зеркало из https://github.com/mozilla/gecko-dev.git
711 строки
27 KiB
C++
711 строки
27 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_WEBRENDERAPI_H
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#define MOZILLA_LAYERS_WEBRENDERAPI_H
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#include <vector>
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#include <unordered_map>
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#include <unordered_set>
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/gfx/CompositorHitTestInfo.h"
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#include "mozilla/layers/IpcResourceUpdateQueue.h"
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#include "mozilla/layers/ScrollableLayerGuid.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/layers/WebRenderCompositionRecorder.h"
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#include "mozilla/Range.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/webrender/webrender_ffi.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "GLTypes.h"
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#include "Units.h"
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class nsDisplayItem;
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class nsDisplayTransform;
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#undef None
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namespace mozilla {
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struct ActiveScrolledRoot;
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namespace widget {
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class CompositorWidget;
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}
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namespace layers {
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class CompositorBridgeParent;
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class WebRenderBridgeParent;
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class RenderRootStateManager;
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struct RenderRootDisplayListData;
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} // namespace layers
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namespace layout {
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class TextDrawTarget;
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}
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namespace wr {
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class DisplayListBuilder;
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class RendererOGL;
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class RendererEvent;
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// This isn't part of WR's API, but we define it here to simplify layout's
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// logic and data plumbing.
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struct Line {
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wr::LayoutRect bounds;
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float wavyLineThickness;
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wr::LineOrientation orientation;
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wr::ColorF color;
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wr::LineStyle style;
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};
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/// A handler that can be bundled into a transaction and notified at specific
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/// points in the rendering pipeline, such as after scene building or after
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/// frame building.
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///
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/// If for any reason the handler is dropped before reaching the requested
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/// point, it is notified with the value Checkpoint::TransactionDropped.
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/// So it is safe to assume that the handler will be notified "at some point".
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class NotificationHandler {
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public:
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virtual void Notify(wr::Checkpoint aCheckpoint) = 0;
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virtual ~NotificationHandler() = default;
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};
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class TransactionBuilder final {
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public:
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explicit TransactionBuilder(bool aUseSceneBuilderThread = true);
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~TransactionBuilder();
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void SetLowPriority(bool aIsLowPriority);
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void UpdateEpoch(PipelineId aPipelineId, Epoch aEpoch);
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void SetRootPipeline(PipelineId aPipelineId);
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void RemovePipeline(PipelineId aPipelineId);
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void SetDisplayList(gfx::Color aBgColor, Epoch aEpoch,
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const wr::LayoutSize& aViewportSize,
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wr::WrPipelineId pipeline_id,
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const wr::LayoutSize& content_size,
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wr::BuiltDisplayListDescriptor dl_descriptor,
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wr::Vec<uint8_t>& dl_data);
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void ClearDisplayList(Epoch aEpoch, wr::WrPipelineId aPipeline);
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void GenerateFrame();
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void InvalidateRenderedFrame();
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void UpdateDynamicProperties(
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const nsTArray<wr::WrOpacityProperty>& aOpacityArray,
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const nsTArray<wr::WrTransformProperty>& aTransformArray);
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void SetDocumentView(const LayoutDeviceIntRect& aDocRect);
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void UpdateScrollPosition(
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const wr::WrPipelineId& aPipelineId,
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const layers::ScrollableLayerGuid::ViewID& aScrollId,
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const wr::LayoutPoint& aScrollPosition);
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bool IsEmpty() const;
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bool IsResourceUpdatesEmpty() const;
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bool IsRenderedFrameInvalidated() const;
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void AddImage(wr::ImageKey aKey, const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes);
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void AddBlobImage(wr::BlobImageKey aKey, const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes,
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const wr::DeviceIntRect& aVisibleRect);
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void AddExternalImageBuffer(ImageKey key, const ImageDescriptor& aDescriptor,
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ExternalImageId aHandle);
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void AddExternalImage(ImageKey key, const ImageDescriptor& aDescriptor,
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ExternalImageId aExtID,
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wr::ExternalImageType aImageType,
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uint8_t aChannelIndex = 0);
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void UpdateImageBuffer(wr::ImageKey aKey, const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes);
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void UpdateBlobImage(wr::BlobImageKey aKey,
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const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes,
