зеркало из https://github.com/mozilla/gecko-dev.git
1632 строки
48 KiB
C
Executable File
1632 строки
48 KiB
C
Executable File
#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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// Parameters:
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//
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// float4x4 mLayerTransform;
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// float4x4 mProjection;
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// float4 vLayerQuad;
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// float4 vRenderTargetOffset;
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// float4 vTextureCoords;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------------- ----- ----
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// mLayerTransform c0 4
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// mProjection c4 4
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// vRenderTargetOffset c8 1
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// vTextureCoords c9 1
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// vLayerQuad c10 1
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//
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vs_2_0
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def c11, -0.5, 0, 0, 0
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dcl_position v0
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mad r0.xy, v0, c10.zwzw, c10
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mul r1, r0.y, c1
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mad r0, c0, r0.x, r1
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mad r0, c2, v0.z, r0
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mad r0, c3, v0.w, r0
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rcp r1.x, r0.w
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mul r0.xyz, r0, r1.x
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add r0, r0, -c8
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mad r0.xy, r0, r0.w, c11.x
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mul r1, r0.y, c5
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mad r1, c4, r0.x, r1
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mul r0.x, r0.w, r0.z
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mad r1, c6, r0.x, r1
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mad oPos, c7, r0.w, r1
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mad oT0.xy, v0, c9.zwzw, c9
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// approximately 15 instruction slots used
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#endif
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const BYTE LayerQuadVS[] =
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{
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0, 2, 254, 255, 254, 255,
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76, 0, 67, 84, 65, 66,
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28, 0, 0, 0, 2, 1,
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0, 0, 0, 2, 254, 255,
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5, 0, 0, 0, 28, 0,
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0, 0, 0, 1, 0, 0,
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251, 0, 0, 0, 128, 0,
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0, 0, 2, 0, 0, 0,
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4, 0, 0, 0, 144, 0,
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0, 0, 0, 0, 0, 0,
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160, 0, 0, 0, 2, 0,
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4, 0, 4, 0, 0, 0,
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144, 0, 0, 0, 0, 0,
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0, 0, 172, 0, 0, 0,
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2, 0, 10, 0, 1, 0,
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0, 0, 184, 0, 0, 0,
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0, 0, 0, 0, 200, 0,
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0, 0, 2, 0, 8, 0,
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1, 0, 0, 0, 220, 0,
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0, 0, 0, 0, 0, 0,
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236, 0, 0, 0, 2, 0,
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9, 0, 1, 0, 0, 0,
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184, 0, 0, 0, 0, 0,
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0, 0, 109, 76, 97, 121,
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101, 114, 84, 114, 97, 110,
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115, 102, 111, 114, 109, 0,
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3, 0, 3, 0, 4, 0,
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4, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 109, 80,
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114, 111, 106, 101, 99, 116,
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105, 111, 110, 0, 118, 76,
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97, 121, 101, 114, 81, 117,
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97, 100, 0, 171, 1, 0,
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3, 0, 1, 0, 4, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 118, 82, 101, 110,
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100, 101, 114, 84, 97, 114,
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103, 101, 116, 79, 102, 102,
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115, 101, 116, 0, 1, 0,
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3, 0, 1, 0, 4, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 118, 84, 101, 120,
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116, 117, 114, 101, 67, 111,
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111, 114, 100, 115, 0, 118,
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115, 95, 50, 95, 48, 0,
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77, 105, 99, 114, 111, 115,
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111, 102, 116, 32, 40, 82,
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41, 32, 72, 76, 83, 76,
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32, 83, 104, 97, 100, 101,
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114, 32, 67, 111, 109, 112,
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105, 108, 101, 114, 32, 49,
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48, 46, 49, 0, 171, 171,
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81, 0, 0, 5, 11, 0,
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15, 160, 0, 0, 0, 191,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 15, 144,
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4, 0, 0, 4, 0, 0,
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3, 128, 0, 0, 228, 144,
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10, 0, 238, 160, 10, 0,
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228, 160, 5, 0, 0, 3,
