gecko-dev/third_party/rust/coreaudio-sys
Dragana Damjanovic 96b916ebe1 Bug 1682262 - Update neqo to 0.4.18 and bindgen to 0.56 r=necko-reviewers,emilio,valentin
Differential Revision: https://phabricator.services.mozilla.com/D99665
2020-12-14 18:38:49 +00:00
..
src
.cargo-checksum.json
Cargo.toml
LICENSE
README.md
build.rs

README.md

coreaudio-sys Actions Status Crates.io Crates.io docs.rs

Raw bindings to Apple's Core Audio API for macos and iOS generated using rust-bindgen. coreaudio-rs is an attempt at offering a higher level API around this crate.

Cross Compiling

Rust Cross has a good explanation of how cross-compiling Rust works in general. While the author of Rust Cross advises against it, it is perfectly possible to cross-compile Rust for MacOS on Linux. OSXCross can be used to create a compiler toolchain that can compile for MacOS on Linux.

Environment Variables

When cross-compiling for MacOS on Linux there are two environment variables that are used to configure how coreaudio-sys finds the required headers and libraries. The following examples assume that you have OSXCross installed at /build/osxcross.

COREAUDIO_SDK_PATH

This tell coreaudio-sys where to find the MacOS SDK:

export COREAUDIO_SDK_PATH=/build/osxcross/target/SDK/MacOSX10.11.sdk