зеркало из https://github.com/mozilla/gecko-dev.git
895 строки
34 KiB
C++
895 строки
34 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Code to start and animate CSS transitions. */
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#include "nsTransitionManager.h"
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#include "nsAnimationManager.h"
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#include "mozilla/dom/CSSTransitionBinding.h"
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#include "nsIContent.h"
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#include "nsStyleContext.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/TimeStamp.h"
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#include "nsRefreshDriver.h"
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#include "nsRuleProcessorData.h"
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#include "nsRuleWalker.h"
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#include "nsCSSPropertySet.h"
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/DocumentTimeline.h"
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#include "mozilla/dom/Element.h"
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#include "nsIFrame.h"
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#include "Layers.h"
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#include "FrameLayerBuilder.h"
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#include "nsCSSProps.h"
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#include "nsDisplayList.h"
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#include "nsStyleChangeList.h"
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#include "nsStyleSet.h"
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#include "RestyleManager.h"
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#include "nsDOMMutationObserver.h"
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using mozilla::TimeStamp;
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using mozilla::TimeDuration;
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using mozilla::dom::Animation;
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using mozilla::dom::KeyframeEffectReadOnly;
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using namespace mozilla;
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using namespace mozilla::css;
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double
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ElementPropertyTransition::CurrentValuePortion() const
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{
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MOZ_ASSERT(!GetLocalTime().IsNull(),
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"Getting the value portion of an animation that's not being "
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"sampled");
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// Transitions use a fill mode of 'backwards' so GetComputedTiming will
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// never return a null time progress due to being *before* the animation
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// interval. However, it might be possible that we're behind on flushing
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// causing us to get called *after* the animation interval. So, just in
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// case, we override the fill mode to 'both' to ensure the progress
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// is never null.
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AnimationTiming timingToUse = mTiming;
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timingToUse.mFillMode = NS_STYLE_ANIMATION_FILL_MODE_BOTH;
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ComputedTiming computedTiming = GetComputedTiming(&timingToUse);
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MOZ_ASSERT(!computedTiming.mProgress.IsNull(),
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"Got a null progress for a fill mode of 'both'");
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MOZ_ASSERT(mProperties.Length() == 1,
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"Should have one animation property for a transition");
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MOZ_ASSERT(mProperties[0].mSegments.Length() == 1,
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"Animation property should have one segment for a transition");
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return mProperties[0].mSegments[0].mTimingFunction
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.GetValue(computedTiming.mProgress.Value());
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}
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////////////////////////// CSSTransition ////////////////////////////
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JSObject*
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CSSTransition::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return dom::CSSTransitionBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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CSSTransition::GetTransitionProperty(nsString& aRetVal) const
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{
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// Once we make the effect property settable (bug 1049975) we will need
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// to store the transition property on the CSSTransition itself but for
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// now we can just query the effect.
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MOZ_ASSERT(mEffect && mEffect->AsTransition(),
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"Transitions should have a transition effect");
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nsCSSProperty prop = mEffect->AsTransition()->TransitionProperty();
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aRetVal = NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(prop));
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}
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AnimationPlayState
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CSSTransition::PlayStateFromJS() const
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{
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FlushStyle();
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return Animation::PlayStateFromJS();
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}
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void
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CSSTransition::PlayFromJS(ErrorResult& aRv)
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{
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FlushStyle();
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Animation::PlayFromJS(aRv);
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}
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CommonAnimationManager*
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CSSTransition::GetAnimationManager() const
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{
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nsPresContext* context = GetPresContext();
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if (!context) {
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return nullptr;
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}
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return context->TransitionManager();
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}
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void
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CSSTransition::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag)
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{
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if (mNeedsNewAnimationIndexWhenRun &&
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PlayState() != AnimationPlayState::Idle) {
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = false;
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}
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Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
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}
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void
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CSSTransition::QueueEvents()
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{
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AnimationPlayState playState = PlayState();
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bool newlyFinished = !mWasFinishedOnLastTick &&
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playState == AnimationPlayState::Finished;
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mWasFinishedOnLastTick = playState == AnimationPlayState::Finished;
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if (!newlyFinished || !mEffect || !mOwningElement.IsSet()) {
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return;
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}
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dom::Element* owningElement;
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nsCSSPseudoElements::Type owningPseudoType;
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mOwningElement.GetElement(owningElement, owningPseudoType);
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MOZ_ASSERT(owningElement, "Owning element should be set");
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nsPresContext* presContext = mOwningElement.GetRenderedPresContext();
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if (!presContext) {
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return;
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}
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nsTransitionManager* manager = presContext->TransitionManager();
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manager->QueueEvent(TransitionEventInfo(owningElement, owningPseudoType,
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TransitionProperty(),
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mEffect->Timing()
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.mIterationDuration,
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AnimationTimeToTimeStamp(EffectEnd()),
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this));
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}
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void
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CSSTransition::Tick()
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{
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Animation::Tick();
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QueueEvents();
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}
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nsCSSProperty
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CSSTransition::TransitionProperty() const
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{
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// FIXME: Once we support replacing/removing the effect (bug 1049975)
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// we'll need to store the original transition property so we keep
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// returning the same value in that case.
