зеркало из https://github.com/mozilla/gecko-dev.git
1066 строки
35 KiB
C++
1066 строки
35 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLTexture.h"
|
|
|
|
#include <algorithm>
|
|
#include "GLContext.h"
|
|
#include "mozilla/dom/WebGLRenderingContextBinding.h"
|
|
#include "mozilla/gfx/Logging.h"
|
|
#include "mozilla/MathAlgorithms.h"
|
|
#include "mozilla/Scoped.h"
|
|
#include "mozilla/unused.h"
|
|
#include "ScopedGLHelpers.h"
|
|
#include "WebGLContext.h"
|
|
#include "WebGLContextUtils.h"
|
|
#include "WebGLFramebuffer.h"
|
|
#include "WebGLTexelConversions.h"
|
|
|
|
namespace mozilla {
|
|
|
|
/*static*/ const WebGLTexture::ImageInfo WebGLTexture::ImageInfo::kUndefined;
|
|
|
|
////////////////////////////////////////
|
|
|
|
template <typename T>
|
|
static inline T&
|
|
Mutable(const T& x)
|
|
{
|
|
return const_cast<T&>(x);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::ImageInfo::Clear()
|
|
{
|
|
if (!IsDefined())
|
|
return;
|
|
|
|
OnRespecify();
|
|
|
|
Mutable(mFormat) = LOCAL_GL_NONE;
|
|
Mutable(mWidth) = 0;
|
|
Mutable(mHeight) = 0;
|
|
Mutable(mDepth) = 0;
|
|
|
|
MOZ_ASSERT(!IsDefined());
|
|
}
|
|
|
|
WebGLTexture::ImageInfo&
|
|
WebGLTexture::ImageInfo::operator =(const ImageInfo& a)
|
|
{
|
|
MOZ_ASSERT(a.IsDefined());
|
|
|
|
Mutable(mFormat) = a.mFormat;
|
|
Mutable(mWidth) = a.mWidth;
|
|
Mutable(mHeight) = a.mHeight;
|
|
Mutable(mDepth) = a.mDepth;
|
|
|
|
mIsDataInitialized = a.mIsDataInitialized;
|
|
|
|
// But *don't* transfer mAttachPoints!
|
|
MOZ_ASSERT(a.mAttachPoints.empty());
|
|
OnRespecify();
|
|
|
|
return *this;
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::ImageInfo::IsPowerOfTwo() const
|
|
{
|
|
return mozilla::IsPowerOfTwo(mWidth) &&
|
|
mozilla::IsPowerOfTwo(mHeight) &&
|
|
mozilla::IsPowerOfTwo(mDepth);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::ImageInfo::AddAttachPoint(WebGLFBAttachPoint* attachPoint)
|
|
{
|
|
const auto pair = mAttachPoints.insert(attachPoint);
|
|
DebugOnly<bool> didInsert = pair.second;
|
|
MOZ_ASSERT(didInsert);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::ImageInfo::RemoveAttachPoint(WebGLFBAttachPoint* attachPoint)
|
|
{
|
|
DebugOnly<size_t> numElemsErased = mAttachPoints.erase(attachPoint);
|
|
MOZ_ASSERT_IF(IsDefined(), numElemsErased == 1);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::ImageInfo::OnRespecify() const
|
|
{
|
|
for (auto cur : mAttachPoints) {
|
|
cur->OnBackingStoreRespecified();
|
|
}
|
|
}
|
|
|
|
size_t
|
|
WebGLTexture::ImageInfo::MemoryUsage() const
|
|
{
|
|
if (!IsDefined())
|
|
return 0;
|
|
|
|
const auto bytesPerTexel = mFormat->format->estimatedBytesPerPixel;
|
|
return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * bytesPerTexel;
|
|
}
|
|
|
|
void
|
|
WebGLTexture::ImageInfo::SetIsDataInitialized(bool isDataInitialized, WebGLTexture* tex)
|
|
{
|
|
MOZ_ASSERT(tex);
|
|
MOZ_ASSERT(this >= &tex->mImageInfoArr[0]);
|
|
MOZ_ASSERT(this < &tex->mImageInfoArr[kMaxLevelCount * kMaxFaceCount]);
|
|
|
|
mIsDataInitialized = isDataInitialized;
|
|
tex->InvalidateResolveCache();
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
JSObject*
|
|
WebGLTexture::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) {
|
|
return dom::WebGLTextureBinding::Wrap(cx, this, givenProto);
|
|
}
|
|
|
|
WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
|
|
: WebGLContextBoundObject(webgl)
|
|
, mGLName(tex)
|
|
, mTarget(LOCAL_GL_NONE)
|
|
, mFaceCount(0)
|
|
, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
|
|
, mMagFilter(LOCAL_GL_LINEAR)
|
|
