gecko-dev/layout/base/nsRefreshDriver.cpp

2559 строки
87 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Code to notify things that animate before a refresh, at an appropriate
* refresh rate. (Perhaps temporary, until replaced by compositor.)
*
* Chrome and each tab have their own RefreshDriver, which in turn
* hooks into one of a few global timer based on RefreshDriverTimer,
* defined below. There are two main global timers -- one for active
* animations, and one for inactive ones. These are implemented as
* subclasses of RefreshDriverTimer; see below for a description of
* their implementations. In the future, additional timer types may
* implement things like blocking on vsync.
*/
#include "nsRefreshDriver.h"
#ifdef XP_WIN
# include <windows.h>
// mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have
// to manually include it
# include <mmsystem.h>
# include "WinUtils.h"
#endif
#include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/Assertions.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/IntegerRange.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/FontTableURIProtocolHandler.h"
#include "nsITimer.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsComponentManagerUtils.h"
#include "mozilla/Logging.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/DocumentInlines.h"
#include "nsIXULRuntime.h"
#include "jsapi.h"
#include "nsContentUtils.h"
#include "mozilla/PendingAnimationTracker.h"
#include "mozilla/PendingFullscreenEvent.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs_apz.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layout.h"
#include "mozilla/StaticPrefs_page_load.h"
#include "nsViewManager.h"
#include "GeckoProfiler.h"
#include "nsNPAPIPluginInstance.h"
#include "mozilla/dom/CallbackDebuggerNotification.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/Performance.h"
#include "mozilla/dom/Selection.h"
#include "mozilla/dom/WindowBinding.h"
#include "mozilla/RestyleManager.h"
#include "Layers.h"
#include "imgIContainer.h"
#include "mozilla/dom/ScriptSettings.h"
#include "nsDocShell.h"
#include "nsISimpleEnumerator.h"
#include "nsJSEnvironment.h"
#include "mozilla/Telemetry.h"
#include "BackgroundChild.h"
#include "mozilla/ipc/PBackgroundChild.h"
#include "mozilla/layout/VsyncChild.h"
#include "VsyncSource.h"
#include "mozilla/VsyncDispatcher.h"
#include "nsThreadUtils.h"
#include "mozilla/Unused.h"
#include "mozilla/TimelineConsumers.h"
#include "nsAnimationManager.h"
#include "nsDisplayList.h"
#include "nsTransitionManager.h"
#if defined(MOZ_WIDGET_ANDROID)
# include "VRManagerChild.h"
#endif // defined(MOZ_WIDGET_ANDROID)
#ifdef MOZ_XUL
# include "nsXULPopupManager.h"
#endif
#include <numeric>
using namespace mozilla;
using namespace mozilla::widget;
using namespace mozilla::ipc;
using namespace mozilla::dom;
using namespace mozilla::layout;
static mozilla::LazyLogModule sRefreshDriverLog("nsRefreshDriver");
#define LOG(...) \
MOZ_LOG(sRefreshDriverLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
#define DEFAULT_THROTTLED_FRAME_RATE 1
#define DEFAULT_RECOMPUTE_VISIBILITY_INTERVAL_MS 1000
#define DEFAULT_NOTIFY_INTERSECTION_OBSERVERS_INTERVAL_MS 100
// after 10 minutes, stop firing off inactive timers
#define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600
// The number of seconds spent skipping frames because we are waiting for the
// compositor before logging.
#if defined(MOZ_ASAN)
# define REFRESH_WAIT_WARNING 5
#elif defined(DEBUG) && !defined(MOZ_VALGRIND)
# define REFRESH_WAIT_WARNING 5
#elif defined(DEBUG) && defined(MOZ_VALGRIND)
# define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 20 : 5)
#elif defined(MOZ_VALGRIND)
# define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 10 : 1)
#else
# define REFRESH_WAIT_WARNING 1
#endif
namespace {
// `true` if we are currently in jank-critical mode.
//
// In jank-critical mode, any iteration of the event loop that takes
// more than 16ms to compute will cause an ongoing animation to miss
// frames.
//
// For simplicity, the current implementation assumes that we are in
// jank-critical mode if and only if at least one vsync driver has
// at least one observer.
static uint64_t sActiveVsyncTimers = 0;
// The latest value of process-wide jank levels.
//
// For each i, sJankLevels[i] counts the number of times delivery of
// vsync to the main thread has been delayed by at least 2^i ms. Use
// GetJankLevels to grab a copy of this array.
uint64_t sJankLevels[12];
// The number outstanding nsRefreshDrivers (that have been created but not
// disconnected). When this reaches zero we will call
// nsRefreshDriver::Shutdown.
static uint32_t sRefreshDriverCount = 0;
// RAII-helper for recording elapsed duration for refresh tick phases.
class AutoRecordPhase {
public:
explicit AutoRecordPhase(double* aResultMs)
: mTotalMs(aResultMs), mStartTime(TimeStamp::Now()) {
MOZ_ASSERT(mTotalMs);
}
~AutoRecordPhase() {
*mTotalMs = (TimeStamp::Now() - mStartTime).ToMilliseconds();
}
private:
double* mTotalMs;
mozilla::TimeStamp mStartTime;
};
} // namespace
namespace mozilla {
/*
* The base class for all global refresh driver timers. It takes care
* of managing the list of refresh drivers attached to them and
* provides interfaces for querying/setting the rate and actually
* running a timer 'Tick'. Subclasses must implement StartTimer(),
* StopTimer(), and ScheduleNextTick() -- the first two just
* start/stop whatever timer mechanism is in use, and ScheduleNextTick
* is called at the start of the Tick() implementation to set a time
* for the next tick.
*/
class RefreshDriverTimer {
public:
RefreshDriverTimer() {}
NS_INLINE_DECL_REFCOUNTING(RefreshDriverTimer)
virtual void AddRefreshDriver(nsRefreshDriver* aDriver) {
LOG("[%p] AddRefreshDriver %p", this, aDriver);
bool startTimer =
mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty();
if (IsRootRefreshDriver(aDriver)) {
NS_ASSERTION(!mRootRefreshDrivers.Contains(aDriver),
"Adding a duplicate root refresh driver!");
mRootRefreshDrivers.AppendElement(aDriver);
} else {
NS_ASSERTION(!mContentRefreshDrivers.Contains(aDriver),
"Adding a duplicate content refresh driver!");
mContentRefreshDrivers.AppendElement(aDriver);
}
if (startTimer) {
StartTimer();
}
}
void RemoveRefreshDriver(nsRefreshDriver* aDriver) {
LOG("[%p] RemoveRefreshDriver %p", this, aDriver);
if (IsRootRefreshDriver(aDriver)) {
NS_ASSERTION(mRootRefreshDrivers.Contains(aDriver),
"RemoveRefreshDriver for a refresh driver that's not in the "
"root refresh list!");
mRootRefreshDrivers.RemoveElement(aDriver);
} else {
nsPresContext* pc = aDriver->GetPresContext();
nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr;
// During PresContext shutdown, we can't accurately detect
// if a root refresh driver exists or not. Therefore, we have to
// search and find out which list this driver exists in.
if (!rootContext) {
if (mRootRefreshDrivers.Contains(aDriver)) {
mRootRefreshDrivers.RemoveElement(aDriver);
} else {
NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver),
"RemoveRefreshDriver without a display root for a "
"driver that is not in the content refresh list");
mContentRefreshDrivers.RemoveElement(aDriver);
}
} else {
NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver),
"RemoveRefreshDriver for a driver that is not in the "
"content refresh list");
mContentRefreshDrivers.RemoveElement(aDriver);
}
}
bool stopTimer =
mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty();
if (stopTimer) {
StopTimer();
}
}
TimeStamp MostRecentRefresh() const { return mLastFireTime; }
void SwapRefreshDrivers(RefreshDriverTimer* aNewTimer) {
MOZ_ASSERT(NS_IsMainThread());
for (nsRefreshDriver* driver : mContentRefreshDrivers) {
aNewTimer->AddRefreshDriver(driver);
driver->mActiveTimer = aNewTimer;
}
mContentRefreshDrivers.Clear();
for (nsRefreshDriver* driver : mRootRefreshDrivers) {
aNewTimer->AddRefreshDriver(driver);
driver->mActiveTimer = aNewTimer;
}
mRootRefreshDrivers.Clear();
aNewTimer->mLastFireTime = mLastFireTime;
StopTimer();
}
virtual TimeDuration GetTimerRate() = 0;
TimeStamp GetIdleDeadlineHint(TimeStamp aDefault) {
MOZ_ASSERT(NS_IsMainThread());
TimeStamp mostRecentRefresh = MostRecentRefresh();
TimeDuration refreshRate = GetTimerRate();
TimeStamp idleEnd = mostRecentRefresh + refreshRate;
if (idleEnd +
refreshRate *
StaticPrefs::layout_idle_period_required_quiescent_frames() <
TimeStamp::Now()) {
return aDefault;
}
idleEnd = idleEnd - TimeDuration::FromMilliseconds(
StaticPrefs::layout_idle_period_time_limit());
return idleEnd < aDefault ? idleEnd : aDefault;
}
Maybe<TimeStamp> GetNextTickHint() {
MOZ_ASSERT(NS_IsMainThread());
TimeStamp nextTick = MostRecentRefresh() + GetTimerRate();
return nextTick < TimeStamp::Now() ? Nothing() : Some(nextTick);
}
// Returns null if the RefreshDriverTimer is attached to several
// RefreshDrivers. That may happen for example when there are
// several windows open.
nsPresContext* GetPresContextForOnlyRefreshDriver() {
if (mRootRefreshDrivers.Length() == 1 && mContentRefreshDrivers.IsEmpty()) {
return mRootRefreshDrivers[0]->GetPresContext();
}
if (mContentRefreshDrivers.Length() == 1 && mRootRefreshDrivers.IsEmpty()) {
return mContentRefreshDrivers[0]->GetPresContext();
}
return nullptr;
}
protected:
virtual ~RefreshDriverTimer() {
MOZ_ASSERT(
mContentRefreshDrivers.Length() == 0,
"Should have removed all content refresh drivers from here by now!");
MOZ_ASSERT(
mRootRefreshDrivers.Length() == 0,
"Should have removed all root refresh drivers from here by now!");
}
virtual void StartTimer() = 0;
virtual void StopTimer() = 0;
virtual void ScheduleNextTick(TimeStamp aNowTime) = 0;
bool IsRootRefreshDriver(nsRefreshDriver* aDriver) {
nsPresContext* pc = aDriver->GetPresContext();
nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr;
if (!rootContext) {
return false;
}
return aDriver == rootContext->RefreshDriver();
}
/*
* Actually runs a tick, poking all the attached RefreshDrivers.
* Grabs the "now" time via TimeStamp::Now().