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1, 0, 15, 128, 0, 0,
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85, 128, 1, 0, 228, 160,
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4, 0, 0, 4, 0, 0,
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15, 128, 0, 0, 228, 160,
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0, 0, 0, 128, 1, 0,
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228, 128, 4, 0, 0, 4,
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0, 0, 15, 128, 2, 0,
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228, 160, 0, 0, 170, 144,
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0, 0, 228, 128, 4, 0,
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0, 4, 0, 0, 15, 128,
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3, 0, 228, 160, 0, 0,
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255, 144, 0, 0, 228, 128,
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6, 0, 0, 2, 1, 0,
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1, 128, 0, 0, 255, 128,
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5, 0, 0, 3, 0, 0,
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7, 128, 0, 0, 228, 128,
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1, 0, 0, 128, 2, 0,
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0, 3, 0, 0, 15, 128,
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0, 0, 228, 128, 8, 0,
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228, 161, 4, 0, 0, 4,
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0, 0, 3, 128, 0, 0,
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228, 128, 0, 0, 255, 128,
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11, 0, 0, 160, 5, 0,
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0, 3, 1, 0, 15, 128,
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0, 0, 85, 128, 5, 0,
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228, 160, 4, 0, 0, 4,
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1, 0, 15, 128, 4, 0,
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228, 160, 0, 0, 0, 128,
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1, 0, 228, 128, 5, 0,
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0, 3, 0, 0, 1, 128,
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0, 0, 255, 128, 0, 0,
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170, 128, 4, 0, 0, 4,
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1, 0, 15, 128, 6, 0,
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228, 160, 0, 0, 0, 128,
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1, 0, 228, 128, 4, 0,
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0, 4, 0, 0, 15, 192,
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7, 0, 228, 160, 0, 0,
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255, 128, 1, 0, 228, 128,
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4, 0, 0, 4, 0, 0,
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3, 224, 0, 0, 228, 144,
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9, 0, 238, 160, 9, 0,
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228, 160, 255, 255, 0, 0
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};
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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// Parameters:
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//
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// float fLayerOpacity;
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// sampler2D s2D;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------- ----- ----
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// fLayerOpacity c0 1
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// s2D s0 1
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//
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ps_2_0
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dcl t0.xy
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dcl_2d s0
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texld r0, t0, s0
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mul r0, r0, c0.x
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mov oC0, r0
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// approximately 3 instruction slots used (1 texture, 2 arithmetic)
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#endif
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const BYTE RGBAShaderPS[] =
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{
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0, 2, 255, 255, 254, 255,
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43, 0, 67, 84, 65, 66,
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28, 0, 0, 0, 127, 0,
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0, 0, 0, 2, 255, 255,
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2, 0, 0, 0, 28, 0,
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0, 0, 0, 1, 0, 0,
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120, 0, 0, 0, 68, 0,
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0, 0, 2, 0, 0, 0,
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1, 0, 0, 0, 84, 0,
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0, 0, 0, 0, 0, 0,
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100, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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104, 0, 0, 0, 0, 0,
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0, 0, 102, 76, 97, 121,
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101, 114, 79, 112, 97, 99,
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105, 116, 121, 0, 171, 171,
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0, 0, 3, 0, 1, 0,
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1, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 115, 50,
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68, 0, 4, 0, 12, 0,
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1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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112, 115, 95, 50, 95, 48,
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0, 77, 105, 99, 114, 111,
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115, 111, 102, 116, 32, 40,
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82, 41, 32, 72, 76, 83,
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76, 32, 83, 104, 97, 100,
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101, 114, 32, 67, 111, 109,
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112, 105, 108, 101, 114, 32,
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49, 48, 46, 49, 0, 171,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 144, 0, 8, 15, 160,
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66, 0, 0, 3, 0, 0,
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15, 128, 0, 0, 228, 176,
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0, 8, 228, 160, 5, 0,
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0, 3, 0, 0, 15, 128,
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0, 0, 228, 128, 0, 0,
