зеркало из https://github.com/mozilla/gecko-dev.git
1091 строка
34 KiB
C++
1091 строка
34 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef MOZ_WIDGET_GTK
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#include <gdk/gdk.h>
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#include <gdk/gdkx.h>
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#define GET_NATIVE_WINDOW(aWidget) GDK_WINDOW_XID((GdkWindow*) aWidget->GetNativeData(NS_NATIVE_WINDOW))
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "X11UndefineNone.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/layers/CompositorOptions.h"
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#include "mozilla/widget/CompositorWidget.h"
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#include "mozilla/widget/X11CompositorWidget.h"
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#include "mozilla/Unused.h"
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#include "prenv.h"
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#include "GLContextProvider.h"
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#include "GLLibraryLoader.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "GLXLibrary.h"
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#include "gfxXlibSurface.h"
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#include "gfxContext.h"
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#include "gfxEnv.h"
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#include "gfxPlatform.h"
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#include "GLContextGLX.h"
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#include "gfxUtils.h"
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#include "gfx2DGlue.h"
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#include "GLScreenBuffer.h"
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#include "gfxPrefs.h"
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#include "gfxCrashReporterUtils.h"
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#ifdef MOZ_WIDGET_GTK
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#include "gfxPlatformGtk.h"
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#endif
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namespace mozilla {
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namespace gl {
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using namespace mozilla::gfx;
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using namespace mozilla::widget;
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GLXLibrary sGLXLibrary;
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static inline bool
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HasExtension(const char* aExtensions, const char* aRequiredExtension)
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{
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return GLContext::ListHasExtension(
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reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
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}
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bool
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GLXLibrary::EnsureInitialized()
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{
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if (mInitialized) {
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return true;
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}
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// Don't repeatedly try to initialize.
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if (mTriedInitializing) {
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return false;
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}
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mTriedInitializing = true;
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// Force enabling s3 texture compression. (Bug 774134)
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PR_SetEnv("force_s3tc_enable=true");
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if (!mOGLLibrary) {
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const char* libGLfilename = nullptr;
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bool forceFeatureReport = false;
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// see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1
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// because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls,
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// which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225
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#ifdef __OpenBSD__
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libGLfilename = "libGL.so";
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#else
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libGLfilename = "libGL.so.1";
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#endif
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ScopedGfxFeatureReporter reporter(libGLfilename, forceFeatureReport);
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mOGLLibrary = PR_LoadLibrary(libGLfilename);
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL shared library.");
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return false;
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}
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reporter.SetSuccessful();
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}
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if (gfxEnv::GlxDebug()) {
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mDebug = true;
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}
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#define SYMBOL(X) { (PRFuncPtr*)&mSymbols.f##X, { "glX" #X, nullptr } }
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#define END_OF_SYMBOLS { nullptr, { nullptr } }
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const GLLibraryLoader::SymLoadStruct symbols[] = {
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/* functions that were in GLX 1.0 */
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SYMBOL(DestroyContext),
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SYMBOL(MakeCurrent),
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SYMBOL(SwapBuffers),
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SYMBOL(QueryVersion),
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SYMBOL(GetCurrentContext),
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SYMBOL(WaitGL),
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SYMBOL(WaitX),
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/* functions introduced in GLX 1.1 */
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SYMBOL(QueryExtensionsString),
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SYMBOL(GetClientString),
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SYMBOL(QueryServerString),
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/* functions introduced in GLX 1.3 */
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SYMBOL(ChooseFBConfig),
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SYMBOL(GetFBConfigAttrib),
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SYMBOL(GetFBConfigs),
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SYMBOL(CreatePixmap),
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SYMBOL(DestroyPixmap),
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SYMBOL(CreateNewContext),
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// Core in GLX 1.4, ARB extension before.
