gecko-dev/gfx/layers/opengl/TextureHostOGL.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREOGL_H
#define MOZILLA_GFX_TEXTUREOGL_H
#include "ImageLayerOGL.h"
#include "GLContextTypes.h"
#include "gfx2DGlue.h"
#include "mozilla/layers/Effects.h"
#include "gfxReusableSurfaceWrapper.h"
#include "TiledLayerBuffer.h" // for TILEDLAYERBUFFER_TILE_SIZE
#ifdef MOZ_WIDGET_GONK
#include <ui/GraphicBuffer.h>
#endif
namespace mozilla {
namespace layers {
class TextureImageTextureHostOGL;
/*
* TextureHost implementations for the OpenGL backend.
*
* Note that it is important to becareful about the ownership model with
* the OpenGL backend, due to some widget limitation on Linux: before
* the nsBaseWidget associated with our OpenGL context has been completely
* deleted, every resource belonging to the OpenGL context MUST have been
* released. At the moment the teardown sequence happens in the middle of
* the nsBaseWidget's destructor, meaning that at a given moment we must be
* able to easily find and release all the GL resources.
* The point is: be careful about the ownership model and limit the number
* of objects sharing references to GL resources to make the tear down
* sequence as simple as possible.
*/
/**
* TextureSourceOGL provides the necessary API for CompositorOGL to composite
* a TextureSource.
*/
class TextureSourceOGL
{
public:
virtual bool IsValid() const = 0;
virtual void BindTexture(GLenum aTextureUnit) = 0;
virtual gfx::IntSize GetSize() const = 0;
virtual gl::ShaderProgramType GetShaderProgram() const {
MOZ_NOT_REACHED("unhandled shader type");
}
// TODO: Noone's implementing this anymore, should see if we need this.
virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
virtual GLenum GetWrapMode() const = 0;// { return LOCAL_GL_CLAMP_TO_EDGE; } // default
virtual gfx3DMatrix GetTextureTransform() { return gfx3DMatrix(); }
virtual TextureImageTextureHostOGL* AsTextureImageTextureHost() { return nullptr; }
};
inline gl::ShaderProgramType
GetProgramTypeForTexture(const TextureHost *aTextureHost)
{
switch (aTextureHost->GetFormat()) {
case gfx::FORMAT_B8G8R8A8:
return gl::BGRALayerProgramType;;
case gfx::FORMAT_B8G8R8X8:
return gl::BGRXLayerProgramType;;
case gfx::FORMAT_R8G8B8X8:
return gl::RGBXLayerProgramType;;
case gfx::FORMAT_R8G8B8A8:
return gl::RGBALayerProgramType;;
default:
MOZ_NOT_REACHED("unhandled program type");
}
}
/**
* TextureHost implementation using a TextureImage as the underlying texture.
*/
class TextureImageTextureHostOGL : public TextureHost
, public TextureSourceOGL
, public TileIterator
{
public:
TextureImageTextureHostOGL(gl::TextureImage* aTexImage = nullptr)
: mTexture(aTexImage)
, mGL(nullptr)
, mIterating(false)
{
MOZ_COUNT_CTOR(TextureImageTextureHostOGL);
}
~TextureImageTextureHostOGL();
TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE
{
return this;
}
virtual TextureImageTextureHostOGL* AsTextureImageTextureHost() MOZ_OVERRIDE
{
return this;
}
// This is a hack that is here to not break on-main-thread ThebesLayerBuffer
// please do not use it anywhere else, use SetCompositor instead.