*/
void Tick() {
TimeStamp now = TimeStamp::Now();
Tick(VsyncId(), now);
}
void TickRefreshDrivers(VsyncId aId, TimeStamp aNow,
nsTArray<RefPtr<nsRefreshDriver>>& aDrivers) {
if (aDrivers.IsEmpty()) {
return;
}
nsTArray<RefPtr<nsRefreshDriver>> drivers(aDrivers);
for (nsRefreshDriver* driver : drivers) {
// don't poke this driver if it's in test mode
if (driver->IsTestControllingRefreshesEnabled()) {
continue;
}
TickDriver(driver, aId, aNow);
}
}
/*
* Tick the refresh drivers based on the given timestamp.
*/
void Tick(VsyncId aId, TimeStamp now) {
ScheduleNextTick(now);
mLastFireTime = now;
LOG("[%p] ticking drivers...", this);
// RD is short for RefreshDriver
AUTO_PROFILER_TRACING("Paint", "RefreshDriverTick", GRAPHICS);
TickRefreshDrivers(aId, now, mContentRefreshDrivers);
TickRefreshDrivers(aId, now, mRootRefreshDrivers);
LOG("[%p] done.", this);
}
static void TickDriver(nsRefreshDriver* driver, VsyncId aId, TimeStamp now) {
driver->Tick(aId, now);
}
TimeStamp mLastFireTime;
TimeStamp mTargetTime;
nsTArray<RefPtr<nsRefreshDriver>> mContentRefreshDrivers;
nsTArray<RefPtr<nsRefreshDriver>> mRootRefreshDrivers;
// useful callback for nsITimer-based derived classes, here
// because of c++ protected shenanigans
static void TimerTick(nsITimer* aTimer, void* aClosure) {
RefPtr<RefreshDriverTimer> timer =
static_cast<RefreshDriverTimer*>(aClosure);
timer->Tick();
}
};
/*
* A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that
* this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to
* implement ScheduleNextTick and intelligently calculate the next time to tick,
* and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain
* with its attempt at intelligent slack removal and such, so we don't do it.
*/
class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer {
public:
/*
* aRate -- the delay, in milliseconds, requested between timer firings
*/
explicit SimpleTimerBasedRefreshDriverTimer(double aRate) {
SetRate(aRate);
mTimer = NS_NewTimer();
}
virtual ~SimpleTimerBasedRefreshDriverTimer() override { StopTimer(); }
// will take effect at next timer tick
virtual void SetRate(double aNewRate) {
mRateMilliseconds = aNewRate;
mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds);
}
double GetRate() const { return mRateMilliseconds; }
TimeDuration GetTimerRate() override { return mRateDuration; }
protected:
void StartTimer() override {
// pretend we just fired, and we schedule the next tick normally
mLastFireTime = TimeStamp::Now();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithNamedFuncCallback(
TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT,
"SimpleTimerBasedRefreshDriverTimer::StartTimer");
}
void StopTimer() override { mTimer->Cancel(); }
double mRateMilliseconds;
TimeDuration mRateDuration;
RefPtr<nsITimer> mTimer;
};
/*
* A refresh driver that listens to vsync events and ticks the refresh driver
* on vsync intervals. We throttle the refresh driver if we get too many
* vsync events and wait to catch up again.
*/
class VsyncRefreshDriverTimer : public RefreshDriverTimer {
public:
VsyncRefreshDriverTimer() : mVsyncChild(nullptr) {
MOZ_ASSERT(XRE_IsParentProcess());
MOZ_ASSERT(NS_IsMainThread());
mVsyncObserver = new RefreshDriverVsyncObserver(this);
RefPtr<mozilla::gfx::VsyncSource> vsyncSource =
gfxPlatform::GetPlatform()->GetHardwareVsync();
MOZ_ALWAYS_TRUE(mVsyncDispatcher =
vsyncSource->GetRefreshTimerVsyncDispatcher());
mVsyncDispatcher->SetParentRefreshTimer(mVsyncObserver);
mVsyncRate = vsyncSource->GetGlobalDisplay().GetVsyncRate();
}
explicit VsyncRefreshDriverTimer(VsyncChild* aVsyncChild)
: mVsyncChild(aVsyncChild) {
MOZ_ASSERT(!XRE_IsParentProcess());
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mVsyncChild);
mVsyncObserver = new RefreshDriverVsyncObserver(this);
mVsyncChild->SetVsyncObserver(mVsyncObserver);
mVsyncRate = mVsyncChild->GetVsyncRate();
}
TimeDuration GetTimerRate() override {
if (mVsyncRate != TimeDuration::Forever()) {
return mVsyncRate;
}
if (mVsyncChild) {
// VsyncChild::VsyncRate() is a simple getter for the cached
// hardware vsync rate. We depend on that
// VsyncChild::GetVsyncRate() being called in the constructor
// will result in a response with the actual vsync rate sooner
// or later. Until that happens VsyncChild::VsyncRate() returns
// TimeDuration::Forever() and we have to guess below.
mVsyncRate = mVsyncChild->VsyncRate();
}
// If hardware queries fail / are unsupported, we have to just guess.
return mVsyncRate != TimeDuration::Forever()
? mVsyncRate
: TimeDuration::FromMilliseconds(1000.0 / 60.0);
}
private:
// Since VsyncObservers are refCounted, but the RefreshDriverTimer are
// explicitly shutdown. We create an inner class that has the VsyncObserver
// and is shutdown when the RefreshDriverTimer is deleted.
class RefreshDriverVsyncObserver final : public VsyncObserver {
public:
explicit RefreshDriverVsyncObserver(
VsyncRefreshDriverTimer* aVsyncRefreshDriverTimer)
: mVsyncRefreshDriverTimer(aVsyncRefreshDriverTimer),
mRefreshTickLock("RefreshTickLock"),
mRecentVsync(TimeStamp::Now()),
mLastChildTick(TimeStamp::Now()),
mVsyncRate(TimeDuration::Forever()),
mProcessedVsync(true) {
MOZ_ASSERT(NS_IsMainThread());
}
class ParentProcessVsyncNotifier final : public Runnable,
public nsIRunnablePriority {
public:
ParentProcessVsyncNotifier(RefreshDriverVsyncObserver* aObserver,
VsyncId aId, TimeStamp aVsyncTimestamp)
: Runnable(
"VsyncRefreshDriverTimer::RefreshDriverVsyncObserver::"
"ParentProcessVsyncNotifier"),
mObserver(aObserver),
mId(aId),
mVsyncTimestamp(aVsyncTimestamp) {}
NS_DECL_ISUPPORTS_INHERITED
NS_IMETHOD Run() override {
MOZ_ASSERT(NS_IsMainThread());
sHighPriorityEnabled = mozilla::BrowserTabsRemoteAutostart();
mObserver->TickRefreshDriver(mId, mVsyncTimestamp);
return NS_OK;
}
NS_IMETHOD GetPriority(uint32_t* aPriority) override {
*aPriority = sHighPriorityEnabled
? nsIRunnablePriority::PRIORITY_HIGH
: nsIRunnablePriority::PRIORITY_NORMAL;
return NS_OK;
}
private:
~ParentProcessVsyncNotifier() {}
RefPtr<RefreshDriverVsyncObserver> mObserver;
VsyncId mId;
TimeStamp mVsyncTimestamp;
static mozilla::Atomic<bool> sHighPriorityEnabled;
};
bool NotifyVsync(const VsyncEvent& aVsync) override {
// IMPORTANT: All paths through this method MUST hold a strong ref on
// |this| for the duration of the TickRefreshDriver callback.
if (!NS_IsMainThread()) {
MOZ_ASSERT(XRE_IsParentProcess());
// Compress vsync notifications such that only 1 may run at a time
// This is so that we don't flood the refresh driver with vsync messages
// if the main thread is blocked for long periods of time
{ // scope lock
MonitorAutoLock lock(mRefreshTickLock);
mRecentVsync = aVsync.mTime;
mRecentVsyncId = aVsync.mId;
if (!mProcessedVsync) {
return true;
}
mProcessedVsync = false;
}
nsCOMPtr<nsIRunnable> vsyncEvent =
new ParentProcessVsyncNotifier(this, aVsync.mId, aVsync.mTime);
NS_DispatchToMainThread(vsyncEvent);
} else {
mRecentVsync = aVsync.mTime;
mRecentVsyncId = aVsync.mId;
if (!mBlockUntil.IsNull() && mBlockUntil > aVsync.mTime) {
if (mProcessedVsync) {
// Re-post vsync update as a normal priority runnable. This way
// runnables already in normal priority queue get processed.
mProcessedVsync = false;
nsCOMPtr<nsIRunnable> vsyncEvent = NewRunnableMethod<>(
"RefreshDriverVsyncObserver::NormalPriorityNotify", this,
&RefreshDriverVsyncObserver::NormalPriorityNotify);
NS_DispatchToMainThread(vsyncEvent);
}
return true;
}
if (StaticPrefs::layout_lower_priority_refresh_driver_during_load()) {
nsPresContext* pctx =
mVsyncRefreshDriverTimer->GetPresContextForOnlyRefreshDriver();
if (pctx && pctx->HadContentfulPaint() && pctx->Document() &&
pctx->Document()->GetReadyStateEnum() <
Document::READYSTATE_COMPLETE) {
nsPIDOMWindowInner* win = pctx->Document()->GetInnerWindow();
uint32_t frameRateMultiplier = pctx->GetNextFrameRateMultiplier();
if (!frameRateMultiplier) {
pctx->DidUseFrameRateMultiplier();
}
if (win && frameRateMultiplier) {
dom::Performance* perf = win->GetPerformance();
// Limit slower refresh rate to 5 seconds between the
// first contentful paint and page load.
if (perf &&
perf->Now() <
StaticPrefs::page_load_deprioritization_period()) {
if (mProcessedVsync) {
mProcessedVsync = false;
// Handle this case similarly to the code above, but just
// use idle queue.
