gecko-dev/media/libyuv/source/row_win.cc

7285 строки
217 KiB
C++

/*
* Copyright 2011 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "libyuv/row.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
// This module is for Visual C x86.
#if !defined(LIBYUV_DISABLE_X86) && defined(_M_IX86) && defined(_MSC_VER)
#ifdef HAS_ARGBTOYROW_SSSE3
// Constants for ARGB.
static const vec8 kARGBToY = {
13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0
};
// JPeg full range.
static const vec8 kARGBToYJ = {
15, 75, 38, 0, 15, 75, 38, 0, 15, 75, 38, 0, 15, 75, 38, 0
};
static const vec8 kARGBToU = {
112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0
};
static const vec8 kARGBToUJ = {
127, -84, -43, 0, 127, -84, -43, 0, 127, -84, -43, 0, 127, -84, -43, 0
};
static const vec8 kARGBToV = {
-18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0,
};
static const vec8 kARGBToVJ = {
-20, -107, 127, 0, -20, -107, 127, 0, -20, -107, 127, 0, -20, -107, 127, 0
};
// vpermd for vphaddw + vpackuswb vpermd.
static const lvec32 kPermdARGBToY_AVX = {
0, 4, 1, 5, 2, 6, 3, 7
};
// vpshufb for vphaddw + vpackuswb packed to shorts.
static const lvec8 kShufARGBToUV_AVX = {
0, 1, 8, 9, 2, 3, 10, 11, 4, 5, 12, 13, 6, 7, 14, 15,
0, 1, 8, 9, 2, 3, 10, 11, 4, 5, 12, 13, 6, 7, 14, 15,
};
// Constants for BGRA.
static const vec8 kBGRAToY = {
0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13
};
static const vec8 kBGRAToU = {
0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112
};
static const vec8 kBGRAToV = {
0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18
};
// Constants for ABGR.
static const vec8 kABGRToY = {
33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0
};
static const vec8 kABGRToU = {
-38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0
};
static const vec8 kABGRToV = {
112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0
};
// Constants for RGBA.
static const vec8 kRGBAToY = {
0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33
};
static const vec8 kRGBAToU = {
0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38
};
static const vec8 kRGBAToV = {
0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112
};
static const uvec8 kAddY16 = {
16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u
};
static const vec16 kAddYJ64 = {
64, 64, 64, 64, 64, 64, 64, 64
};
static const uvec8 kAddUV128 = {
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u,
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u
};
static const uvec16 kAddUVJ128 = {
0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u
};
// Shuffle table for converting RGB24 to ARGB.
static const uvec8 kShuffleMaskRGB24ToARGB = {
0u, 1u, 2u, 12u, 3u, 4u, 5u, 13u, 6u, 7u, 8u, 14u, 9u, 10u, 11u, 15u
};
// Shuffle table for converting RAW to ARGB.
static const uvec8 kShuffleMaskRAWToARGB = {
2u, 1u, 0u, 12u, 5u, 4u, 3u, 13u, 8u, 7u, 6u, 14u, 11u, 10u, 9u, 15u
};
// Shuffle table for converting ARGB to RGB24.
static const uvec8 kShuffleMaskARGBToRGB24 = {
0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 10u, 12u, 13u, 14u, 128u, 128u, 128u, 128u
};
// Shuffle table for converting ARGB to RAW.
static const uvec8 kShuffleMaskARGBToRAW = {
2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 8u, 14u, 13u, 12u, 128u, 128u, 128u, 128u
};
// Shuffle table for converting ARGBToRGB24 for I422ToRGB24. First 8 + next 4
static const uvec8 kShuffleMaskARGBToRGB24_0 = {
0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 128u, 128u, 128u, 128u, 10u, 12u, 13u, 14u
};
// Shuffle table for converting ARGB to RAW.
static const uvec8 kShuffleMaskARGBToRAW_0 = {
2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 128u, 128u, 128u, 128u, 8u, 14u, 13u, 12u
};
// Duplicates gray value 3 times and fills in alpha opaque.
__declspec(naked) __declspec(align(16))
void I400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) {
__asm {
mov eax, [esp + 4] // src_y
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
align 4
convertloop:
movq xmm0, qword ptr [eax]
lea eax, [eax + 8]
punpcklbw xmm0, xmm0
movdqa xmm1, xmm0
punpcklwd xmm0, xmm0
punpckhwd xmm1, xmm1
por xmm0, xmm5
por xmm1, xmm5
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void I400ToARGBRow_Unaligned_SSE2(const uint8* src_y, uint8* dst_argb,
int pix) {
__asm {
mov eax, [esp + 4] // src_y
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
align 4
convertloop:
movq xmm0, qword ptr [eax]
lea eax, [eax + 8]
punpcklbw xmm0, xmm0
movdqa xmm1, xmm0
punpcklwd xmm0, xmm0
punpckhwd xmm1, xmm1
por xmm0, xmm5
por xmm1, xmm5
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void RGB24ToARGBRow_SSSE3(const uint8* src_rgb24, uint8* dst_argb, int pix) {
__asm {
mov eax, [esp + 4] // src_rgb24
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
movdqa xmm4, kShuffleMaskRGB24ToARGB
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm3, [eax + 32]
lea eax, [eax + 48]
movdqa xmm2, xmm3
palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
pshufb xmm2, xmm4
por xmm2, xmm5
palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
pshufb xmm0, xmm4
movdqa [edx + 32], xmm2
por xmm0, xmm5
pshufb xmm1, xmm4
movdqa [edx], xmm0
por xmm1, xmm5
palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
pshufb xmm3, xmm4
movdqa [edx + 16], xmm1
por xmm3, xmm5
sub ecx, 16
movdqa [edx + 48], xmm3
lea edx, [edx + 64]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void RAWToARGBRow_SSSE3(const uint8* src_raw, uint8* dst_argb,
int pix) {
__asm {
mov eax, [esp + 4] // src_raw
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
movdqa xmm4, kShuffleMaskRAWToARGB
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm3, [eax + 32]
lea eax, [eax + 48]
movdqa xmm2, xmm3
palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
pshufb xmm2, xmm4
por xmm2, xmm5
palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
pshufb xmm0, xmm4
movdqa [edx + 32], xmm2
por xmm0, xmm5
pshufb xmm1, xmm4
movdqa [edx], xmm0
por xmm1, xmm5
palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
pshufb xmm3, xmm4
movdqa [edx + 16], xmm1
por xmm3, xmm5
sub ecx, 16
movdqa [edx + 48], xmm3
lea edx, [edx + 64]
jg convertloop
ret
}
}
// pmul method to replicate bits.
// Math to replicate bits:
// (v << 8) | (v << 3)
// v * 256 + v * 8
// v * (256 + 8)
// G shift of 5 is incorporated, so shift is 5 + 8 and 5 + 3
// 20 instructions.
__declspec(naked) __declspec(align(16))
void RGB565ToARGBRow_SSE2(const uint8* src_rgb565, uint8* dst_argb,
int pix) {
__asm {
mov eax, 0x01080108 // generate multiplier to repeat 5 bits
movd xmm5, eax
pshufd xmm5, xmm5, 0
mov eax, 0x20802080 // multiplier shift by 5 and then repeat 6 bits
movd xmm6, eax
pshufd xmm6, xmm6, 0
pcmpeqb xmm3, xmm3 // generate mask 0xf800f800 for Red
psllw xmm3, 11
pcmpeqb xmm4, xmm4 // generate mask 0x07e007e0 for Green
psllw xmm4, 10
psrlw xmm4, 5
pcmpeqb xmm7, xmm7 // generate mask 0xff00ff00 for Alpha
psllw xmm7, 8
mov eax, [esp + 4] // src_rgb565
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
sub edx, eax
sub edx, eax
align 4
convertloop:
movdqu xmm0, [eax] // fetch 8 pixels of bgr565
movdqa xmm1, xmm0
movdqa xmm2, xmm0
pand xmm1, xmm3 // R in upper 5 bits
psllw xmm2, 11 // B in upper 5 bits
pmulhuw xmm1, xmm5 // * (256 + 8)
pmulhuw xmm2, xmm5 // * (256 + 8)
psllw xmm1, 8
por xmm1, xmm2 // RB
pand xmm0, xmm4 // G in middle 6 bits
pmulhuw xmm0, xmm6 // << 5 * (256 + 4)
por xmm0, xmm7 // AG
movdqa xmm2, xmm1
punpcklbw xmm1, xmm0
punpckhbw xmm2, xmm0
movdqa [eax * 2 + edx], xmm1 // store 4 pixels of ARGB
movdqa [eax * 2 + edx + 16], xmm2 // store next 4 pixels of ARGB
lea eax, [eax + 16]
sub ecx, 8
jg convertloop
ret
}
}
// 24 instructions
__declspec(naked) __declspec(align(16))
void ARGB1555ToARGBRow_SSE2(const uint8* src_argb1555, uint8* dst_argb,
int pix) {
__asm {
mov eax, 0x01080108 // generate multiplier to repeat 5 bits
movd xmm5, eax
pshufd xmm5, xmm5, 0
mov eax, 0x42004200 // multiplier shift by 6 and then repeat 5 bits
movd xmm6, eax
pshufd xmm6, xmm6, 0
pcmpeqb xmm3, xmm3 // generate mask 0xf800f800 for Red
psllw xmm3, 11
movdqa xmm4, xmm3 // generate mask 0x03e003e0 for Green
psrlw xmm4, 6
pcmpeqb xmm7, xmm7 // generate mask 0xff00ff00 for Alpha
psllw xmm7, 8
mov eax, [esp + 4] // src_argb1555
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
sub edx, eax
sub edx, eax
align 4
convertloop:
movdqu xmm0, [eax] // fetch 8 pixels of 1555
movdqa xmm1, xmm0
movdqa xmm2, xmm0
psllw xmm1, 1 // R in upper 5 bits
psllw xmm2, 11 // B in upper 5 bits
pand xmm1, xmm3
pmulhuw xmm2, xmm5 // * (256 + 8)
pmulhuw xmm1, xmm5 // * (256 + 8)
psllw xmm1, 8
por xmm1, xmm2 // RB
movdqa xmm2, xmm0
pand xmm0, xmm4 // G in middle 5 bits
psraw xmm2, 8 // A
pmulhuw xmm0, xmm6 // << 6 * (256 + 8)
pand xmm2, xmm7
por xmm0, xmm2 // AG
movdqa xmm2, xmm1
punpcklbw xmm1, xmm0
punpckhbw xmm2, xmm0
movdqa [eax * 2 + edx], xmm1 // store 4 pixels of ARGB
movdqa [eax * 2 + edx + 16], xmm2 // store next 4 pixels of ARGB
lea eax, [eax + 16]
sub ecx, 8
jg convertloop
ret
}
}
// 18 instructions.
__declspec(naked) __declspec(align(16))
void ARGB4444ToARGBRow_SSE2(const uint8* src_argb4444, uint8* dst_argb,
int pix) {
__asm {
mov eax, 0x0f0f0f0f // generate mask 0x0f0f0f0f
movd xmm4, eax
pshufd xmm4, xmm4, 0
movdqa xmm5, xmm4 // 0xf0f0f0f0 for high nibbles
pslld xmm5, 4
mov eax, [esp + 4] // src_argb4444
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
sub edx, eax
sub edx, eax
align 4
convertloop:
movdqu xmm0, [eax] // fetch 8 pixels of bgra4444
movdqa xmm2, xmm0
pand xmm0, xmm4 // mask low nibbles
pand xmm2, xmm5 // mask high nibbles
movdqa xmm1, xmm0
movdqa xmm3, xmm2
psllw xmm1, 4
psrlw xmm3, 4
por xmm0, xmm1
por xmm2, xmm3
movdqa xmm1, xmm0
punpcklbw xmm0, xmm2
punpckhbw xmm1, xmm2
movdqa [eax * 2 + edx], xmm0 // store 4 pixels of ARGB
movdqa [eax * 2 + edx + 16], xmm1 // store next 4 pixels of ARGB
lea eax, [eax + 16]
sub ecx, 8
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToRGB24Row_SSSE3(const uint8* src_argb, uint8* dst_rgb, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_rgb
mov ecx, [esp + 12] // pix
movdqa xmm6, kShuffleMaskARGBToRGB24
align 4
convertloop:
movdqu xmm0, [eax] // fetch 16 pixels of argb
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
lea eax, [eax + 64]
pshufb xmm0, xmm6 // pack 16 bytes of ARGB to 12 bytes of RGB
pshufb xmm1, xmm6
pshufb xmm2, xmm6
pshufb xmm3, xmm6
movdqa xmm4, xmm1 // 4 bytes from 1 for 0
psrldq xmm1, 4 // 8 bytes from 1
pslldq xmm4, 12 // 4 bytes from 1 for 0
movdqa xmm5, xmm2 // 8 bytes from 2 for 1
por xmm0, xmm4 // 4 bytes from 1 for 0
pslldq xmm5, 8 // 8 bytes from 2 for 1
movdqu [edx], xmm0 // store 0
por xmm1, xmm5 // 8 bytes from 2 for 1
psrldq xmm2, 8 // 4 bytes from 2
pslldq xmm3, 4 // 12 bytes from 3 for 2
por xmm2, xmm3 // 12 bytes from 3 for 2
movdqu [edx + 16], xmm1 // store 1
movdqu [edx + 32], xmm2 // store 2
lea edx, [edx + 48]
sub ecx, 16
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToRAWRow_SSSE3(const uint8* src_argb, uint8* dst_rgb, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_rgb
mov ecx, [esp + 12] // pix
movdqa xmm6, kShuffleMaskARGBToRAW
align 4
convertloop:
movdqu xmm0, [eax] // fetch 16 pixels of argb
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
lea eax, [eax + 64]
pshufb xmm0, xmm6 // pack 16 bytes of ARGB to 12 bytes of RGB
pshufb xmm1, xmm6
pshufb xmm2, xmm6
pshufb xmm3, xmm6
movdqa xmm4, xmm1 // 4 bytes from 1 for 0
psrldq xmm1, 4 // 8 bytes from 1
pslldq xmm4, 12 // 4 bytes from 1 for 0
movdqa xmm5, xmm2 // 8 bytes from 2 for 1
por xmm0, xmm4 // 4 bytes from 1 for 0
pslldq xmm5, 8 // 8 bytes from 2 for 1
movdqu [edx], xmm0 // store 0
por xmm1, xmm5 // 8 bytes from 2 for 1
psrldq xmm2, 8 // 4 bytes from 2
pslldq xmm3, 4 // 12 bytes from 3 for 2
por xmm2, xmm3 // 12 bytes from 3 for 2
movdqu [edx + 16], xmm1 // store 1
movdqu [edx + 32], xmm2 // store 2
lea edx, [edx + 48]
sub ecx, 16
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToRGB565Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_rgb
mov ecx, [esp + 12] // pix
pcmpeqb xmm3, xmm3 // generate mask 0x0000001f
psrld xmm3, 27
pcmpeqb xmm4, xmm4 // generate mask 0x000007e0
psrld xmm4, 26
pslld xmm4, 5
pcmpeqb xmm5, xmm5 // generate mask 0xfffff800
pslld xmm5, 11
align 4
convertloop:
movdqa xmm0, [eax] // fetch 4 pixels of argb
movdqa xmm1, xmm0 // B
movdqa xmm2, xmm0 // G
pslld xmm0, 8 // R
psrld xmm1, 3 // B
psrld xmm2, 5 // G
psrad xmm0, 16 // R
pand xmm1, xmm3 // B
pand xmm2, xmm4 // G
pand xmm0, xmm5 // R
por xmm1, xmm2 // BG
por xmm0, xmm1 // BGR
packssdw xmm0, xmm0
lea eax, [eax + 16]
movq qword ptr [edx], xmm0 // store 4 pixels of RGB565
lea edx, [edx + 8]
sub ecx, 4
jg convertloop
ret
}
}
// TODO(fbarchard): Improve sign extension/packing.
__declspec(naked) __declspec(align(16))
void ARGBToARGB1555Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_rgb
mov ecx, [esp + 12] // pix
pcmpeqb xmm4, xmm4 // generate mask 0x0000001f
psrld xmm4, 27
movdqa xmm5, xmm4 // generate mask 0x000003e0
pslld xmm5, 5
movdqa xmm6, xmm4 // generate mask 0x00007c00
pslld xmm6, 10
pcmpeqb xmm7, xmm7 // generate mask 0xffff8000
pslld xmm7, 15
align 4
convertloop:
movdqa xmm0, [eax] // fetch 4 pixels of argb
movdqa xmm1, xmm0 // B
movdqa xmm2, xmm0 // G
movdqa xmm3, xmm0 // R
psrad xmm0, 16 // A
psrld xmm1, 3 // B
psrld xmm2, 6 // G
psrld xmm3, 9 // R
pand xmm0, xmm7 // A
pand xmm1, xmm4 // B
pand xmm2, xmm5 // G
pand xmm3, xmm6 // R
por xmm0, xmm1 // BA
por xmm2, xmm3 // GR
por xmm0, xmm2 // BGRA
packssdw xmm0, xmm0
lea eax, [eax + 16]
movq qword ptr [edx], xmm0 // store 4 pixels of ARGB1555
lea edx, [edx + 8]
sub ecx, 4
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToARGB4444Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_rgb
mov ecx, [esp + 12] // pix
pcmpeqb xmm4, xmm4 // generate mask 0xf000f000
psllw xmm4, 12
movdqa xmm3, xmm4 // generate mask 0x00f000f0
psrlw xmm3, 8
align 4
convertloop:
movdqa xmm0, [eax] // fetch 4 pixels of argb
movdqa xmm1, xmm0
pand xmm0, xmm3 // low nibble
pand xmm1, xmm4 // high nibble
psrl xmm0, 4
psrl xmm1, 8
por xmm0, xmm1
packuswb xmm0, xmm0
lea eax, [eax + 16]
movq qword ptr [edx], xmm0 // store 4 pixels of ARGB4444
lea edx, [edx + 8]
sub ecx, 4
jg convertloop
ret
}
}
// Convert 16 ARGB pixels (64 bytes) to 16 Y values.
__declspec(naked) __declspec(align(16))
void ARGBToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kARGBToY
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
// Convert 16 ARGB pixels (64 bytes) to 16 Y values.
__declspec(naked) __declspec(align(16))
void ARGBToYJRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm4, kARGBToYJ
movdqa xmm5, kAddYJ64
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
paddw xmm0, xmm5 // Add .5 for rounding.
paddw xmm2, xmm5
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#ifdef HAS_ARGBTOYROW_AVX2
// Convert 32 ARGB pixels (128 bytes) to 32 Y values.
__declspec(naked) __declspec(align(32))
void ARGBToYRow_AVX2(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
vbroadcastf128 ymm4, kARGBToY
vbroadcastf128 ymm5, kAddY16
vmovdqa ymm6, kPermdARGBToY_AVX
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
vmovdqu ymm2, [eax + 64]
vmovdqu ymm3, [eax + 96]
vpmaddubsw ymm0, ymm0, ymm4
vpmaddubsw ymm1, ymm1, ymm4
vpmaddubsw ymm2, ymm2, ymm4
vpmaddubsw ymm3, ymm3, ymm4
lea eax, [eax + 128]
vphaddw ymm0, ymm0, ymm1 // mutates.
vphaddw ymm2, ymm2, ymm3
vpsrlw ymm0, ymm0, 7
vpsrlw ymm2, ymm2, 7
vpackuswb ymm0, ymm0, ymm2 // mutates.
vpermd ymm0, ymm6, ymm0 // For vphaddw + vpackuswb mutation.
vpaddb ymm0, ymm0, ymm5
sub ecx, 32
vmovdqu [edx], ymm0
lea edx, [edx + 32]
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBTOYROW_AVX2
#ifdef HAS_ARGBTOYROW_AVX2
// Convert 32 ARGB pixels (128 bytes) to 32 Y values.
