зеркало из https://github.com/mozilla/gecko-dev.git
660 строки
22 KiB
C++
660 строки
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(MediaDecoder_h_)
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# define MediaDecoder_h_
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# include "BackgroundVideoDecodingPermissionObserver.h"
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# include "DecoderDoctorDiagnostics.h"
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# include "MediaContainerType.h"
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# include "MediaDecoderOwner.h"
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# include "MediaEventSource.h"
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# include "MediaMetadataManager.h"
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# include "MediaPromiseDefs.h"
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# include "MediaResource.h"
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# include "MediaStatistics.h"
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# include "SeekTarget.h"
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# include "TimeUnits.h"
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# include "mozilla/Atomics.h"
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# include "mozilla/CDMProxy.h"
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# include "mozilla/MozPromise.h"
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# include "mozilla/ReentrantMonitor.h"
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# include "mozilla/StateMirroring.h"
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# include "mozilla/StateWatching.h"
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# include "mozilla/dom/MediaDebugInfoBinding.h"
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# include "nsAutoPtr.h"
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# include "nsCOMPtr.h"
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# include "nsIObserver.h"
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# include "nsISupports.h"
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# include "nsITimer.h"
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class AudioDeviceInfo;
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class nsIPrincipal;
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namespace mozilla {
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namespace dom {
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class MediaMemoryInfo;
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}
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class AbstractThread;
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class DOMMediaStream;
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class DecoderBenchmark;
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class FrameStatistics;
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class VideoFrameContainer;
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class MediaFormatReader;
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class MediaDecoderStateMachine;
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struct MediaPlaybackEvent;
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struct SharedDummyTrack;
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enum class Visibility : uint8_t;
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struct MOZ_STACK_CLASS MediaDecoderInit {
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MediaDecoderOwner* const mOwner;
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const double mVolume;
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const bool mPreservesPitch;
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const double mPlaybackRate;
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const bool mMinimizePreroll;
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const bool mHasSuspendTaint;
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const bool mLooping;
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const MediaContainerType mContainerType;
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MediaDecoderInit(MediaDecoderOwner* aOwner, double aVolume,
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bool aPreservesPitch, double aPlaybackRate,
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bool aMinimizePreroll, bool aHasSuspendTaint, bool aLooping,
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const MediaContainerType& aContainerType)
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: mOwner(aOwner),
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mVolume(aVolume),
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mPreservesPitch(aPreservesPitch),
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mPlaybackRate(aPlaybackRate),
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mMinimizePreroll(aMinimizePreroll),
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mHasSuspendTaint(aHasSuspendTaint),
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mLooping(aLooping),
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mContainerType(aContainerType) {}
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};
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DDLoggedTypeDeclName(MediaDecoder);
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class MediaDecoder : public DecoderDoctorLifeLogger<MediaDecoder> {
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public:
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typedef MozPromise<bool /* aIgnored */, bool /* aIgnored */,
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/* IsExclusive = */ true>
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SeekPromise;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDecoder)
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// Enumeration for the valid play states (see mPlayState)
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enum PlayState {
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PLAY_STATE_START,
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PLAY_STATE_LOADING,
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PLAY_STATE_PAUSED,
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PLAY_STATE_PLAYING,
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PLAY_STATE_ENDED,
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PLAY_STATE_SHUTDOWN
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};
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// Must be called exactly once, on the main thread, during startup.
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static void InitStatics();
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explicit MediaDecoder(MediaDecoderInit& aInit);
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// Returns the container content type of the resource.
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// Safe to call from any thread.
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const MediaContainerType& ContainerType() const { return mContainerType; }
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Notified by the shutdown manager that XPCOM shutdown has begun.
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// The decoder should notify its owner to drop the reference to the decoder
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// to prevent further calls into the decoder.
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void NotifyXPCOMShutdown();
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// Called if the media file encounters a network error.
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void NetworkError(const MediaResult& aError);
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// Return the principal of the current URI being played or downloaded.
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
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// Return true if the loading of this resource required cross-origin
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// redirects.
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virtual bool HadCrossOriginRedirects() = 0;
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual double GetCurrentTime();
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// Seek to the time position in (seconds) from the start of the video.
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// If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding
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// the seek target.
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void Seek(double aTime, SeekTarget::Type aSeekType);
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// Initialize state machine and schedule it.
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nsresult InitializeStateMachine();
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual void Play();
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// Notify activity of the decoder owner is changed.
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virtual void NotifyOwnerActivityChanged(bool aIsDocumentVisible,
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Visibility aElementVisibility,
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bool aIsElementInTree);
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// Pause video playback.
