gecko-dev/gfx/layers/opengl/GrallocTextureHost.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "base/process.h"
#include "GLContext.h"
#include "gfx2DGlue.h"
#include <ui/GraphicBuffer.h>
#include "GrallocImages.h" // for GrallocImage
#include "mozilla/layers/GrallocTextureHost.h"
#include "mozilla/layers/SharedBufferManagerParent.h"
#include "EGLImageHelpers.h"
#include "GLReadTexImageHelper.h"
namespace mozilla {
namespace layers {
using namespace android;
static gfx::SurfaceFormat
SurfaceFormatForAndroidPixelFormat(android::PixelFormat aFormat,
TextureFlags aFlags)
{
bool swapRB = bool(aFlags & TextureFlags::RB_SWAPPED);
switch (aFormat) {
case android::PIXEL_FORMAT_BGRA_8888:
return swapRB ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::B8G8R8A8;
case android::PIXEL_FORMAT_RGBA_8888:
return swapRB ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::R8G8B8A8;
case android::PIXEL_FORMAT_RGBX_8888:
return swapRB ? gfx::SurfaceFormat::B8G8R8X8 : gfx::SurfaceFormat::R8G8B8X8;
case android::PIXEL_FORMAT_RGB_565:
return gfx::SurfaceFormat::R5G6B5;
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
case HAL_PIXEL_FORMAT_YV12:
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
#endif
return gfx::SurfaceFormat::R8G8B8A8; // yup, use SurfaceFormat::R8G8B8A8 even though it's a YUV texture. This is an external texture.
default:
if (aFormat >= 0x100 && aFormat <= 0x1FF) {
// Reserved range for HAL specific formats.
return gfx::SurfaceFormat::R8G8B8A8;
} else {
// This is not super-unreachable, there's a bunch of hypothetical pixel
// formats we don't deal with.
// We only want to abort in debug builds here, since if we crash here
// we'll take down the compositor process and thus the phone. This seems
// like undesirable behaviour. We'd rather have a subtle artifact.
printf_stderr(" xxxxx unknow android format %i\n", (int)aFormat);
MOZ_ASSERT(false, "Unknown Android pixel format.");
return gfx::SurfaceFormat::UNKNOWN;
}
}
}
static GLenum
TextureTargetForAndroidPixelFormat(android::PixelFormat aFormat)
{
switch (aFormat) {
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
case HAL_PIXEL_FORMAT_YV12:
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
#endif
return LOCAL_GL_TEXTURE_EXTERNAL;
case android::PIXEL_FORMAT_BGRA_8888:
case android::PIXEL_FORMAT_RGBA_8888:
case android::PIXEL_FORMAT_RGBX_8888:
case android::PIXEL_FORMAT_RGB_565:
return LOCAL_GL_TEXTURE_2D;
default:
if (aFormat >= 0x100 && aFormat <= 0x1FF) {
// Reserved range for HAL specific formats.
return LOCAL_GL_TEXTURE_EXTERNAL;
} else {
// This is not super-unreachable, there's a bunch of hypothetical pixel
// formats we don't deal with.
// We only want to abort in debug builds here, since if we crash here
// we'll take down the compositor process and thus the phone. This seems
// like undesirable behaviour. We'd rather have a subtle artifact.
MOZ_ASSERT(false, "Unknown Android pixel format.");
return LOCAL_GL_TEXTURE_EXTERNAL;
}
}
}
GrallocTextureSourceOGL::GrallocTextureSourceOGL(CompositorOGL* aCompositor,
GrallocTextureHostOGL* aTextureHost,
android::GraphicBuffer* aGraphicBuffer,
gfx::SurfaceFormat aFormat)
: mCompositor(aCompositor)
, mTextureHost(aTextureHost)
, mGraphicBuffer(aGraphicBuffer)
, mEGLImage(0)
, mFormat(aFormat)
, mNeedsReset(true)
{
MOZ_ASSERT(mGraphicBuffer.get());
}
GrallocTextureSourceOGL::~GrallocTextureSourceOGL()
{
DeallocateDeviceData();
mCompositor = nullptr;
}
void
GrallocTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
{
/*
* The job of this function is to ensure that the texture is tied to the
* android::GraphicBuffer, so that texturing will source the GraphicBuffer.
*
* To this effect we create an EGLImage wrapping this GraphicBuffer,
* using EGLImageCreateFromNativeBuffer, and then we tie this EGLImage to our
* texture using fEGLImageTargetTexture2D.