__declspec(naked) __declspec(align(32))
void ARGBToYJRow_AVX2(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
vbroadcastf128 ymm4, kARGBToYJ
vbroadcastf128 ymm5, kAddYJ64
vmovdqa ymm6, kPermdARGBToY_AVX
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
vmovdqu ymm2, [eax + 64]
vmovdqu ymm3, [eax + 96]
vpmaddubsw ymm0, ymm0, ymm4
vpmaddubsw ymm1, ymm1, ymm4
vpmaddubsw ymm2, ymm2, ymm4
vpmaddubsw ymm3, ymm3, ymm4
lea eax, [eax + 128]
vphaddw ymm0, ymm0, ymm1 // mutates.
vphaddw ymm2, ymm2, ymm3
vpaddw ymm0, ymm0, ymm5 // Add .5 for rounding.
vpaddw ymm2, ymm2, ymm5
vpsrlw ymm0, ymm0, 7
vpsrlw ymm2, ymm2, 7
vpackuswb ymm0, ymm0, ymm2 // mutates.
vpermd ymm0, ymm6, ymm0 // For vphaddw + vpackuswb mutation.
sub ecx, 32
vmovdqu [edx], ymm0
lea edx, [edx + 32]
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBTOYJROW_AVX2
__declspec(naked) __declspec(align(16))
void ARGBToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kARGBToY
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToYJRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm4, kARGBToYJ
movdqa xmm5, kAddYJ64
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
paddw xmm0, xmm5
paddw xmm2, xmm5
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void BGRAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kBGRAToY
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void BGRAToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kBGRAToY
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ABGRToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kABGRToY
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ABGRToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kABGRToY
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void RGBAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kRGBAToY
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void RGBAToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kRGBAToY
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUVJRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kARGBToUJ
movdqa xmm6, kARGBToVJ
movdqa xmm5, kAddUVJ128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
paddw xmm0, xmm5 // +.5 rounding -> unsigned
paddw xmm1, xmm5
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
#ifdef HAS_ARGBTOUVROW_AVX2
__declspec(naked) __declspec(align(32))
void ARGBToUVRow_AVX2(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
vbroadcastf128 ymm5, kAddUV128
vbroadcastf128 ymm6, kARGBToV
vbroadcastf128 ymm7, kARGBToU
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 32x2 argb pixels to 16x1 */
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
vmovdqu ymm2, [eax + 64]
vmovdqu ymm3, [eax + 96]
vpavgb ymm0, ymm0, [eax + esi]
vpavgb ymm1, ymm1, [eax + esi + 32]
vpavgb ymm2, ymm2, [eax + esi + 64]
vpavgb ymm3, ymm3, [eax + esi + 96]
lea eax, [eax + 128]
vshufps ymm4, ymm0, ymm1, 0x88
vshufps ymm0, ymm0, ymm1, 0xdd
vpavgb ymm0, ymm0, ymm4 // mutated by vshufps
vshufps ymm4, ymm2, ymm3, 0x88
vshufps ymm2, ymm2, ymm3, 0xdd
vpavgb ymm2, ymm2, ymm4 // mutated by vshufps
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 32 different pixels, its 16 pixels of U and 16 of V
vpmaddubsw ymm1, ymm0, ymm7 // U
vpmaddubsw ymm3, ymm2, ymm7
vpmaddubsw ymm0, ymm0, ymm6 // V
vpmaddubsw ymm2, ymm2, ymm6
vphaddw ymm1, ymm1, ymm3 // mutates
vphaddw ymm0, ymm0, ymm2
vpsraw ymm1, ymm1, 8
vpsraw ymm0, ymm0, 8
vpacksswb ymm0, ymm1, ymm0 // mutates
vpermq ymm0, ymm0, 0xd8 // For vpacksswb
vpshufb ymm0, ymm0, kShufARGBToUV_AVX // For vshufps + vphaddw
vpaddb ymm0, ymm0, ymm5 // -> unsigned
// step 3 - store 16 U and 16 V values
sub ecx, 32
vextractf128 [edx], ymm0, 0 // U
vextractf128 [edx + edi], ymm0, 1 // V
lea edx, [edx + 16]
jg convertloop
pop edi
pop esi
vzeroupper
ret
}
}
#endif // HAS_ARGBTOUVROW_AVX2
__declspec(naked) __declspec(align(16))
void ARGBToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
movdqu xmm4, [eax + esi]
pavgb xmm0, xmm4
movdqu xmm4, [eax + esi + 16]
pavgb xmm1, xmm4
movdqu xmm4, [eax + esi + 32]
pavgb xmm2, xmm4
movdqu xmm4, [eax + esi + 48]
pavgb xmm3, xmm4
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUVJRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kARGBToUJ
movdqa xmm6, kARGBToVJ
movdqa xmm5, kAddUVJ128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
movdqu xmm4, [eax + esi]
pavgb xmm0, xmm4
movdqu xmm4, [eax + esi + 16]
pavgb xmm1, xmm4
movdqu xmm4, [eax + esi + 32]
pavgb xmm2, xmm4
movdqu xmm4, [eax + esi + 48]
pavgb xmm3, xmm4
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
paddw xmm0, xmm5 // +.5 rounding -> unsigned
paddw xmm1, xmm5
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUV444Row_SSSE3(const uint8* src_argb0,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_argb
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* convert to U and V */
movdqa xmm0, [eax] // U
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm7
pmaddubsw xmm1, xmm7
pmaddubsw xmm2, xmm7
pmaddubsw xmm3, xmm7
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psraw xmm0, 8
psraw xmm2, 8
packsswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm0
movdqa xmm0, [eax] // V
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm6
pmaddubsw xmm1, xmm6
pmaddubsw xmm2, xmm6
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psraw xmm0, 8
psraw xmm2, 8
packsswb xmm0, xmm2
paddb xmm0, xmm5
lea eax, [eax + 64]
movdqa [edx + edi], xmm0
lea edx, [edx + 16]
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUV444Row_Unaligned_SSSE3(const uint8* src_argb0,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_argb
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* convert to U and V */
movdqu xmm0, [eax] // U
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm7
pmaddubsw xmm1, xmm7
pmaddubsw xmm2, xmm7
pmaddubsw xmm3, xmm7
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psraw xmm0, 8
psraw xmm2, 8
packsswb xmm0, xmm2
paddb xmm0, xmm5
sub ecx, 16
movdqu [edx], xmm0
movdqu xmm0, [eax] // V
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
pmaddubsw xmm0, xmm6
pmaddubsw xmm1, xmm6
pmaddubsw xmm2, xmm6
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psraw xmm0, 8
psraw xmm2, 8
packsswb xmm0, xmm2
paddb xmm0, xmm5
lea eax, [eax + 64]
movdqu [edx + edi], xmm0
lea edx, [edx + 16]
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUV422Row_SSSE3(const uint8* src_argb0,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_argb
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBToUV422Row_Unaligned_SSSE3(const uint8* src_argb0,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_argb
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void BGRAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kBGRAToU
movdqa xmm6, kBGRAToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void BGRAToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kBGRAToU
movdqa xmm6, kBGRAToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
movdqu xmm4, [eax + esi]
pavgb xmm0, xmm4
movdqu xmm4, [eax + esi + 16]
pavgb xmm1, xmm4
movdqu xmm4, [eax + esi + 32]
pavgb xmm2, xmm4
movdqu xmm4, [eax + esi + 48]
pavgb xmm3, xmm4
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void ABGRToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kABGRToU
movdqa xmm6, kABGRToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void ABGRToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kABGRToU
movdqa xmm6, kABGRToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
movdqu xmm4, [eax + esi]
pavgb xmm0, xmm4
movdqu xmm4, [eax + esi + 16]
pavgb xmm1, xmm4
movdqu xmm4, [eax + esi + 32]
pavgb xmm2, xmm4
movdqu xmm4, [eax + esi + 48]
pavgb xmm3, xmm4
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void RGBAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kRGBAToU
movdqa xmm6, kRGBAToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void RGBAToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kRGBAToU
movdqa xmm6, kRGBAToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
align 4
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + 32]
movdqu xmm3, [eax + 48]
movdqu xmm4, [eax + esi]
pavgb xmm0, xmm4
movdqu xmm4, [eax + esi + 16]
pavgb xmm1, xmm4
movdqu xmm4, [eax + esi + 32]
pavgb xmm2, xmm4
movdqu xmm4, [eax + esi + 48]
pavgb xmm3, xmm4
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
jg convertloop
pop edi
pop esi
ret
}
}
#endif // HAS_ARGBTOYROW_SSSE3
#define YG 74 /* (int8)(1.164 * 64 + 0.5) */
#define UB 127 /* min(63,(int8)(2.018 * 64)) */
#define UG -25 /* (int8)(-0.391 * 64 - 0.5) */
#define UR 0
#define VB 0
#define VG -52 /* (int8)(-0.813 * 64 - 0.5) */
#define VR 102 /* (int8)(1.596 * 64 + 0.5) */
// Bias
#define BB UB * 128 + VB * 128
#define BG UG * 128 + VG * 128
#define BR UR * 128 + VR * 128
#ifdef HAS_I422TOARGBROW_AVX2
static const lvec8 kUVToB_AVX = {
UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB,
UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB
};
static const lvec8 kUVToR_AVX = {
UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR,
UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR
};
static const lvec8 kUVToG_AVX = {
UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG,
UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG
};
static const lvec16 kYToRgb_AVX = {
YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG
};
static const lvec16 kYSub16_AVX = {
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
};
static const lvec16 kUVBiasB_AVX = {
BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB
};
static const lvec16 kUVBiasG_AVX = {
BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG
};
static const lvec16 kUVBiasR_AVX = {
BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR
};
// 16 pixels
// 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 ARGB (64 bytes).
__declspec(naked) __declspec(align(16))
void I422ToARGBRow_AVX2(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // argb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha
vpxor ymm4, ymm4, ymm4
align 4
convertloop:
vmovq xmm0, qword ptr [esi] // U
vmovq xmm1, qword ptr [esi + edi] // V
lea esi, [esi + 8]
vpunpcklbw ymm0, ymm0, ymm1 // UV
vpermq ymm0, ymm0, 0xd8
vpunpcklwd ymm0, ymm0, ymm0 // UVUV
vpmaddubsw ymm2, ymm0, kUVToB_AVX // scale B UV
vpmaddubsw ymm1, ymm0, kUVToG_AVX // scale G UV
vpmaddubsw ymm0, ymm0, kUVToR_AVX // scale R UV
vpsubw ymm2, ymm2, kUVBiasB_AVX // unbias back to signed
vpsubw ymm1, ymm1, kUVBiasG_AVX
vpsubw ymm0, ymm0, kUVBiasR_AVX
// Step 2: Find Y contribution to 16 R,G,B values
vmovdqu xmm3, [eax] // NOLINT
lea eax, [eax + 16]
vpermq ymm3, ymm3, 0xd8
vpunpcklbw ymm3, ymm3, ymm4
vpsubsw ymm3, ymm3, kYSub16_AVX
vpmullw ymm3, ymm3, kYToRgb_AVX
vpaddsw ymm2, ymm2, ymm3 // B += Y
vpaddsw ymm1, ymm1, ymm3 // G += Y
vpaddsw ymm0, ymm0, ymm3 // R += Y
vpsraw ymm2, ymm2, 6
vpsraw ymm1, ymm1, 6
vpsraw ymm0, ymm0, 6
vpackuswb ymm2, ymm2, ymm2 // B
vpackuswb ymm1, ymm1, ymm1 // G
vpackuswb ymm0, ymm0, ymm0 // R
// Step 3: Weave into ARGB
vpunpcklbw ymm2, ymm2, ymm1 // BG
vpermq ymm2, ymm2, 0xd8
vpunpcklbw ymm0, ymm0, ymm5 // RA
vpermq ymm0, ymm0, 0xd8
vpunpcklwd ymm1, ymm2, ymm0 // BGRA first 8 pixels
vpunpckhwd ymm2, ymm2, ymm0 // BGRA next 8 pixels
vmovdqu [edx], ymm1
vmovdqu [edx + 32], ymm2
lea edx, [edx + 64]
sub ecx, 16
jg convertloop
vzeroupper
pop edi
pop esi
ret
}
}
#endif // HAS_I422TOARGBROW_AVX2
#ifdef HAS_I422TOARGBROW_SSSE3
static const vec8 kUVToB = {
UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB
};
static const vec8 kUVToR = {
UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR
};
static const vec8 kUVToG = {
UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG
};
static const vec8 kVUToB = {
VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB,
};
static const vec8 kVUToR = {
VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR,
};
static const vec8 kVUToG = {
VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG,
};
static const vec16 kYToRgb = { YG, YG, YG, YG, YG, YG, YG, YG };
static const vec16 kYSub16 = { 16, 16, 16, 16, 16, 16, 16, 16 };
static const vec16 kUVBiasB = { BB, BB, BB, BB, BB, BB, BB, BB };
static const vec16 kUVBiasG = { BG, BG, BG, BG, BG, BG, BG, BG };
static const vec16 kUVBiasR = { BR, BR, BR, BR, BR, BR, BR, BR };
// TODO(fbarchard): Read that does half size on Y and treats 420 as 444.
// Read 8 UV from 444.
#define READYUV444 __asm { \
__asm movq xmm0, qword ptr [esi] /* U */ /* NOLINT */ \
__asm movq xmm1, qword ptr [esi + edi] /* V */ /* NOLINT */ \
__asm lea esi, [esi + 8] \
__asm punpcklbw xmm0, xmm1 /* UV */ \
}
// Read 4 UV from 422, upsample to 8 UV.
#define READYUV422 __asm { \
__asm movd xmm0, [esi] /* U */ \
__asm movd xmm1, [esi + edi] /* V */ \
__asm lea esi, [esi + 4] \
__asm punpcklbw xmm0, xmm1 /* UV */ \
__asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
}
// Read 2 UV from 411, upsample to 8 UV.
#define READYUV411 __asm { \
__asm movzx ebx, word ptr [esi] /* U */ /* NOLINT */ \
__asm movd xmm0, ebx \
__asm movzx ebx, word ptr [esi + edi] /* V */ /* NOLINT */ \
__asm movd xmm1, ebx \
__asm lea esi, [esi + 2] \
__asm punpcklbw xmm0, xmm1 /* UV */ \
__asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
__asm punpckldq xmm0, xmm0 /* UVUV (upsample) */ \
}
// Read 4 UV from NV12, upsample to 8 UV.
#define READNV12 __asm { \
__asm movq xmm0, qword ptr [esi] /* UV */ /* NOLINT */ \
__asm lea esi, [esi + 8] \
__asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
}
// Convert 8 pixels: 8 UV and 8 Y.
#define YUVTORGB __asm { \
/* Step 1: Find 4 UV contributions to 8 R,G,B values */ \
__asm movdqa xmm1, xmm0 \
__asm movdqa xmm2, xmm0 \
__asm pmaddubsw xmm0, kUVToB /* scale B UV */ \
__asm pmaddubsw xmm1, kUVToG /* scale G UV */ \
__asm pmaddubsw xmm2, kUVToR /* scale R UV */ \
__asm psubw xmm0, kUVBiasB /* unbias back to signed */ \
__asm psubw xmm1, kUVBiasG \
__asm psubw xmm2, kUVBiasR \
/* Step 2: Find Y contribution to 8 R,G,B values */ \
__asm movq xmm3, qword ptr [eax] /* NOLINT */ \
__asm lea eax, [eax + 8] \
__asm punpcklbw xmm3, xmm4 \
__asm psubsw xmm3, kYSub16 \
__asm pmullw xmm3, kYToRgb \
__asm paddsw xmm0, xmm3 /* B += Y */ \
__asm paddsw xmm1, xmm3 /* G += Y */ \
__asm paddsw xmm2, xmm3 /* R += Y */ \
__asm psraw xmm0, 6 \
__asm psraw xmm1, 6 \
__asm psraw xmm2, 6 \
__asm packuswb xmm0, xmm0 /* B */ \
__asm packuswb xmm1, xmm1 /* G */ \
__asm packuswb xmm2, xmm2 /* R */ \
}
// Convert 8 pixels: 8 VU and 8 Y.
#define YVUTORGB __asm { \
/* Step 1: Find 4 UV contributions to 8 R,G,B values */ \
__asm movdqa xmm1, xmm0 \
__asm movdqa xmm2, xmm0 \
__asm pmaddubsw xmm0, kVUToB /* scale B UV */ \
__asm pmaddubsw xmm1, kVUToG /* scale G UV */ \
__asm pmaddubsw xmm2, kVUToR /* scale R UV */ \
__asm psubw xmm0, kUVBiasB /* unbias back to signed */ \
__asm psubw xmm1, kUVBiasG \
__asm psubw xmm2, kUVBiasR \
/* Step 2: Find Y contribution to 8 R,G,B values */ \
__asm movq xmm3, qword ptr [eax] /* NOLINT */ \
__asm lea eax, [eax + 8] \
__asm punpcklbw xmm3, xmm4 \
__asm psubsw xmm3, kYSub16 \
__asm pmullw xmm3, kYToRgb \
__asm paddsw xmm0, xmm3 /* B += Y */ \
__asm paddsw xmm1, xmm3 /* G += Y */ \
__asm paddsw xmm2, xmm3 /* R += Y */ \
__asm psraw xmm0, 6 \
__asm psraw xmm1, 6 \
__asm psraw xmm2, 6 \
__asm packuswb xmm0, xmm0 /* B */ \
__asm packuswb xmm1, xmm1 /* G */ \
__asm packuswb xmm2, xmm2 /* R */ \
}
// 8 pixels, dest aligned 16.