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{ (PRFuncPtr*)&mSymbols.fGetProcAddress, { "glXGetProcAddress",
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"glXGetProcAddressARB",
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nullptr } },
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END_OF_SYMBOLS
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};
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if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols)) {
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NS_WARNING("Couldn't load required GLX symbols.");
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return false;
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}
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Display* display = DefaultXDisplay();
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int screen = DefaultScreen(display);
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{
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int major, minor;
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if (!fQueryVersion(display, &major, &minor) ||
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major != 1 || minor < 3)
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{
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NS_ERROR("GLX version older than 1.3. (released in 1998)");
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return false;
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}
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}
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const GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = {
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SYMBOL(BindTexImageEXT),
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SYMBOL(ReleaseTexImageEXT),
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END_OF_SYMBOLS
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};
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const GLLibraryLoader::SymLoadStruct symbols_createcontext[] = {
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SYMBOL(CreateContextAttribsARB),
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END_OF_SYMBOLS
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};
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const GLLibraryLoader::SymLoadStruct symbols_videosync[] = {
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SYMBOL(GetVideoSyncSGI),
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SYMBOL(WaitVideoSyncSGI),
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END_OF_SYMBOLS
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};
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const GLLibraryLoader::SymLoadStruct symbols_swapcontrol[] = {
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SYMBOL(SwapIntervalEXT),
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END_OF_SYMBOLS
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};
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const auto lookupFunction =
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(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
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const auto fnLoadSymbols = [&](const GLLibraryLoader::SymLoadStruct* symbols) {
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if (GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols, lookupFunction))
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return true;
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GLLibraryLoader::ClearSymbols(symbols);
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return false;
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};
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const char* clientVendor = fGetClientString(display, LOCAL_GLX_VENDOR);
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const char* serverVendor = fQueryServerString(display, screen, LOCAL_GLX_VENDOR);
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const char* extensionsStr = fQueryExtensionsString(display, screen);
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if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") &&
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fnLoadSymbols(symbols_texturefrompixmap))
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{
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mUseTextureFromPixmap = gfxPrefs::UseGLXTextureFromPixmap();
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} else {
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mUseTextureFromPixmap = false;
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NS_WARNING("Texture from pixmap disabled");
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}
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if (HasExtension(extensionsStr, "GLX_ARB_create_context") &&
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HasExtension(extensionsStr, "GLX_ARB_create_context_profile") &&
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fnLoadSymbols(symbols_createcontext))
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{
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mHasCreateContextAttribs = true;
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}
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if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness")) {
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mHasRobustness = true;
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}
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if (HasExtension(extensionsStr, "GLX_SGI_video_sync") &&
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fnLoadSymbols(symbols_videosync))
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{
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mHasVideoSync = true;
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}
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if (!HasExtension(extensionsStr, "GLX_EXT_swap_control") ||
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!fnLoadSymbols(symbols_swapcontrol))
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{
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NS_WARNING("GLX_swap_control unsupported, ASAP mode may still block on buffer swaps.");
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}
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mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI");
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mIsNVIDIA = serverVendor && DoesStringMatch(serverVendor, "NVIDIA Corporation");
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mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa");
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mInitialized = true;
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return true;
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}
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bool
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GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface)
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{
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if (!EnsureInitialized()) {
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return false;
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}
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if (aSurface->GetType() != gfxSurfaceType::Xlib || !mUseTextureFromPixmap) {
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return false;
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}
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return true;
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}
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bool
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GLXLibrary::SupportsVideoSync()
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{
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if (!EnsureInitialized()) {
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return false;
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}
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return mHasVideoSync;
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}
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GLXPixmap
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GLXLibrary::CreatePixmap(gfxASurface* aSurface)
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{
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if (!SupportsTextureFromPixmap(aSurface)) {
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return X11None;
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}
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gfxXlibSurface* xs = static_cast<gfxXlibSurface*>(aSurface);
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const XRenderPictFormat* format = xs->XRenderFormat();
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if (!format || format->type != PictTypeDirect) {
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return X11None;
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}
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const XRenderDirectFormat& direct = format->direct;
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int alphaSize = FloorLog2(direct.alphaMask + 1);
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NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask,
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"Unexpected render format with non-adjacent alpha bits");
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int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False,
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LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT,
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LOCAL_GLX_ALPHA_SIZE, alphaSize,
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(alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT
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: LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True,
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LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT,
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X11None };
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int numConfigs = 0;
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Display* display = xs->XDisplay();
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int xscreen = DefaultScreen(display);
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ScopedXFree<GLXFBConfig> cfgs(fChooseFBConfig(display,
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xscreen,
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attribs,
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&numConfigs));
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// Find an fbconfig that matches the pixel format used on the Pixmap.
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int matchIndex = -1;
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unsigned long redMask =
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static_cast<unsigned long>(direct.redMask) << direct.red;
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unsigned long greenMask =
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static_cast<unsigned long>(direct.greenMask) << direct.green;
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unsigned long blueMask =
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static_cast<unsigned long>(direct.blueMask) << direct.blue;
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// This is true if the Pixmap has bits for alpha or unused bits.
