зеркало из https://github.com/mozilla/gecko-dev.git
224 строки
7.5 KiB
C++
224 строки
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "js/ArrayBuffer.h"
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#include "js/Value.h"
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#include "mozilla/Logging.h"
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#include "mozilla/ipc/Shmem.h"
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#include "mozilla/dom/WebGPUBinding.h"
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#include "Device.h"
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#include "Adapter.h"
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#include "Buffer.h"
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#include "ComputePipeline.h"
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#include "Queue.h"
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#include "RenderPipeline.h"
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#include "Sampler.h"
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#include "Texture.h"
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#include "TextureView.h"
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#include "ipc/WebGPUChild.h"
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namespace mozilla {
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namespace webgpu {
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mozilla::LazyLogModule gWebGPULog("WebGPU");
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NS_IMPL_CYCLE_COLLECTION_INHERITED(Device, DOMEventTargetHelper, mBridge,
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mQueue)
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NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(Device, DOMEventTargetHelper)
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GPU_IMPL_JS_WRAP(Device)
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static void mapFreeCallback(void* aContents, void* aUserData) {
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Unused << aContents;
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Unused << aUserData;
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}
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RefPtr<WebGPUChild> Device::GetBridge() { return mBridge; }
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JSObject* Device::CreateExternalArrayBuffer(JSContext* aCx, size_t aSize,
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ipc::Shmem& aShmem) {
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MOZ_ASSERT(aShmem.Size<uint8_t>() == aSize);
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return JS::NewExternalArrayBuffer(aCx, aSize, aShmem.get<uint8_t>(),
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&mapFreeCallback, nullptr);
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}
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Device::Device(Adapter* const aParent, RawId aId)
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: DOMEventTargetHelper(aParent->GetParentObject()),
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mBridge(aParent->mBridge),
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mId(aId),
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mQueue(new Queue(this, aParent->mBridge, aId)) {}
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Device::~Device() { Cleanup(); }
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void Device::Cleanup() {
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if (mValid && mBridge && mBridge->IsOpen()) {
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mValid = false;
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mBridge->SendDeviceDestroy(mId);
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}
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}
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void Device::GetLabel(nsAString& aValue) const { aValue = mLabel; }
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void Device::SetLabel(const nsAString& aLabel) { mLabel = aLabel; }
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Queue* Device::DefaultQueue() const { return mQueue; }
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already_AddRefed<Buffer> Device::CreateBuffer(
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const dom::GPUBufferDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateBuffer(mId, aDesc);
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RefPtr<Buffer> buffer = new Buffer(this, id, aDesc.mSize);
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return buffer.forget();
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}
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void Device::CreateBufferMapped(JSContext* aCx,
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const dom::GPUBufferDescriptor& aDesc,
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nsTArray<JS::Value>& aSequence,
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ErrorResult& aRv) {
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const auto checked = CheckedInt<size_t>(aDesc.mSize);
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if (!checked.isValid()) {
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aRv.ThrowRangeError("Mapped size is too large");
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return;
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}
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const auto& size = checked.value();
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// TODO: use `ShmemPool`
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ipc::Shmem shmem;
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if (!mBridge->AllocShmem(size, ipc::Shmem::SharedMemory::TYPE_BASIC,
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&shmem)) {
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aRv.ThrowAbortError(
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nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, size));
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return;
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}
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// zero out memory
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memset(shmem.get<uint8_t>(), 0, size);
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JS::Rooted<JSObject*> arrayBuffer(
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aCx, CreateExternalArrayBuffer(aCx, size, shmem));
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if (!arrayBuffer) {
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aRv.NoteJSContextException(aCx);
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return;
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}
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dom::GPUBufferDescriptor modifiedDesc(aDesc);
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modifiedDesc.mUsage |= dom::GPUBufferUsage_Binding::MAP_WRITE;
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RawId id = mBridge->DeviceCreateBuffer(mId, modifiedDesc);
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RefPtr<Buffer> buffer = new Buffer(this, id, aDesc.mSize);
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JS::Rooted<JS::Value> bufferValue(aCx);
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if (!dom::ToJSValue(aCx, buffer, &bufferValue)) {
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aRv.NoteJSContextException(aCx);
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return;
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}
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aSequence.AppendElement(bufferValue);
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aSequence.AppendElement(JS::ObjectValue(*arrayBuffer));
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buffer->InitMapping(std::move(shmem), arrayBuffer, true);
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}
