зеркало из https://github.com/mozilla/gecko-dev.git
678 строки
20 KiB
C++
678 строки
20 KiB
C++
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsIThread.h"
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#include "nsITimer.h"
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#include "nsCOMPtr.h"
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#include "nsComponentManagerUtils.h"
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#include "nsServiceManagerUtils.h"
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#include "nsThreadUtils.h"
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#include "prinrval.h"
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#include "prmon.h"
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#include "prthread.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ReentrantMonitor.h"
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#include <list>
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#include <vector>
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#include "gtest/gtest.h"
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using namespace mozilla;
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typedef nsresult(*TestFuncPtr)();
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class AutoTestThread
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{
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public:
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AutoTestThread() {
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nsCOMPtr<nsIThread> newThread;
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nsresult rv = NS_NewNamedThread("AutoTestThread", getter_AddRefs(newThread));
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if (NS_FAILED(rv))
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return;
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newThread.swap(mThread);
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}
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~AutoTestThread() {
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mThread->Shutdown();
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}
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operator nsIThread*() const {
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return mThread;
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}
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nsIThread* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN {
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return mThread;
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}
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private:
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nsCOMPtr<nsIThread> mThread;
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};
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class AutoCreateAndDestroyReentrantMonitor
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{
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public:
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AutoCreateAndDestroyReentrantMonitor() {
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mReentrantMonitor = new ReentrantMonitor("TestTimers::AutoMon");
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MOZ_RELEASE_ASSERT(mReentrantMonitor, "Out of memory!");
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}
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~AutoCreateAndDestroyReentrantMonitor() {
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delete mReentrantMonitor;
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}
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operator ReentrantMonitor* () const {
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return mReentrantMonitor;
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}
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private:
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ReentrantMonitor* mReentrantMonitor;
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};
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class TimerCallback final : public nsITimerCallback
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{
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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TimerCallback(nsIThread** aThreadPtr, ReentrantMonitor* aReentrantMonitor)
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: mThreadPtr(aThreadPtr), mReentrantMonitor(aReentrantMonitor) { }
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NS_IMETHOD Notify(nsITimer* aTimer) override {
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MOZ_RELEASE_ASSERT(mThreadPtr, "Callback was not supposed to be called!");
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nsCOMPtr<nsIThread> current(do_GetCurrentThread());
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ReentrantMonitorAutoEnter mon(*mReentrantMonitor);
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MOZ_RELEASE_ASSERT(!*mThreadPtr, "Timer called back more than once!");
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*mThreadPtr = current;
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mon.Notify();
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return NS_OK;
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}
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private:
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~TimerCallback() {}
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nsIThread** mThreadPtr;
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ReentrantMonitor* mReentrantMonitor;
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};
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NS_IMPL_ISUPPORTS(TimerCallback, nsITimerCallback)
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TEST(Timers, TargetedTimers)
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{
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AutoCreateAndDestroyReentrantMonitor newMon;
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ASSERT_TRUE(newMon);
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AutoTestThread testThread;
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ASSERT_TRUE(testThread);
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nsIThread* notifiedThread = nullptr;
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nsCOMPtr<nsITimerCallback> callback =
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new TimerCallback(¬ifiedThread, newMon);
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ASSERT_TRUE(callback);
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nsIEventTarget* target = static_cast<nsIEventTarget*>(testThread);
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nsCOMPtr<nsITimer> timer;
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nsresult rv = NS_NewTimerWithCallback(getter_AddRefs(timer),
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callback, 2000, nsITimer::TYPE_ONE_SHOT,
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target);
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ASSERT_TRUE(NS_SUCCEEDED(rv));
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ReentrantMonitorAutoEnter mon(*newMon);
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while (!notifiedThread) {
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mon.Wait();
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}
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ASSERT_EQ(notifiedThread, testThread);
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}
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TEST(Timers, TimerWithStoppedTarget)
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{
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AutoTestThread testThread;
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ASSERT_TRUE(testThread);
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nsIEventTarget* target = static_cast<nsIEventTarget*>(testThread);
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// If this is called, we'll assert
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nsCOMPtr<nsITimerCallback> callback =
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new TimerCallback(nullptr, nullptr);
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ASSERT_TRUE(callback);
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nsCOMPtr<nsITimer> timer;
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nsresult rv = NS_NewTimerWithCallback(getter_AddRefs(timer),
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callback, 100, nsITimer::TYPE_ONE_SHOT,
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target);
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ASSERT_TRUE(NS_SUCCEEDED(rv));
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testThread->Shutdown();
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PR_Sleep(400);
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}
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// gtest on 32bit Win7 debug build is unstable and somehow this test
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// makes it even worse.