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0, 160, 1, 0, 0, 2,
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0, 8, 15, 128, 0, 0,
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228, 128, 255, 255, 0, 0
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};
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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// Parameters:
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//
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// float fLayerOpacity;
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// sampler2D s2D;
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// sampler2D s2DWhite;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------- ----- ----
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// fLayerOpacity c0 1
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// s2D s0 1
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// s2DWhite s1 1
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//
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ps_2_0
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def c1, 1, 0, 0, 0
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dcl t0.xy
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dcl_2d s0
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dcl_2d s1
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texld r0, t0, s0
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texld r1, t0, s1
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add r0.xyz, r0, -r1
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add r0.xyz, r0, c1.x
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mul r0.xyz, r0, c0.x
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mov r0.w, r0.y
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mov oC0, r0
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// approximately 7 instruction slots used (2 texture, 5 arithmetic)
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#endif
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const BYTE ComponentPass1ShaderPS[] =
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{
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0, 2, 255, 255, 254, 255,
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55, 0, 67, 84, 65, 66,
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28, 0, 0, 0, 175, 0,
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0, 0, 0, 2, 255, 255,
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3, 0, 0, 0, 28, 0,
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0, 0, 0, 1, 0, 0,
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168, 0, 0, 0, 88, 0,
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0, 0, 2, 0, 0, 0,
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1, 0, 0, 0, 104, 0,
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0, 0, 0, 0, 0, 0,
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120, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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124, 0, 0, 0, 0, 0,
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0, 0, 140, 0, 0, 0,
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3, 0, 1, 0, 1, 0,
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0, 0, 152, 0, 0, 0,
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0, 0, 0, 0, 102, 76,
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97, 121, 101, 114, 79, 112,
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97, 99, 105, 116, 121, 0,
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171, 171, 0, 0, 3, 0,
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1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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115, 50, 68, 0, 4, 0,
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12, 0, 1, 0, 1, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 115, 50, 68, 87,
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104, 105, 116, 101, 0, 171,
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171, 171, 4, 0, 12, 0,
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1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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112, 115, 95, 50, 95, 48,
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0, 77, 105, 99, 114, 111,
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115, 111, 102, 116, 32, 40,
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82, 41, 32, 72, 76, 83,
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76, 32, 83, 104, 97, 100,
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101, 114, 32, 67, 111, 109,
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112, 105, 108, 101, 114, 32,
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49, 48, 46, 49, 0, 171,
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81, 0, 0, 5, 1, 0,
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15, 160, 0, 0, 128, 63,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 144, 0, 8, 15, 160,
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31, 0, 0, 2, 0, 0,
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0, 144, 1, 8, 15, 160,
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66, 0, 0, 3, 0, 0,
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15, 128, 0, 0, 228, 176,
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0, 8, 228, 160, 66, 0,
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0, 3, 1, 0, 15, 128,
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0, 0, 228, 176, 1, 8,
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228, 160, 2, 0, 0, 3,
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0, 0, 7, 128, 0, 0,
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228, 128, 1, 0, 228, 129,
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2, 0, 0, 3, 0, 0,
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7, 128, 0, 0, 228, 128,
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1, 0, 0, 160, 5, 0,
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0, 3, 0, 0, 7, 128,
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0, 0, 228, 128, 0, 0,
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0, 160, 1, 0, 0, 2,
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0, 0, 8, 128, 0, 0,
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85, 128, 1, 0, 0, 2,
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0, 8, 15, 128, 0, 0,
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228, 128, 255, 255, 0, 0
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};
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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// Parameters:
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//
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// float fLayerOpacity;
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// sampler2D s2D;
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// sampler2D s2DWhite;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------- ----- ----
