gecko-dev/image/imgFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_imgFrame_h
#define mozilla_image_imgFrame_h
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Monitor.h"
#include "mozilla/Move.h"
#include "mozilla/VolatileBuffer.h"
#include "gfxDrawable.h"
#include "imgIContainer.h"
#include "MainThreadUtils.h"
namespace mozilla {
namespace image {
class ImageRegion;
class DrawableFrameRef;
class RawAccessFrameRef;
enum class BlendMethod : int8_t {
// All color components of the frame, including alpha, overwrite the current
// contents of the frame's output buffer region.
SOURCE,
// The frame should be composited onto the output buffer based on its alpha,
// using a simple OVER operation.
OVER
};
enum class DisposalMethod : int8_t {
CLEAR_ALL = -1, // Clear the whole image, revealing what's underneath.
NOT_SPECIFIED, // Leave the frame and let the new frame draw on top.
KEEP, // Leave the frame and let the new frame draw on top.
CLEAR, // Clear the frame's area, revealing what's underneath.
RESTORE_PREVIOUS // Restore the previous (composited) frame.
};
enum class Opacity : uint8_t {
FULLY_OPAQUE,
SOME_TRANSPARENCY
};
/**
* FrameTimeout wraps a frame timeout value (measured in milliseconds) after
* first normalizing it. This normalization is necessary because some tools
* generate incorrect frame timeout values which we nevertheless have to
* support. For this reason, code that deals with frame timeouts should always
* use a FrameTimeout value rather than the raw value from the image header.
*/
struct FrameTimeout
{
/**
* @return a FrameTimeout of zero. This should be used only for math
* involving FrameTimeout values. You can't obtain a zero FrameTimeout from
* FromRawMilliseconds().
*/
static FrameTimeout Zero() { return FrameTimeout(0); }
/// @return an infinite FrameTimeout.
static FrameTimeout Forever() { return FrameTimeout(-1); }
/// @return a FrameTimeout obtained by normalizing a raw timeout value.
static FrameTimeout FromRawMilliseconds(int32_t aRawMilliseconds)
{
// Normalize all infinite timeouts to the same value.
if (aRawMilliseconds < 0) {
return FrameTimeout::Forever();
}
// Very small timeout values are problematic for two reasons: we don't want
// to burn energy redrawing animated images extremely fast, and broken tools
// generate these values when they actually want a "default" value, so such
// images won't play back right without normalization. For some context,
// see bug 890743, bug 125137, bug 139677, and bug 207059. The historical
// behavior of IE and Opera was:
// IE 6/Win:
// 10 - 50ms is normalized to 100ms.
// >50ms is used unnormalized.
// Opera 7 final/Win:
// 10ms is normalized to 100ms.
// >10ms is used unnormalized.
if (aRawMilliseconds >= 0 && aRawMilliseconds <= 10 ) {
return FrameTimeout(100);
}
// The provided timeout value is OK as-is.
return FrameTimeout(aRawMilliseconds);
}
bool operator==(const FrameTimeout& aOther) const
{
return mTimeout == aOther.mTimeout;
}
bool operator!=(const FrameTimeout& aOther) const { return !(*this == aOther); }
FrameTimeout operator+(const FrameTimeout& aOther)
{
if (*this == Forever() || aOther == Forever()) {
return Forever();
}
return FrameTimeout(mTimeout + aOther.mTimeout);
}
FrameTimeout& operator+=(const FrameTimeout& aOther)
{
*this = *this + aOther;
return *this;
}
/**
* @return this FrameTimeout's value in milliseconds. Illegal to call on a
* an infinite FrameTimeout value.
*/
uint32_t AsMilliseconds() const
{
if (*this == Forever()) {
MOZ_ASSERT_UNREACHABLE("Calling AsMilliseconds() on an infinite FrameTimeout");
return 100; // Fail to something sane.
}
return uint32_t(mTimeout);
}
/**
* @return this FrameTimeout value encoded so that non-negative values
* represent a timeout in milliseconds, and -1 represents an infinite
* timeout.