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#if !defined(XP_WIN) || !defined(DEBUG) || defined(HAVE_64BIT_BUILD)
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class FindExpirationTimeState final
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{
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public:
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// We'll offset the timers 10 seconds into the future to assure that they won't fire
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const uint32_t kTimerOffset = 10 * 1000;
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// And we'll set the timers spaced by 5 seconds.
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const uint32_t kTimerInterval = 5 * 1000;
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// We'll use 20 timers
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const uint32_t kNumTimers = 20;
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TimeStamp mBefore;
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TimeStamp mMiddle;
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std::list<nsCOMPtr<nsITimer>> mTimers;
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~FindExpirationTimeState()
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{
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while (!mTimers.empty()) {
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nsCOMPtr<nsITimer> t = mTimers.front().get();
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mTimers.pop_front();
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t->Cancel();
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}
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}
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// Create timers, with aNumLowPriority low priority timers first in the queue
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void InitTimers(uint32_t aNumLowPriority, uint32_t aType)
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{
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// aType is just for readability.
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MOZ_ASSERT(aType == nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
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InitTimers(aNumLowPriority, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY, nullptr);
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}
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// Create timers, with aNumDifferentTarget timers with target aTarget first in the queue
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void InitTimers(uint32_t aNumDifferentTarget, nsIEventTarget* aTarget)
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{
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InitTimers(aNumDifferentTarget, nsITimer::TYPE_ONE_SHOT, aTarget);
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}
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void InitTimers(uint32_t aNumDifferingTimers, uint32_t aType, nsIEventTarget* aTarget)
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{
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do {
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TimeStamp clearUntil =
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TimeStamp::Now() +
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TimeDuration::FromMilliseconds(kTimerOffset +
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kNumTimers * kTimerInterval);
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// NS_GetTimerDeadlineHintOnCurrentThread returns clearUntil if there are
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// no pending timers before clearUntil.
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TimeStamp t = NS_GetTimerDeadlineHintOnCurrentThread(clearUntil, 100);
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if (t >= clearUntil) {
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break;
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}
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// Clear whatever random timers there might be pending.
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uint32_t waitTime = 10;
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if (t > TimeStamp::Now()) {
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waitTime = uint32_t((t - TimeStamp::Now()).ToMilliseconds());
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}
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PR_Sleep(PR_MillisecondsToInterval(waitTime));
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} while(true);
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mBefore = TimeStamp::Now();
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mMiddle = mBefore + TimeDuration::FromMilliseconds(
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kTimerOffset + kTimerInterval * kNumTimers / 2);
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for (uint32_t i = 0; i < kNumTimers; ++i) {
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nsCOMPtr<nsITimer> timer = NS_NewTimer();
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ASSERT_TRUE(timer);
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if (i < aNumDifferingTimers) {
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if (aTarget) {
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timer->SetTarget(aTarget);
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}
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timer->InitWithNamedFuncCallback(&UnusedCallbackFunc,
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nullptr,
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kTimerOffset + kTimerInterval * i,
