зеркало из https://github.com/mozilla/gecko-dev.git
457 строки
18 KiB
C++
457 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef _MOZILLA_GFX_DRAWTARGETWEBGL_H
|
|
#define _MOZILLA_GFX_DRAWTARGETWEBGL_H
|
|
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/LinkedList.h"
|
|
#include "mozilla/WeakPtr.h"
|
|
#include "mozilla/ThreadLocal.h"
|
|
#include <vector>
|
|
|
|
namespace mozilla {
|
|
|
|
class ClientWebGLContext;
|
|
class WebGLBufferJS;
|
|
class WebGLFramebufferJS;
|
|
class WebGLProgramJS;
|
|
class WebGLRenderbufferJS;
|
|
class WebGLTextureJS;
|
|
class WebGLUniformLocationJS;
|
|
class WebGLVertexArrayJS;
|
|
|
|
namespace layers {
|
|
class SurfaceDescriptor;
|
|
}
|
|
|
|
namespace gfx {
|
|
|
|
class DataSourceSurface;
|
|
class DrawTargetSkia;
|
|
class DrawTargetWebgl;
|
|
class PathSkia;
|
|
class SourceSurfaceSkia;
|
|
class SourceSurfaceWebgl;
|
|
|
|
class TextureHandle;
|
|
class SharedTexture;
|
|
class SharedTextureHandle;
|
|
class StandaloneTexture;
|
|
class GlyphCache;
|
|
class PathCache;
|
|
|
|
// DrawTargetWebgl implements a subset of the DrawTarget API suitable for use
|
|
// by CanvasRenderingContext2D. It maps these to a client WebGL context so that
|
|
// they can be accelerated where possible by WebGL. It manages both routing to
|
|
// appropriate shaders and texture allocation/caching for surfaces. For commands
|
|
// that are not feasible to accelerate with WebGL, it mirrors state to a backup
|
|
// DrawTargetSkia that can be used as a fallback software renderer. Multiple
|
|
// instances of DrawTargetWebgl within a process will actually share a single
|
|
// WebGL context so that data can be more easily interchanged between them and
|
|
// also to enable more reasonable limiting of resource usage.
|
|
class DrawTargetWebgl : public DrawTarget, public SupportsWeakPtr {
|
|
friend class SharedTextureHandle;
|
|
friend class StandaloneTexture;
|
|
friend class TextureHandle;
|
|
friend class SourceSurfaceWebgl;
|
|
friend class AutoSaveContext;
|
|
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetWebgl, override)
|
|
|
|
private:
|
|
IntSize mSize;
|
|
RefPtr<WebGLFramebufferJS> mFramebuffer;
|
|
RefPtr<WebGLTextureJS> mTex;
|
|
RefPtr<DrawTargetSkia> mSkia;
|
|
// The currently cached snapshot of the WebGL context
|
|
RefPtr<DataSourceSurface> mSnapshot;
|
|
// Whether or not the Skia target has valid contents and is being drawn to
|
|
bool mSkiaValid = false;
|
|
// Whether or not Skia layering over the WebGL context is enabled
|
|
bool mSkiaLayer = false;
|
|
// Whether or not the WebGL context has valid contents and is being drawn to
|
|
bool mWebglValid = false;
|
|
// Whether or not the clip state has changed since last used by SharedContext.
|
|
bool mClipDirty = true;
|
|
// The framebuffer has been modified and should be copied to the swap chain.
|
|
bool mNeedsPresent = true;
|
|
|
|
RefPtr<TextureHandle> mSnapshotTexture;
|
|
|
|
// UsageProfile stores per-frame counters for significant profiling events
|
|
// that assist in determining whether acceleration should still be used for
|
|
// a Canvas2D user.
