зеркало из https://github.com/mozilla/gecko-dev.git
142 строки
4.4 KiB
C++
142 строки
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
#ifndef mozilla_gfx_layers_TextureSourceProvider_h
|
|
#define mozilla_gfx_layers_TextureSourceProvider_h
|
|
|
|
#include "nsISupportsImpl.h"
|
|
#include "mozilla/AlreadyAddRefed.h"
|
|
#include "mozilla/TimeStamp.h"
|
|
#include "mozilla/layers/CompositorTypes.h"
|
|
#include "nsTArray.h"
|
|
|
|
struct ID3D11Device;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
class DataSourceSurface;
|
|
} // namespace gfx
|
|
namespace gl {
|
|
class GLContext;
|
|
} // namespace gl
|
|
namespace layers {
|
|
|
|
class TextureHost;
|
|
class DataTextureSource;
|
|
class Compositor;
|
|
|
|
// Provided by a HostLayerManager or Compositor for allocating backend-specific
|
|
// texture types.
|
|
class TextureSourceProvider
|
|
{
|
|
public:
|
|
NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider)
|
|
|
|
virtual already_AddRefed<DataTextureSource>
|
|
CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
|
|
|
|
virtual already_AddRefed<DataTextureSource>
|
|
CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) {
|
|
return nullptr;
|
|
}
|
|
|
|
virtual already_AddRefed<DataTextureSource>
|
|
CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) {
|
|
return nullptr;
|
|
}
|
|
|
|
virtual TimeStamp GetLastCompositionEndTime() const = 0;
|
|
|
|
// Return true if the effect type is supported.
|
|
//
|
|
// By default Compositor implementations should support all effects but in
|
|
// some rare cases it is not possible to support an effect efficiently.
|
|
// This is the case for BasicCompositor with EffectYCbCr.
|
|
virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
|
|
|
|
/// Most compositor backends operate asynchronously under the hood. This
|
|
/// means that when a layer stops using a texture it is often desirable to
|
|
/// wait for the end of the next composition before releasing the texture's
|
|
/// ReadLock.
|
|
/// This function provides a convenient way to do this delayed unlocking, if
|
|
/// the texture itself requires it.
|
|
virtual void UnlockAfterComposition(TextureHost* aTexture);
|
|
|
|
/// Most compositor backends operate asynchronously under the hood. This
|
|
/// means that when a layer stops using a texture it is often desirable to
|
|
/// wait for the end of the next composition before NotifyNotUsed() call.
|
|
/// This function provides a convenient way to do this delayed NotifyNotUsed()
|
|
/// call, if the texture itself requires it.
|
|
/// See bug 1260611 and bug 1252835
|
|
///
|
|
/// Returns true if notified, false otherwise.
|
|
virtual bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost);
|
|
|
|
virtual void MaybeUnlockBeforeNextComposition(TextureHost* aTextureHost) {}
|
|
virtual void TryUnlockTextures() {}
|
|
|
|
// If overridden, make sure to call the base function.
|
|
virtual void Destroy();
|
|
|
|
void FlushPendingNotifyNotUsed();
|
|
|
|
// If this provider is also a Compositor, return the compositor. Otherwise return
|
|
// null.
|
|
virtual Compositor* AsCompositor() {
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef XP_WIN
|
|
// On Windows, if this provides Direct3D textures, it must expose the device.
|
|
virtual ID3D11Device* GetD3D11Device() const {
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
// If this provides OpenGL textures, it must expose the GLContext.
|
|
virtual gl::GLContext* GetGLContext() const {
|
|
return nullptr;
|
|
}
|
|
|
|
virtual int32_t GetMaxTextureSize() const = 0;
|
|
|
|
// Return whether or not this provider is still valid (i.e., is still being
|
|
// used to composite).
|
|
virtual bool IsValid() const = 0;
|
|
|
|
public:
|
|
class MOZ_STACK_CLASS AutoReadUnlockTextures
|
|
{
|
|
public:
|
|
explicit AutoReadUnlockTextures(TextureSourceProvider* aProvider)
|
|
: mProvider(aProvider)
|
|
{}
|
|
~AutoReadUnlockTextures() {
|
|
mProvider->ReadUnlockTextures();
|
|
}
|
|
|
|
private:
|
|
RefPtr<TextureSourceProvider> mProvider;
|
|
};
|
|
|
|
protected:
|
|
// Should be called at the end of each composition.
|
|
void ReadUnlockTextures();
|
|
|
|
virtual ~TextureSourceProvider();
|
|
|
|
private:
|
|
// An array of locks that will need to be unlocked after the next composition.
|
|
nsTArray<RefPtr<TextureHost>> mUnlockAfterComposition;
|
|
|
|
// An array of TextureHosts that will need to call NotifyNotUsed() after the next composition.
|
|
nsTArray<RefPtr<TextureHost>> mNotifyNotUsedAfterComposition;
|
|
};
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_gfx_layers_TextureSourceProvider_h
|