gecko-dev/servo/components/compositing/compositor_thread.rs

183 строки
8.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Communication with the compositor thread.
use SendableFrameTree;
use compositor::CompositingReason;
use euclid::point::Point2D;
use euclid::size::Size2D;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{Key, KeyModifiers, KeyState, PipelineId};
use net_traits::image::base::Image;
use profile_traits::mem;
use profile_traits::time;
use script_traits::{AnimationState, ConstellationMsg, EventResult};
use std::fmt::{Debug, Error, Formatter};
use std::sync::mpsc::{Receiver, Sender};
use style_traits::cursor::Cursor;
use style_traits::viewport::ViewportConstraints;
use url::Url;
use webrender;
use webrender_traits;
/// Sends messages to the compositor. This is a trait supplied by the port because the method used
/// to communicate with the compositor may have to kick OS event loops awake, communicate cross-
/// process, and so forth.
pub trait CompositorProxy : 'static + Send {
/// Sends a message to the compositor.
fn send(&self, msg: Msg);
/// Clones the compositor proxy.
fn clone_compositor_proxy(&self) -> Box<CompositorProxy + 'static + Send>;
}
/// The port that the compositor receives messages on. As above, this is a trait supplied by the
/// Servo port.
pub trait CompositorReceiver : 'static {
/// Receives the next message inbound for the compositor. This must not block.
fn try_recv_compositor_msg(&mut self) -> Option<Msg>;
/// Synchronously waits for, and returns, the next message inbound for the compositor.
fn recv_compositor_msg(&mut self) -> Msg;
}
/// A convenience implementation of `CompositorReceiver` for a plain old Rust `Receiver`.
impl CompositorReceiver for Receiver<Msg> {
fn try_recv_compositor_msg(&mut self) -> Option<Msg> {
self.try_recv().ok()
}
fn recv_compositor_msg(&mut self) -> Msg {
self.recv().unwrap()
}
}
pub trait RenderListener {
fn recomposite(&mut self, reason: CompositingReason);
}
impl RenderListener for Box<CompositorProxy + 'static> {
fn recomposite(&mut self, reason: CompositingReason) {
self.send(Msg::Recomposite(reason));
}
}
/// Messages from the painting thread and the constellation thread to the compositor thread.
pub enum Msg {
/// Requests that the compositor shut down.
Exit,
/// Informs the compositor that the constellation has completed shutdown.
/// Required because the constellation can have pending calls to make
/// (e.g. SetFrameTree) at the time that we send it an ExitMsg.
ShutdownComplete,
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, Point2D<f32>, bool),
/// Alerts the compositor that the current page has changed its title.
ChangePageTitle(PipelineId, Option<String>),
/// Alerts the compositor that the current page has changed its URL.
ChangePageUrl(PipelineId, Url),
/// Alerts the compositor that the given pipeline has changed whether it is running animations.
ChangeRunningAnimationsState(PipelineId, AnimationState),
/// Replaces the current frame tree, typically called during main frame navigation.
SetFrameTree(SendableFrameTree, IpcSender<()>),
/// The load of a page has begun: (can go back, can go forward).
LoadStart(bool, bool),
/// The load of a page has completed: (can go back, can go forward, is root frame).
LoadComplete(bool, bool, bool),
/// We hit the delayed composition timeout. (See `delayed_composition.rs`.)
DelayedCompositionTimeout(u64),
/// Composite.
Recomposite(CompositingReason),
/// Sends an unconsumed key event back to the compositor.
KeyEvent(Option<char>, Key, KeyState, KeyModifiers),
/// Script has handled a touch event, and either prevented or allowed default actions.
TouchEventProcessed(EventResult),
/// Changes the cursor.
SetCursor(Cursor),
/// Composite to a PNG file and return the Image over a passed channel.
CreatePng(IpcSender<Option<Image>>),
/// Alerts the compositor that the viewport has been constrained in some manner
ViewportConstrained(PipelineId, ViewportConstraints),
/// A reply to the compositor asking if the output image is stable.
IsReadyToSaveImageReply(bool),
/// A favicon was detected
NewFavicon(Url),
/// <head> tag finished parsing
HeadParsed,
/// A status message to be displayed by the browser chrome.
Status(Option<String>),
/// Get Window Informations size and position
GetClientWindow(IpcSender<(Size2D<u32>, Point2D<i32>)>),
/// Move the window to a point
MoveTo(Point2D<i32>),
/// Resize the window to size
ResizeTo(Size2D<u32>),
/// Pipeline visibility changed
PipelineVisibilityChanged(PipelineId, bool),
/// WebRender has successfully processed a scroll. The boolean specifies whether a composite is
/// needed.
NewScrollFrameReady(bool),
/// A pipeline was shut down.
// This message acts as a synchronization point between the constellation,
// when it shuts down a pipeline, to the compositor; when the compositor
// sends a reply on the IpcSender, the constellation knows it's safe to
// tear down the other threads associated with this pipeline.
PipelineExited(PipelineId, IpcSender<()>),
/// Runs a closure in the compositor thread.
/// It's used to dispatch functions from webrender to the main thread's event loop.
/// Required to allow WGL GLContext sharing in Windows.
Dispatch(Box<Fn() + Send>)
}
impl Debug for Msg {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
match *self {
Msg::Exit => write!(f, "Exit"),
Msg::ShutdownComplete => write!(f, "ShutdownComplete"),
Msg::ScrollFragmentPoint(..) => write!(f, "ScrollFragmentPoint"),
Msg::ChangeRunningAnimationsState(..) => write!(f, "ChangeRunningAnimationsState"),
Msg::ChangePageTitle(..) => write!(f, "ChangePageTitle"),
Msg::ChangePageUrl(..) => write!(f, "ChangePageUrl"),
Msg::SetFrameTree(..) => write!(f, "SetFrameTree"),
Msg::LoadComplete(..) => write!(f, "LoadComplete"),
Msg::LoadStart(..) => write!(f, "LoadStart"),
Msg::DelayedCompositionTimeout(..) => write!(f, "DelayedCompositionTimeout"),
Msg::Recomposite(..) => write!(f, "Recomposite"),
Msg::KeyEvent(..) => write!(f, "KeyEvent"),
Msg::TouchEventProcessed(..) => write!(f, "TouchEventProcessed"),
Msg::SetCursor(..) => write!(f, "SetCursor"),
Msg::CreatePng(..) => write!(f, "CreatePng"),
Msg::ViewportConstrained(..) => write!(f, "ViewportConstrained"),
Msg::IsReadyToSaveImageReply(..) => write!(f, "IsReadyToSaveImageReply"),
Msg::NewFavicon(..) => write!(f, "NewFavicon"),
Msg::HeadParsed => write!(f, "HeadParsed"),
Msg::Status(..) => write!(f, "Status"),
Msg::GetClientWindow(..) => write!(f, "GetClientWindow"),
Msg::MoveTo(..) => write!(f, "MoveTo"),
Msg::ResizeTo(..) => write!(f, "ResizeTo"),
Msg::PipelineVisibilityChanged(..) => write!(f, "PipelineVisibilityChanged"),
Msg::PipelineExited(..) => write!(f, "PipelineExited"),
Msg::NewScrollFrameReady(..) => write!(f, "NewScrollFrameReady"),
Msg::Dispatch(..) => write!(f, "Dispatch"),
}
}
}
/// Data used to construct a compositor.
pub struct InitialCompositorState {
/// A channel to the compositor.
pub sender: Box<CompositorProxy + Send>,
/// A port on which messages inbound to the compositor can be received.
pub receiver: Box<CompositorReceiver>,
/// A channel to the constellation.
pub constellation_chan: Sender<ConstellationMsg>,
/// A channel to the time profiler thread.
pub time_profiler_chan: time::ProfilerChan,
/// A channel to the memory profiler thread.
pub mem_profiler_chan: mem::ProfilerChan,
/// Instance of webrender API
pub webrender: webrender::Renderer,
pub webrender_api_sender: webrender_traits::RenderApiSender,
}