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dom::KeyframeEffectReadOnly* effect = GetEffect();
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MOZ_ASSERT(effect && effect->AsTransition(),
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"Transition should have a transition effect");
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return effect->AsTransition()->TransitionProperty();
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}
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bool
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CSSTransition::HasLowerCompositeOrderThan(const Animation& aOther) const
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{
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// 0. Object-equality case
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if (&aOther == this) {
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return false;
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}
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// 1. Transitions sort lowest
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const CSSTransition* otherTransition = aOther.AsCSSTransition();
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if (!otherTransition) {
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return true;
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}
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// 2. CSS transitions that correspond to a transition-property property sort
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// lower than CSS transitions owned by script.
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if (!IsTiedToMarkup()) {
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return !otherTransition->IsTiedToMarkup() ?
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Animation::HasLowerCompositeOrderThan(aOther) :
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false;
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}
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if (!otherTransition->IsTiedToMarkup()) {
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return true;
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}
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// 3. Sort by document order
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if (!mOwningElement.Equals(otherTransition->mOwningElement)) {
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return mOwningElement.LessThan(otherTransition->mOwningElement);
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}
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// 4. (Same element and pseudo): Sort by transition generation
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if (mAnimationIndex != otherTransition->mAnimationIndex) {
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return mAnimationIndex < otherTransition->mAnimationIndex;
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}
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// 5. (Same transition generation): Sort by transition property
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return nsCSSProps::GetStringValue(TransitionProperty()) <
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nsCSSProps::GetStringValue(otherTransition->TransitionProperty());
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}
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////////////////////////// nsTransitionManager ////////////////////////////
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NS_IMPL_CYCLE_COLLECTION(nsTransitionManager, mEventDispatcher)
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NS_IMPL_CYCLE_COLLECTING_ADDREF(nsTransitionManager)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(nsTransitionManager)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(nsTransitionManager)
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NS_INTERFACE_MAP_ENTRY(nsIStyleRuleProcessor)
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_END
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void
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nsTransitionManager::StyleContextChanged(dom::Element *aElement,
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nsStyleContext *aOldStyleContext,
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RefPtr<nsStyleContext>* aNewStyleContext /* inout */)
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{
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nsStyleContext* newStyleContext = *aNewStyleContext;
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NS_PRECONDITION(aOldStyleContext->GetPseudo() == newStyleContext->GetPseudo(),
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"pseudo type mismatch");
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if (mInAnimationOnlyStyleUpdate) {
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// If we're doing an animation-only style update, return, since the
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// purpose of an animation-only style update is to update only the
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// animation styles so that we don't consider style changes
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// resulting from changes in the animation time for starting a
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// transition.
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return;
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}
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if (!mPresContext->IsDynamic()) {
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// For print or print preview, ignore transitions.
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return;
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}
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if (aOldStyleContext->HasPseudoElementData() !=
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newStyleContext->HasPseudoElementData()) {
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// If the old style context and new style context differ in terms of
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// whether they're inside ::first-letter, ::first-line, or similar,
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// bail. We can't hit this codepath for normal style changes
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// involving moving frames around the boundaries of these
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// pseudo-elements since we don't call StyleContextChanged from
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// ReparentStyleContext. However, we can hit this codepath during
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// the handling of transitions that start across reframes.
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//
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// While there isn't an easy *perfect* way to handle this case, err
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// on the side of missing some transitions that we ought to have
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// rather than having bogus transitions that we shouldn't.
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//
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// We could consider changing this handling, although it's worth
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// thinking about whether the code below could do anything weird in
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// this case.
