зеркало из https://github.com/mozilla/gecko-dev.git
124 строки
4.4 KiB
JavaScript
124 строки
4.4 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* global addEventListener, addMessageListener, removeMessageListener, sendAsyncMessage */
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try {
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var chromeGlobal = this;
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// Encapsulate in its own scope to allows loading this frame script more than once.
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(function () {
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const Cu = Components.utils;
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const { require } = Cu.import("resource://devtools/shared/Loader.jsm", {});
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const DevToolsUtils = require("devtools/shared/DevToolsUtils");
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const { dumpn } = DevToolsUtils;
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const { DebuggerServer, ActorPool } = require("devtools/server/main");
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if (!DebuggerServer.initialized) {
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DebuggerServer.init();
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// For non-e10s mode, there is only one server instance, so be sure the browser
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// actors get loaded.
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DebuggerServer.addBrowserActors();
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}
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// In case of apps being loaded in parent process, DebuggerServer is already
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// initialized, but child specific actors are not registered. Otherwise, for apps in
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// child process, we need to load actors the first time we load child.js.
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DebuggerServer.addChildActors();
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let connections = new Map();
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let onConnect = DevToolsUtils.makeInfallible(function (msg) {
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removeMessageListener("debug:connect", onConnect);
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let mm = msg.target;
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let prefix = msg.data.prefix;
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let conn = DebuggerServer.connectToParent(prefix, mm);
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conn.parentMessageManager = mm;
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connections.set(prefix, conn);
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let actor = new DebuggerServer.ContentActor(conn, chromeGlobal, prefix);
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let actorPool = new ActorPool(conn);
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actorPool.addActor(actor);
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conn.addActorPool(actorPool);
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sendAsyncMessage("debug:actor", {actor: actor.form(), prefix: prefix});
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});
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addMessageListener("debug:connect", onConnect);
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// Allows executing module setup helper from the parent process.
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// See also: DebuggerServer.setupInChild()
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let onSetupInChild = DevToolsUtils.makeInfallible(msg => {
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let { module, setupChild, args } = msg.data;
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let m;
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try {
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m = require(module);
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if (!setupChild in m) {
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dumpn(`ERROR: module '${module}' does not export 'setupChild'`);
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return false;
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}
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m[setupChild].apply(m, args);
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} catch (e) {
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let errorMessage =
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"Exception during actor module setup running in the child process: ";
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DevToolsUtils.reportException(errorMessage + e);
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dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
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`setupChild: '${setupChild}'\n${DevToolsUtils.safeErrorString(e)}`);
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return false;
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}
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if (msg.data.id) {
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// Send a message back to know when it is processed
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sendAsyncMessage("debug:setup-in-child-response", {id: msg.data.id});
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}
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return true;
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});
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addMessageListener("debug:setup-in-child", onSetupInChild);
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let onDisconnect = DevToolsUtils.makeInfallible(function (msg) {
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removeMessageListener("debug:disconnect", onDisconnect);
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// Call DebuggerServerConnection.close to destroy all child actors. It should end up
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// calling DebuggerServerConnection.onClosed that would actually cleanup all actor
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// pools.
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let prefix = msg.data.prefix;
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let conn = connections.get(prefix);
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if (conn) {
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conn.close();
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connections.delete(prefix);
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}
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});
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addMessageListener("debug:disconnect", onDisconnect);
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// In non-e10s mode, the "debug:disconnect" message isn't always received before the
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// messageManager connection goes away. Watching for "unload" here ensures we close
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// any connections when the frame is unloaded.
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addEventListener("unload", () => {
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for (let conn of connections.values()) {
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conn.close();
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}
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connections.clear();
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});
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let onInspect = DevToolsUtils.makeInfallible(function (msg) {
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// Store the node to be inspected in a global variable (gInspectingNode). Later
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// we'll fetch this variable again using the findInspectingNode request over the
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// remote debugging protocol.
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let inspector = require("devtools/server/actors/inspector");
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inspector.setInspectingNode(msg.objects.node);
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});
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addMessageListener("debug:inspect", onInspect);
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})();
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} catch (e) {
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dump(`Exception in app child process: ${e}\n`);
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}
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