зеркало из https://github.com/mozilla/gecko-dev.git
289 строки
11 KiB
C++
289 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_WEBRENDERSCROLLDATA_H
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#define GFX_WEBRENDERSCROLLDATA_H
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#include <map>
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#include "chrome/common/ipc_message_utils.h"
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#include "FrameMetrics.h"
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#include "ipc/IPCMessageUtils.h"
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#include "LayersTypes.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/GfxMessageUtils.h"
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#include "mozilla/layers/LayerAttributes.h"
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#include "mozilla/layers/LayersMessageUtils.h"
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#include "mozilla/layers/FocusTarget.h"
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#include "mozilla/Maybe.h"
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#include "nsTArrayForwardDeclare.h"
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class nsDisplayItem;
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namespace mozilla {
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struct ActiveScrolledRoot;
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namespace layers {
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class Layer;
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class WebRenderLayerManager;
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class WebRenderScrollData;
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// Data needed by APZ, per layer. One instance of this class is created for
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// each layer in the layer tree and sent over PWebRenderBridge to the APZ code.
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// Each WebRenderLayerScrollData is conceptually associated with an "owning"
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// WebRenderScrollData.
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class WebRenderLayerScrollData
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{
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public:
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WebRenderLayerScrollData(); // needed for IPC purposes
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~WebRenderLayerScrollData();
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void InitializeRoot(int32_t aDescendantCount);
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void Initialize(WebRenderScrollData& aOwner,
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nsDisplayItem* aItem,
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int32_t aDescendantCount,
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const ActiveScrolledRoot* aStopAtAsr,
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const Maybe<gfx::Matrix4x4>& aAncestorTransform);
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int32_t GetDescendantCount() const;
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size_t GetScrollMetadataCount() const;
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void AppendScrollMetadata(WebRenderScrollData& aOwner,
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const ScrollMetadata& aData);
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// Return the ScrollMetadata object that used to be on the original Layer
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// at the given index. Since we deduplicate the ScrollMetadata objects into
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// the array in the owning WebRenderScrollData object, we need to be passed
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// in a reference to that owner as well.
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const ScrollMetadata& GetScrollMetadata(const WebRenderScrollData& aOwner,
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size_t aIndex) const;
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gfx::Matrix4x4 GetAncestorTransform() const { return mAncestorTransform; }
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void SetTransform(const gfx::Matrix4x4& aTransform) { mTransform = aTransform; }
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gfx::Matrix4x4 GetTransform() const { return mTransform; }
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CSSTransformMatrix GetTransformTyped() const;
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void SetTransformIsPerspective(bool aTransformIsPerspective) { mTransformIsPerspective = aTransformIsPerspective; }
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bool GetTransformIsPerspective() const { return mTransformIsPerspective; }
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void AddEventRegions(const EventRegions& aRegions) { mEventRegions.OrWith(aRegions); }
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EventRegions GetEventRegions() const { return mEventRegions; }
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void SetEventRegionsOverride(const EventRegionsOverride& aOverride) { mEventRegionsOverride = aOverride; }
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EventRegionsOverride GetEventRegionsOverride() const { return mEventRegionsOverride; }
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const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
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void SetReferentId(LayersId aReferentId) { mReferentId = Some(aReferentId); }
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Maybe<LayersId> GetReferentId() const { return mReferentId; }
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void SetScrollbarData(const ScrollbarData& aData) { mScrollbarData = aData; }
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const ScrollbarData& GetScrollbarData() const { return mScrollbarData; }
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void SetScrollbarAnimationId(const uint64_t& aId) { mScrollbarAnimationId = aId; }
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const uint64_t& GetScrollbarAnimationId() const { return mScrollbarAnimationId; }
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void SetFixedPositionScrollContainerId(FrameMetrics::ViewID aId) { mFixedPosScrollContainerId = aId; }
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FrameMetrics::ViewID GetFixedPositionScrollContainerId() const { return mFixedPosScrollContainerId; }
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void Dump(const WebRenderScrollData& aOwner) const;
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friend struct IPC::ParamTraits<WebRenderLayerScrollData>;
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private:
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// The number of descendants this layer has (not including the layer itself).