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return;
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}
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// NOTE: Things in this function (and ConsiderStartingTransition)
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// should never call PeekStyleData because we don't preserve gotten
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// structs across reframes.
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// Return sooner (before the startedAny check below) for the most
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// common case: no transitions specified or running.
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const nsStyleDisplay *disp = newStyleContext->StyleDisplay();
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nsCSSPseudoElements::Type pseudoType = newStyleContext->GetPseudoType();
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if (pseudoType != nsCSSPseudoElements::ePseudo_NotPseudoElement) {
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if (pseudoType != nsCSSPseudoElements::ePseudo_before &&
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pseudoType != nsCSSPseudoElements::ePseudo_after) {
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return;
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}
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NS_ASSERTION((pseudoType == nsCSSPseudoElements::ePseudo_before &&
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aElement->NodeInfo()->NameAtom() == nsGkAtoms::mozgeneratedcontentbefore) ||
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(pseudoType == nsCSSPseudoElements::ePseudo_after &&
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aElement->NodeInfo()->NameAtom() == nsGkAtoms::mozgeneratedcontentafter),
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"Unexpected aElement coming through");
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// Else the element we want to use from now on is the element the
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// :before or :after is attached to.
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aElement = aElement->GetParent()->AsElement();
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}
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AnimationCollection* collection = GetAnimations(aElement, pseudoType, false);
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if (!collection &&
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disp->mTransitionPropertyCount == 1 &&
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disp->mTransitions[0].GetCombinedDuration() <= 0.0f) {
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return;
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}
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if (collection &&
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collection->mCheckGeneration ==
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mPresContext->RestyleManager()->GetAnimationGeneration()) {
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// When we start a new transition, we immediately post a restyle.
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// If the animation generation on the collection is current, that
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// means *this* is that restyle, since we bump the animation
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// generation on the restyle manager whenever there's a real style
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// change (i.e., one where mInAnimationOnlyStyleUpdate isn't true,
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// which causes us to return above). Thus we shouldn't do anything.
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return;
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}
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if (newStyleContext->GetParent() &&
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newStyleContext->GetParent()->HasPseudoElementData()) {
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// Ignore transitions on things that inherit properties from
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// pseudo-elements.
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// FIXME (Bug 522599): Add tests for this.
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return;
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}
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NS_WARN_IF_FALSE(!nsLayoutUtils::AreAsyncAnimationsEnabled() ||
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mPresContext->RestyleManager()->
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ThrottledAnimationStyleIsUpToDate(),
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"throttled animations not up to date");
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// Compute what the css-transitions spec calls the "after-change
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// style", which is the new style without any data from transitions,
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// but still inheriting from data that contains transitions that are
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// not stopping or starting right now.
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RefPtr<nsStyleContext> afterChangeStyle;
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if (collection) {
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nsStyleSet* styleSet = mPresContext->StyleSet();
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afterChangeStyle =
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styleSet->ResolveStyleWithoutAnimation(aElement, newStyleContext,
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eRestyle_CSSTransitions);
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} else {
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afterChangeStyle = newStyleContext;
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}
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nsAutoAnimationMutationBatch mb(aElement->OwnerDoc());
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// Per http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html
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// I'll consider only the transitions from the number of items in
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// 'transition-property' on down, and later ones will override earlier
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// ones (tracked using |whichStarted|).
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bool startedAny = false;
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nsCSSPropertySet whichStarted;
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for (uint32_t i = disp->mTransitionPropertyCount; i-- != 0; ) {
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const StyleTransition& t = disp->mTransitions[i];
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// Check the combined duration (combination of delay and duration)
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// first, since it defaults to zero, which means we can ignore the
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// transition.
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if (t.GetCombinedDuration() > 0.0f) {
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// We might have something to transition. See if any of the
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// properties in question changed and are animatable.
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// FIXME: Would be good to find a way to share code between this
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// interpretation of transition-property and the one below.
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nsCSSProperty property = t.GetProperty();
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if (property == eCSSPropertyExtra_no_properties ||
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property == eCSSPropertyExtra_variable ||
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property == eCSSProperty_UNKNOWN) {
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// Nothing to do, but need to exclude this from cases below.