void SetGLContext(gl::GLContext* aGL)
{
mGL = aGL;
}
// TextureHost
void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr,
nsIntPoint* aOffset = nullptr) MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual void EnsureBuffer(const nsIntSize& aSize, gfxContentType aType) MOZ_OVERRIDE;
virtual void CopyTo(const nsIntRect& aSourceRect,
TextureHost *aDest,
const nsIntRect& aDestRect) MOZ_OVERRIDE;
bool IsValid() const MOZ_OVERRIDE
{
return !!mTexture;
}
virtual bool Lock() MOZ_OVERRIDE;
// textureSource
void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE
{
mTexture->BindTexture(aTextureUnit);
}
gfx::IntSize GetSize() const MOZ_OVERRIDE;
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE
{
return GetProgramTypeForTexture(this);
}
GLenum GetWrapMode() const MOZ_OVERRIDE
{
return mTexture->GetWrapMode();
}
gl::TextureImage* GetTextureImage()
{
return mTexture;
}
void SetTextureImage(gl::TextureImage* aImage)
{
mTexture = aImage;
}
// TileIterator
TileIterator* AsTileIterator() MOZ_OVERRIDE
{
return this;
}
void BeginTileIteration() MOZ_OVERRIDE
{
mTexture->BeginTileIteration();
mIterating = true;
}
void EndTileIteration() MOZ_OVERRIDE
{
mIterating = false;
}
nsIntRect GetTileRect() MOZ_OVERRIDE
{
return mTexture->GetTileRect();
}
size_t GetTileCount() MOZ_OVERRIDE
{
return mTexture->GetTileCount();
}
bool NextTile() MOZ_OVERRIDE
{
return mTexture->NextTile();
}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "TextureImageTextureHostOGL"; }
#endif
protected:
nsRefPtr<gl::TextureImage> mTexture;
gl::GLContext* mGL;
bool mIterating;
};
/**
* TextureHost implementation for YCbCr images in the OpenGL backend.
*
* This TextureHost is a little bit particular in that it implements
* the TextureSource interface, as it is required that a TextureHost
* provides access to a TextureSource, but does not implement the
* TextureHostOGL interface. Instead it contains 3 channels (one per
* plane) that implement the TextureSourceOGL interface, and
* YCbCrTextureHostOGL's TextureSource implementation provide access
* to these channels with the GetSubSource method.
*/
class YCbCrTextureHostOGL : public TextureHost
{
public:
YCbCrTextureHostOGL()
: mGL(nullptr)
{
MOZ_COUNT_CTOR(YCbCrTextureHostOGL);
mYTexture = new Channel;
mCbTexture = new Channel;
mCrTexture = new Channel;
mFormat = gfx::FORMAT_YUV;
}
~YCbCrTextureHostOGL()
{
MOZ_COUNT_DTOR(YCbCrTextureHostOGL);
}
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr,
nsIntPoint* aOffset = nullptr) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual bool IsValid() const MOZ_OVERRIDE
{
return mYTexture->IsValid()
&& mCbTexture->IsValid()
&& mCrTexture->IsValid();
}
struct Channel : public TextureSourceOGL
, public TextureSource
{
TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE
{
return this;
}
nsRefPtr<gl::TextureImage> mTexImage;
void BindTexture(GLenum aUnit) MOZ_OVERRIDE
{
mTexImage->BindTexture(aUnit);
}
virtual bool IsValid() const MOZ_OVERRIDE
{
return !!mTexImage;
}
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE
{
return gfx::IntSize(mTexImage->GetSize().width, mTexImage->GetSize().height);
}
virtual GLenum GetWrapMode() const MOZ_OVERRIDE
{
return mTexImage->GetWrapMode();
}
};
// TextureSource implementation
TextureSource* GetSubSource(int index) MOZ_OVERRIDE
{
switch (index) {
case 0 : return mYTexture.get();
case 1 : return mCbTexture.get();
case 2 : return mCrTexture.get();
}
return nullptr;
}
gfx::IntSize GetSize() const MOZ_OVERRIDE
{
if (!mYTexture->mTexImage) {
NS_WARNING("YCbCrTextureHost::GetSize called but no data has been set yet");
return gfx::IntSize(0,0);
}
return mYTexture->GetSize();
}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "YCbCrTextureHostOGL"; }
#endif
private:
RefPtr<Channel> mYTexture;
RefPtr<Channel> mCbTexture;
RefPtr<Channel> mCrTexture;
gl::GLContext* mGL;
};
class SharedTextureHostOGL : public TextureHost
, public TextureSourceOGL
{
public:
typedef gfxASurface::gfxContentType ContentType;
typedef mozilla::gl::GLContext GLContext;
typedef mozilla::gl::TextureImage TextureImage;
SharedTextureHostOGL()
: mGL(nullptr)
, mTextureHandle(0)
, mWrapMode(LOCAL_GL_CLAMP_TO_EDGE)
, mSharedHandle(0)
, mShareType(GLContext::SameProcess)
{}
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual ~SharedTextureHostOGL()
{
if (mSharedHandle || mTextureHandle) {
DeleteTextures();
}
}
virtual GLuint GetTextureHandle()
{
return mTextureHandle;
}
virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }
bool IsValid() const MOZ_OVERRIDE { return !!mSharedHandle; }
// override from TextureHost, we support both buffered
// and unbuffered operation.