// 8 UV values, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I444ToARGBRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // argb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV444
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I422ToRGB24Row_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_rgb24,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgb24
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
movdqa xmm5, kShuffleMaskARGBToRGB24_0
movdqa xmm6, kShuffleMaskARGBToRGB24
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into RRGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm2 // RR
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRR first 4 pixels
punpckhwd xmm1, xmm2 // BGRR next 4 pixels
pshufb xmm0, xmm5 // Pack into first 8 and last 4 bytes.
pshufb xmm1, xmm6 // Pack into first 12 bytes.
palignr xmm1, xmm0, 12 // last 4 bytes of xmm0 + 12 from xmm1
movq qword ptr [edx], xmm0 // First 8 bytes
movdqu [edx + 8], xmm1 // Last 16 bytes. = 24 bytes, 8 RGB pixels.
lea edx, [edx + 24]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I422ToRAWRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_raw,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // raw
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
movdqa xmm5, kShuffleMaskARGBToRAW_0
movdqa xmm6, kShuffleMaskARGBToRAW
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into RRGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm2 // RR
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRR first 4 pixels
punpckhwd xmm1, xmm2 // BGRR next 4 pixels
pshufb xmm0, xmm5 // Pack into first 8 and last 4 bytes.
pshufb xmm1, xmm6 // Pack into first 12 bytes.
palignr xmm1, xmm0, 12 // last 4 bytes of xmm0 + 12 from xmm1
movq qword ptr [edx], xmm0 // First 8 bytes
movdqu [edx + 8], xmm1 // Last 16 bytes. = 24 bytes, 8 RGB pixels.
lea edx, [edx + 24]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, dest unaligned.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I422ToRGB565Row_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb565_buf,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgb565
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
pcmpeqb xmm5, xmm5 // generate mask 0x0000001f
psrld xmm5, 27
pcmpeqb xmm6, xmm6 // generate mask 0x000007e0
psrld xmm6, 26
pslld xmm6, 5
pcmpeqb xmm7, xmm7 // generate mask 0xfffff800
pslld xmm7, 11
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into RRGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm2 // RR
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRR first 4 pixels
punpckhwd xmm1, xmm2 // BGRR next 4 pixels
// Step 3b: RRGB -> RGB565
movdqa xmm3, xmm0 // B first 4 pixels of argb
movdqa xmm2, xmm0 // G
pslld xmm0, 8 // R
psrld xmm3, 3 // B
psrld xmm2, 5 // G
psrad xmm0, 16 // R
pand xmm3, xmm5 // B
pand xmm2, xmm6 // G
pand xmm0, xmm7 // R
por xmm3, xmm2 // BG
por xmm0, xmm3 // BGR
movdqa xmm3, xmm1 // B next 4 pixels of argb
movdqa xmm2, xmm1 // G
pslld xmm1, 8 // R
psrld xmm3, 3 // B
psrld xmm2, 5 // G
psrad xmm1, 16 // R
pand xmm3, xmm5 // B
pand xmm2, xmm6 // G
pand xmm1, xmm7 // R
por xmm3, xmm2 // BG
por xmm1, xmm3 // BGR
packssdw xmm0, xmm1
sub ecx, 8
movdqu [edx], xmm0 // store 8 pixels of RGB565
lea edx, [edx + 16]
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I422ToARGBRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // argb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, dest aligned 16.
// 2 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
// Similar to I420 but duplicate UV once more.
__declspec(naked) __declspec(align(16))
void I411ToARGBRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push ebx
push esi
push edi
mov eax, [esp + 12 + 4] // Y
mov esi, [esp + 12 + 8] // U
mov edi, [esp + 12 + 12] // V
mov edx, [esp + 12 + 16] // argb
mov ecx, [esp + 12 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV411 // modifies EBX
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
pop ebx
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void NV12ToARGBRow_SSSE3(const uint8* y_buf,
const uint8* uv_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // Y
mov esi, [esp + 4 + 8] // UV
mov edx, [esp + 4 + 12] // argb
mov ecx, [esp + 4 + 16] // width
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READNV12
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void NV21ToARGBRow_SSSE3(const uint8* y_buf,
const uint8* uv_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // Y
mov esi, [esp + 4 + 8] // VU
mov edx, [esp + 4 + 12] // argb
mov ecx, [esp + 4 + 16] // width
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READNV12
YVUTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
ret
}
}
// 8 pixels, unaligned.
// 8 UV values, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I444ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // argb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV444
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, unaligned.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void I422ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // argb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
// 8 pixels, unaligned.
// 2 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
// Similar to I420 but duplicate UV once more.
__declspec(naked) __declspec(align(16))
void I411ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_argb,
int width) {
__asm {
push ebx
push esi
push edi
mov eax, [esp + 12 + 4] // Y
mov esi, [esp + 12 + 8] // U
mov edi, [esp + 12 + 12] // V
mov edx, [esp + 12 + 16] // argb
mov ecx, [esp + 12 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV411 // modifies EBX
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
pop ebx
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void NV12ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* uv_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // Y
mov esi, [esp + 4 + 8] // UV
mov edx, [esp + 4 + 12] // argb
mov ecx, [esp + 4 + 16] // width
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READNV12
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
ret
}
}
// 8 pixels, dest aligned 16.
// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
__declspec(naked) __declspec(align(16))
void NV21ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* uv_buf,
uint8* dst_argb,
int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // Y
mov esi, [esp + 4 + 8] // VU
mov edx, [esp + 4 + 12] // argb
mov ecx, [esp + 4 + 16] // width
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READNV12
YVUTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToBGRARow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_bgra,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // bgra
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into BGRA
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
punpcklbw xmm1, xmm0 // GB
punpcklbw xmm5, xmm2 // AR
movdqa xmm0, xmm5
punpcklwd xmm5, xmm1 // BGRA first 4 pixels
punpckhwd xmm0, xmm1 // BGRA next 4 pixels
movdqa [edx], xmm5
movdqa [edx + 16], xmm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToBGRARow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_bgra,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // bgra
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into BGRA
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
punpcklbw xmm1, xmm0 // GB
punpcklbw xmm5, xmm2 // AR
movdqa xmm0, xmm5
punpcklwd xmm5, xmm1 // BGRA first 4 pixels
punpckhwd xmm0, xmm1 // BGRA next 4 pixels
movdqu [edx], xmm5
movdqu [edx + 16], xmm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToABGRRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_abgr,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // abgr
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm2, xmm1 // RG
punpcklbw xmm0, xmm5 // BA
movdqa xmm1, xmm2
punpcklwd xmm2, xmm0 // RGBA first 4 pixels
punpckhwd xmm1, xmm0 // RGBA next 4 pixels
movdqa [edx], xmm2
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToABGRRow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_abgr,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // abgr
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm2, xmm1 // RG
punpcklbw xmm0, xmm5 // BA
movdqa xmm1, xmm2
punpcklwd xmm2, xmm0 // RGBA first 4 pixels
punpckhwd xmm1, xmm0 // RGBA next 4 pixels
movdqu [edx], xmm2
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToRGBARow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_rgba,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgba
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into RGBA
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
punpcklbw xmm1, xmm2 // GR
punpcklbw xmm5, xmm0 // AB
movdqa xmm0, xmm5
punpcklwd xmm5, xmm1 // RGBA first 4 pixels
punpckhwd xmm0, xmm1 // RGBA next 4 pixels
movdqa [edx], xmm5
movdqa [edx + 16], xmm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToRGBARow_Unaligned_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* dst_rgba,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgba
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
align 4
convertloop:
READYUV422
YUVTORGB
// Step 3: Weave into RGBA
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
punpcklbw xmm1, xmm2 // GR
punpcklbw xmm5, xmm0 // AB
movdqa xmm0, xmm5
punpcklwd xmm5, xmm1 // RGBA first 4 pixels
punpckhwd xmm0, xmm1 // RGBA next 4 pixels
movdqu [edx], xmm5
movdqu [edx + 16], xmm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop edi
pop esi
ret
}
}
#endif // HAS_I422TOARGBROW_SSSE3
#ifdef HAS_YTOARGBROW_SSE2
__declspec(naked) __declspec(align(16))
void YToARGBRow_SSE2(const uint8* y_buf,
uint8* rgb_buf,
int width) {
__asm {
pxor xmm5, xmm5
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
pslld xmm4, 24
mov eax, 0x00100010
movd xmm3, eax
pshufd xmm3, xmm3, 0
mov eax, 0x004a004a // 74
movd xmm2, eax
pshufd xmm2, xmm2,0
mov eax, [esp + 4] // Y
mov edx, [esp + 8] // rgb
mov ecx, [esp + 12] // width
align 4
convertloop:
// Step 1: Scale Y contribution to 8 G values. G = (y - 16) * 1.164
movq xmm0, qword ptr [eax]
lea eax, [eax + 8]
punpcklbw xmm0, xmm5 // 0.Y
psubusw xmm0, xmm3
pmullw xmm0, xmm2
psrlw xmm0, 6
packuswb xmm0, xmm0 // G
// Step 2: Weave into ARGB
punpcklbw xmm0, xmm0 // GG
movdqa xmm1, xmm0
punpcklwd xmm0, xmm0 // BGRA first 4 pixels
punpckhwd xmm1, xmm1 // BGRA next 4 pixels
por xmm0, xmm4
por xmm1, xmm4
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
ret
}
}
#endif // HAS_YTOARGBROW_SSE2
#ifdef HAS_MIRRORROW_SSSE3
// Shuffle table for reversing the bytes.
static const uvec8 kShuffleMirror = {
15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u
};
__declspec(naked) __declspec(align(16))
void MirrorRow_SSSE3(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
movdqa xmm5, kShuffleMirror
lea eax, [eax - 16]
align 4
convertloop:
movdqa xmm0, [eax + ecx]
pshufb xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#endif // HAS_MIRRORROW_SSSE3
#ifdef HAS_MIRRORROW_AVX2
// Shuffle table for reversing the bytes.
static const ulvec8 kShuffleMirror_AVX2 = {
15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u,
15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u
};
__declspec(naked) __declspec(align(16))
void MirrorRow_AVX2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
vmovdqa ymm5, kShuffleMirror_AVX2
lea eax, [eax - 32]
align 4
convertloop:
vmovdqu ymm0, [eax + ecx]
vpshufb ymm0, ymm0, ymm5
vpermq ymm0, ymm0, 0x4e // swap high and low halfs
sub ecx, 32
vmovdqu [edx], ymm0
lea edx, [edx + 32]
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_MIRRORROW_AVX2
#ifdef HAS_MIRRORROW_SSE2
// SSE2 version has movdqu so it can be used on unaligned buffers when SSSE3
// version can not.
__declspec(naked) __declspec(align(16))
void MirrorRow_SSE2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
lea eax, [eax - 16]
align 4
convertloop:
movdqu xmm0, [eax + ecx]
movdqa xmm1, xmm0 // swap bytes
psllw xmm0, 8
psrlw xmm1, 8
por xmm0, xmm1
pshuflw xmm0, xmm0, 0x1b // swap words
pshufhw xmm0, xmm0, 0x1b
pshufd xmm0, xmm0, 0x4e // swap qwords
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#endif // HAS_MIRRORROW_SSE2
#ifdef HAS_MIRRORROW_UV_SSSE3
// Shuffle table for reversing the bytes of UV channels.
static const uvec8 kShuffleMirrorUV = {
14u, 12u, 10u, 8u, 6u, 4u, 2u, 0u, 15u, 13u, 11u, 9u, 7u, 5u, 3u, 1u
};
__declspec(naked) __declspec(align(16))
void MirrorUVRow_SSSE3(const uint8* src, uint8* dst_u, uint8* dst_v,
int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // width
movdqa xmm1, kShuffleMirrorUV
lea eax, [eax + ecx * 2 - 16]
sub edi, edx
align 4
convertloop:
movdqa xmm0, [eax]
lea eax, [eax - 16]
pshufb xmm0, xmm1
sub ecx, 8
movlpd qword ptr [edx], xmm0
movhpd qword ptr [edx + edi], xmm0
lea edx, [edx + 8]
jg convertloop
pop edi
ret
}
}
#endif // HAS_MIRRORROW_UV_SSSE3
#ifdef HAS_ARGBMIRRORROW_SSSE3
// Shuffle table for reversing the bytes.
static const uvec8 kARGBShuffleMirror = {
12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u, 4u, 5u, 6u, 7u, 0u, 1u, 2u, 3u
};
__declspec(naked) __declspec(align(16))
void ARGBMirrorRow_SSSE3(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
lea eax, [eax - 16 + ecx * 4] // last 4 pixels.
movdqa xmm5, kARGBShuffleMirror
align 4
convertloop:
movdqa xmm0, [eax]
lea eax, [eax - 16]
pshufb xmm0, xmm5
sub ecx, 4
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#endif // HAS_ARGBMIRRORROW_SSSE3
#ifdef HAS_ARGBMIRRORROW_AVX2
// Shuffle table for reversing the bytes.
static const ulvec32 kARGBShuffleMirror_AVX2 = {
7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u
};
__declspec(naked) __declspec(align(16))
void ARGBMirrorRow_AVX2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
lea eax, [eax - 32]
vmovdqa ymm5, kARGBShuffleMirror_AVX2
align 4
convertloop:
vpermd ymm0, ymm5, [eax + ecx * 4] // permute dword order
sub ecx, 8
vmovdqu [edx], ymm0
lea edx, [edx + 32]
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBMIRRORROW_AVX2
#ifdef HAS_SPLITUVROW_SSE2
__declspec(naked) __declspec(align(16))
void SplitUVRow_SSE2(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_uv
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
movdqa xmm2, xmm0
movdqa xmm3, xmm1
pand xmm0, xmm5 // even bytes
pand xmm1, xmm5
packuswb xmm0, xmm1
psrlw xmm2, 8 // odd bytes
psrlw xmm3, 8
packuswb xmm2, xmm3
movdqa [edx], xmm0
movdqa [edx + edi], xmm2
lea edx, [edx + 16]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void SplitUVRow_Unaligned_SSE2(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_uv
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
lea eax, [eax + 32]
movdqa xmm2, xmm0
movdqa xmm3, xmm1
pand xmm0, xmm5 // even bytes
pand xmm1, xmm5
packuswb xmm0, xmm1
psrlw xmm2, 8 // odd bytes
psrlw xmm3, 8
packuswb xmm2, xmm3
movdqu [edx], xmm0
movdqu [edx + edi], xmm2
lea edx, [edx + 16]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
#endif // HAS_SPLITUVROW_SSE2
#ifdef HAS_SPLITUVROW_AVX2
__declspec(naked) __declspec(align(16))
void SplitUVRow_AVX2(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_uv
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff
vpsrlw ymm5, ymm5, 8
sub edi, edx
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
lea eax, [eax + 64]
vpsrlw ymm2, ymm0, 8 // odd bytes
vpsrlw ymm3, ymm1, 8
vpand ymm0, ymm0, ymm5 // even bytes
vpand ymm1, ymm1, ymm5
vpackuswb ymm0, ymm0, ymm1
vpackuswb ymm2, ymm2, ymm3
vpermq ymm0, ymm0, 0xd8
vpermq ymm2, ymm2, 0xd8
vmovdqu [edx], ymm0
vmovdqu [edx + edi], ymm2
lea edx, [edx + 32]
sub ecx, 32
jg convertloop
pop edi
vzeroupper
ret
}
}
#endif // HAS_SPLITUVROW_AVX2
#ifdef HAS_MERGEUVROW_SSE2
__declspec(naked) __declspec(align(16))
void MergeUVRow_SSE2(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_u
mov edx, [esp + 4 + 8] // src_v
mov edi, [esp + 4 + 12] // dst_uv
mov ecx, [esp + 4 + 16] // width
sub edx, eax
align 4
convertloop:
movdqa xmm0, [eax] // read 16 U's
movdqa xmm1, [eax + edx] // and 16 V's
lea eax, [eax + 16]
movdqa xmm2, xmm0
punpcklbw xmm0, xmm1 // first 8 UV pairs
punpckhbw xmm2, xmm1 // next 8 UV pairs
movdqa [edi], xmm0
movdqa [edi + 16], xmm2
lea edi, [edi + 32]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void MergeUVRow_Unaligned_SSE2(const uint8* src_u, const uint8* src_v,
uint8* dst_uv, int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_u
mov edx, [esp + 4 + 8] // src_v
mov edi, [esp + 4 + 12] // dst_uv
mov ecx, [esp + 4 + 16] // width
sub edx, eax
align 4
convertloop:
movdqu xmm0, [eax] // read 16 U's
movdqu xmm1, [eax + edx] // and 16 V's
lea eax, [eax + 16]
movdqa xmm2, xmm0
punpcklbw xmm0, xmm1 // first 8 UV pairs
punpckhbw xmm2, xmm1 // next 8 UV pairs
movdqu [edi], xmm0
movdqu [edi + 16], xmm2
lea edi, [edi + 32]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
#endif // HAS_MERGEUVROW_SSE2
#ifdef HAS_MERGEUVROW_AVX2
__declspec(naked) __declspec(align(16))
void MergeUVRow_AVX2(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_u
mov edx, [esp + 4 + 8] // src_v
mov edi, [esp + 4 + 12] // dst_uv
mov ecx, [esp + 4 + 16] // width
sub edx, eax
align 4
convertloop:
vmovdqu ymm0, [eax] // read 32 U's
vmovdqu ymm1, [eax + edx] // and 32 V's
lea eax, [eax + 32]
vpunpcklbw ymm2, ymm0, ymm1 // low 16 UV pairs. mutated qqword 0,2
vpunpckhbw ymm0, ymm0, ymm1 // high 16 UV pairs. mutated qqword 1,3
vperm2i128 ymm1, ymm2, ymm0, 0x20 // low 128 of ymm2 and low 128 of ymm0
vperm2i128 ymm2, ymm2, ymm0, 0x31 // high 128 of ymm2 and high 128 of ymm0
vmovdqu [edi], ymm1
vmovdqu [edi + 32], ymm2
lea edi, [edi + 64]
sub ecx, 32
jg convertloop
pop edi
vzeroupper
ret
}
}
#endif // HAS_MERGEUVROW_AVX2
#ifdef HAS_COPYROW_SSE2
// CopyRow copys 'count' bytes using a 16 byte load/store, 32 bytes at time.
__declspec(naked) __declspec(align(16))
void CopyRow_SSE2(const uint8* src, uint8* dst, int count) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // count
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 32
jg convertloop
ret
}
}
#endif // HAS_COPYROW_SSE2
// Unaligned Multiple of 1.
__declspec(naked) __declspec(align(16))
void CopyRow_ERMS(const uint8* src, uint8* dst, int count) {
__asm {
mov eax, esi
mov edx, edi
mov esi, [esp + 4] // src
mov edi, [esp + 8] // dst
mov ecx, [esp + 12] // count
rep movsb
mov edi, edx
mov esi, eax
ret
}
}
#ifdef HAS_COPYROW_X86
__declspec(naked) __declspec(align(16))
void CopyRow_X86(const uint8* src, uint8* dst, int count) {
__asm {
mov eax, esi
mov edx, edi
mov esi, [esp + 4] // src
mov edi, [esp + 8] // dst
mov ecx, [esp + 12] // count
shr ecx, 2
rep movsd
mov edi, edx
mov esi, eax
ret
}
}
#endif // HAS_COPYROW_X86
#ifdef HAS_ARGBCOPYALPHAROW_SSE2
// width in pixels
__declspec(naked) __declspec(align(16))
void ARGBCopyAlphaRow_SSE2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // count
pcmpeqb xmm0, xmm0 // generate mask 0xff000000
pslld xmm0, 24
pcmpeqb xmm1, xmm1 // generate mask 0x00ffffff
psrld xmm1, 8
align 4
convertloop:
movdqa xmm2, [eax]
movdqa xmm3, [eax + 16]
lea eax, [eax + 32]
movdqa xmm4, [edx]
movdqa xmm5, [edx + 16]
pand xmm2, xmm0
pand xmm3, xmm0
pand xmm4, xmm1
pand xmm5, xmm1
por xmm2, xmm4
por xmm3, xmm5
movdqa [edx], xmm2
movdqa [edx + 16], xmm3
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
ret
}
}
#endif // HAS_ARGBCOPYALPHAROW_SSE2
#ifdef HAS_ARGBCOPYALPHAROW_AVX2
// width in pixels
__declspec(naked) __declspec(align(16))
void ARGBCopyAlphaRow_AVX2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // count
vpcmpeqb ymm0, ymm0, ymm0
vpsrld ymm0, ymm0, 8 // generate mask 0x00ffffff
align 4
convertloop:
vmovdqu ymm1, [eax]
vmovdqu ymm2, [eax + 32]
lea eax, [eax + 64]
vpblendvb ymm1, ymm1, [edx], ymm0
vpblendvb ymm2, ymm2, [edx + 32], ymm0
vmovdqu [edx], ymm1
vmovdqu [edx + 32], ymm2
lea edx, [edx + 64]
sub ecx, 16
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBCOPYALPHAROW_AVX2
#ifdef HAS_ARGBCOPYYTOALPHAROW_SSE2
// width in pixels
__declspec(naked) __declspec(align(16))
void ARGBCopyYToAlphaRow_SSE2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // count
pcmpeqb xmm0, xmm0 // generate mask 0xff000000
pslld xmm0, 24
pcmpeqb xmm1, xmm1 // generate mask 0x00ffffff
psrld xmm1, 8
align 4
convertloop:
movq xmm2, qword ptr [eax] // 8 Y's
lea eax, [eax + 8]
punpcklbw xmm2, xmm2
punpckhwd xmm3, xmm2
punpcklwd xmm2, xmm2
movdqa xmm4, [edx]
movdqa xmm5, [edx + 16]
pand xmm2, xmm0
pand xmm3, xmm0
pand xmm4, xmm1
pand xmm5, xmm1
por xmm2, xmm4
por xmm3, xmm5
movdqa [edx], xmm2
movdqa [edx + 16], xmm3
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
ret
}
}
#endif // HAS_ARGBCOPYYTOALPHAROW_SSE2
#ifdef HAS_ARGBCOPYYTOALPHAROW_AVX2
// width in pixels
__declspec(naked) __declspec(align(16))
void ARGBCopyYToAlphaRow_AVX2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // count
vpcmpeqb ymm0, ymm0, ymm0
vpsrld ymm0, ymm0, 8 // generate mask 0x00ffffff
align 4
convertloop:
vpmovzxbd ymm1, qword ptr [eax]
vpmovzxbd ymm2, qword ptr [eax + 8]
lea eax, [eax + 16]
vpslld ymm1, ymm1, 24
vpslld ymm2, ymm2, 24
vpblendvb ymm1, ymm1, [edx], ymm0
vpblendvb ymm2, ymm2, [edx + 32], ymm0
vmovdqu [edx], ymm1
vmovdqu [edx + 32], ymm2
lea edx, [edx + 64]
sub ecx, 16
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBCOPYYTOALPHAROW_AVX2
#ifdef HAS_SETROW_X86
// SetRow8 writes 'count' bytes using a 32 bit value repeated.