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virtual void Pause();
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// Adjust the speed of the playback, optionally with pitch correction,
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void SetVolume(double aVolume);
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void SetPlaybackRate(double aPlaybackRate);
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void SetPreservesPitch(bool aPreservesPitch);
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void SetLooping(bool aLooping);
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// Set the given device as the output device.
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RefPtr<GenericPromise> SetSink(AudioDeviceInfo* aSink);
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bool GetMinimizePreroll() const { return mMinimizePreroll; }
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// All MediaStream-related data is protected by mReentrantMonitor.
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// We have at most one DecodedStreamData per MediaDecoder. Its stream
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// is used as the input for each ProcessedMediaTrack created by calls to
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// captureStream(UntilEnded). Seeking creates a new source stream, as does
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// replaying after the input as ended. In the latter case, the new source is
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// not connected to streams created by captureStreamUntilEnded.
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// Add an output stream. All decoder output will be sent to the stream.
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// The stream is initially blocked. The decoder is responsible for unblocking
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// it while it is playing back.
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void AddOutputStream(DOMMediaStream* aStream, SharedDummyTrack* aDummyStream);
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// Remove an output stream added with AddOutputStream.
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void RemoveOutputStream(DOMMediaStream* aStream);
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// Update the principal for any output streams and their tracks.
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void SetOutputStreamPrincipal(nsIPrincipal* aPrincipal);
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// Return the duration of the video in seconds.
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virtual double GetDuration();
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// Return true if the stream is infinite.
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bool IsInfinite() const;
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// Return true if we are currently seeking in the media resource.
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// Call on the main thread only.
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bool IsSeeking() const;
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// Return true if the decoder has reached the end of playback.
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bool IsEnded() const;
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// True if we are playing a MediaSource object.
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virtual bool IsMSE() const { return false; }
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// Return true if the MediaDecoderOwner's error attribute is not null.
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// Must be called before Shutdown().
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bool OwnerHasError() const;
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// Returns true if this media supports random seeking. False for example with
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// chained ogg files.
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bool IsMediaSeekable();
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// Returns true if seeking is supported on a transport level (e.g. the server
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// supports range requests, we are playing a file, etc.).
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virtual bool IsTransportSeekable() = 0;
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// Return the time ranges that can be seeked into.
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virtual media::TimeIntervals GetSeekable();
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// Set the end time of the media resource. When playback reaches
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// this point the media pauses. aTime is in seconds.
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virtual void SetFragmentEndTime(double aTime);
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// Invalidate the frame.
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void Invalidate();
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void InvalidateWithFlags(uint32_t aFlags);
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// Suspend any media downloads that are in progress. Called by the
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// media element when it is sent to the bfcache, or when we need
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// to throttle the download. Call on the main thread only. This can
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// be called multiple times, there's an internal "suspend count".
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virtual void Suspend() {}
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// Resume any media downloads that have been suspended. Called by the
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// media element when it is restored from the bfcache, or when we need
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// to stop throttling the download. Call on the main thread only.
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// The download will only actually resume once as many Resume calls
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// have been made as Suspend calls.
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virtual void Resume() {}
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// Moves any existing channel loads into or out of background. Background
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// loads don't block the load event. This is called when we stop or restart
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// delaying the load event. This also determines whether any new loads
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// initiated (for example to seek) will be in the background. This calls
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// SetLoadInBackground() on mResource.
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virtual void SetLoadInBackground(bool aLoadInBackground) {}
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MediaDecoderStateMachine* GetStateMachine() const;
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void SetStateMachine(MediaDecoderStateMachine* aStateMachine);
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// Constructs the time ranges representing what segments of the media
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// are buffered and playable.
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virtual media::TimeIntervals GetBuffered();
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// Returns the size, in bytes, of the heap memory used by the currently
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// queued decoded video and audio data.
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size_t SizeOfVideoQueue();
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size_t SizeOfAudioQueue();
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// Helper struct for accumulating resource sizes that need to be measured
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// asynchronously. Once all references are dropped the callback will be
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// invoked.
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struct ResourceSizes {
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typedef MozPromise<size_t, size_t, true> SizeOfPromise;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes)
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explicit ResourceSizes(MallocSizeOf aMallocSizeOf)
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: mMallocSizeOf(aMallocSizeOf), mByteSize(0), mCallback() {}
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mozilla::MallocSizeOf mMallocSizeOf;
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mozilla::Atomic<size_t> mByteSize;
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RefPtr<SizeOfPromise> Promise() { return mCallback.Ensure(__func__); }
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private:
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~ResourceSizes() { mCallback.ResolveIfExists(mByteSize, __func__); }
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MozPromiseHolder<SizeOfPromise> mCallback;
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};
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virtual void AddSizeOfResources(ResourceSizes* aSizes) = 0;
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VideoFrameContainer* GetVideoFrameContainer() { return mVideoFrameContainer; }
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layers::ImageContainer* GetImageContainer();
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// Fire timeupdate events if needed according to the time constraints
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// outlined in the specification.