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// This is needed to reconstruct the depth-first layer tree traversal
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// efficiently. Leaf layers should always have 0 descendants.
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int32_t mDescendantCount;
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// Handles to the ScrollMetadata objects that were on this layer. The values
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// stored in this array are indices into the owning WebRenderScrollData's
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// mScrollMetadatas array. This indirection is used to deduplicate the
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// ScrollMetadata objects, since there is usually heavy duplication of them
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// within a layer tree.
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nsTArray<size_t> mScrollIds;
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// Various data that we collect from the Layer in Initialize(), serialize
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// over IPC, and use on the parent side in APZ.
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gfx::Matrix4x4 mAncestorTransform;
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gfx::Matrix4x4 mTransform;
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bool mTransformIsPerspective;
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EventRegions mEventRegions;
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LayerIntRegion mVisibleRegion;
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Maybe<LayersId> mReferentId;
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EventRegionsOverride mEventRegionsOverride;
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ScrollbarData mScrollbarData;
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uint64_t mScrollbarAnimationId;
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FrameMetrics::ViewID mFixedPosScrollContainerId;
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};
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// Data needed by APZ, for the whole layer tree. One instance of this class
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// is created for each transaction sent over PWebRenderBridge. It is populated
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// with information from the WebRender layer tree on the client side and the
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// information is used by APZ on the parent side.
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class WebRenderScrollData
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{
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public:
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WebRenderScrollData();
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explicit WebRenderScrollData(WebRenderLayerManager* aManager);
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~WebRenderScrollData();
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WebRenderLayerManager* GetManager() const;
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// Add the given ScrollMetadata if it doesn't already exist. Return an index
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// that can be used to look up the metadata later.
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size_t AddMetadata(const ScrollMetadata& aMetadata);
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// Add the provided WebRenderLayerScrollData and return the index that can
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// be used to look it up via GetLayerData.
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size_t AddLayerData(const WebRenderLayerScrollData& aData);
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size_t GetLayerCount() const;
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// Return a pointer to the scroll data at the given index. Use with caution,
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// as the pointer may be invalidated if this WebRenderScrollData is mutated.
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const WebRenderLayerScrollData* GetLayerData(size_t aIndex) const;
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const ScrollMetadata& GetScrollMetadata(size_t aIndex) const;
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Maybe<size_t> HasMetadataFor(const FrameMetrics::ViewID& aScrollId) const;
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const FocusTarget& GetFocusTarget() const { return mFocusTarget; }
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void SetFocusTarget(const FocusTarget& aFocusTarget);
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void SetIsFirstPaint();
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bool IsFirstPaint() const;
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void SetPaintSequenceNumber(uint32_t aPaintSequenceNumber);
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uint32_t GetPaintSequenceNumber() const;
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void ApplyUpdates(const ScrollUpdatesMap& aUpdates,
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uint32_t aPaintSequenceNumber);
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friend struct IPC::ParamTraits<WebRenderScrollData>;
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void Dump() const;
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private:
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// This is called by the ParamTraits implementation to rebuild mScrollIdMap
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// based on mScrollMetadatas
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bool RepopulateMap();
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private:
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// Pointer back to the layer manager; if this is non-null, it will always be
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// valid, because the WebRenderLayerManager that created |this| will
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// outlive |this|.
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WebRenderLayerManager* MOZ_NON_OWNING_REF mManager;
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// Internal data structure used to maintain uniqueness of mScrollMetadatas.
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// This is not serialized/deserialized over IPC, but it is rebuilt on the
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// parent side when mScrollMetadatas is deserialized. So it should always be
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// valid on both the child and parent.
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// The key into this map is the scrollId of a ScrollMetadata, and the value is
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// an index into the mScrollMetadatas array.
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std::map<FrameMetrics::ViewID, size_t> mScrollIdMap;
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// A list of all the unique ScrollMetadata objects from the layer tree. Each
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// ScrollMetadata in this list must have a unique scroll id.
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nsTArray<ScrollMetadata> mScrollMetadatas;
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// A list of per-layer scroll data objects, generated via a depth-first,
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// pre-order, last-to-first traversal of the layer tree (i.e. a recursive
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// traversal where a node N first pushes itself, followed by its children in
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// last-to-first order). Each layer's scroll data object knows how many
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// descendants that layer had, which allows reconstructing the traversal on the
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// other side.