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const wr::DeviceIntRect& aVisibleRect,
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const wr::LayoutIntRect& aDirtyRect);
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void UpdateExternalImage(ImageKey aKey, const ImageDescriptor& aDescriptor,
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ExternalImageId aExtID,
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wr::ExternalImageType aImageType,
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uint8_t aChannelIndex = 0);
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void UpdateExternalImageWithDirtyRect(ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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ExternalImageId aExtID,
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wr::ExternalImageType aImageType,
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const wr::DeviceIntRect& aDirtyRect,
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uint8_t aChannelIndex = 0);
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void SetBlobImageVisibleArea(BlobImageKey aKey,
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const wr::DeviceIntRect& aArea);
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void DeleteImage(wr::ImageKey aKey);
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void DeleteBlobImage(wr::BlobImageKey aKey);
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void AddRawFont(wr::FontKey aKey, wr::Vec<uint8_t>& aBytes, uint32_t aIndex);
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void AddFontDescriptor(wr::FontKey aKey, wr::Vec<uint8_t>& aBytes,
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uint32_t aIndex);
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void DeleteFont(wr::FontKey aKey);
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void AddFontInstance(wr::FontInstanceKey aKey, wr::FontKey aFontKey,
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float aGlyphSize,
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const wr::FontInstanceOptions* aOptions,
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const wr::FontInstancePlatformOptions* aPlatformOptions,
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wr::Vec<uint8_t>& aVariations);
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void DeleteFontInstance(wr::FontInstanceKey aKey);
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void Notify(wr::Checkpoint aWhen, UniquePtr<NotificationHandler> aHandler);
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void Clear();
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bool UseSceneBuilderThread() const { return mUseSceneBuilderThread; }
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Transaction* Raw() { return mTxn; }
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protected:
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bool mUseSceneBuilderThread;
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Transaction* mTxn;
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};
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class TransactionWrapper final {
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public:
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explicit TransactionWrapper(Transaction* aTxn);
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void AppendTransformProperties(
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const nsTArray<wr::WrTransformProperty>& aTransformArray);
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void UpdateScrollPosition(
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const wr::WrPipelineId& aPipelineId,
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const layers::ScrollableLayerGuid::ViewID& aScrollId,
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const wr::LayoutPoint& aScrollPosition);
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void UpdatePinchZoom(float aZoom);
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void UpdateIsTransformPinchZooming(uint64_t aAnimationId, bool aIsZooming);
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private:
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Transaction* mTxn;
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};
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class WebRenderAPI final {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebRenderAPI);
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public:
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/// This can be called on the compositor thread only.
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static already_AddRefed<WebRenderAPI> Create(
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layers::CompositorBridgeParent* aBridge,
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RefPtr<widget::CompositorWidget>&& aWidget,
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const wr::WrWindowId& aWindowId, LayoutDeviceIntSize aSize);
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static void SendTransactions(
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const RenderRootArray<RefPtr<WebRenderAPI>>& aApis,
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RenderRootArray<TransactionBuilder*>& aTxns);
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already_AddRefed<WebRenderAPI> CreateDocument(LayoutDeviceIntSize aSize,
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int8_t aLayerIndex,
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wr::RenderRoot aRenderRoot);
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already_AddRefed<WebRenderAPI> Clone();
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wr::WindowId GetId() const { return mId; }
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bool HitTest(const wr::WorldPoint& aPoint, wr::WrPipelineId& aOutPipelineId,
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layers::ScrollableLayerGuid::ViewID& aOutScrollId,
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gfx::CompositorHitTestInfo& aOutHitInfo);
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void SendTransaction(TransactionBuilder& aTxn);
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void SetFrameStartTime(const TimeStamp& aTime);
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void RunOnRenderThread(UniquePtr<RendererEvent> aEvent);
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void Readback(const TimeStamp& aStartTime, gfx::IntSize aSize,
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const gfx::SurfaceFormat& aFormat,
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const Range<uint8_t>& aBuffer);
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void ClearAllCaches();
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void Pause();
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bool Resume();
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void WakeSceneBuilder();
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void FlushSceneBuilder();
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void NotifyMemoryPressure();
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void AccumulateMemoryReport(wr::MemoryReport*);
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wr::WrIdNamespace GetNamespace();
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wr::RenderRoot GetRenderRoot() const { return mRenderRoot; }
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uint32_t GetMaxTextureSize() const { return mMaxTextureSize; }
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bool GetUseANGLE() const { return mUseANGLE; }
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bool GetUseDComp() const { return mUseDComp; }
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bool GetUseTripleBuffering() const { return mUseTripleBuffering; }
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layers::SyncHandle GetSyncHandle() const { return mSyncHandle; }
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void Capture();
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void SetTransactionLogging(bool aValue);
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void SetCompositionRecorder(
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UniquePtr<layers::WebRenderCompositionRecorder> aRecorder);
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/**
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* Write the frames collected by the |WebRenderCompositionRecorder| to disk.
