зеркало из https://github.com/mozilla/gecko-dev.git
374 строки
12 KiB
C++
374 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "OffscreenCanvasDisplayHelper.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/CanvasManagerChild.h"
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#include "mozilla/gfx/Swizzle.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/layers/TextureClientSharedSurface.h"
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#include "mozilla/layers/TextureWrapperImage.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "nsICanvasRenderingContextInternal.h"
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namespace mozilla::dom {
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OffscreenCanvasDisplayHelper::OffscreenCanvasDisplayHelper(
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HTMLCanvasElement* aCanvasElement, uint32_t aWidth, uint32_t aHeight)
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: mMutex("mozilla::dom::OffscreenCanvasDisplayHelper"),
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mCanvasElement(aCanvasElement),
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mImageProducerID(layers::ImageContainer::AllocateProducerID()) {
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mData.mSize.width = aWidth;
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mData.mSize.height = aHeight;
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}
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OffscreenCanvasDisplayHelper::~OffscreenCanvasDisplayHelper() = default;
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void OffscreenCanvasDisplayHelper::Destroy() {
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MOZ_ASSERT(NS_IsMainThread());
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MutexAutoLock lock(mMutex);
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mCanvasElement = nullptr;
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}
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CanvasContextType OffscreenCanvasDisplayHelper::GetContextType() const {
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MutexAutoLock lock(mMutex);
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return mType;
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}
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RefPtr<layers::ImageContainer> OffscreenCanvasDisplayHelper::GetImageContainer()
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const {
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MutexAutoLock lock(mMutex);
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return mImageContainer;
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}
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layers::CompositableHandle OffscreenCanvasDisplayHelper::GetCompositableHandle()
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const {
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MutexAutoLock lock(mMutex);
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return mData.mHandle;
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}
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void OffscreenCanvasDisplayHelper::UpdateContext(
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CanvasContextType aType, const Maybe<int32_t>& aChildId) {
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MutexAutoLock lock(mMutex);
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if (aType != CanvasContextType::WebGPU) {
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mImageContainer = MakeRefPtr<layers::ImageContainer>(
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layers::ImageContainer::ASYNCHRONOUS);
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}
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mType = aType;
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mContextChildId = aChildId;
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if (aChildId) {
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mContextManagerId = Some(gfx::CanvasManagerChild::Get()->Id());
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} else {
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mContextManagerId.reset();
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}
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MaybeQueueInvalidateElement();
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}
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bool OffscreenCanvasDisplayHelper::CommitFrameToCompositor(
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nsICanvasRenderingContextInternal* aContext,
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layers::TextureType aTextureType,
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const Maybe<OffscreenCanvasDisplayData>& aData) {
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MutexAutoLock lock(mMutex);
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gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
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layers::TextureFlags flags = layers::TextureFlags::IMMUTABLE;
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if (!mCanvasElement) {
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// Our weak reference to the canvas element has been cleared, so we cannot
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// present directly anymore.
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return false;
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}
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if (aData) {
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mData = aData.ref();
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MaybeQueueInvalidateElement();
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}
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if (mData.mHandle) {
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// No need to update the ImageContainer as the presentation itself is
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// handled in the compositor process.
