зеркало из https://github.com/mozilla/gecko-dev.git
324 строки
8.3 KiB
C++
324 строки
8.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gtest/gtest.h"
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#include "mozilla/TaskQueue.h"
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#include "mozilla/UniquePtr.h"
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#include "MediaEventSource.h"
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#include "VideoUtils.h"
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using namespace mozilla;
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/*
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* Test if listeners receive the event data correctly.
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*/
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TEST(MediaEventSource, SingleListener)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<int> source;
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int i = 0;
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auto func = [&] (int j) { i += j; };
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MediaEventListener listener = source.Connect(queue, func);
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// Call Notify 3 times. The listener should be also called 3 times.
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source.Notify(3);
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source.Notify(5);
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source.Notify(7);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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// Verify the event data is passed correctly to the listener.
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EXPECT_EQ(i, 15); // 3 + 5 + 7
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listener.Disconnect();
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}
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TEST(MediaEventSource, MultiListener)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<int> source;
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int i = 0;
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int j = 0;
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auto func1 = [&] (int k) { i = k * 2; };
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auto func2 = [&] (int k) { j = k * 3; };
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MediaEventListener listener1 = source.Connect(queue, func1);
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MediaEventListener listener2 = source.Connect(queue, func2);
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// Both listeners should receive the event.
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source.Notify(11);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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// Verify the event data is passed correctly to the listener.
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EXPECT_EQ(i, 22); // 11 * 2
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EXPECT_EQ(j, 33); // 11 * 3
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listener1.Disconnect();
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listener2.Disconnect();
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}
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/*
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* Test if disconnecting a listener prevents events from coming.
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*/
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TEST(MediaEventSource, DisconnectAfterNotification)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<int> source;
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int i = 0;
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MediaEventListener listener;
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auto func = [&] (int j) { i += j; listener.Disconnect(); };
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listener = source.Connect(queue, func);
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// Call Notify() twice. Since we disconnect the listener when receiving
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// the 1st event, the 2nd event should not reach the listener.
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source.Notify(11);
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source.Notify(11);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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// Check only the 1st event is received.
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EXPECT_EQ(i, 11);
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}
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TEST(MediaEventSource, DisconnectBeforeNotification)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<int> source;
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int i = 0;
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int j = 0;
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auto func1 = [&] (int k) { i = k * 2; };
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auto func2 = [&] (int k) { j = k * 3; };
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MediaEventListener listener1 = source.Connect(queue, func1);
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MediaEventListener listener2 = source.Connect(queue, func2);
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// Disconnect listener2 before notification. Only listener1 should receive
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// the event.
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listener2.Disconnect();
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source.Notify(11);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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EXPECT_EQ(i, 22); // 11 * 2
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EXPECT_EQ(j, 0); // event not received
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listener1.Disconnect();
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}
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/*
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* Test void event type.
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*/
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TEST(MediaEventSource, VoidEventType)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<void> source;
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int i = 0;
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// Test function object.
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auto func = [&] () { ++i; };
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MediaEventListener listener1 = source.Connect(queue, func);
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// Test member function.
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struct Foo {
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Foo() : j(1) {}
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void OnNotify() {
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j *= 2;
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}
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int j;
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} foo;
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MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify);
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// Call Notify 2 times. The listener should be also called 2 times.
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source.Notify();
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source.Notify();
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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// Verify the event data is passed correctly to the listener.
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EXPECT_EQ(i, 2); // ++i called twice
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EXPECT_EQ(foo.j, 4); // |j *= 2| called twice
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listener1.Disconnect();
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listener2.Disconnect();
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}
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/*
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* Test listeners can take various event types (T, T&&, const T& and void).
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*/
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TEST(MediaEventSource, ListenerType1)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<int> source;
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int i = 0;
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// Test various argument types.