|
|
struct UsageProfile {
|
|
uint32_t mFailedFrames = 0;
|
|
uint32_t mFrameCount = 0;
|
|
uint32_t mCacheMisses = 0;
|
|
uint32_t mCacheHits = 0;
|
|
uint32_t mUncachedDraws = 0;
|
|
uint32_t mLayers = 0;
|
|
uint32_t mReadbacks = 0;
|
|
uint32_t mFallbacks = 0;
|
|
|
|
void BeginFrame();
|
|
void EndFrame();
|
|
bool RequiresRefresh() const;
|
|
|
|
void OnCacheMiss() { ++mCacheMisses; }
|
|
void OnCacheHit() { ++mCacheHits; }
|
|
void OnUncachedDraw() { ++mUncachedDraws; }
|
|
void OnLayer() { ++mLayers; }
|
|
void OnReadback() { ++mReadbacks; }
|
|
void OnFallback() { ++mFallbacks; }
|
|
};
|
|
|
|
UsageProfile mProfile;
|
|
|
|
// SharedContext stores most of the actual WebGL state that may be used by
|
|
// any number of DrawTargetWebgl's that use it. Foremost, it holds the actual
|
|
// WebGL client context, programs, and buffers for mapping to WebGL.
|
|
// Secondarily, it holds shared caches for surfaces, glyphs, paths, and
|
|
// shadows so that each DrawTargetWebgl does not require its own cache. It is
|
|
// important that SetTarget is called to install the current DrawTargetWebgl
|
|
// before actually using the SharedContext, as the individual framebuffers
|
|
// and viewport are still maintained in DrawTargetWebgl itself.
|
|
class SharedContext : public mozilla::RefCounted<SharedContext>,
|
|
public mozilla::SupportsWeakPtr {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_TYPENAME(SharedContext)
|
|
|
|
SharedContext();
|
|
~SharedContext();
|
|
|
|
WeakPtr<DrawTargetWebgl> mCurrentTarget;
|
|
IntSize mViewportSize;
|
|
IntRect mClipRect;
|
|
|
|
RefPtr<ClientWebGLContext> mWebgl;
|
|
|
|
// Avoid spurious state changes by caching last used state.
|
|
RefPtr<WebGLProgramJS> mLastProgram;
|
|
RefPtr<WebGLTextureJS> mLastTexture;
|
|
bool mDirtyViewport = true;
|
|
bool mDirtyAA = true;
|
|
|
|
// WebGL shader resources
|
|
RefPtr<WebGLBufferJS> mVertexBuffer;
|
|
RefPtr<WebGLVertexArrayJS> mVertexArray;
|
|
RefPtr<WebGLProgramJS> mSolidProgram;
|
|
RefPtr<WebGLUniformLocationJS> mSolidProgramViewport;
|
|
RefPtr<WebGLUniformLocationJS> mSolidProgramAA;
|
|
RefPtr<WebGLUniformLocationJS> mSolidProgramTransform;
|
|
RefPtr<WebGLUniformLocationJS> mSolidProgramColor;
|
|
RefPtr<WebGLProgramJS> mImageProgram;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramViewport;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramAA;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramTransform;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramTexMatrix;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramTexBounds;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramColor;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramSwizzle;
|
|
RefPtr<WebGLUniformLocationJS> mImageProgramSampler;
|
|
|
|
// Scratch framebuffer used to wrap textures for miscellaneous utility ops.
|
|
RefPtr<WebGLFramebufferJS> mScratchFramebuffer;
|
|
|
|
uint32_t mMaxTextureSize = 0;
|
|
|
|
CompositionOp mLastCompositionOp = CompositionOp::OP_SOURCE;
|
|
|
|
// A most-recently-used list of allocated texture handles.
|
|
LinkedList<RefPtr<TextureHandle>> mTextureHandles;
|
|
size_t mNumTextureHandles = 0;
|
|
// User data key linking a SourceSurface with its TextureHandle.
|
|
UserDataKey mTextureHandleKey = {0};
|
|
// User data key linking a SourceSurface with its shadow blur TextureHandle.
|
|
UserDataKey mShadowTextureKey = {0};
|
|
// User data key linking a ScaledFont with its GlyphCache.
|
|
UserDataKey mGlyphCacheKey = {0};
|
|
// List of all GlyphCaches currently allocated to fonts.
|
|
LinkedList<GlyphCache> mGlyphCaches;
|
|
// Cache of rasterized paths.
|
|
UniquePtr<PathCache> mPathCache;
|
|
// Collection of allocated shared texture pages that may be shared amongst
|
|
// many handles.
|
|
std::vector<RefPtr<SharedTexture>> mSharedTextures;
|
|
// Collection of allocated standalone textures that have a single assigned
|
|
// handle.
|
|
std::vector<RefPtr<StandaloneTexture>> mStandaloneTextures;
|
|
size_t mUsedTextureMemory = 0;
|
|
size_t mTotalTextureMemory = 0;
|
|
|
|
const Matrix& GetTransform() const { return mCurrentTarget->mTransform; }
|
|
|
|
bool IsContextLost() const;
|
|
|
|
bool Initialize();
|
|
bool CreateShaders();
|
|
|
|
void SetBlendState(CompositionOp aOp);
|
|
|
|
void SetClipRect(const IntRect& aClipRect) { mClipRect = aClipRect; }
|
|
|
|
bool IsCurrentTarget(DrawTargetWebgl* aDT) const {
|
|
return aDT == mCurrentTarget;
|
|
}
|
|
bool SetTarget(DrawTargetWebgl* aDT);
|
|
|
|
// Reset the current target.
|
|
void ClearTarget() { mCurrentTarget = nullptr; }
|
|
// Reset the last used texture to force binding next use.
|
|
void ClearLastTexture();
|
|
|
|
bool SupportsPattern(const Pattern& aPattern);
|
|
|
|
void InitTexParameters(WebGLTextureJS* aTex);
|
|
|
|
bool ReadInto(uint8_t* aDstData, int32_t aDstStride, SurfaceFormat aFormat,
|
|
const IntRect& aBounds, TextureHandle* aHandle = nullptr);
|
|
already_AddRefed<DataSourceSurface> ReadSnapshot(
|
|
TextureHandle* aHandle = nullptr);
|
|
already_AddRefed<TextureHandle> WrapSnapshot(const IntSize& aSize,
|
|
SurfaceFormat aFormat,
|
|
RefPtr<WebGLTextureJS> aTex);
|
|
already_AddRefed<TextureHandle> CopySnapshot();
|
|
|
|
already_AddRefed<WebGLTextureJS> GetCompatibleSnapshot(
|
|
SourceSurface* aSurface);
|
|
|
|
bool UploadSurface(DataSourceSurface* aData, SurfaceFormat aFormat,
|
|
const IntRect& aSrcRect, const IntPoint& aDstOffset,
|
|
bool aInit);
|
|
bool DrawRectAccel(const Rect& aRect, const Pattern& aPattern,
|
|
const DrawOptions& aOptions,
|
|
Maybe<DeviceColor> aMaskColor = Nothing(),
|
|
RefPtr<TextureHandle>* aHandle = nullptr,
|
|
bool aTransformed = true, bool aClipped = true,
|
|
bool aAccelOnly = false, bool aForceUpdate = false,
|
|
const StrokeOptions* aStrokeOptions = nullptr);
|
|
|
|
bool DrawPathAccel(const Path* aPath, const Pattern& aPattern,
|
|
const DrawOptions& aOptions,
|
|
const StrokeOptions* aStrokeOptions = nullptr,
|
|
const ShadowOptions* aShadow = nullptr,
|
|
bool aCacheable = true);
|
|
|
|
bool FillGlyphsAccel(ScaledFont* aFont, const GlyphBuffer& aBuffer,
|
|
const Pattern& aPattern, const DrawOptions& aOptions,
|
|
bool aUseSubpixelAA);
|
|
|
|
void PruneTextureHandle(const RefPtr<TextureHandle>& aHandle);
|
|
bool PruneTextureMemory(size_t aMargin = 0, bool aPruneUnused = true);
|
|
|
|
bool RemoveSharedTexture(const RefPtr<SharedTexture>& aTexture);
|
|
bool RemoveStandaloneTexture(const RefPtr<StandaloneTexture>& aTexture);
|
|
|
|
void UnlinkSurfaceTextures();
|
|
void UnlinkSurfaceTexture(const RefPtr<TextureHandle>& aHandle);
|
|
void UnlinkGlyphCaches();
|
|
};
|
|
|
|
RefPtr<SharedContext> mSharedContext;
|
|
|
|
static MOZ_THREAD_LOCAL(SharedContext*) sSharedContext;
|
|
|
|
public:
|
|
DrawTargetWebgl();
|
|
~DrawTargetWebgl();
|
|
|
|
static already_AddRefed<DrawTargetWebgl> Create(const IntSize& aSize,
|
|
SurfaceFormat aFormat);
|
|
|
|
bool Init(const IntSize& aSize, SurfaceFormat aFormat);
|
|
|
|
bool IsValid() const override;
|
|
|
|
DrawTargetType GetType() const override {
|
|
return DrawTargetType::HARDWARE_RASTER;
|
|
}
|
|
BackendType GetBackendType() const override { return BackendType::WEBGL; }
|
|