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// fLayerOpacity c0 1
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// s2D s0 1
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// s2DWhite s1 1
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//
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ps_2_0
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def c1, 1, 0, 0, 0
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dcl t0.xy
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dcl_2d s0
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dcl_2d s1
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texld r0, t0, s1
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texld r1, t0, s0
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add r0.x, -r0.y, r1.y
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add r1.w, r0.x, c1.x
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mul r0, r1, c0.x
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mov oC0, r0
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// approximately 6 instruction slots used (2 texture, 4 arithmetic)
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#endif
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const BYTE ComponentPass2ShaderPS[] =
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{
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0, 2, 255, 255, 254, 255,
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55, 0, 67, 84, 65, 66,
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28, 0, 0, 0, 175, 0,
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0, 0, 0, 2, 255, 255,
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3, 0, 0, 0, 28, 0,
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0, 0, 0, 1, 0, 0,
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168, 0, 0, 0, 88, 0,
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0, 0, 2, 0, 0, 0,
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1, 0, 0, 0, 104, 0,
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0, 0, 0, 0, 0, 0,
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120, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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124, 0, 0, 0, 0, 0,
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0, 0, 140, 0, 0, 0,
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3, 0, 1, 0, 1, 0,
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0, 0, 152, 0, 0, 0,
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0, 0, 0, 0, 102, 76,
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97, 121, 101, 114, 79, 112,
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97, 99, 105, 116, 121, 0,
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171, 171, 0, 0, 3, 0,
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1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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115, 50, 68, 0, 4, 0,
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12, 0, 1, 0, 1, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 115, 50, 68, 87,
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104, 105, 116, 101, 0, 171,
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171, 171, 4, 0, 12, 0,
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1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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112, 115, 95, 50, 95, 48,
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0, 77, 105, 99, 114, 111,
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115, 111, 102, 116, 32, 40,
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82, 41, 32, 72, 76, 83,
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76, 32, 83, 104, 97, 100,
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101, 114, 32, 67, 111, 109,
|
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112, 105, 108, 101, 114, 32,
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49, 48, 46, 49, 0, 171,
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81, 0, 0, 5, 1, 0,
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15, 160, 0, 0, 128, 63,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 144, 0, 8, 15, 160,
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31, 0, 0, 2, 0, 0,
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0, 144, 1, 8, 15, 160,
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66, 0, 0, 3, 0, 0,
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15, 128, 0, 0, 228, 176,
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1, 8, 228, 160, 66, 0,
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0, 3, 1, 0, 15, 128,
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0, 0, 228, 176, 0, 8,
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228, 160, 2, 0, 0, 3,
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0, 0, 1, 128, 0, 0,
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85, 129, 1, 0, 85, 128,
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2, 0, 0, 3, 1, 0,
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8, 128, 0, 0, 0, 128,
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1, 0, 0, 160, 5, 0,
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0, 3, 0, 0, 15, 128,
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1, 0, 228, 128, 0, 0,
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0, 160, 1, 0, 0, 2,
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0, 8, 15, 128, 0, 0,
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228, 128, 255, 255, 0, 0
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};
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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|
//
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|
// Parameters:
|
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//
|
|
// float fLayerOpacity;
|
|
// sampler2D s2D;
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//
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//
|
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// Registers:
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//
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// Name Reg Size
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// ------------- ----- ----
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// fLayerOpacity c0 1
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// s2D s0 1
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//
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ps_2_0
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def c1, 1, 0, 0, 0
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dcl t0.xy
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dcl_2d s0
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texld r0, t0, s0
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mov r0.w, c1.x
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mul r0, r0, c0.x
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mov oC0, r0
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// approximately 4 instruction slots used (1 texture, 3 arithmetic)
