gecko-dev/gfx/webrender_bindings
Barret Rennie f5ab9bc353 Bug 1551735 - Add a thread-safe composition recorder for WebRender r=kvark,kats
Since WebRender does its rendering on a separate thread from the compositor
thread, we need a composition recorder that can be shared between threads.

Differential Revision: https://phabricator.services.mozilla.com/D32231

--HG--
extra : moz-landing-system : lando
2019-05-31 00:31:24 +00:00
..
src Bug 1551735 - Add a thread-safe composition recorder for WebRender r=kvark,kats 2019-05-31 00:31:24 +00:00
Cargo.toml Bug 1554401 - Part 1: Update dwrote to 0.9. r=emilio 2019-05-25 17:08:40 +00:00
Moz2DImageRenderer.cpp Bug 1550422 - P12. Convert Live gfxPrefs into StaticPrefs. r=jrmuizel 2019-05-26 14:29:42 +00:00
README.webrender
RenderAndroidSurfaceTextureHostOGL.cpp
RenderAndroidSurfaceTextureHostOGL.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp
RenderCompositor.h
RenderCompositorANGLE.cpp
RenderCompositorANGLE.h Bug 1551792 - Add override to RenderCompositorANGLE::UseTripleBuffering() r=nical 2019-05-15 16:32:25 +00:00
RenderCompositorEGL.cpp Bug 1548499 - Set EGL context before call to eglSwapInterval. r=sotaro 2019-05-24 06:06:12 +00:00
RenderCompositorEGL.h
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderD3D11TextureHostOGL.cpp
RenderD3D11TextureHostOGL.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderTextureHostWrapper.cpp
RenderTextureHostWrapper.h
RenderThread.cpp Backed out 7 changesets (bug 1551735) for build bustage at src/gfx/layers/wr/WebRenderCompositionRecorder.h on a CLOSED TREE 2019-05-31 00:05:00 +03:00
RenderThread.h Backed out 7 changesets (bug 1551735) for build bustage at src/gfx/layers/wr/WebRenderCompositionRecorder.h on a CLOSED TREE 2019-05-31 00:05:00 +03:00
RendererOGL.cpp Bug 1554952 - Remove function pointers from WrExternalImageHandler r=jrmuizel 2019-05-29 20:50:13 +00:00
RendererOGL.h
RendererScreenshotGrabber.cpp Bug 1547472 - Ref count the ProfilerScreenshots structure r=gerald,jesup 2019-05-24 23:53:28 +00:00
RendererScreenshotGrabber.h Bug 1547472 - Ref count the ProfilerScreenshots structure r=gerald,jesup 2019-05-24 23:53:28 +00:00
WebRenderAPI.cpp Backed out 7 changesets (bug 1551735) for build bustage at src/gfx/layers/wr/WebRenderCompositionRecorder.h on a CLOSED TREE 2019-05-31 00:05:00 +03:00
WebRenderAPI.h Backed out 7 changesets (bug 1551735) for build bustage at src/gfx/layers/wr/WebRenderCompositionRecorder.h on a CLOSED TREE 2019-05-31 00:05:00 +03:00
WebRenderTypes.cpp
WebRenderTypes.h
cbindgen.toml
moz.build
rustfmt.toml
webrender_ffi.h

README.webrender

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
   If you are building a non-nightly version (e.g. beta) you may need to add |ac_add_options --enable-webrender=build| to your mozconfig.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs