gecko-dev/gfx/layers/Layers.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Layers.h"
#include <algorithm> // for max, min
#include "apz/src/AsyncPanZoomController.h"
#include "CompositableHost.h" // for CompositableHost
#include "ImageContainer.h" // for ImageContainer, etc
#include "ImageLayers.h" // for ImageLayer
#include "LayerSorter.h" // for SortLayersBy3DZOrder
#include "LayersLogging.h" // for AppendToString
#include "LayerUserData.h"
#include "ReadbackLayer.h" // for ReadbackLayer
#include "UnitTransforms.h" // for ViewAs
#include "gfxEnv.h"
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxPrefs.h"
#include "gfxUtils.h" // for gfxUtils, etc
#include "gfx2DGlue.h"
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/IntegerPrintfMacros.h"
#include "mozilla/Telemetry.h" // for Accumulate
#include "mozilla/ToString.h"
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/layers/AnimationHelper.h"
#include "mozilla/layers/AsyncCanvasRenderer.h"
#include "mozilla/layers/BSPTree.h" // for BSPTree
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/LayerManagerComposite.h" // for LayerComposite
#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
#include "mozilla/layers/LayersMessages.h" // for TransformFunction, etc
#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
#include "mozilla/layers/PersistentBufferProvider.h"
#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
#include "nsAString.h"
#include "nsCSSValue.h" // for nsCSSValue::Array, etc
#include "nsDisplayList.h" // for nsDisplayItem
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsStyleStruct.h" // for nsTimingFunction, etc
#include "protobuf/LayerScopePacket.pb.h"
#include "mozilla/Compression.h"
#include "TreeTraversal.h" // for ForEachNode
#include <list>
#include <set>
uint8_t gLayerManagerLayerBuilder;
namespace mozilla {
namespace layers {
FILE*
FILEOrDefault(FILE* aFile)
{
return aFile ? aFile : stderr;
}
typedef FrameMetrics::ViewID ViewID;
using namespace mozilla::gfx;
using namespace mozilla::Compression;
//--------------------------------------------------
// LayerManager
/* static */ mozilla::LogModule*
LayerManager::GetLog()
{
static LazyLogModule sLog("Layers");
return sLog;
}
FrameMetrics::ViewID
LayerManager::GetRootScrollableLayerId()
{
if (!mRoot) {
return FrameMetrics::NULL_SCROLL_ID;
}
LayerMetricsWrapper layerMetricsRoot = LayerMetricsWrapper(mRoot);
LayerMetricsWrapper rootScrollableLayerMetrics =
BreadthFirstSearch<ForwardIterator>(
layerMetricsRoot,
[](LayerMetricsWrapper aLayerMetrics)
{
return aLayerMetrics.Metrics().IsScrollable();
}
);
return rootScrollableLayerMetrics.IsValid() ?
rootScrollableLayerMetrics.Metrics().GetScrollId() :
FrameMetrics::NULL_SCROLL_ID;
}
LayerMetricsWrapper
LayerManager::GetRootContentLayer()
{
if (!mRoot) {
return LayerMetricsWrapper();
}
LayerMetricsWrapper root(mRoot);
return BreadthFirstSearch<ForwardIterator>(root,
[](LayerMetricsWrapper aLayerMetrics)
{
return aLayerMetrics.Metrics().IsRootContent();
}
);
}
already_AddRefed<DrawTarget>
LayerManager::CreateOptimalDrawTarget(const gfx::IntSize &aSize,
SurfaceFormat aFormat)
{
return gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(aSize,
aFormat);
}
already_AddRefed<DrawTarget>
LayerManager::CreateOptimalMaskDrawTarget(const gfx::IntSize &aSize)
{
return CreateOptimalDrawTarget(aSize, SurfaceFormat::A8);
}
already_AddRefed<DrawTarget>
LayerManager::CreateDrawTarget(const IntSize &aSize,
SurfaceFormat aFormat)
{
return gfxPlatform::GetPlatform()->
CreateOffscreenCanvasDrawTarget(aSize, aFormat);
}
already_AddRefed<PersistentBufferProvider>
LayerManager::CreatePersistentBufferProvider(const mozilla::gfx::IntSize &aSize,
mozilla::gfx::SurfaceFormat aFormat)
{
RefPtr<PersistentBufferProviderBasic> bufferProvider =
PersistentBufferProviderBasic::Create(aSize, aFormat,
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend());
if (!bufferProvider) {
bufferProvider = PersistentBufferProviderBasic::Create(aSize, aFormat,
gfxPlatform::GetPlatform()->GetFallbackCanvasBackend());
}
return bufferProvider.forget();
}
already_AddRefed<ImageContainer>
LayerManager::CreateImageContainer(ImageContainer::Mode flag)
{
RefPtr<ImageContainer> container = new ImageContainer(flag);
return container.forget();
}
bool
LayerManager::AreComponentAlphaLayersEnabled()
{
return gfxPrefs::ComponentAlphaEnabled();
}
/*static*/ void
LayerManager::LayerUserDataDestroy(void* data)
{
delete static_cast<LayerUserData*>(data);
}
UniquePtr<LayerUserData>
LayerManager::RemoveUserData(void* aKey)
{
UniquePtr<LayerUserData> d(static_cast<LayerUserData*>(mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey))));
return d;
}
//--------------------------------------------------
// Layer
Layer::Layer(LayerManager* aManager, void* aImplData) :
mManager(aManager),
mParent(nullptr),
mNextSibling(nullptr),
mPrevSibling(nullptr),
mImplData(aImplData),
mCompositorAnimationsId(0),
mUseTileSourceRect(false),
#ifdef DEBUG
mDebugColorIndex(0),
#endif
mAnimationGeneration(0)
{
}
Layer::~Layer()
{
}
void
Layer::EnsureAnimationsId()
{
if (!mCompositorAnimationsId) {
mCompositorAnimationsId = AnimationHelper::GetNextCompositorAnimationsId();
}
}
Animation*
Layer::AddAnimation()
{
// Here generates a new id when the first animation is added and
// this id is used to represent the animations in this layer.
EnsureAnimationsId();
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) AddAnimation with id=%" PRIu64, this, mCompositorAnimationsId));
MOZ_ASSERT(!mPendingAnimations, "should have called ClearAnimations first");
Animation* anim = mAnimations.AppendElement();
Mutated();
return anim;
}
void
Layer::ClearAnimations()
{
mPendingAnimations = nullptr;
if (mAnimations.IsEmpty() && mAnimationData.IsEmpty()) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClearAnimations", this));
mAnimations.Clear();
mCompositorAnimationsId = 0;
mAnimationData.Clear();
Mutated();
}
Animation*
Layer::AddAnimationForNextTransaction()
{
MOZ_ASSERT(mPendingAnimations,
"should have called ClearAnimationsForNextTransaction first");
Animation* anim = mPendingAnimations->AppendElement();
return anim;
}
void
Layer::ClearAnimationsForNextTransaction()
{
// Ensure we have a non-null mPendingAnimations to mark a future clear.
if (!mPendingAnimations) {
mPendingAnimations = new AnimationArray;
}
mPendingAnimations->Clear();
}
void
Layer::SetCompositorAnimations(const CompositorAnimations& aCompositorAnimations)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) SetCompositorAnimations with id=%" PRIu64, this, mCompositorAnimationsId));
mAnimations = aCompositorAnimations.animations();
mCompositorAnimationsId = aCompositorAnimations.id();
mAnimationData.Clear();
AnimationHelper::SetAnimations(mAnimations,
mAnimationData,
mBaseAnimationStyle);
Mutated();
}
void
Layer::StartPendingAnimations(const TimeStamp& aReadyTime)
{
ForEachNode<ForwardIterator>(
this,
[&aReadyTime](Layer *layer)
{
bool updated = false;
for (size_t animIdx = 0, animEnd = layer->mAnimations.Length();
animIdx < animEnd; animIdx++) {
Animation& anim = layer->mAnimations[animIdx];
// If the animation is play-pending, resolve the start time.
// This mirrors the calculation in Animation::StartTimeFromReadyTime.
if (anim.startTime().type() == MaybeTimeDuration::Tnull_t &&
!anim.originTime().IsNull() &&
!anim.isNotPlaying()) {
TimeDuration readyTime = aReadyTime - anim.originTime();
anim.startTime() =
anim.playbackRate() == 0
? readyTime
: readyTime - anim.holdTime().MultDouble(1.0 /
anim.playbackRate());
updated = true;
}
}
if (updated) {
layer->Mutated();
}
});
}
void
Layer::SetAsyncPanZoomController(uint32_t aIndex, AsyncPanZoomController *controller)
{
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
mApzcs[aIndex] = controller;
}
AsyncPanZoomController*
Layer::GetAsyncPanZoomController(uint32_t aIndex) const
{
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
#ifdef DEBUG
if (mApzcs[aIndex]) {
MOZ_ASSERT(GetFrameMetrics(aIndex).IsScrollable());
}
#endif
return mApzcs[aIndex];
}
void
Layer::ScrollMetadataChanged()
{
mApzcs.SetLength(GetScrollMetadataCount());
}
void
Layer::ApplyPendingUpdatesToSubtree()
{
ForEachNode<ForwardIterator>(
this,
[] (Layer *layer)
{
layer->ApplyPendingUpdatesForThisTransaction();
});
// Once we're done recursing through the whole tree, clear the pending
// updates from the manager.
Manager()->ClearPendingScrollInfoUpdate();
}
bool
Layer::IsOpaqueForVisibility()
{
return GetEffectiveOpacity() == 1.0f &&
GetEffectiveMixBlendMode() == CompositionOp::OP_OVER;
}
bool
Layer::CanUseOpaqueSurface()
{
// If the visible content in the layer is opaque, there is no need
// for an alpha channel.
if (GetContentFlags() & CONTENT_OPAQUE)
return true;
// Also, if this layer is the bottommost layer in a container which
// doesn't need an alpha channel, we can use an opaque surface for this
// layer too. Any transparent areas must be covered by something else
// in the container.
ContainerLayer* parent = GetParent();
return parent && parent->GetFirstChild() == this &&
parent->CanUseOpaqueSurface();
}
// NB: eventually these methods will be defined unconditionally, and
// can be moved into Layers.h
const Maybe<ParentLayerIntRect>&
Layer::GetLocalClipRect()
{
if (HostLayer* shadow = AsHostLayer()) {
return shadow->GetShadowClipRect();
}
return GetClipRect();
}
const LayerIntRegion&
Layer::GetLocalVisibleRegion()
{
if (HostLayer* shadow = AsHostLayer()) {
return shadow->GetShadowVisibleRegion();
}
return GetVisibleRegion();
}
Matrix4x4
Layer::SnapTransformTranslation(const Matrix4x4& aTransform,
Matrix* aResidualTransform)
{
if (aResidualTransform) {
*aResidualTransform = Matrix();
}
if (!mManager->IsSnappingEffectiveTransforms()) {
return aTransform;
}
Matrix matrix2D;
if (aTransform.CanDraw2D(&matrix2D) &&
!matrix2D.HasNonTranslation() &&
matrix2D.HasNonIntegerTranslation()) {
auto snappedTranslation = IntPoint::Round(matrix2D.GetTranslation());
Matrix snappedMatrix = Matrix::Translation(snappedTranslation.x,
snappedTranslation.y);
Matrix4x4 result = Matrix4x4::From2D(snappedMatrix);
if (aResidualTransform) {
// set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
// (I.e., appying snappedMatrix after aResidualTransform gives the
// ideal transform.)
*aResidualTransform =
Matrix::Translation(matrix2D._31 - snappedTranslation.x,
matrix2D._32 - snappedTranslation.y);
}
return result;
}
return SnapTransformTranslation3D(aTransform, aResidualTransform);
}
Matrix4x4
Layer::SnapTransformTranslation3D(const Matrix4x4& aTransform,
Matrix* aResidualTransform)
{
if(aTransform.IsSingular() ||
aTransform.HasPerspectiveComponent() ||
aTransform.HasNonTranslation() ||
!aTransform.HasNonIntegerTranslation()) {
// For a singular transform, there is no reversed matrix, so we
// don't snap it.
// For a perspective transform, the content is transformed in
// non-linear, so we don't snap it too.
return aTransform;
}
// Snap for 3D Transforms
Point3D transformedOrigin = aTransform.TransformPoint(Point3D());
// Compute the transformed snap by rounding the values of
// transformed origin.
auto transformedSnapXY = IntPoint::Round(transformedOrigin.x, transformedOrigin.y);
Matrix4x4 inverse = aTransform;
inverse.Invert();
// see Matrix4x4::ProjectPoint()
Float transformedSnapZ =
inverse._33 == 0 ? 0 : (-(transformedSnapXY.x * inverse._13 +
transformedSnapXY.y * inverse._23 +
inverse._43) / inverse._33);
Point3D transformedSnap =
Point3D(transformedSnapXY.x, transformedSnapXY.y, transformedSnapZ);
if (transformedOrigin == transformedSnap) {
return aTransform;
}
// Compute the snap from the transformed snap.
Point3D snap = inverse.TransformPoint(transformedSnap);
if (snap.z > 0.001 || snap.z < -0.001) {
// Allow some level of accumulated computation error.
MOZ_ASSERT(inverse._33 == 0.0);
return aTransform;
}
// The difference between the origin and snap is the residual transform.
if (aResidualTransform) {
// The residual transform is to translate the snap to the origin
// of the content buffer.
*aResidualTransform = Matrix::Translation(-snap.x, -snap.y);
}
// Translate transformed origin to transformed snap since the
// residual transform would trnslate the snap to the origin.
Point3D transformedShift = transformedSnap - transformedOrigin;
Matrix4x4 result = aTransform;
result.PostTranslate(transformedShift.x,
transformedShift.y,
transformedShift.z);
// For non-2d transform, residual translation could be more than
// 0.5 pixels for every axis.
return result;
}
Matrix4x4
Layer::SnapTransform(const Matrix4x4& aTransform,
const gfxRect& aSnapRect,
Matrix* aResidualTransform)
{
if (aResidualTransform) {
*aResidualTransform = Matrix();
}
Matrix matrix2D;
Matrix4x4 result;
if (mManager->IsSnappingEffectiveTransforms() &&
aTransform.Is2D(&matrix2D) &&
gfxSize(1.0, 1.0) <= aSnapRect.Size() &&
matrix2D.PreservesAxisAlignedRectangles()) {
auto transformedTopLeft = IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopLeft())));
auto transformedTopRight = IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopRight())));
auto transformedBottomRight = IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.BottomRight())));
Matrix snappedMatrix = gfxUtils::TransformRectToRect(aSnapRect,
transformedTopLeft, transformedTopRight, transformedBottomRight);
result = Matrix4x4::From2D(snappedMatrix);
if (aResidualTransform && !snappedMatrix.IsSingular()) {
// set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
// (i.e., appying snappedMatrix after aResidualTransform gives the
// ideal transform.
Matrix snappedMatrixInverse = snappedMatrix;
snappedMatrixInverse.Invert();
*aResidualTransform = matrix2D * snappedMatrixInverse;
}
} else {
result = aTransform;
}
return result;
}
static bool
AncestorLayerMayChangeTransform(Layer* aLayer)
{
for (Layer* l = aLayer; l; l = l->GetParent()) {
if (l->GetContentFlags() & Layer::CONTENT_MAY_CHANGE_TRANSFORM) {
return true;
}
}
return false;
}
bool
Layer::MayResample()
{
Matrix transform2d;
return !GetEffectiveTransform().Is2D(&transform2d) ||
ThebesMatrix(transform2d).HasNonIntegerTranslation() ||
AncestorLayerMayChangeTransform(this);
}
RenderTargetIntRect
Layer::CalculateScissorRect(const RenderTargetIntRect& aCurrentScissorRect)
{
ContainerLayer* container = GetParent();
ContainerLayer* containerChild = nullptr;
NS_ASSERTION(GetParent(), "This can't be called on the root!");
// Find the layer creating the 3D context.
while (container->Extend3DContext() &&
!container->UseIntermediateSurface()) {
containerChild = container;
container = container->GetParent();
MOZ_ASSERT(container);
}
// Find the nearest layer with a clip, or this layer.
// ContainerState::SetupScrollingMetadata() may install a clip on
// the layer.
Layer *clipLayer =
containerChild && containerChild->GetLocalClipRect() ?
containerChild : this;
// Establish initial clip rect: it's either the one passed in, or
// if the parent has an intermediate surface, it's the extents of that surface.
RenderTargetIntRect currentClip;
if (container->UseIntermediateSurface()) {
currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
} else {
currentClip = aCurrentScissorRect;
}
if (!clipLayer->GetLocalClipRect()) {
return currentClip;
}
if (GetLocalVisibleRegion().IsEmpty()) {
// When our visible region is empty, our parent may not have created the
// intermediate surface that we would require for correct clipping; however,
// this does not matter since we are invisible.
// Make sure we still compute a clip rect if we want to draw checkboarding
// for this layer, since we want to do this even if the layer is invisible.
return RenderTargetIntRect(currentClip.TopLeft(), RenderTargetIntSize(0, 0));
}
const RenderTargetIntRect clipRect =
ViewAs<RenderTargetPixel>(*clipLayer->GetLocalClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot);
if (clipRect.IsEmpty()) {
// We might have a non-translation transform in the container so we can't
// use the code path below.
return RenderTargetIntRect(currentClip.TopLeft(), RenderTargetIntSize(0, 0));
}
RenderTargetIntRect scissor = clipRect;
if (!container->UseIntermediateSurface()) {
gfx::Matrix matrix;
DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
// See DefaultComputeEffectiveTransforms below
NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
"Non preserves axis aligned transform with clipped child should have forced intermediate surface");
gfx::Rect r(scissor.x, scissor.y, scissor.width, scissor.height);
gfxRect trScissor = gfx::ThebesRect(matrix.TransformBounds(r));
trScissor.Round();
IntRect tmp;
if (!gfxUtils::GfxRectToIntRect(trScissor, &tmp)) {
return RenderTargetIntRect(currentClip.TopLeft(), RenderTargetIntSize(0, 0));
}
scissor = ViewAs<RenderTargetPixel>(tmp);
// Find the nearest ancestor with an intermediate surface
do {
container = container->GetParent();
} while (container && !container->UseIntermediateSurface());
}
if (container) {
scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
}
return currentClip.Intersect(scissor);
}
Maybe<ParentLayerIntRect>
Layer::GetScrolledClipRect() const
{
const Maybe<LayerClip> clip = mSimpleAttrs.ScrolledClip();
return clip ? Some(clip->GetClipRect()) : Nothing();
}
const ScrollMetadata&
Layer::GetScrollMetadata(uint32_t aIndex) const
{
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
return mScrollMetadata[aIndex];
}
const FrameMetrics&
Layer::GetFrameMetrics(uint32_t aIndex) const
{
return GetScrollMetadata(aIndex).GetMetrics();
}
bool
Layer::HasScrollableFrameMetrics() const
{
for (uint32_t i = 0; i < GetScrollMetadataCount(); i++) {
if (GetFrameMetrics(i).IsScrollable()) {
return true;
}
}
return false;
}
bool
Layer::IsScrollInfoLayer() const
{
// A scrollable container layer with no children
return AsContainerLayer()
&& HasScrollableFrameMetrics()
&& !GetFirstChild();
}
Matrix4x4
Layer::GetTransform() const
{
Matrix4x4 transform = mSimpleAttrs.Transform();
transform.PostScale(GetPostXScale(), GetPostYScale(), 1.0f);
if (const ContainerLayer* c = AsContainerLayer()) {
transform.PreScale(c->GetPreXScale(), c->GetPreYScale(), 1.0f);
}
return transform;
}
const CSSTransformMatrix
Layer::GetTransformTyped() const
{
return ViewAs<CSSTransformMatrix>(GetTransform());
}
Matrix4x4
Layer::GetLocalTransform()
{
if (HostLayer* shadow = AsHostLayer()) {
return shadow->GetShadowTransform();
}
return GetTransform();
}
const LayerToParentLayerMatrix4x4
Layer::GetLocalTransformTyped()
{
return ViewAs<LayerToParentLayerMatrix4x4>(GetLocalTransform());
}
bool
Layer::HasOpacityAnimation() const
{
for (uint32_t i = 0; i < mAnimations.Length(); i++) {
if (mAnimations[i].property() == eCSSProperty_opacity) {
return true;
}
}
return false;
}
bool
Layer::HasTransformAnimation() const
{
for (uint32_t i = 0; i < mAnimations.Length(); i++) {
if (mAnimations[i].property() == eCSSProperty_transform) {
return true;
}
}
return false;
}
void
Layer::ApplyPendingUpdatesForThisTransaction()
{
if (mPendingTransform && *mPendingTransform != mSimpleAttrs.Transform()) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
mSimpleAttrs.SetTransform(*mPendingTransform);
MutatedSimple();
}
mPendingTransform = nullptr;
if (mPendingAnimations) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
mPendingAnimations->SwapElements(mAnimations);
mPendingAnimations = nullptr;
Mutated();
}
for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
FrameMetrics& fm = mScrollMetadata[i].GetMetrics();
Maybe<ScrollUpdateInfo> update = Manager()->GetPendingScrollInfoUpdate(fm.GetScrollId());
if (update) {
fm.UpdatePendingScrollInfo(update.value());
Mutated();
}
}
}
float
Layer::GetLocalOpacity()
{
float opacity = mSimpleAttrs.Opacity();
if (HostLayer* shadow = AsHostLayer())
opacity = shadow->GetShadowOpacity();
return std::min(std::max(opacity, 0.0f), 1.0f);
}
float
Layer::GetEffectiveOpacity()
{
float opacity = GetLocalOpacity();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
opacity *= c->GetLocalOpacity();
}
return opacity;
}
CompositionOp
Layer::GetEffectiveMixBlendMode()
{
if (mSimpleAttrs.MixBlendMode() != CompositionOp::OP_OVER)
return mSimpleAttrs.MixBlendMode();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
if(c->mSimpleAttrs.MixBlendMode() != CompositionOp::OP_OVER)
return c->mSimpleAttrs.MixBlendMode();
}
return mSimpleAttrs.MixBlendMode();
}
void
Layer::ComputeEffectiveTransformForMaskLayers(const gfx::Matrix4x4& aTransformToSurface)
{
if (GetMaskLayer()) {
ComputeEffectiveTransformForMaskLayer(GetMaskLayer(), aTransformToSurface);
}
for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) {
Layer* maskLayer = GetAncestorMaskLayerAt(i);
ComputeEffectiveTransformForMaskLayer(maskLayer, aTransformToSurface);
}
}
/* static */ void
Layer::ComputeEffectiveTransformForMaskLayer(Layer* aMaskLayer, const gfx::Matrix4x4& aTransformToSurface)
{
aMaskLayer->mEffectiveTransform = aTransformToSurface;
#ifdef DEBUG
bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
#endif
// The mask layer can have an async transform applied to it in some
// situations, so be sure to use its GetLocalTransform() rather than
// its GetTransform().
aMaskLayer->mEffectiveTransform = aMaskLayer->GetLocalTransform() *
aMaskLayer->mEffectiveTransform;
}
RenderTargetRect
Layer::TransformRectToRenderTarget(const LayerIntRect& aRect)
{
LayerRect rect(aRect);
RenderTargetRect quad = RenderTargetRect::FromUnknownRect(
GetEffectiveTransform().TransformBounds(rect.ToUnknownRect()));
return quad;
}
bool
Layer::GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
IntPoint* aLayerOffset)
{
MOZ_ASSERT(aLayerOffset, "invalid offset pointer");
if (!GetParent()) {
return false;
}
IntPoint offset;
aResult = GetLocalVisibleRegion().ToUnknownRegion();
for (Layer* layer = this; layer; layer = layer->GetParent()) {
gfx::Matrix matrix;
if (!layer->GetLocalTransform().Is2D(&matrix) ||
!matrix.IsTranslation()) {
return false;
}
// The offset of |layer| to its parent.
auto currentLayerOffset = IntPoint::Round(matrix.GetTranslation());
// Translate the accumulated visible region of |this| by the offset of
// |layer|.
aResult.MoveBy(currentLayerOffset.x, currentLayerOffset.y);
// If the parent layer clips its lower layers, clip the visible region
// we're accumulating.
if (layer->GetLocalClipRect()) {
aResult.AndWith(layer->GetLocalClipRect()->ToUnknownRect());
}
// Now we need to walk across the list of siblings for this parent layer,
// checking to see if any of these layer trees obscure |this|. If so,
// remove these areas from the visible region as well. This will pick up
// chrome overlays like a tab modal prompt.
Layer* sibling;
for (sibling = layer->GetNextSibling(); sibling;
sibling = sibling->GetNextSibling()) {
gfx::Matrix siblingMatrix;
if (!sibling->GetLocalTransform().Is2D(&siblingMatrix) ||
!siblingMatrix.IsTranslation()) {
continue;
}
// Retreive the translation from sibling to |layer|. The accumulated
// visible region is currently oriented with |layer|.
auto siblingOffset = IntPoint::Round(siblingMatrix.GetTranslation());
nsIntRegion siblingVisibleRegion(sibling->GetLocalVisibleRegion().ToUnknownRegion());
// Translate the siblings region to |layer|'s origin.
siblingVisibleRegion.MoveBy(-siblingOffset.x, -siblingOffset.y);
// Apply the sibling's clip.
// Layer clip rects are not affected by the layer's transform.
Maybe<ParentLayerIntRect> clipRect = sibling->GetLocalClipRect();
if (clipRect) {
siblingVisibleRegion.AndWith(clipRect->ToUnknownRect());
}
// Subtract the sibling visible region from the visible region of |this|.
aResult.SubOut(siblingVisibleRegion);
}
// Keep track of the total offset for aLayerOffset. We use this in plugin
// positioning code.
offset += currentLayerOffset;
}
*aLayerOffset = IntPoint(offset.x, offset.y);
return true;
}
Maybe<ParentLayerIntRect>
Layer::GetCombinedClipRect() const
{
Maybe<ParentLayerIntRect> clip = GetClipRect();
clip = IntersectMaybeRects(clip, GetScrolledClipRect());
for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
clip = IntersectMaybeRects(clip, mScrollMetadata[i].GetClipRect());
}
return clip;
}
ContainerLayer::ContainerLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mFirstChild(nullptr),
mLastChild(nullptr),
mPreXScale(1.0f),
mPreYScale(1.0f),
mInheritedXScale(1.0f),
mInheritedYScale(1.0f),
mPresShellResolution(1.0f),
mScaleToResolution(false),
mUseIntermediateSurface(false),
mSupportsComponentAlphaChildren(false),
mMayHaveReadbackChild(false),
mChildrenChanged(false),
mEventRegionsOverride(EventRegionsOverride::NoOverride)
{
}
ContainerLayer::~ContainerLayer()
{
}
bool
ContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
{
if(aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if(aChild->GetParent()) {
NS_ERROR("aChild already in the tree");
return false;
}
if (aChild->GetNextSibling() || aChild->GetPrevSibling()) {
NS_ERROR("aChild already has siblings?");
return false;
}
if (aAfter && (aAfter->Manager() != Manager() ||
aAfter->GetParent() != this))
{
NS_ERROR("aAfter is not our child");
return false;
}
aChild->SetParent(this);
if (aAfter == mLastChild) {
mLastChild = aChild;
}
if (!aAfter) {
aChild->SetNextSibling(mFirstChild);
if (mFirstChild) {
mFirstChild->SetPrevSibling(aChild);
}
mFirstChild = aChild;
NS_ADDREF(aChild);
DidInsertChild(aChild);
return true;
}
Layer* next = aAfter->GetNextSibling();
aChild->SetNextSibling(next);
aChild->SetPrevSibling(aAfter);
if (next) {
next->SetPrevSibling(aChild);
}
aAfter->SetNextSibling(aChild);
NS_ADDREF(aChild);
DidInsertChild(aChild);
return true;
}
void
ContainerLayer::RemoveAllChildren()
{
// Optimizes "while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);"
Layer* current = mFirstChild;
// This is inlining DidRemoveChild() on each layer; we can skip the calls
// to NotifyPaintedLayerRemoved as it gets taken care of when as we call
// NotifyRemoved prior to removing any layers.
while (current) {
Layer* next = current->GetNextSibling();
if (current->GetType() == TYPE_READBACK) {
static_cast<ReadbackLayer*>(current)->NotifyRemoved();
}
current = next;
}
current = mFirstChild;
mFirstChild = nullptr;
while (current) {
MOZ_ASSERT(!current->GetPrevSibling());
Layer* next = current->GetNextSibling();
current->SetParent(nullptr);
current->SetNextSibling(nullptr);
if (next) {
next->SetPrevSibling(nullptr);
}
NS_RELEASE(current);
current = next;
}
}
// Note that ContainerLayer::RemoveAllChildren is an optimized
// version of this code; if you make changes to ContainerLayer::RemoveChild
// consider whether the matching changes need to be made to
// ContainerLayer::RemoveAllChildren
bool
ContainerLayer::RemoveChild(Layer *aChild)
{
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent() != this) {
NS_ERROR("aChild not our child");
return false;
}
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev) {
prev->SetNextSibling(next);
} else {
this->mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
this->mLastChild = prev;
}
aChild->SetNextSibling(nullptr);
aChild->SetPrevSibling(nullptr);
aChild->SetParent(nullptr);
this->DidRemoveChild(aChild);
NS_RELEASE(aChild);
return true;
}
bool
ContainerLayer::RepositionChild(Layer* aChild, Layer* aAfter)
{
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent() != this) {
NS_ERROR("aChild not our child");
return false;
}
if (aAfter && (aAfter->Manager() != Manager() ||
aAfter->GetParent() != this))
{
NS_ERROR("aAfter is not our child");
return false;
}
if (aChild == aAfter) {
NS_ERROR("aChild cannot be the same as aAfter");
return false;
}
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev == aAfter) {
// aChild is already in the correct position, nothing to do.
return true;
}
if (prev) {
prev->SetNextSibling(next);
} else {
mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
mLastChild = prev;
}
if (!aAfter) {
aChild->SetPrevSibling(nullptr);
aChild->SetNextSibling(mFirstChild);
if (mFirstChild) {
mFirstChild->SetPrevSibling(aChild);
}
mFirstChild = aChild;
return true;
}
Layer* afterNext = aAfter->GetNextSibling();
if (afterNext) {
afterNext->SetPrevSibling(aChild);
} else {
mLastChild = aChild;
}
aAfter->SetNextSibling(aChild);
aChild->SetPrevSibling(aAfter);
aChild->SetNextSibling(afterNext);
return true;
}
void
ContainerLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
{
aAttrs = ContainerLayerAttributes(mPreXScale, mPreYScale,
mInheritedXScale, mInheritedYScale,
mPresShellResolution, mScaleToResolution,
mEventRegionsOverride);
}
bool
ContainerLayer::Creates3DContextWithExtendingChildren()
{
if (Extend3DContext()) {
return false;
}
for (Layer* child = GetFirstChild();
child;
child = child->GetNextSibling()) {
if (child->Extend3DContext()) {
return true;
}
}
return false;
}
bool
ContainerLayer::HasMultipleChildren()
{
uint32_t count = 0;
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
if (clipRect && clipRect->IsEmpty())
continue;
if (child->GetLocalVisibleRegion().IsEmpty())
continue;
++count;
if (count > 1)
return true;
}
return false;
}
/**
* Collect all leaf descendants of the current 3D context.
*/
void
ContainerLayer::Collect3DContextLeaves(nsTArray<Layer*>& aToSort)
{
ForEachNode<ForwardIterator>(
(Layer*) this,
[this, &aToSort](Layer* layer)
{
ContainerLayer* container = layer->AsContainerLayer();
if (layer == this || (container && container->Extend3DContext() &&
!container->UseIntermediateSurface())) {
return TraversalFlag::Continue;
}
aToSort.AppendElement(layer);
return TraversalFlag::Skip;
}
);
}
static nsTArray<LayerPolygon>
SortLayersWithBSPTree(nsTArray<Layer*>& aArray)
{
std::list<LayerPolygon> inputLayers;
// Build a list of polygons to be sorted.
for (Layer* layer : aArray) {
// Ignore invisible layers.
if (!layer->IsVisible()) {
continue;
}
const gfx::IntRect& bounds =
layer->GetLocalVisibleRegion().ToUnknownRegion().GetBounds();
const gfx::Matrix4x4& transform = layer->GetEffectiveTransform();
if (transform.IsSingular()) {
// Transform cannot be inverted.
continue;
}
gfx::Polygon polygon = gfx::Polygon::FromRect(gfx::Rect(bounds));
// Transform the polygon to screen space.
polygon.TransformToScreenSpace(transform);
if (polygon.GetPoints().Length() >= 3) {
inputLayers.push_back(LayerPolygon(layer, Move(polygon)));
}
}
if (inputLayers.empty()) {
return nsTArray<LayerPolygon>();
}
// Build a BSP tree from the list of polygons.
BSPTree tree(inputLayers);
nsTArray<LayerPolygon> orderedLayers(tree.GetDrawOrder());
// Transform the polygons back to layer space.
for (LayerPolygon& layerPolygon : orderedLayers) {
gfx::Matrix4x4 inverse =
layerPolygon.layer->GetEffectiveTransform().Inverse();
MOZ_ASSERT(layerPolygon.geometry);
layerPolygon.geometry->TransformToLayerSpace(inverse);
}
return orderedLayers;
}
static nsTArray<LayerPolygon>
StripLayerGeometry(const nsTArray<LayerPolygon>& aLayers)
{
nsTArray<LayerPolygon> layers;
std::set<Layer*> uniqueLayers;
for (const LayerPolygon& layerPolygon : aLayers) {
auto result = uniqueLayers.insert(layerPolygon.layer);
if (result.second) {
// Layer was added to the set.
layers.AppendElement(LayerPolygon(layerPolygon.layer));
}
}
return layers;
}
nsTArray<LayerPolygon>
ContainerLayer::SortChildrenBy3DZOrder(SortMode aSortMode)
{
AutoTArray<Layer*, 10> toSort;
nsTArray<LayerPolygon> drawOrder;
for (Layer* layer = GetFirstChild(); layer; layer = layer->GetNextSibling()) {
ContainerLayer* container = layer->AsContainerLayer();
if (container && container->Extend3DContext() &&
!container->UseIntermediateSurface()) {
// Collect 3D layers in toSort array.
container->Collect3DContextLeaves(toSort);
// Sort the 3D layers.
if (toSort.Length() > 0) {
nsTArray<LayerPolygon> sorted = SortLayersWithBSPTree(toSort);
drawOrder.AppendElements(Move(sorted));
toSort.ClearAndRetainStorage();
}
continue;
}
drawOrder.AppendElement(LayerPolygon(layer));
}
if (aSortMode == SortMode::WITHOUT_GEOMETRY) {
// Compositor does not support arbitrary layers, strip the layer geometry
// and duplicate layers.
return StripLayerGeometry(drawOrder);
}
return drawOrder;
}
bool
ContainerLayer::AnyAncestorOrThisIs3DContextLeaf()
{
Layer* parent = this;
while (parent != nullptr) {
if (parent->Is3DContextLeaf()) {
return true;
}
parent = parent->GetParent();
}
return false;
}
void
ContainerLayer::DefaultComputeEffectiveTransforms(const Matrix4x4& aTransformToSurface)
{
Matrix residual;
Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
// Keep 3D transforms for leaves to keep z-order sorting correct.
if (!Extend3DContext() && !Is3DContextLeaf()) {
idealTransform.ProjectTo2D();
}
bool useIntermediateSurface;
if (HasMaskLayers() ||
GetForceIsolatedGroup()) {
useIntermediateSurface = true;
#ifdef MOZ_DUMP_PAINTING
} else if (gfxEnv::DumpPaintIntermediate() && !Extend3DContext()) {
useIntermediateSurface = true;
#endif
} else {
/* Don't use an intermediate surface for opacity when it's within a 3d
* context, since we'd rather keep the 3d effects. This matches the
* WebKit/blink behaviour, but is changing in the latest spec.
*/
float opacity = GetEffectiveOpacity();
CompositionOp blendMode = GetEffectiveMixBlendMode();
if ((HasMultipleChildren() || Creates3DContextWithExtendingChildren()) &&
((opacity != 1.0f && !Extend3DContext()) ||
(blendMode != CompositionOp::OP_OVER))) {
useIntermediateSurface = true;
} else if ((!idealTransform.Is2D() || AnyAncestorOrThisIs3DContextLeaf()) &&
Creates3DContextWithExtendingChildren()) {
useIntermediateSurface = true;
} else {
useIntermediateSurface = false;
gfx::Matrix contTransform;
bool checkClipRect = false;
bool checkMaskLayers = false;
if (!idealTransform.Is2D(&contTransform)) {
// In 3D case, always check if we should use IntermediateSurface.
checkClipRect = true;
checkMaskLayers = true;
} else {
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
if (!contTransform.PreservesAxisAlignedRectangles()) {
#else
if (gfx::ThebesMatrix(contTransform).HasNonIntegerTranslation()) {
#endif
checkClipRect = true;
}
/* In 2D case, only translation and/or positive scaling can be done w/o using IntermediateSurface.
* Otherwise, when rotation or flip happen, we should check whether to use IntermediateSurface.
*/
if (contTransform.HasNonAxisAlignedTransform() || contTransform.HasNegativeScaling()) {
checkMaskLayers = true;
}
}
if (checkClipRect || checkMaskLayers) {
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
/* We can't (easily) forward our transform to children with a non-empty clip
* rect since it would need to be adjusted for the transform. See
* the calculations performed by CalculateScissorRect above.
* Nor for a child with a mask layer.
*/
if (checkClipRect && (clipRect && !clipRect->IsEmpty() && !child->GetLocalVisibleRegion().IsEmpty())) {
useIntermediateSurface = true;
break;
}
if (checkMaskLayers && child->HasMaskLayers()) {
useIntermediateSurface = true;
break;
}
}
}
}
}
NS_ASSERTION(!Extend3DContext() || !useIntermediateSurface, "Can't have an intermediate surface with preserve-3d!");
if (useIntermediateSurface) {
mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual);
} else {
mEffectiveTransform = idealTransform;
}
// For layers extending 3d context, its ideal transform should be
// applied on children.
if (!Extend3DContext()) {
// Without this projection, non-container children would get a 3D
// transform while 2D is expected.
idealTransform.ProjectTo2D();
}
mUseIntermediateSurface = useIntermediateSurface && !GetLocalVisibleRegion().IsEmpty();
if (useIntermediateSurface) {
ComputeEffectiveTransformsForChildren(Matrix4x4::From2D(residual));
} else {
ComputeEffectiveTransformsForChildren(idealTransform);
}
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
void
ContainerLayer::DefaultComputeSupportsComponentAlphaChildren(bool* aNeedsSurfaceCopy)
{
if (!(GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA_DESCENDANT) ||
!Manager()->AreComponentAlphaLayersEnabled()) {
mSupportsComponentAlphaChildren = false;
if (aNeedsSurfaceCopy) {
*aNeedsSurfaceCopy = false;
}
return;
}
mSupportsComponentAlphaChildren = false;
bool needsSurfaceCopy = false;
CompositionOp blendMode = GetEffectiveMixBlendMode();
if (UseIntermediateSurface()) {
if (GetLocalVisibleRegion().GetNumRects() == 1 &&
(GetContentFlags() & Layer::CONTENT_OPAQUE))
{
mSupportsComponentAlphaChildren = true;
} else {
gfx::Matrix transform;
if (HasOpaqueAncestorLayer(this) &&
GetEffectiveTransform().Is2D(&transform) &&
!gfx::ThebesMatrix(transform).HasNonIntegerTranslation() &&
blendMode == gfx::CompositionOp::OP_OVER) {
mSupportsComponentAlphaChildren = true;
needsSurfaceCopy = true;
}
}
} else if (blendMode == gfx::CompositionOp::OP_OVER) {
mSupportsComponentAlphaChildren =
(GetContentFlags() & Layer::CONTENT_OPAQUE) ||
(GetParent() && GetParent()->SupportsComponentAlphaChildren());
}
if (aNeedsSurfaceCopy) {
*aNeedsSurfaceCopy = mSupportsComponentAlphaChildren && needsSurfaceCopy;
}
}
void
ContainerLayer::ComputeEffectiveTransformsForChildren(const Matrix4x4& aTransformToSurface)
{
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
l->ComputeEffectiveTransforms(aTransformToSurface);
}
}
/* static */ bool
ContainerLayer::HasOpaqueAncestorLayer(Layer* aLayer)
{
for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) {
if (l->GetContentFlags() & Layer::CONTENT_OPAQUE)
return true;
}
return false;
}
// Note that ContainerLayer::RemoveAllChildren contains an optimized
// version of this code; if you make changes to ContainerLayer::DidRemoveChild
// consider whether the matching changes need to be made to
// ContainerLayer::RemoveAllChildren
void
ContainerLayer::DidRemoveChild(Layer* aLayer)
{
PaintedLayer* tl = aLayer->AsPaintedLayer();
if (tl && tl->UsedForReadback()) {
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
if (l->GetType() == TYPE_READBACK) {
static_cast<ReadbackLayer*>(l)->NotifyPaintedLayerRemoved(tl);
}
}
}
if (aLayer->GetType() == TYPE_READBACK) {
static_cast<ReadbackLayer*>(aLayer)->NotifyRemoved();
}
}
void
ContainerLayer::DidInsertChild(Layer* aLayer)
{
if (aLayer->GetType() == TYPE_READBACK) {
mMayHaveReadbackChild = true;
}
}
void
RefLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
{
aAttrs = RefLayerAttributes(GetReferentId(), mEventRegionsOverride);
}
/**
* StartFrameTimeRecording, together with StopFrameTimeRecording
* enable recording of frame intervals.
*
* To allow concurrent consumers, a cyclic array is used which serves all
* consumers, practically stateless with regard to consumers.
*
* To save resources, the buffer is allocated on first call to StartFrameTimeRecording
* and recording is paused if no consumer which called StartFrameTimeRecording is able
* to get valid results (because the cyclic buffer was overwritten since that call).
*
* To determine availability of the data upon StopFrameTimeRecording:
* - mRecording.mNextIndex increases on each RecordFrame, and never resets.
* - Cyclic buffer position is realized as mNextIndex % bufferSize.
* - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is called,
* the required start index is passed as an arg, and we're able to calculate the required
* length. If this length is bigger than bufferSize, it means data was overwritten.
* otherwise, we can return the entire sequence.
* - To determine if we need to pause, mLatestStartIndex is updated to mNextIndex
* on each call to StartFrameTimeRecording. If this index gets overwritten,
* it means that all earlier start indices obtained via StartFrameTimeRecording
* were also overwritten, hence, no point in recording, so pause.
* - mCurrentRunStartIndex indicates the oldest index of the recording after which
* the recording was not paused. If StopFrameTimeRecording is invoked with a start index
* older than this, it means that some frames were not recorded, so data is invalid.
*/
uint32_t
LayerManager::StartFrameTimeRecording(int32_t aBufferSize)
{
if (mRecording.mIsPaused) {
mRecording.mIsPaused = false;
if (!mRecording.mIntervals.Length()) { // Initialize recording buffers
mRecording.mIntervals.SetLength(aBufferSize);
}
// After being paused, recent values got invalid. Update them to now.
mRecording.mLastFrameTime = TimeStamp::Now();
// Any recording which started before this is invalid, since we were paused.
mRecording.mCurrentRunStartIndex = mRecording.mNextIndex;
}
// If we'll overwrite this index, there are no more consumers with aStartIndex
// for which we're able to provide the full recording, so no point in keep recording.
mRecording.mLatestStartIndex = mRecording.mNextIndex;
return mRecording.mNextIndex;
}
void
LayerManager::RecordFrame()
{
if (!mRecording.mIsPaused) {
TimeStamp now = TimeStamp::Now();
uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length();
mRecording.mIntervals[i] = static_cast<float>((now - mRecording.mLastFrameTime)
.ToMilliseconds());
mRecording.mNextIndex++;
mRecording.mLastFrameTime = now;
if (mRecording.mNextIndex > (mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) {
// We've just overwritten the most recent recording start -> pause.
mRecording.mIsPaused = true;
}
}
}
void
LayerManager::StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals)
{
uint32_t bufferSize = mRecording.mIntervals.Length();
uint32_t length = mRecording.mNextIndex - aStartIndex;
if (mRecording.mIsPaused || length > bufferSize || aStartIndex < mRecording.mCurrentRunStartIndex) {
// aStartIndex is too old. Also if aStartIndex was issued before mRecordingNextIndex overflowed (uint32_t)
// and stopped after the overflow (would happen once every 828 days of constant 60fps).
length = 0;
}
if (!length) {
aFrameIntervals.Clear();
return; // empty recording, return empty arrays.
}
// Set length in advance to avoid possibly repeated reallocations
aFrameIntervals.SetLength(length);
uint32_t cyclicPos = aStartIndex % bufferSize;
for (uint32_t i = 0; i < length; i++, cyclicPos++) {
if (cyclicPos == bufferSize) {
cyclicPos = 0;
}
aFrameIntervals[i] = mRecording.mIntervals[cyclicPos];
}
}
static void PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite);
#ifdef MOZ_DUMP_PAINTING
template <typename T>
void WriteSnapshotToDumpFile_internal(T* aObj, DataSourceSurface* aSurf)
{
nsCString string(aObj->Name());
string.Append('-');
string.AppendInt((uint64_t)aObj);
if (gfxUtils::sDumpPaintFile != stderr) {
fprintf_stderr(gfxUtils::sDumpPaintFile, R"(array["%s"]=")", string.BeginReading());
}
gfxUtils::DumpAsDataURI(aSurf, gfxUtils::sDumpPaintFile);
if (gfxUtils::sDumpPaintFile != stderr) {
fprintf_stderr(gfxUtils::sDumpPaintFile, R"(";)");
}
}
void WriteSnapshotToDumpFile(Layer* aLayer, DataSourceSurface* aSurf)
{
WriteSnapshotToDumpFile_internal(aLayer, aSurf);
}
void WriteSnapshotToDumpFile(LayerManager* aManager, DataSourceSurface* aSurf)
{
WriteSnapshotToDumpFile_internal(aManager, aSurf);
}
void WriteSnapshotToDumpFile(Compositor* aCompositor, DrawTarget* aTarget)
{
RefPtr<SourceSurface> surf = aTarget->Snapshot();
RefPtr<DataSourceSurface> dSurf = surf->GetDataSurface();
WriteSnapshotToDumpFile_internal(aCompositor, dSurf);
}
#endif
void
Layer::Dump(std::stringstream& aStream, const char* aPrefix,
bool aDumpHtml, bool aSorted, const Maybe<gfx::Polygon>& aGeometry)
{
#ifdef MOZ_DUMP_PAINTING
bool dumpCompositorTexture = gfxEnv::DumpCompositorTextures() && AsHostLayer() &&
AsHostLayer()->GetCompositableHost();
bool dumpClientTexture = gfxEnv::DumpPaint() && AsShadowableLayer() &&
AsShadowableLayer()->GetCompositableClient();
nsCString layerId(Name());
layerId.Append('-');
layerId.AppendInt((uint64_t)this);
#endif
if (aDumpHtml) {
aStream << nsPrintfCString(R"(<li><a id="%p" )", this).get();
#ifdef MOZ_DUMP_PAINTING
if (dumpCompositorTexture || dumpClientTexture) {
aStream << nsPrintfCString(R"lit(href="javascript:ViewImage('%s')")lit", layerId.BeginReading()).get();
}
#endif
aStream << ">";
}
DumpSelf(aStream, aPrefix, aGeometry);
#ifdef MOZ_DUMP_PAINTING
if (dumpCompositorTexture) {
AsHostLayer()->GetCompositableHost()->Dump(aStream, aPrefix, aDumpHtml);
} else if (dumpClientTexture) {
if (aDumpHtml) {
aStream << nsPrintfCString(R"(<script>array["%s"]=")", layerId.BeginReading()).get();
}
AsShadowableLayer()->GetCompositableClient()->Dump(aStream, aPrefix,
aDumpHtml, TextureDumpMode::DoNotCompress);
if (aDumpHtml) {
aStream << R"(";</script>)";
}
}
#endif
if (aDumpHtml) {
aStream << "</a>";
#ifdef MOZ_DUMP_PAINTING
if (dumpClientTexture) {
aStream << nsPrintfCString("<br><img id=\"%s\">\n", layerId.BeginReading()).get();
}
#endif
}
if (Layer* mask = GetMaskLayer()) {
aStream << nsPrintfCString("%s Mask layer:\n", aPrefix).get();
nsAutoCString pfx(aPrefix);
pfx += " ";
mask->Dump(aStream, pfx.get(), aDumpHtml);
}
for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) {
aStream << nsPrintfCString("%s Ancestor mask layer %d:\n", aPrefix, uint32_t(i)).get();
nsAutoCString pfx(aPrefix);
pfx += " ";
GetAncestorMaskLayerAt(i)->Dump(aStream, pfx.get(), aDumpHtml);
}
#ifdef MOZ_DUMP_PAINTING
for (size_t i = 0; i < mExtraDumpInfo.Length(); i++) {
const nsCString& str = mExtraDumpInfo[i];
aStream << aPrefix << " Info:\n" << str.get();
}
#endif
if (ContainerLayer* container = AsContainerLayer()) {
nsTArray<LayerPolygon> children;
if (aSorted) {
children =
container->SortChildrenBy3DZOrder(ContainerLayer::SortMode::WITH_GEOMETRY);
} else {
for (Layer* l = container->GetFirstChild(); l; l = l->GetNextSibling()) {
children.AppendElement(LayerPolygon(l));
}
}
nsAutoCString pfx(aPrefix);
pfx += " ";
if (aDumpHtml) {
aStream << "<ul>";
}
for (LayerPolygon& child : children) {
child.layer->Dump(aStream, pfx.get(), aDumpHtml, aSorted, child.geometry);
}
if (aDumpHtml) {
aStream << "</ul>";
}
}
if (aDumpHtml) {
aStream << "</li>";
}
}
static void
DumpGeometry(std::stringstream& aStream, const Maybe<gfx::Polygon>& aGeometry)
{
aStream << " [geometry=[";
const nsTArray<gfx::Point4D>& points = aGeometry->GetPoints();
for (size_t i = 0; i < points.Length(); ++i) {
const gfx::IntPoint point = TruncatedToInt(points[i].As2DPoint());
const char* sfx = (i != points.Length() - 1) ? "," : "";
AppendToString(aStream, point, "", sfx);
}
aStream << "]]";
}
void
Layer::DumpSelf(std::stringstream& aStream, const char* aPrefix,
const Maybe<gfx::Polygon>& aGeometry)
{
PrintInfo(aStream, aPrefix);
if (aGeometry) {
DumpGeometry(aStream, aGeometry);
}
aStream << "\n";
}
void
Layer::Dump(layerscope::LayersPacket* aPacket, const void* aParent)
{
DumpPacket(aPacket, aParent);
if (Layer* kid = GetFirstChild()) {
kid->Dump(aPacket, this);
}
if (Layer* next = GetNextSibling()) {
next->Dump(aPacket, aParent);
}
}
void
Layer::SetDisplayListLog(const char* log)
{
if (gfxUtils::DumpDisplayList()) {
mDisplayListLog = log;
}
}
void
Layer::GetDisplayListLog(nsCString& log)
{
log.SetLength(0);
if (gfxUtils::DumpDisplayList()) {
// This function returns a plain text string which consists of two things
// 1. DisplayList log.
// 2. Memory address of this layer.
// We know the target layer of each display item by information in #1.
// Here is an example of a Text display item line log in #1
// Text p=0xa9850c00 f=0x0xaa405b00(.....
// f keeps the address of the target client layer of a display item.
// For LayerScope, display-item-to-client-layer mapping is not enough since
// LayerScope, which lives in the chrome process, knows only composite layers.
// As so, we need display-item-to-client-layer-to-layer-composite
// mapping. That's the reason we insert #2 into the log
log.AppendPrintf("0x%p\n%s",(void*) this, mDisplayListLog.get());
}
}
void
Layer::Log(const char* aPrefix)
{
if (!IsLogEnabled())
return;
LogSelf(aPrefix);
if (Layer* kid = GetFirstChild()) {
nsAutoCString pfx(aPrefix);
pfx += " ";
kid->Log(pfx.get());
}
if (Layer* next = GetNextSibling())
next->Log(aPrefix);
}
void
Layer::LogSelf(const char* aPrefix)
{
if (!IsLogEnabled())
return;
std::stringstream ss;
PrintInfo(ss, aPrefix);
MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
if (mMaskLayer) {
nsAutoCString pfx(aPrefix);
pfx += R"( \ MaskLayer )";
mMaskLayer->LogSelf(pfx.get());
}
}
void
Layer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("%s%s (0x%p)", mManager->Name(), Name(), this).get();
layers::PrintInfo(aStream, AsHostLayer());
if (mClipRect) {
AppendToString(aStream, *mClipRect, " [clip=", "]");
}
if (mSimpleAttrs.ScrolledClip()) {
AppendToString(aStream, mSimpleAttrs.ScrolledClip()->GetClipRect(), " [scrolled-clip=", "]");
if (const Maybe<size_t>& ix = mSimpleAttrs.ScrolledClip()->GetMaskLayerIndex()) {
AppendToString(aStream, ix.value(), " [scrolled-mask=", "]");
}
}
if (1.0 != mSimpleAttrs.PostXScale() || 1.0 != mSimpleAttrs.PostYScale()) {
aStream << nsPrintfCString(" [postScale=%g, %g]", mSimpleAttrs.PostXScale(), mSimpleAttrs.PostYScale()).get();
}
if (!GetBaseTransform().IsIdentity()) {
AppendToString(aStream, GetBaseTransform(), " [transform=", "]");
}
if (!GetEffectiveTransform().IsIdentity()) {
AppendToString(aStream, GetEffectiveTransform(), " [effective-transform=", "]");
}
if (GetTransformIsPerspective()) {
aStream << " [perspective]";
}
if (!mVisibleRegion.IsEmpty()) {
AppendToString(aStream, mVisibleRegion.ToUnknownRegion(), " [visible=", "]");
} else {
aStream << " [not visible]";
}
if (!mEventRegions.IsEmpty()) {
AppendToString(aStream, mEventRegions, " ", "");
}
if (1.0 != GetOpacity()) {
aStream << nsPrintfCString(" [opacity=%g]", GetOpacity()).get();
}
if (IsOpaque()) {
aStream << " [opaqueContent]";
}
if (GetContentFlags() & CONTENT_COMPONENT_ALPHA) {
aStream << " [componentAlpha]";
}
if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
aStream << " [backfaceHidden]";
}
if (Extend3DContext()) {
aStream << " [extend3DContext]";
}
if (Combines3DTransformWithAncestors()) {
aStream << " [combines3DTransformWithAncestors]";
}
if (Is3DContextLeaf()) {
aStream << " [is3DContextLeaf]";
}
if (IsScrollbarContainer()) {
aStream << " [scrollbar]";
}
ScrollDirection thumbDirection = GetScrollThumbData().mDirection;
if (thumbDirection == ScrollDirection::VERTICAL) {
aStream << nsPrintfCString(" [vscrollbar=%" PRIu64 "]", GetScrollbarTargetContainerId()).get();
}
if (thumbDirection == ScrollDirection::HORIZONTAL) {
aStream << nsPrintfCString(" [hscrollbar=%" PRIu64 "]", GetScrollbarTargetContainerId()).get();
}
if (GetIsFixedPosition()) {
LayerPoint anchor = GetFixedPositionAnchor();
aStream << nsPrintfCString(" [isFixedPosition scrollId=%" PRIu64 " sides=0x%x anchor=%s]",
GetFixedPositionScrollContainerId(),
GetFixedPositionSides(),
ToString(anchor).c_str()).get();
}
if (GetIsStickyPosition()) {
aStream << nsPrintfCString(" [isStickyPosition scrollId=%" PRIu64 " outer=(%.3f,%.3f)-(%.3f,%.3f) "
"inner=(%.3f,%.3f)-(%.3f,%.3f)]",
GetStickyScrollContainerId(),
GetStickyScrollRangeOuter().x,
GetStickyScrollRangeOuter().y,
GetStickyScrollRangeOuter().XMost(),
GetStickyScrollRangeOuter().YMost(),
GetStickyScrollRangeInner().x,
GetStickyScrollRangeInner().y,
GetStickyScrollRangeInner().XMost(),
GetStickyScrollRangeInner().YMost()).get();
}
if (mMaskLayer) {
aStream << nsPrintfCString(" [mMaskLayer=%p]", mMaskLayer.get()).get();
}
for (uint32_t i = 0; i < mScrollMetadata.Length(); i++) {
if (!mScrollMetadata[i].IsDefault()) {
aStream << nsPrintfCString(" [metrics%d=", i).get();
AppendToString(aStream, mScrollMetadata[i], "", "]");
}
}
if (!mAnimations.IsEmpty()) {
aStream << nsPrintfCString(" [%d animations with id=%" PRIu64 " ]",
(int) mAnimations.Length(),
mCompositorAnimationsId).get();
}
}
// The static helper function sets the transform matrix into the packet
static void
DumpTransform(layerscope::LayersPacket::Layer::Matrix* aLayerMatrix, const Matrix4x4& aMatrix)
{
aLayerMatrix->set_is2d(aMatrix.Is2D());
if (aMatrix.Is2D()) {
Matrix m = aMatrix.As2D();
aLayerMatrix->set_isid(m.IsIdentity());
if (!m.IsIdentity()) {
aLayerMatrix->add_m(m._11); aLayerMatrix->add_m(m._12);
aLayerMatrix->add_m(m._21); aLayerMatrix->add_m(m._22);
aLayerMatrix->add_m(m._31); aLayerMatrix->add_m(m._32);
}
} else {
aLayerMatrix->add_m(aMatrix._11); aLayerMatrix->add_m(aMatrix._12);
aLayerMatrix->add_m(aMatrix._13); aLayerMatrix->add_m(aMatrix._14);
aLayerMatrix->add_m(aMatrix._21); aLayerMatrix->add_m(aMatrix._22);
aLayerMatrix->add_m(aMatrix._23); aLayerMatrix->add_m(aMatrix._24);
aLayerMatrix->add_m(aMatrix._31); aLayerMatrix->add_m(aMatrix._32);
aLayerMatrix->add_m(aMatrix._33); aLayerMatrix->add_m(aMatrix._34);
aLayerMatrix->add_m(aMatrix._41); aLayerMatrix->add_m(aMatrix._42);
aLayerMatrix->add_m(aMatrix._43); aLayerMatrix->add_m(aMatrix._44);
}
}
// The static helper function sets the IntRect into the packet
template <typename T, typename Sub, typename Point, typename SizeT, typename MarginT>
static void
DumpRect(layerscope::LayersPacket::Layer::Rect* aLayerRect,
const BaseRect<T, Sub, Point, SizeT, MarginT>& aRect)
{
aLayerRect->set_x(aRect.x);
aLayerRect->set_y(aRect.y);
aLayerRect->set_w(aRect.width);
aLayerRect->set_h(aRect.height);
}
// The static helper function sets the nsIntRegion into the packet
static void
DumpRegion(layerscope::LayersPacket::Layer::Region* aLayerRegion, const nsIntRegion& aRegion)
{
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
DumpRect(aLayerRegion->add_r(), iter.Get());
}
}
void
Layer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
// Add a new layer (UnknownLayer)
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->add_layer();
// Basic information
layer->set_type(LayersPacket::Layer::UnknownLayer);
layer->set_ptr(reinterpret_cast<uint64_t>(this));
layer->set_parentptr(reinterpret_cast<uint64_t>(aParent));
// Shadow
if (HostLayer* lc = AsHostLayer()) {
LayersPacket::Layer::Shadow* s = layer->mutable_shadow();
if (const Maybe<ParentLayerIntRect>& clipRect = lc->GetShadowClipRect()) {
DumpRect(s->mutable_clip(), *clipRect);
}
if (!lc->GetShadowBaseTransform().IsIdentity()) {
DumpTransform(s->mutable_transform(), lc->GetShadowBaseTransform());
}
if (!lc->GetShadowVisibleRegion().IsEmpty()) {
DumpRegion(s->mutable_vregion(), lc->GetShadowVisibleRegion().ToUnknownRegion());
}
}
// Clip
if (mClipRect) {
DumpRect(layer->mutable_clip(), *mClipRect);
}
// Transform
if (!GetBaseTransform().IsIdentity()) {
DumpTransform(layer->mutable_transform(), GetBaseTransform());
}
// Visible region
if (!mVisibleRegion.ToUnknownRegion().IsEmpty()) {
DumpRegion(layer->mutable_vregion(), mVisibleRegion.ToUnknownRegion());
}
// EventRegions
if (!mEventRegions.IsEmpty()) {
const EventRegions &e = mEventRegions;
if (!e.mHitRegion.IsEmpty()) {
DumpRegion(layer->mutable_hitregion(), e.mHitRegion);
}
if (!e.mDispatchToContentHitRegion.IsEmpty()) {
DumpRegion(layer->mutable_dispatchregion(), e.mDispatchToContentHitRegion);
}
if (!e.mNoActionRegion.IsEmpty()) {
DumpRegion(layer->mutable_noactionregion(), e.mNoActionRegion);
}
if (!e.mHorizontalPanRegion.IsEmpty()) {
DumpRegion(layer->mutable_hpanregion(), e.mHorizontalPanRegion);
}
if (!e.mVerticalPanRegion.IsEmpty()) {
DumpRegion(layer->mutable_vpanregion(), e.mVerticalPanRegion);
}
}
// Opacity
layer->set_opacity(GetOpacity());
// Content opaque
layer->set_copaque(static_cast<bool>(GetContentFlags() & CONTENT_OPAQUE));
// Component alpha
layer->set_calpha(static_cast<bool>(GetContentFlags() & CONTENT_COMPONENT_ALPHA));
// Vertical or horizontal bar
ScrollDirection thumbDirection = GetScrollThumbData().mDirection;
if (thumbDirection != ScrollDirection::NONE) {
layer->set_direct(thumbDirection == ScrollDirection::VERTICAL ?
LayersPacket::Layer::VERTICAL :
LayersPacket::Layer::HORIZONTAL);
layer->set_barid(GetScrollbarTargetContainerId());
}
// Mask layer
if (mMaskLayer) {
layer->set_mask(reinterpret_cast<uint64_t>(mMaskLayer.get()));
}
// DisplayList log.
if (mDisplayListLog.Length() > 0) {
layer->set_displaylistloglength(mDisplayListLog.Length());
auto compressedData =
MakeUnique<char[]>(LZ4::maxCompressedSize(mDisplayListLog.Length()));
int compressedSize = LZ4::compress((char*)mDisplayListLog.get(),
mDisplayListLog.Length(),
compressedData.get());
layer->set_displaylistlog(compressedData.get(), compressedSize);
}
}
bool
Layer::IsBackfaceHidden()
{
if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
Layer* container = AsContainerLayer() ? this : GetParent();
if (container) {
// The effective transform can include non-preserve-3d parent
// transforms, since we don't always require an intermediate.