IntSize GetSize() const override { return mSize; }
|
|
|
|
already_AddRefed<SourceSurface> Snapshot() override;
|
|
already_AddRefed<SourceSurface> GetBackingSurface() override;
|
|
void DetachAllSnapshots() override;
|
|
|
|
void BeginFrame(const IntRect& aPersistedRect);
|
|
void EndFrame();
|
|
bool RequiresRefresh() const { return mProfile.RequiresRefresh(); }
|
|
|
|
bool LockBits(uint8_t** aData, IntSize* aSize, int32_t* aStride,
|
|
SurfaceFormat* aFormat, IntPoint* aOrigin = nullptr) override;
|
|
void ReleaseBits(uint8_t* aData) override;
|
|
|
|
void Flush() override {}
|
|
void DrawSurface(
|
|
SourceSurface* aSurface, const Rect& aDest, const Rect& aSource,
|
|
const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
|
|
const Point& aDestPoint,
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void DrawSurfaceWithShadow(SourceSurface* aSurface, const Point& aDest,
|
|
const ShadowOptions& aShadow,
|
|
CompositionOp aOperator) override;
|
|
void DrawShadow(const Path* aPath, const Pattern& aPattern,
|
|
const ShadowOptions& aShadow, const DrawOptions& aOptions,
|
|
const StrokeOptions* aStrokeOptions = nullptr) override;
|
|
|
|
void ClearRect(const Rect& aRect) override;
|
|
void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect,
|
|
const IntPoint& aDestination) override;
|
|
void FillRect(const Rect& aRect, const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void StrokeRect(const Rect& aRect, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void StrokeLine(const Point& aStart, const Point& aEnd,
|
|
const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void Stroke(const Path* aPath, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void Fill(const Path* aPath, const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
|
|
void SetPermitSubpixelAA(bool aPermitSubpixelAA) override;
|
|
void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
|
|
const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void StrokeGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
|
|
const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void Mask(const Pattern& aSource, const Pattern& aMask,
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
void MaskSurface(const Pattern& aSource, SourceSurface* aMask, Point aOffset,
|
|
const DrawOptions& aOptions = DrawOptions()) override;
|
|
bool Draw3DTransformedSurface(SourceSurface* aSurface,
|
|
const Matrix4x4& aMatrix) override;
|
|
void PushClip(const Path* aPath) override;
|
|
void PushClipRect(const Rect& aRect) override;
|
|
void PushDeviceSpaceClipRects(const IntRect* aRects,
|
|
uint32_t aCount) override;
|
|
void PopClip() override;
|
|
void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
|
|
const Matrix& aMaskTransform,
|
|
const IntRect& aBounds = IntRect(),
|
|
bool aCopyBackground = false) override {
|
|
MOZ_ASSERT(false);
|
|
}
|
|
void PushLayerWithBlend(
|
|
bool aOpaque, Float aOpacity, SourceSurface* aMask,
|
|
const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(),
|
|
bool aCopyBackground = false,
|
|
CompositionOp aCompositionOp = CompositionOp::OP_OVER) override {
|
|
MOZ_ASSERT(false);
|
|
}
|
|
void PopLayer() override { MOZ_ASSERT(false); }
|
|
already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
|
|
unsigned char* aData, const IntSize& aSize, int32_t aStride,
|
|
SurfaceFormat aFormat) const override;
|
|
already_AddRefed<SourceSurface> OptimizeSourceSurface(
|
|
SourceSurface* aSurface) const override;
|
|
already_AddRefed<SourceSurface> OptimizeSourceSurfaceForUnknownAlpha(
|
|
SourceSurface* aSurface) const override;
|
|
already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
|
|
const NativeSurface& aSurface) const override;
|
|
already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
|
|
const IntSize& aSize, SurfaceFormat aFormat) const override;
|
|
bool CanCreateSimilarDrawTarget(const IntSize& aSize,
|
|
SurfaceFormat aFormat) const override;
|
|
RefPtr<DrawTarget> CreateClippedDrawTarget(const Rect& aBounds,
|
|
SurfaceFormat aFormat) override;
|
|
|
|
already_AddRefed<PathBuilder> CreatePathBuilder(
|
|
FillRule aFillRule = FillRule::FILL_WINDING) const override;
|
|
already_AddRefed<GradientStops> CreateGradientStops(
|
|
GradientStop* aStops, uint32_t aNumStops,
|
|
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
|
|
already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
|
|
void SetTransform(const Matrix& aTransform) override;
|
|
void* GetNativeSurface(NativeSurfaceType aType) override;
|
|
|
|
Maybe<layers::SurfaceDescriptor> GetFrontBuffer();
|
|
|
|
bool CopySnapshotTo(DrawTarget* aDT);
|
|
|
|
operator std::string() const {
|
|
std::stringstream stream;
|
|
stream << "DrawTargetWebgl(" << this << ")";
|
|
return stream.str();
|
|
}
|
|
|
|
private:
|
|
bool SupportsPattern(const Pattern& aPattern) {
|
|
return mSharedContext->SupportsPattern(aPattern);
|
|
}
|
|
|
|
bool PrepareContext(bool aClipped = true);
|
|
|
|
void DrawRectFallback(const Rect& aRect, const Pattern& aPattern,
|
|
const DrawOptions& aOptions,
|
|
Maybe<DeviceColor> aMaskColor, bool aTransform,
|
|
bool aClipped, const StrokeOptions* aStrokeOptions);
|
|
bool DrawRect(const Rect& aRect, const Pattern& aPattern,
|
|
const DrawOptions& aOptions,
|
|
Maybe<DeviceColor> aMaskColor = Nothing(),
|
|
RefPtr<TextureHandle>* aHandle = nullptr,
|
|
bool aTransformed = true, bool aClipped = true,
|
|
bool aAccelOnly = false, bool aForceUpdate = false,
|
|
const StrokeOptions* aStrokeOptions = nullptr);
|
|
void DrawPath(const Path* aPath, const Pattern& aPattern,
|
|
const DrawOptions& aOptions,
|
|
const StrokeOptions* aStrokeOptions = nullptr);
|
|
|
|
bool MarkChanged();
|
|
|
|
void ReadIntoSkia();
|
|
void FlattenSkia();
|
|
bool FlushFromSkia();
|
|
|
|
void MarkSkiaChanged() {
|
|
if (!mSkiaValid) {
|
|
ReadIntoSkia();
|
|
} else if (mSkiaLayer) {
|
|
FlattenSkia();
|
|
}
|
|
mWebglValid = false;
|
|
}
|
|
|
|
void MarkSkiaChanged(const DrawOptions& aOptions);
|
|
|
|
bool ReadInto(uint8_t* aDstData, int32_t aDstStride);
|
|
already_AddRefed<DataSourceSurface> ReadSnapshot();
|
|
already_AddRefed<TextureHandle> CopySnapshot();
|
|
void ClearSnapshot(bool aCopyOnWrite = true);
|
|
|
|
bool CreateFramebuffer();
|
|
|
|
// PrepareContext may sometimes be used recursively. When this occurs, ensure
|
|
// that clip state is restored after the context is used.
|
|
struct AutoRestoreContext {
|
|
DrawTargetWebgl* mTarget;
|
|
IntRect mClipRect;
|
|
|
|
explicit AutoRestoreContext(DrawTargetWebgl* aTarget)
|
|
: mTarget(aTarget), mClipRect(aTarget->mSharedContext->mClipRect) {}
|
|
|
|
~AutoRestoreContext() {
|
|
mTarget->mSharedContext->SetClipRect(mClipRect);
|
|
mTarget->mClipDirty = true;
|
|
}
|
|
};
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|
|
#endif // _MOZILLA_GFX_DRAWTARGETWEBGL_H
|