TimeDuration rate = mVsyncRefreshDriverTimer->GetTimerRate();
uint32_t slowRate = static_cast<uint32_t>(
rate.ToMilliseconds() * frameRateMultiplier);
pctx->DidUseFrameRateMultiplier();
nsCOMPtr<nsIRunnable> vsyncEvent = NewRunnableMethod<>(
"RefreshDriverVsyncObserver::NormalPriorityNotify[IDLE]",
this, &RefreshDriverVsyncObserver::NormalPriorityNotify);
NS_DispatchToCurrentThreadQueue(vsyncEvent.forget(), slowRate,
EventQueuePriority::Idle);
}
return true;
}
}
}
}
RefPtr<RefreshDriverVsyncObserver> kungFuDeathGrip(this);
TickRefreshDriver(aVsync.mId, aVsync.mTime);
}
return true;
}
void Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
mVsyncRefreshDriverTimer = nullptr;
}
void OnTimerStart() {
if (!XRE_IsParentProcess()) {
mLastChildTick = TimeStamp::Now();
}
}
void NormalPriorityNotify() {
if (mLastProcessedTickInChildProcess.IsNull() ||
mRecentVsync > mLastProcessedTickInChildProcess) {
// mBlockUntil is for high priority vsync notifications only.
mBlockUntil = TimeStamp();
TickRefreshDriver(mRecentVsyncId, mRecentVsync);
}
mProcessedVsync = true;
}
private:
~RefreshDriverVsyncObserver() = default;
void RecordTelemetryProbes(TimeStamp aVsyncTimestamp) {
MOZ_ASSERT(NS_IsMainThread());
#ifndef ANDROID /* bug 1142079 */
if (XRE_IsParentProcess()) {
TimeDuration vsyncLatency = TimeStamp::Now() - aVsyncTimestamp;
uint32_t sample = (uint32_t)vsyncLatency.ToMilliseconds();
Telemetry::Accumulate(
Telemetry::FX_REFRESH_DRIVER_CHROME_FRAME_DELAY_MS, sample);
Telemetry::Accumulate(
Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample);
RecordJank(sample);
} else if (mVsyncRate != TimeDuration::Forever()) {
TimeDuration contentDelay =
(TimeStamp::Now() - mLastChildTick) - mVsyncRate;
if (contentDelay.ToMilliseconds() < 0) {
// Vsyncs are noisy and some can come at a rate quicker than
// the reported hardware rate. In those cases, consider that we have 0
// delay.
contentDelay = TimeDuration::FromMilliseconds(0);
}
uint32_t sample = (uint32_t)contentDelay.ToMilliseconds();
Telemetry::Accumulate(
Telemetry::FX_REFRESH_DRIVER_CONTENT_FRAME_DELAY_MS, sample);
Telemetry::Accumulate(
Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample);
RecordJank(sample);
} else {
// Request the vsync rate from the parent process. Might be a few vsyncs
// until the parent responds.
if (mVsyncRefreshDriverTimer) {
mVsyncRate = mVsyncRefreshDriverTimer->mVsyncChild->GetVsyncRate();
}
}
#endif
}
void RecordJank(uint32_t aJankMS) {
uint32_t duration = 1 /* ms */;
for (size_t i = 0;
i < mozilla::ArrayLength(sJankLevels) && duration < aJankMS;
++i, duration *= 2) {
sJankLevels[i]++;
}
}
void TickRefreshDriver(VsyncId aId, TimeStamp aVsyncTimestamp) {
MOZ_ASSERT(NS_IsMainThread());
RecordTelemetryProbes(aVsyncTimestamp);
if (XRE_IsParentProcess()) {
MonitorAutoLock lock(mRefreshTickLock);
aVsyncTimestamp = mRecentVsync;
mProcessedVsync = true;
} else {
mLastChildTick = TimeStamp::Now();
mLastProcessedTickInChildProcess = aVsyncTimestamp;
}
// On 32-bit Windows we sometimes get times where TimeStamp::Now() is not
// monotonic because the underlying system apis produce non-monontonic
// results. (bug 1306896)
#if !defined(_WIN32)
// Do not compare timestamps unless they are both canonical or fuzzy
DebugOnly<TimeStamp> rightnow = TimeStamp::Now();
MOZ_ASSERT_IF(
(*&rightnow).UsedCanonicalNow() == aVsyncTimestamp.UsedCanonicalNow(),
aVsyncTimestamp <= *&rightnow);
#endif
// We might have a problem that we call ~VsyncRefreshDriverTimer() before
// the scheduled TickRefreshDriver() runs. Check mVsyncRefreshDriverTimer
// before use.
if (mVsyncRefreshDriverTimer) {
RefPtr<VsyncRefreshDriverTimer> timer = mVsyncRefreshDriverTimer;
timer->RunRefreshDrivers(aId, aVsyncTimestamp);
// Note: mVsyncRefreshDriverTimer might be null now.
}
if (!XRE_IsParentProcess()) {
TimeDuration tickDuration = TimeStamp::Now() - mLastChildTick;
mBlockUntil = aVsyncTimestamp + tickDuration;
}
}
// VsyncRefreshDriverTimer holds this RefreshDriverVsyncObserver and it will
// be always available before Shutdown(). We can just use the raw pointer
// here.
VsyncRefreshDriverTimer* mVsyncRefreshDriverTimer;
Monitor mRefreshTickLock;
TimeStamp mRecentVsync;
VsyncId mRecentVsyncId;
TimeStamp mLastChildTick;
TimeStamp mLastProcessedTickInChildProcess;
TimeStamp mBlockUntil;
TimeDuration mVsyncRate;
bool mProcessedVsync;
}; // RefreshDriverVsyncObserver
~VsyncRefreshDriverTimer() override {
if (XRE_IsParentProcess()) {
mVsyncDispatcher->SetParentRefreshTimer(nullptr);
mVsyncDispatcher = nullptr;
} else {
// Since the PVsyncChild actors live through the life of the process, just
// send the unobserveVsync message to disable vsync event. We don't need
// to handle the cleanup stuff of this actor. PVsyncChild::ActorDestroy()
// will be called and clean up this actor.
Unused << mVsyncChild->SendUnobserve();
mVsyncChild->SetVsyncObserver(nullptr);
mVsyncChild = nullptr;
}
// Detach current vsync timer from this VsyncObserver. The observer will no
// longer tick this timer.
mVsyncObserver->Shutdown();
mVsyncObserver = nullptr;
}
void StartTimer() override {
// Protect updates to `sActiveVsyncTimers`.
MOZ_ASSERT(NS_IsMainThread());
mLastFireTime = TimeStamp::Now();
if (XRE_IsParentProcess()) {
mVsyncDispatcher->SetParentRefreshTimer(mVsyncObserver);
} else {
Unused << mVsyncChild->SendObserve();
mVsyncObserver->OnTimerStart();
}
++sActiveVsyncTimers;
}
void StopTimer() override {
// Protect updates to `sActiveVsyncTimers`.
MOZ_ASSERT(NS_IsMainThread());
if (XRE_IsParentProcess()) {
mVsyncDispatcher->SetParentRefreshTimer(nullptr);
} else {
Unused << mVsyncChild->SendUnobserve();
}
MOZ_ASSERT(sActiveVsyncTimers > 0);
--sActiveVsyncTimers;
}
void ScheduleNextTick(TimeStamp aNowTime) override {
// Do nothing since we just wait for the next vsync from
// RefreshDriverVsyncObserver.
}
void RunRefreshDrivers(VsyncId aId, TimeStamp aTimeStamp) {
Tick(aId, aTimeStamp);
}
RefPtr<RefreshDriverVsyncObserver> mVsyncObserver;
// Used for parent process.
RefPtr<RefreshTimerVsyncDispatcher> mVsyncDispatcher;
// Used for child process.
// The mVsyncChild will be always available before VsncChild::ActorDestroy().
// After ActorDestroy(), StartTimer() and StopTimer() calls will be non-op.
RefPtr<VsyncChild> mVsyncChild;
TimeDuration mVsyncRate;
}; // VsyncRefreshDriverTimer
NS_IMPL_ISUPPORTS_INHERITED(
VsyncRefreshDriverTimer::RefreshDriverVsyncObserver::
ParentProcessVsyncNotifier,
Runnable, nsIRunnablePriority)
mozilla::Atomic<bool> VsyncRefreshDriverTimer::RefreshDriverVsyncObserver::
ParentProcessVsyncNotifier::sHighPriorityEnabled(false);
/**
* Since the content process takes some time to setup
* the vsync IPC connection, this timer is used
* during the intial startup process.
* During initial startup, the refresh drivers
* are ticked off this timer, and are swapped out once content
* vsync IPC connection is established.
*/
class StartupRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer {
public:
explicit StartupRefreshDriverTimer(double aRate)
: SimpleTimerBasedRefreshDriverTimer(aRate) {}
protected:
void ScheduleNextTick(TimeStamp aNowTime) override {
// Since this is only used for startup, it isn't super critical
// that we tick at consistent intervals.
TimeStamp newTarget = aNowTime + mRateDuration;
uint32_t delay =
static_cast<uint32_t>((newTarget - aNowTime).ToMilliseconds());
mTimer->InitWithNamedFuncCallback(
TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT,
"StartupRefreshDriverTimer::ScheduleNextTick");
mTargetTime = newTarget;
}
};
/*
* A RefreshDriverTimer for inactive documents. When a new refresh driver is
* added, the rate is reset to the base (normally 1s/1fps). Every time
* it ticks, a single refresh driver is poked. Once they have all been poked,
* the duration between ticks doubles, up to mDisableAfterMilliseconds. At that
* point, the timer is quiet and doesn't tick (until something is added to it
* again).
*
* When a timer is removed, there is a possibility of another timer
* being skipped for one cycle. We could avoid this by adjusting
* mNextDriverIndex in RemoveRefreshDriver, but there's little need to
* add that complexity. All we want is for inactive drivers to tick
* at some point, but we don't care too much about how often.
*/
class InactiveRefreshDriverTimer final
: public SimpleTimerBasedRefreshDriverTimer {
public:
explicit InactiveRefreshDriverTimer(double aRate)
: SimpleTimerBasedRefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(-1.0),
mNextDriverIndex(0) {}
InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds)
: SimpleTimerBasedRefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(aDisableAfterMilliseconds),
mNextDriverIndex(0) {}
void AddRefreshDriver(nsRefreshDriver* aDriver) override {
RefreshDriverTimer::AddRefreshDriver(aDriver);
LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this,
aDriver);
// reset the timer, and start with the newly added one next time.
mNextTickDuration = mRateMilliseconds;
// we don't really have to start with the newly added one, but we may as
// well not tick the old ones at the fastest rate any more than we need to.
mNextDriverIndex = GetRefreshDriverCount() - 1;
StopTimer();
StartTimer();
}
TimeDuration GetTimerRate() override {
return TimeDuration::FromMilliseconds(mNextTickDuration);
}
protected:
uint32_t GetRefreshDriverCount() {
return mContentRefreshDrivers.Length() + mRootRefreshDrivers.Length();
}
void StartTimer() override {
mLastFireTime = TimeStamp::Now();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithNamedFuncCallback(TimerTickOne, this, delay,
nsITimer::TYPE_ONE_SHOT,
"InactiveRefreshDriverTimer::StartTimer");
}
void StopTimer() override { mTimer->Cancel(); }
void ScheduleNextTick(TimeStamp aNowTime) override {
if (mDisableAfterMilliseconds > 0.0 &&
mNextTickDuration > mDisableAfterMilliseconds) {
// We hit the time after which we should disable
// inactive window refreshes; don't schedule anything
// until we get kicked by an AddRefreshDriver call.
return;
}
// double the next tick time if we've already gone through all of them once
if (mNextDriverIndex >= GetRefreshDriverCount()) {
mNextTickDuration *= 2.0;
mNextDriverIndex = 0;
}
// this doesn't need to be precise; do a simple schedule
uint32_t delay = static_cast<uint32_t>(mNextTickDuration);
mTimer->InitWithNamedFuncCallback(
TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT,
"InactiveRefreshDriverTimer::ScheduleNextTick");
LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this,
mNextTickDuration, mNextDriverIndex, GetRefreshDriverCount());
}
/* Runs just one driver's tick. */
void TickOne() {
TimeStamp now = TimeStamp::Now();
ScheduleNextTick(now);
mLastFireTime = now;
nsTArray<RefPtr<nsRefreshDriver>> drivers(mContentRefreshDrivers);
drivers.AppendElements(mRootRefreshDrivers);
size_t index = mNextDriverIndex;
if (index < drivers.Length() &&
!drivers[index]->IsTestControllingRefreshesEnabled()) {
TickDriver(drivers[index], VsyncId(), now);
}
mNextDriverIndex++;
}
static void TimerTickOne(nsITimer* aTimer, void* aClosure) {
RefPtr<InactiveRefreshDriverTimer> timer =
static_cast<InactiveRefreshDriverTimer*>(aClosure);
timer->TickOne();
}
double mNextTickDuration;
double mDisableAfterMilliseconds;
uint32_t mNextDriverIndex;
};
} // namespace mozilla
static StaticRefPtr<RefreshDriverTimer> sRegularRateTimer;
static StaticRefPtr<InactiveRefreshDriverTimer> sThrottledRateTimer;
static void CreateContentVsyncRefreshTimer(void*) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!XRE_IsParentProcess());
// Create the PVsync actor child for vsync-base refresh timer.
