зеркало из https://github.com/mozilla/gecko-dev.git
262 строки
7.6 KiB
C++
262 строки
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLMemoryTracker.h"
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#include "WebGLBuffer.h"
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#include "WebGLContext.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformLocation.h"
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namespace mozilla {
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NS_IMETHODIMP
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WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool)
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{
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MOZ_COLLECT_REPORT(
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"webgl-texture-memory", KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
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"Memory used by WebGL textures. The OpenGL implementation is free to "
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"store these textures in either video memory or main memory. This "
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"measurement is only a lower bound, actual memory usage may be higher "
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"for example if the storage is strided.");
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MOZ_COLLECT_REPORT(
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"webgl-texture-count", KIND_OTHER, UNITS_COUNT, GetTextureCount(),
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"Number of WebGL textures.");
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MOZ_COLLECT_REPORT(
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"webgl-buffer-memory", KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
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"Memory used by WebGL buffers. The OpenGL implementation is free to "
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"store these buffers in either video memory or main memory. This "
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"measurement is only a lower bound, actual memory usage may be higher "
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"for example if the storage is strided.");
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MOZ_COLLECT_REPORT(
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"explicit/webgl/buffer-cache-memory", KIND_HEAP, UNITS_BYTES,
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GetBufferCacheMemoryUsed(),
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"Memory used by WebGL buffer caches. The WebGL implementation caches "
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"the contents of element array buffers only. This adds up with the "
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"'webgl-buffer-memory' value, but contrary to it, this one represents "
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"bytes on the heap, not managed by OpenGL.");
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MOZ_COLLECT_REPORT(
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"webgl-buffer-count", KIND_OTHER, UNITS_COUNT, GetBufferCount(),
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"Number of WebGL buffers.");
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MOZ_COLLECT_REPORT(
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"webgl-renderbuffer-memory", KIND_OTHER, UNITS_BYTES,
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GetRenderbufferMemoryUsed(),
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"Memory used by WebGL renderbuffers. The OpenGL implementation is free "
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"to store these renderbuffers in either video memory or main memory. "
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"This measurement is only a lower bound, actual memory usage may be "
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"higher, for example if the storage is strided.");
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MOZ_COLLECT_REPORT(
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"webgl-renderbuffer-count", KIND_OTHER, UNITS_COUNT,
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GetRenderbufferCount(),
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"Number of WebGL renderbuffers.");
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MOZ_COLLECT_REPORT(
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"explicit/webgl/shader", KIND_HEAP, UNITS_BYTES, GetShaderSize(),
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"Combined size of WebGL shader ASCII sources and translation logs "
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"cached on the heap.");
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MOZ_COLLECT_REPORT(
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"webgl-shader-count", KIND_OTHER, UNITS_COUNT, GetShaderCount(),
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"Number of WebGL shaders.");
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MOZ_COLLECT_REPORT(
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"webgl-context-count", KIND_OTHER, UNITS_COUNT, GetContextCount(),
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"Number of WebGL contexts.");
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return NS_OK;
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}
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NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)
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StaticRefPtr<WebGLMemoryTracker> WebGLMemoryTracker::sUniqueInstance;
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WebGLMemoryTracker*
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WebGLMemoryTracker::UniqueInstance()
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{
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if (!sUniqueInstance) {
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sUniqueInstance = new WebGLMemoryTracker;
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sUniqueInstance->InitMemoryReporter();
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}
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return sUniqueInstance;
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}
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WebGLMemoryTracker::WebGLMemoryTracker()
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{
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}
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void
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WebGLMemoryTracker::InitMemoryReporter()
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{
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RegisterWeakMemoryReporter(this);
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}
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WebGLMemoryTracker::~WebGLMemoryTracker()
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{
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UnregisterWeakMemoryReporter(this);
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}
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MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf)
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int64_t
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WebGLMemoryTracker::GetBufferCacheMemoryUsed()
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{
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const ContextsArrayType& contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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if (buffer->Content() == WebGLBuffer::Kind::ElementArray) {
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result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf);
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}
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}
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}
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return result;
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}
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MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf)
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int64_t
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WebGLMemoryTracker::GetShaderSize()
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{
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const ContextsArrayType& contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
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shader;
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shader = shader->getNext())
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{
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result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf);
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetTextureMemoryUsed()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
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texture;
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texture = texture->getNext())
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{
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result += texture->MemoryUsage();
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetTextureCount()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
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texture;
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texture = texture->getNext())
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{
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result++;
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetBufferMemoryUsed()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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result += buffer->ByteLength();
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetBufferCount()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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result++;
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetRenderbufferMemoryUsed()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
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rb;
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rb = rb->getNext())
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{
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result += rb->MemoryUsage();
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetRenderbufferCount()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
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rb;
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rb = rb->getNext())
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{
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result++;
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}
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}
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return result;
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}
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/*static*/ int64_t
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WebGLMemoryTracker::GetShaderCount()
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{
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
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shader;
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shader = shader->getNext())
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{
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result++;
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}
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}
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return result;
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}
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} // namespace mozilla
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