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void FireTimeUpdate();
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// True if we're going to loop back to the head position when media is in
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// looping.
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bool IsLoopingBack(double aPrevPos, double aCurPos) const;
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// Returns true if we can play the entire media through without stopping
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// to buffer, given the current download and playback rates.
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bool CanPlayThrough();
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// Called from HTMLMediaElement when owner document activity changes
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virtual void SetElementVisibility(bool aIsDocumentVisible,
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Visibility aElementVisibility,
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bool aIsElementInTree);
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// Force override the visible state to hidden.
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// Called from HTMLMediaElement when testing of video decode suspend from
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// mochitests.
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void SetForcedHidden(bool aForcedHidden);
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// Mark the decoder as tainted, meaning suspend-video-decoder is disabled.
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void SetSuspendTaint(bool aTaint);
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// Returns true if the decoder can't participate in suspend-video-decoder.
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bool HasSuspendTaint() const;
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void SetCloningVisually(bool aIsCloningVisually);
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void UpdateVideoDecodeMode();
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void SetIsBackgroundVideoDecodingAllowed(bool aAllowed);
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bool IsVideoDecodingSuspended() const;
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/******
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* The following methods must only be called on the main
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* thread.
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******/
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// Change to a new play state. This updates the mState variable and
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// notifies any thread blocking on this object's monitor of the
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// change. Call on the main thread only.
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virtual void ChangeState(PlayState aState);
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// Called when the video has completed playing.
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// Call on the main thread only.
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void PlaybackEnded();
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void OnSeekRejected();
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void OnSeekResolved();
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// Seeking has started. Inform the element on the main thread.
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void SeekingStarted();
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void UpdateLogicalPositionInternal();
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void UpdateLogicalPosition() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
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// Per spec, offical position remains stable during pause and seek.
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if (mPlayState == PLAY_STATE_PAUSED || IsSeeking()) {
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return;
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}
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UpdateLogicalPositionInternal();
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}
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// Find the end of the cached data starting at the current decoder
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// position.
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int64_t GetDownloadPosition();
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// Notifies the element that decoding has failed.
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void DecodeError(const MediaResult& aError);
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// Indicate whether the media is same-origin with the element.
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void UpdateSameOriginStatus(bool aSameOrigin);
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MediaDecoderOwner* GetOwner() const;
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AbstractThread* AbstractMainThread() const { return mAbstractMainThread; }
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RefPtr<SetCDMPromise> SetCDMProxy(CDMProxy* aProxy);
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void EnsureTelemetryReported();
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static bool IsOggEnabled();
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static bool IsOpusEnabled();
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static bool IsWaveEnabled();
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static bool IsWebMEnabled();
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# ifdef MOZ_WMF
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static bool IsWMFEnabled();
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# endif
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// Return the frame decode/paint related statistics.
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FrameStatistics& GetFrameStatistics() { return *mFrameStats; }
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void UpdateReadyState() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
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GetOwner()->UpdateReadyState();
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}
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MediaDecoderOwner::NextFrameStatus NextFrameStatus() const {
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return mNextFrameStatus;
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}
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virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus();
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RefPtr<GenericPromise> RequestDebugInfo(dom::MediaDecoderDebugInfo& aInfo);
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void GetDebugInfo(dom::MediaDecoderDebugInfo& aInfo);
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protected:
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virtual ~MediaDecoder();
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// Called when the first audio and/or video from the media file has been
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// loaded by the state machine. Call on the main thread only.
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virtual void FirstFrameLoaded(nsAutoPtr<MediaInfo> aInfo,
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MediaDecoderEventVisibility aEventVisibility);
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void SetStateMachineParameters();
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bool IsShutdown() const;
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// Called to notify the decoder that the duration has changed.
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virtual void DurationChanged();
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// State-watching manager.
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WatchManager<MediaDecoder> mWatchManager;
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double ExplicitDuration() { return mExplicitDuration.ref(); }
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void SetExplicitDuration(double aValue) {
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MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
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mExplicitDuration = Some(aValue);
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// We Invoke DurationChanged explicitly, rather than using a watcher, so
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// that it takes effect immediately, rather than at the end of the current
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// task.
