gecko-dev/gfx/layers/PersistentBufferProvider.cpp

675 строки
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "PersistentBufferProvider.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureForwarder.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/DrawTargetWebgl.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticPrefs_layers.h"
#include "pratom.h"
#include "gfxPlatform.h"
namespace mozilla {
using namespace gfx;
namespace layers {
PersistentBufferProviderBasic::PersistentBufferProviderBasic(DrawTarget* aDt)
: mDrawTarget(aDt) {
MOZ_COUNT_CTOR(PersistentBufferProviderBasic);
}
PersistentBufferProviderBasic::~PersistentBufferProviderBasic() {
MOZ_COUNT_DTOR(PersistentBufferProviderBasic);
Destroy();
}
already_AddRefed<gfx::DrawTarget>
PersistentBufferProviderBasic::BorrowDrawTarget(
const gfx::IntRect& aPersistedRect) {
MOZ_ASSERT(!mSnapshot);
RefPtr<gfx::DrawTarget> dt(mDrawTarget);
return dt.forget();
}
bool PersistentBufferProviderBasic::ReturnDrawTarget(
already_AddRefed<gfx::DrawTarget> aDT) {
RefPtr<gfx::DrawTarget> dt(aDT);
MOZ_ASSERT(mDrawTarget == dt);
if (dt) {
// Since SkiaGL default to storing drawing command until flush
// we have to flush it before present.
dt->Flush();
}
return true;
}
already_AddRefed<gfx::SourceSurface>
PersistentBufferProviderBasic::BorrowSnapshot(gfx::DrawTarget* aTarget) {
mSnapshot = mDrawTarget->Snapshot();
RefPtr<SourceSurface> snapshot = mSnapshot;
return snapshot.forget();
}
void PersistentBufferProviderBasic::ReturnSnapshot(
already_AddRefed<gfx::SourceSurface> aSnapshot) {
RefPtr<SourceSurface> snapshot = aSnapshot;
MOZ_ASSERT(!snapshot || snapshot == mSnapshot);
mSnapshot = nullptr;
}
void PersistentBufferProviderBasic::Destroy() {
mSnapshot = nullptr;
mDrawTarget = nullptr;
}
// static
already_AddRefed<PersistentBufferProviderBasic>
PersistentBufferProviderBasic::Create(gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend) {
RefPtr<DrawTarget> dt =
gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(aBackend, aSize,
aFormat);
if (dt) {
// This is simply to ensure the DrawTarget gets initialized, and will detect
// a device reset, even if we're on the main thread.
dt->ClearRect(Rect(0, 0, 0, 0));
}
if (!dt || !dt->IsValid()) {
return nullptr;
}
RefPtr<PersistentBufferProviderBasic> provider =
new PersistentBufferProviderBasic(dt);
return provider.forget();
}
PersistentBufferProviderAccelerated::PersistentBufferProviderAccelerated(
DrawTarget* aDt)
: PersistentBufferProviderBasic(aDt) {
MOZ_COUNT_CTOR(PersistentBufferProviderAccelerated);
MOZ_ASSERT(aDt->GetBackendType() == BackendType::WEBGL);
}
PersistentBufferProviderAccelerated::~PersistentBufferProviderAccelerated() {
MOZ_COUNT_DTOR(PersistentBufferProviderAccelerated);
}
inline gfx::DrawTargetWebgl*
PersistentBufferProviderAccelerated::GetDrawTargetWebgl() const {
return static_cast<gfx::DrawTargetWebgl*>(mDrawTarget.get());
}
Maybe<layers::SurfaceDescriptor>
PersistentBufferProviderAccelerated::GetFrontBuffer() {
return GetDrawTargetWebgl()->GetFrontBuffer();
}
already_AddRefed<gfx::DrawTarget>
PersistentBufferProviderAccelerated::BorrowDrawTarget(
const gfx::IntRect& aPersistedRect) {
GetDrawTargetWebgl()->BeginFrame(aPersistedRect);
return PersistentBufferProviderBasic::BorrowDrawTarget(aPersistedRect);
}
bool PersistentBufferProviderAccelerated::ReturnDrawTarget(
already_AddRefed<gfx::DrawTarget> aDT) {
bool result = PersistentBufferProviderBasic::ReturnDrawTarget(std::move(aDT));
GetDrawTargetWebgl()->EndFrame();
return result;
}
already_AddRefed<gfx::SourceSurface>
