зеркало из https://github.com/mozilla/gecko-dev.git
143 строки
4.1 KiB
C++
143 строки
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "RenderCompositorOGL.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/widget/CompositorWidget.h"
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namespace mozilla {
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namespace wr {
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/* static */
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UniquePtr<RenderCompositor> RenderCompositorOGL::Create(
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RefPtr<widget::CompositorWidget>&& aWidget) {
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RefPtr<gl::GLContext> gl;
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gl = gl::GLContextProvider::CreateForCompositorWidget(
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aWidget, /* aWebRender */ true, /* aForceAccelerated */ true);
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if (!gl || !gl->MakeCurrent()) {
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gfxCriticalNote << "Failed GL context creation for WebRender: "
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<< gfx::hexa(gl.get());
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return nullptr;
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}
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return MakeUnique<RenderCompositorOGL>(std::move(gl), std::move(aWidget));
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}
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RenderCompositorOGL::RenderCompositorOGL(
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RefPtr<gl::GLContext>&& aGL, RefPtr<widget::CompositorWidget>&& aWidget)
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: RenderCompositor(std::move(aWidget)),
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mGL(aGL),
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mNativeLayerRoot(GetWidget()->GetNativeLayerRoot()),
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mPreviousFrameDoneSync(nullptr),
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mThisFrameDoneSync(nullptr) {
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MOZ_ASSERT(mGL);
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if (mNativeLayerRoot) {
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mNativeLayerForEntireWindow = mNativeLayerRoot->CreateLayer();
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mNativeLayerForEntireWindow->SetSurfaceIsFlipped(true);
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mNativeLayerForEntireWindow->SetGLContext(mGL);
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mNativeLayerRoot->AppendLayer(mNativeLayerForEntireWindow);
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}
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}
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RenderCompositorOGL::~RenderCompositorOGL() {
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if (mNativeLayerRoot) {
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if (mNativeLayerForEntireWindow) {
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mNativeLayerRoot->RemoveLayer(mNativeLayerForEntireWindow);
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mNativeLayerForEntireWindow = nullptr;
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}
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mNativeLayerRoot = nullptr;
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}
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if (!mGL->MakeCurrent()) {
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gfxCriticalNote
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<< "Failed to make render context current during destroying.";
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// Leak resources!
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mPreviousFrameDoneSync = nullptr;
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mThisFrameDoneSync = nullptr;
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return;
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}
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if (mPreviousFrameDoneSync) {
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mGL->fDeleteSync(mPreviousFrameDoneSync);
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}
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if (mThisFrameDoneSync) {
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mGL->fDeleteSync(mThisFrameDoneSync);
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}
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}
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bool RenderCompositorOGL::BeginFrame() {
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if (!mGL->MakeCurrent()) {
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gfxCriticalNote << "Failed to make render context current, can't draw.";
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return false;
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}
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if (mNativeLayerForEntireWindow) {
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gfx::IntRect bounds({}, GetBufferSize().ToUnknownSize());
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mNativeLayerForEntireWindow->SetRect(bounds);
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Maybe<GLuint> fbo =
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mNativeLayerForEntireWindow->NextSurfaceAsFramebuffer(true);
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if (!fbo) {
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return false;
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}
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, *fbo);
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} else {
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mGL->GetDefaultFramebuffer());
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}
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return true;
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}
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void RenderCompositorOGL::EndFrame() {
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InsertFrameDoneSync();
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mGL->SwapBuffers();
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if (mNativeLayerForEntireWindow) {
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mNativeLayerForEntireWindow->NotifySurfaceReady();
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}
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}
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void RenderCompositorOGL::InsertFrameDoneSync() {
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#ifdef XP_MACOSX
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// Only do this on macOS.
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// On other platforms, SwapBuffers automatically applies back-pressure.
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if (StaticPrefs::gfx_core_animation_enabled_AtStartup()) {
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if (mThisFrameDoneSync) {
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mGL->fDeleteSync(mThisFrameDoneSync);
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}
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mThisFrameDoneSync =
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mGL->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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#endif
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}
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bool RenderCompositorOGL::WaitForGPU() {
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if (mPreviousFrameDoneSync) {
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AUTO_PROFILER_LABEL("Waiting for GPU to finish previous frame", GRAPHICS);
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mGL->fClientWaitSync(mPreviousFrameDoneSync,
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LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT,
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LOCAL_GL_TIMEOUT_IGNORED);
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mGL->fDeleteSync(mPreviousFrameDoneSync);
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}
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mPreviousFrameDoneSync = mThisFrameDoneSync;
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mThisFrameDoneSync = nullptr;
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return true;
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}
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void RenderCompositorOGL::Pause() {}
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bool RenderCompositorOGL::Resume() { return true; }
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LayoutDeviceIntSize RenderCompositorOGL::GetBufferSize() {
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return mWidget->GetClientSize();
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}
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} // namespace wr
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} // namespace mozilla
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