, mWrapS(LOCAL_GL_REPEAT)
|
|
, mWrapT(LOCAL_GL_REPEAT)
|
|
, mImmutable(false)
|
|
, mImmutableLevelCount(0)
|
|
, mBaseMipmapLevel(0)
|
|
, mMaxMipmapLevel(1000)
|
|
, mTexCompareMode(LOCAL_GL_NONE)
|
|
, mIsResolved(false)
|
|
, mResolved_Swizzle(nullptr)
|
|
{
|
|
mContext->mTextures.insertBack(this);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::Delete()
|
|
{
|
|
for (auto& cur : mImageInfoArr) {
|
|
cur.Clear();
|
|
}
|
|
|
|
mContext->MakeContextCurrent();
|
|
mContext->gl->fDeleteTextures(1, &mGLName);
|
|
|
|
LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
|
|
}
|
|
|
|
size_t
|
|
WebGLTexture::MemoryUsage() const
|
|
{
|
|
if (IsDeleted())
|
|
return 0;
|
|
|
|
size_t accum = 0;
|
|
for (const auto& cur : mImageInfoArr) {
|
|
accum += cur.MemoryUsage();
|
|
}
|
|
return accum;
|
|
}
|
|
|
|
void
|
|
WebGLTexture::SetImageInfo(ImageInfo* target, const ImageInfo& newInfo)
|
|
{
|
|
*target = newInfo;
|
|
|
|
InvalidateResolveCache();
|
|
}
|
|
|
|
void
|
|
WebGLTexture::SetImageInfosAtLevel(uint32_t level, const ImageInfo& newInfo)
|
|
{
|
|
for (uint8_t i = 0; i < mFaceCount; i++) {
|
|
ImageInfoAtFace(i, level) = newInfo;
|
|
}
|
|
|
|
InvalidateResolveCache();
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::IsMipmapComplete(uint32_t texUnit) const
|
|
{
|
|
MOZ_ASSERT(DoesMinFilterRequireMipmap());
|
|
// GLES 3.0.4, p161
|
|
|
|
uint32_t maxLevel;
|
|
if (!MaxEffectiveMipmapLevel(texUnit, &maxLevel))
|
|
return false;
|
|
|
|
// "* `level_base <= level_max`"
|
|
if (mBaseMipmapLevel > maxLevel)
|
|
return false;
|
|
|
|
// Make a copy so we can modify it.
|
|
const ImageInfo& baseImageInfo = BaseImageInfo();
|
|
|
|
// Reference dimensions based on the current level.
|
|
uint32_t refWidth = baseImageInfo.mWidth;
|
|
uint32_t refHeight = baseImageInfo.mHeight;
|
|
uint32_t refDepth = baseImageInfo.mDepth;
|
|
MOZ_ASSERT(refWidth && refHeight && refDepth);
|
|
|
|
for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
|
|
// "A cube map texture is mipmap complete if each of the six texture images,
|
|
// considered individually, is mipmap complete."
|
|
|
|
for (uint8_t face = 0; face < mFaceCount; face++) {
|
|
const ImageInfo& cur = ImageInfoAtFace(face, level);
|
|
|
|
// "* The set of mipmap arrays `level_base` through `q` (where `q` is defined
|
|
// the "Mipmapping" discussion of section 3.8.10) were each specified with
|
|
// the same effective internal format."
|
|
|
|
// "* The dimensions of the arrays follow the sequence described in the
|
|
// "Mipmapping" discussion of section 3.8.10."
|
|
|
|
if (cur.mWidth != refWidth ||
|
|
cur.mHeight != refHeight ||
|
|
cur.mDepth != refDepth ||
|
|
cur.mFormat != baseImageInfo.mFormat)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// GLES 3.0.4, p158:
|
|
// "[...] until the last array is reached with dimension 1 x 1 x 1."
|
|
if (refWidth == 1 &&
|
|
refHeight == 1 &&
|
|
refDepth == 1)
|
|
{
|
|
break;
|
|
}
|
|
|
|
refWidth = std::max(uint32_t(1), refWidth / 2);
|
|
refHeight = std::max(uint32_t(1), refHeight / 2);
|
|
refDepth = std::max(uint32_t(1), refDepth / 2);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::IsCubeComplete() const
|
|
{
|
|
// GLES 3.0.4, p161
|
|
// "[...] a cube map texture is cube complete if the following conditions all hold
|
|
// true:
|
|
// * The `level_base` arrays of each of the six texture images making up the cube map
|
|
// have identical, positive, and square dimensions.
|
|
// * The `level_base` arrays were each specified with the same effective internal
|
|
// format."