__declspec(naked) __declspec(align(16))
void SetRow_X86(uint8* dst, uint32 v32, int count) {
__asm {
mov edx, edi
mov edi, [esp + 4] // dst
mov eax, [esp + 8] // v32
mov ecx, [esp + 12] // count
shr ecx, 2
rep stosd
mov edi, edx
ret
}
}
// SetRow32 writes 'count' words using a 32 bit value repeated.
__declspec(naked) __declspec(align(16))
void ARGBSetRows_X86(uint8* dst, uint32 v32, int width,
int dst_stride, int height) {
__asm {
push esi
push edi
push ebp
mov edi, [esp + 12 + 4] // dst
mov eax, [esp + 12 + 8] // v32
mov ebp, [esp + 12 + 12] // width
mov edx, [esp + 12 + 16] // dst_stride
mov esi, [esp + 12 + 20] // height
lea ecx, [ebp * 4]
sub edx, ecx // stride - width * 4
align 4
convertloop:
mov ecx, ebp
rep stosd
add edi, edx
sub esi, 1
jg convertloop
pop ebp
pop edi
pop esi
ret
}
}
#endif // HAS_SETROW_X86
#ifdef HAS_YUY2TOYROW_AVX2
__declspec(naked) __declspec(align(16))
void YUY2ToYRow_AVX2(const uint8* src_yuy2,
uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] // src_yuy2
mov edx, [esp + 8] // dst_y
mov ecx, [esp + 12] // pix
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff
vpsrlw ymm5, ymm5, 8
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
lea eax, [eax + 64]
vpand ymm0, ymm0, ymm5 // even bytes are Y
vpand ymm1, ymm1, ymm5
vpackuswb ymm0, ymm0, ymm1 // mutates.
vpermq ymm0, ymm0, 0xd8
sub ecx, 32
vmovdqu [edx], ymm0
lea edx, [edx + 32]
jg convertloop
vzeroupper
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToUVRow_AVX2(const uint8* src_yuy2, int stride_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_yuy2
mov esi, [esp + 8 + 8] // stride_yuy2
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff
vpsrlw ymm5, ymm5, 8
sub edi, edx
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
vpavgb ymm0, ymm0, [eax + esi]
vpavgb ymm1, ymm1, [eax + esi + 32]
lea eax, [eax + 64]
vpsrlw ymm0, ymm0, 8 // YUYV -> UVUV
vpsrlw ymm1, ymm1, 8
vpackuswb ymm0, ymm0, ymm1 // mutates.
vpermq ymm0, ymm0, 0xd8
vpand ymm1, ymm0, ymm5 // U
vpsrlw ymm0, ymm0, 8 // V
vpackuswb ymm1, ymm1, ymm1 // mutates.
vpackuswb ymm0, ymm0, ymm0 // mutates.
vpermq ymm1, ymm1, 0xd8
vpermq ymm0, ymm0, 0xd8
vextractf128 [edx], ymm1, 0 // U
vextractf128 [edx + edi], ymm0, 0 // V
lea edx, [edx + 16]
sub ecx, 32
jg convertloop
pop edi
pop esi
vzeroupper
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToUV422Row_AVX2(const uint8* src_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_yuy2
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff
vpsrlw ymm5, ymm5, 8
sub edi, edx
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
lea eax, [eax + 64]
vpsrlw ymm0, ymm0, 8 // YUYV -> UVUV
vpsrlw ymm1, ymm1, 8
vpackuswb ymm0, ymm0, ymm1 // mutates.
vpermq ymm0, ymm0, 0xd8
vpand ymm1, ymm0, ymm5 // U
vpsrlw ymm0, ymm0, 8 // V
vpackuswb ymm1, ymm1, ymm1 // mutates.
vpackuswb ymm0, ymm0, ymm0 // mutates.
vpermq ymm1, ymm1, 0xd8
vpermq ymm0, ymm0, 0xd8
vextractf128 [edx], ymm1, 0 // U
vextractf128 [edx + edi], ymm0, 0 // V
lea edx, [edx + 16]
sub ecx, 32
jg convertloop
pop edi
vzeroupper
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToYRow_AVX2(const uint8* src_uyvy,
uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] // src_uyvy
mov edx, [esp + 8] // dst_y
mov ecx, [esp + 12] // pix
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
lea eax, [eax + 64]
vpsrlw ymm0, ymm0, 8 // odd bytes are Y
vpsrlw ymm1, ymm1, 8
vpackuswb ymm0, ymm0, ymm1 // mutates.
vpermq ymm0, ymm0, 0xd8
sub ecx, 32
vmovdqu [edx], ymm0
lea edx, [edx + 32]
jg convertloop
ret
vzeroupper
}
}
__declspec(naked) __declspec(align(16))
void UYVYToUVRow_AVX2(const uint8* src_uyvy, int stride_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_yuy2
mov esi, [esp + 8 + 8] // stride_yuy2
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff
vpsrlw ymm5, ymm5, 8
sub edi, edx
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
vpavgb ymm0, ymm0, [eax + esi]
vpavgb ymm1, ymm1, [eax + esi + 32]
lea eax, [eax + 64]
vpand ymm0, ymm0, ymm5 // UYVY -> UVUV
vpand ymm1, ymm1, ymm5
vpackuswb ymm0, ymm0, ymm1 // mutates.
vpermq ymm0, ymm0, 0xd8
vpand ymm1, ymm0, ymm5 // U
vpsrlw ymm0, ymm0, 8 // V
vpackuswb ymm1, ymm1, ymm1 // mutates.
vpackuswb ymm0, ymm0, ymm0 // mutates.
vpermq ymm1, ymm1, 0xd8
vpermq ymm0, ymm0, 0xd8
vextractf128 [edx], ymm1, 0 // U
vextractf128 [edx + edi], ymm0, 0 // V
lea edx, [edx + 16]
sub ecx, 32
jg convertloop
pop edi
pop esi
vzeroupper
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToUV422Row_AVX2(const uint8* src_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_yuy2
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff
vpsrlw ymm5, ymm5, 8
sub edi, edx
align 4
convertloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
lea eax, [eax + 64]
vpand ymm0, ymm0, ymm5 // UYVY -> UVUV
vpand ymm1, ymm1, ymm5
vpackuswb ymm0, ymm0, ymm1 // mutates.
vpermq ymm0, ymm0, 0xd8
vpand ymm1, ymm0, ymm5 // U
vpsrlw ymm0, ymm0, 8 // V
vpackuswb ymm1, ymm1, ymm1 // mutates.
vpackuswb ymm0, ymm0, ymm0 // mutates.
vpermq ymm1, ymm1, 0xd8
vpermq ymm0, ymm0, 0xd8
vextractf128 [edx], ymm1, 0 // U
vextractf128 [edx + edi], ymm0, 0 // V
lea edx, [edx + 16]
sub ecx, 32
jg convertloop
pop edi
vzeroupper
ret
}
}
#endif // HAS_YUY2TOYROW_AVX2
#ifdef HAS_YUY2TOYROW_SSE2
__declspec(naked) __declspec(align(16))
void YUY2ToYRow_SSE2(const uint8* src_yuy2,
uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] // src_yuy2
mov edx, [esp + 8] // dst_y
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
pand xmm0, xmm5 // even bytes are Y
pand xmm1, xmm5
packuswb xmm0, xmm1
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToUVRow_SSE2(const uint8* src_yuy2, int stride_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_yuy2
mov esi, [esp + 8 + 8] // stride_yuy2
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + esi]
movdqa xmm3, [eax + esi + 16]
lea eax, [eax + 32]
pavgb xmm0, xmm2
pavgb xmm1, xmm3
psrlw xmm0, 8 // YUYV -> UVUV
psrlw xmm1, 8
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToUV422Row_SSE2(const uint8* src_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_yuy2
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
psrlw xmm0, 8 // YUYV -> UVUV
psrlw xmm1, 8
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToYRow_Unaligned_SSE2(const uint8* src_yuy2,
uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] // src_yuy2
mov edx, [esp + 8] // dst_y
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
lea eax, [eax + 32]
pand xmm0, xmm5 // even bytes are Y
pand xmm1, xmm5
packuswb xmm0, xmm1
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToUVRow_Unaligned_SSE2(const uint8* src_yuy2, int stride_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_yuy2
mov esi, [esp + 8 + 8] // stride_yuy2
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + esi]
movdqu xmm3, [eax + esi + 16]
lea eax, [eax + 32]
pavgb xmm0, xmm2
pavgb xmm1, xmm3
psrlw xmm0, 8 // YUYV -> UVUV
psrlw xmm1, 8
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void YUY2ToUV422Row_Unaligned_SSE2(const uint8* src_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_yuy2
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
lea eax, [eax + 32]
psrlw xmm0, 8 // YUYV -> UVUV
psrlw xmm1, 8
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToYRow_SSE2(const uint8* src_uyvy,
uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] // src_uyvy
mov edx, [esp + 8] // dst_y
mov ecx, [esp + 12] // pix
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
psrlw xmm0, 8 // odd bytes are Y
psrlw xmm1, 8
packuswb xmm0, xmm1
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToUVRow_SSE2(const uint8* src_uyvy, int stride_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_yuy2
mov esi, [esp + 8 + 8] // stride_yuy2
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + esi]
movdqa xmm3, [eax + esi + 16]
lea eax, [eax + 32]
pavgb xmm0, xmm2
pavgb xmm1, xmm3
pand xmm0, xmm5 // UYVY -> UVUV
pand xmm1, xmm5
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToUV422Row_SSE2(const uint8* src_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_yuy2
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
pand xmm0, xmm5 // UYVY -> UVUV
pand xmm1, xmm5
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToYRow_Unaligned_SSE2(const uint8* src_uyvy,
uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] // src_uyvy
mov edx, [esp + 8] // dst_y
mov ecx, [esp + 12] // pix
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
lea eax, [eax + 32]
psrlw xmm0, 8 // odd bytes are Y
psrlw xmm1, 8
packuswb xmm0, xmm1
sub ecx, 16
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToUVRow_Unaligned_SSE2(const uint8* src_uyvy, int stride_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_yuy2
mov esi, [esp + 8 + 8] // stride_yuy2
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
movdqu xmm2, [eax + esi]
movdqu xmm3, [eax + esi + 16]
lea eax, [eax + 32]
pavgb xmm0, xmm2
pavgb xmm1, xmm3
pand xmm0, xmm5 // UYVY -> UVUV
pand xmm1, xmm5
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void UYVYToUV422Row_Unaligned_SSE2(const uint8* src_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_yuy2
mov edx, [esp + 4 + 8] // dst_u
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
psrlw xmm5, 8
sub edi, edx
align 4
convertloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
lea eax, [eax + 32]
pand xmm0, xmm5 // UYVY -> UVUV
pand xmm1, xmm5
packuswb xmm0, xmm1
movdqa xmm1, xmm0
pand xmm0, xmm5 // U
packuswb xmm0, xmm0
psrlw xmm1, 8 // V
packuswb xmm1, xmm1
movq qword ptr [edx], xmm0
movq qword ptr [edx + edi], xmm1
lea edx, [edx + 8]
sub ecx, 16
jg convertloop
pop edi
ret
}
}
#endif // HAS_YUY2TOYROW_SSE2
#ifdef HAS_ARGBBLENDROW_SSE2
// Blend 8 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBBlendRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
pcmpeqb xmm7, xmm7 // generate constant 1
psrlw xmm7, 15
pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff
psrlw xmm6, 8
pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00
psllw xmm5, 8
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
pslld xmm4, 24
sub ecx, 1
je convertloop1 // only 1 pixel?
jl convertloop1b
// 1 pixel loop until destination pointer is aligned.
alignloop1:
test edx, 15 // aligned?
je alignloop1b
movd xmm3, [eax]
lea eax, [eax + 4]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movd xmm2, [esi] // _r_b
psrlw xmm3, 8 // alpha
pshufhw xmm3, xmm3, 0F5h // 8 alpha words
pshuflw xmm3, xmm3, 0F5h
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movd xmm1, [esi] // _a_g
lea esi, [esi + 4]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 1
movd [edx], xmm0
lea edx, [edx + 4]
jge alignloop1
alignloop1b:
add ecx, 1 - 4
jl convertloop4b
// 4 pixel loop.
convertloop4:
movdqu xmm3, [eax] // src argb
lea eax, [eax + 16]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movdqu xmm2, [esi] // _r_b
psrlw xmm3, 8 // alpha
pshufhw xmm3, xmm3, 0F5h // 8 alpha words
pshuflw xmm3, xmm3, 0F5h
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movdqu xmm1, [esi] // _a_g
lea esi, [esi + 16]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 4
movdqa [edx], xmm0
lea edx, [edx + 16]
jge convertloop4
convertloop4b:
add ecx, 4 - 1
jl convertloop1b
// 1 pixel loop.
convertloop1:
movd xmm3, [eax] // src argb
lea eax, [eax + 4]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movd xmm2, [esi] // _r_b
psrlw xmm3, 8 // alpha
pshufhw xmm3, xmm3, 0F5h // 8 alpha words
pshuflw xmm3, xmm3, 0F5h
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movd xmm1, [esi] // _a_g
lea esi, [esi + 4]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 1
movd [edx], xmm0
lea edx, [edx + 4]
jge convertloop1
convertloop1b:
pop esi
ret
}
}
#endif // HAS_ARGBBLENDROW_SSE2
#ifdef HAS_ARGBBLENDROW_SSSE3
// Shuffle table for isolating alpha.
static const uvec8 kShuffleAlpha = {
3u, 0x80, 3u, 0x80, 7u, 0x80, 7u, 0x80,
11u, 0x80, 11u, 0x80, 15u, 0x80, 15u, 0x80
};
// Same as SSE2, but replaces:
// psrlw xmm3, 8 // alpha
// pshufhw xmm3, xmm3, 0F5h // 8 alpha words
// pshuflw xmm3, xmm3, 0F5h
// with..
// pshufb xmm3, kShuffleAlpha // alpha
// Blend 8 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
pcmpeqb xmm7, xmm7 // generate constant 0x0001
psrlw xmm7, 15
pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff
psrlw xmm6, 8
pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00
psllw xmm5, 8
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
pslld xmm4, 24
sub ecx, 1
je convertloop1 // only 1 pixel?
jl convertloop1b
// 1 pixel loop until destination pointer is aligned.
alignloop1:
test edx, 15 // aligned?
je alignloop1b
movd xmm3, [eax]
lea eax, [eax + 4]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movd xmm2, [esi] // _r_b
pshufb xmm3, kShuffleAlpha // alpha
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movd xmm1, [esi] // _a_g
lea esi, [esi + 4]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 1
movd [edx], xmm0
lea edx, [edx + 4]
jge alignloop1
alignloop1b:
add ecx, 1 - 4
jl convertloop4b
test eax, 15 // unaligned?
jne convertuloop4
test esi, 15 // unaligned?
jne convertuloop4
// 4 pixel loop.
convertloop4:
movdqa xmm3, [eax] // src argb
lea eax, [eax + 16]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movdqa xmm2, [esi] // _r_b
pshufb xmm3, kShuffleAlpha // alpha
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movdqa xmm1, [esi] // _a_g
lea esi, [esi + 16]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 4
movdqa [edx], xmm0
lea edx, [edx + 16]
jge convertloop4
jmp convertloop4b
// 4 pixel unaligned loop.
convertuloop4:
movdqu xmm3, [eax] // src argb
lea eax, [eax + 16]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movdqu xmm2, [esi] // _r_b
pshufb xmm3, kShuffleAlpha // alpha
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movdqu xmm1, [esi] // _a_g
lea esi, [esi + 16]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 4
movdqa [edx], xmm0
lea edx, [edx + 16]
jge convertuloop4
convertloop4b:
add ecx, 4 - 1
jl convertloop1b
// 1 pixel loop.
convertloop1:
movd xmm3, [eax] // src argb
lea eax, [eax + 4]
movdqa xmm0, xmm3 // src argb
pxor xmm3, xmm4 // ~alpha
movd xmm2, [esi] // _r_b
pshufb xmm3, kShuffleAlpha // alpha
pand xmm2, xmm6 // _r_b
paddw xmm3, xmm7 // 256 - alpha
pmullw xmm2, xmm3 // _r_b * alpha
movd xmm1, [esi] // _a_g
lea esi, [esi + 4]
psrlw xmm1, 8 // _a_g
por xmm0, xmm4 // set alpha to 255
pmullw xmm1, xmm3 // _a_g * alpha
psrlw xmm2, 8 // _r_b convert to 8 bits again
paddusb xmm0, xmm2 // + src argb
pand xmm1, xmm5 // a_g_ convert to 8 bits again
paddusb xmm0, xmm1 // + src argb
sub ecx, 1
movd [edx], xmm0
lea edx, [edx + 4]
jge convertloop1
convertloop1b:
pop esi
ret
}
}
#endif // HAS_ARGBBLENDROW_SSSE3
#ifdef HAS_ARGBATTENUATEROW_SSE2
// Attenuate 4 pixels at a time.
// Aligned to 16 bytes.