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} else if (property == eCSSPropertyExtra_all_properties) {
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for (nsCSSProperty p = nsCSSProperty(0);
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p < eCSSProperty_COUNT_no_shorthands;
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p = nsCSSProperty(p + 1)) {
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ConsiderStartingTransition(p, t, aElement, collection,
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aOldStyleContext, afterChangeStyle,
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&startedAny, &whichStarted);
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}
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} else if (nsCSSProps::IsShorthand(property)) {
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CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
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subprop, property, nsCSSProps::eEnabledForAllContent) {
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ConsiderStartingTransition(*subprop, t, aElement, collection,
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aOldStyleContext, afterChangeStyle,
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&startedAny, &whichStarted);
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}
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} else {
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ConsiderStartingTransition(property, t, aElement, collection,
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aOldStyleContext, afterChangeStyle,
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&startedAny, &whichStarted);
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}
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}
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}
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// Stop any transitions for properties that are no longer in
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// 'transition-property', including finished transitions.
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// Also stop any transitions (and remove any finished transitions)
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// for properties that just changed (and are still in the set of
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// properties to transition), but for which we didn't just start the
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// transition. This can happen delay and duration are both zero, or
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// because the new value is not interpolable.
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// Note that we also do the latter set of work in
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// nsTransitionManager::PruneCompletedTransitions.
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if (collection) {
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bool checkProperties =
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disp->mTransitions[0].GetProperty() != eCSSPropertyExtra_all_properties;
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nsCSSPropertySet allTransitionProperties;
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if (checkProperties) {
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for (uint32_t i = disp->mTransitionPropertyCount; i-- != 0; ) {
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const StyleTransition& t = disp->mTransitions[i];
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// FIXME: Would be good to find a way to share code between this
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// interpretation of transition-property and the one above.
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nsCSSProperty property = t.GetProperty();
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if (property == eCSSPropertyExtra_no_properties ||
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property == eCSSPropertyExtra_variable ||
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property == eCSSProperty_UNKNOWN) {
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// Nothing to do, but need to exclude this from cases below.
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} else if (property == eCSSPropertyExtra_all_properties) {
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for (nsCSSProperty p = nsCSSProperty(0);
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p < eCSSProperty_COUNT_no_shorthands;
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p = nsCSSProperty(p + 1)) {
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allTransitionProperties.AddProperty(p);
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}
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} else if (nsCSSProps::IsShorthand(property)) {
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CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
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subprop, property, nsCSSProps::eEnabledForAllContent) {
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allTransitionProperties.AddProperty(*subprop);
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}
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} else {
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allTransitionProperties.AddProperty(property);
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}
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}
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}
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AnimationPtrArray& animations = collection->mAnimations;
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size_t i = animations.Length();
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MOZ_ASSERT(i != 0, "empty transitions list?");
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StyleAnimationValue currentValue;
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do {
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--i;
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Animation* anim = animations[i];
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dom::KeyframeEffectReadOnly* effect = anim->GetEffect();
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MOZ_ASSERT(effect && effect->Properties().Length() == 1,
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"Should have one animation property for a transition");
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MOZ_ASSERT(effect && effect->Properties()[0].mSegments.Length() == 1,
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"Animation property should have one segment for a transition");
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const AnimationProperty& prop = effect->Properties()[0];
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const AnimationPropertySegment& segment = prop.mSegments[0];
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// properties no longer in 'transition-property'
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if ((checkProperties &&
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!allTransitionProperties.HasProperty(prop.mProperty)) ||
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// properties whose computed values changed but for which we
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// did not start a new transition (because delay and
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// duration are both zero, or because the new value is not
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// interpolable); a new transition would have segment.mToValue
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// matching currentValue
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!ExtractComputedValueForTransition(prop.mProperty, afterChangeStyle,
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currentValue) ||
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currentValue != segment.mToValue) {
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// stop the transition
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if (anim->HasCurrentEffect()) {
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collection->UpdateAnimationGeneration(mPresContext);
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}
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anim->CancelFromStyle();
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animations.RemoveElementAt(i);
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}
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} while (i != 0);
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if (animations.IsEmpty()) {
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collection->Destroy();
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collection = nullptr;
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}
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}
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MOZ_ASSERT(!startedAny || collection,
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"must have element transitions if we started any transitions");
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if (collection) {
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UpdateCascadeResultsWithTransitions(collection);
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// Set the style rule refresh time to null so that EnsureStyleRuleFor
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// creates a new style rule if we started *or* stopped transitions.
