gecko-dev/gfx/angle
Nathan Froyd b83566b4a1 Bug 1222166 - use gcc/clang warning flags for clang-cl in moz.build files; r=glandium
This patch turns off a number of gcc/clang-specific warnings for
clang-cl as well, as clang-cl understands all the warning flags that
clang understands.  We currently don't turn on all the gcc/clang
warnings for clang-cl in configure, but that can be done separately, and
this patch addresses some pain points (particularly for cairo).
2015-11-05 16:05:26 -05:00
..
include Bug 1232902. Update ANGLE to chromium/2592 2015-12-16 10:13:56 -05:00
src Bug 1232902. Update ANGLE to chromium/2592 2015-12-16 10:13:56 -05:00
AUTHORS Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
BUILD.gn Bug 1232902. Update ANGLE to chromium/2592 2015-12-16 10:13:56 -05:00
CONTRIBUTORS Bug 1211774. Update to ANGLE 2522. 2015-10-05 13:48:44 -04:00
DEPS Bug 1232902. Update ANGLE to chromium/2592 2015-12-16 10:13:56 -05:00
LICENSE
Makefile.in
README.chromium
README.md Bug 1232902. Update ANGLE to chromium/2592 2015-12-16 10:13:56 -05:00
README.mozilla
moz.build Bug 1222166 - use gcc/clang warning flags for clang-cl in moz.build files; r=glandium 2015-11-05 16:05:26 -05:00

README.md

#ANGLE The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 to desktop OpenGL, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES 3.0 to all of these APIs is nearing completion, and future plans include enabling validated ES-to-ES support.

Direct3D 9 Direct3D 11 Desktop GL GL ES
OpenGL ES 2.0 complete complete complete planned
OpenGL ES 3.0 nearing completion nearing completion planned
[Level of OpenGL ES support via backing renderers]
Direct3D 9 Direct3D 11 Desktop GL
Windows * * *
Linux *
Mac OS X in progress
[Platform support via backing renderers]

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Browsing Browse ANGLE's source in the repository

##Building View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

##Contributing