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DurationChanged();
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}
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virtual void OnPlaybackEvent(MediaPlaybackEvent&& aEvent);
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// Called when the metadata from the media file has been loaded by the
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// state machine. Call on the main thread only.
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virtual void MetadataLoaded(UniquePtr<MediaInfo> aInfo,
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UniquePtr<MetadataTags> aTags,
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MediaDecoderEventVisibility aEventVisibility);
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/******
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* The following members should be accessed with the decoder lock held.
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******/
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// The logical playback position of the media resource in units of
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// seconds. This corresponds to the "official position" in HTML5. Note that
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// we need to store this as a double, rather than an int64_t (like
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// mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo|
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// returns true without being affected by rounding errors.
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double mLogicalPosition;
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// The current playback position of the underlying playback infrastructure.
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// This corresponds to the "current position" in HTML5.
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// We allow omx subclasses to substitute an alternative current position for
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// usage with the audio offload player.
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virtual media::TimeUnit CurrentPosition() { return mCurrentPosition.Ref(); }
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already_AddRefed<layers::KnowsCompositor> GetCompositor();
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// Official duration of the media resource as observed by script.
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double mDuration;
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/******
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* The following member variables can be accessed from any thread.
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******/
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RefPtr<MediaFormatReader> mReader;
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// Amount of buffered data ahead of current time required to consider that
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// the next frame is available.
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// An arbitrary value of 250ms is used.
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static constexpr auto DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED =
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media::TimeUnit::FromMicroseconds(250000);
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private:
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// Called when the owner's activity changed.
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void NotifyCompositor();
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void OnPlaybackErrorEvent(const MediaResult& aError);
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void OnDecoderDoctorEvent(DecoderDoctorEvent aEvent);
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void OnMediaNotSeekable() { mMediaSeekable = false; }
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void OnNextFrameStatus(MediaDecoderOwner::NextFrameStatus);
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void OnStoreDecoderBenchmark(const VideoInfo& aInfo);
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void FinishShutdown();
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void ConnectMirrors(MediaDecoderStateMachine* aObject);
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void DisconnectMirrors();
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virtual bool CanPlayThroughImpl() = 0;
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// The state machine object for handling the decoding. It is safe to
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// call methods of this object from other threads. Its internal data
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// is synchronised on a monitor. The lifetime of this object is
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// after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
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// is safe to access it during this period.
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//
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// Explicitly prievate to force access via accessors.
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RefPtr<MediaDecoderStateMachine> mDecoderStateMachine;
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protected:
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void NotifyReaderDataArrived();
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void DiscardOngoingSeekIfExists();
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void CallSeek(const SeekTarget& aTarget);
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// Called by MediaResource when the principal of the resource has
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// changed. Called on main thread only.
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virtual void NotifyPrincipalChanged();
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MozPromiseRequestHolder<SeekPromise> mSeekRequest;
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const char* PlayStateStr();
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void OnMetadataUpdate(TimedMetadata&& aMetadata);
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// This should only ever be accessed from the main thread.
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// It is set in the constructor and cleared in Shutdown when the element goes
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// away. The decoder does not add a reference the element.
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MediaDecoderOwner* mOwner;
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// The AbstractThread from mOwner.
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const RefPtr<AbstractThread> mAbstractMainThread;
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// Counters related to decode and presentation of frames.
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const RefPtr<FrameStatistics> mFrameStats;
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// Store a benchmark of the decoder based on FrameStatistics.
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RefPtr<DecoderBenchmark> mDecoderBenchmark;
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RefPtr<VideoFrameContainer> mVideoFrameContainer;
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// True if the decoder has been directed to minimize its preroll before
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// playback starts. After the first time playback starts, we don't attempt
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// to minimize preroll, as we assume the user is likely to keep playing,
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// or play the media again.
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const bool mMinimizePreroll;
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// True if we've already fired metadataloaded.
|
|
bool mFiredMetadataLoaded;
|
|
|
|
// True if the media is seekable (i.e. supports random access).
|
|
bool mMediaSeekable = true;
|
|
|
|
// True if the media is only seekable within its buffered ranges
|
|
// like WebMs with no cues.
|
|
bool mMediaSeekableOnlyInBufferedRanges = false;
|
|
|
|
// Stores media info, including info of audio tracks and video tracks, should
|
|
// only be accessed from main thread.
|
|
nsAutoPtr<MediaInfo> mInfo;
|
|
|
|
// Tracks the visibility status of owner element's document.
|
|
bool mIsDocumentVisible;
|
|
|
|
// Tracks the visibility status of owner element.
|
|
Visibility mElementVisibility;
|
|
|
|
// Tracks the owner is in-tree or not.