|
|
|
|
// Note that "cube complete" does not imply "mipmap complete".
|
|
|
|
const ImageInfo& reference = BaseImageInfo();
|
|
if (!reference.IsDefined())
|
|
return false;
|
|
|
|
auto refWidth = reference.mWidth;
|
|
auto refFormat = reference.mFormat;
|
|
|
|
for (uint8_t face = 0; face < mFaceCount; face++) {
|
|
const ImageInfo& cur = ImageInfoAtFace(face, mBaseMipmapLevel);
|
|
if (!cur.IsDefined())
|
|
return false;
|
|
|
|
MOZ_ASSERT(cur.mDepth == 1);
|
|
if (cur.mFormat != refFormat || // Check effective formats.
|
|
cur.mWidth != refWidth || // Check both width and height against refWidth to
|
|
cur.mHeight != refWidth) // to enforce positive and square dimensions.
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::IsComplete(uint32_t texUnit, const char** const out_reason) const
|
|
{
|
|
// Texture completeness is established at GLES 3.0.4, p160-161.
|
|
// "[A] texture is complete unless any of the following conditions hold true:"
|
|
|
|
// "* Any dimension of the `level_base` array is not positive."
|
|
const ImageInfo& baseImageInfo = BaseImageInfo();
|
|
if (!baseImageInfo.IsDefined()) {
|
|
// In case of undefined texture image, we don't print any message because this is
|
|
// a very common and often legitimate case (asynchronous texture loading).
|
|
*out_reason = nullptr;
|
|
return false;
|
|
}
|
|
|
|
if (!baseImageInfo.mWidth || !baseImageInfo.mHeight || !baseImageInfo.mDepth) {
|
|
*out_reason = "The dimensions of `level_base` are not all positive.";
|
|
return false;
|
|
}
|
|
|
|
// "* The texture is a cube map texture, and is not cube complete."
|
|
if (IsCubeMap() && !IsCubeComplete()) {
|
|
*out_reason = "Cubemaps must be \"cube complete\".";
|
|
return false;
|
|
}
|
|
|
|
WebGLSampler* sampler = mContext->mBoundSamplers[texUnit];
|
|
TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter;
|
|
TexMagFilter magFilter = sampler ? sampler->mMagFilter : mMagFilter;
|
|
|
|
// "* The minification filter requires a mipmap (is neither NEAREST nor LINEAR) and
|
|
// the texture is not mipmap complete."
|
|
const bool requiresMipmap = (minFilter != LOCAL_GL_NEAREST &&
|
|
minFilter != LOCAL_GL_LINEAR);
|
|
if (requiresMipmap && !IsMipmapComplete(texUnit)) {
|
|
*out_reason = "Because the minification filter requires mipmapping, the texture"
|
|
" must be \"mipmap complete\".";
|
|
return false;
|
|
}
|
|
|
|
const bool isMinFilteringNearest = (minFilter == LOCAL_GL_NEAREST ||
|
|
minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST);
|
|
const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST);
|
|
const bool isFilteringNearestOnly = (isMinFilteringNearest && isMagFilteringNearest);
|
|
if (!isFilteringNearestOnly) {
|
|
auto formatUsage = baseImageInfo.mFormat;
|
|
auto format = formatUsage->format;
|
|
|
|
// "* The effective internal format specified for the texture arrays is a sized
|
|
// internal color format that is not texture-filterable, and either the
|
|
// magnification filter is not NEAREST or the minification filter is neither
|
|
// NEAREST nor NEAREST_MIPMAP_NEAREST."
|
|
// Since all (GLES3) unsized color formats are filterable just like their sized
|
|
// equivalents, we don't have to care whether its sized or not.
|
|
if (format->IsColorFormat() && !formatUsage->isFilterable) {
|
|
*out_reason = "Because minification or magnification filtering is not NEAREST"
|
|
" or NEAREST_MIPMAP_NEAREST, and the texture's format is a"
|
|
" color format, its format must be \"texture-filterable\".";
|
|
return false;
|
|
}
|
|
|
|
// "* The effective internal format specified for the texture arrays is a sized
|
|
// internal depth or depth and stencil format, the value of
|
|
// TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter is not
|
|
// NEAREST, or the minification filter is neither NEAREST nor
|
|
// NEAREST_MIPMAP_NEAREST."
|
|
// [1]: This sounds suspect, but is explicitly noted in the change log for GLES
|
|
// 3.0.1:
|
|
// "* Clarify that a texture is incomplete if it has a depth component, no
|
|
// shadow comparison, and linear filtering (also Bug 9481)."
|
|
// As of OES_packed_depth_stencil rev #3, the sample code explicitly samples from
|
|
// a DEPTH_STENCIL_OES texture with a min-filter of LINEAR. Therefore we relax
|
|
// this restriction if WEBGL_depth_texture is enabled.
