gecko-dev/gfx/gl/GLContextFeatures.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContext.h"
#include "nsPrintfCString.h"
namespace mozilla {
namespace gl {
const size_t kMAX_EXTENSION_GROUP_SIZE = 5;
enum class GLVersion : uint32_t {
NONE = 0, // Feature is not supported natively by GL
GL1_2 = 120,
GL1_3 = 130,
GL2 = 200,
GL2_1 = 210,
GL3 = 300,
GL3_1 = 310,
GL3_2 = 320,
GL3_3 = 330,
GL4 = 400,
GL4_1 = 410,
GL4_2 = 420,
GL4_3 = 430,
};
enum class GLESVersion : uint32_t {
NONE = 0, // Feature is not support natively by GL ES
ES2 = 200,
ES3 = 300,
ES3_1 = 310,
ES3_2 = 320,
};
// ARB_ES2_compatibility is natively supported in OpenGL 4.1.
static const GLVersion kGLCoreVersionForES2Compat = GLVersion::GL4_1;
// ARB_ES3_compatibility is natively supported in OpenGL 4.3.
static const GLVersion kGLCoreVersionForES3Compat = GLVersion::GL4_3;
struct FeatureInfo {
const char* mName;
/* The (desktop) OpenGL version that provides this feature */
GLVersion mOpenGLVersion;
/* The OpenGL ES version that provides this feature */
GLESVersion mOpenGLESVersion;
/* If there is an ARB extension, and its function symbols are
* not decorated with an ARB suffix, then its extension ID should go
* here, and NOT in mExtensions. For example, ARB_vertex_array_object
* functions do not have an ARB suffix, because it is an extension that
* was created to match core GL functionality and will never differ.
* Some ARB extensions do have a suffix, if they were created before
* a core version of the functionality existed.
*
* If there is no such ARB extension, pass 0 (GLContext::Extension_None)
*/
GLContext::GLExtensions mARBExtensionWithoutARBSuffix;
/* Extensions that also provide this feature */
GLContext::GLExtensions mExtensions[kMAX_EXTENSION_GROUP_SIZE];
};
static const FeatureInfo sFeatureInfoArr[] = {
{"bind_buffer_offset",
GLVersion::NONE,
GLESVersion::NONE,
GLContext::Extension_None,
{
GLContext::EXT_transform_feedback, GLContext::NV_transform_feedback2,
GLContext::Extensions_End}},
{"blend_minmax",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::EXT_blend_minmax, GLContext::Extensions_End}},
{"clear_buffers",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::Extensions_End}},
{"copy_buffer",
GLVersion::GL3_1,
GLESVersion::ES3,
GLContext::ARB_copy_buffer,
{GLContext::Extensions_End}},
{"depth_texture",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_depth_texture, GLContext::OES_depth_texture,
// Intentionally avoid putting ANGLE_depth_texture here,
// it does not offer quite the same functionality.
GLContext::Extensions_End}},
{"draw_buffers",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_draw_buffers, GLContext::EXT_draw_buffers,
GLContext::Extensions_End}},
{"draw_buffers_indexed",
GLVersion::GL3,
GLESVersion::ES3_2,
GLContext::Extension_None,
{GLContext::OES_draw_buffers_indexed, GLContext::Extensions_End}},
{"draw_instanced",
GLVersion::GL3_1,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_draw_instanced, GLContext::EXT_draw_instanced,
GLContext::NV_draw_instanced, GLContext::ANGLE_instanced_arrays,
GLContext::Extensions_End}},
{"element_index_uint",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::OES_element_index_uint, GLContext::Extensions_End}},
{"ES2_compatibility",
kGLCoreVersionForES2Compat,
GLESVersion::ES2, // OpenGL ES version
GLContext::ARB_ES2_compatibility, // no suffix on ARB extension
{GLContext::Extensions_End}},
{"ES3_compatibility",
kGLCoreVersionForES3Compat,
GLESVersion::ES3, // OpenGL ES version
GLContext::ARB_ES3_compatibility, // no suffix on ARB extension
{GLContext::Extensions_End}},
{"EXT_color_buffer_float",
GLVersion::GL3,
GLESVersion::ES3_2,
GLContext::Extension_None,
{GLContext::EXT_color_buffer_float, GLContext::Extensions_End}},
{// Removes clamping for float color outputs from frag shaders.