PersistentBufferProviderAccelerated::BorrowSnapshot(gfx::DrawTarget* aTarget) {
mSnapshot = GetDrawTargetWebgl()->GetOptimizedSnapshot(aTarget);
return do_AddRef(mSnapshot);
}
bool PersistentBufferProviderAccelerated::RequiresRefresh() const {
return GetDrawTargetWebgl()->RequiresRefresh();
}
void PersistentBufferProviderAccelerated::OnMemoryPressure() {
GetDrawTargetWebgl()->OnMemoryPressure();
}
static already_AddRefed<TextureClient> CreateTexture(
KnowsCompositor* aKnowsCompositor, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, bool aWillReadFrequently) {
TextureAllocationFlags flags = ALLOC_DEFAULT;
if (aWillReadFrequently) {
flags = TextureAllocationFlags(flags | ALLOC_DO_NOT_ACCELERATE);
}
return TextureClient::CreateForDrawing(
aKnowsCompositor, aFormat, aSize, BackendSelector::Canvas,
TextureFlags::DEFAULT | TextureFlags::NON_BLOCKING_READ_LOCK, flags);
}
// static
already_AddRefed<PersistentBufferProviderShared>
PersistentBufferProviderShared::Create(gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
KnowsCompositor* aKnowsCompositor,
bool aWillReadFrequently) {
if (!aKnowsCompositor || !aKnowsCompositor->GetTextureForwarder() ||
!aKnowsCompositor->GetTextureForwarder()->IPCOpen()) {
return nullptr;
}
if (!StaticPrefs::layers_shared_buffer_provider_enabled()) {
return nullptr;
}
#ifdef XP_WIN
// Bug 1285271 - Disable shared buffer provider on Windows with D2D due to
// instability, unless we are remoting the canvas drawing to the GPU process.
if (gfxPlatform::GetPlatform()->GetPreferredCanvasBackend() ==
BackendType::DIRECT2D1_1 &&
!TextureData::IsRemote(aKnowsCompositor, BackendSelector::Canvas)) {
return nullptr;
}
#endif
RefPtr<TextureClient> texture =
CreateTexture(aKnowsCompositor, aFormat, aSize, aWillReadFrequently);
if (!texture) {
return nullptr;
}
RefPtr<PersistentBufferProviderShared> provider =
new PersistentBufferProviderShared(aSize, aFormat, aKnowsCompositor,
texture, aWillReadFrequently);
return provider.forget();
}
PersistentBufferProviderShared::PersistentBufferProviderShared(
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
KnowsCompositor* aKnowsCompositor, RefPtr<TextureClient>& aTexture,
bool aWillReadFrequently)
: mSize(aSize),
mFormat(aFormat),
mKnowsCompositor(aKnowsCompositor),
mFront(Nothing()),
mWillReadFrequently(aWillReadFrequently) {
MOZ_ASSERT(aKnowsCompositor);
if (mTextures.append(aTexture)) {
mBack = Some<uint32_t>(0);
}
// XXX KnowsCompositor could be used for mMaxAllowedTextures
if (gfxVars::UseWebRenderTripleBufferingWin()) {
++mMaxAllowedTextures;
}
MOZ_COUNT_CTOR(PersistentBufferProviderShared);
}
PersistentBufferProviderShared::~PersistentBufferProviderShared() {
MOZ_COUNT_DTOR(PersistentBufferProviderShared);
if (IsActivityTracked()) {
mKnowsCompositor->GetActiveResourceTracker()->RemoveObject(this);
}
Destroy();
}
bool PersistentBufferProviderShared::SetKnowsCompositor(
KnowsCompositor* aKnowsCompositor, bool& aOutLostFrontTexture) {
MOZ_ASSERT(aKnowsCompositor);
MOZ_ASSERT(!aOutLostFrontTexture);
if (!aKnowsCompositor) {
return false;
}
if (mKnowsCompositor == aKnowsCompositor) {
// The forwarder should not change most of the time.
return true;
}
if (IsActivityTracked()) {
mKnowsCompositor->GetActiveResourceTracker()->RemoveObject(this);
}
if (mKnowsCompositor->GetTextureForwarder() !=
aKnowsCompositor->GetTextureForwarder() ||
mKnowsCompositor->GetCompositorBackendType() !=
aKnowsCompositor->GetCompositorBackendType()) {
// We are going to be used with an different and/or incompatible forwarder.