// PBackgroundChild is created synchronously. We will still use software
// timer before PVsync ready, and change to use hw timer when the connection
// is done. Please check nsRefreshDriver::PVsyncActorCreated().
PBackgroundChild* actorChild = BackgroundChild::GetOrCreateForCurrentThread();
if (NS_WARN_IF(!actorChild)) {
return;
}
layout::PVsyncChild* actor = actorChild->SendPVsyncConstructor();
if (NS_WARN_IF(!actor)) {
return;
}
layout::VsyncChild* child = static_cast<layout::VsyncChild*>(actor);
nsRefreshDriver::PVsyncActorCreated(child);
}
static void CreateVsyncRefreshTimer() {
MOZ_ASSERT(NS_IsMainThread());
PodArrayZero(sJankLevels);
if (gfxPlatform::IsInLayoutAsapMode()) {
return;
}
if (XRE_IsParentProcess()) {
// Make sure all vsync systems are ready.
gfxPlatform::GetPlatform();
// In parent process, we don't need to use ipc. We can create the
// VsyncRefreshDriverTimer directly.
sRegularRateTimer = new VsyncRefreshDriverTimer();
return;
}
// If this process is not created by NUWA, just create the vsync timer here.
CreateContentVsyncRefreshTimer(nullptr);
}
static uint32_t GetFirstFrameDelay(imgIRequest* req) {
nsCOMPtr<imgIContainer> container;
if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) {
return 0;
}
// If this image isn't animated, there isn't a first frame delay.
int32_t delay = container->GetFirstFrameDelay();
if (delay < 0) return 0;
return static_cast<uint32_t>(delay);
}
/* static */
void nsRefreshDriver::Shutdown() {
// clean up our timers
sRegularRateTimer = nullptr;
sThrottledRateTimer = nullptr;
}
/* static */
int32_t nsRefreshDriver::DefaultInterval() {
return NSToIntRound(1000.0 / gfxPlatform::GetDefaultFrameRate());
}
// Compute the interval to use for the refresh driver timer, in milliseconds.
// outIsDefault indicates that rate was not explicitly set by the user
// so we might choose other, more appropriate rates (e.g. vsync, etc)
// layout.frame_rate=0 indicates "ASAP mode".
// In ASAP mode rendering is iterated as fast as possible (typically for stress
// testing). A target rate of 10k is used internally instead of special-handling
// 0. Backends which block on swap/present/etc should try to not block when
// layout.frame_rate=0 - to comply with "ASAP" as much as possible.
double nsRefreshDriver::GetRegularTimerInterval() const {
int32_t rate = Preferences::GetInt("layout.frame_rate", -1);
if (rate < 0) {
rate = gfxPlatform::GetDefaultFrameRate();
} else if (rate == 0) {
rate = 10000;
}
return 1000.0 / rate;
}
/* static */
double nsRefreshDriver::GetThrottledTimerInterval() {
int32_t rate = Preferences::GetInt("layout.throttled_frame_rate", -1);
if (rate <= 0) {
rate = DEFAULT_THROTTLED_FRAME_RATE;
}
return 1000.0 / rate;
}
/* static */ mozilla::TimeDuration
nsRefreshDriver::GetMinRecomputeVisibilityInterval() {
int32_t interval =
Preferences::GetInt("layout.visibility.min-recompute-interval-ms", -1);
if (interval <= 0) {
interval = DEFAULT_RECOMPUTE_VISIBILITY_INTERVAL_MS;
}
return TimeDuration::FromMilliseconds(interval);
}
RefreshDriverTimer* nsRefreshDriver::ChooseTimer() const {
if (mThrottled) {
if (!sThrottledRateTimer)
sThrottledRateTimer = new InactiveRefreshDriverTimer(
GetThrottledTimerInterval(),
DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0);
return sThrottledRateTimer;
}
if (!sRegularRateTimer) {
double rate = GetRegularTimerInterval();
// Try to use vsync-base refresh timer first for sRegularRateTimer.
CreateVsyncRefreshTimer();
if (!sRegularRateTimer) {
sRegularRateTimer = new StartupRefreshDriverTimer(rate);
}
}
return sRegularRateTimer;
}
nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext)
: mActiveTimer(nullptr),
mPresContext(aPresContext),
mRootRefresh(nullptr),
mNextTransactionId{0},
mOutstandingTransactionId{0},
mCompletedTransaction{0},
mFreezeCount(0),
mThrottledFrameRequestInterval(
TimeDuration::FromMilliseconds(GetThrottledTimerInterval())),
mMinRecomputeVisibilityInterval(GetMinRecomputeVisibilityInterval()),
mThrottled(false),
mNeedToRecomputeVisibility(false),
mTestControllingRefreshes(false),
mViewManagerFlushIsPending(false),
mHasScheduleFlush(false),
mInRefresh(false),
mWaitingForTransaction(false),
mSkippedPaints(false),
mResizeSuppressed(false),
mNotifyDOMContentFlushed(false),
mWarningThreshold(REFRESH_WAIT_WARNING) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mPresContext,
"Need a pres context to tell us to call Disconnect() later "
"and decrement sRefreshDriverCount.");
mMostRecentRefresh = TimeStamp::Now();
mNextThrottledFrameRequestTick = mMostRecentRefresh;
mNextRecomputeVisibilityTick = mMostRecentRefresh;
++sRefreshDriverCount;
}
nsRefreshDriver::~nsRefreshDriver() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(ObserverCount() == mEarlyRunners.Length(),
"observers, except pending selection scrolls, "
"should have been unregistered");
MOZ_ASSERT(!mActiveTimer, "timer should be gone");
MOZ_ASSERT(!mPresContext,
"Should have called Disconnect() and decremented "
"sRefreshDriverCount!");
if (mRootRefresh) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
mRootRefresh = nullptr;
}
}
// Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh
// for description.
void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) {
// ensure that we're removed from our driver
StopTimer();
if (!mTestControllingRefreshes) {
mMostRecentRefresh = TimeStamp::Now();
mTestControllingRefreshes = true;
if (mWaitingForTransaction) {
// Disable any refresh driver throttling when entering test mode
mWaitingForTransaction = false;
mSkippedPaints = false;
mWarningThreshold = REFRESH_WAIT_WARNING;
}
}
mMostRecentRefresh += TimeDuration::FromMilliseconds((double)aMilliseconds);
mozilla::dom::AutoNoJSAPI nojsapi;
DoTick();
}
void nsRefreshDriver::RestoreNormalRefresh() {
mTestControllingRefreshes = false;
EnsureTimerStarted(eAllowTimeToGoBackwards);
mCompletedTransaction = mOutstandingTransactionId = mNextTransactionId;
}
TimeStamp nsRefreshDriver::MostRecentRefresh() const {
// In case of stylo traversal, we have already activated the refresh driver in
// RestyleManager::ProcessPendingRestyles().
if (!ServoStyleSet::IsInServoTraversal()) {
const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted();
}
return mMostRecentRefresh;
}
void nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType) {
ObserverArray& array = ArrayFor(aFlushType);
array.AppendElement(aObserver);
EnsureTimerStarted();
}
bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType) {
ObserverArray& array = ArrayFor(aFlushType);
return array.RemoveElement(aObserver);
}
void nsRefreshDriver::AddTimerAdjustmentObserver(
nsATimerAdjustmentObserver* aObserver) {
MOZ_ASSERT(!mTimerAdjustmentObservers.Contains(aObserver));
mTimerAdjustmentObservers.AppendElement(aObserver);
}
void nsRefreshDriver::RemoveTimerAdjustmentObserver(
nsATimerAdjustmentObserver* aObserver) {
MOZ_ASSERT(mTimerAdjustmentObservers.Contains(aObserver));
mTimerAdjustmentObservers.RemoveElement(aObserver);
}
void nsRefreshDriver::PostVisualViewportResizeEvent(
VVPResizeEvent* aResizeEvent) {
mVisualViewportResizeEvents.AppendElement(aResizeEvent);
EnsureTimerStarted();
}
void nsRefreshDriver::DispatchVisualViewportResizeEvents() {
// We're taking a hint from scroll events and only dispatch the current set
// of queued resize events. If additional events are posted in response to
// the current events being dispatched, we'll dispatch them on the next tick.
VisualViewportResizeEventArray events;
events.SwapElements(mVisualViewportResizeEvents);
for (auto& event : events) {
event->Run();
}
}
void nsRefreshDriver::PostScrollEvent(mozilla::Runnable* aScrollEvent,
bool aDelayed) {
if (aDelayed) {
mDelayedScrollEvents.AppendElement(aScrollEvent);
} else {
mScrollEvents.AppendElement(aScrollEvent);
EnsureTimerStarted();
}
}
void nsRefreshDriver::DispatchScrollEvents() {
// Scroll events are one-shot, so after running them we can drop them.
// However, dispatching a scroll event can potentially cause more scroll
// events to be posted, so we move the initial set into a temporary array
// first. (Newly posted scroll events will be dispatched on the next tick.)
ScrollEventArray events;
events.SwapElements(mScrollEvents);
for (auto& event : events) {
event->Run();
}
}
void nsRefreshDriver::PostVisualViewportScrollEvent(
VVPScrollEvent* aScrollEvent) {
mVisualViewportScrollEvents.AppendElement(aScrollEvent);
EnsureTimerStarted();
}
void nsRefreshDriver::DispatchVisualViewportScrollEvents() {
// Scroll events are one-shot, so after running them we can drop them.
// However, dispatching a scroll event can potentially cause more scroll
// events to be posted, so we move the initial set into a temporary array
// first. (Newly posted scroll events will be dispatched on the next tick.)