virtual void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr,
nsIntPoint* aOffset = nullptr) MOZ_OVERRIDE;
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; }
virtual void SetWrapMode(GLenum aMode) { mWrapMode = aMode; }
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE
{
return mShaderProgram;
}
gfx::IntSize GetSize() const MOZ_OVERRIDE {
return mSize;
}
void BindTexture(GLenum activetex) MOZ_OVERRIDE
{
MOZ_ASSERT(mGL);
// Lock already bound us!
MOZ_ASSERT(activetex == LOCAL_GL_TEXTURE0);
}
void ReleaseTexture() {}
GLuint GetTextureID() { return mTextureHandle; }
ContentType GetContentType()
{
return (mFormat == gfx::FORMAT_B8G8R8A8) ?
gfxASurface::CONTENT_COLOR_ALPHA :
gfxASurface::CONTENT_COLOR;
}
virtual gfx3DMatrix GetTextureTransform() MOZ_OVERRIDE;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "SharedTextureHostOGL"; }
#endif
protected:
void DeleteTextures();
gfx::IntSize mSize;
nsRefPtr<gl::GLContext> mGL;
GLuint mTextureHandle;
GLenum mWrapMode;
GLenum mTextureTarget;
gl::SharedTextureHandle mSharedHandle;
gl::ShaderProgramType mShaderProgram;
gl::GLContext::SharedTextureShareType mShareType;
};
class SurfaceStreamHostOGL : public TextureHost
, public TextureSourceOGL
{
public:
typedef gfxASurface::gfxContentType ContentType;
typedef mozilla::gl::GLContext GLContext;
typedef mozilla::gl::TextureImage TextureImage;
virtual ~SurfaceStreamHostOGL()
{
DeleteTextures();
*mBuffer = SurfaceDescriptor();
}
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual GLuint GetTextureHandle()
{
return mTextureHandle;
}
virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }
bool IsValid() const MOZ_OVERRIDE { return true; }
// override from TextureHost
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual GLenum GetWrapMode() const MOZ_OVERRIDE {
return mWrapMode;
}
virtual void SetWrapMode(GLenum aMode) {
mWrapMode = aMode;
}
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE
{
return mShaderProgram;
}
gfx::IntSize GetSize() const MOZ_OVERRIDE {
return mSize;
}
virtual GLenum GetTextureTarget() const MOZ_OVERRIDE
{
return LOCAL_GL_TEXTURE_2D;
}
void BindTexture(GLenum activetex) MOZ_OVERRIDE {
MOZ_ASSERT(mGL);
mGL->fActiveTexture(activetex);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
}
void ReleaseTexture() {
}
GLuint GetTextureID() { return mTextureHandle; }
ContentType GetContentType() {
return (mFormat == gfx::FORMAT_B8G8R8A8) ?
