gecko-dev/layout/forms/nsFieldSetFrame.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsFieldSetFrame.h"
#include <algorithm>
#include "gfxContext.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Likely.h"
#include "mozilla/PresShell.h"
#include "mozilla/Maybe.h"
#include "nsCSSAnonBoxes.h"
#include "nsCSSRendering.h"
#include "nsDisplayList.h"
#include "nsGkAtoms.h"
#include "nsIFrameInlines.h"
#include "nsLayoutUtils.h"
#include "nsLegendFrame.h"
#include "nsStyleConsts.h"
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::layout;
nsContainerFrame* NS_NewFieldSetFrame(PresShell* aPresShell,
ComputedStyle* aStyle) {
return new (aPresShell) nsFieldSetFrame(aStyle, aPresShell->GetPresContext());
}
NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
nsFieldSetFrame::nsFieldSetFrame(ComputedStyle* aStyle,
nsPresContext* aPresContext)
: nsContainerFrame(aStyle, aPresContext, kClassID),
mLegendRect(GetWritingMode()) {
mLegendSpace = 0;
}
nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const {
WritingMode wm = GetWritingMode();
LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
if (nsIFrame* legend = GetLegend()) {
nscoord legendSize = legend->GetLogicalSize(wm).BSize(wm);
auto legendMargin = legend->GetLogicalUsedMargin(wm);
nscoord legendStartMargin = legendMargin.BStart(wm);
nscoord legendEndMargin = legendMargin.BEnd(wm);
nscoord border = GetUsedBorder().Side(wm.PhysicalSide(eLogicalSideBStart));
// Calculate the offset from the border area block-axis start edge needed to
// center-align our border with the legend's border-box (in the block-axis).
nscoord off = (legendStartMargin + legendSize / 2) - border / 2;
// We don't want to display our border above our border area.
if (off > nscoord(0)) {
nscoord marginBoxSize = legendStartMargin + legendSize + legendEndMargin;
if (marginBoxSize > border) {
// We don't want to display our border below the legend's margin-box,
// so we align it to the block-axis end if that happens.
nscoord overflow = off + border - marginBoxSize;
if (overflow > nscoord(0)) {
off -= overflow;
}
r.BStart(wm) += off;
r.BSize(wm) -= off;
}
}
}
return r.GetPhysicalRect(wm, containerSize);
}
nsIFrame* nsFieldSetFrame::GetInner() const {
nsIFrame* last = mFrames.LastChild();
if (last &&
last->Style()->GetPseudoType() == PseudoStyleType::fieldsetContent) {
return last;
}
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
nsIFrame* nsFieldSetFrame::GetLegend() const {
if (mFrames.FirstChild() == GetInner()) {
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
MOZ_ASSERT(mFrames.FirstChild() &&
mFrames.FirstChild()->GetContentInsertionFrame()->IsLegendFrame());
return mFrames.FirstChild();
}
class nsDisplayFieldSetBorder final : public nsPaintedDisplayItem {
public:
nsDisplayFieldSetBorder(nsDisplayListBuilder* aBuilder,
nsFieldSetFrame* aFrame)
: nsPaintedDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayFieldSetBorder);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFieldSetBorder() {
MOZ_COUNT_DTOR(nsDisplayFieldSetBorder);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual nsDisplayItemGeometry* AllocateGeometry(
nsDisplayListBuilder* aBuilder) override;
virtual void ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
bool CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
NS_DISPLAY_DECL_NAME("FieldSetBorder", TYPE_FIELDSET_BORDER_BACKGROUND)
};
void nsDisplayFieldSetBorder::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
image::ImgDrawResult result =
static_cast<nsFieldSetFrame*>(mFrame)->PaintBorder(
aBuilder, *aCtx, ToReferenceFrame(), GetPaintRect());
nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
}
nsDisplayItemGeometry* nsDisplayFieldSetBorder::AllocateGeometry(
nsDisplayListBuilder* aBuilder) {
return new nsDisplayItemGenericImageGeometry(this, aBuilder);
}
void nsDisplayFieldSetBorder::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto geometry =
static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
bool snap;
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}
nsRect nsDisplayFieldSetBorder::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
// Just go ahead and claim our frame's overflow rect as the bounds, because we
// may have border-image-outset or other features that cause borders to extend
// outside the border rect. We could try to duplicate all the complexity
// nsDisplayBorder has here, but keeping things in sync would be a pain, and
// this code is not typically performance-sensitive.
*aSnap = false;
return Frame()->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
bool nsDisplayFieldSetBorder::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
auto frame = static_cast<nsFieldSetFrame*>(mFrame);
auto offset = ToReferenceFrame();
nsRect rect;
Maybe<wr::SpaceAndClipChainHelper> clipOut;
if (nsIFrame* legend = frame->GetLegend()) {
rect = frame->VisualBorderRectRelativeToSelf() + offset;
nsRect legendRect = legend->GetNormalRect() + offset;
// Make sure we clip all of the border in case the legend is smaller.
nscoord borderTopWidth = frame->GetUsedBorder().top;
if (legendRect.height < borderTopWidth) {
legendRect.height = borderTopWidth;
legendRect.y = offset.y;
}
if (!legendRect.IsEmpty()) {
// We need to clip out the part of the border where the legend would go
auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
auto layoutRect = wr::ToRoundedLayoutRect(
LayoutDeviceRect::FromAppUnits(rect, appUnitsPerDevPixel));
wr::ComplexClipRegion region;
region.rect = wr::ToRoundedLayoutRect(
LayoutDeviceRect::FromAppUnits(legendRect, appUnitsPerDevPixel));
region.mode = wr::ClipMode::ClipOut;
region.radii = wr::EmptyBorderRadius();
nsTArray<mozilla::wr::ComplexClipRegion> array{region};
auto clip = aBuilder.DefineClip(Nothing(), layoutRect, &array, nullptr);
auto clipChain = aBuilder.DefineClipChain({clip}, true);
clipOut.emplace(aBuilder, clipChain);
}
} else {
rect = nsRect(offset, frame->GetRect().Size());
}
ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder(
this, mFrame, rect, aBuilder, aResources, aSc, aManager,
aDisplayListBuilder);
if (drawResult == ImgDrawResult::NOT_SUPPORTED) {
return false;
}
nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, drawResult);
return true;
};
void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
// Paint our background and border in a special way.
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
// the background/border display item won't do anything, and if it isn't
// empty, we need to paint the outline
if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
IsVisibleForPainting()) {
DisplayOutsetBoxShadowUnconditional(aBuilder, aLists.BorderBackground());
const nsRect rect =
VisualBorderRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
aBuilder, this, rect, aLists.BorderBackground(),
/* aAllowWillPaintBorderOptimization = */ false);
aLists.BorderBackground()->AppendNewToTop<nsDisplayFieldSetBorder>(aBuilder,
this);
DisplayOutlineUnconditional(aBuilder, aLists);
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
}
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aLists);
}
nsDisplayListCollection contentDisplayItems(aBuilder);
if (nsIFrame* inner = GetInner()) {
// Collect the inner frame's display items into their own collection.
// We need to be calling BuildDisplayList on it before the legend in
// case it contains out-of-flow frames whose placeholders are in the
// legend. However, we want the inner frame's display items to be
// after the legend's display items in z-order, so we need to save them
// and append them later.
BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
}
if (nsIFrame* legend = GetLegend()) {
// The legend's background goes on our BlockBorderBackgrounds list because
// it's a block child.
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
BuildDisplayListForChild(aBuilder, legend, set);
}
// Put the inner frame's display items on the master list. Note that this
// moves its border/background display items to our BorderBackground() list,
// which isn't really correct, but it's OK because the inner frame is
// anonymous and can't have its own border and background.
contentDisplayItems.MoveTo(aLists);
}
image::ImgDrawResult nsFieldSetFrame::PaintBorder(
nsDisplayListBuilder* aBuilder, gfxContext& aRenderingContext, nsPoint aPt,
const nsRect& aDirtyRect) {
// If the border is smaller than the legend, move the border down
// to be centered on the legend. We call VisualBorderRectRelativeToSelf() to
// compute the border positioning.
// FIXME: This means border-radius clamping is incorrect; we should
// override nsIFrame::GetBorderRadii.
nsRect rect = VisualBorderRectRelativeToSelf() + aPt;
nsPresContext* presContext = PresContext();
PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SyncDecodeImages
: PaintBorderFlags();
ImgDrawResult result = ImgDrawResult::SUCCESS;
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this,
rect);
if (nsIFrame* legend = GetLegend()) {
// We want to avoid drawing our border under the legend, so clip out the
// legend while drawing our border. We don't want to use mLegendRect here,
// because we do want to draw our border under the legend's inline-start and
// -end margins. And we use GetNormalRect(), not GetRect(), because we do
// not want relative positioning applied to the legend to change how our
// border looks.
nsRect legendRect = legend->GetNormalRect() + aPt;
// Make sure we clip all of the border in case the legend is smaller.
nscoord borderTopWidth = GetUsedBorder().top;
if (legendRect.height < borderTopWidth) {
legendRect.height = borderTopWidth;
legendRect.y = aPt.y;
}
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
// We set up a clip path which has our rect clockwise and the legend rect
// counterclockwise, with FILL_WINDING as the fill rule. That will allow us
// to paint within our rect but outside the legend rect. For "our rect" we
// use our visual overflow rect (relative to ourselves, so it's not affected
// by transforms), because we can have borders sticking outside our border
// box (e.g. due to border-image-outset).
RefPtr<PathBuilder> pathBuilder =
drawTarget->CreatePathBuilder(FillRule::FILL_WINDING);
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
AppendRectToPath(
pathBuilder,
NSRectToSnappedRect(GetVisualOverflowRectRelativeToSelf() + aPt,
appUnitsPerDevPixel, *drawTarget),
true);
AppendRectToPath(
pathBuilder,
NSRectToSnappedRect(legendRect, appUnitsPerDevPixel, *drawTarget),
false);
RefPtr<Path> clipPath = pathBuilder->Finish();
aRenderingContext.Save();
aRenderingContext.Clip(clipPath);
result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mComputedStyle,
borderFlags);
aRenderingContext.Restore();
} else {
result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, nsRect(aPt, mRect.Size()),
mComputedStyle, borderFlags);
}
return result;
}
nscoord nsFieldSetFrame::GetIntrinsicISize(
gfxContext* aRenderingContext, nsLayoutUtils::IntrinsicISizeType aType) {
nscoord legendWidth = 0;
nscoord contentWidth = 0;
if (!StyleDisplay()->IsContainSize()) {
// Both inner and legend are children, and if the fieldset is
// size-contained they should not contribute to the intrinsic size.
if (nsIFrame* legend = GetLegend()) {
legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext,
legend, aType);
}
if (nsIFrame* inner = GetInner()) {
// Ignore padding on the inner, since the padding will be applied to the
// outer instead, and the padding computed for the inner is wrong
// for percentage padding.
contentWidth = nsLayoutUtils::IntrinsicForContainer(
aRenderingContext, inner, aType, nsLayoutUtils::IGNORE_PADDING);
}
}
return std::max(legendWidth, contentWidth);
}
nscoord nsFieldSetFrame::GetMinISize(gfxContext* aRenderingContext) {
nscoord result = 0;
DISPLAY_MIN_INLINE_SIZE(this, result);
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
return result;
}
nscoord nsFieldSetFrame::GetPrefISize(gfxContext* aRenderingContext) {
nscoord result = 0;
DISPLAY_PREF_INLINE_SIZE(this, result);
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
return result;
}
/* virtual */
void nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) {
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
NS_WARNING_ASSERTION(aReflowInput.ComputedISize() != NS_UNCONSTRAINEDSIZE,
"Should have a precomputed inline-size!");
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
bool reflowInner;
bool reflowLegend;
nsIFrame* legend = GetLegend();
nsIFrame* inner = GetInner();
if (aReflowInput.ShouldReflowAllKids()) {
reflowInner = inner != nullptr;
reflowLegend = legend != nullptr;
} else {
reflowInner = inner && NS_SUBTREE_DIRTY(inner);
reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
}
// We don't allow fieldsets to break vertically. If we did, we'd
// need logic here to push and pull overflow frames.
// Since we're not applying our padding in this frame, we need to add it here
// to compute the available width for our children.
WritingMode wm = GetWritingMode();
WritingMode innerWM = inner ? inner->GetWritingMode() : wm;
WritingMode legendWM = legend ? legend->GetWritingMode() : wm;
LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM);
LogicalSize legendAvailSize = aReflowInput.ComputedSize(legendWM);
innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
NS_UNCONSTRAINEDSIZE;
// get our border and padding
LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() -
aReflowInput.ComputedLogicalPadding();
// Figure out how big the legend is if there is one.
// get the legend's margin
LogicalMargin legendMargin(wm);
// reflow the legend only if needed
Maybe<ReflowInput> legendReflowInput;
if (legend) {
legendReflowInput.emplace(aPresContext, aReflowInput, legend,
legendAvailSize);
}
if (reflowLegend) {
ReflowOutput legendDesiredSize(aReflowInput);
// We'll move the legend to its proper place later, so the position
// and containerSize passed here are unimportant.
const nsSize dummyContainerSize;
ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm,
LogicalPoint(wm), dummyContainerSize, NS_FRAME_NO_MOVE_FRAME,
aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n", legendDesiredSize.Width(),
legendDesiredSize.Height());
#endif
// Calculate the legend's margin-box rectangle.
legendMargin = legend->GetLogicalUsedMargin(wm);
mLegendRect = LogicalRect(
wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
nscoord borderBStart = border.BStart(wm);
if (mLegendRect.BSize(wm) > borderBStart) {
// mLegendSpace is the space to subtract from our content-box size below.
mLegendSpace = mLegendRect.BSize(wm) - borderBStart;
} else {
// Calculate the border-box position that would center the legend's
// border-box within the fieldset border:
nscoord off = (borderBStart - legendDesiredSize.BSize(wm)) / 2;
off -= legendMargin.BStart(wm); // convert to a margin-box position
if (off > nscoord(0)) {
// Align the legend to the end if center-aligning it would overflow.
nscoord overflow = off + mLegendRect.BSize(wm) - borderBStart;
if (overflow > nscoord(0)) {
off -= overflow;
}
mLegendRect.BStart(wm) += off;
}
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace && inner) {
reflowInner = true;
}
FinishReflowChild(legend, aPresContext, legendDesiredSize,
legendReflowInput.ptr(), wm, LogicalPoint(wm),
dummyContainerSize, NS_FRAME_NO_MOVE_FRAME);
} else if (!legend) {
mLegendRect.SetEmpty();
mLegendSpace = 0;
} else {
// mLegendSpace and mLegendRect haven't changed, but we need
// the used margin when placing the legend.
legendMargin = legend->GetLogicalUsedMargin(wm);
}
// This containerSize is incomplete as yet: it does not include the size
// of the |inner| frame itself.
nsSize containerSize =
(LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm);
// reflow the content frame only if needed
if (reflowInner) {
ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
innerAvailSize, Nothing(),
ReflowInput::CALLER_WILL_INIT);
// Override computed padding, in case it's percentage padding
kidReflowInput.Init(aPresContext, Nothing(), nullptr,
&aReflowInput.ComputedPhysicalPadding());
// Our child is "height:100%" but we actually want its height to be reduced
// by the amount of content-height the legend is eating up, unless our
// height is unconstrained (in which case the child's will be too).
if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
kidReflowInput.SetComputedBSize(
std::max(0, aReflowInput.ComputedBSize() - mLegendSpace));
}
if (aReflowInput.ComputedMinBSize() > 0) {
kidReflowInput.ComputedMinBSize() =
std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace);
}
if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
kidReflowInput.ComputedMaxBSize() =
std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace);
}
ReflowOutput kidDesiredSize(kidReflowInput);
// Reflow the frame
NS_ASSERTION(
kidReflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0),
"Margins on anonymous fieldset child not supported!");
LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
// We don't know the correct containerSize until we have reflowed |inner|,
// so we use a dummy value for now; FinishReflowChild will fix the position
// if necessary.
const nsSize dummyContainerSize;
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt,
dummyContainerSize, 0, aStatus);
// Update containerSize to account for size of the inner frame, so that
// FinishReflowChild can position it correctly.
containerSize += kidDesiredSize.PhysicalSize();
FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm,
pt, containerSize, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
} else if (inner) {
// |inner| didn't need to be reflowed but we do need to include its size
// in containerSize.
containerSize += inner->GetSize();
}
LogicalRect contentRect(wm);
if (inner) {
// We don't support margins on inner, so our content rect is just the
// inner's border-box. (We don't really care about container size at this
// point, as we'll figure out the actual positioning later.)
contentRect = inner->GetLogicalRect(wm, containerSize);
}
// Our content rect must fill up the available width
LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm);
if (availSize.ISize(wm) > contentRect.ISize(wm)) {
contentRect.ISize(wm) = innerAvailSize.ISize(wm);
}
if (legend) {
// The legend is positioned inline-wards within the inner's content rect
// (so that padding on the fieldset affects the legend position).
LogicalRect innerContentRect = contentRect;
innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding());
// If the inner content rect is larger than the legend, we can align the
// legend.
if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
// NOTE legend @align values are: left/right/center
// GetLogicalAlign converts left/right to start/end for the given WM.
// @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign
int32_t align =
static_cast<nsLegendFrame*>(legend->GetContentInsertionFrame())
->GetLogicalAlign(wm);
switch (align) {
case NS_STYLE_TEXT_ALIGN_END:
mLegendRect.IStart(wm) =
innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.IStart(wm) =
innerContentRect.IStart(wm) +
(innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
break;
case NS_STYLE_TEXT_ALIGN_START:
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
break;
default:
MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
}
} else {
// otherwise just start-align it.
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
}
// place the legend
LogicalRect actualLegendRect = mLegendRect;
actualLegendRect.Deflate(wm, legendMargin);
LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
// Note that legend's writing mode may be different from the fieldset's,
// so we need to convert offsets before applying them to it (bug 1134534).
LogicalMargin offsets =
legendReflowInput->ComputedLogicalOffsets().ConvertTo(
wm, legendReflowInput->GetWritingMode());
ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos,
containerSize);
legend->SetPosition(wm, actualLegendPos, containerSize);
nsContainerFrame::PositionFrameView(legend);
nsContainerFrame::PositionChildViews(legend);
}
// Return our size and our result.
LogicalSize finalSize(
wm, contentRect.ISize(wm) + border.IStartEnd(wm),
mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0));
if (aReflowInput.mStyleDisplay->IsContainSize()) {
// If we're size-contained, then we must set finalSize to be what
// it'd be if we had no children (i.e. if we had no legend and if
// 'inner' were empty). Note: normally the fieldset's own padding
// (which we still must honor) would be accounted for as part of
// inner's size (see kidReflowInput.Init() call above). So: since
// we're disregarding sizing information from 'inner', we need to
// account for that padding ourselves here.
nscoord contentBoxBSize =
aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE
? aReflowInput.ApplyMinMaxBSize(0)
: aReflowInput.ComputedBSize();
finalSize.BSize(wm) =
contentBoxBSize +
aReflowInput.ComputedLogicalBorderPadding().BStartEnd(wm);
}
aDesiredSize.SetSize(wm, finalSize);
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (legend) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
}
if (inner) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
}
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
aStatus.MergeCompletionStatusFrom(ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
aStatus);
InvalidateFrame();
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}
#ifdef DEBUG
void nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList) {
nsContainerFrame::SetInitialChildList(aListID, aChildList);
MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
"Setting principal child list should populate our inner frame");
}
void nsFieldSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList) {
MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
}
void nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
nsFrameList& aFrameList) {
MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
}
void nsFieldSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) {
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
}
#endif
#ifdef ACCESSIBILITY
a11y::AccType nsFieldSetFrame::AccessibleType() {
return a11y::eHTMLGroupboxType;
}
#endif
nscoord nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const {
switch (StyleDisplay()->mDisplay) {
case mozilla::StyleDisplay::Grid:
case mozilla::StyleDisplay::InlineGrid:
case mozilla::StyleDisplay::Flex:
case mozilla::StyleDisplay::InlineFlex:
return BaselineBOffset(aWM, BaselineSharingGroup::First,
AlignmentContext::Inline);
default:
return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::Last,
AlignmentContext::Inline);
}
}
bool nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM,
nscoord* aBaseline) const {
if (StyleDisplay()->IsContainLayout()) {
// If we are layout-contained, our child 'inner' should not
// affect how we calculate our baseline.
return false;
}
nsIFrame* inner = GetInner();
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) {
return false;
}
nscoord innerBStart = inner->BStart(aWM, GetSize());
*aBaseline += innerBStart;
return true;
}
bool nsFieldSetFrame::GetNaturalBaselineBOffset(
WritingMode aWM, BaselineSharingGroup aBaselineGroup,
nscoord* aBaseline) const {
if (StyleDisplay()->IsContainLayout()) {
// If we are layout-contained, our child 'inner' should not
// affect how we calculate our baseline.
return false;
}
nsIFrame* inner = GetInner();
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) {
return false;
}
nscoord innerBStart = inner->BStart(aWM, GetSize());
if (aBaselineGroup == BaselineSharingGroup::First) {
*aBaseline += innerBStart;
} else {
*aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM));
}
return true;
}
void nsFieldSetFrame::AppendDirectlyOwnedAnonBoxes(
nsTArray<OwnedAnonBox>& aResult) {
if (nsIFrame* kid = GetInner()) {
aResult.AppendElement(OwnedAnonBox(kid));
}
}