*/
MOZ_ASSERT(gl());
if (!IsValid() || !gl()->MakeCurrent()) {
return;
}
GLuint tex = GetGLTexture();
GLuint textureTarget = GetTextureTarget();
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(textureTarget, tex);
ApplyFilterToBoundTexture(gl(), aFilter, textureTarget);
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
if (mTextureHost) {
// Wait until it's ready.
mTextureHost->WaitAcquireFenceSyncComplete();
}
#endif
}
bool GrallocTextureSourceOGL::Lock()
{
MOZ_ASSERT(IsValid());
if (!IsValid()) {
return false;
}
if (!gl()->MakeCurrent()) {
NS_WARNING("Failed to make the gl context current");
return false;
}
mTexture = mCompositor->GetTemporaryTexture(GetTextureTarget(), LOCAL_GL_TEXTURE0);
GLuint textureTarget = GetTextureTarget();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(textureTarget, mTexture);
if (!mEGLImage) {
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
}
gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
return true;
}
bool
GrallocTextureSourceOGL::IsValid() const
{
return !!gl() && !!mGraphicBuffer.get() && !!mCompositor;
}
gl::GLContext*
GrallocTextureSourceOGL::gl() const
{
return mCompositor ? mCompositor->gl() : nullptr;
}
void
GrallocTextureSourceOGL::SetCompositor(Compositor* aCompositor)
{
if (mCompositor && !aCompositor) {
DeallocateDeviceData();
}
mCompositor = static_cast<CompositorOGL*>(aCompositor);
}
GLenum
GrallocTextureSourceOGL::GetTextureTarget() const
{
MOZ_ASSERT(gl());
MOZ_ASSERT(mGraphicBuffer.get());
if (!gl() || !mGraphicBuffer.get()) {
return LOCAL_GL_TEXTURE_EXTERNAL;
}
// SGX has a quirk that only TEXTURE_EXTERNAL works and any other value will
// result in black pixels when trying to draw from bound textures.
// Unfortunately, using TEXTURE_EXTERNAL on Adreno has a terrible effect on
// performance.
// See Bug 950050.
if (gl()->Renderer() == gl::GLRenderer::SGX530 ||
gl()->Renderer() == gl::GLRenderer::SGX540) {
return LOCAL_GL_TEXTURE_EXTERNAL;
}
return TextureTargetForAndroidPixelFormat(mGraphicBuffer->getPixelFormat());
}
gfx::IntSize
GrallocTextureSourceOGL::GetSize() const
{
if (!IsValid()) {
NS_WARNING("Trying to access the size of an invalid GrallocTextureSourceOGL");
return gfx::IntSize(0, 0);
}
return gfx::IntSize(mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight());
}
void
GrallocTextureSourceOGL::DeallocateDeviceData()
{
if (mEGLImage) {
MOZ_ASSERT(mCompositor);
if (!gl() || !gl()->MakeCurrent()) {
return;
}
EGLImageDestroy(gl(), mEGLImage);
mEGLImage = EGL_NO_IMAGE;
}
}
GrallocTextureHostOGL::GrallocTextureHostOGL(TextureFlags aFlags,
const NewSurfaceDescriptorGralloc& aDescriptor)
: TextureHost(aFlags)
, mGrallocHandle(aDescriptor)
, mSize(0, 0)
, mDescriptorSize(aDescriptor.size())
, mFormat(gfx::SurfaceFormat::UNKNOWN)
, mEGLImage(EGL_NO_IMAGE)
, mIsOpaque(aDescriptor.isOpaque())
{
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
MOZ_ASSERT(graphicBuffer);
if (graphicBuffer) {
mFormat =
SurfaceFormatForAndroidPixelFormat(graphicBuffer->getPixelFormat(),
aFlags & TextureFlags::RB_SWAPPED);
mSize = gfx::IntSize(graphicBuffer->getWidth(), graphicBuffer->getHeight());
} else {
printf_stderr("gralloc buffer is nullptr");
}
}
GrallocTextureHostOGL::~GrallocTextureHostOGL()
{
DestroyEGLImage();
}
void
GrallocTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
mCompositor = static_cast<CompositorOGL*>(aCompositor);
if (mTilingTextureSource) {
mTilingTextureSource->SetCompositor(mCompositor);
}
if (mGLTextureSource) {
mGLTextureSource->SetCompositor(mCompositor);
}
if (mCompositor && aCompositor != mCompositor) {
DestroyEGLImage();
}
}
bool
GrallocTextureHostOGL::Lock()
{
return IsValid();
}
void
GrallocTextureHostOGL::Unlock()
{
// Unlock is done internally by binding the texture to another gralloc buffer
}
bool
GrallocTextureHostOGL::IsValid() const
{
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
return graphicBuffer != nullptr;
}
gfx::SurfaceFormat
GrallocTextureHostOGL::GetFormat() const
{
return mFormat;
}
void
GrallocTextureHostOGL::DeallocateSharedData()
{
if (mTilingTextureSource) {