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collection->mStyleRuleRefreshTime = TimeStamp();
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collection->UpdateCheckGeneration(mPresContext);
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collection->mStyleChanging = true;
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TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
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collection->EnsureStyleRuleFor(now);
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}
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// We want to replace the new style context with the after-change style.
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*aNewStyleContext = afterChangeStyle;
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if (collection) {
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// Since we have transition styles, we have to undo this replacement.
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// The check of collection->mCheckGeneration against the restyle
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// manager's GetAnimationGeneration() will ensure that we don't go
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// through the rest of this function again when we do.
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collection->PostRestyleForAnimation(mPresContext);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::ConsiderStartingTransition(
|
|
nsCSSProperty aProperty,
|
|
const StyleTransition& aTransition,
|
|
dom::Element* aElement,
|
|
AnimationCollection*& aElementTransitions,
|
|
nsStyleContext* aOldStyleContext,
|
|
nsStyleContext* aNewStyleContext,
|
|
bool* aStartedAny,
|
|
nsCSSPropertySet* aWhichStarted)
|
|
{
|
|
// IsShorthand itself will assert if aProperty is not a property.
|
|
MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty),
|
|
"property out of range");
|
|
NS_ASSERTION(!aElementTransitions ||
|
|
aElementTransitions->mElement == aElement, "Element mismatch");
|
|
|
|
if (aWhichStarted->HasProperty(aProperty)) {
|
|
// A later item in transition-property already started a
|
|
// transition for this property, so we ignore this one.
|
|
// See comment above and
|
|
// http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
|
|
return;
|
|
}
|
|
|
|
if (nsCSSProps::kAnimTypeTable[aProperty] == eStyleAnimType_None) {
|
|
return;
|
|
}
|
|
|
|
dom::DocumentTimeline* timeline = aElement->OwnerDoc()->Timeline();
|
|
|
|
StyleAnimationValue startValue, endValue, dummyValue;
|
|
bool haveValues =
|
|
ExtractComputedValueForTransition(aProperty, aOldStyleContext,
|
|
startValue) &&
|
|
ExtractComputedValueForTransition(aProperty, aNewStyleContext,
|
|
endValue);
|
|
|
|
bool haveChange = startValue != endValue;
|
|
|
|
bool shouldAnimate =
|
|
haveValues &&
|
|
haveChange &&
|
|
// Check that we can interpolate between these values
|
|
// (If this is ever a performance problem, we could add a
|
|
// CanInterpolate method, but it seems fine for now.)
|
|
StyleAnimationValue::Interpolate(aProperty, startValue, endValue,
|
|
0.5, dummyValue);
|
|
|
|
bool haveCurrentTransition = false;
|
|
size_t currentIndex = nsTArray<ElementPropertyTransition>::NoIndex;
|
|
const ElementPropertyTransition *oldPT = nullptr;
|
|
if (aElementTransitions) {
|
|
AnimationPtrArray& animations = aElementTransitions->mAnimations;
|
|
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
|
|
const ElementPropertyTransition *iPt =
|
|
animations[i]->GetEffect()->AsTransition();
|
|
if (iPt->TransitionProperty() == aProperty) {
|
|
haveCurrentTransition = true;
|
|
currentIndex = i;
|
|
oldPT = iPt;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we got a style change that changed the value to the endpoint
|
|
// of the currently running transition, we don't want to interrupt
|
|
// its timing function.
|
|
// This needs to be before the !shouldAnimate && haveCurrentTransition
|
|
// case below because we might be close enough to the end of the
|
|
// transition that the current value rounds to the final value. In
|
|
// this case, we'll end up with shouldAnimate as false (because
|
|
// there's no value change), but we need to return early here rather
|
|
// than cancel the running transition because shouldAnimate is false!
|
|
//
|
|
// Likewise, if we got a style change that changed the value to the
|
|
// endpoint of our finished transition, we also don't want to start
|
|
// a new transition for the reasons described in
|
|
// https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
|
|
MOZ_ASSERT(!oldPT || oldPT->Properties()[0].mSegments.Length() == 1,
|
|
"Should have one animation property segment for a transition");
|
|
if (haveCurrentTransition && haveValues &&
|
|
oldPT->Properties()[0].mSegments[0].mToValue == endValue) {
|
|
// GetAnimationRule already called RestyleForAnimation.
