зеркало из https://github.com/mozilla/gecko-dev.git
266 строки
8.7 KiB
C++
266 строки
8.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLTransformFeedback.h"
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namespace mozilla {
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bool
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WebGL2Context::ValidateBufferTarget(GLenum target, const char* funcName)
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{
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switch (target) {
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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return true;
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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ErrorInvalidOperation("%s: PBOs are still under development, and are currently"
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" disabled.",
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funcName);
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return false;
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default:
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ErrorInvalidEnumInfo(funcName, target);
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return false;
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}
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}
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bool
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WebGL2Context::ValidateBufferIndexedTarget(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool
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WebGL2Context::ValidateBufferUsageEnum(GLenum usage, const char* info)
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{
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switch (usage) {
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case LOCAL_GL_DYNAMIC_COPY:
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case LOCAL_GL_DYNAMIC_DRAW:
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case LOCAL_GL_DYNAMIC_READ:
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case LOCAL_GL_STATIC_COPY:
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case LOCAL_GL_STATIC_DRAW:
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case LOCAL_GL_STATIC_READ:
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case LOCAL_GL_STREAM_COPY:
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case LOCAL_GL_STREAM_DRAW:
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case LOCAL_GL_STREAM_READ:
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return true;
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default:
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break;
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}
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ErrorInvalidEnumInfo(info, usage);
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return false;
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}
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// -------------------------------------------------------------------------
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// Buffer objects
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void
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WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
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GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size)
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{
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const char funcName[] = "copyBufferSubData";
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if (IsContextLost())
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return;
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if (!ValidateBufferTarget(readTarget, funcName) ||
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!ValidateBufferTarget(writeTarget, funcName))
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{
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return;
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}
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const WebGLRefPtr<WebGLBuffer>& readBufferSlot = GetBufferSlotByTarget(readTarget);
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const WebGLRefPtr<WebGLBuffer>& writeBufferSlot = GetBufferSlotByTarget(writeTarget);
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if (!readBufferSlot || !writeBufferSlot)
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return;
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const WebGLBuffer* readBuffer = readBufferSlot.get();
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if (!readBuffer) {
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ErrorInvalidOperation("%s: No buffer bound to readTarget.", funcName);
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return;
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}
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WebGLBuffer* writeBuffer = writeBufferSlot.get();
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if (!writeBuffer) {
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ErrorInvalidOperation("%s: No buffer bound to writeTarget.", funcName);
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return;
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}
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if (!ValidateDataOffsetSize(readOffset, size, readBuffer->ByteLength(), funcName))
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return;
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if (!ValidateDataOffsetSize(writeOffset, size, writeBuffer->ByteLength(), funcName))
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return;
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if (readTarget == writeTarget &&
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!ValidateDataRanges(readOffset, writeOffset, size, funcName))
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{
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return;
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}
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WebGLBuffer::Kind readType = readBuffer->Content();
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WebGLBuffer::Kind writeType = writeBuffer->Content();
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if (readType != WebGLBuffer::Kind::Undefined &&
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writeType != WebGLBuffer::Kind::Undefined &&
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writeType != readType)
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{
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ErrorInvalidOperation("%s: Can't copy %s data to %s data.",
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funcName,
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(readType == WebGLBuffer::Kind::OtherData) ? "other"
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: "element",
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(writeType == WebGLBuffer::Kind::OtherData) ? "other"
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: "element");
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return;
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}
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WebGLContextUnchecked::CopyBufferSubData(readTarget, writeTarget, readOffset,
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writeOffset, size);
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if (writeType == WebGLBuffer::Kind::Undefined) {
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writeBuffer->BindTo(
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(readType == WebGLBuffer::Kind::OtherData) ? LOCAL_GL_ARRAY_BUFFER
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: LOCAL_GL_ELEMENT_ARRAY_BUFFER);
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}
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}
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// BufferT may be one of
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// const dom::ArrayBuffer&
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// const dom::SharedArrayBuffer&
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template<typename BufferT>
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void
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WebGL2Context::GetBufferSubDataT(GLenum target, GLintptr offset, const BufferT& data)
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{
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const char funcName[] = "getBufferSubData";
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if (IsContextLost())
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return;
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// For the WebGLBuffer bound to the passed target, read
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// returnedData.byteLength bytes from the buffer starting at byte
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// offset offset and write them to returnedData.