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nsTArray<WebRenderLayerScrollData> mLayerScrollData;
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// The focus information for this layer tree
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FocusTarget mFocusTarget;
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bool mIsFirstPaint;
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uint32_t mPaintSequenceNumber;
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};
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} // namespace layers
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} // namespace mozilla
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namespace IPC {
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// When ScrollbarData is stored on the layer tree, it's part of
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// SimpleAttributes which itself uses PlainOldDataSerializer, so
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// we don't need a ParamTraits specialization for ScrollbarData
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// separately. Here, however, ScrollbarData is stored as part
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// of WebRenderLayerScrollData whose fields are serialized
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// individually, so we do.
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template<>
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struct ParamTraits<mozilla::layers::ScrollbarData>
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: public PlainOldDataSerializer<mozilla::layers::ScrollbarData>
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{ };
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template<>
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struct ParamTraits<mozilla::layers::WebRenderLayerScrollData>
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{
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typedef mozilla::layers::WebRenderLayerScrollData paramType;
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static void
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Write(Message* aMsg, const paramType& aParam)
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{
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WriteParam(aMsg, aParam.mDescendantCount);
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WriteParam(aMsg, aParam.mScrollIds);
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WriteParam(aMsg, aParam.mAncestorTransform);
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WriteParam(aMsg, aParam.mTransform);
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WriteParam(aMsg, aParam.mTransformIsPerspective);
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WriteParam(aMsg, aParam.mEventRegions);
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WriteParam(aMsg, aParam.mVisibleRegion);
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WriteParam(aMsg, aParam.mReferentId);
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WriteParam(aMsg, aParam.mEventRegionsOverride);
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WriteParam(aMsg, aParam.mScrollbarData);
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WriteParam(aMsg, aParam.mScrollbarAnimationId);
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WriteParam(aMsg, aParam.mFixedPosScrollContainerId);
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}
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static bool
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Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
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{
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return ReadParam(aMsg, aIter, &aResult->mDescendantCount)
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&& ReadParam(aMsg, aIter, &aResult->mScrollIds)
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&& ReadParam(aMsg, aIter, &aResult->mAncestorTransform)
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&& ReadParam(aMsg, aIter, &aResult->mTransform)
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&& ReadParam(aMsg, aIter, &aResult->mTransformIsPerspective)
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&& ReadParam(aMsg, aIter, &aResult->mEventRegions)
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&& ReadParam(aMsg, aIter, &aResult->mVisibleRegion)
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&& ReadParam(aMsg, aIter, &aResult->mReferentId)
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&& ReadParam(aMsg, aIter, &aResult->mEventRegionsOverride)
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&& ReadParam(aMsg, aIter, &aResult->mScrollbarData)
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&& ReadParam(aMsg, aIter, &aResult->mScrollbarAnimationId)
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&& ReadParam(aMsg, aIter, &aResult->mFixedPosScrollContainerId);
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}
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};
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template<>
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struct ParamTraits<mozilla::layers::WebRenderScrollData>
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{
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typedef mozilla::layers::WebRenderScrollData paramType;
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static void
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Write(Message* aMsg, const paramType& aParam)
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{
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WriteParam(aMsg, aParam.mScrollMetadatas);
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WriteParam(aMsg, aParam.mLayerScrollData);
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WriteParam(aMsg, aParam.mFocusTarget);
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WriteParam(aMsg, aParam.mIsFirstPaint);
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WriteParam(aMsg, aParam.mPaintSequenceNumber);
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}
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static bool
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Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
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{
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return ReadParam(aMsg, aIter, &aResult->mScrollMetadatas)
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&& ReadParam(aMsg, aIter, &aResult->mLayerScrollData)
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&& ReadParam(aMsg, aIter, &aResult->mFocusTarget)
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&& ReadParam(aMsg, aIter, &aResult->mIsFirstPaint)
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&& ReadParam(aMsg, aIter, &aResult->mPaintSequenceNumber)
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&& aResult->RepopulateMap();
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}
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};
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} // namespace IPC
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#endif /* GFX_WEBRENDERSCROLLDATA_H */
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