gecko-dev/gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
*
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderCompositorD3D11SWGL.h"
#include "mozilla/widget/CompositorWidget.h"
#include "mozilla/layers/Effects.h"
#include "mozilla/webrender/RenderD3D11TextureHost.h"
#include "RenderCompositorRecordedFrame.h"
namespace mozilla {
using namespace layers;
namespace wr {
extern LazyLogModule gRenderThreadLog;
#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__))
RenderCompositorD3D11SWGL::UploadMode
RenderCompositorD3D11SWGL::GetUploadMode() {
int mode = StaticPrefs::gfx_webrender_software_d3d11_upload_mode();
switch (mode) {
case 1:
return Upload_Immediate;
case 2:
return Upload_Staging;
case 3:
return Upload_StagingNoBlock;
case 4:
return Upload_StagingPooled;
default:
return Upload_Staging;
}
}
UniquePtr<RenderCompositor> RenderCompositorD3D11SWGL::Create(
const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) {
if (!aWidget->GetCompositorOptions().AllowSoftwareWebRenderD3D11() ||
!gfx::gfxConfig::IsEnabled(gfx::Feature::D3D11_COMPOSITING)) {
return nullptr;
}
void* ctx = wr_swgl_create_context();
if (!ctx) {
gfxCriticalNote << "Failed SWGL context creation for WebRender";
return nullptr;
}
RefPtr<CompositorD3D11> compositor = MakeAndAddRef<CompositorD3D11>(aWidget);
nsCString log;
if (!compositor->Initialize(&log)) {
gfxCriticalNote << "Failed to initialize CompositorD3D11 for SWGL: "
<< log.get();
return nullptr;
}
compositor->UseForSoftwareWebRender();
return MakeUnique<RenderCompositorD3D11SWGL>(compositor, aWidget, ctx);
}
RenderCompositorD3D11SWGL::RenderCompositorD3D11SWGL(
CompositorD3D11* aCompositor,
const RefPtr<widget::CompositorWidget>& aWidget, void* aContext)
: RenderCompositorLayersSWGL(aCompositor, aWidget, aContext) {
LOG("RenderCompositorD3D11SWGL::RenderCompositorD3D11SWGL()");
mSyncObject = GetCompositorD3D11()->GetSyncObject();
}
RenderCompositorD3D11SWGL::~RenderCompositorD3D11SWGL() {
LOG("RenderCompositorD3D11SWGL::~RenderCompositorD3D11SWGL()");
}
bool RenderCompositorD3D11SWGL::BeginFrame() {
if (!RenderCompositorLayersSWGL::BeginFrame()) {
return false;
}
mUploadMode = GetUploadMode();
return true;
}
void RenderCompositorD3D11SWGL::HandleExternalImage(
RenderTextureHost* aExternalImage, FrameSurface& aFrameSurface) {
// We need to hold the texture source separately from the effect,
// since the effect doesn't hold a strong reference.
RefPtr<DataTextureSourceD3D11> layer;
RefPtr<TexturedEffect> texturedEffect;
gfx::IntSize size;
if (auto* host = aExternalImage->AsRenderDXGITextureHost()) {
if (!host->EnsureD3D11Texture2D(GetDevice())) {
return;
}
layer = new DataTextureSourceD3D11(GetDevice(), host->GetFormat(),
host->GetD3D11Texture2D());
if (host->GetFormat() == SurfaceFormat::NV12 ||
host->GetFormat() == SurfaceFormat::P010 ||
host->GetFormat() == SurfaceFormat::P016) {
const auto yuv = FromYUVRangedColorSpace(host->GetYUVColorSpace());
texturedEffect =
new EffectNV12(layer, yuv.space, yuv.range, host->GetColorDepth(),
aFrameSurface.mFilter);
} else {
MOZ_ASSERT(host->GetFormat() == SurfaceFormat::B8G8R8X8 ||
host->GetFormat() == SurfaceFormat::B8G8R8A8);
texturedEffect = CreateTexturedEffect(host->GetFormat(), layer,
aFrameSurface.mFilter, true);
}
size = host->GetSize(0);
host->LockInternal();
} else if (auto* host = aExternalImage->AsRenderDXGIYCbCrTextureHost()) {
if (!host->EnsureD3D11Texture2D(GetDevice())) {
return;
}
layer = new DataTextureSourceD3D11(GetDevice(), SurfaceFormat::A8,
host->GetD3D11Texture2D(0));
RefPtr<DataTextureSourceD3D11> u = new DataTextureSourceD3D11(
GetDevice(), SurfaceFormat::A8, host->GetD3D11Texture2D(1));
layer->SetNextSibling(u);
RefPtr<DataTextureSourceD3D11> v = new DataTextureSourceD3D11(
GetDevice(), SurfaceFormat::A8, host->GetD3D11Texture2D(2));
u->SetNextSibling(v);
const auto yuv = FromYUVRangedColorSpace(host->GetYUVColorSpace());
texturedEffect =
new EffectYCbCr(layer, yuv.space, yuv.range, host->GetColorDepth(),
aFrameSurface.mFilter);
size = host->GetSize(0);
host->LockInternal();
}
gfx::Rect drawRect(0, 0, size.width, size.height);
EffectChain effect;
effect.mPrimaryEffect = texturedEffect;
mCompositor->DrawQuad(drawRect, aFrameSurface.mClipRect, effect, 1.0,
aFrameSurface.mTransform, drawRect);
if (auto* host = aExternalImage->AsRenderDXGITextureHost()) {
host->Unlock();
} else if (auto* host = aExternalImage->AsRenderDXGIYCbCrTextureHost()) {
host->Unlock();
}
}
void RenderCompositorD3D11SWGL::Pause() {}
bool RenderCompositorD3D11SWGL::Resume() { return true; }
GLenum RenderCompositorD3D11SWGL::IsContextLost(bool aForce) {
// CompositorD3D11 uses ID3D11Device for composite. The device status needs to
// be checked.
auto reason = GetDevice()->GetDeviceRemovedReason();
switch (reason) {
case S_OK:
return LOCAL_GL_NO_ERROR;
case DXGI_ERROR_DEVICE_REMOVED:
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
NS_WARNING("Device reset due to system / different device");
return LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB;
case DXGI_ERROR_DEVICE_HUNG:
case DXGI_ERROR_DEVICE_RESET:
case DXGI_ERROR_INVALID_CALL:
gfxCriticalError() << "Device reset due to WR device: "
<< gfx::hexa(reason);
return LOCAL_GL_GUILTY_CONTEXT_RESET_ARB;
default:
gfxCriticalError() << "Device reset with WR device unexpected reason: "
<< gfx::hexa(reason);
return LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB;
}
}
UniquePtr<RenderCompositorLayersSWGL::Surface>
RenderCompositorD3D11SWGL::DoCreateSurface(wr::DeviceIntSize aTileSize,
bool aIsOpaque) {
return MakeUnique<SurfaceD3D11SWGL>(aTileSize, aIsOpaque);
}
SurfaceD3D11SWGL::SurfaceD3D11SWGL(wr::DeviceIntSize aTileSize, bool aIsOpaque)
: Surface(aTileSize, aIsOpaque) {}
RenderCompositorD3D11SWGL::TileD3D11::TileD3D11(
layers::DataTextureSourceD3D11* aTexture, ID3D11Texture2D* aStagingTexture,
DataSourceSurface* aDataSourceSurface, Surface* aOwner,
RenderCompositorD3D11SWGL* aRenderCompositor)
: Tile(),
mTexture(aTexture),
mStagingTexture(aStagingTexture),
mSurface(aDataSourceSurface),
mOwner(aOwner->AsSurfaceD3D11SWGL()),
mRenderCompositor(aRenderCompositor) {}
bool RenderCompositorD3D11SWGL::TileD3D11::Map(wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect,
void** aData, int32_t* aStride) {
const UploadMode uploadMode = mRenderCompositor->GetUploadMode();
const gfx::IntSize tileSize = mOwner->TileSize();
if (!IsValid()) {
return false;
}
// Check if this tile's upload method matches what we're using for this frame,
// and if not then reallocate to fix it. Do this before we copy the struct
// into mCurrentTile.
if (uploadMode == Upload_Immediate) {
if (mStagingTexture) {
MOZ_ASSERT(!mSurface);
mStagingTexture = nullptr;
mSurface = mRenderCompositor->CreateStagingSurface(tileSize);
}
} else {
if (mSurface) {
MOZ_ASSERT(!mStagingTexture);
mSurface = nullptr;
mStagingTexture = mRenderCompositor->CreateStagingTexture(tileSize);
}
}
mRenderCompositor->mCurrentStagingTexture = mStagingTexture;
mRenderCompositor->mCurrentStagingTextureIsTemp = false;
if (uploadMode == Upload_Immediate) {
DataSourceSurface::MappedSurface map;
if (!mSurface->Map(DataSourceSurface::READ_WRITE, &map)) {
return false;
}
*aData = map.mData + aValidRect.min.y * map.mStride + aValidRect.min.x * 4;
*aStride = map.mStride;
// Ensure our mapped data is accessible by writing to the beginning and end
// of the dirty region. See bug 171519
uint32_t* probeData = (uint32_t*)map.mData +
aDirtyRect.min.y * (map.mStride / 4) +
aDirtyRect.min.x;
*probeData = 0;
uint32_t* probeDataEnd = (uint32_t*)map.mData +
(aDirtyRect.max.y - 1) * (map.mStride / 4) +
(aDirtyRect.max.x - 1);
*probeDataEnd = 0;
mValidRect = gfx::Rect(aValidRect.min.x, aValidRect.min.y,
aValidRect.width(), aValidRect.height());
return true;
}
if (!mRenderCompositor->mCurrentStagingTexture) {
return false;
}
RefPtr<ID3D11DeviceContext> context;
mRenderCompositor->GetDevice()->GetImmediateContext(getter_AddRefs(context));
D3D11_MAPPED_SUBRESOURCE mappedSubresource;
bool shouldBlock = uploadMode == Upload_Staging;
HRESULT hr = context->Map(
mRenderCompositor->mCurrentStagingTexture, 0, D3D11_MAP_READ_WRITE,
shouldBlock ? 0 : D3D11_MAP_FLAG_DO_NOT_WAIT, &mappedSubresource);
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
// mCurrentTile is a copy of the real tile data, so we can just replace the
// staging one with a temporary for this draw. The staging texture for the
// real tile remains untouched, so we'll go back to using that for future
// frames and discard the new one. In the future we could improve this by
// having a pool of shared staging textures for all the tiles.
// Mark the tile as having a temporary staging texture.
mRenderCompositor->mCurrentStagingTextureIsTemp = true;
// Try grabbing a texture from the staging pool and see if we can use that.
if (uploadMode == Upload_StagingPooled && mOwner->mStagingPool.Length()) {
mRenderCompositor->mCurrentStagingTexture =
mOwner->mStagingPool.ElementAt(0);
mOwner->mStagingPool.RemoveElementAt(0);
hr = context->Map(mRenderCompositor->mCurrentStagingTexture, 0,
D3D11_MAP_READ_WRITE, D3D11_MAP_FLAG_DO_NOT_WAIT,
&mappedSubresource);
// If that failed, put it back into the pool (but at the end).
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
mOwner->mStagingPool.AppendElement(
mRenderCompositor->mCurrentStagingTexture);
}
}
// No staging textures, or we tried one and it was busy. Allocate a brand
// new one instead.
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
mRenderCompositor->mCurrentStagingTexture =
mRenderCompositor->CreateStagingTexture(tileSize);
if (!mRenderCompositor->mCurrentStagingTexture) {
return false;
}
hr = context->Map(mRenderCompositor->mCurrentStagingTexture, 0,
D3D11_MAP_READ_WRITE, 0, &mappedSubresource);
}
}
if (!SUCCEEDED(hr)) {
gfxCriticalError() << "Failed to map tile: " << gfx::hexa(hr);
// This is only expected to fail if we hit a device reset.
MOZ_RELEASE_ASSERT(
mRenderCompositor->GetDevice()->GetDeviceRemovedReason() != S_OK);
return false;
}
// aData is expected to contain a pointer to the first pixel within the valid
// rect, so take the mapped resource's data (which covers the full tile size)
// and offset it by the top/left of the valid rect.
*aData = (uint8_t*)mappedSubresource.pData +
aValidRect.min.y * mappedSubresource.RowPitch + aValidRect.min.x * 4;
*aStride = mappedSubresource.RowPitch;
// Ensure our mapped data is accessible by writing to the beginning and end
// of the dirty region. See bug 171519
uint32_t* probeData = (uint32_t*)mappedSubresource.pData +
aDirtyRect.min.y * (mappedSubresource.RowPitch / 4) +
aDirtyRect.min.x;
*probeData = 0;
uint32_t* probeDataEnd =
(uint32_t*)mappedSubresource.pData +
(aDirtyRect.max.y - 1) * (mappedSubresource.RowPitch / 4) +
(aDirtyRect.max.x - 1);
*probeDataEnd = 0;
// Store the new valid rect, so that we can composite only those pixels
mValidRect = gfx::Rect(aValidRect.min.x, aValidRect.min.y, aValidRect.width(),
aValidRect.height());
return true;
}
void RenderCompositorD3D11SWGL::TileD3D11::Unmap(
const gfx::IntRect& aDirtyRect) {
const UploadMode uploadMode = mRenderCompositor->GetUploadMode();
if (!IsValid()) {
return;
}
if (mSurface) {
MOZ_ASSERT(uploadMode == Upload_Immediate);
mSurface->Unmap();
nsIntRegion dirty(aDirtyRect);
// This uses UpdateSubresource, which blocks, so is likely implemented as a
// memcpy into driver owned memory, followed by an async upload. The staging
// method should avoid this extra copy, and is likely to be faster usually.
// We could possible do this call on a background thread so that sw-wr can
// start drawing the next tile while the memcpy is in progress.
mTexture->Update(mSurface, &dirty);
return;
}
if (!mRenderCompositor->mCurrentStagingTexture) {
return;
}
RefPtr<ID3D11DeviceContext> context;
mRenderCompositor->GetDevice()->GetImmediateContext(getter_AddRefs(context));
context->Unmap(mRenderCompositor->mCurrentStagingTexture, 0);
D3D11_BOX box;
box.front = 0;
box.back = 1;
box.left = aDirtyRect.X();
box.top = aDirtyRect.Y();
box.right = aDirtyRect.XMost();
box.bottom = aDirtyRect.YMost();
context->CopySubresourceRegion(
mTexture->GetD3D11Texture(), 0, aDirtyRect.x, aDirtyRect.y, 0,
mRenderCompositor->mCurrentStagingTexture, 0, &box);
// If we allocated a temp staging texture for this tile, and we're running
// in pooled mode, then consider adding it to the pool for later.
if (mRenderCompositor->mCurrentStagingTextureIsTemp &&
uploadMode == Upload_StagingPooled) {
static const uint32_t kMaxPoolSize = 5;
if (mOwner->mStagingPool.Length() < kMaxPoolSize) {
mOwner->mStagingPool.AppendElement(
mRenderCompositor->mCurrentStagingTexture);
}
}
mRenderCompositor->mCurrentStagingTexture = nullptr;
mRenderCompositor->mCurrentStagingTextureIsTemp = false;
}
bool RenderCompositorD3D11SWGL::TileD3D11::IsValid() { return !!mTexture; }
already_AddRefed<ID3D11Texture2D>
RenderCompositorD3D11SWGL::CreateStagingTexture(const gfx::IntSize aSize) {
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width,
aSize.height, 1, 1);
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
RefPtr<ID3D11Texture2D> cpuTexture;
DebugOnly<HRESULT> hr =
GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(cpuTexture));
MOZ_ASSERT(SUCCEEDED(hr));
if (!cpuTexture) {
gfxCriticalNote << "Failed to create StagingTexture: " << aSize;
RenderThread::Get()->HandleWebRenderError(WebRenderError::NEW_SURFACE);
}
return cpuTexture.forget();
}
already_AddRefed<DataSourceSurface>
RenderCompositorD3D11SWGL::CreateStagingSurface(const gfx::IntSize aSize) {
return Factory::CreateDataSourceSurface(aSize, SurfaceFormat::B8G8R8A8);
}
UniquePtr<RenderCompositorLayersSWGL::Tile>
RenderCompositorD3D11SWGL::DoCreateTile(Surface* aSurface) {
MOZ_RELEASE_ASSERT(aSurface);
const auto tileSize = aSurface->TileSize();
if (mUploadMode == Upload_Immediate) {
RefPtr<DataTextureSourceD3D11> source =
new DataTextureSourceD3D11(gfx::SurfaceFormat::B8G8R8A8, mCompositor,
layers::TextureFlags::NO_FLAGS);
RefPtr<DataSourceSurface> surf = CreateStagingSurface(tileSize);
return MakeUnique<TileD3D11>(source, nullptr, surf, aSurface, this);
}
MOZ_ASSERT(mUploadMode == Upload_Staging ||
mUploadMode == Upload_StagingNoBlock ||
mUploadMode == Upload_StagingPooled);
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, tileSize.width,
tileSize.height, 1, 1);
RefPtr<ID3D11Texture2D> texture;
DebugOnly<HRESULT> hr =
GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
MOZ_ASSERT(SUCCEEDED(hr));
if (!texture) {
gfxCriticalNote << "Failed to allocate Texture2D: " << aSurface->TileSize();
RenderThread::Get()->HandleWebRenderError(WebRenderError::NEW_SURFACE);
return MakeUnique<TileD3D11>(nullptr, nullptr, nullptr, aSurface, this);
}
RefPtr<DataTextureSourceD3D11> source = new DataTextureSourceD3D11(
GetDevice(), gfx::SurfaceFormat::B8G8R8A8, texture);
RefPtr<ID3D11Texture2D> cpuTexture = CreateStagingTexture(tileSize);
return MakeUnique<TileD3D11>(source, cpuTexture, nullptr, aSurface, this);
}
bool RenderCompositorD3D11SWGL::MaybeReadback(
const gfx::IntSize& aReadbackSize, const wr::ImageFormat& aReadbackFormat,
const Range<uint8_t>& aReadbackBuffer, bool* aNeedsYFlip) {
MOZ_ASSERT(aReadbackFormat == wr::ImageFormat::BGRA8);
auto stride =
aReadbackSize.width * gfx::BytesPerPixel(SurfaceFormat::B8G8R8A8);
RefPtr<gfx::DrawTarget> dt = gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, &aReadbackBuffer[0], aReadbackSize, stride,
SurfaceFormat::B8G8R8A8, false);
if (!dt) {
return false;
}
GetCompositorD3D11()->Readback(dt);
return true;
}
} // namespace wr
} // namespace mozilla