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aType,
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"FindExpirationTimeState::InitTimers");
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} else {
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timer->InitWithNamedFuncCallback(&UnusedCallbackFunc,
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nullptr,
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kTimerOffset + kTimerInterval * i,
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nsITimer::TYPE_ONE_SHOT,
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"FindExpirationTimeState::InitTimers");
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}
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mTimers.push_front(timer.get());
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}
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}
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static void UnusedCallbackFunc(nsITimer* aTimer, void* aClosure)
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{
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FAIL() << "Timer shouldn't fire.";
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}
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};
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TEST(Timers, FindExpirationTime)
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{
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{
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FindExpirationTimeState state;
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// 0 low priority timers
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state.InitTimers(0, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
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TimeStamp before = state.mBefore;
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TimeStamp middle = state.mMiddle;
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TimeStamp t;
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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}
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{
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FindExpirationTimeState state;
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// 5 low priority timers
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state.InitTimers(5, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
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TimeStamp before = state.mBefore;
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TimeStamp middle = state.mMiddle;
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TimeStamp t;
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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}
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{
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FindExpirationTimeState state;
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// 15 low priority timers
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state.InitTimers(15, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
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TimeStamp before = state.mBefore;
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TimeStamp middle = state.mMiddle;
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TimeStamp t;
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, middle) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, middle) << "Found time should be equal to default";
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}
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{
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AutoTestThread testThread;
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FindExpirationTimeState state;
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// 5 other targets
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state.InitTimers(5, static_cast<nsIEventTarget*>(testThread));
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TimeStamp before = state.mBefore;
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TimeStamp middle = state.mMiddle;
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TimeStamp t;
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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}
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{
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AutoTestThread testThread;
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FindExpirationTimeState state;
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// 15 other targets
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state.InitTimers(15, static_cast<nsIEventTarget*>(testThread));
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TimeStamp before = state.mBefore;
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TimeStamp middle = state.mMiddle;
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TimeStamp t;
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, before) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_LT(t, middle) << "Found time should be less than default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, middle) << "Found time should be equal to default";
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t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
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EXPECT_TRUE(t) << "We should find a time";
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EXPECT_EQ(t, middle) << "Found time should be equal to default";
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}
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}
