPCGUID aContext) {
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return S_OK; // NOOP
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}
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STDMETHODIMP
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AudioSession::OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext) {
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return S_OK; // NOOP
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}
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STDMETHODIMP
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AudioSession::OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext) {
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return S_OK; // NOOP
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}
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STDMETHODIMP
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AudioSession::OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext) {
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return S_OK; // NOOP
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}
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STDMETHODIMP
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AudioSession::OnSessionDisconnected(AudioSessionDisconnectReason aReason) {
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{
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MutexAutoLock lock(mMutex);
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if (!mAudioSessionControl) return S_OK;
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mAudioSessionControl->UnregisterAudioSessionNotification(this);
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// Deleting this COM object seems to require the STA / main thread.
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// Audio code may concurrently be running on the main thread and it may
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// block waiting for this to complete, creating deadlock. So we destroy the
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// object on the main thread instead.
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"FreeAudioSession", [asc = std::move(mAudioSessionControl)] { /* */ }));
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mState = AUDIO_SESSION_DISCONNECTED;
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}
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Start(); // If it fails there's not much we can do.
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return S_OK;
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}
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STDMETHODIMP
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AudioSession::OnSimpleVolumeChanged(float aVolume, BOOL aMute,
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LPCGUID aContext) {
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return S_OK; // NOOP
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}
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STDMETHODIMP
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AudioSession::OnStateChanged(AudioSessionState aState) {
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return S_OK; // NOOP
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}
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} // namespace widget
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} // namespace mozilla
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