|
|
if (!mContext->IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
|
|
if (format->d && mTexCompareMode != LOCAL_GL_NONE) {
|
|
*out_reason = "A depth or depth-stencil format with TEXTURE_COMPARE_MODE"
|
|
" of NONE must have minification or magnification filtering"
|
|
" of NEAREST or NEAREST_MIPMAP_NEAREST.";
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture completeness is effectively (though not explicitly) amended for GLES2 by
|
|
// the "Texture Access" section under $3.8 "Fragment Shaders". This also applies to
|
|
// vertex shaders, as noted on GLES 2.0.25, p41.
|
|
if (!mContext->IsWebGL2()) {
|
|
// GLES 2.0.25, p87-88:
|
|
// "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1) if
|
|
// any of the following conditions are true:"
|
|
|
|
// "* A two-dimensional sampler is called, the minification filter is one that
|
|
// requires a mipmap[...], and the sampler's associated texture object is not
|
|
// complete[.]"
|
|
// (already covered)
|
|
|
|
// "* A two-dimensional sampler is called, the minification filter is not one that
|
|
// requires a mipmap (either NEAREST nor[sic] LINEAR), and either dimension of
|
|
// the level zero array of the associated texture object is not positive."
|
|
// (already covered)
|
|
|
|
// "* A two-dimensional sampler is called, the corresponding texture image is a
|
|
// non-power-of-two image[...], and either the texture wrap mode is not
|
|
// CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."
|
|
|
|
// "* A cube map sampler is called, any of the corresponding texture images are
|
|
// non-power-of-two images, and either the texture wrap mode is not
|
|
// CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."
|
|
if (!baseImageInfo.IsPowerOfTwo()) {
|
|
TexWrap wrapS = sampler ? sampler->mWrapS : mWrapS;
|
|
TexWrap wrapT = sampler ? sampler->mWrapT : mWrapT;
|
|
// "either the texture wrap mode is not CLAMP_TO_EDGE"
|
|
if (wrapS != LOCAL_GL_CLAMP_TO_EDGE ||
|
|
wrapT != LOCAL_GL_CLAMP_TO_EDGE)
|
|
{
|
|
*out_reason = "Non-power-of-two textures must have a wrap mode of"
|
|
" CLAMP_TO_EDGE.";
|
|
return false;
|
|
}
|
|
|
|
// "or the minification filter is neither NEAREST nor LINEAR"
|
|
if (requiresMipmap) {
|
|
*out_reason = "Mipmapping requires power-of-two textures.";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// "* A cube map sampler is called, and either the corresponding cube map texture
|
|
// image is not cube complete, or TEXTURE_MIN_FILTER is one that requires a
|
|
// mipmap and the texture is not mipmap cube complete."
|
|
// (already covered)
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::MaxEffectiveMipmapLevel(uint32_t texUnit, uint32_t* const out) const
|
|
{
|
|
WebGLSampler* sampler = mContext->mBoundSamplers[texUnit];
|
|
TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter;
|
|
if (minFilter == LOCAL_GL_NEAREST ||
|
|
minFilter == LOCAL_GL_LINEAR)
|
|
{
|
|
// No extra mips used.
|
|
*out = mBaseMipmapLevel;
|
|
return true;
|
|
}
|
|
|
|
const auto& imageInfo = BaseImageInfo();
|
|
if (!imageInfo.IsDefined())
|
|
return false;
|
|
|
|
uint32_t maxLevelBySize = mBaseMipmapLevel + imageInfo.PossibleMipmapLevels() - 1;
|
|
*out = std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::GetFakeBlackType(const char* funcName, uint32_t texUnit,
|
|
FakeBlackType* const out_fakeBlack)
|
|
{
|
|
const char* incompleteReason;
|
|
if (!IsComplete(texUnit, &incompleteReason)) {
|
|
if (incompleteReason) {
|
|
mContext->GenerateWarning("%s: Active texture %u for target 0x%04x is"
|
|
" 'incomplete', and will be rendered as"
|
|
" RGBA(0,0,0,1), as per the GLES 2.0.24 $3.8.2: %s",
|
|
funcName, texUnit, mTarget.get(),
|
|
incompleteReason);
|
|
}
|
|
*out_fakeBlack = FakeBlackType::RGBA0001;
|
|
return true;
|
|
}
|
|
|
|
// We may still want FakeBlack as an optimization for uninitialized image data.