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*
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* If there is not currently a recorder, this is a no-op.
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*/
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void WriteCollectedFrames();
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protected:
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WebRenderAPI(wr::DocumentHandle* aHandle, wr::WindowId aId,
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uint32_t aMaxTextureSize, bool aUseANGLE, bool aUseDComp,
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bool aUseTripleBuffering, layers::SyncHandle aSyncHandle,
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wr::RenderRoot aRenderRoot);
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~WebRenderAPI();
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// Should be used only for shutdown handling
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void WaitFlushed();
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void UpdateDebugFlags(uint32_t aFlags);
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wr::DocumentHandle* mDocHandle;
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wr::WindowId mId;
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int32_t mMaxTextureSize;
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bool mUseANGLE;
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bool mUseDComp;
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bool mUseTripleBuffering;
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layers::SyncHandle mSyncHandle;
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wr::DebugFlags mDebugFlags;
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wr::RenderRoot mRenderRoot;
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// We maintain alive the root api to know when to shut the render backend
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// down, and the root api for the document to know when to delete the
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// document. mRootApi is null for the api object that owns the channel (and is
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// responsible for shutting it down), and mRootDocumentApi is null for the api
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// object owning (and responsible for destroying) a given document. All api
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// objects in the same window use the same channel, and some api objects write
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// to the same document (but there is only one owner for each channel and for
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// each document).
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RefPtr<wr::WebRenderAPI> mRootApi;
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RefPtr<wr::WebRenderAPI> mRootDocumentApi;
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friend class DisplayListBuilder;
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friend class layers::WebRenderBridgeParent;
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};
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// This is a RAII class that automatically sends the transaction on
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// destruction. This is useful for code that has multiple exit points and we
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// want to ensure that the stuff accumulated in the transaction gets sent
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// regardless of which exit we take. Note that if the caller explicitly calls
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// mApi->SendTransaction() that's fine too because that empties out the
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// TransactionBuilder and leaves it as a valid empty transaction, so calling
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// SendTransaction on it again ends up being a no-op.
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class MOZ_RAII AutoTransactionSender {
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public:
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AutoTransactionSender(WebRenderAPI* aApi, TransactionBuilder* aTxn)
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: mApi(aApi), mTxn(aTxn) {}
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~AutoTransactionSender() { mApi->SendTransaction(*mTxn); }
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private:
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WebRenderAPI* mApi;
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TransactionBuilder* mTxn;
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};
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/**
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* A set of optional parameters for stacking context creation.
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*/
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struct MOZ_STACK_CLASS StackingContextParams : public WrStackingContextParams {
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StackingContextParams()
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: WrStackingContextParams{
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WrStackingContextClip::None(),
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nullptr,
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nullptr,
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wr::TransformStyle::Flat,
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wr::WrReferenceFrameKind::Transform,
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nullptr,
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/* prim_flags = */ wr::PrimitiveFlags_IS_BACKFACE_VISIBLE,
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/* cache_tiles = */ false,
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wr::MixBlendMode::Normal,
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/* is_backdrop_root = */ false} {}
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void SetPreserve3D(bool aPreserve) {
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transform_style =
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aPreserve ? wr::TransformStyle::Preserve3D : wr::TransformStyle::Flat;
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}
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nsTArray<wr::FilterOp> mFilters;
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nsTArray<wr::WrFilterData> mFilterDatas;
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wr::LayoutRect mBounds = wr::ToLayoutRect(LayoutDeviceRect());
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const gfx::Matrix4x4* mBoundTransform = nullptr;
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const gfx::Matrix4x4* mTransformPtr = nullptr;
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Maybe<nsDisplayTransform*> mDeferredTransformItem;
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// Whether the stacking context is possibly animated. This alters how
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// coordinates are transformed/snapped to invalidate less when transforms
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// change frequently.
