gecko-dev/dom/media/mediasink/AudioSink.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioSink_h__
#define AudioSink_h__
#include "AudioStream.h"
#include "MediaEventSource.h"
#include "MediaQueue.h"
#include "MediaInfo.h"
#include "MediaSink.h"
#include "mozilla/dom/AudioChannelBinding.h"
#include "mozilla/Atomics.h"
#include "mozilla/Maybe.h"
#include "mozilla/MozPromise.h"
#include "mozilla/Monitor.h"
#include "mozilla/RefPtr.h"
#include "nsISupportsImpl.h"
namespace mozilla {
class AudioConverter;
namespace media {
class AudioSink : private AudioStream::DataSource {
using PlaybackParams = MediaSink::PlaybackParams;
public:
AudioSink(AbstractThread* aThread,
MediaQueue<AudioData>& aAudioQueue,
TimeUnit aStartTime,
const AudioInfo& aInfo,
dom::AudioChannel aChannel);
~AudioSink();
// Return a promise which will be resolved when AudioSink
// finishes playing, or rejected if any error.
RefPtr<GenericPromise> Init(const PlaybackParams& aParams);
/*
* All public functions are not thread-safe.
* Called on the task queue of MDSM only.
*/
TimeUnit GetPosition();
TimeUnit GetEndTime() const;
// Check whether we've pushed more frames to the audio hardware than it has
// played.
bool HasUnplayedFrames();
// Shut down the AudioSink's resources.
void Shutdown();
void SetVolume(double aVolume);
void SetPlaybackRate(double aPlaybackRate);
void SetPreservesPitch(bool aPreservesPitch);
void SetPlaying(bool aPlaying);
MediaEventSource<bool>& AudibleEvent() {
return mAudibleEvent;
}
private:
// Allocate and initialize mAudioStream. Returns NS_OK on success.
nsresult InitializeAudioStream(const PlaybackParams& aParams);
// Interface of AudioStream::DataSource.
// Called on the callback thread of cubeb.
UniquePtr<AudioStream::Chunk> PopFrames(uint32_t aFrames) override;
bool Ended() const override;
void Drained() override;
void CheckIsAudible(const AudioData* aData);
// The audio stream resource. Used on the task queue of MDSM only.
RefPtr<AudioStream> mAudioStream;
// The presentation time of the first audio frame that was played.
// We can add this to the audio stream position to determine
// the current audio time.
const TimeUnit mStartTime;
// Keep the last good position returned from the audio stream. Used to ensure
// position returned by GetPosition() is mono-increasing in spite of audio
// stream error. Used on the task queue of MDSM only.
TimeUnit mLastGoodPosition;
const AudioInfo mInfo;
const dom::AudioChannel mChannel;
// Used on the task queue of MDSM only.
bool mPlaying;
MozPromiseHolder<GenericPromise> mEndPromise;
/*
* Members to implement AudioStream::DataSource.
* Used on the callback thread of cubeb.
*/
// The AudioData at which AudioStream::DataSource is reading.
RefPtr<AudioData> mCurrentData;
// Monitor protecting access to mCursor and mWritten.
// mCursor is created/destroyed on the cubeb thread, while we must also
// ensure that mWritten and mCursor::Available() get modified simultaneously.
// (written on cubeb thread, and read on MDSM task queue).
mutable Monitor mMonitor;
// Keep track of the read position of mCurrentData.
UniquePtr<AudioBufferCursor> mCursor;
// PCM frames written to the stream so far.
int64_t mWritten;
// True if there is any error in processing audio data like overflow.
Atomic<bool> mErrored;
// Set on the callback thread of cubeb once the stream has drained.
Atomic<bool> mPlaybackComplete;
const RefPtr<AbstractThread> mOwnerThread;
// Audio Processing objects and methods
void OnAudioPopped(const RefPtr<AudioData>& aSample);
void OnAudioPushed(const RefPtr<AudioData>& aSample);
void NotifyAudioNeeded();
// Drain the converter and add the output to the processed audio queue.
// A maximum of aMaxFrames will be added.
uint32_t DrainConverter(uint32_t aMaxFrames = UINT32_MAX);
already_AddRefed<AudioData> CreateAudioFromBuffer(AlignedAudioBuffer&& aBuffer,
AudioData* aReference);
// Add data to the processsed queue, update mProcessedQueueLength and
// return the number of frames added.
uint32_t PushProcessedAudio(AudioData* aData);
UniquePtr<AudioConverter> mConverter;
MediaQueue<AudioData> mProcessedQueue;
// Length in microseconds of the ProcessedQueue
Atomic<int32_t> mProcessedQueueLength;
MediaEventListener mAudioQueueListener;
MediaEventListener mAudioQueueFinishListener;
MediaEventListener mProcessedQueueListener;
// Number of frames processed from mAudioQueue. Used to determine gaps in
// the input stream. It indicates the time in frames since playback started
// at the current input framerate.
int64_t mFramesParsed;
Maybe<RefPtr<AudioData>> mLastProcessedPacket;
TimeUnit mLastEndTime;
// Never modifed after construction.
uint32_t mOutputRate;
uint32_t mOutputChannels;
// True when audio is producing audible sound, false when audio is silent.
bool mIsAudioDataAudible;
MediaEventProducer<bool> mAudibleEvent;
MediaQueue<AudioData>& mAudioQueue;
};
} // namespace media
} // namespace mozilla
#endif // AudioSink_h__