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RefPtr<MappingPromise> Device::MapBufferForReadAsync(RawId aId, size_t aSize,
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ErrorResult& aRv) {
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ipc::Shmem shmem;
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if (!mBridge->AllocShmem(aSize, ipc::Shmem::SharedMemory::TYPE_BASIC,
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&shmem)) {
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aRv.ThrowAbortError(
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nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, aSize));
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return nullptr;
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}
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return mBridge->SendBufferMapRead(aId, std::move(shmem));
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}
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void Device::UnmapBuffer(RawId aId, UniquePtr<ipc::Shmem> aShmem, bool aFlush) {
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mBridge->SendDeviceUnmapBuffer(mId, aId, std::move(*aShmem), aFlush);
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}
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already_AddRefed<Texture> Device::CreateTexture(
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const dom::GPUTextureDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateTexture(mId, aDesc);
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RefPtr<Texture> texture = new Texture(this, id, aDesc);
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return texture.forget();
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}
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already_AddRefed<Sampler> Device::CreateSampler(
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const dom::GPUSamplerDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateSampler(mId, aDesc);
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RefPtr<Sampler> sampler = new Sampler(this, id);
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return sampler.forget();
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}
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already_AddRefed<CommandEncoder> Device::CreateCommandEncoder(
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const dom::GPUCommandEncoderDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateCommandEncoder(mId, aDesc);
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RefPtr<CommandEncoder> encoder = new CommandEncoder(this, mBridge, id);
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return encoder.forget();
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}
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already_AddRefed<BindGroupLayout> Device::CreateBindGroupLayout(
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const dom::GPUBindGroupLayoutDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateBindGroupLayout(mId, aDesc);
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RefPtr<BindGroupLayout> object = new BindGroupLayout(this, id);
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return object.forget();
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}
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already_AddRefed<PipelineLayout> Device::CreatePipelineLayout(
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const dom::GPUPipelineLayoutDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreatePipelineLayout(mId, aDesc);
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RefPtr<PipelineLayout> object = new PipelineLayout(this, id);
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return object.forget();
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}
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already_AddRefed<BindGroup> Device::CreateBindGroup(
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const dom::GPUBindGroupDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateBindGroup(mId, aDesc);
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RefPtr<BindGroup> object = new BindGroup(this, id);
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return object.forget();
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}
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already_AddRefed<ShaderModule> Device::CreateShaderModule(
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const dom::GPUShaderModuleDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateShaderModule(mId, aDesc);
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RefPtr<ShaderModule> object = new ShaderModule(this, id);
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return object.forget();
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}
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already_AddRefed<ComputePipeline> Device::CreateComputePipeline(
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const dom::GPUComputePipelineDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateComputePipeline(mId, aDesc);
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RefPtr<ComputePipeline> object = new ComputePipeline(this, id);
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return object.forget();
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}
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already_AddRefed<RenderPipeline> Device::CreateRenderPipeline(
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const dom::GPURenderPipelineDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateRenderPipeline(mId, aDesc);
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RefPtr<RenderPipeline> object = new RenderPipeline(this, id);
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return object.forget();
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}
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already_AddRefed<Texture> Device::InitSwapChain(
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const dom::GPUSwapChainDescriptor& aDesc,
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const dom::GPUExtent3DDict& aExtent3D, wr::ExternalImageId aExternalImageId,
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gfx::SurfaceFormat aFormat) {
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const layers::RGBDescriptor rgbDesc(
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gfx::IntSize(AssertedCast<int>(aExtent3D.mWidth),
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AssertedCast<int>(aExtent3D.mHeight)),
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aFormat, false);
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// buffer count doesn't matter much, will be created on demand
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const size_t maxBufferCount = 10;
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mBridge->DeviceCreateSwapChain(mId, rgbDesc, maxBufferCount,
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aExternalImageId);
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dom::GPUTextureDescriptor desc;
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desc.mDimension = dom::GPUTextureDimension::_2d;
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desc.mSize.SetAsGPUExtent3DDict() = aExtent3D;
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desc.mFormat = aDesc.mFormat;
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desc.mMipLevelCount = 1;
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desc.mSampleCount = 1;
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desc.mUsage = aDesc.mUsage | dom::GPUTextureUsage_Binding::COPY_SRC;
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return CreateTexture(desc);
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}
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} // namespace webgpu
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} // namespace mozilla
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