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bool haveNonColorBits =
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~(redMask | greenMask | blueMask) != -1UL << format->depth;
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for (int i = 0; i < numConfigs; i++) {
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int id = X11None;
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sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id);
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Visual* visual;
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int depth;
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FindVisualAndDepth(display, id, &visual, &depth);
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if (!visual ||
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visual->c_class != TrueColor ||
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visual->red_mask != redMask ||
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visual->green_mask != greenMask ||
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visual->blue_mask != blueMask ) {
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continue;
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}
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// Historically Xlib Visuals did not try to represent an alpha channel
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// and there was no means to use an alpha channel on a Pixmap. The
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// Xlib Visual from the fbconfig was not intended to have any
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// information about alpha bits.
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//
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// Since then, RENDER has added formats for 32 bit depth Pixmaps.
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// Some of these formats have bits for alpha and some have unused
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// bits.
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//
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// Then the Composite extension added a 32 bit depth Visual intended
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// for Windows with an alpha channel, so bits not in the visual color
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// masks were expected to be treated as alpha bits.
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//
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// Usually GLX counts only color bits in the Visual depth, but the
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// depth of Composite's ARGB Visual includes alpha bits. However,
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// bits not in the color masks are not necessarily alpha bits because
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// sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32
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// bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA
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// again).
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//
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// This checks that the depth matches in one of the two ways.
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// NVIDIA now forces format->depth == depth so only the first way
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// is checked for NVIDIA
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if (depth != format->depth &&
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(mIsNVIDIA || depth != format->depth - alphaSize) ) {
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continue;
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}
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// If all bits of the Pixmap are color bits and the Pixmap depth
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// matches the depth of the fbconfig visual, then we can assume that
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// the driver will do whatever is necessary to ensure that any
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// GLXPixmap alpha bits are treated as set. We can skip the
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// ALPHA_SIZE check in this situation. We need to skip this check for
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// situations (ATI) where there are no fbconfigs without alpha bits.
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//
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// glXChooseFBConfig should prefer configs with smaller
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// LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if
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// available, except perhaps with NVIDIA drivers where buffer size is
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// not the specified sum of the component sizes.
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if (haveNonColorBits) {
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// There are bits in the Pixmap format that haven't been matched
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// against the fbconfig visual. These bits could either represent
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// alpha or be unused, so just check that the number of alpha bits
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// matches.
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int size = 0;
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sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i],
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LOCAL_GLX_ALPHA_SIZE, &size);
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if (size != alphaSize) {
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continue;
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}
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}
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matchIndex = i;
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break;
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}
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if (matchIndex == -1) {
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// GLX can't handle A8 surfaces, so this is not really unexpected. The
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// caller should deal with this situation.
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NS_WARNING_ASSERTION(
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format->depth == 8,
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"[GLX] Couldn't find a FBConfig matching Pixmap format");
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return X11None;
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}
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int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT,
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LOCAL_GLX_TEXTURE_FORMAT_EXT,
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(alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT
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: LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT),
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X11None};
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GLXPixmap glxpixmap = fCreatePixmap(display,
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cfgs[matchIndex],
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xs->XDrawable(),
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pixmapAttribs);
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return glxpixmap;
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}
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void
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GLXLibrary::DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap)
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{
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if (!mUseTextureFromPixmap) {
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return;
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}
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fDestroyPixmap(aDisplay, aPixmap);
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}
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void
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GLXLibrary::BindTexImage(Display* aDisplay, GLXPixmap aPixmap)
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{
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if (!mUseTextureFromPixmap) {
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return;
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}
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// Make sure all X drawing to the surface has finished before binding to a texture.
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if (mClientIsMesa) {
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// Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a
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// noop when direct rendering unless the current drawable is a
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// single-buffer window.
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FinishX(aDisplay);
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} else {
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fWaitX();
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}
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fBindTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT, nullptr);
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}
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void
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GLXLibrary::ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap)
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{
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if (!mUseTextureFromPixmap) {
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return;
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}
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fReleaseTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT);
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}
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void
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GLXLibrary::UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap)
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{
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// NVIDIA drivers don't require a rebind of the pixmap in order
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// to display an updated image, and it's faster not to do it.