*
* XXX(seth): This is a backwards compatibility hack that should be removed.
*/
int32_t AsEncodedValueDeprecated() const { return mTimeout; }
private:
explicit FrameTimeout(int32_t aTimeout)
: mTimeout(aTimeout)
{ }
int32_t mTimeout;
};
/**
* AnimationData contains all of the information necessary for using an imgFrame
* as part of an animation.
*
* It includes pointers to the raw image data of the underlying imgFrame, but
* does not own that data. A RawAccessFrameRef for the underlying imgFrame must
* outlive the AnimationData for it to remain valid.
*/
struct AnimationData
{
AnimationData(uint8_t* aRawData, uint32_t aPaletteDataLength,
FrameTimeout aTimeout, const nsIntRect& aRect,
BlendMethod aBlendMethod, const Maybe<gfx::IntRect>& aBlendRect,
DisposalMethod aDisposalMethod, bool aHasAlpha)
: mRawData(aRawData)
, mPaletteDataLength(aPaletteDataLength)
, mTimeout(aTimeout)
, mRect(aRect)
, mBlendMethod(aBlendMethod)
, mBlendRect(aBlendRect)
, mDisposalMethod(aDisposalMethod)
, mHasAlpha(aHasAlpha)
{ }
uint8_t* mRawData;
uint32_t mPaletteDataLength;
FrameTimeout mTimeout;
nsIntRect mRect;
BlendMethod mBlendMethod;
Maybe<gfx::IntRect> mBlendRect;
DisposalMethod mDisposalMethod;
bool mHasAlpha;
};
class imgFrame
{
typedef gfx::Color Color;
typedef gfx::DataSourceSurface DataSourceSurface;
typedef gfx::DrawTarget DrawTarget;
typedef gfx::SamplingFilter SamplingFilter;
typedef gfx::IntPoint IntPoint;
typedef gfx::IntRect IntRect;
typedef gfx::IntSize IntSize;
typedef gfx::SourceSurface SourceSurface;
typedef gfx::SurfaceFormat SurfaceFormat;
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
imgFrame();
/**
* Initialize this imgFrame with an empty surface and prepare it for being
* written to by a decoder.
*
* This is appropriate for use with decoded images, but it should not be used
* when drawing content into an imgFrame, as it may use a different graphics
* backend than normal content drawing.
*/
nsresult InitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0,
bool aNonPremult = false);
nsresult InitForDecoder(const nsIntSize& aSize,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0)
{
return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
aFormat, aPaletteDepth);
}
/**
* Initialize this imgFrame with a new surface and draw the provided
* gfxDrawable into it.
*
* This is appropriate to use when drawing content into an imgFrame, as it
* uses the same graphics backend as normal content drawing. The downside is
* that the underlying surface may not be stored in a volatile buffer on all
* platforms, and raw access to the surface (using RawAccessRef()) may be much
* more expensive than in the InitForDecoder() case.
*
* aBackend specifies the DrawTarget backend type this imgFrame is supposed
* to be drawn to.
*/
nsresult InitWithDrawable(gfxDrawable* aDrawable,
const nsIntSize& aSize,
const SurfaceFormat aFormat,
SamplingFilter aSamplingFilter,
uint32_t aImageFlags,
gfx::BackendType aBackend);
DrawableFrameRef DrawableRef();
RawAccessFrameRef RawAccessRef();
/**
* Make this imgFrame permanently available for raw access.
*
* This is irrevocable, and should be avoided whenever possible, since it
* prevents this imgFrame from being optimized and makes it impossible for its
* volatile buffer to be freed.
*
* It is an error to call this without already holding a RawAccessFrameRef to
* this imgFrame.
*/
void SetRawAccessOnly();
bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
SamplingFilter aSamplingFilter, uint32_t aImageFlags);
nsresult ImageUpdated(const nsIntRect& aUpdateRect);
/**
* Mark this imgFrame as completely decoded, and set final options.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*
* @param aFrameOpacity Whether this imgFrame is opaque.
* @param aDisposalMethod For animation frames, how this imgFrame is cleared
* from the compositing frame before the next frame is
* displayed.
* @param aTimeout For animation frames, the timeout before the next
* frame is displayed.
* @param aBlendMethod For animation frames, a blending method to be used
* when compositing this frame.
* @param aBlendRect For animation frames, if present, the subrect in
* which @aBlendMethod applies. Outside of this
* subrect, BlendMethod::OVER is always used.
*/
void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
FrameTimeout aTimeout = FrameTimeout::FromRawMilliseconds(0),
BlendMethod aBlendMethod = BlendMethod::OVER,
const Maybe<IntRect>& aBlendRect = Nothing());
/**
* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
* completely decoded now, it never will be.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*/
void Abort();
/**
* Returns true if this imgFrame has been aborted.
*/
bool IsAborted() const;
/**
* Returns true if this imgFrame is completely decoded.
*/
bool IsFinished() const;
/**
* Blocks until this imgFrame is either completely decoded, or is marked as
* aborted.
*
* Note that calling this on the main thread _blocks the main thread_. Be very
* careful in your use of this method to avoid excessive main thread jank or
* deadlock.
*/
void WaitUntilFinished() const;
/**
* Returns the number of bytes per pixel this imgFrame requires. This is a
* worst-case value that does not take into account the effects of format
* changes caused by Optimize(), since an imgFrame is not optimized throughout
* its lifetime.
*/
uint32_t GetBytesPerPixel() const { return GetIsPaletted() ? 1 : 4; }
IntSize GetImageSize() const { return mImageSize; }
IntRect GetRect() const { return mFrameRect; }
IntSize GetSize() const { return mFrameRect.Size(); }
void GetImageData(uint8_t** aData, uint32_t* length) const;
uint8_t* GetImageData() const;
bool GetIsPaletted() const;
void GetPaletteData(uint32_t** aPalette, uint32_t* length) const;
uint32_t* GetPaletteData() const;
uint8_t GetPaletteDepth() const { return mPaletteDepth; }
AnimationData GetAnimationData() const;
bool GetCompositingFailed() const;
void SetCompositingFailed(bool val);
void SetOptimizable();
already_AddRefed<SourceSurface> GetSourceSurface();
void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut,
size_t& aNonHeapSizeOut) const;
private: // methods
~imgFrame();
nsresult LockImageData();
nsresult UnlockImageData();
bool CanOptimizeOpaqueImage();
nsresult Optimize(gfx::DrawTarget* aTarget);
void AssertImageDataLocked() const;
bool AreAllPixelsWritten() const;
nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
uint32_t GetImageBytesPerRow() const;
uint32_t GetImageDataLength() const;
already_AddRefed<SourceSurface> GetSourceSurfaceInternal();
uint32_t PaletteDataLength() const
{
return mPaletteDepth ? (size_t(1) << mPaletteDepth) * sizeof(uint32_t)
: 0;
}
struct SurfaceWithFormat {
RefPtr<gfxDrawable> mDrawable;
SurfaceFormat mFormat;
SurfaceWithFormat() { }
SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
: mDrawable(aDrawable), mFormat(aFormat)
{ }
bool IsValid() { return !!mDrawable; }
};
SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode,
bool aDoTile,
ImageRegion& aRegion,
SourceSurface* aSurface);
private: // data
friend class DrawableFrameRef;
friend class RawAccessFrameRef;
friend class UnlockImageDataRunnable;
//////////////////////////////////////////////////////////////////////////////
// Thread-safe mutable data, protected by mMonitor.
//////////////////////////////////////////////////////////////////////////////
mutable Monitor mMonitor;
RefPtr<DataSourceSurface> mImageSurface;
RefPtr<SourceSurface> mOptSurface;
RefPtr<VolatileBuffer> mVBuf;
VolatileBufferPtr<uint8_t> mVBufPtr;
nsIntRect mDecoded;
//! Number of RawAccessFrameRefs currently alive for this imgFrame.
int32_t mLockCount;
//! The timeout for this frame.
FrameTimeout mTimeout;
DisposalMethod mDisposalMethod;
BlendMethod mBlendMethod;
Maybe<IntRect> mBlendRect;
SurfaceFormat mFormat;
bool mHasNoAlpha;
bool mAborted;
bool mFinished;
bool mOptimizable;
//////////////////////////////////////////////////////////////////////////////
// Effectively const data, only mutated in the Init methods.
//////////////////////////////////////////////////////////////////////////////
IntSize mImageSize;
IntRect mFrameRect;
// The palette and image data for images that are paletted, since Cairo
// doesn't support these images.
// The paletted data comes first, then the image data itself.
// Total length is PaletteDataLength() + GetImageDataLength().
uint8_t* mPalettedImageData;
uint8_t mPaletteDepth;
bool mNonPremult;
//////////////////////////////////////////////////////////////////////////////
// Main-thread-only mutable data.
//////////////////////////////////////////////////////////////////////////////
bool mCompositingFailed;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory,
* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
* true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
*/
class DrawableFrameRef final
{
public:
DrawableFrameRef() { }
explicit DrawableFrameRef(imgFrame* aFrame)
: mFrame(aFrame)
, mRef(aFrame->mVBuf)
{
if (mRef.WasBufferPurged()) {
mFrame = nullptr;
mRef = nullptr;
}
}
DrawableFrameRef(DrawableFrameRef&& aOther)
: mFrame(aOther.mFrame.forget())
, mRef(Move(aOther.mRef))
{ }
DrawableFrameRef& operator=(DrawableFrameRef&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
mFrame = aOther.mFrame.forget();
mRef = Move(aOther.mRef);
return *this;
}
explicit operator bool() const { return bool(mFrame); }
imgFrame* operator->()
{
MOZ_ASSERT(mFrame);
return mFrame;
}
const imgFrame* operator->() const
{
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset()
{
mFrame = nullptr;
mRef = nullptr;
}
private:
DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
RefPtr<imgFrame> mFrame;
VolatileBufferPtr<uint8_t> mRef;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory in a
* format appropriate for access as raw data. If you have a RawAccessFrameRef
* |ref| and |if (ref)| is true, then calls to GetImageData() and
* GetPaletteData() are guaranteed to succeed. This guarantee is stronger than
* DrawableFrameRef, so everything that a valid DrawableFrameRef guarantees is
* also guaranteed by a valid RawAccessFrameRef.
*
* This may be considerably more expensive than is necessary just for drawing,
* so only use this when you need to read or write the raw underlying image data
* that the imgFrame holds.
*
* Once all an imgFrame's RawAccessFrameRefs go out of scope, new
* RawAccessFrameRefs cannot be created.
*/
class RawAccessFrameRef final
{
public:
RawAccessFrameRef() { }
explicit RawAccessFrameRef(imgFrame* aFrame)
: mFrame(aFrame)
{
MOZ_ASSERT(mFrame, "Need a frame");
if (NS_FAILED(mFrame->LockImageData())) {
mFrame->UnlockImageData();
mFrame = nullptr;
}
}
RawAccessFrameRef(RawAccessFrameRef&& aOther)
: mFrame(aOther.mFrame.forget())
{ }
~RawAccessFrameRef()
{
if (mFrame) {
mFrame->UnlockImageData();
}
}
RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = aOther.mFrame.forget();
return *this;
}
explicit operator bool() const { return bool(mFrame); }
imgFrame* operator->()
{
MOZ_ASSERT(mFrame);
return mFrame.get();
}
const imgFrame* operator->() const
{
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset()
{
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = nullptr;
}
private:
RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
RefPtr<imgFrame> mFrame;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_imgFrame_h