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auto func1 = [&] (int&& j) { i += j; };
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auto func2 = [&] (const int& j) { i += j; };
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auto func3 = [&] () { i += 1; };
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MediaEventListener listener1 = source.Connect(queue, func1);
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MediaEventListener listener2 = source.Connect(queue, func2);
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MediaEventListener listener3 = source.Connect(queue, func3);
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source.Notify(1);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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EXPECT_EQ(i, 3);
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listener1.Disconnect();
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listener2.Disconnect();
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listener3.Disconnect();
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}
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TEST(MediaEventSource, ListenerType2)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<int> source;
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struct Foo {
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Foo() : mInt(0) {}
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void OnNotify1(int&& i) { mInt += i; }
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void OnNotify2(const int& i) { mInt += i; }
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void OnNotify3() { mInt += 1; }
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void OnNotify4(int i) const { mInt += i; }
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void OnNotify5(int i) volatile { mInt += i; }
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mutable int mInt;
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} foo;
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// Test member functions which might be CV qualified.
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MediaEventListener listener1 = source.Connect(queue, &foo, &Foo::OnNotify1);
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MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify2);
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MediaEventListener listener3 = source.Connect(queue, &foo, &Foo::OnNotify3);
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MediaEventListener listener4 = source.Connect(queue, &foo, &Foo::OnNotify4);
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MediaEventListener listener5 = source.Connect(queue, &foo, &Foo::OnNotify5);
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source.Notify(1);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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EXPECT_EQ(foo.mInt, 5);
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listener1.Disconnect();
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listener2.Disconnect();
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listener3.Disconnect();
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listener4.Disconnect();
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listener5.Disconnect();
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}
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struct SomeEvent {
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explicit SomeEvent(int& aCount) : mCount(aCount) {}
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// Increment mCount when copy constructor is called to know how many times
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// the event data is copied.
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SomeEvent(const SomeEvent& aOther) : mCount(aOther.mCount) {
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++mCount;
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}
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int& mCount;
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};
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/*
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* Test we don't have unnecessary copies of the event data.
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*/
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TEST(MediaEventSource, CopyEvent1)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<SomeEvent> source;
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int i = 0;
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auto func = [] (SomeEvent&& aEvent) {};
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struct Foo {
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void OnNotify(SomeEvent&& aEvent) {}
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} foo;
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MediaEventListener listener1 = source.Connect(queue, func);
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MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify);
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// We expect i to be 2 since SomeEvent should be copied only once when
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// passing to each listener.
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source.Notify(SomeEvent(i));
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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EXPECT_EQ(i, 2);
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listener1.Disconnect();
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listener2.Disconnect();
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}
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TEST(MediaEventSource, CopyEvent2)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducer<SomeEvent> source;
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int i = 0;
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auto func = [] () {};
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struct Foo {
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void OnNotify() {}
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} foo;
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MediaEventListener listener1 = source.Connect(queue, func);
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MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify);
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// SomeEvent won't be copied at all since the listeners take no arguments.
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source.Notify(SomeEvent(i));
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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EXPECT_EQ(i, 0);
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listener1.Disconnect();
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listener2.Disconnect();
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}
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/*
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* Test move-only types.
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*/
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TEST(MediaEventSource, MoveOnly)
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{
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RefPtr<TaskQueue> queue = new TaskQueue(
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GetMediaThreadPool(MediaThreadType::PLAYBACK));
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MediaEventProducerExc<UniquePtr<int>> source;
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auto func = [] (UniquePtr<int>&& aEvent) {
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EXPECT_EQ(*aEvent, 20);
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};
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MediaEventListener listener = source.Connect(queue, func);
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// It is OK to pass an rvalue which is move-only.
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source.Notify(UniquePtr<int>(new int(20)));
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// It is an error to pass an lvalue which is move-only.
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// UniquePtr<int> event(new int(30));
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// source.Notify(event);
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queue->BeginShutdown();
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queue->AwaitShutdownAndIdle();
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listener.Disconnect();
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}
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