|
|
bool hasUninitializedData = false;
|
|
bool hasInitializedData = false;
|
|
|
|
uint32_t maxLevel;
|
|
MOZ_ALWAYS_TRUE( MaxEffectiveMipmapLevel(texUnit, &maxLevel) );
|
|
|
|
MOZ_ASSERT(mBaseMipmapLevel <= maxLevel);
|
|
for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
|
|
for (uint8_t face = 0; face < mFaceCount; face++) {
|
|
const auto& cur = ImageInfoAtFace(face, level);
|
|
if (cur.IsDataInitialized())
|
|
hasInitializedData = true;
|
|
else
|
|
hasUninitializedData = true;
|
|
}
|
|
}
|
|
MOZ_ASSERT(hasUninitializedData || hasInitializedData);
|
|
|
|
if (!hasUninitializedData) {
|
|
*out_fakeBlack = FakeBlackType::None;
|
|
return true;
|
|
}
|
|
|
|
if (!hasInitializedData) {
|
|
const auto format = ImageInfoAtFace(0, mBaseMipmapLevel).mFormat->format;
|
|
if (format->IsColorFormat()) {
|
|
*out_fakeBlack = (format->a ? FakeBlackType::RGBA0000
|
|
: FakeBlackType::RGBA0001);
|
|
return true;
|
|
}
|
|
|
|
mContext->GenerateWarning("%s: Active texture %u for target 0x%04x is"
|
|
" uninitialized, and will be (perhaps slowly) cleared"
|
|
" by the implementation.",
|
|
funcName, texUnit, mTarget.get());
|
|
} else {
|
|
mContext->GenerateWarning("%s: Active texture %u for target 0x%04x contains"
|
|
" TexImages with uninitialized data along with"
|
|
" TexImages with initialized data, forcing the"
|
|
" implementation to (slowly) initialize the"
|
|
" uninitialized TexImages.",
|
|
funcName, texUnit, mTarget.get());
|
|
}
|
|
|
|
GLenum baseImageTarget = mTarget.get();
|
|
if (baseImageTarget == LOCAL_GL_TEXTURE_CUBE_MAP)
|
|
baseImageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
|
|
for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
|
|
for (uint8_t face = 0; face < mFaceCount; face++) {
|
|
TexImageTarget imageTarget = baseImageTarget + face;
|
|
if (!EnsureImageDataInitialized(funcName, imageTarget, level))
|
|
return false; // The world just exploded.
|
|
}
|
|
}
|
|
|
|
*out_fakeBlack = FakeBlackType::None;
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
SetSwizzle(gl::GLContext* gl, TexTarget target, const GLint* swizzle)
|
|
{
|
|
static const GLint kNoSwizzle[4] = { LOCAL_GL_RED, LOCAL_GL_GREEN, LOCAL_GL_BLUE,
|
|
LOCAL_GL_ALPHA };
|
|
if (!swizzle) {
|
|
swizzle = kNoSwizzle;
|
|
} else if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) {
|
|
MOZ_CRASH("GFX: Needs swizzle feature to swizzle!");
|
|
}
|
|
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_R, swizzle[0]);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_G, swizzle[1]);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_B, swizzle[2]);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_A, swizzle[3]);
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::ResolveForDraw(const char* funcName, uint32_t texUnit,
|
|
FakeBlackType* const out_fakeBlack)
|
|
{
|
|
if (!mIsResolved) {
|
|
if (!GetFakeBlackType(funcName, texUnit, &mResolved_FakeBlack))
|
|
return false;
|
|
|
|
// Check which swizzle we should use. Since the texture must be complete at this
|
|
// point, just grab the format off any valid image.
|
|
const GLint* newSwizzle = nullptr;
|
|
if (mResolved_FakeBlack == FakeBlackType::None) {
|
|
const auto& cur = ImageInfoAtFace(0, mBaseMipmapLevel);
|
|
newSwizzle = cur.mFormat->textureSwizzleRGBA;
|
|
}
|
|
|
|
// Only set the swizzle if it changed since last time we did it.
|
|
if (newSwizzle != mResolved_Swizzle) {
|
|
mResolved_Swizzle = newSwizzle;
|
|
|
|
// Set the new swizzle!