VisualViewportScrollEventArray events;
events.SwapElements(mVisualViewportScrollEvents);
for (auto& event : events) {
event->Run();
}
}
void nsRefreshDriver::AddPostRefreshObserver(
nsAPostRefreshObserver* aObserver) {
mPostRefreshObservers.AppendElement(aObserver);
}
void nsRefreshDriver::RemovePostRefreshObserver(
nsAPostRefreshObserver* aObserver) {
mPostRefreshObservers.RemoveElement(aObserver);
}
bool nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) {
uint32_t delay = GetFirstFrameDelay(aRequest);
if (delay == 0) {
mRequests.PutEntry(aRequest);
} else {
ImageStartData* start = mStartTable.LookupForAdd(delay).OrInsert(
[]() { return new ImageStartData(); });
start->mEntries.PutEntry(aRequest);
}
EnsureTimerStarted();
return true;
}
void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) {
// Try to remove from both places, just in case, because we can't tell
// whether RemoveEntry() succeeds.
mRequests.RemoveEntry(aRequest);
uint32_t delay = GetFirstFrameDelay(aRequest);
if (delay != 0) {
ImageStartData* start = mStartTable.Get(delay);
if (start) {
start->mEntries.RemoveEntry(aRequest);
}
}
}
void nsRefreshDriver::NotifyDOMContentLoaded() {
// If the refresh driver is going to tick, we mark the timestamp after
// everything is flushed in the next tick. If it isn't, mark ourselves as
// flushed now.
if (!HasObservers()) {
GetPresContext()->NotifyDOMContentFlushed();
} else {
mNotifyDOMContentFlushed = true;
}
}
void nsRefreshDriver::RunDelayedEventsSoon() {
// Place entries for delayed events into their corresponding normal list,
// and schedule a refresh. When these delayed events run, if their document
// still has events suppressed then they will be readded to the delayed
// events list.
mScrollEvents.AppendElements(mDelayedScrollEvents);
mDelayedScrollEvents.Clear();
mResizeEventFlushObservers.AppendElements(mDelayedResizeEventFlushObservers);
mDelayedResizeEventFlushObservers.Clear();
EnsureTimerStarted();
}
void nsRefreshDriver::EnsureTimerStarted(EnsureTimerStartedFlags aFlags) {
// FIXME: Bug 1346065: We should also assert the case where we have
// STYLO_THREADS=1.
MOZ_ASSERT(!ServoStyleSet::IsInServoTraversal() || NS_IsMainThread(),
"EnsureTimerStarted should be called only when we are not "
"in servo traversal or on the main-thread");
if (mTestControllingRefreshes) return;
// will it already fire, and no other changes needed?
if (mActiveTimer && !(aFlags & eForceAdjustTimer)) return;
if (IsFrozen() || !mPresContext) {
// If we don't want to start it now, or we've been disconnected.
StopTimer();
return;
}
if (mPresContext->Document()->IsBeingUsedAsImage()) {
// Image documents receive ticks from clients' refresh drivers.
// XXXdholbert Exclude SVG-in-opentype fonts from this optimization, until
// they receive refresh-driver ticks from their client docs (bug 1107252).
nsIURI* uri = mPresContext->Document()->GetDocumentURI();
if (!uri || !mozilla::dom::IsFontTableURI(uri)) {
MOZ_ASSERT(!mActiveTimer,
"image doc refresh driver should never have its own timer");
return;
}
}
// We got here because we're either adjusting the time *or* we're
// starting it for the first time. Add to the right timer,
// prehaps removing it from a previously-set one.
RefreshDriverTimer* newTimer = ChooseTimer();
if (newTimer != mActiveTimer) {
if (mActiveTimer) mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = newTimer;
mActiveTimer->AddRefreshDriver(this);
}
// When switching from an inactive timer to an active timer, the root
// refresh driver is skipped due to being set to the content refresh
// driver's timestamp. In case of EnsureTimerStarted is called from
// ScheduleViewManagerFlush, we should avoid this behavior to flush
// a paint in the same tick on the root refresh driver.
if (aFlags & eNeverAdjustTimer) {
return;
}
// Since the different timers are sampled at different rates, when switching
// timers, the most recent refresh of the new timer may be *before* the
// most recent refresh of the old timer. However, the refresh driver time
// should not go backwards so we clamp the most recent refresh time.
//
// The one exception to this is when we are restoring the refresh driver
// from test control in which case the time is expected to go backwards
// (see bug 1043078).
TimeStamp newMostRecentRefresh =
aFlags & eAllowTimeToGoBackwards
? mActiveTimer->MostRecentRefresh()
: std::max(mActiveTimer->MostRecentRefresh(), mMostRecentRefresh);
if (mMostRecentRefresh != newMostRecentRefresh) {
mMostRecentRefresh = newMostRecentRefresh;
nsTObserverArray<nsATimerAdjustmentObserver*>::EndLimitedIterator iter(
mTimerAdjustmentObservers);
while (iter.HasMore()) {
nsATimerAdjustmentObserver* obs = iter.GetNext();
obs->NotifyTimerAdjusted(mMostRecentRefresh);
}
}
}
void nsRefreshDriver::StopTimer() {
if (!mActiveTimer) return;
mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = nullptr;
}
uint32_t nsRefreshDriver::ObserverCount() const {
uint32_t sum = 0;
for (const ObserverArray& array : mObservers) {
sum += array.Length();
}
// Even while throttled, we need to process layout and style changes. Style
// changes can trigger transitions which fire events when they complete, and
// layout changes can affect media queries on child documents, triggering
// style changes, etc.
sum += mAnimationEventFlushObservers.Length();
sum += mResizeEventFlushObservers.Length();
sum += mStyleFlushObservers.Length();
sum += mLayoutFlushObservers.Length();
sum += mPendingFullscreenEvents.Length();
sum += mFrameRequestCallbackDocs.Length();
sum += mThrottledFrameRequestCallbackDocs.Length();
sum += mViewManagerFlushIsPending;
sum += mEarlyRunners.Length();
sum += mTimerAdjustmentObservers.Length();
return sum;
}
bool nsRefreshDriver::HasObservers() const {
for (const ObserverArray& array : mObservers) {
if (!array.IsEmpty()) {
return true;
}
}
// We should NOT count mTimerAdjustmentObservers here since this method is
// used to determine whether or not to stop the timer or re-start it and timer
// adjustment observers should not influence timer starting or stopping.
return mViewManagerFlushIsPending || !mStyleFlushObservers.IsEmpty() ||
!mLayoutFlushObservers.IsEmpty() ||
!mAnimationEventFlushObservers.IsEmpty() ||
!mResizeEventFlushObservers.IsEmpty() ||
!mPendingFullscreenEvents.IsEmpty() ||
!mFrameRequestCallbackDocs.IsEmpty() ||
!mThrottledFrameRequestCallbackDocs.IsEmpty() ||
!mEarlyRunners.IsEmpty();
}
bool nsRefreshDriver::HasImageRequests() const {
for (auto iter = mStartTable.ConstIter(); !iter.Done(); iter.Next()) {
if (!iter.UserData()->mEntries.IsEmpty()) {
return true;
}
}
return !mRequests.IsEmpty();
}
nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor(
FlushType aFlushType) {
switch (aFlushType) {
case FlushType::Event:
return mObservers[0];
case FlushType::Style:
case FlushType::Frames:
return mObservers[1];
case FlushType::Layout:
return mObservers[2];
case FlushType::Display:
return mObservers[3];
default:
MOZ_CRASH("We don't track refresh observers for this flush type");
}
}
/*
* nsITimerCallback implementation
*/
void nsRefreshDriver::DoTick() {
MOZ_ASSERT(!IsFrozen(), "Why are we notified while frozen?");
MOZ_ASSERT(mPresContext, "Why are we notified after disconnection?");
MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (mTestControllingRefreshes) {
Tick(VsyncId(), mMostRecentRefresh);
} else {
Tick(VsyncId(), TimeStamp::Now());
}
}
struct DocumentFrameCallbacks {
explicit DocumentFrameCallbacks(Document* aDocument) : mDocument(aDocument) {}
RefPtr<Document> mDocument;
nsTArray<Document::FrameRequest> mCallbacks;
};
static nsDocShell* GetDocShell(nsPresContext* aPresContext) {
return static_cast<nsDocShell*>(aPresContext->GetDocShell());
}
static bool HasPendingAnimations(PresShell* aPresShell) {
Document* doc = aPresShell->GetDocument();
if (!doc) {
return false;
}
PendingAnimationTracker* tracker = doc->GetPendingAnimationTracker();
return tracker && tracker->HasPendingAnimations();
}
/**
* Return a list of all the child docShells in a given root docShell that are
* visible and are recording markers for the profilingTimeline
*/
static void GetProfileTimelineSubDocShells(nsDocShell* aRootDocShell,
nsTArray<nsDocShell*>& aShells) {
if (!aRootDocShell) {
return;
}
RefPtr<TimelineConsumers> timelines = TimelineConsumers::Get();
if (!timelines || timelines->IsEmpty()) {
return;
}
nsCOMPtr<nsISimpleEnumerator> enumerator;
nsresult rv = aRootDocShell->GetDocShellEnumerator(
nsIDocShellTreeItem::typeAll, nsIDocShell::ENUMERATE_BACKWARDS,
getter_AddRefs(enumerator));
if (NS_FAILED(rv)) {
return;
}
nsCOMPtr<nsIDocShell> curItem;
bool hasMore = false;
while (NS_SUCCEEDED(enumerator->HasMoreElements(&hasMore)) && hasMore) {
nsCOMPtr<nsISupports> curSupports;
enumerator->GetNext(getter_AddRefs(curSupports));
curItem = do_QueryInterface(curSupports);
if (!curItem || !curItem->GetRecordProfileTimelineMarkers()) {
continue;
}
nsDocShell* shell = static_cast<nsDocShell*>(curItem.get());
bool isVisible = false;
shell->GetVisibility(&isVisible);
if (!isVisible) {
continue;
}
aShells.AppendElement(shell);
}
}
static void TakeFrameRequestCallbacksFrom(
Document* aDocument, nsTArray<DocumentFrameCallbacks>& aTarget) {
aTarget.AppendElement(aDocument);
aDocument->TakeFrameRequestCallbacks(aTarget.LastElement().mCallbacks);
}
// https://fullscreen.spec.whatwg.org/#run-the-fullscreen-steps
void nsRefreshDriver::RunFullscreenSteps() {
// Swap out the current pending events
nsTArray<UniquePtr<PendingFullscreenEvent>> pendings(
std::move(mPendingFullscreenEvents));
for (UniquePtr<PendingFullscreenEvent>& event : pendings) {
event->Dispatch();
}
}
void nsRefreshDriver::UpdateIntersectionObservations() {
AutoTArray<RefPtr<Document>, 32> documents;
if (mPresContext->Document()->HasIntersectionObservers()) {
documents.AppendElement(mPresContext->Document());
}
mPresContext->Document()->CollectDescendantDocuments(
documents, [](const Document* document) -> bool {
return document->HasIntersectionObservers();
});
for (uint32_t i = 0; i < documents.Length(); ++i) {
Document* doc = documents[i];
doc->UpdateIntersectionObservations();
doc->ScheduleIntersectionObserverNotification();
}
}
void nsRefreshDriver::DispatchAnimationEvents() {
if (!mPresContext) {
return;
}
// Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as
// a RefPtr<> array since each AnimationEventDispatcher might be destroyed
// during processing the previous dispatcher.