|
|
bool mIsElementInTree;
|
|
|
|
// If true, forces the decoder to be considered hidden.
|
|
bool mForcedHidden;
|
|
|
|
// True if the decoder has a suspend taint - meaning suspend-video-decoder is
|
|
// disabled.
|
|
bool mHasSuspendTaint;
|
|
|
|
// True if the decoder is sending video to a secondary container, and should
|
|
// not suspend the decoder.
|
|
bool mIsCloningVisually;
|
|
|
|
MediaDecoderOwner::NextFrameStatus mNextFrameStatus =
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE;
|
|
|
|
// A listener to receive metadata updates from MDSM.
|
|
MediaEventListener mTimedMetadataListener;
|
|
|
|
MediaEventListener mMetadataLoadedListener;
|
|
MediaEventListener mFirstFrameLoadedListener;
|
|
|
|
MediaEventListener mOnPlaybackEvent;
|
|
MediaEventListener mOnPlaybackErrorEvent;
|
|
MediaEventListener mOnDecoderDoctorEvent;
|
|
MediaEventListener mOnMediaNotSeekable;
|
|
MediaEventListener mOnEncrypted;
|
|
MediaEventListener mOnWaitingForKey;
|
|
MediaEventListener mOnDecodeWarning;
|
|
MediaEventListener mOnNextFrameStatus;
|
|
MediaEventListener mOnStoreDecoderBenchmark;
|
|
|
|
// True if we have suspended video decoding.
|
|
bool mIsVideoDecodingSuspended = false;
|
|
|
|
protected:
|
|
// PlaybackRate and pitch preservation status we should start at.
|
|
double mPlaybackRate;
|
|
|
|
// True if the decoder is seeking.
|
|
Watchable<bool> mLogicallySeeking;
|
|
|
|
// Buffered range, mirrored from the reader.
|
|
Mirror<media::TimeIntervals> mBuffered;
|
|
|
|
// NB: Don't use mCurrentPosition directly, but rather CurrentPosition().
|
|
Mirror<media::TimeUnit> mCurrentPosition;
|
|
|
|
// Duration of the media resource according to the state machine.
|
|
Mirror<media::NullableTimeUnit> mStateMachineDuration;
|
|
|
|
// Used to distinguish whether the audio is producing sound.
|
|
Mirror<bool> mIsAudioDataAudible;
|
|
|
|
// Volume of playback. 0.0 = muted. 1.0 = full volume.
|
|
Canonical<double> mVolume;
|
|
|
|
Canonical<bool> mPreservesPitch;
|
|
|
|
Canonical<bool> mLooping;
|
|
|
|
// Media duration set explicitly by JS. At present, this is only ever present
|
|
// for MSE.
|
|
Maybe<double> mExplicitDuration;
|
|
|
|
// Set to one of the valid play states.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
Canonical<PlayState> mPlayState;
|
|
|
|
// This can only be changed on the main thread.
|
|
PlayState mNextState = PLAY_STATE_PAUSED;
|
|
|
|
// True if the media is same-origin with the element. Data can only be
|
|
// passed to MediaStreams when this is true.
|
|
bool mSameOriginMedia;
|
|
|
|
// We can allow video decoding in background when we match some special
|
|
// conditions, eg. when the cursor is hovering over the tab. This observer is
|
|
// used to listen the related events.
|
|
RefPtr<BackgroundVideoDecodingPermissionObserver> mVideoDecodingOberver;
|
|
|
|
// True if we want to resume video decoding even the media element is in the
|
|
// background.
|
|
bool mIsBackgroundVideoDecodingAllowed;
|
|
|
|
public:
|
|
AbstractCanonical<double>* CanonicalVolume() { return &mVolume; }
|
|
AbstractCanonical<bool>* CanonicalPreservesPitch() {
|
|
return &mPreservesPitch;
|
|
}
|
|
AbstractCanonical<bool>* CanonicalLooping() { return &mLooping; }
|
|
AbstractCanonical<PlayState>* CanonicalPlayState() { return &mPlayState; }
|
|
|
|
private:
|
|
// Notify owner when the audible state changed
|
|
void NotifyAudibleStateChanged();
|
|
|
|
bool mTelemetryReported;
|
|
const MediaContainerType mContainerType;
|
|
bool mCanPlayThrough = false;
|
|
};
|
|
|
|
typedef MozPromise<mozilla::dom::MediaMemoryInfo, nsresult, true>
|
|
MediaMemoryPromise;
|
|
|
|
RefPtr<MediaMemoryPromise> GetMediaMemorySizes();
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|