__declspec(naked) __declspec(align(16))
void ARGBAttenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width) {
__asm {
mov eax, [esp + 4] // src_argb0
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // width
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
pslld xmm4, 24
pcmpeqb xmm5, xmm5 // generate mask 0x00ffffff
psrld xmm5, 8
align 4
convertloop:
movdqa xmm0, [eax] // read 4 pixels
punpcklbw xmm0, xmm0 // first 2
pshufhw xmm2, xmm0, 0FFh // 8 alpha words
pshuflw xmm2, xmm2, 0FFh
pmulhuw xmm0, xmm2 // rgb * a
movdqa xmm1, [eax] // read 4 pixels
punpckhbw xmm1, xmm1 // next 2 pixels
pshufhw xmm2, xmm1, 0FFh // 8 alpha words
pshuflw xmm2, xmm2, 0FFh
pmulhuw xmm1, xmm2 // rgb * a
movdqa xmm2, [eax] // alphas
lea eax, [eax + 16]
psrlw xmm0, 8
pand xmm2, xmm4
psrlw xmm1, 8
packuswb xmm0, xmm1
pand xmm0, xmm5 // keep original alphas
por xmm0, xmm2
sub ecx, 4
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#endif // HAS_ARGBATTENUATEROW_SSE2
#ifdef HAS_ARGBATTENUATEROW_SSSE3
// Shuffle table duplicating alpha.
static const uvec8 kShuffleAlpha0 = {
3u, 3u, 3u, 3u, 3u, 3u, 128u, 128u, 7u, 7u, 7u, 7u, 7u, 7u, 128u, 128u,
};
static const uvec8 kShuffleAlpha1 = {
11u, 11u, 11u, 11u, 11u, 11u, 128u, 128u,
15u, 15u, 15u, 15u, 15u, 15u, 128u, 128u,
};
__declspec(naked) __declspec(align(16))
void ARGBAttenuateRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width) {
__asm {
mov eax, [esp + 4] // src_argb0
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // width
pcmpeqb xmm3, xmm3 // generate mask 0xff000000
pslld xmm3, 24
movdqa xmm4, kShuffleAlpha0
movdqa xmm5, kShuffleAlpha1
align 4
convertloop:
movdqu xmm0, [eax] // read 4 pixels
pshufb xmm0, xmm4 // isolate first 2 alphas
movdqu xmm1, [eax] // read 4 pixels
punpcklbw xmm1, xmm1 // first 2 pixel rgbs
pmulhuw xmm0, xmm1 // rgb * a
movdqu xmm1, [eax] // read 4 pixels
pshufb xmm1, xmm5 // isolate next 2 alphas
movdqu xmm2, [eax] // read 4 pixels
punpckhbw xmm2, xmm2 // next 2 pixel rgbs
pmulhuw xmm1, xmm2 // rgb * a
movdqu xmm2, [eax] // mask original alpha
lea eax, [eax + 16]
pand xmm2, xmm3
psrlw xmm0, 8
psrlw xmm1, 8
packuswb xmm0, xmm1
por xmm0, xmm2 // copy original alpha
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#endif // HAS_ARGBATTENUATEROW_SSSE3
#ifdef HAS_ARGBATTENUATEROW_AVX2
// Shuffle table duplicating alpha.
static const ulvec8 kShuffleAlpha_AVX2 = {
6u, 7u, 6u, 7u, 6u, 7u, 128u, 128u,
14u, 15u, 14u, 15u, 14u, 15u, 128u, 128u,
6u, 7u, 6u, 7u, 6u, 7u, 128u, 128u,
14u, 15u, 14u, 15u, 14u, 15u, 128u, 128u,
};
__declspec(naked) __declspec(align(16))
void ARGBAttenuateRow_AVX2(const uint8* src_argb, uint8* dst_argb, int width) {
__asm {
mov eax, [esp + 4] // src_argb0
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // width
sub edx, eax
vmovdqa ymm4, kShuffleAlpha_AVX2
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0xff000000
vpslld ymm5, ymm5, 24
align 4
convertloop:
vmovdqu ymm6, [eax] // read 8 pixels.
vpunpcklbw ymm0, ymm6, ymm6 // low 4 pixels. mutated.
vpunpckhbw ymm1, ymm6, ymm6 // high 4 pixels. mutated.
vpshufb ymm2, ymm0, ymm4 // low 4 alphas
vpshufb ymm3, ymm1, ymm4 // high 4 alphas
vpmulhuw ymm0, ymm0, ymm2 // rgb * a
vpmulhuw ymm1, ymm1, ymm3 // rgb * a
vpand ymm6, ymm6, ymm5 // isolate alpha
vpsrlw ymm0, ymm0, 8
vpsrlw ymm1, ymm1, 8
vpackuswb ymm0, ymm0, ymm1 // unmutated.
vpor ymm0, ymm0, ymm6 // copy original alpha
sub ecx, 8
vmovdqu [eax + edx], ymm0
lea eax, [eax + 32]
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBATTENUATEROW_AVX2
#ifdef HAS_ARGBUNATTENUATEROW_SSE2
// Unattenuate 4 pixels at a time.
// Aligned to 16 bytes.
__declspec(naked) __declspec(align(16))
void ARGBUnattenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb0
mov edx, [esp + 8 + 8] // dst_argb
mov ecx, [esp + 8 + 12] // width
align 4
convertloop:
movdqu xmm0, [eax] // read 4 pixels
movzx esi, byte ptr [eax + 3] // first alpha
movzx edi, byte ptr [eax + 7] // second alpha
punpcklbw xmm0, xmm0 // first 2
movd xmm2, dword ptr fixed_invtbl8[esi * 4]
movd xmm3, dword ptr fixed_invtbl8[edi * 4]
pshuflw xmm2, xmm2, 040h // first 4 inv_alpha words. 1, a, a, a
pshuflw xmm3, xmm3, 040h // next 4 inv_alpha words
movlhps xmm2, xmm3
pmulhuw xmm0, xmm2 // rgb * a
movdqu xmm1, [eax] // read 4 pixels
movzx esi, byte ptr [eax + 11] // third alpha
movzx edi, byte ptr [eax + 15] // forth alpha
punpckhbw xmm1, xmm1 // next 2
movd xmm2, dword ptr fixed_invtbl8[esi * 4]
movd xmm3, dword ptr fixed_invtbl8[edi * 4]
pshuflw xmm2, xmm2, 040h // first 4 inv_alpha words
pshuflw xmm3, xmm3, 040h // next 4 inv_alpha words
movlhps xmm2, xmm3
pmulhuw xmm1, xmm2 // rgb * a
lea eax, [eax + 16]
packuswb xmm0, xmm1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
pop edi
pop esi
ret
}
}
#endif // HAS_ARGBUNATTENUATEROW_SSE2
#ifdef HAS_ARGBUNATTENUATEROW_AVX2
// Shuffle table duplicating alpha.
static const ulvec8 kUnattenShuffleAlpha_AVX2 = {
0u, 1u, 0u, 1u, 0u, 1u, 6u, 7u, 8u, 9u, 8u, 9u, 8u, 9u, 14u, 15,
0u, 1u, 0u, 1u, 0u, 1u, 6u, 7u, 8u, 9u, 8u, 9u, 8u, 9u, 14u, 15,
};
// TODO(fbarchard): Enable USE_GATHER for future hardware if faster.
// USE_GATHER is not on by default, due to being a slow instruction.
#ifdef USE_GATHER
__declspec(naked) __declspec(align(16))
void ARGBUnattenuateRow_AVX2(const uint8* src_argb, uint8* dst_argb,
int width) {
__asm {
mov eax, [esp + 4] // src_argb0
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // width
sub edx, eax
vmovdqa ymm4, kUnattenShuffleAlpha_AVX2
align 4
convertloop:
vmovdqu ymm6, [eax] // read 8 pixels.
vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0xffffffff for gather.
vpsrld ymm2, ymm6, 24 // alpha in low 8 bits.
vpunpcklbw ymm0, ymm6, ymm6 // low 4 pixels. mutated.
vpunpckhbw ymm1, ymm6, ymm6 // high 4 pixels. mutated.
vpgatherdd ymm3, [ymm2 * 4 + fixed_invtbl8], ymm5 // ymm5 cleared. 1, a
vpunpcklwd ymm2, ymm3, ymm3 // low 4 inverted alphas. mutated. 1, 1, a, a
vpunpckhwd ymm3, ymm3, ymm3 // high 4 inverted alphas. mutated.
vpshufb ymm2, ymm2, ymm4 // replicate low 4 alphas. 1, a, a, a
vpshufb ymm3, ymm3, ymm4 // replicate high 4 alphas
vpmulhuw ymm0, ymm0, ymm2 // rgb * ia
vpmulhuw ymm1, ymm1, ymm3 // rgb * ia
vpackuswb ymm0, ymm0, ymm1 // unmutated.
sub ecx, 8
vmovdqu [eax + edx], ymm0
lea eax, [eax + 32]
jg convertloop
vzeroupper
ret
}
}
#else // USE_GATHER
__declspec(naked) __declspec(align(16))
void ARGBUnattenuateRow_AVX2(const uint8* src_argb, uint8* dst_argb,
int width) {
__asm {
mov eax, [esp + 4] // src_argb0
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // width
sub edx, eax
vmovdqa ymm5, kUnattenShuffleAlpha_AVX2
push esi
push edi
align 4
convertloop:
// replace VPGATHER
movzx esi, byte ptr [eax + 3] // alpha0
movzx edi, byte ptr [eax + 7] // alpha1
vmovd xmm0, dword ptr fixed_invtbl8[esi * 4] // [1,a0]
vmovd xmm1, dword ptr fixed_invtbl8[edi * 4] // [1,a1]
movzx esi, byte ptr [eax + 11] // alpha2
movzx edi, byte ptr [eax + 15] // alpha3
vpunpckldq xmm6, xmm0, xmm1 // [1,a1,1,a0]
vmovd xmm2, dword ptr fixed_invtbl8[esi * 4] // [1,a2]
vmovd xmm3, dword ptr fixed_invtbl8[edi * 4] // [1,a3]
movzx esi, byte ptr [eax + 19] // alpha4
movzx edi, byte ptr [eax + 23] // alpha5
vpunpckldq xmm7, xmm2, xmm3 // [1,a3,1,a2]
vmovd xmm0, dword ptr fixed_invtbl8[esi * 4] // [1,a4]
vmovd xmm1, dword ptr fixed_invtbl8[edi * 4] // [1,a5]
movzx esi, byte ptr [eax + 27] // alpha6
movzx edi, byte ptr [eax + 31] // alpha7
vpunpckldq xmm0, xmm0, xmm1 // [1,a5,1,a4]
vmovd xmm2, dword ptr fixed_invtbl8[esi * 4] // [1,a6]
vmovd xmm3, dword ptr fixed_invtbl8[edi * 4] // [1,a7]
vpunpckldq xmm2, xmm2, xmm3 // [1,a7,1,a6]
vpunpcklqdq xmm3, xmm6, xmm7 // [1,a3,1,a2,1,a1,1,a0]
vpunpcklqdq xmm0, xmm0, xmm2 // [1,a7,1,a6,1,a5,1,a4]
vinserti128 ymm3, ymm3, xmm0, 1 // [1,a7,1,a6,1,a5,1,a4,1,a3,1,a2,1,a1,1,a0]
// end of VPGATHER
vmovdqu ymm6, [eax] // read 8 pixels.
vpunpcklbw ymm0, ymm6, ymm6 // low 4 pixels. mutated.
vpunpckhbw ymm1, ymm6, ymm6 // high 4 pixels. mutated.
vpunpcklwd ymm2, ymm3, ymm3 // low 4 inverted alphas. mutated. 1, 1, a, a
vpunpckhwd ymm3, ymm3, ymm3 // high 4 inverted alphas. mutated.
vpshufb ymm2, ymm2, ymm5 // replicate low 4 alphas. 1, a, a, a
vpshufb ymm3, ymm3, ymm5 // replicate high 4 alphas
vpmulhuw ymm0, ymm0, ymm2 // rgb * ia
vpmulhuw ymm1, ymm1, ymm3 // rgb * ia
vpackuswb ymm0, ymm0, ymm1 // unmutated.
sub ecx, 8
vmovdqu [eax + edx], ymm0
lea eax, [eax + 32]
jg convertloop
pop edi
pop esi
vzeroupper
ret
}
}
#endif // USE_GATHER
#endif // HAS_ARGBATTENUATEROW_AVX2
#ifdef HAS_ARGBGRAYROW_SSSE3
// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels.
__declspec(naked) __declspec(align(16))
void ARGBGrayRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_argb */
mov ecx, [esp + 12] /* width */
movdqa xmm4, kARGBToYJ
movdqa xmm5, kAddYJ64
align 4
convertloop:
movdqa xmm0, [eax] // G
movdqa xmm1, [eax + 16]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
phaddw xmm0, xmm1
paddw xmm0, xmm5 // Add .5 for rounding.
psrlw xmm0, 7
packuswb xmm0, xmm0 // 8 G bytes
movdqa xmm2, [eax] // A
movdqa xmm3, [eax + 16]
lea eax, [eax + 32]
psrld xmm2, 24
psrld xmm3, 24
packuswb xmm2, xmm3
packuswb xmm2, xmm2 // 8 A bytes
movdqa xmm3, xmm0 // Weave into GG, GA, then GGGA
punpcklbw xmm0, xmm0 // 8 GG words
punpcklbw xmm3, xmm2 // 8 GA words
movdqa xmm1, xmm0
punpcklwd xmm0, xmm3 // GGGA first 4
punpckhwd xmm1, xmm3 // GGGA next 4
sub ecx, 8
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
jg convertloop
ret
}
}
#endif // HAS_ARGBGRAYROW_SSSE3
#ifdef HAS_ARGBSEPIAROW_SSSE3
// b = (r * 35 + g * 68 + b * 17) >> 7
// g = (r * 45 + g * 88 + b * 22) >> 7
// r = (r * 50 + g * 98 + b * 24) >> 7
// Constant for ARGB color to sepia tone.
static const vec8 kARGBToSepiaB = {
17, 68, 35, 0, 17, 68, 35, 0, 17, 68, 35, 0, 17, 68, 35, 0
};
static const vec8 kARGBToSepiaG = {
22, 88, 45, 0, 22, 88, 45, 0, 22, 88, 45, 0, 22, 88, 45, 0
};
static const vec8 kARGBToSepiaR = {
24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0
};
// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
__declspec(naked) __declspec(align(16))
void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) {
__asm {
mov eax, [esp + 4] /* dst_argb */
mov ecx, [esp + 8] /* width */
movdqa xmm2, kARGBToSepiaB
movdqa xmm3, kARGBToSepiaG
movdqa xmm4, kARGBToSepiaR
align 4
convertloop:
movdqa xmm0, [eax] // B
movdqa xmm6, [eax + 16]
pmaddubsw xmm0, xmm2
pmaddubsw xmm6, xmm2
phaddw xmm0, xmm6
psrlw xmm0, 7
packuswb xmm0, xmm0 // 8 B values
movdqa xmm5, [eax] // G
movdqa xmm1, [eax + 16]
pmaddubsw xmm5, xmm3
pmaddubsw xmm1, xmm3
phaddw xmm5, xmm1
psrlw xmm5, 7
packuswb xmm5, xmm5 // 8 G values
punpcklbw xmm0, xmm5 // 8 BG values
movdqa xmm5, [eax] // R
movdqa xmm1, [eax + 16]
pmaddubsw xmm5, xmm4
pmaddubsw xmm1, xmm4
phaddw xmm5, xmm1
psrlw xmm5, 7
packuswb xmm5, xmm5 // 8 R values
movdqa xmm6, [eax] // A
movdqa xmm1, [eax + 16]
psrld xmm6, 24
psrld xmm1, 24
packuswb xmm6, xmm1
packuswb xmm6, xmm6 // 8 A values
punpcklbw xmm5, xmm6 // 8 RA values
movdqa xmm1, xmm0 // Weave BG, RA together
punpcklwd xmm0, xmm5 // BGRA first 4
punpckhwd xmm1, xmm5 // BGRA next 4
sub ecx, 8
movdqa [eax], xmm0
movdqa [eax + 16], xmm1
lea eax, [eax + 32]
jg convertloop
ret
}
}
#endif // HAS_ARGBSEPIAROW_SSSE3
#ifdef HAS_ARGBCOLORMATRIXROW_SSSE3
// Tranform 8 ARGB pixels (32 bytes) with color matrix.
// Same as Sepia except matrix is provided.
// TODO(fbarchard): packuswbs only use half of the reg. To make RGBA, combine R
// and B into a high and low, then G/A, unpackl/hbw and then unpckl/hwd.
__declspec(naked) __declspec(align(16))
void ARGBColorMatrixRow_SSSE3(const uint8* src_argb, uint8* dst_argb,
const int8* matrix_argb, int width) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_argb */
mov ecx, [esp + 12] /* matrix_argb */
movdqu xmm5, [ecx]
pshufd xmm2, xmm5, 0x00
pshufd xmm3, xmm5, 0x55
pshufd xmm4, xmm5, 0xaa
pshufd xmm5, xmm5, 0xff
mov ecx, [esp + 16] /* width */
align 4
convertloop:
movdqa xmm0, [eax] // B
movdqa xmm7, [eax + 16]
pmaddubsw xmm0, xmm2
pmaddubsw xmm7, xmm2
movdqa xmm6, [eax] // G
movdqa xmm1, [eax + 16]
pmaddubsw xmm6, xmm3
pmaddubsw xmm1, xmm3
phaddsw xmm0, xmm7 // B
phaddsw xmm6, xmm1 // G
psraw xmm0, 6 // B
psraw xmm6, 6 // G
packuswb xmm0, xmm0 // 8 B values
packuswb xmm6, xmm6 // 8 G values
punpcklbw xmm0, xmm6 // 8 BG values
movdqa xmm1, [eax] // R
movdqa xmm7, [eax + 16]
pmaddubsw xmm1, xmm4
pmaddubsw xmm7, xmm4
phaddsw xmm1, xmm7 // R
movdqa xmm6, [eax] // A
movdqa xmm7, [eax + 16]
pmaddubsw xmm6, xmm5
pmaddubsw xmm7, xmm5
phaddsw xmm6, xmm7 // A
psraw xmm1, 6 // R
psraw xmm6, 6 // A
packuswb xmm1, xmm1 // 8 R values
packuswb xmm6, xmm6 // 8 A values
punpcklbw xmm1, xmm6 // 8 RA values
movdqa xmm6, xmm0 // Weave BG, RA together
punpcklwd xmm0, xmm1 // BGRA first 4
punpckhwd xmm6, xmm1 // BGRA next 4
sub ecx, 8
movdqa [edx], xmm0
movdqa [edx + 16], xmm6
lea eax, [eax + 32]
lea edx, [edx + 32]
jg convertloop
ret
}
}
#endif // HAS_ARGBCOLORMATRIXROW_SSSE3
#ifdef HAS_ARGBQUANTIZEROW_SSE2
// Quantize 4 ARGB pixels (16 bytes).
// Aligned to 16 bytes.