// This should be extremely rare. We have to copy the front buffer into a
// texture that is compatible with the new forwarder.
// Grab the current front buffer.
RefPtr<TextureClient> prevTexture = GetTexture(mFront);
// Get rid of everything else
Destroy();
if (prevTexture && !prevTexture->IsValid()) {
aOutLostFrontTexture = true;
} else if (prevTexture && prevTexture->IsValid()) {
RefPtr<TextureClient> newTexture =
CreateTexture(aKnowsCompositor, mFormat, mSize, mWillReadFrequently);
MOZ_ASSERT(newTexture);
if (!newTexture) {
return false;
}
// If we early-return in one of the following branches, we will
// leave the buffer provider in an empty state, since we called
// Destroy. Not ideal but at least we won't try to use it with a
// an incompatible ipc channel.
if (!newTexture->Lock(OpenMode::OPEN_WRITE)) {
return false;
}
if (!prevTexture->Lock(OpenMode::OPEN_READ)) {
newTexture->Unlock();
return false;
}
bool success =
prevTexture->CopyToTextureClient(newTexture, nullptr, nullptr);
prevTexture->Unlock();
newTexture->Unlock();
if (!success) {
return false;
}
if (!mTextures.append(newTexture)) {
return false;
}
mFront = Some<uint32_t>(mTextures.length() - 1);
mBack = mFront;
}
}
mKnowsCompositor = aKnowsCompositor;
return true;
}
TextureClient* PersistentBufferProviderShared::GetTexture(
const Maybe<uint32_t>& aIndex) {
if (aIndex.isNothing() || !CheckIndex(aIndex.value())) {
return nullptr;
}
return mTextures[aIndex.value()];
}
already_AddRefed<gfx::DrawTarget>
PersistentBufferProviderShared::BorrowDrawTarget(
const gfx::IntRect& aPersistedRect) {
if (!mKnowsCompositor->GetTextureForwarder() ||
!mKnowsCompositor->GetTextureForwarder()->IPCOpen()) {
return nullptr;
}
MOZ_ASSERT(!mSnapshot);
if (IsActivityTracked()) {
mKnowsCompositor->GetActiveResourceTracker()->MarkUsed(this);
} else {
mKnowsCompositor->GetActiveResourceTracker()->AddObject(this);
}
if (mDrawTarget) {
RefPtr<gfx::DrawTarget> dt(mDrawTarget);
return dt.forget();
}
auto previousBackBuffer = mBack;
TextureClient* tex = GetTexture(mBack);
// First try to reuse the current back buffer. If we can do that it means
// we can skip copying its content to the new back buffer.
if (tex && tex->IsReadLocked()) {
// The back buffer is currently used by the compositor, we can't draw
// into it.
tex = nullptr;
}
if (!tex) {
// Try to grab an already allocated texture if any is available.
for (uint32_t i = 0; i < mTextures.length(); ++i) {
if (!mTextures[i]->IsReadLocked()) {
mBack = Some(i);
tex = mTextures[i];
break;
}
}
}
if (!tex) {
// We have to allocate a new texture.
if (mTextures.length() >= mMaxAllowedTextures) {
// We should never need to buffer that many textures, something's wrong.
// In theory we throttle the main thread when the compositor can't keep
// up, so we shoud never get in a situation where we sent 4 textures to
// the compositor and the latter has not released any of them. In
// practice, though, the throttling mechanism appears to have some issues,
// especially when switching between layer managers (during tab-switch).
// To make sure we don't get too far ahead of the compositor, we send a
// sync ping to the compositor thread...
mKnowsCompositor->SyncWithCompositor();
// ...and try again.
for (uint32_t i = 0; i < mTextures.length(); ++i) {
if (!mTextures[i]->IsReadLocked()) {
gfxCriticalNote << "Managed to allocate after flush.";
mBack = Some(i);
tex = mTextures[i];
break;
}
}
if (!tex) {
gfxCriticalNote << "Unexpected BufferProvider over-production.";
// It would be pretty bad to keep piling textures up at this point so we
// call NotifyInactive to remove some of our textures.
