gecko-dev/widget/gonk/nsWindow.h

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Gonk.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Michael Wu <mwu@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsWindow_h
#define nsWindow_h
#include "nsBaseWidget.h"
extern nsIntRect gScreenBounds;
class nsIdleService;
namespace mozilla {
namespace gl {
class GLContext;
}
namespace layers {
class LayersManager;
}
}
namespace android {
class FramebufferNativeWindow;
}
namespace widget {
struct InputContext;
struct InputContextAction;
}
class nsWindow : public nsBaseWidget
{
public:
nsWindow();
virtual ~nsWindow();
static void DoDraw(void);
static nsEventStatus DispatchInputEvent(nsGUIEvent &aEvent);
NS_IMETHOD Create(nsIWidget *aParent,
void *aNativeParent,
const nsIntRect &aRect,
EVENT_CALLBACK aHandleEventFunction,
nsDeviceContext *aContext,
nsWidgetInitData *aInitData);
NS_IMETHOD Destroy(void);
NS_IMETHOD Show(bool aState);
NS_IMETHOD IsVisible(bool & aState);
NS_IMETHOD ConstrainPosition(bool aAllowSlop,
PRInt32 *aX,
PRInt32 *aY);
NS_IMETHOD Move(PRInt32 aX,
PRInt32 aY);
NS_IMETHOD Resize(PRInt32 aWidth,
PRInt32 aHeight,
bool aRepaint);
NS_IMETHOD Resize(PRInt32 aX,
PRInt32 aY,
PRInt32 aWidth,
PRInt32 aHeight,
bool aRepaint);
NS_IMETHOD Enable(bool aState);
NS_IMETHOD IsEnabled(bool *aState);
NS_IMETHOD SetFocus(bool aRaise = false);
NS_IMETHOD ConfigureChildren(const nsTArray<nsIWidget::Configuration>&);
NS_IMETHOD Invalidate(const nsIntRect &aRect);
virtual void* GetNativeData(PRUint32 aDataType);
NS_IMETHOD SetTitle(const nsAString& aTitle)
{
return NS_OK;
}
virtual nsIntPoint WidgetToScreenOffset();
NS_IMETHOD DispatchEvent(nsGUIEvent *aEvent, nsEventStatus &aStatus);
NS_IMETHOD CaptureRollupEvents(nsIRollupListener *aListener,
bool aDoCapture,
bool aConsumeRollupEvent)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD ReparentNativeWidget(nsIWidget* aNewParent);
virtual float GetDPI();
virtual mozilla::layers::LayerManager*
GetLayerManager(PLayersChild* aShadowManager = nsnull,
LayersBackend aBackendHint = LayerManager::LAYERS_NONE,
LayerManagerPersistence aPersistence = LAYER_MANAGER_CURRENT,
bool* aAllowRetaining = nsnull);
gfxASurface* GetThebesSurface();
NS_IMETHOD_(void) SetInputContext(const InputContext& aContext,
const InputContextAction& aAction);
NS_IMETHOD_(InputContext) GetInputContext();
virtual PRUint32 GetGLFrameBufferFormat() MOZ_OVERRIDE;
protected:
nsWindow* mParent;
bool mVisible;
nsIntRegion mDirtyRegion;
InputContext mInputContext;
nsCOMPtr<nsIdleService> mIdleService;
void BringToTop();
// Call this function when the users activity is the direct cause of an
// event (like a keypress or mouse click).
void UserActivity();
};
#endif /* nsWindow_h */