__declspec(naked) __declspec(align(16))
void ARGBQuantizeRow_SSE2(uint8* dst_argb, int scale, int interval_size,
int interval_offset, int width) {
__asm {
mov eax, [esp + 4] /* dst_argb */
movd xmm2, [esp + 8] /* scale */
movd xmm3, [esp + 12] /* interval_size */
movd xmm4, [esp + 16] /* interval_offset */
mov ecx, [esp + 20] /* width */
pshuflw xmm2, xmm2, 040h
pshufd xmm2, xmm2, 044h
pshuflw xmm3, xmm3, 040h
pshufd xmm3, xmm3, 044h
pshuflw xmm4, xmm4, 040h
pshufd xmm4, xmm4, 044h
pxor xmm5, xmm5 // constant 0
pcmpeqb xmm6, xmm6 // generate mask 0xff000000
pslld xmm6, 24
align 4
convertloop:
movdqa xmm0, [eax] // read 4 pixels
punpcklbw xmm0, xmm5 // first 2 pixels
pmulhuw xmm0, xmm2 // pixel * scale >> 16
movdqa xmm1, [eax] // read 4 pixels
punpckhbw xmm1, xmm5 // next 2 pixels
pmulhuw xmm1, xmm2
pmullw xmm0, xmm3 // * interval_size
movdqa xmm7, [eax] // read 4 pixels
pmullw xmm1, xmm3
pand xmm7, xmm6 // mask alpha
paddw xmm0, xmm4 // + interval_size / 2
paddw xmm1, xmm4
packuswb xmm0, xmm1
por xmm0, xmm7
sub ecx, 4
movdqa [eax], xmm0
lea eax, [eax + 16]
jg convertloop
ret
}
}
#endif // HAS_ARGBQUANTIZEROW_SSE2
#ifdef HAS_ARGBSHADEROW_SSE2
// Shade 4 pixels at a time by specified value.
// Aligned to 16 bytes.
__declspec(naked) __declspec(align(16))
void ARGBShadeRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width,
uint32 value) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // width
movd xmm2, [esp + 16] // value
punpcklbw xmm2, xmm2
punpcklqdq xmm2, xmm2
align 4
convertloop:
movdqa xmm0, [eax] // read 4 pixels
lea eax, [eax + 16]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm0 // first 2
punpckhbw xmm1, xmm1 // next 2
pmulhuw xmm0, xmm2 // argb * value
pmulhuw xmm1, xmm2 // argb * value
psrlw xmm0, 8
psrlw xmm1, 8
packuswb xmm0, xmm1
sub ecx, 4
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
ret
}
}
#endif // HAS_ARGBSHADEROW_SSE2
#ifdef HAS_ARGBMULTIPLYROW_SSE2
// Multiply 2 rows of ARGB pixels together, 4 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBMultiplyRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
pxor xmm5, xmm5 // constant 0
align 4
convertloop:
movdqu xmm0, [eax] // read 4 pixels from src_argb0
movdqu xmm2, [esi] // read 4 pixels from src_argb1
movdqu xmm1, xmm0
movdqu xmm3, xmm2
punpcklbw xmm0, xmm0 // first 2
punpckhbw xmm1, xmm1 // next 2
punpcklbw xmm2, xmm5 // first 2
punpckhbw xmm3, xmm5 // next 2
pmulhuw xmm0, xmm2 // src_argb0 * src_argb1 first 2
pmulhuw xmm1, xmm3 // src_argb0 * src_argb1 next 2
lea eax, [eax + 16]
lea esi, [esi + 16]
packuswb xmm0, xmm1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
pop esi
ret
}
}
#endif // HAS_ARGBMULTIPLYROW_SSE2
#ifdef HAS_ARGBADDROW_SSE2
// Add 2 rows of ARGB pixels together, 4 pixels at a time.
// TODO(fbarchard): Port this to posix, neon and other math functions.
__declspec(naked) __declspec(align(16))
void ARGBAddRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
sub ecx, 4
jl convertloop49
align 4
convertloop4:
movdqu xmm0, [eax] // read 4 pixels from src_argb0
lea eax, [eax + 16]
movdqu xmm1, [esi] // read 4 pixels from src_argb1
lea esi, [esi + 16]
paddusb xmm0, xmm1 // src_argb0 + src_argb1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jge convertloop4
convertloop49:
add ecx, 4 - 1
jl convertloop19
convertloop1:
movd xmm0, [eax] // read 1 pixels from src_argb0
lea eax, [eax + 4]
movd xmm1, [esi] // read 1 pixels from src_argb1
lea esi, [esi + 4]
paddusb xmm0, xmm1 // src_argb0 + src_argb1
sub ecx, 1
movd [edx], xmm0
lea edx, [edx + 4]
jge convertloop1
convertloop19:
pop esi
ret
}
}
#endif // HAS_ARGBADDROW_SSE2
#ifdef HAS_ARGBSUBTRACTROW_SSE2
// Subtract 2 rows of ARGB pixels together, 4 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBSubtractRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
align 4
convertloop:
movdqu xmm0, [eax] // read 4 pixels from src_argb0
lea eax, [eax + 16]
movdqu xmm1, [esi] // read 4 pixels from src_argb1
lea esi, [esi + 16]
psubusb xmm0, xmm1 // src_argb0 - src_argb1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg convertloop
pop esi
ret
}
}
#endif // HAS_ARGBSUBTRACTROW_SSE2
#ifdef HAS_ARGBMULTIPLYROW_AVX2
// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBMultiplyRow_AVX2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
vpxor ymm5, ymm5, ymm5 // constant 0
align 4
convertloop:
vmovdqu ymm1, [eax] // read 8 pixels from src_argb0
lea eax, [eax + 32]
vmovdqu ymm3, [esi] // read 8 pixels from src_argb1
lea esi, [esi + 32]
vpunpcklbw ymm0, ymm1, ymm1 // low 4
vpunpckhbw ymm1, ymm1, ymm1 // high 4
vpunpcklbw ymm2, ymm3, ymm5 // low 4
vpunpckhbw ymm3, ymm3, ymm5 // high 4
vpmulhuw ymm0, ymm0, ymm2 // src_argb0 * src_argb1 low 4
vpmulhuw ymm1, ymm1, ymm3 // src_argb0 * src_argb1 high 4
vpackuswb ymm0, ymm0, ymm1
vmovdqu [edx], ymm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
vzeroupper
ret
}
}
#endif // HAS_ARGBMULTIPLYROW_AVX2
#ifdef HAS_ARGBADDROW_AVX2
// Add 2 rows of ARGB pixels together, 8 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBAddRow_AVX2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
align 4
convertloop:
vmovdqu ymm0, [eax] // read 8 pixels from src_argb0
lea eax, [eax + 32]
vpaddusb ymm0, ymm0, [esi] // add 8 pixels from src_argb1
lea esi, [esi + 32]
vmovdqu [edx], ymm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
vzeroupper
ret
}
}
#endif // HAS_ARGBADDROW_AVX2
#ifdef HAS_ARGBSUBTRACTROW_AVX2
// Subtract 2 rows of ARGB pixels together, 8 pixels at a time.
__declspec(naked) __declspec(align(16))
void ARGBSubtractRow_AVX2(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_argb0
mov esi, [esp + 4 + 8] // src_argb1
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
align 4
convertloop:
vmovdqu ymm0, [eax] // read 8 pixels from src_argb0
lea eax, [eax + 32]
vpsubusb ymm0, ymm0, [esi] // src_argb0 - src_argb1
lea esi, [esi + 32]
vmovdqu [edx], ymm0
lea edx, [edx + 32]
sub ecx, 8
jg convertloop
pop esi
vzeroupper
ret
}
}
#endif // HAS_ARGBSUBTRACTROW_AVX2
#ifdef HAS_SOBELXROW_SSE2
// SobelX as a matrix is
// -1 0 1
// -2 0 2
// -1 0 1
__declspec(naked) __declspec(align(16))
void SobelXRow_SSE2(const uint8* src_y0, const uint8* src_y1,
const uint8* src_y2, uint8* dst_sobelx, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_y0
mov esi, [esp + 8 + 8] // src_y1
mov edi, [esp + 8 + 12] // src_y2
mov edx, [esp + 8 + 16] // dst_sobelx
mov ecx, [esp + 8 + 20] // width
sub esi, eax
sub edi, eax
sub edx, eax
pxor xmm5, xmm5 // constant 0
align 4
convertloop:
movq xmm0, qword ptr [eax] // read 8 pixels from src_y0[0]
movq xmm1, qword ptr [eax + 2] // read 8 pixels from src_y0[2]
punpcklbw xmm0, xmm5
punpcklbw xmm1, xmm5
psubw xmm0, xmm1
movq xmm1, qword ptr [eax + esi] // read 8 pixels from src_y1[0]
movq xmm2, qword ptr [eax + esi + 2] // read 8 pixels from src_y1[2]
punpcklbw xmm1, xmm5
punpcklbw xmm2, xmm5
psubw xmm1, xmm2
movq xmm2, qword ptr [eax + edi] // read 8 pixels from src_y2[0]
movq xmm3, qword ptr [eax + edi + 2] // read 8 pixels from src_y2[2]
punpcklbw xmm2, xmm5
punpcklbw xmm3, xmm5
psubw xmm2, xmm3
paddw xmm0, xmm2
paddw xmm0, xmm1
paddw xmm0, xmm1
pxor xmm1, xmm1 // abs = max(xmm0, -xmm0). SSSE3 could use pabsw
psubw xmm1, xmm0
pmaxsw xmm0, xmm1
packuswb xmm0, xmm0
sub ecx, 8
movq qword ptr [eax + edx], xmm0
lea eax, [eax + 8]
jg convertloop
pop edi
pop esi
ret
}
}
#endif // HAS_SOBELXROW_SSE2
#ifdef HAS_SOBELYROW_SSE2
// SobelY as a matrix is
// -1 -2 -1
// 0 0 0
// 1 2 1
__declspec(naked) __declspec(align(16))
void SobelYRow_SSE2(const uint8* src_y0, const uint8* src_y1,
uint8* dst_sobely, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_y0
mov esi, [esp + 4 + 8] // src_y1
mov edx, [esp + 4 + 12] // dst_sobely
mov ecx, [esp + 4 + 16] // width
sub esi, eax
sub edx, eax
pxor xmm5, xmm5 // constant 0
align 4
convertloop:
movq xmm0, qword ptr [eax] // read 8 pixels from src_y0[0]
movq xmm1, qword ptr [eax + esi] // read 8 pixels from src_y1[0]
punpcklbw xmm0, xmm5
punpcklbw xmm1, xmm5
psubw xmm0, xmm1
movq xmm1, qword ptr [eax + 1] // read 8 pixels from src_y0[1]
movq xmm2, qword ptr [eax + esi + 1] // read 8 pixels from src_y1[1]
punpcklbw xmm1, xmm5
punpcklbw xmm2, xmm5
psubw xmm1, xmm2
movq xmm2, qword ptr [eax + 2] // read 8 pixels from src_y0[2]
movq xmm3, qword ptr [eax + esi + 2] // read 8 pixels from src_y1[2]
punpcklbw xmm2, xmm5
punpcklbw xmm3, xmm5
psubw xmm2, xmm3
paddw xmm0, xmm2
paddw xmm0, xmm1
paddw xmm0, xmm1
pxor xmm1, xmm1 // abs = max(xmm0, -xmm0). SSSE3 could use pabsw
psubw xmm1, xmm0
pmaxsw xmm0, xmm1
packuswb xmm0, xmm0
sub ecx, 8
movq qword ptr [eax + edx], xmm0
lea eax, [eax + 8]
jg convertloop
pop esi
ret
}
}
#endif // HAS_SOBELYROW_SSE2
#ifdef HAS_SOBELROW_SSE2
// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
// A = 255
// R = Sobel
// G = Sobel
// B = Sobel
__declspec(naked) __declspec(align(16))
void SobelRow_SSE2(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_sobelx
mov esi, [esp + 4 + 8] // src_sobely
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
sub esi, eax
pcmpeqb xmm5, xmm5 // alpha 255
pslld xmm5, 24 // 0xff000000
align 4
convertloop:
movdqa xmm0, [eax] // read 16 pixels src_sobelx
movdqa xmm1, [eax + esi] // read 16 pixels src_sobely
lea eax, [eax + 16]
paddusb xmm0, xmm1 // sobel = sobelx + sobely
movdqa xmm2, xmm0 // GG
punpcklbw xmm2, xmm0 // First 8
punpckhbw xmm0, xmm0 // Next 8
movdqa xmm1, xmm2 // GGGG
punpcklwd xmm1, xmm2 // First 4
punpckhwd xmm2, xmm2 // Next 4
por xmm1, xmm5 // GGGA
por xmm2, xmm5
movdqa xmm3, xmm0 // GGGG
punpcklwd xmm3, xmm0 // Next 4
punpckhwd xmm0, xmm0 // Last 4
por xmm3, xmm5 // GGGA
por xmm0, xmm5
sub ecx, 16
movdqa [edx], xmm1
movdqa [edx + 16], xmm2
movdqa [edx + 32], xmm3
movdqa [edx + 48], xmm0
lea edx, [edx + 64]
jg convertloop
pop esi
ret
}
}
#endif // HAS_SOBELROW_SSE2
#ifdef HAS_SOBELTOPLANEROW_SSE2
// Adds Sobel X and Sobel Y and stores Sobel into a plane.
__declspec(naked) __declspec(align(16))
void SobelToPlaneRow_SSE2(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_y, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_sobelx
mov esi, [esp + 4 + 8] // src_sobely
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
sub esi, eax
align 4
convertloop:
movdqa xmm0, [eax] // read 16 pixels src_sobelx
movdqa xmm1, [eax + esi] // read 16 pixels src_sobely
lea eax, [eax + 16]
paddusb xmm0, xmm1 // sobel = sobelx + sobely
sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
jg convertloop
pop esi
ret
}
}
#endif // HAS_SOBELTOPLANEROW_SSE2
#ifdef HAS_SOBELXYROW_SSE2
// Mixes Sobel X, Sobel Y and Sobel into ARGB.
// A = 255
// R = Sobel X
// G = Sobel
// B = Sobel Y
__declspec(naked) __declspec(align(16))
void SobelXYRow_SSE2(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] // src_sobelx
mov esi, [esp + 4 + 8] // src_sobely
mov edx, [esp + 4 + 12] // dst_argb
mov ecx, [esp + 4 + 16] // width
sub esi, eax
pcmpeqb xmm5, xmm5 // alpha 255
align 4
convertloop:
movdqa xmm0, [eax] // read 16 pixels src_sobelx
movdqa xmm1, [eax + esi] // read 16 pixels src_sobely
lea eax, [eax + 16]
movdqa xmm2, xmm0
paddusb xmm2, xmm1 // sobel = sobelx + sobely
movdqa xmm3, xmm0 // XA
punpcklbw xmm3, xmm5
punpckhbw xmm0, xmm5
movdqa xmm4, xmm1 // YS
punpcklbw xmm4, xmm2
punpckhbw xmm1, xmm2
movdqa xmm6, xmm4 // YSXA
punpcklwd xmm6, xmm3 // First 4
punpckhwd xmm4, xmm3 // Next 4
movdqa xmm7, xmm1 // YSXA
punpcklwd xmm7, xmm0 // Next 4
punpckhwd xmm1, xmm0 // Last 4
sub ecx, 16
movdqa [edx], xmm6
movdqa [edx + 16], xmm4
movdqa [edx + 32], xmm7
movdqa [edx + 48], xmm1
lea edx, [edx + 64]
jg convertloop
pop esi
ret
}
}
#endif // HAS_SOBELXYROW_SSE2
#ifdef HAS_CUMULATIVESUMTOAVERAGEROW_SSE2
// Consider float CumulativeSum.
// Consider calling CumulativeSum one row at time as needed.
// Consider circular CumulativeSum buffer of radius * 2 + 1 height.
// Convert cumulative sum for an area to an average for 1 pixel.
// topleft is pointer to top left of CumulativeSum buffer for area.
// botleft is pointer to bottom left of CumulativeSum buffer.
// width is offset from left to right of area in CumulativeSum buffer measured
// in number of ints.
// area is the number of pixels in the area being averaged.
// dst points to pixel to store result to.
// count is number of averaged pixels to produce.
// Does 4 pixels at a time, requires CumulativeSum pointers to be 16 byte
// aligned.
void CumulativeSumToAverageRow_SSE2(const int32* topleft, const int32* botleft,
int width, int area, uint8* dst,
int count) {
__asm {
mov eax, topleft // eax topleft
mov esi, botleft // esi botleft
mov edx, width
movd xmm5, area
mov edi, dst
mov ecx, count
cvtdq2ps xmm5, xmm5
rcpss xmm4, xmm5 // 1.0f / area
pshufd xmm4, xmm4, 0
sub ecx, 4
jl l4b
cmp area, 128 // 128 pixels will not overflow 15 bits.
ja l4
pshufd xmm5, xmm5, 0 // area
pcmpeqb xmm6, xmm6 // constant of 65536.0 - 1 = 65535.0
psrld xmm6, 16
cvtdq2ps xmm6, xmm6
addps xmm5, xmm6 // (65536.0 + area - 1)
mulps xmm5, xmm4 // (65536.0 + area - 1) * 1 / area
cvtps2dq xmm5, xmm5 // 0.16 fixed point
packssdw xmm5, xmm5 // 16 bit shorts
// 4 pixel loop small blocks.
align 4
s4:
// top left
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
// - top right
psubd xmm0, [eax + edx * 4]
psubd xmm1, [eax + edx * 4 + 16]
psubd xmm2, [eax + edx * 4 + 32]
psubd xmm3, [eax + edx * 4 + 48]
lea eax, [eax + 64]
// - bottom left
psubd xmm0, [esi]
psubd xmm1, [esi + 16]
psubd xmm2, [esi + 32]
psubd xmm3, [esi + 48]
// + bottom right
paddd xmm0, [esi + edx * 4]
paddd xmm1, [esi + edx * 4 + 16]
paddd xmm2, [esi + edx * 4 + 32]
paddd xmm3, [esi + edx * 4 + 48]
lea esi, [esi + 64]
packssdw xmm0, xmm1 // pack 4 pixels into 2 registers
packssdw xmm2, xmm3
pmulhuw xmm0, xmm5
pmulhuw xmm2, xmm5
packuswb xmm0, xmm2
movdqu [edi], xmm0
lea edi, [edi + 16]
sub ecx, 4
jge s4
jmp l4b
// 4 pixel loop
align 4
l4:
// top left
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
// - top right
psubd xmm0, [eax + edx * 4]
psubd xmm1, [eax + edx * 4 + 16]
psubd xmm2, [eax + edx * 4 + 32]
psubd xmm3, [eax + edx * 4 + 48]
lea eax, [eax + 64]
// - bottom left
psubd xmm0, [esi]
psubd xmm1, [esi + 16]
psubd xmm2, [esi + 32]
psubd xmm3, [esi + 48]
// + bottom right
paddd xmm0, [esi + edx * 4]
paddd xmm1, [esi + edx * 4 + 16]
paddd xmm2, [esi + edx * 4 + 32]
paddd xmm3, [esi + edx * 4 + 48]
lea esi, [esi + 64]
cvtdq2ps xmm0, xmm0 // Average = Sum * 1 / Area
cvtdq2ps xmm1, xmm1
mulps xmm0, xmm4
mulps xmm1, xmm4
cvtdq2ps xmm2, xmm2
cvtdq2ps xmm3, xmm3
mulps xmm2, xmm4
mulps xmm3, xmm4
cvtps2dq xmm0, xmm0
cvtps2dq xmm1, xmm1
cvtps2dq xmm2, xmm2
cvtps2dq xmm3, xmm3
packssdw xmm0, xmm1
packssdw xmm2, xmm3
packuswb xmm0, xmm2
movdqu [edi], xmm0
lea edi, [edi + 16]
sub ecx, 4
jge l4
l4b:
add ecx, 4 - 1
jl l1b
// 1 pixel loop
align 4
l1:
movdqa xmm0, [eax]
psubd xmm0, [eax + edx * 4]
lea eax, [eax + 16]
psubd xmm0, [esi]
paddd xmm0, [esi + edx * 4]
lea esi, [esi + 16]
cvtdq2ps xmm0, xmm0
mulps xmm0, xmm4
cvtps2dq xmm0, xmm0
packssdw xmm0, xmm0
packuswb xmm0, xmm0
movd dword ptr [edi], xmm0
lea edi, [edi + 4]
sub ecx, 1
jge l1
l1b:
}
}
#endif // HAS_CUMULATIVESUMTOAVERAGEROW_SSE2
#ifdef HAS_COMPUTECUMULATIVESUMROW_SSE2
// Creates a table of cumulative sums where each value is a sum of all values
// above and to the left of the value.
void ComputeCumulativeSumRow_SSE2(const uint8* row, int32* cumsum,
const int32* previous_cumsum, int width) {
__asm {
mov eax, row
mov edx, cumsum
mov esi, previous_cumsum
mov ecx, width
pxor xmm0, xmm0
pxor xmm1, xmm1
sub ecx, 4
jl l4b
test edx, 15
jne l4b
// 4 pixel loop
align 4
l4:
movdqu xmm2, [eax] // 4 argb pixels 16 bytes.
lea eax, [eax + 16]
movdqa xmm4, xmm2
punpcklbw xmm2, xmm1
movdqa xmm3, xmm2
punpcklwd xmm2, xmm1
punpckhwd xmm3, xmm1
punpckhbw xmm4, xmm1
movdqa xmm5, xmm4
punpcklwd xmm4, xmm1
punpckhwd xmm5, xmm1
paddd xmm0, xmm2
movdqa xmm2, [esi] // previous row above.
paddd xmm2, xmm0
paddd xmm0, xmm3
movdqa xmm3, [esi + 16]
paddd xmm3, xmm0
paddd xmm0, xmm4
movdqa xmm4, [esi + 32]
paddd xmm4, xmm0
paddd xmm0, xmm5
movdqa xmm5, [esi + 48]
lea esi, [esi + 64]
paddd xmm5, xmm0
movdqa [edx], xmm2
movdqa [edx + 16], xmm3
movdqa [edx + 32], xmm4
movdqa [edx + 48], xmm5
lea edx, [edx + 64]
sub ecx, 4
jge l4
l4b:
add ecx, 4 - 1
jl l1b
// 1 pixel loop
align 4
l1:
movd xmm2, dword ptr [eax] // 1 argb pixel 4 bytes.
lea eax, [eax + 4]
punpcklbw xmm2, xmm1
punpcklwd xmm2, xmm1
paddd xmm0, xmm2
movdqu xmm2, [esi]
lea esi, [esi + 16]
paddd xmm2, xmm0
movdqu [edx], xmm2
lea edx, [edx + 16]
sub ecx, 1
jge l1
l1b:
}
}
#endif // HAS_COMPUTECUMULATIVESUMROW_SSE2
#ifdef HAS_ARGBAFFINEROW_SSE2
// Copy ARGB pixels from source image with slope to a row of destination.
__declspec(naked) __declspec(align(16))
LIBYUV_API
void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
uint8* dst_argb, const float* uv_dudv, int width) {
__asm {
push esi
push edi
mov eax, [esp + 12] // src_argb
mov esi, [esp + 16] // stride
mov edx, [esp + 20] // dst_argb
mov ecx, [esp + 24] // pointer to uv_dudv
movq xmm2, qword ptr [ecx] // uv
movq xmm7, qword ptr [ecx + 8] // dudv
mov ecx, [esp + 28] // width
shl esi, 16 // 4, stride
add esi, 4
movd xmm5, esi
sub ecx, 4
jl l4b
// setup for 4 pixel loop
pshufd xmm7, xmm7, 0x44 // dup dudv
pshufd xmm5, xmm5, 0 // dup 4, stride
movdqa xmm0, xmm2 // x0, y0, x1, y1
addps xmm0, xmm7
movlhps xmm2, xmm0
movdqa xmm4, xmm7
addps xmm4, xmm4 // dudv *= 2
movdqa xmm3, xmm2 // x2, y2, x3, y3
addps xmm3, xmm4
addps xmm4, xmm4 // dudv *= 4
// 4 pixel loop
align 4
l4:
cvttps2dq xmm0, xmm2 // x, y float to int first 2
cvttps2dq xmm1, xmm3 // x, y float to int next 2
packssdw xmm0, xmm1 // x, y as 8 shorts
pmaddwd xmm0, xmm5 // offsets = x * 4 + y * stride.
movd esi, xmm0
pshufd xmm0, xmm0, 0x39 // shift right
movd edi, xmm0
pshufd xmm0, xmm0, 0x39 // shift right
movd xmm1, [eax + esi] // read pixel 0
movd xmm6, [eax + edi] // read pixel 1
punpckldq xmm1, xmm6 // combine pixel 0 and 1
addps xmm2, xmm4 // x, y += dx, dy first 2
movq qword ptr [edx], xmm1
movd esi, xmm0
pshufd xmm0, xmm0, 0x39 // shift right
movd edi, xmm0
movd xmm6, [eax + esi] // read pixel 2
movd xmm0, [eax + edi] // read pixel 3
punpckldq xmm6, xmm0 // combine pixel 2 and 3
addps xmm3, xmm4 // x, y += dx, dy next 2
sub ecx, 4
movq qword ptr 8[edx], xmm6
lea edx, [edx + 16]
jge l4
l4b:
add ecx, 4 - 1
jl l1b
// 1 pixel loop
align 4
l1:
cvttps2dq xmm0, xmm2 // x, y float to int
packssdw xmm0, xmm0 // x, y as shorts
pmaddwd xmm0, xmm5 // offset = x * 4 + y * stride
addps xmm2, xmm7 // x, y += dx, dy
movd esi, xmm0
movd xmm0, [eax + esi] // copy a pixel
sub ecx, 1
movd [edx], xmm0
lea edx, [edx + 4]
jge l1
l1b:
pop edi
pop esi
ret
}
}
#endif // HAS_ARGBAFFINEROW_SSE2
#ifdef HAS_INTERPOLATEROW_AVX2
// Bilinear filter 16x2 -> 16x1
__declspec(naked) __declspec(align(16))
void InterpolateRow_AVX2(uint8* dst_ptr, const uint8* src_ptr,
ptrdiff_t src_stride, int dst_width,
int source_y_fraction) {
__asm {
push esi
push edi
mov edi, [esp + 8 + 4] // dst_ptr
mov esi, [esp + 8 + 8] // src_ptr
mov edx, [esp + 8 + 12] // src_stride
mov ecx, [esp + 8 + 16] // dst_width
mov eax, [esp + 8 + 20] // source_y_fraction (0..255)
shr eax, 1
// Dispatch to specialized filters if applicable.
cmp eax, 0
je xloop100 // 0 / 128. Blend 100 / 0.
sub edi, esi
cmp eax, 32
je xloop75 // 32 / 128 is 0.25. Blend 75 / 25.
cmp eax, 64
je xloop50 // 64 / 128 is 0.50. Blend 50 / 50.
cmp eax, 96
je xloop25 // 96 / 128 is 0.75. Blend 25 / 75.
vmovd xmm0, eax // high fraction 0..127
neg eax
add eax, 128
vmovd xmm5, eax // low fraction 128..1
vpunpcklbw xmm5, xmm5, xmm0
vpunpcklwd xmm5, xmm5, xmm5
vpxor ymm0, ymm0, ymm0
vpermd ymm5, ymm0, ymm5
align 4
xloop:
vmovdqu ymm0, [esi]
vmovdqu ymm2, [esi + edx]
vpunpckhbw ymm1, ymm0, ymm2 // mutates
vpunpcklbw ymm0, ymm0, ymm2 // mutates
vpmaddubsw ymm0, ymm0, ymm5
vpmaddubsw ymm1, ymm1, ymm5
vpsrlw ymm0, ymm0, 7
vpsrlw ymm1, ymm1, 7
vpackuswb ymm0, ymm0, ymm1 // unmutates
sub ecx, 32
vmovdqu [esi + edi], ymm0
lea esi, [esi + 32]
jg xloop
jmp xloop99
// Blend 25 / 75.
align 4
xloop25:
vmovdqu ymm0, [esi]
vpavgb ymm0, ymm0, [esi + edx]
vpavgb ymm0, ymm0, [esi + edx]
sub ecx, 32
vmovdqu [esi + edi], ymm0
lea esi, [esi + 32]
jg xloop25
jmp xloop99
// Blend 50 / 50.
align 4
xloop50:
vmovdqu ymm0, [esi]
vpavgb ymm0, ymm0, [esi + edx]
sub ecx, 32
vmovdqu [esi + edi], ymm0
lea esi, [esi + 32]
jg xloop50
jmp xloop99
// Blend 75 / 25.
align 4
xloop75:
vmovdqu ymm0, [esi + edx]
vpavgb ymm0, ymm0, [esi]
vpavgb ymm0, ymm0, [esi]
sub ecx, 32
vmovdqu [esi + edi], ymm0
lea esi, [esi + 32]
jg xloop75
jmp xloop99
// Blend 100 / 0 - Copy row unchanged.
align 4
xloop100:
rep movsb
xloop99:
pop edi
pop esi
vzeroupper
ret
}
}
#endif // HAS_INTERPOLATEROW_AVX2
#ifdef HAS_INTERPOLATEROW_SSSE3
// Bilinear filter 16x2 -> 16x1
__declspec(naked) __declspec(align(16))
void InterpolateRow_SSSE3(uint8* dst_ptr, const uint8* src_ptr,
ptrdiff_t src_stride, int dst_width,
int source_y_fraction) {
__asm {
push esi
push edi
mov edi, [esp + 8 + 4] // dst_ptr
mov esi, [esp + 8 + 8] // src_ptr
mov edx, [esp + 8 + 12] // src_stride
mov ecx, [esp + 8 + 16] // dst_width
mov eax, [esp + 8 + 20] // source_y_fraction (0..255)
sub edi, esi
shr eax, 1
// Dispatch to specialized filters if applicable.
cmp eax, 0
je xloop100 // 0 / 128. Blend 100 / 0.
cmp eax, 32
je xloop75 // 32 / 128 is 0.25. Blend 75 / 25.
cmp eax, 64
je xloop50 // 64 / 128 is 0.50. Blend 50 / 50.
cmp eax, 96
je xloop25 // 96 / 128 is 0.75. Blend 25 / 75.
movd xmm0, eax // high fraction 0..127
neg eax
add eax, 128
movd xmm5, eax // low fraction 128..1
punpcklbw xmm5, xmm0
punpcklwd xmm5, xmm5
pshufd xmm5, xmm5, 0
align 4
xloop:
movdqa xmm0, [esi]
movdqa xmm2, [esi + edx]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm2
punpckhbw xmm1, xmm2
pmaddubsw xmm0, xmm5
pmaddubsw xmm1, xmm5
psrlw xmm0, 7
psrlw xmm1, 7
packuswb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop
jmp xloop99
// Blend 25 / 75.
align 4
xloop25:
movdqa xmm0, [esi]
movdqa xmm1, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop25
jmp xloop99
// Blend 50 / 50.
align 4
xloop50:
movdqa xmm0, [esi]
movdqa xmm1, [esi + edx]
pavgb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop50
jmp xloop99
// Blend 75 / 25.
align 4
xloop75:
movdqa xmm1, [esi]
movdqa xmm0, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop75
jmp xloop99
// Blend 100 / 0 - Copy row unchanged.
align 4
xloop100:
movdqa xmm0, [esi]
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop100
xloop99:
pop edi
pop esi
ret
}
}
#endif // HAS_INTERPOLATEROW_SSSE3
#ifdef HAS_INTERPOLATEROW_SSE2
// Bilinear filter 16x2 -> 16x1
__declspec(naked) __declspec(align(16))
void InterpolateRow_SSE2(uint8* dst_ptr, const uint8* src_ptr,
ptrdiff_t src_stride, int dst_width,
int source_y_fraction) {
__asm {
push esi
push edi
mov edi, [esp + 8 + 4] // dst_ptr
mov esi, [esp + 8 + 8] // src_ptr
mov edx, [esp + 8 + 12] // src_stride
mov ecx, [esp + 8 + 16] // dst_width
mov eax, [esp + 8 + 20] // source_y_fraction (0..255)
sub edi, esi
// Dispatch to specialized filters if applicable.
cmp eax, 0
je xloop100 // 0 / 256. Blend 100 / 0.
cmp eax, 64
je xloop75 // 64 / 256 is 0.25. Blend 75 / 25.
cmp eax, 128
je xloop50 // 128 / 256 is 0.50. Blend 50 / 50.
cmp eax, 192
je xloop25 // 192 / 256 is 0.75. Blend 25 / 75.
movd xmm5, eax // xmm5 = y fraction
punpcklbw xmm5, xmm5
psrlw xmm5, 1
punpcklwd xmm5, xmm5
punpckldq xmm5, xmm5
punpcklqdq xmm5, xmm5
pxor xmm4, xmm4
align 4
xloop:
movdqa xmm0, [esi] // row0
movdqa xmm2, [esi + edx] // row1
movdqa xmm1, xmm0
movdqa xmm3, xmm2
punpcklbw xmm2, xmm4
punpckhbw xmm3, xmm4
punpcklbw xmm0, xmm4
punpckhbw xmm1, xmm4
psubw xmm2, xmm0 // row1 - row0
psubw xmm3, xmm1
paddw xmm2, xmm2 // 9 bits * 15 bits = 8.16
paddw xmm3, xmm3
pmulhw xmm2, xmm5 // scale diff
pmulhw xmm3, xmm5
paddw xmm0, xmm2 // sum rows
paddw xmm1, xmm3
packuswb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop
jmp xloop99
// Blend 25 / 75.
align 4
xloop25:
movdqa xmm0, [esi]
movdqa xmm1, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop25
jmp xloop99
// Blend 50 / 50.
align 4
xloop50:
movdqa xmm0, [esi]
movdqa xmm1, [esi + edx]
pavgb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop50
jmp xloop99
// Blend 75 / 25.
align 4
xloop75:
movdqa xmm1, [esi]
movdqa xmm0, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop75
jmp xloop99
// Blend 100 / 0 - Copy row unchanged.
align 4
xloop100:
movdqa xmm0, [esi]
sub ecx, 16
movdqa [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop100
xloop99:
pop edi
pop esi
ret
}
}
#endif // HAS_INTERPOLATEROW_SSE2
// Bilinear filter 16x2 -> 16x1
__declspec(naked) __declspec(align(16))
void InterpolateRow_Unaligned_SSSE3(uint8* dst_ptr, const uint8* src_ptr,
ptrdiff_t src_stride, int dst_width,
int source_y_fraction) {
__asm {
push esi
push edi
mov edi, [esp + 8 + 4] // dst_ptr
mov esi, [esp + 8 + 8] // src_ptr
mov edx, [esp + 8 + 12] // src_stride
mov ecx, [esp + 8 + 16] // dst_width
mov eax, [esp + 8 + 20] // source_y_fraction (0..255)
sub edi, esi
shr eax, 1
// Dispatch to specialized filters if applicable.
cmp eax, 0
je xloop100 // 0 / 128. Blend 100 / 0.
cmp eax, 32
je xloop75 // 32 / 128 is 0.25. Blend 75 / 25.
cmp eax, 64
je xloop50 // 64 / 128 is 0.50. Blend 50 / 50.
cmp eax, 96
je xloop25 // 96 / 128 is 0.75. Blend 25 / 75.
movd xmm0, eax // high fraction 0..127
neg eax
add eax, 128
movd xmm5, eax // low fraction 128..1
punpcklbw xmm5, xmm0
punpcklwd xmm5, xmm5
pshufd xmm5, xmm5, 0
align 4
xloop:
movdqu xmm0, [esi]
movdqu xmm2, [esi + edx]
movdqu xmm1, xmm0
punpcklbw xmm0, xmm2
punpckhbw xmm1, xmm2
pmaddubsw xmm0, xmm5
pmaddubsw xmm1, xmm5
psrlw xmm0, 7
psrlw xmm1, 7
packuswb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop
jmp xloop99
// Blend 25 / 75.
align 4
xloop25:
movdqu xmm0, [esi]
movdqu xmm1, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop25
jmp xloop99
// Blend 50 / 50.
align 4
xloop50:
movdqu xmm0, [esi]
movdqu xmm1, [esi + edx]
pavgb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop50
jmp xloop99
// Blend 75 / 25.
align 4
xloop75:
movdqu xmm1, [esi]
movdqu xmm0, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop75
jmp xloop99
// Blend 100 / 0 - Copy row unchanged.
align 4
xloop100:
movdqu xmm0, [esi]
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop100
xloop99:
pop edi
pop esi
ret
}
}
#ifdef HAS_INTERPOLATEROW_SSE2
// Bilinear filter 16x2 -> 16x1
__declspec(naked) __declspec(align(16))
void InterpolateRow_Unaligned_SSE2(uint8* dst_ptr, const uint8* src_ptr,
ptrdiff_t src_stride, int dst_width,
int source_y_fraction) {
__asm {
push esi
push edi
mov edi, [esp + 8 + 4] // dst_ptr
mov esi, [esp + 8 + 8] // src_ptr
mov edx, [esp + 8 + 12] // src_stride
mov ecx, [esp + 8 + 16] // dst_width
mov eax, [esp + 8 + 20] // source_y_fraction (0..255)
sub edi, esi
// Dispatch to specialized filters if applicable.
cmp eax, 0
je xloop100 // 0 / 256. Blend 100 / 0.
cmp eax, 64
je xloop75 // 64 / 256 is 0.25. Blend 75 / 25.
cmp eax, 128
je xloop50 // 128 / 256 is 0.50. Blend 50 / 50.
cmp eax, 192
je xloop25 // 192 / 256 is 0.75. Blend 25 / 75.
movd xmm5, eax // xmm5 = y fraction
punpcklbw xmm5, xmm5
psrlw xmm5, 1
punpcklwd xmm5, xmm5
punpckldq xmm5, xmm5
punpcklqdq xmm5, xmm5
pxor xmm4, xmm4
align 4
xloop:
movdqu xmm0, [esi] // row0
movdqu xmm2, [esi + edx] // row1
movdqu xmm1, xmm0
movdqu xmm3, xmm2
punpcklbw xmm2, xmm4
punpckhbw xmm3, xmm4
punpcklbw xmm0, xmm4
punpckhbw xmm1, xmm4
psubw xmm2, xmm0 // row1 - row0
psubw xmm3, xmm1
paddw xmm2, xmm2 // 9 bits * 15 bits = 8.16
paddw xmm3, xmm3
pmulhw xmm2, xmm5 // scale diff
pmulhw xmm3, xmm5
paddw xmm0, xmm2 // sum rows
paddw xmm1, xmm3
packuswb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop
jmp xloop99
// Blend 25 / 75.
align 4
xloop25:
movdqu xmm0, [esi]
movdqu xmm1, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop25
jmp xloop99
// Blend 50 / 50.
align 4
xloop50:
movdqu xmm0, [esi]
movdqu xmm1, [esi + edx]
pavgb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop50
jmp xloop99
// Blend 75 / 25.
align 4
xloop75:
movdqu xmm1, [esi]
movdqu xmm0, [esi + edx]
pavgb xmm0, xmm1
pavgb xmm0, xmm1
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop75
jmp xloop99
// Blend 100 / 0 - Copy row unchanged.
align 4
xloop100:
movdqu xmm0, [esi]
sub ecx, 16
movdqu [esi + edi], xmm0
lea esi, [esi + 16]
jg xloop100
xloop99:
pop edi
pop esi
ret
}
}
#endif // HAS_INTERPOLATEROW_SSE2
__declspec(naked) __declspec(align(16))
void HalfRow_SSE2(const uint8* src_uv, int src_uv_stride,
uint8* dst_uv, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_uv
mov edx, [esp + 4 + 8] // src_uv_stride
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
sub edi, eax
align 4
convertloop:
movdqa xmm0, [eax]
pavgb xmm0, [eax + edx]
sub ecx, 16
movdqa [eax + edi], xmm0
lea eax, [eax + 16]
jg convertloop
pop edi
ret
}
}
#ifdef HAS_HALFROW_AVX2
__declspec(naked) __declspec(align(16))
void HalfRow_AVX2(const uint8* src_uv, int src_uv_stride,
uint8* dst_uv, int pix) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src_uv
mov edx, [esp + 4 + 8] // src_uv_stride
mov edi, [esp + 4 + 12] // dst_v
mov ecx, [esp + 4 + 16] // pix
sub edi, eax
align 4
convertloop:
vmovdqu ymm0, [eax]
vpavgb ymm0, ymm0, [eax + edx]
sub ecx, 32
vmovdqu [eax + edi], ymm0
lea eax, [eax + 32]
jg convertloop
pop edi
vzeroupper
ret
}
}
#endif // HAS_HALFROW_AVX2
__declspec(naked) __declspec(align(16))
void ARGBToBayerRow_SSSE3(const uint8* src_argb, uint8* dst_bayer,
uint32 selector, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_bayer
movd xmm5, [esp + 12] // selector
mov ecx, [esp + 16] // pix
pshufd xmm5, xmm5, 0
align 4
wloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
pshufb xmm0, xmm5
pshufb xmm1, xmm5
punpckldq xmm0, xmm1
sub ecx, 8
movq qword ptr [edx], xmm0
lea edx, [edx + 8]
jg wloop
ret
}
}
// Specialized ARGB to Bayer that just isolates G channel.
