зеркало из https://github.com/mozilla/gecko-dev.git
215 строки
5.5 KiB
C++
215 строки
5.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_USERDATA_H_
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#define MOZILLA_GFX_USERDATA_H_
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#include <stdlib.h>
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#include "Types.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Mutex.h"
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namespace mozilla {
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namespace gfx {
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struct UserDataKey {
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int unused;
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};
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/* this class is basically a clone of the user data concept from cairo */
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class UserData {
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public:
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typedef void (*DestroyFunc)(void* data);
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UserData() : count(0), entries(nullptr) {}
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/* Attaches untyped userData associated with key. destroy is called on
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* destruction */
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void Add(UserDataKey* key, void* userData, DestroyFunc destroy) {
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for (int i = 0; i < count; i++) {
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if (key == entries[i].key) {
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if (entries[i].destroy) {
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entries[i].destroy(entries[i].userData);
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}
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entries[i].userData = userData;
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entries[i].destroy = destroy;
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return;
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}
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}
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// We could keep entries in a std::vector instead of managing it by hand
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// but that would propagate an stl dependency out which we'd rather not
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// do (see bug 666609). Plus, the entries array is expect to stay small
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// so doing a realloc everytime we add a new entry shouldn't be too costly
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entries =
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static_cast<Entry*>(realloc(entries, sizeof(Entry) * (count + 1)));
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if (!entries) {
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MOZ_CRASH("GFX: UserData::Add");
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}
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entries[count].key = key;
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entries[count].userData = userData;
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entries[count].destroy = destroy;
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count++;
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}
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/* Remove and return user data associated with key, without destroying it */
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void* Remove(UserDataKey* key) {
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for (int i = 0; i < count; i++) {
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if (key == entries[i].key) {
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void* userData = entries[i].userData;
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// decrement before looping so entries[i+1] doesn't read past the end:
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--count;
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for (; i < count; i++) {
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entries[i] = entries[i + 1];
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}
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return userData;
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}
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}
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return nullptr;
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}
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/* Remove and destroy a given key */
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void RemoveAndDestroy(UserDataKey* key) {
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for (int i = 0; i < count; i++) {
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if (key == entries[i].key) {
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if (entries[i].destroy) {
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entries[i].destroy(entries[i].userData);
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}
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// decrement before looping so entries[i+1] doesn't read past the end:
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--count;
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for (; i < count; i++) {
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entries[i] = entries[i + 1];
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}
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}
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}
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}
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/* Retrives the userData for the associated key */
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void* Get(UserDataKey* key) const {
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for (int i = 0; i < count; i++) {
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if (key == entries[i].key) {
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return entries[i].userData;
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}
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}
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return nullptr;
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}
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bool Has(UserDataKey* key) {
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for (int i = 0; i < count; i++) {
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if (key == entries[i].key) {
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return true;
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}
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}
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return false;
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}
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void Destroy() {
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if (!entries) {
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return;
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}
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for (int i = 0; i < count; i++) {
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if (entries[i].destroy) {
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entries[i].destroy(entries[i].userData);
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}
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}
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free(entries);
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entries = nullptr;
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count = 0;
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}
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~UserData() { Destroy(); }
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private:
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struct Entry {
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const UserDataKey* key;
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void* userData;
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DestroyFunc destroy;
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};
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int count;
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Entry* entries;
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};
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class ThreadSafeUserData {
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protected:
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struct LockedUserData : public UserData {
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Mutex mLock;
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LockedUserData() : mLock("LockedUserData::mLock") {}
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};
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public:
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~ThreadSafeUserData() {
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if (LockedUserData* userData = mUserData.exchange(nullptr)) {
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{
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MutexAutoLock lock(userData->mLock);
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userData->Destroy();
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}
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delete userData;
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}
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}
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void Add(UserDataKey* key, void* value, UserData::DestroyFunc destroy) {
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LockedUserData* userData = GetUserData();
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MutexAutoLock lock(userData->mLock);
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userData->Add(key, value, destroy);
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}
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void* Remove(UserDataKey* key) {
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LockedUserData* userData = GetUserData();
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MutexAutoLock lock(userData->mLock);
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return userData->Remove(key);
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}
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void RemoveAndDestroy(UserDataKey* key) {
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LockedUserData* userData = GetUserData();
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MutexAutoLock lock(userData->mLock);
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userData->RemoveAndDestroy(key);
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}
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void* Get(UserDataKey* key) const {
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LockedUserData* userData = GetUserData();
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MutexAutoLock lock(userData->mLock);
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return userData->Get(key);
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}
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bool Has(UserDataKey* key) {
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LockedUserData* userData = GetUserData();
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MutexAutoLock lock(userData->mLock);
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return userData->Has(key);
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}
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private:
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LockedUserData* GetUserData() const {
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LockedUserData* userData = mUserData;
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if (!userData) {
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userData = new LockedUserData;
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if (!mUserData.compareExchange(nullptr, userData)) {
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delete userData;
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userData = mUserData;
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MOZ_ASSERT(userData);
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}
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}
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return userData;
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}
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// The Mutex class is quite large. For small, frequent classes (ScaledFont,
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// SourceSurface, etc.) this can add a lot of memory overhead, especially if
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// UserData is only infrequently used. To avoid this, we only allocate the
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// LockedUserData if it is actually used. If unused, it only adds a single
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// pointer as overhead.
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mutable Atomic<LockedUserData*> mUserData;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* MOZILLA_GFX_USERDATA_H_ */
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