"frag_color_float",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_color_buffer_float, GLContext::EXT_color_buffer_float,
GLContext::EXT_color_buffer_half_float,
GLContext::CHROMIUM_color_buffer_float_rgba, GLContext::Extensions_End}},
{"frag_depth",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::EXT_frag_depth, GLContext::Extensions_End}},
{// Check for just the blit framebuffer blit part of
// ARB_framebuffer_object
"framebuffer_blit",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_framebuffer_object,
{GLContext::ANGLE_framebuffer_blit, GLContext::EXT_framebuffer_blit,
GLContext::NV_framebuffer_blit, GLContext::Extensions_End}},
{// Check for just the multisample renderbuffer part of
// ARB_framebuffer_object
"framebuffer_multisample",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_framebuffer_object,
{GLContext::ANGLE_framebuffer_multisample,
GLContext::APPLE_framebuffer_multisample,
GLContext::EXT_framebuffer_multisample,
GLContext::EXT_multisampled_render_to_texture,
GLContext::Extensions_End}},
{// ARB_framebuffer_object support
"framebuffer_object",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_framebuffer_object,
{GLContext::Extensions_End}},
{// EXT_framebuffer_object/OES_framebuffer_object support
"framebuffer_object_EXT_OES",
GLVersion::GL3,
GLESVersion::ES2,
GLContext::Extension_None,
{GLContext::EXT_framebuffer_object, GLContext::OES_framebuffer_object,
GLContext::Extensions_End}},
{"get_integer_indexed",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::EXT_draw_buffers2, GLContext::Extensions_End}},
{"get_integer64_indexed",
GLVersion::GL3_2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::Extensions_End}},
{"get_query_object_i64v",
GLVersion::GL3_3,
GLESVersion::NONE,
GLContext::ARB_timer_query,
{GLContext::ANGLE_timer_query, GLContext::EXT_disjoint_timer_query,
GLContext::EXT_timer_query, GLContext::Extensions_End}},
{
"get_query_object_iv",
GLVersion::GL2,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::Extensions_End}
/*
* XXX_get_query_object_iv only provide GetQueryObjectiv provided by
* ARB_occlusion_query (added by OpenGL 2.0).
*/
},
{"gpu_shader4",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::EXT_gpu_shader4, GLContext::Extensions_End}},
{"instanced_arrays",
GLVersion::GL3_3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_instanced_arrays, GLContext::NV_instanced_arrays,
GLContext::ANGLE_instanced_arrays, GLContext::Extensions_End}},
{
"instanced_non_arrays",
GLVersion::GL3_3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_instanced_arrays, GLContext::Extensions_End}
/* This is an expanded version of `instanced_arrays` that allows for all
* enabled active attrib arrays to have non-zero divisors.
* ANGLE_instanced_arrays and NV_instanced_arrays forbid this, but GLES3
* has no such restriction.
*/
},
{"internalformat_query",
GLVersion::GL4_2,
GLESVersion::ES3,
GLContext::ARB_internalformat_query,
{GLContext::Extensions_End}},
{"invalidate_framebuffer",
GLVersion::GL4_3,
GLESVersion::ES3,
GLContext::ARB_invalidate_subdata,
{GLContext::Extensions_End}},
{"map_buffer_range",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_map_buffer_range,
{GLContext::EXT_map_buffer_range, GLContext::Extensions_End}},
{"multiview",
GLVersion::NONE,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::ANGLE_multiview, GLContext::OVR_multiview2,
GLContext::Extensions_End}},
{
"occlusion_query",
GLVersion::GL2,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::Extensions_End}
// XXX_occlusion_query depend on ARB_occlusion_query (added in
// OpenGL 2.0)
},
{
"occlusion_query_boolean",
kGLCoreVersionForES3Compat,
GLESVersion::ES3,
GLContext::ARB_ES3_compatibility,
{GLContext::EXT_occlusion_query_boolean, GLContext::Extensions_End}
/*
* XXX_occlusion_query_boolean provide ANY_SAMPLES_PASSED_CONSERVATIVE,
* but EXT_occlusion_query_boolean is only a OpenGL ES extension. But
* it is supported on desktop if ARB_ES3_compatibility because
* EXT_occlusion_query_boolean (added in OpenGL ES 3.0).
*/
},
{
"occlusion_query2",
GLVersion::GL3_3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_occlusion_query2, GLContext::ARB_ES3_compatibility,
GLContext::EXT_occlusion_query_boolean, GLContext::Extensions_End}
/*
* XXX_occlusion_query2 (add in OpenGL 3.3) provide ANY_SAMPLES_PASSED,
* which is provided by ARB_occlusion_query2,
* EXT_occlusion_query_boolean (added in OpenGL ES 3.0) and
* ARB_ES3_compatibility
*/
},
{"packed_depth_stencil",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::EXT_packed_depth_stencil, GLContext::OES_packed_depth_stencil,
GLContext::Extensions_End}},
{"prim_restart",
GLVersion::GL3_1,
GLESVersion::NONE,
GLContext::Extension_None,
{// GLContext::NV_primitive_restart, // Has different enum values.
GLContext::Extensions_End}},
{"prim_restart_fixed",
kGLCoreVersionForES3Compat,
GLESVersion::ES3,
GLContext::ARB_ES3_compatibility,
{GLContext::Extensions_End}},
{"provoking_vertex",
GLVersion::GL3_2,
GLESVersion::NONE,
GLContext::ARB_provoking_vertex,
{GLContext::ANGLE_provoking_vertex, GLContext::EXT_provoking_vertex,
GLContext::Extensions_End}},
{"query_counter",
GLVersion::GL3_3,
GLESVersion::NONE,
GLContext::ARB_timer_query,
{GLContext::ANGLE_timer_query, GLContext::EXT_disjoint_timer_query,
// EXT_timer_query does NOT support GL_TIMESTAMP retrieval with
// QueryCounter.
GLContext::Extensions_End}},
{
"query_objects",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ANGLE_timer_query, GLContext::EXT_disjoint_timer_query,
GLContext::EXT_occlusion_query_boolean, GLContext::Extensions_End}
/*
* XXX_query_objects only provide entry points commonly supported by
* ARB_occlusion_query (added in OpenGL 2.0),
* EXT_occlusion_query_boolean (added in OpenGL ES 3.0), and
* ARB_timer_query (added in OpenGL 3.3)
*/
},
{"query_time_elapsed",
GLVersion::GL3_3,
GLESVersion::NONE,
GLContext::ARB_timer_query,
{GLContext::ANGLE_timer_query, GLContext::EXT_disjoint_timer_query,
GLContext::EXT_timer_query, GLContext::Extensions_End}},
{"read_buffer",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::Extensions_End}},
{"renderbuffer_color_float",
GLVersion::GL3,
GLESVersion::ES3_2,
GLContext::Extension_None,
{GLContext::ARB_texture_float, GLContext::EXT_color_buffer_float,
GLContext::CHROMIUM_color_buffer_float_rgba, GLContext::Extensions_End}},
{"renderbuffer_color_half_float",
GLVersion::GL3,
GLESVersion::ES3_2,
GLContext::Extension_None,
{GLContext::ARB_texture_float, GLContext::EXT_color_buffer_float,
GLContext::EXT_color_buffer_half_float, GLContext::Extensions_End}},
{"robust_buffer_access_behavior",
GLVersion::NONE,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::ARB_robust_buffer_access_behavior,
GLContext::KHR_robust_buffer_access_behavior, GLContext::Extensions_End}},
{"robustness",
GLVersion::NONE,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::ARB_robustness, GLContext::EXT_robustness,
GLContext::KHR_robustness, GLContext::Extensions_End}},
{"sRGB",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_framebuffer_sRGB,
{GLContext::EXT_sRGB, GLContext::EXT_framebuffer_sRGB,
GLContext::Extensions_End}},
{"sampler_objects",
GLVersion::GL3_3,
GLESVersion::ES3,
GLContext::ARB_sampler_objects,
{GLContext::Extensions_End}},
{"seamless_cube_map_opt_in",
GLVersion::GL3_2,
GLESVersion::NONE,
GLContext::ARB_seamless_cube_map,
{GLContext::Extensions_End}},
{"shader_texture_lod",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_shader_texture_lod, GLContext::EXT_shader_texture_lod,
GLContext::Extensions_End}},
{// Do we have separate DRAW and READ framebuffer bind points?