AutoTArray<RefPtr<AnimationEventDispatcher>, 16> dispatchers;
dispatchers.AppendElements(mAnimationEventFlushObservers);
mAnimationEventFlushObservers.Clear();
for (auto& dispatcher : dispatchers) {
dispatcher->DispatchEvents();
}
}
void nsRefreshDriver::RunFrameRequestCallbacks(TimeStamp aNowTime) {
// Grab all of our frame request callbacks up front.
nsTArray<DocumentFrameCallbacks> frameRequestCallbacks(
mFrameRequestCallbackDocs.Length() +
mThrottledFrameRequestCallbackDocs.Length());
// First, grab throttled frame request callbacks.
{
nsTArray<Document*> docsToRemove;
// We always tick throttled frame requests if the entire refresh driver is
// throttled, because in that situation throttled frame requests tick at the
// same frequency as non-throttled frame requests.
bool tickThrottledFrameRequests = mThrottled;
if (!tickThrottledFrameRequests &&
aNowTime >= mNextThrottledFrameRequestTick) {
mNextThrottledFrameRequestTick =
aNowTime + mThrottledFrameRequestInterval;
tickThrottledFrameRequests = true;
}
for (Document* doc : mThrottledFrameRequestCallbackDocs) {
if (tickThrottledFrameRequests) {
// We're ticking throttled documents, so grab this document's requests.
// We don't bother appending to docsToRemove because we're going to
// clear mThrottledFrameRequestCallbackDocs anyway.
TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks);
} else if (!doc->ShouldThrottleFrameRequests()) {
// This document is no longer throttled, so grab its requests even
// though we're not ticking throttled frame requests right now. If
// this is the first unthrottled document with frame requests, we'll
// enter high precision mode the next time the callback is scheduled.
TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks);
docsToRemove.AppendElement(doc);
}
}
// Remove all the documents we're ticking from
// mThrottledFrameRequestCallbackDocs so they can be readded as needed.
if (tickThrottledFrameRequests) {
mThrottledFrameRequestCallbackDocs.Clear();
} else {
// XXX(seth): We're using this approach to avoid concurrent modification
// of mThrottledFrameRequestCallbackDocs. docsToRemove usually has either
// zero elements or a very small number, so this should be OK in practice.
for (Document* doc : docsToRemove) {
mThrottledFrameRequestCallbackDocs.RemoveElement(doc);
}
}
}
// Now grab unthrottled frame request callbacks.
for (Document* doc : mFrameRequestCallbackDocs) {
TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks);
}
// Reset mFrameRequestCallbackDocs so they can be readded as needed.
mFrameRequestCallbackDocs.Clear();
if (!frameRequestCallbacks.IsEmpty()) {
AUTO_PROFILER_TRACING_DOCSHELL("Paint", "Scripts", GRAPHICS,
GetDocShell(mPresContext));
for (const DocumentFrameCallbacks& docCallbacks : frameRequestCallbacks) {
// XXXbz Bug 863140: GetInnerWindow can return the outer
// window in some cases.
nsPIDOMWindowInner* innerWindow =
docCallbacks.mDocument->GetInnerWindow();
DOMHighResTimeStamp timeStamp = 0;
if (innerWindow) {
mozilla::dom::Performance* perf = innerWindow->GetPerformance();
if (perf) {
timeStamp = perf->GetDOMTiming()->TimeStampToDOMHighRes(aNowTime);
// 0 is an inappropriate mixin for this this area; however CSS
// Animations needs to have it's Time Reduction Logic refactored, so
// it's currently only clamping for RFP mode. RFP mode gives a much
// lower time precision, so we accept the security leak here for now
if (!perf->IsSystemPrincipal()) {
timeStamp = nsRFPService::ReduceTimePrecisionAsMSecs(
timeStamp, 0, TimerPrecisionType::RFPOnly);
}
}
// else window is partially torn down already
}
for (auto& callback : docCallbacks.mCallbacks) {
if (docCallbacks.mDocument->IsCanceledFrameRequestCallback(
callback.mHandle)) {
continue;
}
nsCOMPtr<nsIGlobalObject> global(innerWindow ? innerWindow->AsGlobal()
: nullptr);
CallbackDebuggerNotificationGuard guard(
global, DebuggerNotificationType::RequestAnimationFrameCallback);
// MOZ_KnownLive is OK, because the stack array frameRequestCallbacks
// keeps callback alive and the mCallback strong reference can't be
// mutated by the call.
MOZ_KnownLive(callback.mCallback)->Call(timeStamp);
}
}
}
}
struct RunnableWithDelay {
nsCOMPtr<nsIRunnable> mRunnable;
uint32_t mDelay;
};
static AutoTArray<RunnableWithDelay, 8>* sPendingIdleRunnables = nullptr;
void nsRefreshDriver::DispatchIdleRunnableAfterTickUnlessExists(
nsIRunnable* aRunnable, uint32_t aDelay) {
if (!sPendingIdleRunnables) {
sPendingIdleRunnables = new AutoTArray<RunnableWithDelay, 8>();
} else {
for (uint32_t i = 0; i < sPendingIdleRunnables->Length(); ++i) {
if ((*sPendingIdleRunnables)[i].mRunnable == aRunnable) {
return;
}
}
}
RunnableWithDelay rwd = {aRunnable, aDelay};
sPendingIdleRunnables->AppendElement(rwd);
}
void nsRefreshDriver::CancelIdleRunnable(nsIRunnable* aRunnable) {
if (!sPendingIdleRunnables) {
return;
}
for (uint32_t i = 0; i < sPendingIdleRunnables->Length(); ++i) {
if ((*sPendingIdleRunnables)[i].mRunnable == aRunnable) {
sPendingIdleRunnables->RemoveElementAt(i);
break;
}
}
if (sPendingIdleRunnables->IsEmpty()) {
delete sPendingIdleRunnables;
sPendingIdleRunnables = nullptr;
}
}
static bool ReduceAnimations(Document* aDocument, void* aData) {
if (aDocument->GetPresContext() &&
aDocument->GetPresContext()->EffectCompositor()->NeedsReducing()) {
aDocument->GetPresContext()->EffectCompositor()->ReduceAnimations();
}
aDocument->EnumerateSubDocuments(ReduceAnimations, nullptr);
return true;
}
void nsRefreshDriver::Tick(VsyncId aId, TimeStamp aNowTime) {
MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (nsNPAPIPluginInstance::InPluginCallUnsafeForReentry()) {
NS_ERROR("Refresh driver should not run during plugin call!");
// Try to survive this by just ignoring the refresh tick.
return;
}
AUTO_PROFILER_LABEL("nsRefreshDriver::Tick", LAYOUT);
// We're either frozen or we were disconnected (likely in the middle
// of a tick iteration). Just do nothing here, since our
// prescontext went away.
if (IsFrozen() || !mPresContext) {
return;
}
// We can have a race condition where the vsync timestamp
// is before the most recent refresh due to a forced refresh.
// The underlying assumption is that the refresh driver tick can only
// go forward in time, not backwards. To prevent the refresh
// driver from going back in time, just skip this tick and
// wait until the next tick.
if ((aNowTime <= mMostRecentRefresh) && !mTestControllingRefreshes) {
return;
}
bool isPresentingInVR = false;
#if defined(MOZ_WIDGET_ANDROID)
isPresentingInVR = gfx::VRManagerChild::IsPresenting();
#endif // defined(MOZ_WIDGET_ANDROID)
if (!isPresentingInVR && IsWaitingForPaint(aNowTime)) {
// In immersive VR mode, we do not get notifications when frames are
// presented, so we do not wait for the compositor in that mode.
// We're currently suspended waiting for earlier Tick's to
// be completed (on the Compositor). Mark that we missed the paint
// and keep waiting.
PROFILER_ADD_MARKER("nsRefreshDriver::Tick waiting for paint", LAYOUT);
return;
}
TimeStamp previousRefresh = mMostRecentRefresh;
mMostRecentRefresh = aNowTime;
if (mRootRefresh) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
mRootRefresh = nullptr;
}
mSkippedPaints = false;
mWarningThreshold = 1;
RefPtr<PresShell> presShell = mPresContext->GetPresShell();
if (!presShell ||
(!HasObservers() && !HasImageRequests() &&
mVisualViewportResizeEvents.IsEmpty() && mScrollEvents.IsEmpty() &&
mVisualViewportScrollEvents.IsEmpty())) {
// Things are being destroyed, or we no longer have any observers.
// We don't want to stop the timer when observers are initially
// removed, because sometimes observers can be added and removed
// often depending on what other things are going on and in that
// situation we don't want to thrash our timer. So instead we
// wait until we get a Notify() call when we have no observers
// before stopping the timer.
// On top level content pages keep the timer running initially so that we
// paint the page soon enough.
if (presShell && !mThrottled && !mTestControllingRefreshes &&
XRE_IsContentProcess() &&
mPresContext->Document()->IsTopLevelContentDocument() &&
!gfxPlatform::IsInLayoutAsapMode() &&
!mPresContext->HadContentfulPaint() &&
mPresContext->Document()->GetReadyStateEnum() <
Document::READYSTATE_COMPLETE) {
if (mInitialTimerRunningLimit.IsNull()) {
mInitialTimerRunningLimit =
TimeStamp::Now() + TimeDuration::FromSeconds(4.0f);
// Don't let the timer to run forever, so limit to 4s for now.
} else if (mInitialTimerRunningLimit < TimeStamp::Now()) {
StopTimer();
}
} else {
StopTimer();
}
return;
}
mResizeSuppressed = false;
AutoRestore<bool> restoreInRefresh(mInRefresh);
mInRefresh = true;
AutoRestore<TimeStamp> restoreTickStart(mTickStart);
mTickStart = TimeStamp::Now();
mTickVsyncId = aId;
mTickVsyncTime = aNowTime;
gfxPlatform::GetPlatform()->SchedulePaintIfDeviceReset();
// We want to process any pending APZ metrics ahead of their positions
// in the queue. This will prevent us from spending precious time
// painting a stale displayport.
if (StaticPrefs::apz_peek_messages_enabled()) {
nsLayoutUtils::UpdateDisplayPortMarginsFromPendingMessages();
}
AutoTArray<nsCOMPtr<nsIRunnable>, 16> earlyRunners;
earlyRunners.SwapElements(mEarlyRunners);
for (auto& runner : earlyRunners) {
runner->Run();
}
// Resize events should be fired before layout flushes or
// calling animation frame callbacks.