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bool mAnimated = false;
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// Whether items should be rasterized in a local space that is (mostly)
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// invariant to transforms, i.e. disabling subpixel AA and screen space pixel
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// snapping on text runs that would only make sense in screen space.
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bool mRasterizeLocally = false;
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};
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/// This is a simple C++ wrapper around WrState defined in the rust bindings.
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/// We may want to turn this into a direct wrapper on top of
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/// WebRenderFrameBuilder instead, so the interface may change a bit.
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class DisplayListBuilder final {
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public:
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DisplayListBuilder(wr::PipelineId aId, const wr::LayoutSize& aContentSize,
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size_t aCapacity = 0,
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RenderRoot aRenderRoot = RenderRoot::Default);
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DisplayListBuilder(DisplayListBuilder&&) = default;
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~DisplayListBuilder();
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void Save();
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void Restore();
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void ClearSave();
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usize Dump(usize aIndent, const Maybe<usize>& aStart,
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const Maybe<usize>& aEnd);
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void Finalize(wr::LayoutSize& aOutContentSizes,
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wr::BuiltDisplayList& aOutDisplayList);
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void Finalize(layers::RenderRootDisplayListData& aOutTransaction);
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RenderRoot GetRenderRoot() const { return mRenderRoot; }
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bool HasSubBuilder(RenderRoot aRenderRoot);
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DisplayListBuilder& CreateSubBuilder(const wr::LayoutSize& aContentSize,
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size_t aCapacity,
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RenderRoot aRenderRoot);
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DisplayListBuilder& SubBuilder(RenderRoot aRenderRoot);
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bool GetSendSubBuilderDisplayList(RenderRoot aRenderRoot) {
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if (aRenderRoot == RenderRoot::Default) {
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return true;
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}
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return mSubBuilders[aRenderRoot] &&
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mSubBuilders[aRenderRoot]->mSendSubBuilderDisplayList;
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}
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void SetSendSubBuilderDisplayList(RenderRoot aRenderRoot) {
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mSubBuilders[aRenderRoot]->mSendSubBuilderDisplayList = true;
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}
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Maybe<wr::WrSpatialId> PushStackingContext(
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const StackingContextParams& aParams, const wr::LayoutRect& aBounds,
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const wr::RasterSpace& aRasterSpace);
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void PopStackingContext(bool aIsReferenceFrame);
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wr::WrClipChainId DefineClipChain(const nsTArray<wr::WrClipId>& aClips,
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bool aParentWithCurrentChain = false);
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wr::WrClipId DefineClip(
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const Maybe<wr::WrSpaceAndClip>& aParent, const wr::LayoutRect& aClipRect,
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const nsTArray<wr::ComplexClipRegion>* aComplex = nullptr,
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const wr::ImageMask* aMask = nullptr);
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wr::WrSpatialId DefineStickyFrame(const wr::LayoutRect& aContentRect,
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const float* aTopMargin,
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const float* aRightMargin,
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const float* aBottomMargin,