|
|
return;
|
|
}
|
|
|
|
if (!shouldAnimate) {
|
|
if (haveCurrentTransition) {
|
|
// We're in the middle of a transition, and just got a non-transition
|
|
// style change to something that we can't animate. This might happen
|
|
// because we got a non-transition style change changing to the current
|
|
// in-progress value (which is particularly easy to cause when we're
|
|
// currently in the 'transition-delay'). It also might happen because we
|
|
// just got a style change to a value that can't be interpolated.
|
|
AnimationPtrArray& animations = aElementTransitions->mAnimations;
|
|
animations[currentIndex]->CancelFromStyle();
|
|
oldPT = nullptr; // Clear pointer so it doesn't dangle
|
|
animations.RemoveElementAt(currentIndex);
|
|
aElementTransitions->UpdateAnimationGeneration(mPresContext);
|
|
|
|
if (animations.IsEmpty()) {
|
|
aElementTransitions->Destroy();
|
|
// |aElementTransitions| is now a dangling pointer!
|
|
aElementTransitions = nullptr;
|
|
}
|
|
// GetAnimationRule already called RestyleForAnimation.
|
|
}
|
|
return;
|
|
}
|
|
|
|
const nsTimingFunction &tf = aTransition.GetTimingFunction();
|
|
float delay = aTransition.GetDelay();
|
|
float duration = aTransition.GetDuration();
|
|
if (duration < 0.0) {
|
|
// The spec says a negative duration is treated as zero.
|
|
duration = 0.0;
|
|
}
|
|
|
|
StyleAnimationValue startForReversingTest = startValue;
|
|
double reversePortion = 1.0;
|
|
|
|
// If the new transition reverses an existing one, we'll need to
|
|
// handle the timing differently.
|
|
if (haveCurrentTransition &&
|
|
aElementTransitions->mAnimations[currentIndex]->HasCurrentEffect() &&
|
|
oldPT->mStartForReversingTest == endValue) {
|
|
// Compute the appropriate negative transition-delay such that right
|
|
// now we'd end up at the current position.
|
|
double valuePortion =
|
|
oldPT->CurrentValuePortion() * oldPT->mReversePortion +
|
|
(1.0 - oldPT->mReversePortion);
|
|
// A timing function with negative y1 (or y2!) might make
|
|
// valuePortion negative. In this case, we still want to apply our
|
|
// reversing logic based on relative distances, not make duration
|
|
// negative.
|
|
if (valuePortion < 0.0) {
|
|
valuePortion = -valuePortion;
|
|
}
|
|
// A timing function with y2 (or y1!) greater than one might
|
|
// advance past its terminal value. It's probably a good idea to
|
|
// clamp valuePortion to be at most one to preserve the invariant
|
|
// that a transition will complete within at most its specified
|
|
// time.
|
|
if (valuePortion > 1.0) {
|
|
valuePortion = 1.0;
|
|
}
|
|
|
|
// Negative delays are essentially part of the transition
|
|
// function, so reduce them along with the duration, but don't
|
|
// reduce positive delays.
|
|
if (delay < 0.0f) {
|
|
delay *= valuePortion;
|
|
}
|
|
|
|
duration *= valuePortion;
|
|
|
|
startForReversingTest = oldPT->Properties()[0].mSegments[0].mToValue;
|
|
reversePortion = valuePortion;
|
|
}
|
|
|
|
AnimationTiming timing;
|
|
timing.mIterationDuration = TimeDuration::FromMilliseconds(duration);
|
|
timing.mDelay = TimeDuration::FromMilliseconds(delay);
|
|
timing.mIterationCount = 1;
|
|
timing.mDirection = NS_STYLE_ANIMATION_DIRECTION_NORMAL;
|
|
timing.mFillMode = NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
|
|
|
|
RefPtr<ElementPropertyTransition> pt =
|
|
new ElementPropertyTransition(aElement->OwnerDoc(), aElement,
|
|
aNewStyleContext->GetPseudoType(), timing);
|
|
pt->mStartForReversingTest = startForReversingTest;
|
|
pt->mReversePortion = reversePortion;
|
|
|
|
AnimationProperty& prop = *pt->Properties().AppendElement();
|
|
prop.mProperty = aProperty;
|
|
prop.mWinsInCascade = true;
|
|
|
|
AnimationPropertySegment& segment = *prop.mSegments.AppendElement();
|
|
segment.mFromValue = startValue;
|
|
segment.mToValue = endValue;
|
|
segment.mFromKey = 0;
|
|
segment.mToKey = 1;
|
|
segment.mTimingFunction.Init(tf);
|
|
|
|
RefPtr<CSSTransition> animation =
|
|
new CSSTransition(mPresContext->Document()->GetScopeObject());
|
|
animation->SetOwningElement(
|
|
OwningElementRef(*aElement, aNewStyleContext->GetPseudoType()));
|
|
animation->SetTimeline(timeline);
|
|
animation->SetCreationSequence(
|
|
mPresContext->RestyleManager()->GetAnimationGeneration());
|
|
// The order of the following two calls is important since PlayFromStyle
|
|
// will add the animation to the PendingAnimationTracker of its effect's
|
|
// document. When we come to make effect writeable (bug 1049975) we should
|
|
// remove this dependency.