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#endif
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|
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const BYTE RGBShaderPS[] =
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|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
43, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 127, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
2, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
120, 0, 0, 0, 68, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 84, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
100, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
104, 0, 0, 0, 0, 0,
|
|
0, 0, 102, 76, 97, 121,
|
|
101, 114, 79, 112, 97, 99,
|
|
105, 116, 121, 0, 171, 171,
|
|
0, 0, 3, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 115, 50,
|
|
68, 0, 4, 0, 12, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
112, 115, 95, 50, 95, 48,
|
|
0, 77, 105, 99, 114, 111,
|
|
115, 111, 102, 116, 32, 40,
|
|
82, 41, 32, 72, 76, 83,
|
|
76, 32, 83, 104, 97, 100,
|
|
101, 114, 32, 67, 111, 109,
|
|
112, 105, 108, 101, 114, 32,
|
|
49, 48, 46, 49, 0, 171,
|
|
81, 0, 0, 5, 1, 0,
|
|
15, 160, 0, 0, 128, 63,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 0, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 0, 8, 15, 160,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 1, 0,
|
|
0, 2, 0, 0, 8, 128,
|
|
1, 0, 0, 160, 5, 0,
|
|
0, 3, 0, 0, 15, 128,
|
|
0, 0, 228, 128, 0, 0,
|
|
0, 160, 1, 0, 0, 2,
|
|
0, 8, 15, 128, 0, 0,
|
|
228, 128, 255, 255, 0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float fLayerOpacity;
|
|
// row_major float3x3 mYuvColorMatrix;
|
|
// sampler2D s2DCb;
|
|
// sampler2D s2DCr;
|
|
// sampler2D s2DY;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// --------------- ----- ----
|
|
// fLayerOpacity c0 1
|
|
// mYuvColorMatrix c1 3
|
|
// s2DY s0 1
|
|
// s2DCb s1 1
|
|
// s2DCr s2 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c4, -0.0627499968, -0.50195998, 1, 0
|
|
dcl t0.xy
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
dcl_2d s2
|
|
texld r0, t0, s0
|
|
texld r1, t0, s1
|
|
texld r2, t0, s2
|
|
mov r3.w, c4.z
|
|
add r0.x, r0.w, c4.x
|
|
add r0.y, r1.w, c4.y
|
|
add r0.z, r2.w, c4.y
|
|
dp3 r3.x, c1, r0
|
|
dp3 r3.y, c2, r0
|
|
dp3 r3.z, c3, r0
|
|
mul r0, r3, c0.x
|
|
mov oC0, r0
|
|
|
|
// approximately 12 instruction slots used (3 texture, 9 arithmetic)
|
|
#endif
|
|
|
|
const BYTE YCbCrShaderPS[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
79, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 15, 1,
|
|
0, 0, 0, 2, 255, 255,
|
|
5, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
8, 1, 0, 0, 128, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 144, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
160, 0, 0, 0, 2, 0,
|
|
1, 0, 3, 0, 6, 0,
|
|
176, 0, 0, 0, 0, 0,
|
|
0, 0, 192, 0, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
0, 0, 200, 0, 0, 0,
|
|
0, 0, 0, 0, 216, 0,
|
|
0, 0, 3, 0, 2, 0,
|
|
1, 0, 0, 0, 224, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
240, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
248, 0, 0, 0, 0, 0,
|
|
0, 0, 102, 76, 97, 121,
|
|
101, 114, 79, 112, 97, 99,
|
|
105, 116, 121, 0, 171, 171,
|
|
0, 0, 3, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 109, 89,
|
|
117, 118, 67, 111, 108, 111,
|
|
114, 77, 97, 116, 114, 105,
|
|
120, 0, 2, 0, 3, 0,
|
|
3, 0, 3, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
115, 50, 68, 67, 98, 0,
|
|
171, 171, 4, 0, 12, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
115, 50, 68, 67, 114, 0,
|
|
171, 171, 4, 0, 12, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
115, 50, 68, 89, 0, 171,
|
|
171, 171, 4, 0, 12, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
112, 115, 95, 50, 95, 48,
|
|
0, 77, 105, 99, 114, 111,
|
|
115, 111, 102, 116, 32, 40,
|
|
82, 41, 32, 72, 76, 83,
|
|
76, 32, 83, 104, 97, 100,
|
|
101, 114, 32, 67, 111, 109,
|
|
112, 105, 108, 101, 114, 32,
|
|
49, 48, 46, 49, 0, 171,
|
|
81, 0, 0, 5, 4, 0,
|
|
15, 160, 18, 131, 128, 189,
|
|
115, 128, 0, 191, 0, 0,
|
|
128, 63, 0, 0, 0, 0,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 0, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 0, 8, 15, 160,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 1, 8, 15, 160,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 2, 8, 15, 160,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
0, 0, 228, 176, 1, 8,
|
|
228, 160, 66, 0, 0, 3,
|
|
2, 0, 15, 128, 0, 0,
|
|
228, 176, 2, 8, 228, 160,
|
|
1, 0, 0, 2, 3, 0,
|
|
8, 128, 4, 0, 170, 160,
|
|
2, 0, 0, 3, 0, 0,
|
|
1, 128, 0, 0, 255, 128,
|
|
4, 0, 0, 160, 2, 0,
|
|
0, 3, 0, 0, 2, 128,
|
|
1, 0, 255, 128, 4, 0,
|
|
85, 160, 2, 0, 0, 3,
|
|
0, 0, 4, 128, 2, 0,
|
|
255, 128, 4, 0, 85, 160,
|
|
8, 0, 0, 3, 3, 0,
|
|
1, 128, 1, 0, 228, 160,
|
|
0, 0, 228, 128, 8, 0,
|
|
0, 3, 3, 0, 2, 128,
|
|
2, 0, 228, 160, 0, 0,
|
|
228, 128, 8, 0, 0, 3,
|
|
3, 0, 4, 128, 3, 0,
|
|
228, 160, 0, 0, 228, 128,
|
|
5, 0, 0, 3, 0, 0,
|
|
15, 128, 3, 0, 228, 128,
|
|
0, 0, 0, 160, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
0, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float4 fLayerColor;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// fLayerColor c0 1
|
|
//
|
|
|
|
ps_2_0
|
|
mov oC0, c0
|
|
|
|
// approximately 1 instruction slot used
|
|
#endif
|
|
|
|
const BYTE SolidColorShaderPS[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
32, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 83, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
1, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
76, 0, 0, 0, 48, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 60, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
102, 76, 97, 121, 101, 114,
|
|
67, 111, 108, 111, 114, 0,
|
|
1, 0, 3, 0, 1, 0,
|
|
4, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 112, 115,
|
|
95, 50, 95, 48, 0, 77,
|
|
105, 99, 114, 111, 115, 111,
|
|
102, 116, 32, 40, 82, 41,
|
|
32, 72, 76, 83, 76, 32,
|
|
83, 104, 97, 100, 101, 114,
|
|
32, 67, 111, 109, 112, 105,
|
|
108, 101, 114, 32, 49, 48,
|
|
46, 49, 0, 171, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
0, 0, 228, 160, 255, 255,
|
|
0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float4x4 mLayerTransform;
|
|
// float4x4 mProjection;
|
|
// float4 vLayerQuad;
|
|
// float4 vMaskQuad;
|
|
// float4 vRenderTargetOffset;
|
|
// float4 vTextureCoords;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------------- ----- ----
|
|
// mLayerTransform c0 4
|
|
// mProjection c4 4
|
|
// vRenderTargetOffset c8 1
|
|
// vTextureCoords c9 1
|
|
// vLayerQuad c10 1
|
|
// vMaskQuad c11 1
|
|
//
|
|
|
|
vs_2_0
|
|
def c12, -0.5, 1, 0, 0
|
|
dcl_position v0
|
|
mad r0.xy, v0, c10.zwzw, c10
|
|
mul r1, r0.y, c1
|
|
mad r0, c0, r0.x, r1
|
|
add r0, r0, c3
|
|
rcp r1.x, r0.w
|
|
mul r1.xyz, r0, r1.x
|
|
mov r1.w, r0.w
|
|
add r2, r1, -c8
|
|
mad r0.zw, r2.xyxy, r2.w, c12.x
|
|
mul r3, r0.w, c5
|
|
mad r3, c4, r0.z, r3
|
|
mul r0.z, r2.w, r2.z
|
|