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if (mIsNVIDIA) {
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fWaitX();
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return;
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}
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ReleaseTexImage(aDisplay, aPixmap);
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BindTexImage(aDisplay, aPixmap);
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}
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static int (*sOldErrorHandler)(Display*, XErrorEvent*);
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ScopedXErrorHandler::ErrorEvent sErrorEvent;
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static int GLXErrorHandler(Display* display, XErrorEvent* ev)
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{
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if (!sErrorEvent.mError.error_code) {
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sErrorEvent.mError = *ev;
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}
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return 0;
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}
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void
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GLXLibrary::BeforeGLXCall() const
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{
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if (mDebug) {
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sOldErrorHandler = XSetErrorHandler(GLXErrorHandler);
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}
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}
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void
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GLXLibrary::AfterGLXCall() const
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{
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if (mDebug) {
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FinishX(DefaultXDisplay());
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if (sErrorEvent.mError.error_code) {
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char buffer[2048];
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XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer));
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printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %lu",
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buffer,
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sErrorEvent.mError.error_code,
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sErrorEvent.mError.request_code,
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sErrorEvent.mError.minor_code,
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sErrorEvent.mError.serial);
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NS_ABORT();
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}
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XSetErrorHandler(sOldErrorHandler);
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}
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}
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already_AddRefed<GLContextGLX>
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GLContextGLX::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps,
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bool isOffscreen, Display* display, GLXDrawable drawable,
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GLXFBConfig cfg, bool deleteDrawable,
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gfxXlibSurface* pixmap)
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{
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GLXLibrary& glx = sGLXLibrary;
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int db = 0;
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int err = glx.fGetFBConfigAttrib(display, cfg,
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LOCAL_GLX_DOUBLEBUFFER, &db);
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if (LOCAL_GLX_BAD_ATTRIBUTE != err) {
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if (ShouldSpew()) {
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printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not ");
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}
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}
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GLXContext context;
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RefPtr<GLContextGLX> glContext;
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bool error;
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OffMainThreadScopedXErrorHandler xErrorHandler;
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do {
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error = false;
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if (glx.HasCreateContextAttribs()) {
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AutoTArray<int, 11> attrib_list;
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if (glx.HasRobustness()) {
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const int robust_attribs[] = {
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LOCAL_GLX_CONTEXT_FLAGS_ARB,
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LOCAL_GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB,
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LOCAL_GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
|
LOCAL_GLX_LOSE_CONTEXT_ON_RESET_ARB,
|
|
};
|
|
attrib_list.AppendElements(robust_attribs, MOZ_ARRAY_LENGTH(robust_attribs));
|
|
}
|
|
if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) {
|
|
int core_attribs[] = {
|
|
LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB, 2,
|
|
LOCAL_GLX_CONTEXT_FLAGS_ARB, LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
};
|
|
attrib_list.AppendElements(core_attribs, MOZ_ARRAY_LENGTH(core_attribs));
|
|
};
|
|
attrib_list.AppendElement(0);
|
|
|
|
context = glx.fCreateContextAttribs(
|
|
display,
|
|
cfg,
|
|
nullptr,
|
|
True,
|
|
attrib_list.Elements());
|
|
} else {
|
|
context = glx.fCreateNewContext(
|
|
display,
|
|
cfg,
|
|
LOCAL_GLX_RGBA_TYPE,
|
|
nullptr,
|
|
True);
|
|
}
|
|
|
|
if (context) {
|
|
glContext = new GLContextGLX(flags, caps, isOffscreen, display, drawable,
|
|
context, deleteDrawable, db, pixmap);
|
|
if (!glContext->Init())
|
|
error = true;
|
|
} else {
|
|
error = true;
|
|
}
|
|
|
|
error |= xErrorHandler.SyncAndGetError(display);
|
|
|
|
if (error) {
|
|
NS_WARNING("Failed to create GLXContext!");
|
|
glContext = nullptr; // note: this must be done while the graceful X error handler is set,
|
|
// because glxMakeCurrent can give a GLXBadDrawable error
|
|
}
|
|
|
|
return glContext.forget();
|
|
} while (true);
|
|
}
|
|
|
|
GLContextGLX::~GLContextGLX()
|
|
{
|
|
MarkDestroyed();
|
|
|
|
// Wrapped context should not destroy glxContext/Surface
|
|
if (!mOwnsContext) {
|
|
return;
|
|
}
|
|
|
|
// see bug 659842 comment 76
|
|
#ifdef DEBUG
|
|
bool success =
|
|
#endif
|
|
mGLX->fMakeCurrent(mDisplay, X11None, nullptr);
|
|
MOZ_ASSERT(success,
|
|
"glXMakeCurrent failed to release GL context before we call "
|
|
"glXDestroyContext!");
|
|
|
|
mGLX->fDestroyContext(mDisplay, mContext);
|
|
|
|
if (mDeleteDrawable) {
|
|
mGLX->fDestroyPixmap(mDisplay, mDrawable);
|
|
}
|
|
}
|
|
|
|
|
|
bool
|
|
GLContextGLX::Init()
|
|
{
|
|
SetupLookupFunction();
|
|
if (!InitWithPrefix("gl", true)) {
|
|
return false;
|
|
}
|
|
|
|
// EXT_framebuffer_object is not supported on Core contexts
|
|
// so we'll also check for ARB_framebuffer_object
|
|
if (!IsExtensionSupported(EXT_framebuffer_object) && !IsSupported(GLFeature::framebuffer_object))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::MakeCurrentImpl(bool aForce)
|
|
{
|
|
bool succeeded = true;
|
|
|
|
// With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change.
