зеркало из https://github.com/mozilla/gecko-dev.git
170 строки
4.4 KiB
Python
170 строки
4.4 KiB
Python
# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
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# vim: set filetype=python:
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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gl_provider = "Null"
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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gl_provider = "WGL"
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elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "cocoa":
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gl_provider = "CGL"
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elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "uikit":
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gl_provider = "EAGL"
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elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "gtk":
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gl_provider = "Linux"
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elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
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gl_provider = "EGL"
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if CONFIG["MOZ_GL_PROVIDER"]:
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gl_provider = CONFIG["MOZ_GL_PROVIDER"]
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EXPORTS += [
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"AndroidSurfaceTexture.h",
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"AutoMappable.h",
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"Colorspaces.h",
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"ForceDiscreteGPUHelperCGL.h",
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"GfxTexturesReporter.h",
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"GLBlitHelper.h",
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"GLConsts.h",
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"GLContext.h",
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"GLContextEGL.h",
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"GLContextProvider.h",
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"GLContextProviderImpl.h",
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"GLContextSymbols.h",
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"GLContextTypes.h",
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"GLDefs.h",
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"GLLibraryEGL.h",
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"GLLibraryLoader.h",
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"GLReadTexImageHelper.h",
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"GLScreenBuffer.h",
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"GLTextureImage.h",
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"GLTypes.h",
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"GLUploadHelpers.h",
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"GLVendor.h",
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"HeapCopyOfStackArray.h",
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"MozFramebuffer.h",
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"ScopedGLHelpers.h",
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"SharedSurface.h",
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"SharedSurfaceEGL.h",
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"SharedSurfaceGL.h",
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"SurfaceTypes.h",
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]
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# Win32 is a special snowflake, for ANGLE
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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EXPORTS += [
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"GLContextWGL.h",
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"SharedSurfaceANGLE.h", # Needs <windows.h> for `HANDLE`.
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"SharedSurfaceD3D11Interop.h",
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"WGLLibrary.h",
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]
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UNIFIED_SOURCES += [
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"GLBlitHelperD3D.cpp",
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"GLContextProviderWGL.cpp",
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"SharedSurfaceANGLE.cpp",
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"SharedSurfaceD3D11Interop.cpp",
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]
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
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EXPORTS += [
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"AndroidNativeWindow.h",
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"SharedSurfaceAndroidHardwareBuffer.h",
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]
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UNIFIED_SOURCES += [
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"SharedSurfaceAndroidHardwareBuffer.cpp",
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]
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if gl_provider == "CGL":
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# These files include Mac headers that are unfriendly to unified builds
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SOURCES += [
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"GLContextProviderCGL.mm",
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]
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EXPORTS += [
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"GLContextCGL.h",
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"SharedSurfaceIO.h",
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]
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# SharedSurfaceIO.cpp includes MacIOSurface.h which include Mac headers
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# which define Size and Point types in root namespace with often conflict with
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# our own types. While I haven't actually hit this issue in the present case,
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# it's been an issue in gfx/layers so let's not risk it.
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SOURCES += [
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"SharedSurfaceIO.cpp",
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]
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OS_LIBS += [
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"-framework IOSurface",
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]
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elif gl_provider == "EAGL":
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# These files include ObjC headers that are unfriendly to unified builds
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SOURCES += [
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"GLContextProviderEAGL.mm",
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]
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EXPORTS += [
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"GLContextEAGL.h",
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]
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elif gl_provider == "Linux":
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# GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES
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# as it includes X11 headers which cause conflicts.
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SOURCES += [
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"GLContextProviderLinux.cpp",
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]
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EXPORTS += ["GLContextGLX.h", "GLXLibrary.h"]
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if CONFIG["MOZ_X11"]:
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SOURCES += ["GLContextProviderGLX.cpp"]
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if CONFIG["MOZ_WAYLAND"]:
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SOURCES += ["SharedSurfaceDMABUF.cpp"]
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UNIFIED_SOURCES += [
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"AndroidSurfaceTexture.cpp",
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"Colorspaces.cpp",
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"GfxTexturesReporter.cpp",
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"GLBlitHelper.cpp",
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"GLContext.cpp",
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"GLContextFeatures.cpp",
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"GLContextProviderEGL.cpp",
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"GLDebugUtils.cpp",
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"GLLibraryEGL.cpp",
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"GLLibraryLoader.cpp",
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"GLReadTexImageHelper.cpp",
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"GLTextureImage.cpp",
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"GLUploadHelpers.cpp",
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"MozFramebuffer.cpp",
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"ScopedGLHelpers.cpp",
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"SharedSurface.cpp",
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"SharedSurfaceEGL.cpp",
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"SharedSurfaceGL.cpp",
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]
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SOURCES += [
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"GLScreenBuffer.cpp",
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]
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TEST_DIRS += [
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"gtest",
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]
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include("/ipc/chromium/chromium-config.mozbuild")
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FINAL_LIBRARY = "xul"
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if CONFIG["MOZ_D3DCOMPILER_VISTA_DLL"]:
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DEFINES["MOZ_D3DCOMPILER_VISTA_DLL"] = CONFIG["MOZ_D3DCOMPILER_VISTA_DLL"]
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "gtk":
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CXXFLAGS += CONFIG["MOZ_GTK3_CFLAGS"]
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CFLAGS += CONFIG["MOZ_GTK3_CFLAGS"]
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CXXFLAGS += ["-Werror=switch"]
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if CONFIG["MOZ_WAYLAND"]:
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CXXFLAGS += CONFIG["MOZ_WAYLAND_CFLAGS"]
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CFLAGS += CONFIG["MOZ_WAYLAND_CFLAGS"]
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LOCAL_INCLUDES += CONFIG["SKIA_INCLUDES"]
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LOCAL_INCLUDES += [
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"/gfx/cairo/cairo/src",
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]
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