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#endif
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#define FUZZ_MAX_TIMEOUT 9
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class FuzzTestThreadState final : public nsITimerCallback {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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explicit FuzzTestThreadState(nsIThread* thread) :
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mThread(thread),
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mStopped(false)
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{}
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class StartRunnable final : public mozilla::Runnable {
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public:
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explicit StartRunnable(FuzzTestThreadState* threadState)
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: mozilla::Runnable("FuzzTestThreadState::StartRunnable")
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, mThreadState(threadState)
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{}
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NS_IMETHOD Run() override
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{
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mThreadState->ScheduleOrCancelTimers();
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return NS_OK;
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}
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private:
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RefPtr<FuzzTestThreadState> mThreadState;
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};
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void Start()
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{
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nsCOMPtr<nsIRunnable> runnable = new StartRunnable(this);
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nsresult rv = mThread->Dispatch(runnable, NS_DISPATCH_NORMAL);
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to dispatch StartRunnable.");
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}
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void Stop()
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{
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mStopped = true;
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}
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NS_IMETHOD Notify(nsITimer* aTimer) override
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{
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bool onCorrectThread;
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nsresult rv = mThread->IsOnCurrentThread(&onCorrectThread);
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to perform thread check.");
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MOZ_RELEASE_ASSERT(onCorrectThread, "Notify invoked on wrong thread.");
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uint32_t delay;
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rv = aTimer->GetDelay(&delay);
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "GetDelay failed.");
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MOZ_RELEASE_ASSERT(delay <= FUZZ_MAX_TIMEOUT,
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"Delay was an invalid value for this test.");
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uint32_t type;
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rv = aTimer->GetType(&type);
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to get timer type.");
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MOZ_RELEASE_ASSERT(type <= nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
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if (type == nsITimer::TYPE_ONE_SHOT) {
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MOZ_RELEASE_ASSERT(!mOneShotTimersByDelay[delay].empty(),
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"Unexpected one-shot timer.");
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MOZ_RELEASE_ASSERT(mOneShotTimersByDelay[delay].front().get() == aTimer,
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"One-shot timers have been reordered.");
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mOneShotTimersByDelay[delay].pop_front();
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--mTimersOutstanding;
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} else if (mStopped) {
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CancelRepeatingTimer(aTimer);
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}
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ScheduleOrCancelTimers();
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RescheduleSomeTimers();
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return NS_OK;
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}
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bool HasTimersOutstanding() const
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{
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return !!mTimersOutstanding;
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}
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private:
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~FuzzTestThreadState()
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{
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for (size_t i = 0; i <= FUZZ_MAX_TIMEOUT; ++i) {
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MOZ_RELEASE_ASSERT(mOneShotTimersByDelay[i].empty(),
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"Timers remain at end of test.");
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}