|
|
// (This is not the case with other drivers such as NVIDIA).
|
|
// So avoid calling it more than necessary. Since GLX documentation says that:
|
|
// "glXGetCurrentContext returns client-side information.
|
|
// It does not make a round trip to the server."
|
|
// I assume that it's not worth using our own TLS slot here.
|
|
if (aForce || mGLX->fGetCurrentContext() != mContext) {
|
|
if (mGLX->IsMesa()) {
|
|
// Read into the event queue to ensure that Mesa receives a
|
|
// DRI2InvalidateBuffers event before drawing. See bug 1280653.
|
|
Unused << XPending(mDisplay);
|
|
}
|
|
|
|
succeeded = mGLX->fMakeCurrent(mDisplay, mDrawable, mContext);
|
|
NS_ASSERTION(succeeded, "Failed to make GL context current!");
|
|
|
|
if (!IsOffscreen() && mGLX->SupportsSwapControl()) {
|
|
// Many GLX implementations default to blocking until the next
|
|
// VBlank when calling glXSwapBuffers. We want to run unthrottled
|
|
// in ASAP mode. See bug 1280744.
|
|
const bool isASAP = (gfxPrefs::LayoutFrameRate() == 0);
|
|
mGLX->fSwapInterval(mDisplay, mDrawable, isASAP ? 0 : 1);
|
|
}
|
|
}
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::IsCurrent() {
|
|
return mGLX->fGetCurrentContext() == mContext;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::SetupLookupFunction()
|
|
{
|
|
mLookupFunc = (PlatformLookupFunction)sGLXLibrary.GetGetProcAddress();
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::IsDoubleBuffered() const
|
|
{
|
|
return mDoubleBuffered;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::SwapBuffers()
|
|
{
|
|
if (!mDoubleBuffered)
|
|
return false;
|
|
mGLX->fSwapBuffers(mDisplay, mDrawable);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
GLContextGLX::GetWSIInfo(nsCString* const out) const
|
|
{
|
|
Display* display = DefaultXDisplay();
|
|
int screen = DefaultScreen(display);
|
|
|
|
int majorVersion, minorVersion;
|
|
sGLXLibrary.fQueryVersion(display, &majorVersion, &minorVersion);
|
|
|
|
out->Append(nsPrintfCString("GLX %u.%u", majorVersion, minorVersion));
|
|
|
|
out->AppendLiteral("\nGLX_VENDOR(client): ");
|
|
out->Append(sGLXLibrary.fGetClientString(display, LOCAL_GLX_VENDOR));
|
|
|
|
out->AppendLiteral("\nGLX_VENDOR(server): ");
|
|
out->Append(sGLXLibrary.fQueryServerString(display, screen, LOCAL_GLX_VENDOR));
|
|
|
|
out->AppendLiteral("\nExtensions: ");
|
|
out->Append(sGLXLibrary.fQueryExtensionsString(display, screen));
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::OverrideDrawable(GLXDrawable drawable)
|
|
{
|
|
if (Screen())
|
|
Screen()->AssureBlitted();
|
|
Bool result = mGLX->fMakeCurrent(mDisplay, drawable, mContext);
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::RestoreDrawable()
|
|
{
|
|
return mGLX->fMakeCurrent(mDisplay, mDrawable, mContext);
|
|
}
|
|
|
|
GLContextGLX::GLContextGLX(
|
|
CreateContextFlags flags,
|
|
const SurfaceCaps& caps,
|
|
bool isOffscreen,
|
|
Display* aDisplay,
|
|
GLXDrawable aDrawable,
|
|
GLXContext aContext,
|
|
bool aDeleteDrawable,
|
|
bool aDoubleBuffered,
|
|
gfxXlibSurface* aPixmap)
|
|
: GLContext(flags, caps, nullptr, isOffscreen),
|
|
mContext(aContext),
|
|
mDisplay(aDisplay),
|
|
mDrawable(aDrawable),
|
|
mDeleteDrawable(aDeleteDrawable),
|
|
mDoubleBuffered(aDoubleBuffered),
|
|
mGLX(&sGLXLibrary),
|
|
mPixmap(aPixmap),
|
|
mOwnsContext(true)
|
|
{
|
|
}
|
|
|
|
static bool
|
|
AreCompatibleVisuals(Visual* one, Visual* two)
|
|
{
|
|
if (one->c_class != two->c_class) {
|
|
return false;
|
|
}
|
|
|
|
if (one->red_mask != two->red_mask ||
|
|
one->green_mask != two->green_mask ||
|
|
one->blue_mask != two->blue_mask) {
|
|
return false;
|
|
}
|
|
|
|
if (one->bits_per_rgb != two->bits_per_rgb) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface)
|
