gecko-dev/gfx/angle
Vladimir Vukicevic 9765b7449a b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream 2011-01-06 14:07:12 -08:00
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build
include b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream 2011-01-06 14:07:12 -08:00
src b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream 2011-01-06 14:07:12 -08:00
AUTHORS
CONTRIBUTORS b=619798; upgrade ANGLE to r511; r+a=vlad 2010-12-16 12:49:06 -08:00
DEPS b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
LICENSE
LICENSE.preprocessor b=590244; update ANGLE to r385; r=vlad; a=b 2010-09-01 15:04:51 -04:00
Makefile.in b=603367; use ANGLE for WebGL on Win32; r=bjacob 2010-12-03 14:44:01 -08:00
README.mozilla b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream 2011-01-06 14:07:12 -08:00
angle-fixes.patch b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
angle-nspr-misc.patch fix ANGLE build on Android (don't bother with OS detection with NSPR); bustage fix; a=b 2010-12-27 12:25:47 -08:00
angle-shared.patch b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
codereview.settings

README.mozilla

This is the ANGLE project, from http://code.google.com/p/angleproject/.

Current revision: r515

Local patches:
    angle-shared.patch - add declspec dllexport/dllimport support on win32

    angle-fixes.patch - fix angle issues 51 & 52

    angle-nspr-misc.patch - don't bother with ANGLE_OS detection with NSPR

    angle-pbuffers.patch - add pbuffer support to ANGLE, and d3d texture handle query (angle issue 91)

== Visual Studio Solution Files ==

The VS solution/project files that are used to build ANGLE are built
with VS2008 in upstream ANGLE.  Because our build machines use VS2005,
they need to be downgraded using
http://www.emmet-gray.com/Articles/ProjectConverter.htm before being
checked in with an ANGLE update.

== Regenerating Parser ==

The parser is now generated and included in the ANGLE svn repo.