зеркало из https://github.com/mozilla/gecko-dev.git
156 строки
6.7 KiB
C++
156 строки
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGLMETHODDISPATCHER_H_
|
|
#define WEBGLMETHODDISPATCHER_H_
|
|
|
|
#include "TexUnpackBlob.h"
|
|
#include "HostWebGLContext.h"
|
|
#include "WebGLQueueParamTraits.h"
|
|
|
|
namespace mozilla {
|
|
|
|
template <size_t id = 0>
|
|
class WebGLMethodDispatcher
|
|
: public EmptyMethodDispatcher<WebGLMethodDispatcher> {};
|
|
|
|
template <typename MethodT, MethodT Method>
|
|
size_t IdByMethod() = delete;
|
|
|
|
#define DEFINE_METHOD_DISPATCHER(_ID, _METHOD) \
|
|
template <> \
|
|
class WebGLMethodDispatcher<_ID> \
|
|
: public MethodDispatcher<WebGLMethodDispatcher, _ID, \
|
|
decltype(&_METHOD), &_METHOD> { \
|
|
public: \
|
|
static inline const char* Name() { return #_METHOD; } \
|
|
}; \
|
|
template <> \
|
|
inline size_t IdByMethod<decltype(&_METHOD), &_METHOD>() { \
|
|
return _ID; \
|
|
}
|
|
|
|
// Defines each method the WebGLMethodDispatcher handles. The COUNTER value
|
|
// is used as a cross-process ID for each of the methods.
|
|
#define DEFINE_ASYNC(_METHOD) DEFINE_METHOD_DISPATCHER(__COUNTER__, _METHOD)
|
|
|
|
DEFINE_ASYNC(HostWebGLContext::CreateBuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateFramebuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateProgram)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateQuery)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateRenderbuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateSampler)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateShader)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateSync)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateTexture)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::CreateVertexArray)
|
|
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteBuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteFramebuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteProgram)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteQuery)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteRenderbuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteSampler)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteShader)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteSync)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteTexture)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::DeleteVertexArray)
|
|
|
|
DEFINE_ASYNC(HostWebGLContext::SetEnabled)
|
|
DEFINE_ASYNC(HostWebGLContext::GenerateError)
|
|
DEFINE_ASYNC(HostWebGLContext::Resize)
|
|
DEFINE_ASYNC(HostWebGLContext::RequestExtension)
|
|
DEFINE_ASYNC(HostWebGLContext::DidRefresh)
|
|
DEFINE_ASYNC(HostWebGLContext::AttachShader)
|
|
DEFINE_ASYNC(HostWebGLContext::BindAttribLocation)
|
|
DEFINE_ASYNC(HostWebGLContext::BindFramebuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::BlendColor)
|
|
DEFINE_ASYNC(HostWebGLContext::BlendEquationSeparate)
|
|
DEFINE_ASYNC(HostWebGLContext::BlendFuncSeparate)
|
|
DEFINE_ASYNC(HostWebGLContext::Clear)
|
|
DEFINE_ASYNC(HostWebGLContext::ClearColor)
|
|
DEFINE_ASYNC(HostWebGLContext::ClearDepth)
|
|
DEFINE_ASYNC(HostWebGLContext::ClearStencil)
|
|
DEFINE_ASYNC(HostWebGLContext::ColorMask)
|
|
DEFINE_ASYNC(HostWebGLContext::CompileShader)
|
|
DEFINE_ASYNC(HostWebGLContext::CullFace)
|
|
DEFINE_ASYNC(HostWebGLContext::DepthFunc)
|
|
DEFINE_ASYNC(HostWebGLContext::DepthMask)
|
|
DEFINE_ASYNC(HostWebGLContext::DepthRange)
|
|
DEFINE_ASYNC(HostWebGLContext::DetachShader)
|
|