if (container->Extend3DContext() || container->Is3DContextLeaf()) {
return container->GetEffectiveTransform().IsBackfaceVisible();
}
return container->GetBaseTransform().IsBackfaceVisible();
}
}
return false;
}
UniquePtr<LayerUserData>
Layer::RemoveUserData(void* aKey)
{
UniquePtr<LayerUserData> d(static_cast<LayerUserData*>(mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey))));
return d;
}
void
PaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
nsIntRegion validRegion = GetValidRegion();
if (!validRegion.IsEmpty()) {
AppendToString(aStream, validRegion, " [valid=", "]");
}
}
void
PaintedLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::PaintedLayer);
nsIntRegion validRegion = GetValidRegion();
if (!validRegion.IsEmpty()) {
DumpRegion(layer->mutable_valid(), validRegion);
}
}
void
ContainerLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
if (UseIntermediateSurface()) {
aStream << " [usesTmpSurf]";
}
if (1.0 != mPreXScale || 1.0 != mPreYScale) {
aStream << nsPrintfCString(" [preScale=%g, %g]", mPreXScale, mPreYScale).get();
}
if (mScaleToResolution) {
aStream << nsPrintfCString(" [presShellResolution=%g]", mPresShellResolution).get();
}
if (mEventRegionsOverride & EventRegionsOverride::ForceDispatchToContent) {
aStream << " [force-dtc]";
}
if (mEventRegionsOverride & EventRegionsOverride::ForceEmptyHitRegion) {
aStream << " [force-ehr]";
}
}
void
ContainerLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ContainerLayer);
}
void
DisplayItemLayer::EndTransaction() {
mItem = nullptr;
mBuilder = nullptr;
}
void
DisplayItemLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
const char* type = "TYPE_UNKNOWN";
if (mItem) {
type = mItem->Name();
}
aStream << " [itype type=" << type << "]";
}
void
DisplayItemLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::DisplayItemLayer);
}
void
ColorLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
AppendToString(aStream, mColor, " [color=", "]");
AppendToString(aStream, mBounds, " [bounds=", "]");
}
void
ColorLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ColorLayer);
layer->set_color(mColor.ToABGR());
}
void
TextLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
AppendToString(aStream, mBounds, " [bounds=", "]");
}
void
TextLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::TextLayer);
}
void
BorderLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
}
void
BorderLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
}
CanvasLayer::CanvasLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
, mPreTransCallback(nullptr)
, mPreTransCallbackData(nullptr)
, mPostTransCallback(nullptr)
, mPostTransCallbackData(nullptr)
, mSamplingFilter(gfx::SamplingFilter::GOOD)
, mDirty(false)
{}
CanvasLayer::~CanvasLayer() = default;
void
CanvasLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
if (mSamplingFilter != SamplingFilter::GOOD) {
AppendToString(aStream, mSamplingFilter, " [filter=", "]");
}
}
// This help function is used to assign the correct enum value
// to the packet
static void
DumpFilter(layerscope::LayersPacket::Layer* aLayer,
const SamplingFilter& aSamplingFilter)
{
using namespace layerscope;
switch (aSamplingFilter) {
case SamplingFilter::GOOD:
aLayer->set_filter(LayersPacket::Layer::FILTER_GOOD);
break;
case SamplingFilter::LINEAR:
aLayer->set_filter(LayersPacket::Layer::FILTER_LINEAR);
break;
case SamplingFilter::POINT:
aLayer->set_filter(LayersPacket::Layer::FILTER_POINT);
break;
default:
// ignore it
break;
}
}
void
CanvasLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::CanvasLayer);
DumpFilter(layer, mSamplingFilter);
}
void
ImageLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
if (mSamplingFilter != SamplingFilter::GOOD) {
AppendToString(aStream, mSamplingFilter, " [filter=", "]");
}
}
void
ImageLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ImageLayer);
DumpFilter(layer, mSamplingFilter);
}
void
RefLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
ContainerLayer::PrintInfo(aStream, aPrefix);
if (0 != mId) {
AppendToString(aStream, mId, " [id=", "]");
}
}
void
RefLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::RefLayer);
layer->set_refid(mId);
}
void
ReadbackLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
AppendToString(aStream, mSize, " [size=", "]");
if (mBackgroundLayer) {
AppendToString(aStream, mBackgroundLayer, " [backgroundLayer=", "]");
AppendToString(aStream, mBackgroundLayerOffset, " [backgroundOffset=", "]");
} else if (mBackgroundColor.a == 1.f) {
AppendToString(aStream, mBackgroundColor, " [backgroundColor=", "]");
} else {
aStream << " [nobackground]";
}
}
void
ReadbackLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ReadbackLayer);
LayersPacket::Layer::Size* size = layer->mutable_size();
size->set_w(mSize.width);
size->set_h(mSize.height);
}
//--------------------------------------------------
// LayerManager
void
LayerManager::Dump(std::stringstream& aStream, const char* aPrefix,
bool aDumpHtml, bool aSorted)
{
#ifdef MOZ_DUMP_PAINTING
if (aDumpHtml) {
aStream << "<ul><li>";
}
#endif
DumpSelf(aStream, aPrefix, aSorted);
nsAutoCString pfx(aPrefix);
pfx += " ";
if (!GetRoot()) {
aStream << nsPrintfCString("%s(null)", pfx.get()).get();
if (aDumpHtml) {
aStream << "</li></ul>";
}
return;
}
if (aDumpHtml) {
aStream << "<ul>";
}
GetRoot()->Dump(aStream, pfx.get(), aDumpHtml, aSorted);
if (aDumpHtml) {
aStream << "</ul></li></ul>";
}
aStream << "\n";
}
void
LayerManager::DumpSelf(std::stringstream& aStream, const char* aPrefix, bool aSorted)
{
PrintInfo(aStream, aPrefix);
aStream << " --- in " << (aSorted ? "3D-sorted rendering order" : "content order");
aStream << "\n";
}
void
LayerManager::Dump(bool aSorted)
{
std::stringstream ss;
Dump(ss, "", false, aSorted);
print_stderr(ss);
}
void
LayerManager::Dump(layerscope::LayersPacket* aPacket)
{
DumpPacket(aPacket);
if (GetRoot()) {
GetRoot()->Dump(aPacket, this);
}
}
void
LayerManager::Log(const char* aPrefix)
{
if (!IsLogEnabled())
return;
LogSelf(aPrefix);
nsAutoCString pfx(aPrefix);
pfx += " ";
if (!GetRoot()) {
MOZ_LAYERS_LOG(("%s(null)", pfx.get()));
return;
}
GetRoot()->Log(pfx.get());
}
void
LayerManager::LogSelf(const char* aPrefix)
{
nsAutoCString str;
std::stringstream ss;
PrintInfo(ss, aPrefix);
MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
}
void
LayerManager::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix << nsPrintfCString("%sLayerManager (0x%p)", Name(), this).get();
}
void
LayerManager::DumpPacket(layerscope::LayersPacket* aPacket)
{
using namespace layerscope;
// Add a new layer data (LayerManager)
LayersPacket::Layer* layer = aPacket->add_layer();
layer->set_type(LayersPacket::Layer::LayerManager);
layer->set_ptr(reinterpret_cast<uint64_t>(this));
// Layer Tree Root
layer->set_parentptr(0);
}
void
LayerManager::TrackDisplayItemLayer(RefPtr<DisplayItemLayer> aLayer)
{
mDisplayItemLayers.AppendElement(aLayer);
}
void
LayerManager::ClearDisplayItemLayers()
{
for (uint32_t i = 0; i < mDisplayItemLayers.Length(); i++) {
mDisplayItemLayers[i]->EndTransaction();
}
mDisplayItemLayers.Clear();
}
/*static*/ bool
LayerManager::IsLogEnabled()
{
return MOZ_LOG_TEST(GetLog(), LogLevel::Debug);
}
void
LayerManager::SetPendingScrollUpdateForNextTransaction(FrameMetrics::ViewID aScrollId,
const ScrollUpdateInfo& aUpdateInfo)
{
mPendingScrollUpdates[aScrollId] = aUpdateInfo;
}
Maybe<ScrollUpdateInfo>
LayerManager::GetPendingScrollInfoUpdate(FrameMetrics::ViewID aScrollId)
{
auto it = mPendingScrollUpdates.find(aScrollId);
if (it != mPendingScrollUpdates.end()) {
return Some(it->second);
}
return Nothing();
}
void
LayerManager::ClearPendingScrollInfoUpdate()
{
mPendingScrollUpdates.clear();
}
void
PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite)
{
if (!aLayerComposite) {
return;
}
if (const Maybe<ParentLayerIntRect>& clipRect = aLayerComposite->GetShadowClipRect()) {
AppendToString(aStream, *clipRect, " [shadow-clip=", "]");
}
if (!aLayerComposite->GetShadowBaseTransform().IsIdentity()) {
AppendToString(aStream, aLayerComposite->GetShadowBaseTransform(), " [shadow-transform=", "]");
}
if (!aLayerComposite->GetShadowVisibleRegion().IsEmpty()) {
AppendToString(aStream, aLayerComposite->GetShadowVisibleRegion().ToUnknownRegion(), " [shadow-visible=", "]");
}
}
void
SetAntialiasingFlags(Layer* aLayer, DrawTarget* aTarget)
{
bool permitSubpixelAA = !(aLayer->GetContentFlags() & Layer::CONTENT_DISABLE_SUBPIXEL_AA);
if (aTarget->IsCurrentGroupOpaque()) {
aTarget->SetPermitSubpixelAA(permitSubpixelAA);
return;
}
const IntRect& bounds = aLayer->GetVisibleRegion().ToUnknownRegion().GetBounds();
gfx::Rect transformedBounds = aTarget->GetTransform().TransformBounds(gfx::Rect(Float(bounds.x), Float(bounds.y),
Float(bounds.width), Float(bounds.height)));
transformedBounds.RoundOut();
IntRect intTransformedBounds;
transformedBounds.ToIntRect(&intTransformedBounds);
permitSubpixelAA &= !(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
aTarget->GetOpaqueRect().Contains(intTransformedBounds);
aTarget->SetPermitSubpixelAA(permitSubpixelAA);
}
IntRect
ToOutsideIntRect(const gfxRect &aRect)
{
return IntRect::RoundOut(aRect.x, aRect.y, aRect.width, aRect.height);
}
TextLayer::TextLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
{}
TextLayer::~TextLayer()
{}
void
TextLayer::SetGlyphs(nsTArray<GlyphArray>&& aGlyphs)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Glyphs", this));
mGlyphs = Move(aGlyphs);
Mutated();
}
} // namespace layers
} // namespace mozilla