зеркало из https://github.com/mozilla/gecko-dev.git
539 строки
17 KiB
JavaScript
539 строки
17 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* eslint-disable mozilla/no-task */
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this.EXPORTED_SYMBOLS = [
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"Task"
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];
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/**
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* This module implements a subset of "Task.js" <http://taskjs.org/>.
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*
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* Paraphrasing from the Task.js site, tasks make sequential, asynchronous
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* operations simple, using the power of JavaScript's "yield" operator.
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*
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* Tasks are built upon generator functions and promises, documented here:
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*
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* <https://developer.mozilla.org/en/JavaScript/Guide/Iterators_and_Generators>
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* <http://wiki.commonjs.org/wiki/Promises/A>
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*
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* The "Task.spawn" function takes a generator function and starts running it as
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* a task. Every time the task yields a promise, it waits until the promise is
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* fulfilled. "Task.spawn" returns a promise that is resolved when the task
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* completes successfully, or is rejected if an exception occurs.
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*
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* -----------------------------------------------------------------------------
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*
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* Cu.import("resource://gre/modules/Task.jsm");
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*
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* Task.spawn(function* () {
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*
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* // This is our task. Let's create a promise object, wait on it and capture
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* // its resolution value.
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* let myPromise = getPromiseResolvedOnTimeoutWithValue(1000, "Value");
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* let result = yield myPromise;
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*
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* // This part is executed only after the promise above is fulfilled (after
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* // one second, in this imaginary example). We can easily loop while
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* // calling asynchronous functions, and wait multiple times.
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* for (let i = 0; i < 3; i++) {
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* result += yield getPromiseResolvedOnTimeoutWithValue(50, "!");
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* }
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*
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* return "Resolution result for the task: " + result;
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* }).then(function (result) {
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*
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* // result == "Resolution result for the task: Value!!!"
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*
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* // The result is undefined if no value was returned.
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*
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* }, function (exception) {
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*
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* // Failure! We can inspect or report the exception.
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*
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* });
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*
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* -----------------------------------------------------------------------------
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*
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* This module implements only the "Task.js" interfaces described above, with no
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* additional features to control the task externally, or do custom scheduling.
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* It also provides the following extensions that simplify task usage in the
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* most common cases:
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*
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* - The "Task.spawn" function also accepts an iterator returned by a generator
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* function, in addition to a generator function. This way, you can call into
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* the generator function with the parameters you want, and with "this" bound
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* to the correct value. Also, "this" is never bound to the task object when
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* "Task.spawn" calls the generator function.
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*
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* - In addition to a promise object, a task can yield the iterator returned by
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* a generator function. The iterator is turned into a task automatically.
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* This reduces the syntax overhead of calling "Task.spawn" explicitly when
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* you want to recurse into other task functions.
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*
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* - The "Task.spawn" function also accepts a primitive value, or a function
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* returning a primitive value, and treats the value as the result of the
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* task. This makes it possible to call an externally provided function and
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* spawn a task from it, regardless of whether it is an asynchronous generator
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* or a synchronous function. This comes in handy when iterating over
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* function lists where some items have been converted to tasks and some not.
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*/
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// Globals
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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const Cr = Components.results;
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// For now, we're worried about add-ons using Tasks with CPOWs, so we'll
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// permit them in this scope, but this support will go away soon.
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Cu.permitCPOWsInScope(this);
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// The following error types are considered programmer errors, which should be
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// reported (possibly redundantly) so as to let programmers fix their code.
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const ERRORS_TO_REPORT = ["EvalError", "RangeError", "ReferenceError", "TypeError"];
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/**
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* The Task currently being executed
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*/
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var gCurrentTask = null;
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/**
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* If `true`, capture stacks whenever entering a Task and rewrite the
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* stack any exception thrown through a Task.
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*/
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var gMaintainStack = false;
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/**
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* Iterate through the lines of a string.
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*
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* @return Iterator<string>
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*/
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function* linesOf(string) {
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let reLine = /([^\r\n])+/g;
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let match;
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while ((match = reLine.exec(string))) {
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yield [match[0], match.index];
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}
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}
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/**
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* Detect whether a value is a generator.
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*
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* @param aValue
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* The value to identify.
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* @return A boolean indicating whether the value is a generator.
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*/
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function isGenerator(aValue) {
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return Object.prototype.toString.call(aValue) == "[object Generator]";
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}
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// Task
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/**
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* This object provides the public module functions.
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*/
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this.Task = {
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/**
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* Creates and starts a new task.
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*
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* @param aTask
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* - If you specify a generator function, it is called with no
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* arguments to retrieve the associated iterator. The generator
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* function is a task, that is can yield promise objects to wait
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* upon.
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* - If you specify the iterator returned by a generator function you
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* called, the generator function is also executed as a task. This
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* allows you to call the function with arguments.
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* - If you specify a function that is not a generator, it is called
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* with no arguments, and its return value is used to resolve the
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* returned promise.
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* - If you specify anything else, you get a promise that is already
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* resolved with the specified value.
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*
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* @return A promise object where you can register completion callbacks to be
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* called when the task terminates.