gfxASurface::CONTENT_COLOR_ALPHA :
gfxASurface::CONTENT_COLOR;
}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "SurfaceStreamHostOGL"; }
#endif
SurfaceStreamHostOGL()
: mGL(nullptr)
, mTextureHandle(0)
, mUploadTexture(0)
, mWrapMode(LOCAL_GL_CLAMP_TO_EDGE)
{}
protected:
void DeleteTextures();
gfx::IntSize mSize;
nsRefPtr<GLContext> mGL;
GLuint mTextureHandle;
GLuint mUploadTexture;
GLenum mWrapMode;
gl::ShaderProgramType mShaderProgram;
};
class TiledTextureHostOGL : public TextureHost
, public TextureSourceOGL
{
public:
TiledTextureHostOGL()
: mTextureHandle(0)
, mGL(nullptr)
{}
~TiledTextureHostOGL();
virtual void SetCompositor(Compositor* aCompositor);
// have to pass the size in here (every time) because of DrawQuad API :-(
virtual void Update(gfxReusableSurfaceWrapper* aReusableSurface, TextureFlags aFlags, const gfx::IntSize& aSize) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE {}
virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }
virtual bool IsValid() const MOZ_OVERRIDE { return true; }
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; }
virtual void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE
{
mGL->fActiveTexture(aTextureUnit);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
}
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE
{
return mSize;
}
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE
{
return GetProgramTypeForTexture(this);
}
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr)
{ MOZ_ASSERT(false, "Tiles should not use this path"); }
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "TiledTextureHostOGL"; }
#endif
protected:
void DeleteTextures();
virtual uint64_t GetIdentifier() const MOZ_OVERRIDE {
return static_cast<uint64_t>(mTextureHandle);
}
private:
GLenum GetTileType()
{
// Deduce the type that was assigned in GetFormatAndTileForImageFormat
return mGLFormat == LOCAL_GL_RGB ? LOCAL_GL_UNSIGNED_SHORT_5_6_5 : LOCAL_GL_UNSIGNED_BYTE;
}
gfx::IntSize mSize;
GLuint mTextureHandle;
GLenum mGLFormat;
gl::GLContext* mGL;
};
#ifdef MOZ_WIDGET_GONK
// For direct texturing with gralloc buffers. The corresponding TextureClient is TextureClientShmem,
// which automatically gets gralloc when it can, in which case the compositor sees that the
// SurfaceDescriptor is gralloc, and decides to use a GrallocTextureHostOGL to do direct texturing,
// saving the cost of a texture upload.
class GrallocTextureHostOGL
: public TextureHost
, public TextureSourceOGL
{
public:
GrallocTextureHostOGL()
: mGL(nullptr)
, mTextureTarget(0)
, mGLTexture(0)
, mEGLImage(0)
{
}
~GrallocTextureHostOGL();
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual GLuint GetTextureHandle()
{
return mGLTexture;
}
virtual void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr,
nsIntPoint* aOffset = nullptr) MOZ_OVERRIDE;
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE
{
return mGraphicBuffer.get() ? gfx::IntSize(mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight()) : gfx::IntSize(0, 0);
}
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE
{
if (mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
return gl::RGBAExternalLayerProgramType;
}
MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D);
return mFormat == gfx::FORMAT_B8G8R8A8 || mFormat == gfx::FORMAT_B8G8R8X8
? gl::BGRALayerProgramType
: gl::RGBALayerProgramType;
}
GLenum GetWrapMode() const MOZ_OVERRIDE
{
return LOCAL_GL_CLAMP_TO_EDGE;
}
bool IsValid() const MOZ_OVERRIDE;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "GrallocTextureHostOGL"; }
#endif
void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const;
virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE
{
return this;
}
// only overridden for hacky fix in gecko 23 for bug 862324
// see bug 865908 about fixing this.
virtual void SetBuffer(SurfaceDescriptor* aBuffer, ISurfaceAllocator* aAllocator) MOZ_OVERRIDE;
// used only for hacky fix in gecko 23 for bug 862324
virtual void ForgetBuffer()
{
if (mBuffer) {
// Intentionally don't destroy the actor held by mBuffer here.
// The point is that this is only called from GrallocBufferActor::ActorDestroy
// where we know that the actor is already being deleted.
// See bug 862324 comment 39.
delete mBuffer;
mBuffer = nullptr;
}
mGraphicBuffer = nullptr;
DeleteTextures();
}
private:
void DeleteTextures();
RefPtr<gl::GLContext> mGL;
android::sp<android::GraphicBuffer> mGraphicBuffer;
GLenum mTextureTarget;
GLuint mGLTexture;
EGLImage mEGLImage;
};
#endif
} // namespace
} // namespace
#endif /* MOZILLA_GFX_TEXTUREOGL_H */