|
{
|
|
if (!sGLXLibrary.EnsureInitialized()) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (aContext && aSurface) {
|
|
SurfaceCaps caps = SurfaceCaps::Any();
|
|
RefPtr<GLContextGLX> glContext =
|
|
new GLContextGLX(CreateContextFlags::NONE, caps,
|
|
false, // Offscreen
|
|
(Display*)DefaultXDisplay(), // Display
|
|
(GLXDrawable)aSurface, (GLXContext)aContext,
|
|
false, // aDeleteDrawable,
|
|
true,
|
|
(gfxXlibSurface*)nullptr);
|
|
|
|
glContext->mOwnsContext = false;
|
|
return glContext.forget();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
CreateForWidget(Display* aXDisplay, Window aXWindow,
|
|
bool aWebRender,
|
|
bool aForceAccelerated)
|
|
{
|
|
if (!sGLXLibrary.EnsureInitialized()) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Currently, we take whatever Visual the window already has, and
|
|
// try to create an fbconfig for that visual. This isn't
|
|
// necessarily what we want in the long run; an fbconfig may not
|
|
// be available for the existing visual, or if it is, the GL
|
|
// performance might be suboptimal. But using the existing visual
|
|
// is a relatively safe intermediate step.
|
|
|
|
if (!aXDisplay) {
|
|
NS_ERROR("X Display required for GLX Context provider");
|
|
return nullptr;
|
|
}
|
|
|
|
int xscreen = DefaultScreen(aXDisplay);
|
|
|
|
ScopedXFree<GLXFBConfig> cfgs;
|
|
GLXFBConfig config;
|
|
int visid;
|
|
if (!GLContextGLX::FindFBConfigForWindow(aXDisplay, xscreen, aXWindow, &cfgs,
|
|
&config, &visid, aWebRender))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CreateContextFlags flags;
|
|
if (aWebRender) {
|
|
flags = CreateContextFlags::NONE; // WR needs GL3.2+
|
|
} else {
|
|
flags = CreateContextFlags::REQUIRE_COMPAT_PROFILE;
|
|
}
|
|
return GLContextGLX::CreateGLContext(flags, SurfaceCaps::Any(), false, aXDisplay,
|
|
aXWindow, config, false, nullptr);
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderGLX::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
|
|
{
|
|
X11CompositorWidget* compWidget = aCompositorWidget->AsX11();
|
|
MOZ_ASSERT(compWidget);
|
|
|
|
return CreateForWidget(compWidget->XDisplay(),
|
|
compWidget->XWindow(),
|
|
compWidget->GetCompositorOptions().UseWebRender(),
|
|
aForceAccelerated);
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderGLX::CreateForWindow(nsIWidget* aWidget,
|
|
bool aWebRender,
|
|
bool aForceAccelerated)
|
|
{
|
|
Display* display = (Display*)aWidget->GetNativeData(NS_NATIVE_COMPOSITOR_DISPLAY);
|
|
Window window = GET_NATIVE_WINDOW(aWidget);
|
|
|
|
return CreateForWidget(display,
|
|
window,
|
|
aWebRender,
|
|
aForceAccelerated);
|
|
}
|
|
|
|
static bool
|
|
ChooseConfig(GLXLibrary* glx, Display* display, int screen, const SurfaceCaps& minCaps,
|
|
ScopedXFree<GLXFBConfig>* const out_scopedConfigArr,
|
|
GLXFBConfig* const out_config, int* const out_visid)
|
|
{
|
|
ScopedXFree<GLXFBConfig>& scopedConfigArr = *out_scopedConfigArr;
|
|
|
|
if (minCaps.antialias)
|
|
return false;
|
|
|
|
int attribs[] = {
|
|
LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT,
|
|
LOCAL_GLX_X_RENDERABLE, True,
|
|
LOCAL_GLX_RED_SIZE, 8,
|
|
LOCAL_GLX_GREEN_SIZE, 8,
|
|
LOCAL_GLX_BLUE_SIZE, 8,
|
|
LOCAL_GLX_ALPHA_SIZE, minCaps.alpha ? 8 : 0,
|
|
LOCAL_GLX_DEPTH_SIZE, minCaps.depth ? 16 : 0,
|
|
LOCAL_GLX_STENCIL_SIZE, minCaps.stencil ? 8 : 0,
|
|
0
|
|
};
|
|
|
|
int numConfigs = 0;
|
|
scopedConfigArr = glx->fChooseFBConfig(display, screen, attribs, &numConfigs);
|
|
if (!scopedConfigArr || !numConfigs)
|
|
return false;
|
|
|
|
// Issues with glxChooseFBConfig selection and sorting:
|
|
// * ALPHA_SIZE is sorted as 'largest total RGBA bits first'. If we don't request
|
|
// alpha bits, we'll probably get RGBA anyways, since 32 is more than 24.