mad r3, c6, r0.z, r3
|
|
mad oPos, c7, r2.w, r3
|
|
add r0.xy, r0, -c11
|
|
rcp r0.z, c11.z
|
|
mul r1.x, r0.z, r0.x
|
|
rcp r0.x, c11.w
|
|
mul r1.y, r0.x, r0.y
|
|
mov r1.z, c12.y
|
|
mul oT1.xyz, r1.w, r1
|
|
mad oT0.xy, v0, c9.zwzw, c9
|
|
|
|
// approximately 22 instruction slots used
|
|
#endif
|
|
|
|
const BYTE LayerQuadVSMask[] =
|
|
{
|
|
0, 2, 254, 255, 254, 255,
|
|
84, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 34, 1,
|
|
0, 0, 0, 2, 254, 255,
|
|
6, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
27, 1, 0, 0, 148, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
4, 0, 0, 0, 164, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
180, 0, 0, 0, 2, 0,
|
|
4, 0, 4, 0, 0, 0,
|
|
164, 0, 0, 0, 0, 0,
|
|
0, 0, 192, 0, 0, 0,
|
|
2, 0, 10, 0, 1, 0,
|
|
0, 0, 204, 0, 0, 0,
|
|
0, 0, 0, 0, 220, 0,
|
|
0, 0, 2, 0, 11, 0,
|
|
1, 0, 0, 0, 204, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
230, 0, 0, 0, 2, 0,
|
|
8, 0, 1, 0, 0, 0,
|
|
252, 0, 0, 0, 0, 0,
|
|
0, 0, 12, 1, 0, 0,
|
|
2, 0, 9, 0, 1, 0,
|
|
0, 0, 204, 0, 0, 0,
|
|
0, 0, 0, 0, 109, 76,
|
|
97, 121, 101, 114, 84, 114,
|
|
97, 110, 115, 102, 111, 114,
|
|
109, 0, 3, 0, 3, 0,
|
|
4, 0, 4, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
109, 80, 114, 111, 106, 101,
|
|
99, 116, 105, 111, 110, 0,
|
|
118, 76, 97, 121, 101, 114,
|
|
81, 117, 97, 100, 0, 171,
|
|
1, 0, 3, 0, 1, 0,
|
|
4, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 118, 77,
|
|
97, 115, 107, 81, 117, 97,
|
|
100, 0, 118, 82, 101, 110,
|
|
100, 101, 114, 84, 97, 114,
|
|
103, 101, 116, 79, 102, 102,
|
|
115, 101, 116, 0, 171, 171,
|
|
1, 0, 3, 0, 1, 0,
|
|
4, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 118, 84,
|
|
101, 120, 116, 117, 114, 101,
|
|
67, 111, 111, 114, 100, 115,
|
|
0, 118, 115, 95, 50, 95,
|
|
48, 0, 77, 105, 99, 114,
|
|
111, 115, 111, 102, 116, 32,
|
|
40, 82, 41, 32, 72, 76,
|
|
83, 76, 32, 83, 104, 97,
|
|
100, 101, 114, 32, 67, 111,
|
|
109, 112, 105, 108, 101, 114,
|
|
32, 49, 48, 46, 49, 0,
|
|
171, 171, 81, 0, 0, 5,
|
|
12, 0, 15, 160, 0, 0,
|
|
0, 191, 0, 0, 128, 63,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 0, 0,
|
|
15, 144, 4, 0, 0, 4,
|
|
0, 0, 3, 128, 0, 0,
|
|
228, 144, 10, 0, 238, 160,
|
|
10, 0, 228, 160, 5, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
0, 0, 85, 128, 1, 0,
|
|
228, 160, 4, 0, 0, 4,
|
|
0, 0, 15, 128, 0, 0,
|
|
228, 160, 0, 0, 0, 128,
|
|
1, 0, 228, 128, 2, 0,
|
|
0, 3, 0, 0, 15, 128,
|
|
0, 0, 228, 128, 3, 0,
|
|
228, 160, 6, 0, 0, 2,
|
|
1, 0, 1, 128, 0, 0,
|
|
255, 128, 5, 0, 0, 3,
|
|
1, 0, 7, 128, 0, 0,
|
|
228, 128, 1, 0, 0, 128,
|
|
1, 0, 0, 2, 1, 0,
|
|
8, 128, 0, 0, 255, 128,
|
|
2, 0, 0, 3, 2, 0,
|
|
15, 128, 1, 0, 228, 128,
|
|
8, 0, 228, 161, 4, 0,
|
|
0, 4, 0, 0, 12, 128,
|
|
2, 0, 68, 128, 2, 0,
|
|
255, 128, 12, 0, 0, 160,
|
|
5, 0, 0, 3, 3, 0,
|
|
15, 128, 0, 0, 255, 128,
|
|
5, 0, 228, 160, 4, 0,
|
|
0, 4, 3, 0, 15, 128,
|
|
4, 0, 228, 160, 0, 0,
|
|
170, 128, 3, 0, 228, 128,
|
|
5, 0, 0, 3, 0, 0,
|
|
4, 128, 2, 0, 255, 128,
|
|
2, 0, 170, 128, 4, 0,
|
|
0, 4, 3, 0, 15, 128,
|
|
6, 0, 228, 160, 0, 0,
|
|
170, 128, 3, 0, 228, 128,
|
|
4, 0, 0, 4, 0, 0,
|
|
15, 192, 7, 0, 228, 160,
|
|
2, 0, 255, 128, 3, 0,
|
|
228, 128, 2, 0, 0, 3,
|
|
0, 0, 3, 128, 0, 0,
|
|
228, 128, 11, 0, 228, 161,
|
|
6, 0, 0, 2, 0, 0,
|
|
4, 128, 11, 0, 170, 160,
|
|
5, 0, 0, 3, 1, 0,
|
|
1, 128, 0, 0, 170, 128,
|
|
0, 0, 0, 128, 6, 0,
|
|
0, 2, 0, 0, 1, 128,
|
|
11, 0, 255, 160, 5, 0,
|
|
0, 3, 1, 0, 2, 128,
|
|
0, 0, 0, 128, 0, 0,
|
|
85, 128, 1, 0, 0, 2,
|
|
1, 0, 4, 128, 12, 0,
|
|
85, 160, 5, 0, 0, 3,
|
|
1, 0, 7, 224, 1, 0,
|
|
255, 128, 1, 0, 228, 128,
|
|
4, 0, 0, 4, 0, 0,
|
|
3, 224, 0, 0, 228, 144,
|
|
9, 0, 238, 160, 9, 0,
|
|
228, 160, 255, 255, 0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float fLayerOpacity;
|
|
// sampler2D s2D;
|
|
// sampler2D s2DMask;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------- ----- ----
|
|
// fLayerOpacity c0 1
|
|
// s2D s0 1
|
|
// s2DMask s1 1
|
|
//
|
|
|
|
ps_2_0
|
|
dcl t0.xy
|
|
dcl t1.xyz
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
rcp r0.w, t1.z
|
|
mul r0.xy, r0.w, t1
|
|
texld r0, r0, s1
|
|
texld r1, t0, s0
|
|
mul r1, r1, c0.x
|
|
mul r0, r0.w, r1
|
|
mov oC0, r0
|
|
|
|
// approximately 7 instruction slots used (2 texture, 5 arithmetic)
|
|
#endif
|
|
|
|
const BYTE RGBAShaderPSMask[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
54, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 171, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
3, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
164, 0, 0, 0, 88, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 104, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
120, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
124, 0, 0, 0, 0, 0,
|
|
0, 0, 140, 0, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
0, 0, 148, 0, 0, 0,
|
|
0, 0, 0, 0, 102, 76,
|
|
97, 121, 101, 114, 79, 112,
|
|
97, 99, 105, 116, 121, 0,
|
|
171, 171, 0, 0, 3, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
115, 50, 68, 0, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 77,
|
|
97, 115, 107, 0, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 112, 115, 95, 50,
|
|
95, 48, 0, 77, 105, 99,
|
|
114, 111, 115, 111, 102, 116,
|
|
32, 40, 82, 41, 32, 72,
|
|
76, 83, 76, 32, 83, 104,
|
|
97, 100, 101, 114, 32, 67,
|
|
111, 109, 112, 105, 108, 101,
|
|
114, 32, 49, 48, 46, 49,
|
|
0, 171, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 0, 0,
|
|
3, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 1, 0,
|
|
7, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 0, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 1, 8,
|
|
15, 160, 6, 0, 0, 2,
|
|
0, 0, 8, 128, 1, 0,
|
|
170, 176, 5, 0, 0, 3,
|
|
0, 0, 3, 128, 0, 0,
|
|
255, 128, 1, 0, 228, 176,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 228, 128,
|
|
1, 8, 228, 160, 66, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
0, 0, 228, 176, 0, 8,
|
|
228, 160, 5, 0, 0, 3,
|
|
1, 0, 15, 128, 1, 0,
|
|
228, 128, 0, 0, 0, 160,
|
|
5, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 255, 128,
|
|
1, 0, 228, 128, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
0, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float fLayerOpacity;
|
|
// sampler2D s2D;
|
|
// sampler2D s2DMask;
|
|
// sampler2D s2DWhite;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------- ----- ----
|
|
// fLayerOpacity c0 1
|
|
// s2D s0 1
|
|
// s2DWhite s1 1
|
|
// s2DMask s2 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c1, 1, 0, 0, 0
|
|
dcl t0.xy
|
|
dcl t1.xyz
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
dcl_2d s2
|
|
rcp r0.w, t1.z
|
|
mul r0.xy, r0.w, t1
|
|
texld r1, t0, s0
|
|
texld r2, t0, s1
|
|
texld r0, r0, s2
|
|
add r0.xyz, r1, -r2
|
|
add r0.xyz, r0, c1.x
|
|
mul r0.xyz, r0, c0.x
|
|
mul r0.xyz, r0.w, r0
|
|
mov r0.w, r0.y
|
|
mov oC0, r0
|
|
|
|
// approximately 11 instruction slots used (3 texture, 8 arithmetic)
|
|
#endif
|
|
|
|
const BYTE ComponentPass1ShaderPSMask[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
66, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 219, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
4, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
212, 0, 0, 0, 108, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 124, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
140, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
144, 0, 0, 0, 0, 0,
|
|
0, 0, 160, 0, 0, 0,
|
|
3, 0, 2, 0, 1, 0,
|
|
0, 0, 168, 0, 0, 0,
|
|
0, 0, 0, 0, 184, 0,
|
|
0, 0, 3, 0, 1, 0,
|
|
1, 0, 0, 0, 196, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
102, 76, 97, 121, 101, 114,
|
|
79, 112, 97, 99, 105, 116,
|
|
121, 0, 171, 171, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 0,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 115, 50,
|
|
68, 77, 97, 115, 107, 0,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 115, 50,
|
|
68, 87, 104, 105, 116, 101,
|
|
0, 171, 171, 171, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 112, 115, 95, 50,
|
|
95, 48, 0, 77, 105, 99,
|
|
114, 111, 115, 111, 102, 116,
|
|
32, 40, 82, 41, 32, 72,
|
|
76, 83, 76, 32, 83, 104,
|
|
97, 100, 101, 114, 32, 67,
|
|
111, 109, 112, 105, 108, 101,
|
|
114, 32, 49, 48, 46, 49,
|
|
0, 171, 81, 0, 0, 5,
|
|
1, 0, 15, 160, 0, 0,
|
|
128, 63, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 0, 0,
|
|
3, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 1, 0,
|
|
7, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 0, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 1, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 2, 8,
|
|
15, 160, 6, 0, 0, 2,
|
|
0, 0, 8, 128, 1, 0,
|
|
170, 176, 5, 0, 0, 3,
|
|
0, 0, 3, 128, 0, 0,
|
|
255, 128, 1, 0, 228, 176,
|
|
66, 0, 0, 3, 1, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 2, 0, 15, 128,
|
|
0, 0, 228, 176, 1, 8,
|
|
228, 160, 66, 0, 0, 3,
|
|
0, 0, 15, 128, 0, 0,
|
|
228, 128, 2, 8, 228, 160,
|
|
2, 0, 0, 3, 0, 0,
|
|
7, 128, 1, 0, 228, 128,
|
|
2, 0, 228, 129, 2, 0,
|
|
0, 3, 0, 0, 7, 128,
|
|
0, 0, 228, 128, 1, 0,
|
|
0, 160, 5, 0, 0, 3,
|
|
0, 0, 7, 128, 0, 0,
|
|
228, 128, 0, 0, 0, 160,
|
|
5, 0, 0, 3, 0, 0,
|
|
7, 128, 0, 0, 255, 128,
|
|
0, 0, 228, 128, 1, 0,
|
|
0, 2, 0, 0, 8, 128,
|
|
0, 0, 85, 128, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
0, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float fLayerOpacity;
|
|
// sampler2D s2D;
|
|
// sampler2D s2DMask;
|
|
// sampler2D s2DWhite;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------- ----- ----
|
|
// fLayerOpacity c0 1
|
|
// s2D s0 1
|
|
// s2DWhite s1 1
|
|
// s2DMask s2 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c1, 1, 0, 0, 0
|
|
dcl t0.xy
|
|
dcl t1.xyz
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
dcl_2d s2
|
|
rcp r0.w, t1.z
|
|
mul r0.xy, r0.w, t1
|
|
texld r1, t0, s1
|
|
texld r2, t0, s0
|
|
texld r0, r0, s2
|
|
add r0.x, -r1.y, r2.y
|
|
add r2.w, r0.x, c1.x
|
|
mul r1, r2, c0.x
|
|
mul r0, r0.w, r1
|
|
mov oC0, r0
|
|
|
|
// approximately 10 instruction slots used (3 texture, 7 arithmetic)
|
|
#endif
|
|
|
|
const BYTE ComponentPass2ShaderPSMask[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
66, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 219, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
4, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
212, 0, 0, 0, 108, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 124, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
140, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
144, 0, 0, 0, 0, 0,
|
|
0, 0, 160, 0, 0, 0,
|
|
3, 0, 2, 0, 1, 0,
|
|
0, 0, 168, 0, 0, 0,
|
|
0, 0, 0, 0, 184, 0,
|
|
0, 0, 3, 0, 1, 0,
|
|
1, 0, 0, 0, 196, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
102, 76, 97, 121, 101, 114,
|
|
79, 112, 97, 99, 105, 116,
|
|
121, 0, 171, 171, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 0,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 115, 50,
|
|
68, 77, 97, 115, 107, 0,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 115, 50,
|
|
68, 87, 104, 105, 116, 101,
|
|
0, 171, 171, 171, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 112, 115, 95, 50,
|
|
95, 48, 0, 77, 105, 99,
|
|
114, 111, 115, 111, 102, 116,
|
|
32, 40, 82, 41, 32, 72,
|
|
76, 83, 76, 32, 83, 104,
|
|
97, 100, 101, 114, 32, 67,
|
|
111, 109, 112, 105, 108, 101,
|
|
114, 32, 49, 48, 46, 49,
|
|
0, 171, 81, 0, 0, 5,
|
|
1, 0, 15, 160, 0, 0,
|
|
128, 63, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 0, 0,
|
|
3, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 1, 0,
|
|
7, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 0, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 1, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 2, 8,
|
|
15, 160, 6, 0, 0, 2,
|
|
0, 0, 8, 128, 1, 0,
|
|
170, 176, 5, 0, 0, 3,
|
|
0, 0, 3, 128, 0, 0,
|
|
255, 128, 1, 0, 228, 176,
|
|
66, 0, 0, 3, 1, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
1, 8, 228, 160, 66, 0,
|
|
0, 3, 2, 0, 15, 128,
|
|
0, 0, 228, 176, 0, 8,
|
|
228, 160, 66, 0, 0, 3,
|
|
0, 0, 15, 128, 0, 0,
|
|
228, 128, 2, 8, 228, 160,
|
|
2, 0, 0, 3, 0, 0,
|
|
1, 128, 1, 0, 85, 129,
|
|
2, 0, 85, 128, 2, 0,
|
|
0, 3, 2, 0, 8, 128,
|
|
0, 0, 0, 128, 1, 0,
|
|
0, 160, 5, 0, 0, 3,
|
|
1, 0, 15, 128, 2, 0,
|
|
228, 128, 0, 0, 0, 160,
|
|
5, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 255, 128,
|
|
1, 0, 228, 128, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
0, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float fLayerOpacity;
|
|
// sampler2D s2D;
|
|
// sampler2D s2DMask;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------- ----- ----
|
|
// fLayerOpacity c0 1
|
|
// s2D s0 1
|
|
// s2DMask s1 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c1, 1, 0, 0, 0
|
|
dcl t0.xy
|
|
dcl t1.xyz
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
rcp r0.w, t1.z
|
|
mul r0.xy, r0.w, t1
|
|
texld r1, t0, s0
|
|
texld r0, r0, s1
|
|
mov r1.w, c1.x
|
|
mul r1, r1, c0.x
|
|
mul r0, r0.w, r1
|
|
mov oC0, r0
|
|
|
|
// approximately 8 instruction slots used (2 texture, 6 arithmetic)
|
|
#endif
|
|
|
|
const BYTE RGBShaderPSMask[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
54, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 171, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
3, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
164, 0, 0, 0, 88, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 104, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
120, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
124, 0, 0, 0, 0, 0,
|
|
0, 0, 140, 0, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
0, 0, 148, 0, 0, 0,
|
|
0, 0, 0, 0, 102, 76,
|
|
97, 121, 101, 114, 79, 112,
|
|
97, 99, 105, 116, 121, 0,
|
|
171, 171, 0, 0, 3, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
115, 50, 68, 0, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 77,
|
|
97, 115, 107, 0, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 112, 115, 95, 50,
|
|
95, 48, 0, 77, 105, 99,
|
|
114, 111, 115, 111, 102, 116,
|
|
32, 40, 82, 41, 32, 72,
|
|
76, 83, 76, 32, 83, 104,
|
|
97, 100, 101, 114, 32, 67,
|
|