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*/
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spawn: function Task_spawn(aTask) {
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return createAsyncFunction(aTask)();
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},
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/**
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* Create and return an 'async function' that starts a new task.
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*
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* This is similar to 'spawn' except that it doesn't immediately start
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* the task, it binds the task to the async function's 'this' object and
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* arguments, and it requires the task to be a function.
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*
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* It simplifies the common pattern of implementing a method via a task,
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* like this simple object with a 'greet' method that has a 'name' parameter
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* and spawns a task to send a greeting and return its reply:
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*
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* let greeter = {
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* message: "Hello, NAME!",
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* greet: function(name) {
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* return Task.spawn((function* () {
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* return yield sendGreeting(this.message.replace(/NAME/, name));
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* }).bind(this);
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* })
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* };
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*
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* With Task.async, the method can be declared succinctly:
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*
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* let greeter = {
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* message: "Hello, NAME!",
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* greet: Task.async(function* (name) {
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* return yield sendGreeting(this.message.replace(/NAME/, name));
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* })
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* };
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*
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* While maintaining identical semantics:
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*
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* greeter.greet("Mitchell").then((reply) => { ... }); // behaves the same
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*
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* @param aTask
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* The task function to start.
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*
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* @return A function that starts the task function and returns its promise.
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*/
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async: function Task_async(aTask) {
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if (typeof(aTask) != "function") {
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throw new TypeError("aTask argument must be a function");
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}
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return createAsyncFunction(aTask);
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},
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/**
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* Constructs a special exception that, when thrown inside a legacy generator
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* function (non-star generator), allows the associated task to be resolved
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* with a specific value.
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*
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* Example: throw new Task.Result("Value");
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*/
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Result: function Task_Result(aValue) {
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this.value = aValue;
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}
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};
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function createAsyncFunction(aTask) {
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let asyncFunction = function() {
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let result = aTask;
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if (aTask && typeof(aTask) == "function") {
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if (aTask.isAsyncFunction) {
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throw new TypeError(
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"Cannot use an async function in place of a promise. " +
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"You should either invoke the async function first " +
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"or use 'Task.spawn' instead of 'Task.async' to start " +
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"the Task and return its promise.");
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}
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try {
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// Let's call into the function ourselves.
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result = aTask.apply(this, arguments);
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} catch (ex) {
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if (ex instanceof Task.Result) {
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return Promise.resolve(ex.value);
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}
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return Promise.reject(ex);
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}
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}
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if (isGenerator(result)) {
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// This is an iterator resulting from calling a generator function.
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return new TaskImpl(result).promise;
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}
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// Just propagate the given value to the caller as a resolved promise.
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return Promise.resolve(result);
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};
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asyncFunction.isAsyncFunction = true;
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return asyncFunction;
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}
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// TaskImpl
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/**
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* Executes the specified iterator as a task, and gives access to the promise
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* that is fulfilled when the task terminates.
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*/
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function TaskImpl(iterator) {
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if (gMaintainStack) {
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this._stack = (new Error()).stack;
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}
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this.promise = new Promise((resolve, reject) => {
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this._resolve = resolve;
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this._reject = reject;
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});
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this._iterator = iterator;
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this._isStarGenerator = !("send" in iterator);
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this._run(true);
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}
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TaskImpl.prototype = {
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/**
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* The promise object where task completion callbacks are registered.
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*/
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promise: null,
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/**
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* The method to resolve the promise at task completion.
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*/
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_resolve: null,
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/**
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* The method to reject the promise at task completion.
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*/
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_reject: null,
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/**
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* The iterator returned by the generator function associated with this task.
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*/
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_iterator: null,
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/**
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* Whether this Task is using a star generator.
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*/
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_isStarGenerator: false,
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/**
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* Main execution routine, that calls into the generator function.
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*
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* @param aSendResolved
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* If true, indicates that we should continue into the generator
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* function regularly (if we were waiting on a promise, it was
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* resolved). If false, indicates that we should cause an exception to
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* be thrown into the generator function (if we were waiting on a
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* promise, it was rejected).
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* @param aSendValue
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* Resolution result or rejection exception, if any.
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*/
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_run: function TaskImpl_run(aSendResolved, aSendValue) {
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try {
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gCurrentTask = this;
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if (this._isStarGenerator) {
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if (Cu.isDeadWrapper(this._iterator)) {
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this._resolve(undefined);
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} else {
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try {
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let result = aSendResolved ? this._iterator.next(aSendValue)
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: this._iterator.throw(aSendValue);
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if (result.done) {
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// The generator function returned.
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this._resolve(result.value);
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} else {
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// The generator function yielded.
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this._handleResultValue(result.value);
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}
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} catch (ex) {
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// The generator function failed with an uncaught exception.
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this._handleException(ex);
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}
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}
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} else {
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try {
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let yielded = aSendResolved ? this._iterator.send(aSendValue)
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: this._iterator.throw(aSendValue);
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this._handleResultValue(yielded);
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} catch (ex) {
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if (ex instanceof Task.Result) {
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// The generator function threw the special exception that allows it to
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// return a specific value on resolution.
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this._resolve(ex.value);
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} else if (ex instanceof StopIteration) {
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// The generator function terminated with no specific result.
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this._resolve(undefined);
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} else {
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// The generator function failed with an uncaught exception.
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this._handleException(ex);
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}
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}
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}
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} finally {
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//
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// At this stage, the Task may have finished executing, or have
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// walked through a `yield` or passed control to a sub-Task.
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// Regardless, if we still own `gCurrentTask`, reset it. If we
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// have not finished execution of this Task, re-entering `_run`
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// will set `gCurrentTask` to `this` as needed.
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//
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// We just need to be careful here in case we hit the following
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// pattern:
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//
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// Task.spawn(foo);
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// Task.spawn(bar);
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//
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// Here, `foo` and `bar` may be interleaved, so when we finish
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// executing `foo`, `gCurrentTask` may actually either `foo` or
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// `bar`. If `gCurrentTask` has already been set to `bar`, leave
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// it be and it will be reset to `null` once `bar` is complete.
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//
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if (gCurrentTask == this) {
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gCurrentTask = null;
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}
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}
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},
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/**
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* Handle a value yielded by a generator.
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*
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* @param aValue
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* The yielded value to handle.
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*/
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_handleResultValue: function TaskImpl_handleResultValue(aValue) {
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// If our task yielded an iterator resulting from calling another
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// generator function, automatically spawn a task from it, effectively
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// turning it into a promise that is fulfilled on task completion.
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if (isGenerator(aValue)) {
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aValue = Task.spawn(aValue);
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}
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if (aValue && typeof(aValue.then) == "function") {
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// We have a promise object now. When fulfilled, call again into this
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// function to continue the task, with either a resolution or rejection
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// condition.
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aValue.then(this._run.bind(this, true),
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this._run.bind(this, false));
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} else {
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// If our task yielded a value that is not a promise, just continue and
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// pass it directly as the result of the yield statement.
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this._run(true, aValue);
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}
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},
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/**
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* Handle an uncaught exception thrown from a generator.
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*
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* @param aException
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* The uncaught exception to handle.
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*/
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_handleException: function TaskImpl_handleException(aException) {
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gCurrentTask = this;
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if (aException && typeof aException == "object" && "stack" in aException) {
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let stack = aException.stack;
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if (gMaintainStack &&
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aException._capturedTaskStack != this._stack &&
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typeof stack == "string") {
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// Rewrite the stack for more readability.
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let bottomStack = this._stack;
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stack = Task.Debugging.generateReadableStack(stack);
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aException.stack = stack;
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// If aException is reinjected in the same task and rethrown,
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// we don't want to perform the rewrite again.
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aException._capturedTaskStack = bottomStack;
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} else if (!stack) {
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stack = "Not available";
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}
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if ("name" in aException &&
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ERRORS_TO_REPORT.indexOf(aException.name) != -1) {
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// We suspect that the exception is a programmer error, so we now
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// display it using dump(). Note that we do not use Cu.reportError as
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// we assume that this is a programming error, so we do not want end
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// users to see it. Also, if the programmer handles errors correctly,
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// they will either treat the error or log them somewhere.
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dump("*************************\n");
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dump("A coding exception was thrown and uncaught in a Task.\n\n");
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dump("Full message: " + aException + "\n");
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dump("Full stack: " + aException.stack + "\n");
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dump("*************************\n");
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}
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}
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this._reject(aException);
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},
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get callerStack() {
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// Cut `this._stack` at the last line of the first block that
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// contains Task.jsm, keep the tail.
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for (let [line, index] of linesOf(this._stack || "")) {
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if (line.indexOf("/Task.jsm:") == -1) {
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return this._stack.substring(index);
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}
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}
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return "";
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}
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};
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Task.Debugging = {
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/**
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* Control stack rewriting.
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*
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* If `true`, any exception thrown from a Task will be rewritten to
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* provide a human-readable stack trace. Otherwise, stack traces will
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* be left unchanged.
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*
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* There is a (small but existing) runtime cost associated to stack
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* rewriting, so you should probably not activate this in production
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* code.
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*
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* @type {bool}
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*/
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get maintainStack() {
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return gMaintainStack;
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},
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set maintainStack(x) {
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if (!x) {
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gCurrentTask = null;
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}
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return gMaintainStack = x;
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},
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/**
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* Generate a human-readable stack for an error raised in
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* a Task.
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*
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* @param {string} topStack The stack provided by the error.
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* @param {string=} prefix Optionally, a prefix for each line.
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*/
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generateReadableStack(topStack, prefix = "") {
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if (!gCurrentTask) {
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return topStack;
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}
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// Cut `topStack` at the first line that contains Task.jsm, keep the head.
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let lines = [];
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for (let [line] of linesOf(topStack)) {
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if (line.indexOf("/Task.jsm:") != -1) {
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break;
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}
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lines.push(prefix + line);
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}
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if (!prefix) {
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lines.push(gCurrentTask.callerStack);
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} else {
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for (let [line] of linesOf(gCurrentTask.callerStack)) {
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lines.push(prefix + line);
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}
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}
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return lines.join("\n");
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}
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};
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