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// If zero is bound to target, an INVALID_OPERATION error is
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// generated.
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if (!ValidateBufferTarget(target, funcName))
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return;
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// If offset is less than zero, an INVALID_VALUE error is
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// generated.
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if (offset < 0) {
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ErrorInvalidValue("%s: Offset must be non-negative.", funcName);
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return;
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}
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WebGLRefPtr<WebGLBuffer>& bufferSlot = GetBufferSlotByTarget(target);
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WebGLBuffer* boundBuffer = bufferSlot.get();
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if (!boundBuffer) {
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ErrorInvalidOperation("%s: No buffer bound.", funcName);
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return;
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}
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// If offset + returnedData.byteLength would extend beyond the end
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// of the buffer an INVALID_VALUE error is generated.
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data.ComputeLengthAndData();
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CheckedInt<WebGLsizeiptr> neededByteLength = CheckedInt<WebGLsizeiptr>(offset) + data.LengthAllowShared();
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if (!neededByteLength.isValid()) {
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ErrorInvalidValue("%s: Integer overflow computing the needed byte length.",
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funcName);
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return;
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}
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if (neededByteLength.value() > boundBuffer->ByteLength()) {
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ErrorInvalidValue("%s: Not enough data. Operation requires %d bytes, but buffer"
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" only has %d bytes.",
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funcName, neededByteLength.value(), boundBuffer->ByteLength());
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return;
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}
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// If target is TRANSFORM_FEEDBACK_BUFFER, and any transform
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// feedback object is currently active, an INVALID_OPERATION error
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// is generated.
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WebGLTransformFeedback* currentTF = mBoundTransformFeedback;
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if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER && currentTF) {
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if (currentTF->mIsActive) {
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ErrorInvalidOperation("%s: Currently bound transform feedback is active.",
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funcName);
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return;
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}
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// https://github.com/NVIDIA/WebGL/commit/63aff5e58c1d79825a596f0f4aa46174b9a5f72c
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// Performing reads and writes on a buffer that is currently
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// bound for transform feedback causes undefined results in
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// GLES3.0 and OpenGL 4.5. In practice results of reads and
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// writes might be consistent as long as transform feedback
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// objects are not active, but neither GLES3.0 nor OpenGL 4.5
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// spec guarantees this - just being bound for transform
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// feedback is sufficient to cause undefined results.
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BindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, nullptr);
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}
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/* If the buffer is written and read sequentially by other
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* operations and getBufferSubData, it is the responsibility of
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* the WebGL API to ensure that data are access
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* consistently. This applies even if the buffer is currently
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* bound to a transform feedback binding point.
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*/
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void* ptr = gl->fMapBufferRange(target, offset, data.LengthAllowShared(),
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LOCAL_GL_MAP_READ_BIT);
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// Warning: Possibly shared memory. See bug 1225033.
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memcpy(data.DataAllowShared(), ptr, data.LengthAllowShared());
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gl->fUnmapBuffer(target);
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////
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if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER && currentTF) {
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BindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, currentTF);
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}
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}
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void
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WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
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const dom::Nullable<dom::ArrayBuffer>& maybeData)
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{
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// If returnedData is null then an INVALID_VALUE error is
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// generated.
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if (maybeData.IsNull()) {
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ErrorInvalidValue("getBufferSubData: returnedData is null");
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return;
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}
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const dom::ArrayBuffer& data = maybeData.Value();
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GetBufferSubDataT(target, offset, data);
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}
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void
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WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
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const dom::SharedArrayBuffer& data)
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{
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GetBufferSubDataT(target, offset, data);
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}
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} // namespace mozilla
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