зеркало из https://github.com/mozilla/gecko-dev.git
235 строки
7.5 KiB
C++
235 строки
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DelayNode.h"
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#include "mozilla/dom/DelayNodeBinding.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioDestinationNode.h"
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#include "WebAudioUtils.h"
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#include "DelayBuffer.h"
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#include "PlayingRefChangeHandler.h"
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED(DelayNode, AudioNode,
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mDelay)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(DelayNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(DelayNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(DelayNode, AudioNode)
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class DelayNodeEngine : public AudioNodeEngine
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{
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typedef PlayingRefChangeHandler PlayingRefChanged;
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public:
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DelayNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination,
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double aMaxDelayTicks)
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: AudioNodeEngine(aNode)
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, mSource(nullptr)
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, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
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// Keep the default value in sync with the default value in DelayNode::DelayNode.
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, mDelay(0.f)
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// Use a smoothing range of 20ms
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, mBuffer(std::max(aMaxDelayTicks,
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static_cast<double>(WEBAUDIO_BLOCK_SIZE)),
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WebAudioUtils::ComputeSmoothingRate(0.02,
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mDestination->SampleRate()))
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, mMaxDelay(aMaxDelayTicks)
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, mHaveProducedBeforeInput(false)
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, mLeftOverData(INT32_MIN)
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{
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}
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virtual DelayNodeEngine* AsDelayNodeEngine() override
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{
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return this;
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}
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void SetSourceStream(AudioNodeStream* aSource)
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{
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mSource = aSource;
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}
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enum Parameters {
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DELAY,
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};
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void SetTimelineParameter(uint32_t aIndex,
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const AudioParamTimeline& aValue,
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TrackRate aSampleRate) override
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{
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switch (aIndex) {
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case DELAY:
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MOZ_ASSERT(mSource && mDestination);
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mDelay = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mDelay, mSource, mDestination);
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break;
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default:
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NS_ERROR("Bad DelayNodeEngine TimelineParameter");
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}
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}
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virtual void ProcessBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) override
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{
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MOZ_ASSERT(mSource == aStream, "Invalid source stream");
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MOZ_ASSERT(aStream->SampleRate() == mDestination->SampleRate());
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if (!aInput.IsNull()) {
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if (mLeftOverData <= 0) {
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nsRefPtr<PlayingRefChanged> refchanged =
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new PlayingRefChanged(aStream, PlayingRefChanged::ADDREF);
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aStream->Graph()->
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DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget());
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}
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mLeftOverData = mBuffer.MaxDelayTicks();
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} else if (mLeftOverData > 0) {
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mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
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} else {
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if (mLeftOverData != INT32_MIN) {
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mLeftOverData = INT32_MIN;
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// Delete our buffered data now we no longer need it
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mBuffer.Reset();
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nsRefPtr<PlayingRefChanged> refchanged =
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new PlayingRefChanged(aStream, PlayingRefChanged::RELEASE);
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aStream->Graph()->
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DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget());
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}
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*aOutput = aInput;
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return;
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}
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mBuffer.Write(aInput);
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// Skip output update if mLastChunks has already been set by
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// ProduceBlockBeforeInput() when in a cycle.
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if (!mHaveProducedBeforeInput) {
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UpdateOutputBlock(aOutput, 0.0);
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}
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mHaveProducedBeforeInput = false;
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mBuffer.NextBlock();
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}
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void UpdateOutputBlock(AudioChunk* aOutput, double minDelay)
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{
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double maxDelay = mMaxDelay;
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double sampleRate = mSource->SampleRate();
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ChannelInterpretation channelInterpretation =
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mSource->GetChannelInterpretation();
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if (mDelay.HasSimpleValue()) {
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// If this DelayNode is in a cycle, make sure the delay value is at least
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// one block, even if that is greater than maxDelay.
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double delayFrames = mDelay.GetValue() * sampleRate;
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double delayFramesClamped =
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std::max(minDelay, std::min(delayFrames, maxDelay));
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mBuffer.Read(delayFramesClamped, aOutput, channelInterpretation);
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} else {
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// Compute the delay values for the duration of the input AudioChunk
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// If this DelayNode is in a cycle, make sure the delay value is at least
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// one block.
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StreamTime tick = mSource->GetCurrentPosition();
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double computedDelay[WEBAUDIO_BLOCK_SIZE];
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for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
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double delayAtTick = mDelay.GetValueAtTime(tick, counter) * sampleRate;
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double delayAtTickClamped =
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std::max(minDelay, std::min(delayAtTick, maxDelay));
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computedDelay[counter] = delayAtTickClamped;
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}
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mBuffer.Read(computedDelay, aOutput, channelInterpretation);
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}
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}
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virtual void ProduceBlockBeforeInput(AudioChunk* aOutput) override
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{
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if (mLeftOverData <= 0) {
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aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
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} else {
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UpdateOutputBlock(aOutput, WEBAUDIO_BLOCK_SIZE);
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}
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mHaveProducedBeforeInput = true;
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}
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virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
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// Not owned:
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// - mSource - probably not owned
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// - mDestination - probably not owned
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// - mDelay - shares ref with AudioNode, don't count
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amount += mBuffer.SizeOfExcludingThis(aMallocSizeOf);
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return amount;
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}
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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AudioNodeStream* mSource;
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AudioNodeStream* mDestination;
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AudioParamTimeline mDelay;
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DelayBuffer mBuffer;
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double mMaxDelay;
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bool mHaveProducedBeforeInput;
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// How much data we have in our buffer which needs to be flushed out when our inputs
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// finish.
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int32_t mLeftOverData;
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};
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DelayNode::DelayNode(AudioContext* aContext, double aMaxDelay)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Max,
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ChannelInterpretation::Speakers)
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, mDelay(new AudioParam(this, SendDelayToStream, 0.0f, "delayTime"))
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{
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DelayNodeEngine* engine =
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new DelayNodeEngine(this, aContext->Destination(),
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aContext->SampleRate() * aMaxDelay);
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mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
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engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
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}
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DelayNode::~DelayNode()
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{
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}
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size_t
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DelayNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
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amount += mDelay->SizeOfIncludingThis(aMallocSizeOf);
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return amount;
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}
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size_t
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DelayNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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JSObject*
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DelayNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return DelayNodeBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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DelayNode::SendDelayToStream(AudioNode* aNode)
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{
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DelayNode* This = static_cast<DelayNode*>(aNode);
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SendTimelineParameterToStream(This, DelayNodeEngine::DELAY, *This->mDelay);
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}
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}
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}
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