AutoTArray<PresShell*, 16> observers;
observers.AppendElements(mResizeEventFlushObservers);
for (PresShell* shell : Reversed(observers)) {
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
return;
}
// Make sure to not process observers which might have been removed
// during previous iterations.
if (!mResizeEventFlushObservers.RemoveElement(shell)) {
continue;
}
shell->FireResizeEvent();
}
DispatchVisualViewportResizeEvents();
double phaseMetrics[MOZ_ARRAY_LENGTH(mObservers)] = {
0.0,
};
/*
* The timer holds a reference to |this| while calling |Notify|.
* However, implementations of |WillRefresh| are permitted to destroy
* the pres context, which will cause our |mPresContext| to become
* null. If this happens, we must stop notifying observers.
*/
for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) {
AutoRecordPhase phaseRecord(&phaseMetrics[i]);
ObserverArray::EndLimitedIterator etor(mObservers[i]);
while (etor.HasMore()) {
RefPtr<nsARefreshObserver> obs = etor.GetNext();
obs->WillRefresh(aNowTime);
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
return;
}
}
// Any animation timelines updated above may cause animations to queue
// Promise resolution microtasks. We shouldn't run these, however, until we
// have fully updated the animation state.
//
// As per the "update animations and send events" procedure[1], we should
// remove replaced animations and then run these microtasks before
// dispatching the corresponding animation events.
//
// [1]
// https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events
if (i == 1) {
nsAutoMicroTask mt;
ReduceAnimations(mPresContext->Document(), nullptr);
}
// Check if running the microtask checkpoint caused the pres context to
// be destroyed.
if (i == 1 && (!mPresContext || !mPresContext->GetPresShell())) {
StopTimer();
return;
}
if (i == 1) {
// This is the FlushType::Style case.
DispatchScrollEvents();
DispatchVisualViewportScrollEvents();
DispatchAnimationEvents();
RunFullscreenSteps();
RunFrameRequestCallbacks(aNowTime);
if (mPresContext && mPresContext->GetPresShell()) {
AutoTArray<PresShell*, 16> observers;
observers.AppendElements(mStyleFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
PresShell* rawPresShell = observers[j - 1];
if (!mStyleFlushObservers.RemoveElement(rawPresShell)) {
continue;
}
RefPtr<PresShell> presShell = rawPresShell;
presShell->mObservingStyleFlushes = false;
presShell->FlushPendingNotifications(
ChangesToFlush(FlushType::Style, false));
// Inform the FontFaceSet that we ticked, so that it can resolve its
// ready promise if it needs to (though it might still be waiting on
// a layout flush).
presShell->NotifyFontFaceSetOnRefresh();
mNeedToRecomputeVisibility = true;
// Record the telemetry for events that occurred between ticks.
presShell->PingPerTickTelemetry(FlushType::Style);
}
}
} else if (i == 2) {
// This is the FlushType::Layout case.
AutoTArray<PresShell*, 16> observers;
observers.AppendElements(mLayoutFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
PresShell* rawPresShell = observers[j - 1];
if (!mLayoutFlushObservers.RemoveElement(rawPresShell)) {
continue;
}
RefPtr<PresShell> presShell = rawPresShell;
presShell->mObservingLayoutFlushes = false;
presShell->mWasLastReflowInterrupted = false;
FlushType flushType = HasPendingAnimations(presShell)
? FlushType::Layout
: FlushType::InterruptibleLayout;
presShell->FlushPendingNotifications(ChangesToFlush(flushType, false));
// Inform the FontFaceSet that we ticked, so that it can resolve its
// ready promise if it needs to.
presShell->NotifyFontFaceSetOnRefresh();
mNeedToRecomputeVisibility = true;
// Record the telemetry for events that occurred between ticks.
presShell->PingPerTickTelemetry(FlushType::Layout);
}
}
// The pres context may be destroyed during we do the flushing.
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
return;
}
}
// Recompute approximate frame visibility if it's necessary and enough time
// has passed since the last time we did it.
if (mNeedToRecomputeVisibility && !mThrottled &&
aNowTime >= mNextRecomputeVisibilityTick &&
!presShell->IsPaintingSuppressed()) {
mNextRecomputeVisibilityTick = aNowTime + mMinRecomputeVisibilityInterval;
mNeedToRecomputeVisibility = false;
presShell->ScheduleApproximateFrameVisibilityUpdateNow();
}
#ifdef MOZ_XUL
// Update any popups that may need to be moved or hidden due to their
// anchor changing.
if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) {
pm->UpdatePopupPositions(this);
}
#endif
UpdateIntersectionObservations();
/*
* Perform notification to imgIRequests subscribed to listen
* for refresh events.
*/
for (auto iter = mStartTable.Iter(); !iter.Done(); iter.Next()) {
const uint32_t& delay = iter.Key();
ImageStartData* data = iter.UserData();
if (data->mStartTime) {
TimeStamp& start = *data->mStartTime;
TimeDuration prev = previousRefresh - start;
TimeDuration curr = aNowTime - start;
uint32_t prevMultiple = uint32_t(prev.ToMilliseconds()) / delay;
// We want to trigger images' refresh if we've just crossed over a
// multiple of the first image's start time. If so, set the animation
// start time to the nearest multiple of the delay and move all the
// images in this table to the main requests table.
if (prevMultiple != uint32_t(curr.ToMilliseconds()) / delay) {
mozilla::TimeStamp desired =
start + TimeDuration::FromMilliseconds(prevMultiple * delay);
BeginRefreshingImages(data->mEntries, desired);
}
} else {
// This is the very first time we've drawn images with this time delay.
// Set the animation start time to "now" and move all the images in this
// table to the main requests table.
mozilla::TimeStamp desired = aNowTime;
BeginRefreshingImages(data->mEntries, desired);
data->mStartTime.emplace(aNowTime);
}
}
if (mRequests.Count()) {
// RequestRefresh may run scripts, so it's not safe to directly call it
// while using a hashtable enumerator to enumerate mRequests in case
// script modifies the hashtable. Instead, we build a (local) array of
// images to refresh, and then we refresh each image in that array.
nsCOMArray<imgIContainer> imagesToRefresh(mRequests.Count());
for (auto iter = mRequests.Iter(); !iter.Done(); iter.Next()) {
nsISupportsHashKey* entry = iter.Get();
auto req = static_cast<imgIRequest*>(entry->GetKey());
MOZ_ASSERT(req, "Unable to retrieve the image request");
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
imagesToRefresh.AppendElement(image.forget());
}
}
for (uint32_t i = 0; i < imagesToRefresh.Length(); i++) {
imagesToRefresh[i]->RequestRefresh(aNowTime);
}
}
double phasePaint = 0.0;
bool dispatchRunnablesAfterTick = false;
if (mViewManagerFlushIsPending) {
AutoRecordPhase paintRecord(&phasePaint);
RefPtr<TimelineConsumers> timelines = TimelineConsumers::Get();
nsTArray<nsDocShell*> profilingDocShells;
GetProfileTimelineSubDocShells(GetDocShell(mPresContext),
profilingDocShells);
for (nsDocShell* docShell : profilingDocShells) {
// For the sake of the profile timeline's simplicity, this is flagged as
// paint even if it includes creating display lists
MOZ_ASSERT(timelines);
MOZ_ASSERT(timelines->HasConsumer(docShell));
timelines->AddMarkerForDocShell(docShell, "Paint",
MarkerTracingType::START);
}
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Starting ProcessPendingUpdates\n");
}
#endif
mViewManagerFlushIsPending = false;
RefPtr<nsViewManager> vm = mPresContext->GetPresShell()->GetViewManager();
const bool skipPaint = isPresentingInVR;
// Skip the paint in immersive VR mode because whatever we paint here will
// not end up on the screen. The screen is displaying WebGL content from a
// single canvas in that mode.
if (!skipPaint) {
PaintTelemetry::AutoRecordPaint record;
vm->ProcessPendingUpdates();
}
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Ending ProcessPendingUpdates\n");
}
#endif
for (nsDocShell* docShell : profilingDocShells) {
MOZ_ASSERT(timelines);
MOZ_ASSERT(timelines->HasConsumer(docShell));
timelines->AddMarkerForDocShell(docShell, "Paint",
MarkerTracingType::END);
}
dispatchRunnablesAfterTick = true;
mHasScheduleFlush = false;
}
double totalMs = (TimeStamp::Now() - mTickStart).ToMilliseconds();
#ifndef ANDROID /* bug 1142079 */
mozilla::Telemetry::Accumulate(mozilla::Telemetry::REFRESH_DRIVER_TICK,
static_cast<uint32_t>(totalMs));
#endif
// Bug 1568107: If the totalMs is greater than 1/60th second (ie. 1000/60 ms)
// then record, via telemetry, the percentage of time spent in each
// sub-system.
if (totalMs > 1000.0 / 60.0) {
auto record = [=](const nsCString& aKey, double aDurationMs) -> void {
MOZ_ASSERT(aDurationMs <= totalMs);
auto phasePercent = static_cast<uint32_t>(aDurationMs * 100.0 / totalMs);
Telemetry::Accumulate(Telemetry::REFRESH_DRIVER_TICK_PHASE_WEIGHT, aKey,
phasePercent);
};
record(NS_LITERAL_CSTRING("Event"), phaseMetrics[0]);
record(NS_LITERAL_CSTRING("Style"), phaseMetrics[1]);
record(NS_LITERAL_CSTRING("Reflow"), phaseMetrics[2]);
record(NS_LITERAL_CSTRING("Display"), phaseMetrics[3]);
record(NS_LITERAL_CSTRING("Paint"), phasePaint);
// Explicitly record the time unaccounted for.
double other = totalMs -
std::accumulate(phaseMetrics, ArrayEnd(phaseMetrics), 0.0) -
phasePaint;
record(NS_LITERAL_CSTRING("Other"), other);
}
if (mNotifyDOMContentFlushed) {
mNotifyDOMContentFlushed = false;
mPresContext->NotifyDOMContentFlushed();
}
nsTObserverArray<nsAPostRefreshObserver*>::ForwardIterator iter(
mPostRefreshObservers);
while (iter.HasMore()) {
nsAPostRefreshObserver* observer = iter.GetNext();
observer->DidRefresh();
}
NS_ASSERTION(mInRefresh, "Still in refresh");
if (mPresContext->IsRoot() && XRE_IsContentProcess() &&
StaticPrefs::gfx_content_always_paint()) {
ScheduleViewManagerFlush();
}
if (dispatchRunnablesAfterTick && sPendingIdleRunnables) {
AutoTArray<RunnableWithDelay, 8>* runnables = sPendingIdleRunnables;
sPendingIdleRunnables = nullptr;
for (RunnableWithDelay& runnableWithDelay : *runnables) {
NS_DispatchToCurrentThreadQueue(runnableWithDelay.mRunnable.forget(),
runnableWithDelay.mDelay,
EventQueuePriority::Idle);
}
delete runnables;
}
}
void nsRefreshDriver::BeginRefreshingImages(RequestTable& aEntries,
mozilla::TimeStamp aDesired) {
for (auto iter = aEntries.Iter(); !iter.Done(); iter.Next()) {
auto req = static_cast<imgIRequest*>(iter.Get()->GetKey());
MOZ_ASSERT(req, "Unable to retrieve the image request");
mRequests.PutEntry(req);
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
image->SetAnimationStartTime(aDesired);
}
}
aEntries.Clear();
}
void nsRefreshDriver::Freeze() {
StopTimer();
mFreezeCount++;
}
void nsRefreshDriver::Thaw() {
NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver");
if (mFreezeCount > 0) {
mFreezeCount--;
}
if (mFreezeCount == 0) {
if (HasObservers() || HasImageRequests()) {
// FIXME: This isn't quite right, since our EnsureTimerStarted call
// updates our mMostRecentRefresh, but the DoRefresh call won't run
// and notify our observers until we get back to the event loop.