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return true;
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}
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if (!mImageContainer) {
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return false;
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}
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if (mData.mIsOpaque) {
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flags |= layers::TextureFlags::IS_OPAQUE;
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format = gfx::SurfaceFormat::B8G8R8X8;
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} else if (!mData.mIsAlphaPremult) {
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flags |= layers::TextureFlags::NON_PREMULTIPLIED;
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}
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switch (mData.mOriginPos) {
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case gl::OriginPos::BottomLeft:
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flags |= layers::TextureFlags::ORIGIN_BOTTOM_LEFT;
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break;
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case gl::OriginPos::TopLeft:
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break;
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default:
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MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
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break;
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}
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auto imageBridge = layers::ImageBridgeChild::GetSingleton();
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if (!imageBridge) {
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return false;
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}
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if (mData.mDoPaintCallbacks) {
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aContext->OnBeforePaintTransaction();
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}
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RefPtr<layers::Image> image;
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RefPtr<gfx::SourceSurface> surface;
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Maybe<layers::SurfaceDescriptor> desc =
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aContext->PresentFrontBuffer(nullptr, aTextureType);
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if (desc) {
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RefPtr<layers::TextureClient> texture =
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layers::SharedSurfaceTextureData::CreateTextureClient(
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*desc, format, mData.mSize, flags, imageBridge);
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if (texture) {
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image = new layers::TextureWrapperImage(
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texture, gfx::IntRect(gfx::IntPoint(0, 0), mData.mSize));
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}
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} else {
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surface = aContext->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
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if (surface) {
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auto surfaceImage = MakeRefPtr<layers::SourceSurfaceImage>(surface);
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surfaceImage->SetTextureFlags(flags);
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image = surfaceImage;
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}
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}
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if (mData.mDoPaintCallbacks) {
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aContext->OnDidPaintTransaction();
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}
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if (image) {
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AutoTArray<layers::ImageContainer::NonOwningImage, 1> imageList;
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imageList.AppendElement(layers::ImageContainer::NonOwningImage(
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image, TimeStamp(), mLastFrameID++, mImageProducerID));
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mImageContainer->SetCurrentImages(imageList);
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} else {
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mImageContainer->ClearAllImages();
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}
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// We save the current surface because we might need it in GetSnapshot. If we
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// are on a worker thread and not WebGL, then this will be the only way we can
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// access the pixel data on the main thread.
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mFrontBufferSurface = surface;
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return true;
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}
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void OffscreenCanvasDisplayHelper::MaybeQueueInvalidateElement() {
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mMutex.AssertCurrentThreadOwns();
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if (!mPendingInvalidate) {
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mPendingInvalidate = true;
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"OffscreenCanvasDisplayHelper::InvalidateElement",
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[self = RefPtr{this}] { self->InvalidateElement(); }));
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}
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}
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void OffscreenCanvasDisplayHelper::InvalidateElement() {
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MOZ_ASSERT(NS_IsMainThread());
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HTMLCanvasElement* canvasElement;
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gfx::IntSize size;
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{
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(mPendingInvalidate);
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mPendingInvalidate = false;
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canvasElement = mCanvasElement;
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size = mData.mSize;
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}
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if (canvasElement) {
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SVGObserverUtils::InvalidateDirectRenderingObservers(canvasElement);
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canvasElement->InvalidateCanvasPlaceholder(size.width, size.height);
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canvasElement->InvalidateCanvasContent(nullptr);
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}
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}
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bool OffscreenCanvasDisplayHelper::TransformSurface(
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const gfx::DataSourceSurface::ScopedMap& aSrcMap,
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const gfx::DataSourceSurface::ScopedMap& aDstMap,
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gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize, bool aNeedsPremult,
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gl::OriginPos aOriginPos) const {
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if (!aSrcMap.IsMapped() || !aDstMap.IsMapped()) {
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return false;
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}
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switch (aOriginPos) {
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case gl::OriginPos::BottomLeft:
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if (aNeedsPremult) {
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return gfx::PremultiplyYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(),
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aFormat, aDstMap.GetData(),
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aDstMap.GetStride(), aFormat, aSize);
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}
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return gfx::SwizzleYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(),
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aFormat, aDstMap.GetData(),
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aDstMap.GetStride(), aFormat, aSize);
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case gl::OriginPos::TopLeft:
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if (aNeedsPremult) {
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return gfx::PremultiplyData(aSrcMap.GetData(), aSrcMap.GetStride(),
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aFormat, aDstMap.GetData(),
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aDstMap.GetStride(), aFormat, aSize);
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}
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return gfx::SwizzleData(aSrcMap.GetData(), aSrcMap.GetStride(), aFormat,
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aDstMap.GetData(), aDstMap.GetStride(), aFormat,
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aSize);
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default:
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MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
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break;
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}
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return false;
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}
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already_AddRefed<gfx::SourceSurface>
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OffscreenCanvasDisplayHelper::GetSurfaceSnapshot() {
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MOZ_ASSERT(NS_IsMainThread());
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Maybe<layers::SurfaceDescriptor> desc;
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bool hasAlpha;
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bool isAlphaPremult;
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gl::OriginPos originPos;
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Maybe<uint32_t> managerId;
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Maybe<int32_t> childId;
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HTMLCanvasElement* canvasElement;
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RefPtr<gfx::SourceSurface> surface;
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layers::CompositableHandle handle;
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{
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MutexAutoLock lock(mMutex);
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hasAlpha = !mData.mIsOpaque;
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isAlphaPremult = mData.mIsAlphaPremult;
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originPos = mData.mOriginPos;
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handle = mData.mHandle;
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managerId = mContextManagerId;
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childId = mContextChildId;
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canvasElement = mCanvasElement;
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surface = mFrontBufferSurface;
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}
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if (surface) {
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// We already have a copy of the front buffer in our process.