"split_framebuffer",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_framebuffer_object,
{GLContext::ANGLE_framebuffer_blit,
GLContext::APPLE_framebuffer_multisample, GLContext::EXT_framebuffer_blit,
GLContext::NV_framebuffer_blit, GLContext::Extensions_End}},
{"standard_derivatives",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::OES_standard_derivatives, GLContext::Extensions_End}},
{"sync",
GLVersion::GL3_2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_sync, GLContext::APPLE_sync, GLContext::Extensions_End}},
{"texture_3D",
GLVersion::GL1_2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::OES_texture_3D, GLContext::Extensions_End}},
{"texture_3D_compressed",
GLVersion::GL1_3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_texture_compression, GLContext::OES_texture_3D,
GLContext::Extensions_End}},
{"texture_3D_copy",
GLVersion::GL1_2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::EXT_copy_texture, GLContext::OES_texture_3D,
GLContext::Extensions_End}},
{"texture_compression_bptc",
GLVersion::GL4_2,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::ARB_texture_compression_bptc,
GLContext::EXT_texture_compression_bptc, GLContext::Extensions_End}},
{"texture_compression_rgtc",
GLVersion::GL3,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::ARB_texture_compression_rgtc,
GLContext::EXT_texture_compression_rgtc, GLContext::Extensions_End}},
{"texture_float",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_texture_float, GLContext::OES_texture_float,
GLContext::Extensions_End}},
{"texture_float_linear",
GLVersion::GL3_1,
GLESVersion::NONE,
GLContext::Extension_None,
{GLContext::ARB_texture_float, GLContext::OES_texture_float_linear,
GLContext::Extensions_End}},
{
"texture_half_float",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_half_float_pixel, GLContext::ARB_texture_float,
GLContext::NV_half_float, GLContext::Extensions_End}
/**
* We are not including OES_texture_half_float in this feature, because:
* GL_HALF_FLOAT = 0x140B
* GL_HALF_FLOAT_ARB = 0x140B == GL_HALF_FLOAT
* GL_HALF_FLOAT_NV = 0x140B == GL_HALF_FLOAT
* GL_HALF_FLOAT_OES = 0x8D61 != GL_HALF_FLOAT
* WebGL handles this specifically with an OES_texture_half_float check.
*/
},
{"texture_half_float_linear",
GLVersion::GL3_1,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_half_float_pixel, GLContext::ARB_texture_float,
GLContext::NV_half_float, GLContext::OES_texture_half_float_linear,
GLContext::Extensions_End}},
{"texture_non_power_of_two",
GLVersion::GL2,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::ARB_texture_non_power_of_two, GLContext::OES_texture_npot,
GLContext::Extensions_End}},
{"texture_norm16",
GLVersion::GL3_1,
GLESVersion::ES3_1,
GLContext::EXT_texture_norm16,
{GLContext::Extensions_End}},
{"texture_rg",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_texture_rg,
{GLContext::Extensions_End}},
{"texture_storage",
GLVersion::GL4_2,
GLESVersion::ES3,
GLContext::ARB_texture_storage,
{/*
* Not including GL_EXT_texture_storage here because it
* doesn't guarantee glTexStorage3D, which is required for
* WebGL 2.
*/
GLContext::Extensions_End}},
{"texture_swizzle",
GLVersion::GL3_3,
GLESVersion::ES3,
GLContext::ARB_texture_swizzle,
{GLContext::Extensions_End}},
{"transform_feedback2",
GLVersion::GL4,
GLESVersion::ES3,
GLContext::ARB_transform_feedback2,
{GLContext::NV_transform_feedback2, GLContext::Extensions_End}},
{"uniform_buffer_object",
GLVersion::GL3_1,
GLESVersion::ES3,
GLContext::ARB_uniform_buffer_object,
{GLContext::Extensions_End}},
{"uniform_matrix_nonsquare",
GLVersion::GL2_1,
GLESVersion::ES3,
GLContext::Extension_None,
{GLContext::Extensions_End}},
{"vertex_array_object",
GLVersion::GL3,
GLESVersion::ES3,
GLContext::ARB_vertex_array_object, // ARB extension
{GLContext::OES_vertex_array_object, GLContext::APPLE_vertex_array_object,
GLContext::Extensions_End}}};
static inline const FeatureInfo& GetFeatureInfo(GLFeature feature) {
static_assert(MOZ_ARRAY_LENGTH(sFeatureInfoArr) == size_t(GLFeature::EnumMax),
"Mismatched lengths for sFeatureInfoInfos and GLFeature enums");
MOZ_ASSERT(feature < GLFeature::EnumMax,
"GLContext::GetFeatureInfoInfo : unknown <feature>");
return sFeatureInfoArr[size_t(feature)];
}
static inline uint32_t ProfileVersionForFeature(GLFeature feature,
ContextProfile profile) {
MOZ_ASSERT(profile != ContextProfile::Unknown,
"GLContext::ProfileVersionForFeature : unknown <profile>");
const FeatureInfo& featureInfo = GetFeatureInfo(feature);
if (profile == ContextProfile::OpenGLES)
return (uint32_t)featureInfo.mOpenGLESVersion;
return (uint32_t)featureInfo.mOpenGLVersion;
}
static bool IsFeaturePartOfProfileVersion(GLFeature feature,
ContextProfile profile,
unsigned int version) {
unsigned int profileVersion = ProfileVersionForFeature(feature, profile);
/**
* if `profileVersion` is zero, it means that no version of the profile
* added support for the feature.
*/
return profileVersion && version >= profileVersion;
}
bool GLContext::IsFeatureProvidedByCoreSymbols(GLFeature feature) {
if (IsFeaturePartOfProfileVersion(feature, mProfile, mVersion)) return true;
if (IsExtensionSupported(
GetFeatureInfo(feature).mARBExtensionWithoutARBSuffix))
return true;
return false;
}
const char* GLContext::GetFeatureName(GLFeature feature) {
return GetFeatureInfo(feature).mName;
}
void GLContext::InitFeatures() {
for (size_t featureId = 0; featureId < size_t(GLFeature::EnumMax);
featureId++) {
GLFeature feature = GLFeature(featureId);
if (IsFeaturePartOfProfileVersion(feature, mProfile, mVersion)) {
mAvailableFeatures[featureId] = true;
continue;
}
mAvailableFeatures[featureId] = false;
const FeatureInfo& featureInfo = GetFeatureInfo(feature);
if (IsExtensionSupported(featureInfo.mARBExtensionWithoutARBSuffix)) {
mAvailableFeatures[featureId] = true;
continue;
}
for (size_t j = 0; true; j++) {
MOZ_ASSERT(j < kMAX_EXTENSION_GROUP_SIZE,
"kMAX_EXTENSION_GROUP_SIZE too small");
if (featureInfo.mExtensions[j] == GLContext::Extensions_End) break;
if (IsExtensionSupported(featureInfo.mExtensions[j])) {
mAvailableFeatures[featureId] = true;
break;
}
}
}
if (ShouldDumpExts()) {
for (size_t featureId = 0; featureId < size_t(GLFeature::EnumMax);
featureId++) {
GLFeature feature = GLFeature(featureId);
printf_stderr("[%s] Feature::%s\n",
IsSupported(feature) ? "enabled" : "disabled",
GetFeatureName(feature));
}
}
}
void GLContext::MarkUnsupported(GLFeature feature) {
mAvailableFeatures[size_t(feature)] = false;
const FeatureInfo& featureInfo = GetFeatureInfo(feature);
for (size_t i = 0; true; i++) {
MOZ_ASSERT(i < kMAX_EXTENSION_GROUP_SIZE,
"kMAX_EXTENSION_GROUP_SIZE too small");
if (featureInfo.mExtensions[i] == GLContext::Extensions_End) break;
MarkExtensionUnsupported(featureInfo.mExtensions[i]);
}
MOZ_ASSERT(!IsSupported(feature), "GLContext::MarkUnsupported has failed!");
NS_WARNING(
nsPrintfCString("%s marked as unsupported", GetFeatureName(feature))
.get());
}
} /* namespace gl */
} /* namespace mozilla */