gecko-dev/gfx/gl/moz.build

170 строки
4.4 KiB
Python

# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
gl_provider = "Null"
if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
gl_provider = "WGL"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "cocoa":
gl_provider = "CGL"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "uikit":
gl_provider = "EAGL"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "gtk":
gl_provider = "Linux"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
gl_provider = "EGL"
if CONFIG["MOZ_GL_PROVIDER"]:
gl_provider = CONFIG["MOZ_GL_PROVIDER"]
EXPORTS += [
"AndroidSurfaceTexture.h",
"AutoMappable.h",
"Colorspaces.h",
"ForceDiscreteGPUHelperCGL.h",
"GfxTexturesReporter.h",
"GLBlitHelper.h",
"GLConsts.h",
"GLContext.h",
"GLContextEGL.h",
"GLContextProvider.h",
"GLContextProviderImpl.h",
"GLContextSymbols.h",
"GLContextTypes.h",
"GLDefs.h",
"GLLibraryEGL.h",
"GLLibraryLoader.h",
"GLReadTexImageHelper.h",
"GLScreenBuffer.h",
"GLTextureImage.h",
"GLTypes.h",
"GLUploadHelpers.h",
"GLVendor.h",
"HeapCopyOfStackArray.h",
"MozFramebuffer.h",
"ScopedGLHelpers.h",
"SharedSurface.h",
"SharedSurfaceEGL.h",
"SharedSurfaceGL.h",
"SurfaceTypes.h",
]
# Win32 is a special snowflake, for ANGLE
if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
EXPORTS += [
"GLContextWGL.h",
"SharedSurfaceANGLE.h", # Needs <windows.h> for `HANDLE`.
"SharedSurfaceD3D11Interop.h",
"WGLLibrary.h",
]
UNIFIED_SOURCES += [
"GLBlitHelperD3D.cpp",
"GLContextProviderWGL.cpp",
"SharedSurfaceANGLE.cpp",
"SharedSurfaceD3D11Interop.cpp",
]
if CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
EXPORTS += [
"AndroidNativeWindow.h",
"SharedSurfaceAndroidHardwareBuffer.h",
]
UNIFIED_SOURCES += [
"SharedSurfaceAndroidHardwareBuffer.cpp",
]
if gl_provider == "CGL":
# These files include Mac headers that are unfriendly to unified builds
SOURCES += [
"GLContextProviderCGL.mm",
]
EXPORTS += [
"GLContextCGL.h",
"SharedSurfaceIO.h",
]
# SharedSurfaceIO.cpp includes MacIOSurface.h which include Mac headers
# which define Size and Point types in root namespace with often conflict with
# our own types. While I haven't actually hit this issue in the present case,
# it's been an issue in gfx/layers so let's not risk it.
SOURCES += [
"SharedSurfaceIO.cpp",
]
OS_LIBS += [
"-framework IOSurface",
]
elif gl_provider == "EAGL":
# These files include ObjC headers that are unfriendly to unified builds
SOURCES += [
"GLContextProviderEAGL.mm",
]
EXPORTS += [
"GLContextEAGL.h",
]
elif gl_provider == "Linux":
# GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES
# as it includes X11 headers which cause conflicts.
SOURCES += [
"GLContextProviderLinux.cpp",
]
EXPORTS += ["GLContextGLX.h", "GLXLibrary.h"]
if CONFIG["MOZ_X11"]:
SOURCES += ["GLContextProviderGLX.cpp"]
if CONFIG["MOZ_WAYLAND"]:
SOURCES += ["SharedSurfaceDMABUF.cpp"]
UNIFIED_SOURCES += [
"AndroidSurfaceTexture.cpp",
"Colorspaces.cpp",
"GfxTexturesReporter.cpp",
"GLBlitHelper.cpp",
"GLContext.cpp",
"GLContextFeatures.cpp",
"GLContextProviderEGL.cpp",
"GLDebugUtils.cpp",
"GLLibraryEGL.cpp",
"GLLibraryLoader.cpp",
"GLReadTexImageHelper.cpp",
"GLTextureImage.cpp",
"GLUploadHelpers.cpp",
"MozFramebuffer.cpp",
"ScopedGLHelpers.cpp",
"SharedSurface.cpp",
"SharedSurfaceEGL.cpp",
"SharedSurfaceGL.cpp",
]
SOURCES += [
"GLScreenBuffer.cpp",
]
TEST_DIRS += [
"gtest",
]
include("/ipc/chromium/chromium-config.mozbuild")
FINAL_LIBRARY = "xul"
if CONFIG["MOZ_D3DCOMPILER_VISTA_DLL"]:
DEFINES["MOZ_D3DCOMPILER_VISTA_DLL"] = CONFIG["MOZ_D3DCOMPILER_VISTA_DLL"]
if CONFIG["MOZ_WIDGET_TOOLKIT"] == "gtk":
CXXFLAGS += CONFIG["MOZ_GTK3_CFLAGS"]
CFLAGS += CONFIG["MOZ_GTK3_CFLAGS"]
CXXFLAGS += ["-Werror=switch"]
if CONFIG["MOZ_WAYLAND"]:
CXXFLAGS += CONFIG["MOZ_WAYLAND_CFLAGS"]
CFLAGS += CONFIG["MOZ_WAYLAND_CFLAGS"]
LOCAL_INCLUDES += CONFIG["SKIA_INCLUDES"]
LOCAL_INCLUDES += [
"/gfx/cairo/cairo/src",
]