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}
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uint32_t GetRandomType() const
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{
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return rand() % (nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP + 1);
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}
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size_t CountOneShotTimers() const
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{
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size_t count = 0;
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for (size_t i = 0; i <= FUZZ_MAX_TIMEOUT; ++i) {
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count += mOneShotTimersByDelay[i].size();
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}
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return count;
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}
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|
|
|
void ScheduleOrCancelTimers()
|
|
{
|
|
if (mStopped) {
|
|
return;
|
|
}
|
|
|
|
const size_t numTimersDesired = (rand() % 100) + 100;
|
|
MOZ_RELEASE_ASSERT(numTimersDesired >= 100);
|
|
MOZ_RELEASE_ASSERT(numTimersDesired < 200);
|
|
int adjustment = numTimersDesired - mTimersOutstanding;
|
|
|
|
while (adjustment > 0) {
|
|
CreateRandomTimer();
|
|
--adjustment;
|
|
}
|
|
|
|
while (adjustment < 0) {
|
|
CancelRandomTimer();
|
|
++adjustment;
|
|
}
|
|
|
|
MOZ_RELEASE_ASSERT(numTimersDesired == mTimersOutstanding);
|
|
}
|
|
|
|
void RescheduleSomeTimers()
|
|
{
|
|
if (mStopped) {
|
|
return;
|
|
}
|
|
|
|
static const size_t kNumRescheduled = 40;
|
|
|
|
// Reschedule some timers with a Cancel first.
|
|
for (size_t i = 0; i < kNumRescheduled; ++i) {
|
|
InitRandomTimer(CancelRandomTimer().get());
|
|
}
|
|
// Reschedule some timers without a Cancel first.
|
|
for (size_t i = 0; i < kNumRescheduled; ++i) {
|
|
InitRandomTimer(RemoveRandomTimer().get());
|
|
}
|
|
}
|
|
|
|
void CreateRandomTimer()
|
|
{
|
|
nsCOMPtr<nsITimer> timer = NS_NewTimer(static_cast<nsIEventTarget*>(mThread.get()));
|
|
MOZ_RELEASE_ASSERT(timer, "Failed to create timer.");
|
|
|
|
InitRandomTimer(timer.get());
|
|
}
|
|
|
|
nsCOMPtr<nsITimer> CancelRandomTimer()
|
|
{
|
|
nsCOMPtr<nsITimer> timer(RemoveRandomTimer());
|
|
timer->Cancel();
|
|
return timer;
|
|
}
|
|
|
|
nsCOMPtr<nsITimer> RemoveRandomTimer()
|
|
{
|
|
MOZ_RELEASE_ASSERT(mTimersOutstanding);
|
|
|
|
if ((GetRandomType() == nsITimer::TYPE_ONE_SHOT && CountOneShotTimers())
|
|
|| mRepeatingTimers.empty()) {
|
|
uint32_t delayToRemove = rand() % (FUZZ_MAX_TIMEOUT + 1);
|
|
while (mOneShotTimersByDelay[delayToRemove].empty()) {
|
|
// ++delayToRemove mod FUZZ_MAX_TIMEOUT + 1
|
|
delayToRemove = (delayToRemove + 1) % (FUZZ_MAX_TIMEOUT + 1);
|
|
}
|
|
|
|
uint32_t indexToRemove =
|
|
rand() % mOneShotTimersByDelay[delayToRemove].size();
|
|
|
|
for (auto it = mOneShotTimersByDelay[delayToRemove].begin();
|
|
it != mOneShotTimersByDelay[delayToRemove].end();
|
|
++it) {
|
|
if (indexToRemove) {
|
|
--indexToRemove;
|
|
continue;
|
|
}
|
|
|
|
nsCOMPtr<nsITimer> removed = *it;
|
|
mOneShotTimersByDelay[delayToRemove].erase(it);
|
|
--mTimersOutstanding;
|
|
return removed;
|
|
}
|
|
} else {
|
|
size_t indexToRemove = rand() % mRepeatingTimers.size();
|
|
nsCOMPtr<nsITimer> removed(mRepeatingTimers[indexToRemove]);
|
|
mRepeatingTimers.erase(mRepeatingTimers.begin() + indexToRemove);
|
|
--mTimersOutstanding;
|
|
return removed;
|
|
}
|
|
|
|
MOZ_CRASH("Unable to remove a timer");
|
|
}
|
|
|
|
void InitRandomTimer(nsITimer* aTimer)
|
|
{
|
|
// Between 0 and FUZZ_MAX_TIMEOUT
|
|
uint32_t delay = rand() % (FUZZ_MAX_TIMEOUT + 1);
|
|
uint32_t type = GetRandomType();
|
|
nsresult rv = aTimer->InitWithCallback(this, delay, type);
|
|
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to set timer.");
|
|
|
|
if (type == nsITimer::TYPE_ONE_SHOT) {
|
|
mOneShotTimersByDelay[delay].push_back(aTimer);
|
|
} else {
|
|
mRepeatingTimers.push_back(aTimer);
|
|
}
|
|
++mTimersOutstanding;
|
|
}
|
|
|
|
void CancelRepeatingTimer(nsITimer* aTimer)
|
|
{
|
|
for (auto it = mRepeatingTimers.begin();
|
|
it != mRepeatingTimers.end();
|
|
++it) {
|
|
if (it->get() == aTimer) {
|
|
mRepeatingTimers.erase(it);
|
|
aTimer->Cancel();
|
|
--mTimersOutstanding;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
nsCOMPtr<nsIThread> mThread;
|
|
// Scheduled timers, indexed by delay between 0-9 ms, in lists
|
|
// with most recently scheduled last.
|
|
std::list<nsCOMPtr<nsITimer>> mOneShotTimersByDelay[FUZZ_MAX_TIMEOUT + 1];
|
|
std::vector<nsCOMPtr<nsITimer>> mRepeatingTimers;
|
|
Atomic<bool> mStopped;
|
|
Atomic<size_t> mTimersOutstanding;
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS(FuzzTestThreadState, nsITimerCallback)
|
|
|
|
TEST(Timers, FuzzTestTimers)
|
|
{
|
|
static const size_t kNumThreads(10);
|
|
AutoTestThread threads[kNumThreads];
|
|
RefPtr<FuzzTestThreadState> threadStates[kNumThreads];
|
|
|
|
for (size_t i = 0; i < kNumThreads; ++i) {
|
|
threadStates[i] = new FuzzTestThreadState(&*threads[i]);
|
|
threadStates[i]->Start();
|
|
}
|
|
|
|
PR_Sleep(PR_MillisecondsToInterval(20000));
|
|
|
|
for (size_t i = 0; i < kNumThreads; ++i) {
|
|
threadStates[i]->Stop();
|
|
}
|
|
|
|
// Wait at most 10 seconds for all outstanding timers to pop
|
|
PRIntervalTime start = PR_IntervalNow();
|
|
for (auto& threadState : threadStates) {
|
|
while (threadState->HasTimersOutstanding()) {
|
|
uint32_t elapsedMs = PR_IntervalToMilliseconds(PR_IntervalNow() - start);
|
|
ASSERT_LE(elapsedMs, uint32_t(10000)) << "Timed out waiting for all timers to pop";
|
|
PR_Sleep(PR_MillisecondsToInterval(10));
|
|
}
|
|
}
|
|
}
|