gecko-dev/services/common/async.js

208 строки
6.5 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
this.EXPORTED_SYMBOLS = ["Async"];
var {classes: Cc, interfaces: Ci, results: Cr, utils: Cu} = Components;
// Constants for makeSyncCallback, waitForSyncCallback.
const CB_READY = {};
const CB_COMPLETE = {};
const CB_FAIL = {};
const REASON_ERROR = Ci.mozIStorageStatementCallback.REASON_ERROR;
Cu.import("resource://gre/modules/Services.jsm");
/*
* Helpers for various async operations.
*/
this.Async = {
/**
* Execute an arbitrary number of asynchronous functions one after the
* other, passing the callback arguments on to the next one. All functions
* must take a callback function as their last argument. The 'this' object
* will be whatever chain()'s is.
*
* @usage this._chain = Async.chain;
* this._chain(this.foo, this.bar, this.baz)(args, for, foo)
*
* This is equivalent to:
*
* let self = this;
* self.foo(args, for, foo, function (bars, args) {
* self.bar(bars, args, function (baz, params) {
* self.baz(baz, params);
* });
* });
*/
chain: function chain() {
let funcs = Array.slice(arguments);
let thisObj = this;
return function callback() {
if (funcs.length) {
let args = Array.slice(arguments).concat(callback);
let f = funcs.shift();
f.apply(thisObj, args);
}
};
},
/**
* Helpers for making asynchronous calls within a synchronous API possible.
*
* If you value your sanity, do not look closely at the following functions.
*/
/**
* Create a sync callback that remembers state, in particular whether it has
* been called.
* The returned callback can be called directly passing an optional arg which
* will be returned by waitForSyncCallback(). The callback also has a
* .throw() method, which takes an error object and will cause
* waitForSyncCallback to fail with the error object thrown as an exception
* (but note that the .throw method *does not* itself throw - it just causes
* the wait function to throw).
*/
makeSyncCallback: function makeSyncCallback() {
// The main callback remembers the value it was passed, and that it got data.
let onComplete = function onComplete(data) {
onComplete.state = CB_COMPLETE;
onComplete.value = data;
};
// Initialize private callback data in preparation for being called.
onComplete.state = CB_READY;
onComplete.value = null;
// Allow an alternate callback to trigger an exception to be thrown.
onComplete.throw = function onComplete_throw(data) {
onComplete.state = CB_FAIL;
onComplete.value = data;
};
return onComplete;
},
/**
* Wait for a sync callback to finish.
*/
waitForSyncCallback: function waitForSyncCallback(callback) {
// Grab the current thread so we can make it give up priority.
let tm = Cc["@mozilla.org/thread-manager;1"].getService();
// Keep waiting until our callback is triggered (unless the app is quitting).
tm.spinEventLoopUntil(() => !Async.checkAppReady || callback.state != CB_READY);
// Reset the state of the callback to prepare for another call.
let state = callback.state;
callback.state = CB_READY;
// Throw the value the callback decided to fail with.
if (state == CB_FAIL) {
throw callback.value;
}
// Return the value passed to the callback.
return callback.value;
},
/**
* Check if the app is still ready (not quitting). Returns true, or throws an
* exception if not ready.
*/
checkAppReady: function checkAppReady() {
// Watch for app-quit notification to stop any sync calls
Services.obs.addObserver(function onQuitApplication() {
Services.obs.removeObserver(onQuitApplication, "quit-application");
Async.checkAppReady = Async.promiseYield = function() {
let exception = Components.Exception("App. Quitting", Cr.NS_ERROR_ABORT);
exception.appIsShuttingDown = true;
throw exception;
};
}, "quit-application");
// In the common case, checkAppReady just returns true
return (Async.checkAppReady = function() { return true; })();
},
/**
* Check if the app is still ready (not quitting). Returns true if the app
* is ready, or false if it is being shut down.
*/
isAppReady() {
try {
return Async.checkAppReady();
} catch (ex) {
if (!Async.isShutdownException(ex)) {
throw ex;
}
}
return false;
},
/**
* Check if the passed exception is one raised by checkAppReady. Typically
* this will be used in exception handlers to allow such exceptions to
* make their way to the top frame and allow the app to actually terminate.
*/
isShutdownException(exception) {
return exception && exception.appIsShuttingDown === true;
},
/**
* Return the two things you need to make an asynchronous call synchronous
* by spinning the event loop.
*/
makeSpinningCallback: function makeSpinningCallback() {
let cb = Async.makeSyncCallback();
function callback(error, ret) {
if (error)
cb.throw(error);
else
cb(ret);
}
callback.wait = () => Async.waitForSyncCallback(cb);
return callback;
},
promiseSpinningly(promise) {
let cb = Async.makeSpinningCallback();
promise.then(result => {
cb(null, result);
}, err => {
cb(err || new Error("Promise rejected without explicit error"));
});
return cb.wait();
},
/**
* A "tight loop" of promises can still lock up the browser for some time.
* Periodically waiting for a promise returned by this function will solve
* that.
* You should probably not use this method directly and instead use jankYielder
* below.
* Some reference here:
* - https://gist.github.com/jesstelford/bbb30b983bddaa6e5fef2eb867d37678
* - https://bugzilla.mozilla.org/show_bug.cgi?id=1094248
*/
promiseYield() {
return new Promise(resolve => {
Services.tm.currentThread.dispatch(resolve, Ci.nsIThread.DISPATCH_NORMAL);
});
},
// Returns a method that yields every X calls.
// Common case is calling the returned method every iteration in a loop.
jankYielder(yieldEvery = 50) {
let iterations = 0;
return async () => {
Async.checkAppReady(); // Let it throw!
if (++iterations % yieldEvery === 0) {
await Async.promiseYield();
}
};
}
};