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const float* aLeftMargin,
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const StickyOffsetBounds& aVerticalBounds,
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const StickyOffsetBounds& aHorizontalBounds,
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const wr::LayoutVector2D& aAppliedOffset);
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Maybe<wr::WrSpaceAndClip> GetScrollIdForDefinedScrollLayer(
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layers::ScrollableLayerGuid::ViewID aViewId) const;
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wr::WrSpaceAndClip DefineScrollLayer(
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const layers::ScrollableLayerGuid::ViewID& aViewId,
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const Maybe<wr::WrSpaceAndClip>& aParent,
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const wr::LayoutRect& aContentRect, const wr::LayoutRect& aClipRect,
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const wr::LayoutPoint& aScrollOffset);
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void PushRect(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible, const wr::ColorF& aColor);
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void PushRoundedRect(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip, bool aIsBackfaceVisible,
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const wr::ColorF& aColor);
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void PushHitTest(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible);
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void PushClearRect(const wr::LayoutRect& aBounds);
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void PushClearRectWithComplexRegion(const wr::LayoutRect& aBounds,
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const wr::ComplexClipRegion& aRegion);
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void PushBackdropFilter(const wr::LayoutRect& aBounds,
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const wr::ComplexClipRegion& aRegion,
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const nsTArray<wr::FilterOp>& aFilters,
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const nsTArray<wr::WrFilterData>& aFilterDatas,
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bool aIsBackfaceVisible);
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void PushLinearGradient(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip, bool aIsBackfaceVisible,
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const wr::LayoutPoint& aStartPoint,
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const wr::LayoutPoint& aEndPoint,
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const nsTArray<wr::GradientStop>& aStops,
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wr::ExtendMode aExtendMode,
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const wr::LayoutSize aTileSize,
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const wr::LayoutSize aTileSpacing);
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void PushRadialGradient(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip, bool aIsBackfaceVisible,
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const wr::LayoutPoint& aCenter,
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const wr::LayoutSize& aRadius,
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const nsTArray<wr::GradientStop>& aStops,
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wr::ExtendMode aExtendMode,
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const wr::LayoutSize aTileSize,
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const wr::LayoutSize aTileSpacing);
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void PushImage(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible, wr::ImageRendering aFilter,
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wr::ImageKey aImage, bool aPremultipliedAlpha = true,
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const wr::ColorF& aColor = wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f});
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void PushRepeatingImage(
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const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible, const wr::LayoutSize& aStretchSize,
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const wr::LayoutSize& aTileSpacing, wr::ImageRendering aFilter,
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wr::ImageKey aImage, bool aPremultipliedAlpha = true,
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const wr::ColorF& aColor = wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f});
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void PushYCbCrPlanarImage(
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const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible, wr::ImageKey aImageChannel0,
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wr::ImageKey aImageChannel1, wr::ImageKey aImageChannel2,
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wr::WrColorDepth aColorDepth, wr::WrYuvColorSpace aColorSpace,
|
|