111, 109, 112, 105, 108, 101,
|
|
114, 32, 49, 48, 46, 49,
|
|
0, 171, 81, 0, 0, 5,
|
|
1, 0, 15, 160, 0, 0,
|
|
128, 63, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 0, 0,
|
|
3, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 1, 0,
|
|
7, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 0, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 1, 8,
|
|
15, 160, 6, 0, 0, 2,
|
|
0, 0, 8, 128, 1, 0,
|
|
170, 176, 5, 0, 0, 3,
|
|
0, 0, 3, 128, 0, 0,
|
|
255, 128, 1, 0, 228, 176,
|
|
66, 0, 0, 3, 1, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 0, 0, 15, 128,
|
|
0, 0, 228, 128, 1, 8,
|
|
228, 160, 1, 0, 0, 2,
|
|
1, 0, 8, 128, 1, 0,
|
|
0, 160, 5, 0, 0, 3,
|
|
1, 0, 15, 128, 1, 0,
|
|
228, 128, 0, 0, 0, 160,
|
|
5, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 255, 128,
|
|
1, 0, 228, 128, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
0, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float fLayerOpacity;
|
|
// row_major float3x3 mYuvColorMatrix;
|
|
// sampler2D s2DCb;
|
|
// sampler2D s2DCr;
|
|
// sampler2D s2DMask;
|
|
// sampler2D s2DY;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// --------------- ----- ----
|
|
// fLayerOpacity c0 1
|
|
// mYuvColorMatrix c1 3
|
|
// s2DY s0 1
|
|
// s2DCb s1 1
|
|
// s2DCr s2 1
|
|
// s2DMask s3 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c4, -0.0627499968, -0.50195998, 1, 0
|
|
dcl t0.xy
|
|
dcl t1.xyz
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
dcl_2d s2
|
|
dcl_2d s3
|
|
rcp r0.w, t1.z
|
|
mul r0.xy, r0.w, t1
|
|
texld r1, t0, s0
|
|
texld r2, t0, s1
|
|
texld r3, t0, s2
|
|
texld r0, r0, s3
|
|
mov r4.w, c4.z
|
|
add r0.x, r1.w, c4.x
|
|
add r0.y, r2.w, c4.y
|
|
add r0.z, r3.w, c4.y
|
|
dp3 r4.x, c1, r0
|
|
dp3 r4.y, c2, r0
|
|
dp3 r4.z, c3, r0
|
|
mul r1, r4, c0.x
|
|
mul r0, r0.w, r1
|
|
mov oC0, r0
|
|
|
|
// approximately 16 instruction slots used (4 texture, 12 arithmetic)
|
|
#endif
|
|
|
|
const BYTE YCbCrShaderPSMask[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
90, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 59, 1,
|
|
0, 0, 0, 2, 255, 255,
|
|
6, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
52, 1, 0, 0, 148, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 164, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
180, 0, 0, 0, 2, 0,
|
|
1, 0, 3, 0, 6, 0,
|
|
196, 0, 0, 0, 0, 0,
|
|
0, 0, 212, 0, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
0, 0, 220, 0, 0, 0,
|
|
0, 0, 0, 0, 236, 0,
|
|
0, 0, 3, 0, 2, 0,
|
|
1, 0, 0, 0, 244, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
4, 1, 0, 0, 3, 0,
|
|
3, 0, 1, 0, 0, 0,
|
|
12, 1, 0, 0, 0, 0,
|
|
0, 0, 28, 1, 0, 0,
|
|
3, 0, 0, 0, 1, 0,
|
|
0, 0, 36, 1, 0, 0,
|
|
0, 0, 0, 0, 102, 76,
|
|
97, 121, 101, 114, 79, 112,
|
|
97, 99, 105, 116, 121, 0,
|
|
171, 171, 0, 0, 3, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
109, 89, 117, 118, 67, 111,
|
|
108, 111, 114, 77, 97, 116,
|
|
114, 105, 120, 0, 2, 0,
|
|
3, 0, 3, 0, 3, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 67,
|
|
98, 0, 171, 171, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 67,
|
|
114, 0, 171, 171, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 77,
|
|
97, 115, 107, 0, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 115, 50, 68, 89,
|
|
0, 171, 171, 171, 4, 0,
|
|
12, 0, 1, 0, 1, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 112, 115, 95, 50,
|
|
95, 48, 0, 77, 105, 99,
|
|
114, 111, 115, 111, 102, 116,
|
|
32, 40, 82, 41, 32, 72,
|
|
76, 83, 76, 32, 83, 104,
|
|
97, 100, 101, 114, 32, 67,
|
|
111, 109, 112, 105, 108, 101,
|
|
114, 32, 49, 48, 46, 49,
|
|
0, 171, 81, 0, 0, 5,
|
|
4, 0, 15, 160, 18, 131,
|
|
128, 189, 115, 128, 0, 191,
|
|
0, 0, 128, 63, 0, 0,
|
|
0, 0, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 0, 0,
|
|
3, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 128, 1, 0,
|
|
7, 176, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 0, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 1, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 2, 8,
|
|
15, 160, 31, 0, 0, 2,
|
|
0, 0, 0, 144, 3, 8,
|
|
15, 160, 6, 0, 0, 2,
|
|
0, 0, 8, 128, 1, 0,
|
|
170, 176, 5, 0, 0, 3,
|
|
0, 0, 3, 128, 0, 0,
|
|
255, 128, 1, 0, 228, 176,
|
|
66, 0, 0, 3, 1, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 2, 0, 15, 128,
|
|
0, 0, 228, 176, 1, 8,
|
|
228, 160, 66, 0, 0, 3,
|
|
3, 0, 15, 128, 0, 0,
|
|
228, 176, 2, 8, 228, 160,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 228, 128,
|
|
3, 8, 228, 160, 1, 0,
|
|
0, 2, 4, 0, 8, 128,
|
|
4, 0, 170, 160, 2, 0,
|
|
0, 3, 0, 0, 1, 128,
|
|
1, 0, 255, 128, 4, 0,
|
|
0, 160, 2, 0, 0, 3,
|
|
0, 0, 2, 128, 2, 0,
|
|
255, 128, 4, 0, 85, 160,
|
|
2, 0, 0, 3, 0, 0,
|
|
4, 128, 3, 0, 255, 128,
|
|
4, 0, 85, 160, 8, 0,
|
|
0, 3, 4, 0, 1, 128,
|
|
1, 0, 228, 160, 0, 0,
|
|
228, 128, 8, 0, 0, 3,
|
|
4, 0, 2, 128, 2, 0,
|
|
228, 160, 0, 0, 228, 128,
|
|
8, 0, 0, 3, 4, 0,
|
|
4, 128, 3, 0, 228, 160,
|
|
0, 0, 228, 128, 5, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
4, 0, 228, 128, 0, 0,
|
|
0, 160, 5, 0, 0, 3,
|
|
0, 0, 15, 128, 0, 0,
|
|
255, 128, 1, 0, 228, 128,
|
|
1, 0, 0, 2, 0, 8,
|
|
15, 128, 0, 0, 228, 128,
|
|
255, 255, 0, 0
|
|
};
|
|
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float4 fLayerColor;
|
|
// sampler2D s2DMask;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// fLayerColor c0 1
|
|
// s2DMask s0 1
|
|
//
|
|
|
|
ps_2_0
|
|
dcl t1.xyz
|
|
dcl_2d s0
|
|
rcp r0.w, t1.z
|
|
mul r0.xy, r0.w, t1
|
|
texld r0, r0, s0
|
|
mul r0, r0.w, c0
|
|
mov oC0, r0
|
|
|
|
// approximately 5 instruction slots used (1 texture, 4 arithmetic)
|
|
#endif
|
|
|
|
const BYTE SolidColorShaderPSMask[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
43, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 127, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
2, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
120, 0, 0, 0, 68, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
1, 0, 0, 0, 80, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
96, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
104, 0, 0, 0, 0, 0,
|
|
0, 0, 102, 76, 97, 121,
|
|
101, 114, 67, 111, 108, 111,
|
|
114, 0, 1, 0, 3, 0,
|
|
1, 0, 4, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
115, 50, 68, 77, 97, 115,
|
|
107, 0, 4, 0, 12, 0,
|
|
1, 0, 1, 0, 1, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
112, 115, 95, 50, 95, 48,
|
|
0, 77, 105, 99, 114, 111,
|
|
115, 111, 102, 116, 32, 40,
|
|
82, 41, 32, 72, 76, 83,
|
|
76, 32, 83, 104, 97, 100,
|
|
101, 114, 32, 67, 111, 109,
|
|
112, 105, 108, 101, 114, 32,
|
|
49, 48, 46, 49, 0, 171,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 1, 0, 7, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 0, 8, 15, 160,
|
|
6, 0, 0, 2, 0, 0,
|
|
8, 128, 1, 0, 170, 176,
|
|
5, 0, 0, 3, 0, 0,
|
|
3, 128, 0, 0, 255, 128,
|
|
1, 0, 228, 176, 66, 0,
|
|
0, 3, 0, 0, 15, 128,
|
|
0, 0, 228, 128, 0, 8,
|
|
228, 160, 5, 0, 0, 3,
|
|
0, 0, 15, 128, 0, 0,
|
|
255, 128, 0, 0, 228, 160,
|
|
1, 0, 0, 2, 0, 8,
|
|
15, 128, 0, 0, 228, 128,
|
|
255, 255, 0, 0
|
|
};
|