// Thus MostRecentRefresh() will lie between now and the DoRefresh.
RefPtr<nsRunnableMethod<nsRefreshDriver>> event = NewRunnableMethod(
"nsRefreshDriver::DoRefresh", this, &nsRefreshDriver::DoRefresh);
nsPresContext* pc = GetPresContext();
if (pc) {
pc->Document()->Dispatch(TaskCategory::Other, event.forget());
EnsureTimerStarted();
} else {
NS_ERROR("Thawing while document is being destroyed");
}
}
}
}
void nsRefreshDriver::FinishedWaitingForTransaction() {
mWaitingForTransaction = false;
mSkippedPaints = false;
mWarningThreshold = 1;
}
mozilla::layers::TransactionId nsRefreshDriver::GetTransactionId(
bool aThrottle) {
mOutstandingTransactionId = mOutstandingTransactionId.Next();
mNextTransactionId = mNextTransactionId.Next();
if (aThrottle && mOutstandingTransactionId - mCompletedTransaction >= 2 &&
!mWaitingForTransaction && !mTestControllingRefreshes) {
mWaitingForTransaction = true;
mSkippedPaints = false;
mWarningThreshold = 1;
}
return mNextTransactionId;
}
mozilla::layers::TransactionId nsRefreshDriver::LastTransactionId() const {
return mNextTransactionId;
}
void nsRefreshDriver::RevokeTransactionId(
mozilla::layers::TransactionId aTransactionId) {
MOZ_ASSERT(aTransactionId == mNextTransactionId);
if (mOutstandingTransactionId - mCompletedTransaction == 2 &&
mWaitingForTransaction) {
MOZ_ASSERT(!mSkippedPaints,
"How did we skip a paint when we're in the middle of one?");
FinishedWaitingForTransaction();
}
// Notify the pres context so that it can deliver MozAfterPaint for this
// id if any caller was expecting it.
nsPresContext* pc = GetPresContext();
if (pc) {
pc->NotifyRevokingDidPaint(aTransactionId);
}
// Revert the outstanding transaction since we're no longer waiting on it to
// be completed, but don't revert mNextTransactionId since we can't use the id
// again.
mOutstandingTransactionId = mOutstandingTransactionId.Prev();
}
void nsRefreshDriver::ClearPendingTransactions() {
mCompletedTransaction = mOutstandingTransactionId = mNextTransactionId;
mWaitingForTransaction = false;
}
void nsRefreshDriver::ResetInitialTransactionId(
mozilla::layers::TransactionId aTransactionId) {
mCompletedTransaction = mOutstandingTransactionId = mNextTransactionId =
aTransactionId;
}
mozilla::TimeStamp nsRefreshDriver::GetTransactionStart() { return mTickStart; }
VsyncId nsRefreshDriver::GetVsyncId() { return mTickVsyncId; }
mozilla::TimeStamp nsRefreshDriver::GetVsyncStart() { return mTickVsyncTime; }
void nsRefreshDriver::NotifyTransactionCompleted(
mozilla::layers::TransactionId aTransactionId) {
if (aTransactionId > mCompletedTransaction) {
if (mOutstandingTransactionId - mCompletedTransaction > 1 &&
mWaitingForTransaction) {
mCompletedTransaction = aTransactionId;
FinishedWaitingForTransaction();
} else {
mCompletedTransaction = aTransactionId;
}
}
// If completed transaction id get ahead of outstanding id, reset to distance
// id.
if (mCompletedTransaction > mOutstandingTransactionId) {
mOutstandingTransactionId = mCompletedTransaction;
}
}
void nsRefreshDriver::WillRefresh(mozilla::TimeStamp aTime) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
mRootRefresh = nullptr;
if (mSkippedPaints) {
DoRefresh();
}
}
bool nsRefreshDriver::IsWaitingForPaint(mozilla::TimeStamp aTime) {
if (mTestControllingRefreshes) {
return false;
}
if (mWaitingForTransaction) {
if (mSkippedPaints &&
aTime > (mMostRecentRefresh +
TimeDuration::FromMilliseconds(mWarningThreshold * 1000))) {
// XXX - Bug 1303369 - too many false positives.
// gfxCriticalNote << "Refresh driver waiting for the compositor for "
// << (aTime - mMostRecentRefresh).ToSeconds()
// << " seconds.";
mWarningThreshold *= 2;
}
mSkippedPaints = true;
return true;
}
// Try find the 'root' refresh driver for the current window and check
// if that is waiting for a paint.
nsPresContext* pc = GetPresContext();
nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr;
if (rootContext) {
nsRefreshDriver* rootRefresh = rootContext->RefreshDriver();
if (rootRefresh && rootRefresh != this) {
if (rootRefresh->IsWaitingForPaint(aTime)) {
if (mRootRefresh != rootRefresh) {
if (mRootRefresh) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
}
rootRefresh->AddRefreshObserver(this, FlushType::Style);
mRootRefresh = rootRefresh;
}
mSkippedPaints = true;
return true;
}
}
}
return false;
}
void nsRefreshDriver::SetThrottled(bool aThrottled) {
if (aThrottled != mThrottled) {
mThrottled = aThrottled;
if (mActiveTimer) {
// We want to switch our timer type here, so just stop and
// restart the timer.
EnsureTimerStarted(eForceAdjustTimer);
}
}
}
/*static*/
void nsRefreshDriver::PVsyncActorCreated(VsyncChild* aVsyncChild) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!XRE_IsParentProcess());
RefPtr<RefreshDriverTimer> vsyncRefreshDriverTimer =
new VsyncRefreshDriverTimer(aVsyncChild);
// If we are using software timer, swap current timer to
// VsyncRefreshDriverTimer.
if (sRegularRateTimer) {
sRegularRateTimer->SwapRefreshDrivers(vsyncRefreshDriverTimer);
}
sRegularRateTimer = vsyncRefreshDriverTimer.forget();
}
void nsRefreshDriver::DoRefresh() {
// Don't do a refresh unless we're in a state where we should be refreshing.
if (!IsFrozen() && mPresContext && mActiveTimer) {
DoTick();
}
}
#ifdef DEBUG
bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType) {
ObserverArray& array = ArrayFor(aFlushType);
return array.Contains(aObserver);
}
#endif
void nsRefreshDriver::ScheduleViewManagerFlush() {
NS_ASSERTION(mPresContext->IsRoot(),
"Should only schedule view manager flush on root prescontexts");
mViewManagerFlushIsPending = true;
mHasScheduleFlush = true;
EnsureTimerStarted(eNeverAdjustTimer);
}
void nsRefreshDriver::ScheduleFrameRequestCallbacks(Document* aDocument) {
NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) ==
mFrameRequestCallbackDocs.NoIndex &&
mThrottledFrameRequestCallbackDocs.IndexOf(aDocument) ==
mThrottledFrameRequestCallbackDocs.NoIndex,
"Don't schedule the same document multiple times");
if (aDocument->ShouldThrottleFrameRequests()) {
mThrottledFrameRequestCallbackDocs.AppendElement(aDocument);
} else {
mFrameRequestCallbackDocs.AppendElement(aDocument);
}
// make sure that the timer is running
EnsureTimerStarted();
}
void nsRefreshDriver::RevokeFrameRequestCallbacks(Document* aDocument) {
mFrameRequestCallbackDocs.RemoveElement(aDocument);
mThrottledFrameRequestCallbackDocs.RemoveElement(aDocument);
// No need to worry about restarting our timer in slack mode if it's already
// running; that will happen automatically when it fires.
}
void nsRefreshDriver::ScheduleFullscreenEvent(
UniquePtr<PendingFullscreenEvent> aEvent) {
mPendingFullscreenEvents.AppendElement(std::move(aEvent));
// make sure that the timer is running
EnsureTimerStarted();
}
void nsRefreshDriver::CancelPendingFullscreenEvents(Document* aDocument) {
for (auto i : Reversed(IntegerRange(mPendingFullscreenEvents.Length()))) {
if (mPendingFullscreenEvents[i]->Document() == aDocument) {
mPendingFullscreenEvents.RemoveElementAt(i);
}
}
}
void nsRefreshDriver::CancelPendingAnimationEvents(
AnimationEventDispatcher* aDispatcher) {
MOZ_ASSERT(aDispatcher);
aDispatcher->ClearEventQueue();
mAnimationEventFlushObservers.RemoveElement(aDispatcher);
}
/* static */
TimeStamp nsRefreshDriver::GetIdleDeadlineHint(TimeStamp aDefault) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!aDefault.IsNull());
if (!sRegularRateTimer) {
return aDefault;
}
// For computing idleness of refresh drivers we only care about
// sRegularRateTimer, since we consider refresh drivers attached to
// sThrottledRateTimer to be inactive. This implies that tasks
// resulting from a tick on the sRegularRateTimer counts as being
// busy but tasks resulting from a tick on sThrottledRateTimer
// counts as being idle.
return sRegularRateTimer->GetIdleDeadlineHint(aDefault);
}
/* static */
Maybe<TimeStamp> nsRefreshDriver::GetNextTickHint() {
MOZ_ASSERT(NS_IsMainThread());
if (!sRegularRateTimer) {
return Nothing();
}
return sRegularRateTimer->GetNextTickHint();
}
void nsRefreshDriver::Disconnect() {
MOZ_ASSERT(NS_IsMainThread());
StopTimer();
if (mPresContext) {
mPresContext = nullptr;
if (--sRefreshDriverCount == 0) {
Shutdown();
}
}
}
/* static */
bool nsRefreshDriver::IsJankCritical() {
MOZ_ASSERT(NS_IsMainThread());
return sActiveVsyncTimers > 0;
}
/* static */
bool nsRefreshDriver::GetJankLevels(Vector<uint64_t>& aJank) {
aJank.clear();
return aJank.append(sJankLevels, ArrayLength(sJankLevels));
}
#undef LOG