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if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) {
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// If we don't need to y-flip, and it is either opaque or premultiplied,
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// we can just return the same surface.
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return surface.forget();
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}
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// Otherwise we need to copy and apply the necessary transformations.
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RefPtr<gfx::DataSourceSurface> srcSurface = surface->GetDataSurface();
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if (!srcSurface) {
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return nullptr;
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}
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const auto size = srcSurface->GetSize();
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const auto format = srcSurface->GetFormat();
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RefPtr<gfx::DataSourceSurface> dstSurface =
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gfx::Factory::CreateDataSourceSurface(size, format, /* aZero */ false);
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if (!dstSurface) {
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return nullptr;
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}
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gfx::DataSourceSurface::ScopedMap srcMap(srcSurface,
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gfx::DataSourceSurface::READ);
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gfx::DataSourceSurface::ScopedMap dstMap(dstSurface,
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gfx::DataSourceSurface::WRITE);
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if (!TransformSurface(srcMap, dstMap, format, size,
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hasAlpha && !isAlphaPremult, originPos)) {
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return nullptr;
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}
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return dstSurface.forget();
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}
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#ifdef MOZ_WIDGET_ANDROID
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// On Android, we cannot both display a GL context and read back the pixels.
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if (canvasElement) {
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return nullptr;
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}
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#endif
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if (managerId && childId) {
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// We don't have a usable surface, and the context lives in the compositor
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// process.
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return gfx::CanvasManagerChild::Get()->GetSnapshot(
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managerId.value(), childId.value(), handle,
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hasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
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hasAlpha && !isAlphaPremult, originPos == gl::OriginPos::BottomLeft);
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}
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// If we don't have any protocol IDs, or an existing surface, it is possible
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// it is a main thread OffscreenCanvas instance. If so, then the element's
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// OffscreenCanvas is not neutered and has access to the context. We can use
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// that to get the snapshot directly.
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if (!canvasElement) {
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return nullptr;
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}
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const auto* offscreenCanvas = canvasElement->GetOffscreenCanvas();
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nsICanvasRenderingContextInternal* context = offscreenCanvas->GetContext();
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if (!context) {
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return nullptr;
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}
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surface = context->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
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if (!surface) {
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return nullptr;
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}
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if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) {
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// If we don't need to y-flip, and it is either opaque or premultiplied,
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// we can just return the same surface.
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return surface.forget();
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}
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// Otherwise we need to apply the necessary transformations in place.
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RefPtr<gfx::DataSourceSurface> dataSurface = surface->GetDataSurface();
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if (!dataSurface) {
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return nullptr;
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}
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gfx::DataSourceSurface::ScopedMap map(dataSurface,
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gfx::DataSourceSurface::READ_WRITE);
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if (!TransformSurface(map, map, dataSurface->GetFormat(),
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dataSurface->GetSize(), hasAlpha && !isAlphaPremult,
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originPos)) {
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return nullptr;
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}
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return surface.forget();
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}
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already_AddRefed<layers::Image> OffscreenCanvasDisplayHelper::GetAsImage() {
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<gfx::SourceSurface> surface = GetSurfaceSnapshot();
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if (!surface) {
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return nullptr;
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}
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return MakeAndAddRef<layers::SourceSurfaceImage>(surface);
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}
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} // namespace mozilla::dom
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