|
|
mContext->gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit);
|
|
SetSwizzle(mContext->gl, mTarget, mResolved_Swizzle);
|
|
mContext->gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mContext->mActiveTexture);
|
|
}
|
|
|
|
mIsResolved = true;
|
|
}
|
|
|
|
*out_fakeBlack = mResolved_FakeBlack;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::EnsureImageDataInitialized(const char* funcName, TexImageTarget target,
|
|
uint32_t level)
|
|
{
|
|
auto& imageInfo = ImageInfoAt(target, level);
|
|
MOZ_ASSERT(imageInfo.IsDefined());
|
|
|
|
if (imageInfo.IsDataInitialized())
|
|
return true;
|
|
|
|
return InitializeImageData(funcName, target, level);
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::InitializeImageData(const char* funcName, TexImageTarget target,
|
|
uint32_t level)
|
|
{
|
|
auto& imageInfo = ImageInfoAt(target, level);
|
|
MOZ_ASSERT(imageInfo.IsDefined());
|
|
MOZ_ASSERT(!imageInfo.IsDataInitialized());
|
|
|
|
const bool respecifyTexture = false;
|
|
const auto& usage = imageInfo.mFormat;
|
|
const auto& width = imageInfo.mWidth;
|
|
const auto& height = imageInfo.mHeight;
|
|
const auto& depth = imageInfo.mDepth;
|
|
|
|
if (!ZeroTextureData(mContext, funcName, respecifyTexture, mGLName, target, level,
|
|
usage, 0, 0, 0, width, height, depth))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
imageInfo.SetIsDataInitialized(true, this);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLTexture::ClampLevelBaseAndMax()
|
|
{
|
|
if (!mImmutable)
|
|
return;
|
|
|
|
// GLES 3.0.4, p158:
|
|
// "For immutable-format textures, `level_base` is clamped to the range
|
|
// `[0, levels-1]`, `level_max` is then clamped to the range `
|
|
// `[level_base, levels-1]`, where `levels` is the parameter passed to
|
|
// TexStorage* for the texture object."
|
|
mBaseMipmapLevel = Clamp<uint32_t>(mBaseMipmapLevel, 0, mImmutableLevelCount - 1);
|
|
mMaxMipmapLevel = Clamp<uint32_t>(mMaxMipmapLevel, mBaseMipmapLevel,
|
|
mImmutableLevelCount - 1);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::PopulateMipChain(uint32_t firstLevel, uint32_t lastLevel)
|
|
{
|
|
const ImageInfo& baseImageInfo = ImageInfoAtFace(0, firstLevel);
|
|
MOZ_ASSERT(baseImageInfo.IsDefined());
|
|
|
|
uint32_t refWidth = baseImageInfo.mWidth;
|
|
uint32_t refHeight = baseImageInfo.mHeight;
|
|
uint32_t refDepth = baseImageInfo.mDepth;
|
|
if (!refWidth || !refHeight || !refDepth)
|
|
return;
|
|
|
|
for (uint32_t level = firstLevel + 1; level <= lastLevel; level++) {
|
|
bool isMinimal = (refWidth == 1 &&
|
|
refHeight == 1);
|
|
if (mTarget == LOCAL_GL_TEXTURE_3D) {
|
|
isMinimal &= (refDepth == 1);
|
|
}
|
|
|
|
// Higher levels are unaffected.
|
|
if (isMinimal)
|
|
break;
|
|
|
|
refWidth = std::max(uint32_t(1), refWidth / 2);
|
|
refHeight = std::max(uint32_t(1), refHeight / 2);
|
|
if (mTarget == LOCAL_GL_TEXTURE_3D) { // But not TEXTURE_2D_ARRAY!
|
|
refDepth = std::max(uint32_t(1), refDepth / 2);
|
|
}
|
|
|
|
const ImageInfo cur(baseImageInfo.mFormat, refWidth, refHeight, refDepth,
|
|
baseImageInfo.IsDataInitialized());
|
|
|
|
SetImageInfosAtLevel(level, cur);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// GL calls
|
|
|
|
bool
|
|
WebGLTexture::BindTexture(TexTarget texTarget)
|
|
{
|
|
// silently ignore a deleted texture
|
|
if (IsDeleted())
|
|
return false;
|
|
|
|
const bool isFirstBinding = !HasEverBeenBound();
|
|
if (!isFirstBinding && mTarget != texTarget) {
|
|
mContext->ErrorInvalidOperation("bindTexture: This texture has already been bound"
|
|
" to a different target.");
|
|
return false;
|
|
}
|
|
|
|
mTarget = texTarget;
|
|
|
|
mContext->gl->fBindTexture(mTarget.get(), mGLName);
|
|
|
|
if (isFirstBinding) {
|
|
mFaceCount = IsCubeMap() ? 6 : 1;
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
// Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
|
|
// is not present in GLES 2, but is present in GL and it seems as if for
|
|
// cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
|
|
// GLES behavior.
|
|
// If we are WebGL 2 though, we'll want to leave it as REPEAT.
|
|
const bool hasWrapR = gl->IsSupported(gl::GLFeature::texture_3D);
|
|
if (IsCubeMap() && hasWrapR && !mContext->IsWebGL2()) {
|
|
gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_WRAP_R,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void
|
|
WebGLTexture::GenerateMipmap(TexTarget texTarget)
|
|
{
|
|
// GLES 3.0.4 p160:
|
|
// "Mipmap generation replaces texel array levels level base + 1 through q with arrays
|
|
// derived from the level base array, regardless of their previous contents. All
|
|
// other mipmap arrays, including the level base array, are left unchanged by this
|
|
// computation."
