зеркало из https://github.com/mozilla/gecko-dev.git
30 строки
665 B
GLSL
30 строки
665 B
GLSL
#version 450 core
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layout(location=0) in vec3 a_position;
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layout(location=1) in vec3 a_color;
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layout(location=2) in vec3 a_normal;
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layout(location=0) out vec3 v_position;
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layout(location=1) out vec3 v_color;
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layout(location=2) out vec3 v_normal;
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layout(set=0, binding=0)
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uniform Globals {
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mat4 u_view_proj;
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vec3 u_view_position;
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};
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layout(set=2, binding=0)
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uniform Locals {
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mat4 u_transform;
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vec2 U_min_max;
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};
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void main() {
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v_color = a_color;
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v_normal = a_normal;
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v_position = (u_transform * vec4(a_position, 1.0)).xyz;
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gl_Position = u_view_proj * u_transform * vec4(a_position, 1.0);
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}
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