gecko-dev/dom/gamepad
Emilio Cobos Álvarez 55361bf402 Bug 1660660 - Fix deadlock in gamepad initialization code. r=cmartin
StartGamepadMonitoring() can end up in AddGamepad, and acquire the lock
again on the same thread, effectively dead-locking.

This is a regression from bug 1657404. Relevant stack:

    (gdb) bt
    #0  0x00007fd19bace801 in clock_nanosleep@GLIBC_2.2.5 () at /lib64/libc.so.6
    #1  0x00007fd19bad4157 in nanosleep () at /lib64/libc.so.6
    #2  0x00007fd19bad408e in sleep () at /lib64/libc.so.6
    #3  0x00007fd195233e87 in ah_crap_handler(int) (signum=11) at /home/emilio/src/moz/gecko-4/toolkit/xre/nsSigHandlers.cpp:95
    #4  0x00007fd1952165c4 in nsProfileLock::FatalSignalHandler(int, siginfo_t*, void*) (signo=11, info=0x7fd14abb9db0, context=0x7fd14abb9c80) at /home/emilio/src/moz/gecko-4/toolkit/profile/nsProfileLock.cpp:177
    #5  0x00007fd1964973b2 in WasmTrapHandler(int, siginfo_t*, void*) (signum=11, info=<optimized out>, context=<optimized out>) at /home/emilio/src/moz/gecko-4/js/src/wasm/WasmSignalHandlers.cpp:978
    #6  0x00007fd19bf3ca90 in <signal handler called> () at /lib64/libpthread.so.0
    #7  mozilla::detail::MutexImpl::mutexLock() (this=<optimized out>) at /home/emilio/src/moz/gecko-4/mozglue/misc/Mutex_posix.cpp:118
    #8  mozilla::detail::MutexImpl::lock() (this=<optimized out>) at /home/emilio/src/moz/gecko-4/mozglue/misc/Mutex_posix.cpp:142
    #9  0x00007fd190cc795a in mozilla::OffTheBooksMutex::Lock() (this=0x7fd136649398) at /home/emilio/src/moz/gecko-4/xpcom/threads/BlockingResourceBase.cpp:318
    #10 0x00007fd19326e65e in mozilla::detail::BaseAutoLock<mozilla::Mutex&>::BaseAutoLock(mozilla::Mutex&) (this=<optimized out>, aLock=...) at /home/emilio/src/moz/gecko-4/obj-debug-no-sccache/dist/include/mozilla/Mutex.h:159
    #11 mozilla::dom::GamepadPlatformService::NotifyGamepadChange<mozilla::dom::GamepadAdded>(unsigned int, mozilla::dom::GamepadAdded const&) (this=0x7fd136649380, aIndex=1, aInfo=...)
        at /home/emilio/src/moz/gecko-4/dom/gamepad/GamepadPlatformService.cpp:65
    #12 0x00007fd193269178 in mozilla::dom::GamepadPlatformService::AddGamepad(char const*, mozilla::dom::GamepadMappingType, mozilla::dom::GamepadHand, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
        (this=0x7fd136649380, aID=<optimized out>, aMapping=mozilla::dom::GamepadMappingType::_empty, aHand=mozilla::dom::GamepadHand::_empty, aNumButtons=11, aNumAxes=8, aHaptics=0, aNumLightIndicator=0, aNumTouchEvents=0)
        at /home/emilio/src/moz/gecko-4/dom/gamepad/GamepadPlatformService.cpp:96
    #13 0x00007fd19326de4a in (anonymous namespace)::LinuxGamepadService::AddDevice(mozilla::udev_device*) (this=<optimized out>, dev=<optimized out>) at /home/emilio/src/moz/gecko-4/dom/gamepad/linux/LinuxGamepad.cpp:139
    #14 0x00007fd19326a156 in (anonymous namespace)::LinuxGamepadService::ScanForDevices() (this=<optimized out>) at /home/emilio/src/moz/gecko-4/dom/gamepad/linux/LinuxGamepad.cpp:188
    #15 (anonymous namespace)::LinuxGamepadService::Startup() (this=<optimized out>) at /home/emilio/src/moz/gecko-4/dom/gamepad/linux/LinuxGamepad.cpp:233
    #16 mozilla::dom::StartGamepadMonitoring() () at /home/emilio/src/moz/gecko-4/dom/gamepad/linux/LinuxGamepad.cpp:334
    #17 0x00007fd193269c6b in mozilla::dom::GamepadPlatformService::AddChannelParent(mozilla::dom::GamepadEventChannelParent*) (this=<optimized out>, aParent=<optimized out>)
        at /home/emilio/src/moz/gecko-4/dom/gamepad/GamepadPlatformService.cpp:225
    #18 0x00007fd19326d175 in mozilla::dom::GamepadEventChannelParent::Init() (this=0x7fd136e76a00) at /home/emilio/src/moz/gecko-4/dom/gamepad/ipc/GamepadEventChannelParent.cpp:50
    #19 0x00007fd1913ba3a6 in mozilla::ipc::BackgroundParentImpl::RecvPGamepadEventChannelConstructor(mozilla::dom::PGamepadEventChannelParent*) (this=0x7fd13f888000, aActor=0x0)
        at /home/emilio/src/moz/gecko-4/ipc/glue/BackgroundParentImpl.cpp:1109
    #20 0x00007fd1917c7da1 in mozilla::ipc::PBackgroundParent::OnMessageReceived(IPC::Message const&) (this=0x7fd13f888000, msg__=...) at PBackgroundParent.cpp:4967
    #21 0x00007fd1913ea71d in mozilla::ipc::MessageChannel::DispatchAsyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&) (this=0x7fd13f8880f8, aProxy=0x7fd13ff48140, aMsg=...)