|
|
const ImageInfo& baseImageInfo = BaseImageInfo();
|
|
if (!baseImageInfo.IsDefined()) {
|
|
mContext->ErrorInvalidOperation("generateMipmap: The base level of the texture is"
|
|
" not defined.");
|
|
return;
|
|
}
|
|
|
|
if (IsCubeMap() && !IsCubeComplete()) {
|
|
mContext->ErrorInvalidOperation("generateMipmap: Cube maps must be \"cube"
|
|
" complete\".");
|
|
return;
|
|
}
|
|
|
|
if (!mContext->IsWebGL2() && !baseImageInfo.IsPowerOfTwo()) {
|
|
mContext->ErrorInvalidOperation("generateMipmap: The base level of the texture"
|
|
" does not have power-of-two dimensions.");
|
|
return;
|
|
}
|
|
|
|
auto format = baseImageInfo.mFormat->format;
|
|
if (format->compression) {
|
|
mContext->ErrorInvalidOperation("generateMipmap: Texture data at base level is"
|
|
" compressed.");
|
|
return;
|
|
}
|
|
|
|
if (format->d) {
|
|
mContext->ErrorInvalidOperation("generateMipmap: Depth textures are not"
|
|
" supported.");
|
|
return;
|
|
}
|
|
|
|
// OpenGL ES 3.0.4 p160:
|
|
// If the level base array was not specified with an unsized internal format from
|
|
// table 3.3 or a sized internal format that is both color-renderable and
|
|
// texture-filterable according to table 3.13, an INVALID_OPERATION error
|
|
// is generated.
|
|
const auto usage = baseImageInfo.mFormat;
|
|
bool canGenerateMipmap = (usage->IsRenderable() && usage->isFilterable);
|
|
switch (usage->format->effectiveFormat) {
|
|
case webgl::EffectiveFormat::Luminance8:
|
|
case webgl::EffectiveFormat::Alpha8:
|
|
case webgl::EffectiveFormat::Luminance8Alpha8:
|
|
// Non-color-renderable formats from Table 3.3.
|
|
canGenerateMipmap = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!canGenerateMipmap) {
|
|
mContext->ErrorInvalidOperation("generateMipmap: Texture at base level is not unsized"
|
|
" internal format or is not"
|
|
" color-renderable or texture-filterable.");
|
|
return;
|
|
}
|
|
|
|
// Done with validation. Do the operation.
|
|
|
|
mContext->MakeContextCurrent();
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
// bug 696495 - to work around failures in the texture-mips.html test on various drivers, we
|
|
// set the minification filter before calling glGenerateMipmap. This should not carry a significant performance
|
|
// overhead so we do it unconditionally.
|
|
//
|
|
// note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105.
|
|
gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_NEAREST_MIPMAP_NEAREST);
|
|
gl->fGenerateMipmap(texTarget.get());
|
|
gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
mMinFilter.get());
|
|
} else {
|
|
gl->fGenerateMipmap(texTarget.get());
|
|
}
|
|
|
|
// Record the results.
|
|
// Note that we don't use MaxEffectiveMipmapLevel() here, since that returns
|
|
// mBaseMipmapLevel if the min filter doesn't require mipmaps.
|
|
const uint32_t maxLevel = mBaseMipmapLevel + baseImageInfo.PossibleMipmapLevels() - 1;
|
|
PopulateMipChain(mBaseMipmapLevel, maxLevel);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLTexture::GetTexParameter(TexTarget texTarget, GLenum pname)
|
|
{
|
|
mContext->MakeContextCurrent();
|
|
|
|
GLint i = 0;
|
|
GLfloat f = 0.0f;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
mContext->gl->fGetTexParameteriv(texTarget.get(), pname, &i);
|
|
return JS::NumberValue(uint32_t(i));
|
|
|
|
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
mContext->gl->fGetTexParameteriv(texTarget.get(), pname, &i);
|
|
return JS::BooleanValue(bool(i));
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
case LOCAL_GL_TEXTURE_MAX_LOD:
|
|
case LOCAL_GL_TEXTURE_MIN_LOD:
|
|
mContext->gl->fGetTexParameterfv(texTarget.get(), pname, &f);
|
|
return JS::NumberValue(float(f));
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Unhandled pname.");
|
|
}
|
|
}
|
|
|
|
bool
|
|
WebGLTexture::IsTexture() const
|
|
{
|
|
return HasEverBeenBound() && !IsDeleted();
|
|
}
|
|
|
|
// Here we have to support all pnames with both int and float params.
