gecko-dev/gfx/wr/webrender/res
Lee Salzman 91d9a90e20 Bug 1533139 - pass in raster scale to text run shader without inverting r=gw
Differential Revision: https://phabricator.services.mozilla.com/D22379

--HG--
extra : moz-landing-system : lando
2019-03-06 21:39:04 +00:00
..
Proggy.ttf
area-lut.tga
base.glsl
brush.glsl Bug 1526756 - Snap brushes for pictures to the primitive instead of visible rect. r=kvark 2019-03-04 14:21:18 -05:00
brush_blend.glsl Bug 1505871. Fix comment to not trigger angle_shader_validation.rs. 2019-02-26 00:16:37 -06:00
brush_image.glsl Bug 1496540 - Handle overlapping border corners in webrender r=gw 2019-01-31 18:31:47 +00:00
brush_linear_gradient.glsl Bug 1496540 - Handle overlapping border corners in webrender r=gw 2019-01-31 18:31:47 +00:00
brush_mix_blend.glsl Backed out changeset 6878f6294d68 (bug 1519718) for bustages on a CLOSED TREE. 2019-03-06 12:34:28 +02:00
brush_radial_gradient.glsl Bug 1496540 - Handle overlapping border corners in webrender r=gw 2019-01-31 18:31:47 +00:00
brush_solid.glsl
brush_yuv_image.glsl Bug 1514738 - Update webrender to commit deaeaba5fd955f7a22b97b257d268a78ab744d4b (WR PR #3414). r=kats 2018-12-17 14:12:45 +00:00
clip_shared.glsl Bug 1528866 - Specify device pixel ratio per render task. r=emilio 2019-02-19 09:11:09 +00:00
cs_blur.glsl Bug 1512533 - Update webrender to commit 19abc69f0e17f8f6915ca5711ede2b5ac5aeefe9 (WR PR #3122). r=kats 2018-12-07 14:13:15 +00:00
cs_border_segment.glsl Bug 1526504 - border-style is not drawn with double r=emilio 2019-02-12 01:20:50 +00:00
cs_border_solid.glsl Bug 1496540 - Handle overlapping border corners in webrender r=gw 2019-01-31 18:31:47 +00:00
cs_clip_box_shadow.glsl Bug 1523882 - Rework snapping logic in clip mask generate to fix uneven box shadows. r=kvark,nical 2019-02-01 23:24:53 +00:00
cs_clip_image.glsl Bug 1523882 - Rework snapping logic in clip mask generate to fix uneven box shadows. r=kvark,nical 2019-02-01 23:24:53 +00:00
cs_clip_rectangle.glsl Bug 1523882 - Rework snapping logic in clip mask generate to fix uneven box shadows. r=kvark,nical 2019-02-01 23:24:53 +00:00
cs_line_decoration.glsl
cs_scale.glsl
debug_color.glsl
debug_font.glsl
ellipse.glsl
gpu_cache.glsl Bug 1505871. Implementation of shaders. r=gw 2019-02-26 00:16:37 -06:00
gpu_cache_update.glsl
pf_vector_cover.glsl
pf_vector_stencil.glsl
prim_shared.glsl Bug 1526756 - Snap brushes for pictures to the primitive instead of visible rect. r=kvark 2019-03-04 14:21:18 -05:00
ps_split_composite.glsl Bug 1528866 - Specify device pixel ratio per render task. r=emilio 2019-02-19 09:11:09 +00:00
ps_text_run.glsl Bug 1533139 - pass in raster scale to text run shader without inverting r=gw 2019-03-06 21:39:04 +00:00
rect.glsl
render_task.glsl Bug 1528866 - Specify device pixel ratio per render task. r=emilio 2019-02-19 09:11:09 +00:00
shared.glsl
shared_other.glsl
snap.glsl Bug 1523882 - Rework snapping logic in clip mask generate to fix uneven box shadows. r=kvark,nical 2019-02-01 23:24:53 +00:00
transform.glsl