|
|
// * DEPTH_SIZE is sorted largest first, including for `0` inputs.
|
|
// * STENCIL_SIZE is smallest first, but it might return `8` even though we ask for
|
|
// `0`.
|
|
|
|
// For now, we don't care about these. We *will* care when we do XPixmap sharing.
|
|
|
|
for (int i = 0; i < numConfigs; ++i) {
|
|
GLXFBConfig curConfig = scopedConfigArr[i];
|
|
|
|
int visid;
|
|
if (glx->fGetFBConfigAttrib(display, curConfig, LOCAL_GLX_VISUAL_ID, &visid)
|
|
!= Success)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!visid)
|
|
continue;
|
|
|
|
*out_config = curConfig;
|
|
*out_visid = visid;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
GLContextGLX::FindFBConfigForWindow(Display* display, int screen, Window window,
|
|
ScopedXFree<GLXFBConfig>* const out_scopedConfigArr,
|
|
GLXFBConfig* const out_config, int* const out_visid,
|
|
bool aWebRender)
|
|
{
|
|
ScopedXFree<GLXFBConfig>& cfgs = *out_scopedConfigArr;
|
|
int numConfigs;
|
|
const int webrenderAttribs[] = {
|
|
LOCAL_GLX_DEPTH_SIZE, 24,
|
|
LOCAL_GLX_DOUBLEBUFFER, True,
|
|
0
|
|
};
|
|
|
|
if (aWebRender) {
|
|
cfgs = sGLXLibrary.fChooseFBConfig(display,
|
|
screen,
|
|
webrenderAttribs,
|
|
&numConfigs);
|
|
} else {
|
|
cfgs = sGLXLibrary.fGetFBConfigs(display,
|
|
screen,
|
|
&numConfigs);
|
|
}
|
|
|
|
if (!cfgs) {
|
|
NS_WARNING("[GLX] glXGetFBConfigs() failed");
|
|
return false;
|
|
}
|
|
NS_ASSERTION(numConfigs > 0, "No FBConfigs found!");
|
|
|
|
// XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so
|
|
// we could probably do this first and replace the glXGetFBConfigs
|
|
// with glXChooseConfigs. Docs are sparklingly clear as always.
|
|
XWindowAttributes windowAttrs;
|
|
if (!XGetWindowAttributes(display, window, &windowAttrs)) {
|
|
NS_WARNING("[GLX] XGetWindowAttributes() failed");
|
|
return false;
|
|
}
|
|
const VisualID windowVisualID = XVisualIDFromVisual(windowAttrs.visual);
|
|
#ifdef DEBUG
|
|
printf("[GLX] window %lx has VisualID 0x%lx\n", window, windowVisualID);
|
|
#endif
|
|
|
|
if (aWebRender) {
|
|
for (int i = 0; i < numConfigs; i++) {
|
|
int visid = X11None;
|
|
sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid);
|
|
if (!visid) {
|
|
continue;
|
|
}
|
|
|
|
int depth;
|
|
Visual* visual;
|
|
FindVisualAndDepth(display, visid, &visual, &depth);
|
|
if (depth == windowAttrs.depth &&
|
|
AreCompatibleVisuals(windowAttrs.visual, visual)) {
|
|
*out_config = cfgs[i];
|
|
*out_visid = visid;
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < numConfigs; i++) {
|
|
int visid = X11None;
|
|
sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid);
|
|
if (!visid) {
|
|
continue;
|
|
}
|
|
if (sGLXLibrary.IsATI()) {
|
|
int depth;
|
|
Visual* visual;
|
|
FindVisualAndDepth(display, visid, &visual, &depth);
|
|
if (depth == windowAttrs.depth &&
|
|
AreCompatibleVisuals(windowAttrs.visual, visual)) {
|
|
*out_config = cfgs[i];
|
|
*out_visid = visid;
|
|
return true;
|
|
}
|
|
} else {
|
|
if (windowVisualID == static_cast<VisualID>(visid)) {
|
|
*out_config = cfgs[i];
|
|
*out_visid = visid;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