|
|
// See this discussion:
|
|
// https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
|
|
void
|
|
WebGLTexture::TexParameter(TexTarget texTarget, GLenum pname, GLint* maybeIntParam,
|
|
GLfloat* maybeFloatParam)
|
|
{
|
|
MOZ_ASSERT(maybeIntParam || maybeFloatParam);
|
|
|
|
GLint intParam = maybeIntParam ? *maybeIntParam : GLint(*maybeFloatParam);
|
|
GLfloat floatParam = maybeFloatParam ? *maybeFloatParam : GLfloat(*maybeIntParam);
|
|
|
|
bool isPNameValid = false;
|
|
switch (pname) {
|
|
// GLES 2.0.25 p76:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
isPNameValid = true;
|
|
break;
|
|
|
|
// GLES 3.0.4 p149-150:
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LOD:
|
|
case LOCAL_GL_TEXTURE_MIN_LOD:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
if (mContext->IsWebGL2())
|
|
isPNameValid = true;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (mContext->IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic))
|
|
isPNameValid = true;
|
|
break;
|
|
}
|
|
|
|
if (!isPNameValid) {
|
|
mContext->ErrorInvalidEnumInfo("texParameter: pname", pname);
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Validate params and invalidate if needed.
|
|
|
|
bool paramBadEnum = false;
|
|
bool paramBadValue = false;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
paramBadValue = (intParam < 0);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
paramBadValue = (intParam != LOCAL_GL_NONE &&
|
|
intParam != LOCAL_GL_COMPARE_REF_TO_TEXTURE);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
switch (intParam) {
|
|
case LOCAL_GL_LEQUAL:
|
|
case LOCAL_GL_GEQUAL:
|
|
case LOCAL_GL_LESS:
|
|
case LOCAL_GL_GREATER:
|
|
case LOCAL_GL_EQUAL:
|
|
case LOCAL_GL_NOTEQUAL:
|
|
case LOCAL_GL_ALWAYS:
|
|
case LOCAL_GL_NEVER:
|
|
break;
|
|
|
|
default:
|
|
paramBadValue = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
switch (intParam) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
|
|
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
|
|
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
|
|
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
switch (intParam) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
switch (intParam) {
|
|
case LOCAL_GL_CLAMP_TO_EDGE:
|
|
case LOCAL_GL_MIRRORED_REPEAT:
|
|
case LOCAL_GL_REPEAT:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (maybeFloatParam && floatParam < 1.0f)
|
|
paramBadValue = true;
|
|
else if (maybeIntParam && intParam < 1)
|
|
paramBadValue = true;
|
|
|
|
break;
|
|
}
|
|
|
|
if (paramBadEnum) {
|
|
if (maybeIntParam) {
|
|
mContext->ErrorInvalidEnum("texParameteri: pname 0x%04x: Invalid param"
|
|
" 0x%04x.",
|
|
pname, intParam);
|
|
} else {
|
|
mContext->ErrorInvalidEnum("texParameterf: pname 0x%04x: Invalid param %g.",
|
|
pname, floatParam);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (paramBadValue) {
|
|
if (maybeIntParam) {
|
|
mContext->ErrorInvalidValue("texParameteri: pname 0x%04x: Invalid param %i"
|
|
" (0x%x).",
|
|
pname, intParam, intParam);
|
|
} else {
|
|
mContext->ErrorInvalidValue("texParameterf: pname 0x%04x: Invalid param %g.",
|
|
pname, floatParam);
|
|
}
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Store any needed values
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
mBaseMipmapLevel = intParam;
|
|
ClampLevelBaseAndMax();
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
mMaxMipmapLevel = intParam;
|
|
ClampLevelBaseAndMax();
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
mMinFilter = intParam;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
mMagFilter = intParam;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
mWrapS = intParam;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
mWrapT = intParam;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
mTexCompareMode = intParam;
|
|
break;
|
|
|
|
// We don't actually need to store the WRAP_R, since it doesn't change texture
|
|
// completeness rules.
|
|
}
|
|
|
|
// Only a couple of pnames don't need to invalidate our resolve status cache.
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
break;
|
|
|
|
default:
|
|
InvalidateResolveCache();
|
|
break;
|
|
}
|
|
|
|
////////////////
|
|
|
|
mContext->MakeContextCurrent();
|
|
if (maybeIntParam)
|
|
mContext->gl->fTexParameteri(texTarget.get(), pname, intParam);
|
|
else
|
|
mContext->gl->fTexParameterf(texTarget.get(), pname, floatParam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTexture, AddRef)
|
|
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTexture, Release)
|
|
|
|
} // namespace mozilla
|