wr::WrColorRange aColorRange, wr::ImageRendering aFilter);
|
|
|
|
void PushNV12Image(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, wr::ImageKey aImageChannel0,
|
|
wr::ImageKey aImageChannel1, wr::WrColorDepth aColorDepth,
|
|
wr::WrYuvColorSpace aColorSpace,
|
|
wr::WrColorRange aColorRange, wr::ImageRendering aFilter);
|
|
|
|
void PushYCbCrInterleavedImage(
|
|
const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, wr::ImageKey aImageChannel0,
|
|
wr::WrColorDepth aColorDepth, wr::WrYuvColorSpace aColorSpace,
|
|
wr::WrColorRange aColorRange, wr::ImageRendering aFilter);
|
|
|
|
void PushIFrame(const wr::LayoutRect& aBounds, bool aIsBackfaceVisible,
|
|
wr::PipelineId aPipeline, bool aIgnoreMissingPipeline);
|
|
|
|
// XXX WrBorderSides are passed with Range.
|
|
// It is just to bypass compiler bug. See Bug 1357734.
|
|
void PushBorder(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, const wr::LayoutSideOffsets& aWidths,
|
|
const Range<const wr::BorderSide>& aSides,
|
|
const wr::BorderRadius& aRadius,
|
|
wr::AntialiasBorder = wr::AntialiasBorder::Yes);
|
|
|
|
void PushBorderImage(const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip, bool aIsBackfaceVisible,
|
|
const wr::WrBorderImage& aParams);
|
|
|
|
void PushBorderGradient(const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip, bool aIsBackfaceVisible,
|
|
const wr::LayoutSideOffsets& aWidths,
|
|
const int32_t aWidth, const int32_t aHeight,
|
|
bool aFill, const wr::DeviceIntSideOffsets& aSlice,
|
|
const wr::LayoutPoint& aStartPoint,
|
|
const wr::LayoutPoint& aEndPoint,
|
|
const nsTArray<wr::GradientStop>& aStops,
|
|
wr::ExtendMode aExtendMode,
|
|
const wr::LayoutSideOffsets& aOutset);
|
|
|
|
void PushBorderRadialGradient(
|
|
const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, const wr::LayoutSideOffsets& aWidths, bool aFill,
|
|
const wr::LayoutPoint& aCenter, const wr::LayoutSize& aRadius,
|
|
const nsTArray<wr::GradientStop>& aStops, wr::ExtendMode aExtendMode,
|
|
const wr::LayoutSideOffsets& aOutset);
|
|
|
|
void PushText(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, const wr::ColorF& aColor,
|
|
wr::FontInstanceKey aFontKey,
|
|
Range<const wr::GlyphInstance> aGlyphBuffer,
|
|
const wr::GlyphOptions* aGlyphOptions = nullptr);
|
|
|
|
void PushLine(const wr::LayoutRect& aClip, bool aIsBackfaceVisible,
|
|
const wr::Line& aLine);
|
|
|
|
void PushShadow(const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, const wr::Shadow& aShadow,
|
|
bool aShouldInflate);
|
|
|
|
void PopAllShadows();
|
|
|
|
void PushBoxShadow(const wr::LayoutRect& aRect, const wr::LayoutRect& aClip,
|
|
bool aIsBackfaceVisible, const wr::LayoutRect& aBoxBounds,
|
|
const wr::LayoutVector2D& aOffset,
|
|
const wr::ColorF& aColor, const float& aBlurRadius,
|
|
const float& aSpreadRadius,
|
|
const wr::BorderRadius& aBorderRadius,
|
|
const wr::BoxShadowClipMode& aClipMode);
|
|
|
|
uint64_t CurrentClipChainId() const {
|
|
return mCurrentSpaceAndClipChain.clip_chain;
|
|
}
|
|
|
|
// Checks to see if the innermost enclosing fixed pos item has the same
|
|
// ASR. If so, it returns the scroll target for that fixed-pos item.
|
|
// Otherwise, it returns Nothing().
|
|
Maybe<layers::ScrollableLayerGuid::ViewID> GetContainingFixedPosScrollTarget(
|
|
const ActiveScrolledRoot* aAsr);
|
|
|
|
// Set the hit-test info to be used for all display items until the next call
|
|
// to SetHitTestInfo or ClearHitTestInfo.
|
|
void SetHitTestInfo(const layers::ScrollableLayerGuid::ViewID& aScrollId,
|
|
gfx::CompositorHitTestInfo aHitInfo);
|
|
// Clears the hit-test info so that subsequent display items will not have it.
|
|
void ClearHitTestInfo();
|
|
|
|
already_AddRefed<gfxContext> GetTextContext(
|
|
wr::IpcResourceUpdateQueue& aResources,
|
|
const layers::StackingContextHelper& aSc,
|
|
layers::RenderRootStateManager* aManager, nsDisplayItem* aItem,
|
|
nsRect& aBounds, const gfx::Point& aDeviceOffset);
|
|
|
|
// Try to avoid using this when possible.
|
|
wr::WrState* Raw() { return mWrState; }
|
|
|
|
void SetClipChainLeaf(const Maybe<wr::LayoutRect>& aClipRect) {
|
|
mClipChainLeaf = aClipRect;
|
|
}
|
|
|
|
// A chain of RAII objects, each holding a (ASR, ViewID) tuple of data. The
|
|
// topmost object is pointed to by the mActiveFixedPosTracker pointer in
|
|
// the wr::DisplayListBuilder.
|
|
class MOZ_RAII FixedPosScrollTargetTracker final {
|
|
public:
|
|
FixedPosScrollTargetTracker(DisplayListBuilder& aBuilder,
|
|
const ActiveScrolledRoot* aAsr,
|
|
layers::ScrollableLayerGuid::ViewID aScrollId);
|
|
~FixedPosScrollTargetTracker();
|
|
Maybe<layers::ScrollableLayerGuid::ViewID> GetScrollTargetForASR(
|
|
const ActiveScrolledRoot* aAsr);
|
|
|
|
private:
|
|
FixedPosScrollTargetTracker* mParentTracker;
|
|
DisplayListBuilder& mBuilder;
|
|
const ActiveScrolledRoot* mAsr;
|
|
layers::ScrollableLayerGuid::ViewID mScrollId;
|
|
};
|
|
|
|
protected:
|
|
wr::LayoutRect MergeClipLeaf(const wr::LayoutRect& aClip) {
|
|
if (mClipChainLeaf) {
|
|
return wr::IntersectLayoutRect(*mClipChainLeaf, aClip);
|
|
}
|
|
return aClip;
|
|
}
|
|
|
|
// See the implementation of PushShadow for details on these methods.
|
|
void SuspendClipLeafMerging();
|
|
void ResumeClipLeafMerging();
|
|
|
|
wr::WrState* mWrState;
|
|
|
|
// Track each scroll id that we encountered. We use this structure to
|
|
// ensure that we don't define a particular scroll layer multiple times,
|
|
// as that results in undefined behaviour in WR.
|
|
std::unordered_map<layers::ScrollableLayerGuid::ViewID, wr::WrSpaceAndClip>
|
|
mScrollIds;
|
|
|
|
wr::WrSpaceAndClipChain mCurrentSpaceAndClipChain;
|
|
|
|
// Contains the current leaf of the clip chain to be merged with the
|
|
// display item's clip rect when pushing an item. May be set to Nothing() if
|
|
// there is no clip rect to merge with.
|
|
Maybe<wr::LayoutRect> mClipChainLeaf;
|
|
|
|
// Versions of the above that are on hold while SuspendClipLeafMerging is on
|
|
// (see the implementation of PushShadow for details).
|
|
Maybe<wr::WrSpaceAndClipChain> mSuspendedSpaceAndClipChain;
|
|
Maybe<wr::LayoutRect> mSuspendedClipChainLeaf;
|
|
|
|
RefPtr<layout::TextDrawTarget> mCachedTextDT;
|
|
RefPtr<gfxContext> mCachedContext;
|
|
|
|
FixedPosScrollTargetTracker* mActiveFixedPosTracker;
|
|
|
|
NonDefaultRenderRootArray<UniquePtr<DisplayListBuilder>> mSubBuilders;
|
|
wr::PipelineId mPipelineId;
|
|
wr::LayoutSize mContentSize;
|
|
|
|
nsTArray<wr::PipelineId> mRemotePipelineIds;
|
|
RenderRoot mRenderRoot;
|
|
bool mSendSubBuilderDisplayList;
|
|
|
|
friend class WebRenderAPI;
|
|
friend class SpaceAndClipChainHelper;
|
|
};
|
|
|
|
// This is a RAII class that overrides the current Wr's SpatialId and
|
|
// ClipChainId.
|
|
class MOZ_RAII SpaceAndClipChainHelper final {
|
|
public:
|
|
SpaceAndClipChainHelper(DisplayListBuilder& aBuilder,
|
|
wr::WrSpaceAndClipChain aSpaceAndClipChain
|
|
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
|
|
: mBuilder(aBuilder),
|
|
mOldSpaceAndClipChain(aBuilder.mCurrentSpaceAndClipChain) {
|
|
aBuilder.mCurrentSpaceAndClipChain = aSpaceAndClipChain;
|
|
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
|
|
}
|
|
SpaceAndClipChainHelper(DisplayListBuilder& aBuilder,
|
|
wr::WrSpatialId aSpatialId
|
|
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
|
|
: mBuilder(aBuilder),
|
|
mOldSpaceAndClipChain(aBuilder.mCurrentSpaceAndClipChain) {
|
|
aBuilder.mCurrentSpaceAndClipChain.space = aSpatialId;
|
|
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
|
|
}
|
|
SpaceAndClipChainHelper(DisplayListBuilder& aBuilder,
|
|
wr::WrClipChainId aClipChainId
|
|
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
|
|
: mBuilder(aBuilder),
|
|
mOldSpaceAndClipChain(aBuilder.mCurrentSpaceAndClipChain) {
|
|
aBuilder.mCurrentSpaceAndClipChain.clip_chain = aClipChainId.id;
|
|
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
|
|
}
|
|
|
|
~SpaceAndClipChainHelper() {
|
|
mBuilder.mCurrentSpaceAndClipChain = mOldSpaceAndClipChain;
|
|
}
|
|
|
|
private:
|
|
SpaceAndClipChainHelper(const SpaceAndClipChainHelper&) = delete;
|
|
|
|
DisplayListBuilder& mBuilder;
|
|
wr::WrSpaceAndClipChain mOldSpaceAndClipChain;
|
|
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
|
|
};
|
|
|
|
Maybe<wr::ImageFormat> SurfaceFormatToImageFormat(gfx::SurfaceFormat aFormat);
|
|
|
|
} // namespace wr
|
|
} // namespace mozilla
|
|
|
|
#endif
|