mTilingTextureSource->ForgetBuffer();
mTilingTextureSource = nullptr;
}
if (mGLTextureSource) {
mGLTextureSource = nullptr;
}
DestroyEGLImage();
if (mGrallocHandle.buffer().type() != SurfaceDescriptor::Tnull_t) {
MaybeMagicGrallocBufferHandle handle = mGrallocHandle.buffer();
base::ProcessId owner;
if (handle.type() == MaybeMagicGrallocBufferHandle::TGrallocBufferRef) {
owner = handle.get_GrallocBufferRef().mOwner;
}
else {
owner = handle.get_MagicGrallocBufferHandle().mRef.mOwner;
}
SharedBufferManagerParent::DropGrallocBuffer(owner, mGrallocHandle);
}
}
void
GrallocTextureHostOGL::ForgetSharedData()
{
if (mTilingTextureSource) {
mTilingTextureSource->ForgetBuffer();
mTilingTextureSource = nullptr;
}
if (mGLTextureSource) {
mGLTextureSource = nullptr;
}
}
void
GrallocTextureHostOGL::DeallocateDeviceData()
{
if (mTilingTextureSource) {
mTilingTextureSource->DeallocateDeviceData();
}
if (mGLTextureSource) {
mGLTextureSource = nullptr;
}
DestroyEGLImage();
}
LayerRenderState
GrallocTextureHostOGL::GetRenderState()
{
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
if (graphicBuffer) {
LayerRenderStateFlags flags = LayerRenderStateFlags::LAYER_RENDER_STATE_DEFAULT;
if (mIsOpaque) {
flags |= LayerRenderStateFlags::OPAQUE;
}
if (mFlags & TextureFlags::NEEDS_Y_FLIP) {
flags |= LayerRenderStateFlags::Y_FLIPPED;
}
if (mFlags & TextureFlags::RB_SWAPPED) {
flags |= LayerRenderStateFlags::FORMAT_RB_SWAP;
}
return LayerRenderState(graphicBuffer,
gfx::ThebesIntSize(mDescriptorSize),
flags,
this);
}
return LayerRenderState();
}
TemporaryRef<gfx::DataSourceSurface>
GrallocTextureHostOGL::GetAsSurface() {
return mTilingTextureSource ? mTilingTextureSource->GetAsSurface()
: nullptr;
}
TemporaryRef<gfx::DataSourceSurface>
GrallocTextureSourceOGL::GetAsSurface() {
if (!IsValid() || !gl()->MakeCurrent()) {
return nullptr;
}
GLuint tex = GetGLTexture();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(GetTextureTarget(), tex);
if (!mEGLImage) {
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
}
BindEGLImage();
RefPtr<gfx::DataSourceSurface> surf =
IsValid() ? ReadBackSurface(gl(), tex, false, GetFormat())
: nullptr;
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
return surf.forget();
}
GLuint
GrallocTextureSourceOGL::GetGLTexture()
{
return mTexture;
}
void
GrallocTextureSourceOGL::BindEGLImage()
{
gl()->fEGLImageTargetTexture2D(GetTextureTarget(), mEGLImage);
}
TextureSource*
GrallocTextureHostOGL::GetTextureSources()
{
// This is now only used with tiled layers, and will eventually be removed.
// Other layer types use BindTextureSource instead.
MOZ_ASSERT(!mGLTextureSource);
if (!mTilingTextureSource) {
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
MOZ_ASSERT(graphicBuffer);
if (!graphicBuffer) {
return nullptr;
}
mTilingTextureSource = new GrallocTextureSourceOGL(mCompositor, this,
graphicBuffer, mFormat);
}
mTilingTextureSource->Lock();
return mTilingTextureSource;
}
void
GrallocTextureHostOGL::UnbindTextureSource()
{
// Clear the reference to the TextureSource (if any), because we know that
// another TextureHost is being bound to the TextureSource. This means that
// we will have to re-do gl->fEGLImageTargetTexture2D next time we go through
// BindTextureSource (otherwise we would have skipped it).
// Note that this doesn't "unlock" the gralloc buffer or force it to be
// detached, Although decreasing the refcount of the TextureSource may lead
// to the gl handle being destroyed, which would unlock the gralloc buffer.
// That said, this method is called before another TextureHost attaches to the
// TextureSource, which has the effect of unlocking the gralloc buffer. So when
// this is called we know we are going to be unlocked soon.
mGLTextureSource = nullptr;
}
GLenum GetTextureTarget(gl::GLContext* aGL, android::PixelFormat aFormat) {
MOZ_ASSERT(aGL);
if (aGL->Renderer() == gl::GLRenderer::SGX530 ||
aGL->Renderer() == gl::GLRenderer::SGX540) {
// SGX has a quirk that only TEXTURE_EXTERNAL works and any other value will
// result in black pixels when trying to draw from bound textures.
// Unfortunately, using TEXTURE_EXTERNAL on Adreno has a terrible effect on
// performance.
// See Bug 950050.
return LOCAL_GL_TEXTURE_EXTERNAL;
} else {
return TextureTargetForAndroidPixelFormat(aFormat);
}
}
void
GrallocTextureHostOGL::DestroyEGLImage()
{
// Only called when we want to get rid of the gralloc buffer, usually
// around the end of life of the TextureHost.
if (mEGLImage != EGL_NO_IMAGE && GetGLContext()) {
EGLImageDestroy(GetGLContext(), mEGLImage);
mEGLImage = EGL_NO_IMAGE;
}
}
void
GrallocTextureHostOGL::PrepareTextureSource(CompositableTextureSourceRef& aTextureSource)
{
// This happens during the layers transaction.
// All of the gralloc magic goes here. The only thing that happens externally
// and that is good to keep in mind is that when the TextureSource is deleted,
// it destroys its gl texture handle which is important for genlock.
// If this TextureHost's mGLTextureSource member is non-null, it means we are
// still bound to the TextureSource, in which case we can skip the driver
// overhead of binding the texture again (fEGLImageTargetTexture2D)
// As a result, if the TextureHost is used with several CompositableHosts,
// it will be bound to only one TextureSource, and we'll do the driver work
// only once, which is great. This means that all of the compositables that
// use this TextureHost will keep a reference to this TextureSource at least
// for the duration of this frame.
// If the compositable already has a TextureSource (the aTextureSource parameter),
// that is compatible and is not in use by several compositable, we try to
// attach to it. This has the effect of unlocking the previous TextureHost that
// we attached to the TextureSource (the previous frame)
// If the TextureSource used by the compositable is also used by other
// compositables (see NumCompositableRefs), we have to create a new TextureSource,
// because otherwise we would be modifying the content of every layer that uses
// the TextureSource in question, even thoug they don't use this TextureHost.
MOZ_ASSERT(!mTilingTextureSource);
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
MOZ_ASSERT(graphicBuffer);
if (!graphicBuffer) {
mGLTextureSource = nullptr;
return;
}
if (mGLTextureSource && !mGLTextureSource->IsValid()) {
mGLTextureSource = nullptr;
}
if (mGLTextureSource) {
// We are already attached to a TextureSource, nothing to do except tell
// the compositable to use it.
aTextureSource = mGLTextureSource.get();
return;
}
gl::GLContext* gl = GetGLContext();
if (!gl || !gl->MakeCurrent()) {
mGLTextureSource = nullptr;
return;
}
if (mEGLImage == EGL_NO_IMAGE) {
// Should only happen the first time.
mEGLImage = EGLImageCreateFromNativeBuffer(gl, graphicBuffer->getNativeBuffer());
}
GLenum textureTarget = GetTextureTarget(gl, graphicBuffer->getPixelFormat());
GLTextureSource* glSource = aTextureSource.get() ?
aTextureSource->AsSourceOGL()->AsGLTextureSource() : nullptr;
bool shouldCreateTextureSource = !glSource || !glSource->IsValid()
|| glSource->NumCompositableRefs() > 1
|| glSource->GetTextureTarget() != textureTarget;
if (shouldCreateTextureSource) {
GLuint textureHandle;
gl->fGenTextures(1, &textureHandle);
gl->fBindTexture(textureTarget, textureHandle);
gl->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
mGLTextureSource = new GLTextureSource(mCompositor, textureHandle, textureTarget,
mSize, mFormat);
aTextureSource = mGLTextureSource.get();
} else {
gl->fBindTexture(textureTarget, glSource->GetTextureHandle());
gl->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
glSource->SetSize(mSize);
glSource->SetFormat(mFormat);
mGLTextureSource = glSource;
}
}
bool
GrallocTextureHostOGL::BindTextureSource(CompositableTextureSourceRef& aTextureSource)
{
// This happens at composition time.
// If mGLTextureSource is null it means PrepareTextureSource failed.
if (!mGLTextureSource) {
return false;
}
// If Prepare didn't fail, we expect our TextureSource to be the same as aTextureSource,
// otherwise it means something has fiddled with the TextureSource between Prepare and
// now.
MOZ_ASSERT(mGLTextureSource == aTextureSource);
aTextureSource = mGLTextureSource.get();
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
// Wait until it's ready.
WaitAcquireFenceSyncComplete();
#endif
return true;
}
} // namepsace layers
} // namepsace mozilla