Differential Revision: https://phabricator.services.mozilla.com/D87967
2020-08-24 17:06:58 +00:00
..
android Bug 1637452: Part 17 - Fix JNI includes in dom; r=nika 2020-05-15 17:06:28 +00:00
cocoa Bug 1604405 - Replace gamepad button array index with axis array index in Mac OS. r=baku 2019-12-18 15:50:23 +00:00
fallback
ipc Bug 1657404 - Refactor gamepad monitoring - Part 1 r=daoshengmu 2020-08-07 13:32:17 +00:00
linux
windows Bug 1647504 - Implement XInputGetState extention for supporting xbox guide button. r=cmartin 2020-08-06 23:07:03 +00:00
Gamepad.cpp Bug 1627753 - Using signed long for index attribute in Gamepad. r=baku 2020-04-07 09:13:50 +00:00
Gamepad.h Bug 1626570 - Improve handling of copying arrays in dom/gamepad/. r=froydnj 2020-05-11 08:20:52 +00:00
GamepadButton.cpp
GamepadButton.h Bug 1613985 - Use default for equivalent-to-default constructors/destructors in dom/gamepad. r=smaug 2020-02-20 16:03:33 +00:00
GamepadHapticActuator.cpp
GamepadHapticActuator.h Bug 1613985 - Use default for equivalent-to-default constructors/destructors in dom/gamepad. r=smaug 2020-02-20 16:03:33 +00:00
GamepadLightIndicator.cpp
GamepadLightIndicator.h
GamepadManager.cpp Bug 1539178 - Add a threshold on gamepad axes to avoid gamepads be unintentionally activated. r=cmartin,baku 2020-08-10 18:14:39 +00:00
GamepadManager.h Bug 1539178 - Add a threshold on gamepad axes to avoid gamepads be unintentionally activated. r=cmartin,baku 2020-08-10 18:14:39 +00:00
GamepadMonitoring.h Bug 1657404 - Refactor gamepad monitoring - Part 2 r=daoshengmu 2020-08-07 13:27:55 +00:00
GamepadPlatformService.cpp Bug 1660660 - Fix deadlock in gamepad initialization code. r=cmartin 2020-08-24 17:06:58 +00:00
GamepadPlatformService.h Bug 1657404 - Refactor gamepad monitoring - Part 2 r=daoshengmu 2020-08-07 13:27:55 +00:00
GamepadPose.cpp Bug 1631635 - Implement IsPositionEmulated for XRInputSource. r=kip,imanol 2020-04-21 11:17:34 +00:00
GamepadPose.h
GamepadPoseState.h Bug 1631635 - Implement IsPositionEmulated for XRInputSource. r=kip,imanol 2020-04-21 11:17:34 +00:00
GamepadRemapping.cpp Bug 1609068 - Part 2: Add Mac OS Xbox wireless gamepads remapping. r=baku 2020-08-20 17:57:42 +00:00
GamepadRemapping.h Bug 1609068 - Part 2: Add Mac OS Xbox wireless gamepads remapping. r=baku 2020-08-20 17:57:42 +00:00
GamepadServiceTest.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in dom/gamepad. r=smaug 2020-02-20 16:03:33 +00:00
GamepadServiceTest.h
GamepadTouch.cpp
GamepadTouch.h
GamepadTouchState.h
moz.build Bug 1657404 - Refactor gamepad monitoring - Part 2 r=daoshengmu 2020-08-07 13:27:55 +00:00