DEFINE_ASYNC(HostWebGLContext::Flush)
|
|
DEFINE_ASYNC(HostWebGLContext::FramebufferAttach)
|
|
DEFINE_ASYNC(HostWebGLContext::FrontFace)
|
|
DEFINE_ASYNC(HostWebGLContext::Hint)
|
|
DEFINE_ASYNC(HostWebGLContext::LineWidth)
|
|
DEFINE_ASYNC(HostWebGLContext::LinkProgram)
|
|
DEFINE_ASYNC(HostWebGLContext::PolygonOffset)
|
|
DEFINE_ASYNC(HostWebGLContext::Present)
|
|
DEFINE_ASYNC(HostWebGLContext::SampleCoverage)
|
|
DEFINE_ASYNC(HostWebGLContext::Scissor)
|
|
DEFINE_ASYNC(HostWebGLContext::ShaderSource)
|
|
DEFINE_ASYNC(HostWebGLContext::StencilFuncSeparate)
|
|
DEFINE_ASYNC(HostWebGLContext::StencilMaskSeparate)
|
|
DEFINE_ASYNC(HostWebGLContext::StencilOpSeparate)
|
|
DEFINE_ASYNC(HostWebGLContext::Viewport)
|
|
DEFINE_ASYNC(HostWebGLContext::BindBuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::BindBufferRange)
|
|
DEFINE_ASYNC(HostWebGLContext::CopyBufferSubData)
|
|
DEFINE_ASYNC(HostWebGLContext::BufferData)
|
|
DEFINE_ASYNC(HostWebGLContext::BufferSubData)
|
|
DEFINE_ASYNC(HostWebGLContext::BlitFramebuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::InvalidateFramebuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::InvalidateSubFramebuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::ReadBuffer)
|
|
DEFINE_ASYNC(HostWebGLContext::RenderbufferStorageMultisample)
|
|
DEFINE_ASYNC(HostWebGLContext::ActiveTexture)
|
|
DEFINE_ASYNC(HostWebGLContext::BindTexture)
|
|
DEFINE_ASYNC(HostWebGLContext::GenerateMipmap)
|
|
DEFINE_ASYNC(HostWebGLContext::CopyTexImage)
|
|
DEFINE_ASYNC(HostWebGLContext::TexStorage)
|
|
DEFINE_ASYNC(HostWebGLContext::TexImage)
|
|
DEFINE_ASYNC(HostWebGLContext::CompressedTexImage)
|
|
DEFINE_ASYNC(HostWebGLContext::TexParameter_base)
|
|
DEFINE_ASYNC(HostWebGLContext::UseProgram)
|
|
DEFINE_ASYNC(HostWebGLContext::UniformData)
|
|
DEFINE_ASYNC(HostWebGLContext::VertexAttrib4T)
|
|
DEFINE_ASYNC(HostWebGLContext::VertexAttribDivisor)
|
|
DEFINE_ASYNC(HostWebGLContext::UniformBlockBinding)
|
|
DEFINE_ASYNC(HostWebGLContext::EnableVertexAttribArray)
|
|
DEFINE_ASYNC(HostWebGLContext::DisableVertexAttribArray)
|
|
DEFINE_ASYNC(HostWebGLContext::VertexAttribPointer)
|
|
DEFINE_ASYNC(HostWebGLContext::ClearBufferTv)
|
|
DEFINE_ASYNC(HostWebGLContext::ClearBufferfi)
|
|
DEFINE_ASYNC(HostWebGLContext::ReadPixelsPbo)
|
|
DEFINE_ASYNC(HostWebGLContext::BindSampler)
|
|
DEFINE_ASYNC(HostWebGLContext::SamplerParameteri)
|
|
DEFINE_ASYNC(HostWebGLContext::SamplerParameterf)
|
|
DEFINE_ASYNC(HostWebGLContext::BindTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::BeginTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::EndTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::PauseTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::ResumeTransformFeedback)
|
|
DEFINE_ASYNC(HostWebGLContext::TransformFeedbackVaryings)
|
|
DEFINE_ASYNC(HostWebGLContext::DrawBuffers)
|
|
DEFINE_ASYNC(HostWebGLContext::BindVertexArray)
|
|
DEFINE_ASYNC(HostWebGLContext::DrawArraysInstanced)
|
|
DEFINE_ASYNC(HostWebGLContext::DrawElementsInstanced)
|
|
DEFINE_ASYNC(HostWebGLContext::BeginQuery)
|
|
DEFINE_ASYNC(HostWebGLContext::EndQuery)
|
|
DEFINE_ASYNC(HostWebGLContext::QueryCounter)
|
|
DEFINE_ASYNC(HostWebGLContext::SetFramebufferIsInOpaqueRAF)
|
|
DEFINE_ASYNC(HostWebGLContext::ClearVRSwapChain)
|
|
DEFINE_ASYNC(HostWebGLContext::CopyToSwapChain)
|
|
DEFINE_ASYNC(HostWebGLContext::EndOfFrame)
|
|
|
|
#undef DEFINE_ASYNC
|
|
#undef DEFINE_METHOD_DISPATCHER
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // WEBGLMETHODDISPATCHER_H_
|