NotifyInactive();
// Give up now. The caller can fall-back to a non-shared buffer
// provider.
return nullptr;
}
}
RefPtr<TextureClient> newTexture =
CreateTexture(mKnowsCompositor, mFormat, mSize, mWillReadFrequently);
MOZ_ASSERT(newTexture);
if (newTexture) {
if (mTextures.append(newTexture)) {
tex = newTexture;
mBack = Some<uint32_t>(mTextures.length() - 1);
}
}
}
if (!tex) {
return nullptr;
}
if (mPermanentBackBuffer) {
// If we have a permanent back buffer lock the selected one and switch to
// the permanent one before borrowing the DrawTarget. We will copy back into
// the selected one when ReturnDrawTarget is called, before we make it the
// new front buffer.
if (!tex->Lock(OpenMode::OPEN_WRITE)) {
return nullptr;
}
tex = mPermanentBackBuffer;
} else {
// Copy from the previous back buffer if required.
Maybe<TextureClientAutoLock> autoReadLock;
TextureClient* previous = nullptr;
if (mBack != previousBackBuffer && !aPersistedRect.IsEmpty()) {
if (tex->HasSynchronization()) {
// We are about to read lock a texture that is in use by the compositor
// and has synchronization. To prevent possible future contention we
// switch to using a permanent back buffer.
mPermanentBackBuffer = CreateTexture(mKnowsCompositor, mFormat, mSize,
mWillReadFrequently);
if (!mPermanentBackBuffer) {
return nullptr;
}
if (!tex->Lock(OpenMode::OPEN_WRITE)) {
return nullptr;
}
tex = mPermanentBackBuffer;
}
previous = GetTexture(previousBackBuffer);
if (previous) {
autoReadLock.emplace(previous, OpenMode::OPEN_READ);
}
}
if (!tex->Lock(OpenMode::OPEN_READ_WRITE)) {
return nullptr;
}
if (autoReadLock.isSome() && autoReadLock->Succeeded() && previous) {
DebugOnly<bool> success =
previous->CopyToTextureClient(tex, &aPersistedRect, nullptr);
MOZ_ASSERT(success);
}
}
mDrawTarget = tex->BorrowDrawTarget();
if (mDrawTarget) {
// This is simply to ensure the DrawTarget gets initialized, and will detect
// a device reset, even if we're on the main thread.
mDrawTarget->ClearRect(Rect(0, 0, 0, 0));
if (!mDrawTarget->IsValid()) {
mDrawTarget = nullptr;
}
}
RefPtr<gfx::DrawTarget> dt(mDrawTarget);
return dt.forget();
}
bool PersistentBufferProviderShared::ReturnDrawTarget(
already_AddRefed<gfx::DrawTarget> aDT) {
RefPtr<gfx::DrawTarget> dt(aDT);
MOZ_ASSERT(mDrawTarget == dt);
// Can't change the current front buffer while its snapshot is borrowed!
MOZ_ASSERT(!mSnapshot);
TextureClient* back = GetTexture(mBack);
MOZ_ASSERT(back);
mDrawTarget = nullptr;
dt = nullptr;
// If we have a permanent back buffer we have actually been drawing to that,
// so now we must copy to the shared one.
if (mPermanentBackBuffer && back) {
DebugOnly<bool> success =
mPermanentBackBuffer->CopyToTextureClient(back, nullptr, nullptr);
MOZ_ASSERT(success);
// Let our permanent back buffer know that we have finished drawing.
mPermanentBackBuffer->EndDraw();
}
if (back) {
back->Unlock();
mFront = mBack;
}
return !!back;
}
TextureClient* PersistentBufferProviderShared::GetTextureClient() {
// Can't access the front buffer while drawing.
MOZ_ASSERT(!mDrawTarget);
TextureClient* texture = GetTexture(mFront);
if (!texture) {
gfxCriticalNote
<< "PersistentBufferProviderShared: front buffer unavailable";
return nullptr;
}
// Sometimes, for example on tab switch, we re-forward our texture. So if we
// are and it is still read locked, then borrow and return our DrawTarget to
// force it to be copied to a texture that we will safely read lock.
if (texture->IsReadLocked()) {
RefPtr<DrawTarget> dt =
BorrowDrawTarget(IntRect(0, 0, mSize.width, mSize.height));
// If we failed to borrow a DrawTarget then all our textures must be read
// locked or we failed to create one, so we'll just return the current front
// buffer even though that might lead to contention.
if (dt) {
ReturnDrawTarget(dt.forget());
texture = GetTexture(mFront);
if (!texture) {
gfxCriticalNote
<< "PersistentBufferProviderShared: front buffer unavailable";
return nullptr;
}
}
} else {
// If it isn't read locked then make sure it is set as updated, so that we
// will always read lock even if we've forwarded the texture before.
texture->SetUpdated();
}
return texture;
}
already_AddRefed<gfx::SourceSurface>
PersistentBufferProviderShared::BorrowSnapshot(gfx::DrawTarget* aTarget) {
// If we have a permanent back buffer we can always use that to snapshot.
if (mPermanentBackBuffer) {
mSnapshot = mPermanentBackBuffer->BorrowSnapshot();
return do_AddRef(mSnapshot);
}
if (mDrawTarget) {
auto back = GetTexture(mBack);
MOZ_ASSERT(back && back->IsLocked());
mSnapshot = back->BorrowSnapshot();
return do_AddRef(mSnapshot);
}
auto front = GetTexture(mFront);
if (!front || front->IsLocked()) {
MOZ_ASSERT(false);
return nullptr;
}
if (front->IsReadLocked() && front->HasSynchronization()) {
// We are about to read lock a texture that is in use by the compositor and
// has synchronization. To prevent possible future contention we switch to
// using a permanent back buffer.
mPermanentBackBuffer =
CreateTexture(mKnowsCompositor, mFormat, mSize, mWillReadFrequently);
if (!mPermanentBackBuffer ||
!mPermanentBackBuffer->Lock(OpenMode::OPEN_READ_WRITE)) {
return nullptr;
}
if (!front->Lock(OpenMode::OPEN_READ)) {
return nullptr;
}
DebugOnly<bool> success =
front->CopyToTextureClient(mPermanentBackBuffer, nullptr, nullptr);
MOZ_ASSERT(success);
front->Unlock();
mSnapshot = mPermanentBackBuffer->BorrowSnapshot();
return do_AddRef(mSnapshot);
}
if (!front->Lock(OpenMode::OPEN_READ)) {
return nullptr;
}
mSnapshot = front->BorrowSnapshot();
return do_AddRef(mSnapshot);
}
void PersistentBufferProviderShared::ReturnSnapshot(
already_AddRefed<gfx::SourceSurface> aSnapshot) {
RefPtr<SourceSurface> snapshot = aSnapshot;
MOZ_ASSERT(!snapshot || snapshot == mSnapshot);
mSnapshot = nullptr;
snapshot = nullptr;
if (mDrawTarget || mPermanentBackBuffer) {
return;
}
auto front = GetTexture(mFront);
if (front) {
front->Unlock();
}
}
void PersistentBufferProviderShared::NotifyInactive() {
ClearCachedResources();
}
void PersistentBufferProviderShared::ClearCachedResources() {
RefPtr<TextureClient> front = GetTexture(mFront);
RefPtr<TextureClient> back = GetTexture(mBack);
// Clear all textures (except the front and back ones that we just kept).
mTextures.clear();
mPermanentBackBuffer = nullptr;
if (back) {
if (mTextures.append(back)) {
mBack = Some<uint32_t>(0);
}
if (front == back) {
mFront = mBack;
}
}
if (front && front != back) {
if (mTextures.append(front)) {
mFront = Some<uint32_t>(mTextures.length() - 1);
}
}
}
void PersistentBufferProviderShared::Destroy() {
mSnapshot = nullptr;
mDrawTarget = nullptr;
if (mPermanentBackBuffer) {
mPermanentBackBuffer->Unlock();
mPermanentBackBuffer = nullptr;
}
for (auto& texture : mTextures) {
if (texture && texture->IsLocked()) {
MOZ_ASSERT(false);
texture->Unlock();
}
}
mTextures.clear();
}
bool PersistentBufferProviderShared::IsAccelerated() const {
#ifdef XP_WIN
// Detect if we're using D2D canvas.
if (mWillReadFrequently || mTextures.empty() || !mTextures[0]) {
return false;
}
auto* data = mTextures[0]->GetInternalData();
if (data && data->AsD3D11TextureData()) {
return true;
}
#endif
return false;
}
} // namespace layers
} // namespace mozilla