NS_WARNING("[GLX] Couldn't find a FBConfig matching window visual");
|
|
return false;
|
|
}
|
|
|
|
static already_AddRefed<GLContextGLX>
|
|
CreateOffscreenPixmapContext(CreateContextFlags flags, const IntSize& size,
|
|
const SurfaceCaps& minCaps, nsACString* const out_failureId)
|
|
{
|
|
GLXLibrary* glx = &sGLXLibrary;
|
|
if (!glx->EnsureInitialized())
|
|
return nullptr;
|
|
|
|
Display* display = DefaultXDisplay();
|
|
int screen = DefaultScreen(display);
|
|
|
|
ScopedXFree<GLXFBConfig> scopedConfigArr;
|
|
GLXFBConfig config;
|
|
int visid;
|
|
if (!ChooseConfig(glx, display, screen, minCaps, &scopedConfigArr, &config, &visid)) {
|
|
NS_WARNING("Failed to find a compatible config.");
|
|
return nullptr;
|
|
}
|
|
|
|
Visual* visual;
|
|
int depth;
|
|
FindVisualAndDepth(display, visid, &visual, &depth);
|
|
|
|
OffMainThreadScopedXErrorHandler xErrorHandler;
|
|
bool error = false;
|
|
|
|
gfx::IntSize dummySize(16, 16);
|
|
RefPtr<gfxXlibSurface> surface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display),
|
|
visual,
|
|
dummySize);
|
|
if (surface->CairoStatus() != 0) {
|
|
mozilla::Unused << xErrorHandler.SyncAndGetError(display);
|
|
return nullptr;
|
|
}
|
|
|
|
// Handle slightly different signature between glXCreatePixmap and
|
|
// its pre-GLX-1.3 extension equivalent (though given the ABI, we
|
|
// might not need to).
|
|
const auto drawable = surface->XDrawable();
|
|
const auto pixmap = glx->fCreatePixmap(display, config, drawable, nullptr);
|
|
if (pixmap == 0) {
|
|
error = true;
|
|
}
|
|
|
|
bool serverError = xErrorHandler.SyncAndGetError(display);
|
|
if (error || serverError)
|
|
return nullptr;
|
|
|
|
return GLContextGLX::CreateGLContext(flags, minCaps, true, display, pixmap, config,
|
|
true, surface);
|
|
}
|
|
|
|
/*static*/ already_AddRefed<GLContext>
|
|
GLContextProviderGLX::CreateHeadless(CreateContextFlags flags,
|
|
nsACString* const out_failureId)
|
|
{
|
|
IntSize dummySize = IntSize(16, 16);
|
|
SurfaceCaps dummyCaps = SurfaceCaps::Any();
|
|
return CreateOffscreenPixmapContext(flags, dummySize, dummyCaps, out_failureId);
|
|
}
|
|
|
|
/*static*/ already_AddRefed<GLContext>
|
|
GLContextProviderGLX::CreateOffscreen(const IntSize& size,
|
|
const SurfaceCaps& minCaps,
|
|
CreateContextFlags flags,
|
|
nsACString* const out_failureId)
|
|
{
|
|
SurfaceCaps minBackbufferCaps = minCaps;
|
|
if (minCaps.antialias) {
|
|
minBackbufferCaps.antialias = false;
|
|
minBackbufferCaps.depth = false;
|
|
minBackbufferCaps.stencil = false;
|
|
}
|
|
|
|
RefPtr<GLContext> gl;
|
|
gl = CreateOffscreenPixmapContext(flags, size, minBackbufferCaps, out_failureId);
|
|
if (!gl)
|
|
return nullptr;
|
|
|
|
if (!gl->InitOffscreen(size, minCaps)) {
|
|
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_GLX_INIT");
|
|
return nullptr;
|
|
}
|
|
|
|
return gl.forget();
|
|
}
|
|
|
|
/*static*/ GLContext*
|
|
GLContextProviderGLX::GetGlobalContext()
|
|
{
|
|
// Context sharing not supported.
|
|
return nullptr;
|
|
}
|
|
|
|
/*static*/ void
|
|
GLContextProviderGLX::Shutdown()
|
|
{
|
|
}
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|
|
|