|
|
animation->SetEffect(pt);
|
|
animation->PlayFromStyle();
|
|
|
|
if (!aElementTransitions) {
|
|
aElementTransitions =
|
|
GetAnimations(aElement, aNewStyleContext->GetPseudoType(), true);
|
|
if (!aElementTransitions) {
|
|
NS_WARNING("allocating CommonAnimationManager failed");
|
|
return;
|
|
}
|
|
}
|
|
|
|
AnimationPtrArray& animations = aElementTransitions->mAnimations;
|
|
#ifdef DEBUG
|
|
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
|
|
MOZ_ASSERT(
|
|
i == currentIndex ||
|
|
(animations[i]->GetEffect() &&
|
|
animations[i]->GetEffect()->AsTransition()->TransitionProperty()
|
|
!= aProperty),
|
|
"duplicate transitions for property");
|
|
}
|
|
#endif
|
|
if (haveCurrentTransition) {
|
|
animations[currentIndex]->CancelFromStyle();
|
|
oldPT = nullptr; // Clear pointer so it doesn't dangle
|
|
animations[currentIndex] = animation;
|
|
} else {
|
|
if (!animations.AppendElement(animation)) {
|
|
NS_WARNING("out of memory");
|
|
return;
|
|
}
|
|
}
|
|
aElementTransitions->UpdateAnimationGeneration(mPresContext);
|
|
|
|
*aStartedAny = true;
|
|
aWhichStarted->AddProperty(aProperty);
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::PruneCompletedTransitions(mozilla::dom::Element* aElement,
|
|
nsCSSPseudoElements::Type
|
|
aPseudoType,
|
|
nsStyleContext* aNewStyleContext)
|
|
{
|
|
AnimationCollection* collection = GetAnimations(aElement, aPseudoType, false);
|
|
if (!collection) {
|
|
return;
|
|
}
|
|
|
|
// Remove any finished transitions whose style doesn't match the new
|
|
// style.
|
|
// This is similar to some of the work that happens near the end of
|
|
// nsTransitionManager::StyleContextChanged.
|
|
// FIXME (bug 1158431): Really, we should also cancel running
|
|
// transitions whose destination doesn't match as well.
|
|
AnimationPtrArray& animations = collection->mAnimations;
|
|
size_t i = animations.Length();
|
|
MOZ_ASSERT(i != 0, "empty transitions list?");
|
|
do {
|
|
--i;
|
|
Animation* anim = animations[i];
|
|
|
|
if (anim->HasCurrentEffect()) {
|
|
continue;
|
|
}
|
|
|
|
dom::KeyframeEffectReadOnly* effect = anim->GetEffect();
|
|
MOZ_ASSERT(effect->Properties().Length() == 1,
|
|
"Should have one animation property for a transition");
|
|
MOZ_ASSERT(effect->Properties()[0].mSegments.Length() == 1,
|
|
"Animation property should have one segment for a transition");
|
|
const AnimationProperty& prop = effect->Properties()[0];
|
|
const AnimationPropertySegment& segment = prop.mSegments[0];
|
|
|
|
// Since effect is a finished transition, we know it didn't
|
|
// influence style.
|
|
StyleAnimationValue currentValue;
|
|
if (!ExtractComputedValueForTransition(prop.mProperty, aNewStyleContext,
|
|
currentValue) ||
|
|
currentValue != segment.mToValue) {
|
|
anim->CancelFromStyle();
|
|
animations.RemoveElementAt(i);
|
|
}
|
|
} while (i != 0);
|
|
|
|
if (collection->mAnimations.IsEmpty()) {
|
|
collection->Destroy();
|
|
// |collection| is now a dangling pointer!
|
|
collection = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::UpdateCascadeResultsWithTransitions(
|
|
AnimationCollection* aTransitions)
|
|
{
|
|
AnimationCollection* animations = mPresContext->AnimationManager()->
|
|
GetAnimations(aTransitions->mElement,
|
|
aTransitions->PseudoElementType(), false);
|
|
UpdateCascadeResults(aTransitions, animations);
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::UpdateCascadeResultsWithAnimations(
|
|
AnimationCollection* aAnimations)
|
|
{
|
|
AnimationCollection* transitions = mPresContext->TransitionManager()->
|
|
GetAnimations(aAnimations->mElement,
|
|
aAnimations->PseudoElementType(), false);
|
|
UpdateCascadeResults(transitions, aAnimations);
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::UpdateCascadeResultsWithAnimationsToBeDestroyed(
|
|
const AnimationCollection* aAnimations)
|
|
{
|
|
// aAnimations is about to be destroyed. So get transitions from it,
|
|
// but then don't pass it to UpdateCascadeResults, since it has
|
|
// information that may now be incorrect.
|
|
AnimationCollection* transitions =
|
|
mPresContext->TransitionManager()->
|
|
GetAnimations(aAnimations->mElement,
|
|
aAnimations->PseudoElementType(), false);
|
|
UpdateCascadeResults(transitions, nullptr);
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::UpdateCascadeResults(AnimationCollection* aTransitions,
|
|
AnimationCollection* aAnimations)
|
|
{
|
|
if (!aTransitions) {
|
|
// Nothing to do.
|
|
return;
|
|
}
|
|
|
|
nsCSSPropertySet propertiesUsed;
|
|
#ifdef DEBUG
|
|
nsCSSPropertySet propertiesWithTransitions;
|
|
#endif
|
|
|
|
// http://dev.w3.org/csswg/css-transitions/#application says that
|
|
// transitions do not apply when the same property has a CSS Animation
|
|
// on that element (even though animations are lower in the cascade).
|
|
if (aAnimations) {
|
|
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
|
|
aAnimations->EnsureStyleRuleFor(now);
|
|
|
|
if (aAnimations->mStyleRule) {
|
|
aAnimations->mStyleRule->AddPropertiesToSet(propertiesUsed);
|
|
}
|
|
}
|
|
|
|
// Since we should never have more than one transition for the same
|
|
// property, it doesn't matter what order we iterate the transitions.
|
|
// But let's go the same way as animations.
|
|
bool changed = false;
|
|
AnimationPtrArray& animations = aTransitions->mAnimations;
|
|
for (size_t animIdx = animations.Length(); animIdx-- != 0; ) {
|
|
MOZ_ASSERT(animations[animIdx]->GetEffect() &&
|
|
animations[animIdx]->GetEffect()->Properties().Length() == 1,
|
|
"Should have one animation property for a transition");
|
|
AnimationProperty& prop = animations[animIdx]->GetEffect()->Properties()[0];
|
|
bool newWinsInCascade = !propertiesUsed.HasProperty(prop.mProperty);
|
|
if (prop.mWinsInCascade != newWinsInCascade) {
|
|
changed = true;
|
|
}
|
|
prop.mWinsInCascade = newWinsInCascade;
|
|
// assert that we don't need to bother adding the transitioned
|
|
// properties into propertiesUsed
|
|
#ifdef DEBUG
|
|
MOZ_ASSERT(!propertiesWithTransitions.HasProperty(prop.mProperty),
|
|
"we're assuming we have only one transition per property");
|
|
propertiesWithTransitions.AddProperty(prop.mProperty);
|
|
#endif
|
|
}
|
|
|
|
// If there is any change in the cascade result, update animations on layers
|
|
// with the winning animations.
|
|
if (changed) {
|
|
aTransitions->RequestRestyle(AnimationCollection::RestyleType::Layer);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* nsIStyleRuleProcessor implementation
|
|
*/
|
|
|
|
/* virtual */ size_t
|
|
nsTransitionManager::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return CommonAnimationManager::SizeOfExcludingThis(aMallocSizeOf);
|
|
|
|
// Measurement of the following members may be added later if DMD finds it is
|
|
// worthwhile:
|
|
// - mEventDispatcher
|
|
}
|
|
|
|
/* virtual */ size_t
|
|
nsTransitionManager::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|