__declspec(naked) __declspec(align(16))
void ARGBToBayerGGRow_SSE2(const uint8* src_argb, uint8* dst_bayer,
uint32 selector, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_bayer
// selector
mov ecx, [esp + 16] // pix
pcmpeqb xmm5, xmm5 // generate mask 0x000000ff
psrld xmm5, 24
align 4
wloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
psrld xmm0, 8 // Move green to bottom.
psrld xmm1, 8
pand xmm0, xmm5
pand xmm1, xmm5
packssdw xmm0, xmm1
packuswb xmm0, xmm1
sub ecx, 8
movq qword ptr [edx], xmm0
lea edx, [edx + 8]
jg wloop
ret
}
}
// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
__declspec(naked) __declspec(align(16))
void ARGBShuffleRow_SSSE3(const uint8* src_argb, uint8* dst_argb,
const uint8* shuffler, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // shuffler
movdqa xmm5, [ecx]
mov ecx, [esp + 16] // pix
align 4
wloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
lea eax, [eax + 32]
pshufb xmm0, xmm5
pshufb xmm1, xmm5
sub ecx, 8
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
jg wloop
ret
}
}
__declspec(naked) __declspec(align(16))
void ARGBShuffleRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_argb,
const uint8* shuffler, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // shuffler
movdqa xmm5, [ecx]
mov ecx, [esp + 16] // pix
align 4
wloop:
movdqu xmm0, [eax]
movdqu xmm1, [eax + 16]
lea eax, [eax + 32]
pshufb xmm0, xmm5
pshufb xmm1, xmm5
sub ecx, 8
movdqu [edx], xmm0
movdqu [edx + 16], xmm1
lea edx, [edx + 32]
jg wloop
ret
}
}
#ifdef HAS_ARGBSHUFFLEROW_AVX2
__declspec(naked) __declspec(align(16))
void ARGBShuffleRow_AVX2(const uint8* src_argb, uint8* dst_argb,
const uint8* shuffler, int pix) {
__asm {
mov eax, [esp + 4] // src_argb
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // shuffler
vbroadcastf128 ymm5, [ecx] // same shuffle in high as low.
mov ecx, [esp + 16] // pix
align 4
wloop:
vmovdqu ymm0, [eax]
vmovdqu ymm1, [eax + 32]
lea eax, [eax + 64]
vpshufb ymm0, ymm0, ymm5
vpshufb ymm1, ymm1, ymm5
sub ecx, 16
vmovdqu [edx], ymm0
vmovdqu [edx + 32], ymm1
lea edx, [edx + 64]
jg wloop
vzeroupper
ret
}
}
#endif // HAS_ARGBSHUFFLEROW_AVX2
__declspec(naked) __declspec(align(16))
void ARGBShuffleRow_SSE2(const uint8* src_argb, uint8* dst_argb,
const uint8* shuffler, int pix) {
__asm {
push ebx
push esi
mov eax, [esp + 8 + 4] // src_argb
mov edx, [esp + 8 + 8] // dst_argb
mov esi, [esp + 8 + 12] // shuffler
mov ecx, [esp + 8 + 16] // pix
pxor xmm5, xmm5
mov ebx, [esi] // shuffler
cmp ebx, 0x03000102
je shuf_3012
cmp ebx, 0x00010203
je shuf_0123
cmp ebx, 0x00030201
je shuf_0321
cmp ebx, 0x02010003
je shuf_2103
// TODO(fbarchard): Use one source pointer and 3 offsets.
shuf_any1:
movzx ebx, byte ptr [esi]
movzx ebx, byte ptr [eax + ebx]
mov [edx], bl
movzx ebx, byte ptr [esi + 1]
movzx ebx, byte ptr [eax + ebx]
mov [edx + 1], bl
movzx ebx, byte ptr [esi + 2]
movzx ebx, byte ptr [eax + ebx]
mov [edx + 2], bl
movzx ebx, byte ptr [esi + 3]
movzx ebx, byte ptr [eax + ebx]
mov [edx + 3], bl
lea eax, [eax + 4]
lea edx, [edx + 4]
sub ecx, 1
jg shuf_any1
jmp shuf99
align 4
shuf_0123:
movdqu xmm0, [eax]
lea eax, [eax + 16]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm5
punpckhbw xmm1, xmm5
pshufhw xmm0, xmm0, 01Bh // 1B = 00011011 = 0x0123 = BGRAToARGB
pshuflw xmm0, xmm0, 01Bh
pshufhw xmm1, xmm1, 01Bh
pshuflw xmm1, xmm1, 01Bh
packuswb xmm0, xmm1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg shuf_0123
jmp shuf99
align 4
shuf_0321:
movdqu xmm0, [eax]
lea eax, [eax + 16]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm5
punpckhbw xmm1, xmm5
pshufhw xmm0, xmm0, 039h // 39 = 00111001 = 0x0321 = RGBAToARGB
pshuflw xmm0, xmm0, 039h
pshufhw xmm1, xmm1, 039h
pshuflw xmm1, xmm1, 039h
packuswb xmm0, xmm1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg shuf_0321
jmp shuf99
align 4
shuf_2103:
movdqu xmm0, [eax]
lea eax, [eax + 16]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm5
punpckhbw xmm1, xmm5
pshufhw xmm0, xmm0, 093h // 93 = 10010011 = 0x2103 = ARGBToRGBA
pshuflw xmm0, xmm0, 093h
pshufhw xmm1, xmm1, 093h
pshuflw xmm1, xmm1, 093h
packuswb xmm0, xmm1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg shuf_2103
jmp shuf99
align 4
shuf_3012:
movdqu xmm0, [eax]
lea eax, [eax + 16]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm5
punpckhbw xmm1, xmm5
pshufhw xmm0, xmm0, 0C6h // C6 = 11000110 = 0x3012 = ABGRToARGB
pshuflw xmm0, xmm0, 0C6h
pshufhw xmm1, xmm1, 0C6h
pshuflw xmm1, xmm1, 0C6h
packuswb xmm0, xmm1
sub ecx, 4
movdqu [edx], xmm0
lea edx, [edx + 16]
jg shuf_3012
shuf99:
pop esi
pop ebx
ret
}
}
// YUY2 - Macro-pixel = 2 image pixels
// Y0U0Y1V0....Y2U2Y3V2...Y4U4Y5V4....
// UYVY - Macro-pixel = 2 image pixels
// U0Y0V0Y1
__declspec(naked) __declspec(align(16))
void I422ToYUY2Row_SSE2(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_frame, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_y
mov esi, [esp + 8 + 8] // src_u
mov edx, [esp + 8 + 12] // src_v
mov edi, [esp + 8 + 16] // dst_frame
mov ecx, [esp + 8 + 20] // width
sub edx, esi
align 4
convertloop:
movq xmm2, qword ptr [esi] // U
movq xmm3, qword ptr [esi + edx] // V
lea esi, [esi + 8]
punpcklbw xmm2, xmm3 // UV
movdqu xmm0, [eax] // Y
lea eax, [eax + 16]
movdqa xmm1, xmm0
punpcklbw xmm0, xmm2 // YUYV
punpckhbw xmm1, xmm2
movdqu [edi], xmm0
movdqu [edi + 16], xmm1
lea edi, [edi + 32]
sub ecx, 16
jg convertloop
pop edi
pop esi
ret
}
}
__declspec(naked) __declspec(align(16))
void I422ToUYVYRow_SSE2(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_frame, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_y
mov esi, [esp + 8 + 8] // src_u
mov edx, [esp + 8 + 12] // src_v
mov edi, [esp + 8 + 16] // dst_frame
mov ecx, [esp + 8 + 20] // width
sub edx, esi
align 4
convertloop:
movq xmm2, qword ptr [esi] // U
movq xmm3, qword ptr [esi + edx] // V
lea esi, [esi + 8]
punpcklbw xmm2, xmm3 // UV
movdqu xmm0, [eax] // Y
movdqa xmm1, xmm2
lea eax, [eax + 16]
punpcklbw xmm1, xmm0 // UYVY
punpckhbw xmm2, xmm0
movdqu [edi], xmm1
movdqu [edi + 16], xmm2
lea edi, [edi + 32]
sub ecx, 16
jg convertloop
pop edi
pop esi
ret
}
}
#ifdef HAS_ARGBPOLYNOMIALROW_SSE2
__declspec(naked) __declspec(align(16))
void ARGBPolynomialRow_SSE2(const uint8* src_argb,
uint8* dst_argb, const float* poly,
int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] /* src_argb */
mov edx, [esp + 4 + 8] /* dst_argb */
mov esi, [esp + 4 + 12] /* poly */
mov ecx, [esp + 4 + 16] /* width */
pxor xmm3, xmm3 // 0 constant for zero extending bytes to ints.
// 2 pixel loop.
align 4
convertloop:
// pmovzxbd xmm0, dword ptr [eax] // BGRA pixel
// pmovzxbd xmm4, dword ptr [eax + 4] // BGRA pixel
movq xmm0, qword ptr [eax] // BGRABGRA
lea eax, [eax + 8]
punpcklbw xmm0, xmm3
movdqa xmm4, xmm0
punpcklwd xmm0, xmm3 // pixel 0
punpckhwd xmm4, xmm3 // pixel 1
cvtdq2ps xmm0, xmm0 // 4 floats
cvtdq2ps xmm4, xmm4
movdqa xmm1, xmm0 // X
movdqa xmm5, xmm4
mulps xmm0, [esi + 16] // C1 * X
mulps xmm4, [esi + 16]
addps xmm0, [esi] // result = C0 + C1 * X
addps xmm4, [esi]
movdqa xmm2, xmm1
movdqa xmm6, xmm5
mulps xmm2, xmm1 // X * X
mulps xmm6, xmm5
mulps xmm1, xmm2 // X * X * X
mulps xmm5, xmm6
mulps xmm2, [esi + 32] // C2 * X * X
mulps xmm6, [esi + 32]
mulps xmm1, [esi + 48] // C3 * X * X * X
mulps xmm5, [esi + 48]
addps xmm0, xmm2 // result += C2 * X * X
addps xmm4, xmm6
addps xmm0, xmm1 // result += C3 * X * X * X
addps xmm4, xmm5
cvttps2dq xmm0, xmm0
cvttps2dq xmm4, xmm4
packuswb xmm0, xmm4
packuswb xmm0, xmm0
sub ecx, 2
movq qword ptr [edx], xmm0
lea edx, [edx + 8]
jg convertloop
pop esi
ret
}
}
#endif // HAS_ARGBPOLYNOMIALROW_SSE2
#ifdef HAS_ARGBPOLYNOMIALROW_AVX2
__declspec(naked) __declspec(align(16))
void ARGBPolynomialRow_AVX2(const uint8* src_argb,
uint8* dst_argb, const float* poly,
int width) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_argb */
mov ecx, [esp + 12] /* poly */
vbroadcastf128 ymm4, [ecx] // C0
vbroadcastf128 ymm5, [ecx + 16] // C1
vbroadcastf128 ymm6, [ecx + 32] // C2
vbroadcastf128 ymm7, [ecx + 48] // C3
mov ecx, [esp + 16] /* width */
// 2 pixel loop.
align 4
convertloop:
vpmovzxbd ymm0, qword ptr [eax] // 2 BGRA pixels
lea eax, [eax + 8]
vcvtdq2ps ymm0, ymm0 // X 8 floats
vmulps ymm2, ymm0, ymm0 // X * X
vmulps ymm3, ymm0, ymm7 // C3 * X
vfmadd132ps ymm0, ymm4, ymm5 // result = C0 + C1 * X
vfmadd231ps ymm0, ymm2, ymm6 // result += C2 * X * X
vfmadd231ps ymm0, ymm2, ymm3 // result += C3 * X * X * X
vcvttps2dq ymm0, ymm0
vpackusdw ymm0, ymm0, ymm0 // b0g0r0a0_00000000_b0g0r0a0_00000000
vpermq ymm0, ymm0, 0xd8 // b0g0r0a0_b0g0r0a0_00000000_00000000
vpackuswb xmm0, xmm0, xmm0 // bgrabgra_00000000_00000000_00000000
sub ecx, 2
vmovq qword ptr [edx], xmm0
lea edx, [edx + 8]
jg convertloop
vzeroupper
ret
}
}
#endif // HAS_ARGBPOLYNOMIALROW_AVX2
#ifdef HAS_ARGBCOLORTABLEROW_X86
// Tranform ARGB pixels with color table.
__declspec(naked) __declspec(align(16))
void ARGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb,
int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] /* dst_argb */
mov esi, [esp + 4 + 8] /* table_argb */
mov ecx, [esp + 4 + 12] /* width */
// 1 pixel loop.
align 4
convertloop:
movzx edx, byte ptr [eax]
lea eax, [eax + 4]
movzx edx, byte ptr [esi + edx * 4]
mov byte ptr [eax - 4], dl
movzx edx, byte ptr [eax - 4 + 1]
movzx edx, byte ptr [esi + edx * 4 + 1]
mov byte ptr [eax - 4 + 1], dl
movzx edx, byte ptr [eax - 4 + 2]
movzx edx, byte ptr [esi + edx * 4 + 2]
mov byte ptr [eax - 4 + 2], dl
movzx edx, byte ptr [eax - 4 + 3]
movzx edx, byte ptr [esi + edx * 4 + 3]
mov byte ptr [eax - 4 + 3], dl
dec ecx
jg convertloop
pop esi
ret
}
}
#endif // HAS_ARGBCOLORTABLEROW_X86
#ifdef HAS_RGBCOLORTABLEROW_X86
// Tranform RGB pixels with color table.
__declspec(naked) __declspec(align(16))
void RGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb, int width) {
__asm {
push esi
mov eax, [esp + 4 + 4] /* dst_argb */
mov esi, [esp + 4 + 8] /* table_argb */
mov ecx, [esp + 4 + 12] /* width */
// 1 pixel loop.
align 4
convertloop:
movzx edx, byte ptr [eax]
lea eax, [eax + 4]
movzx edx, byte ptr [esi + edx * 4]
mov byte ptr [eax - 4], dl
movzx edx, byte ptr [eax - 4 + 1]
movzx edx, byte ptr [esi + edx * 4 + 1]
mov byte ptr [eax - 4 + 1], dl
movzx edx, byte ptr [eax - 4 + 2]
movzx edx, byte ptr [esi + edx * 4 + 2]
mov byte ptr [eax - 4 + 2], dl
dec ecx
jg convertloop
pop esi
ret
}
}
#endif // HAS_RGBCOLORTABLEROW_X86
#ifdef HAS_ARGBLUMACOLORTABLEROW_SSSE3
// Tranform RGB pixels with luma table.
__declspec(naked) __declspec(align(16))
void ARGBLumaColorTableRow_SSSE3(const uint8* src_argb, uint8* dst_argb,
int width,
const uint8* luma, uint32 lumacoeff) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] /* src_argb */
mov edi, [esp + 8 + 8] /* dst_argb */
mov ecx, [esp + 8 + 12] /* width */
movd xmm2, dword ptr [esp + 8 + 16] // luma table
movd xmm3, dword ptr [esp + 8 + 20] // lumacoeff
pshufd xmm2, xmm2, 0
pshufd xmm3, xmm3, 0
pcmpeqb xmm4, xmm4 // generate mask 0xff00ff00
psllw xmm4, 8
pxor xmm5, xmm5
// 4 pixel loop.
align 4
convertloop:
movdqu xmm0, qword ptr [eax] // generate luma ptr
pmaddubsw xmm0, xmm3
phaddw xmm0, xmm0
pand xmm0, xmm4 // mask out low bits
punpcklwd xmm0, xmm5
paddd xmm0, xmm2 // add table base
movd esi, xmm0
pshufd xmm0, xmm0, 0x39 // 00111001 to rotate right 32
movzx edx, byte ptr [eax]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi], dl
movzx edx, byte ptr [eax + 1]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 1], dl
movzx edx, byte ptr [eax + 2]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 2], dl
movzx edx, byte ptr [eax + 3] // copy alpha.
mov byte ptr [edi + 3], dl
movd esi, xmm0
pshufd xmm0, xmm0, 0x39 // 00111001 to rotate right 32
movzx edx, byte ptr [eax + 4]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 4], dl
movzx edx, byte ptr [eax + 5]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 5], dl
movzx edx, byte ptr [eax + 6]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 6], dl
movzx edx, byte ptr [eax + 7] // copy alpha.
mov byte ptr [edi + 7], dl
movd esi, xmm0
pshufd xmm0, xmm0, 0x39 // 00111001 to rotate right 32
movzx edx, byte ptr [eax + 8]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 8], dl
movzx edx, byte ptr [eax + 9]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 9], dl
movzx edx, byte ptr [eax + 10]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 10], dl
movzx edx, byte ptr [eax + 11] // copy alpha.
mov byte ptr [edi + 11], dl
movd esi, xmm0
movzx edx, byte ptr [eax + 12]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 12], dl
movzx edx, byte ptr [eax + 13]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 13], dl
movzx edx, byte ptr [eax + 14]
movzx edx, byte ptr [esi + edx]
mov byte ptr [edi + 14], dl
movzx edx, byte ptr [eax + 15] // copy alpha.
mov byte ptr [edi + 15], dl
sub ecx, 4
lea eax, [eax + 16]
lea edi, [edi + 16]
jg convertloop
pop edi
pop esi
ret
}
}
#endif // HAS_ARGBLUMACOLORTABLEROW_SSSE3
#endif // !defined(LIBYUV_DISABLE_X86) && defined(_M_IX86) && defined(_MSC_VER)
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif