gecko-dev/dom/webgpu/Texture.cpp

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1.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Texture.h"
#include "mozilla/webgpu/ffi/wgpu.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "TextureView.h"
namespace mozilla {
namespace webgpu {
GPU_IMPL_CYCLE_COLLECTION(Texture, mParent)
GPU_IMPL_JS_WRAP(Texture)
Texture::Texture(Device* const aParent, RawId aId,
const dom::GPUTextureDescriptor& aDesc)
: ChildOf(aParent),
mId(aId),
mDefaultViewDescriptor(WebGPUChild::GetDefaultViewDescriptor(aDesc)) {}
Texture::~Texture() { Cleanup(); }
void Texture::Cleanup() {
if (mValid && mParent) {
mValid = false;
auto bridge = mParent->GetBridge();
if (bridge && bridge->IsOpen()) {
bridge->SendTextureDestroy(mId);
}
}
}
already_AddRefed<TextureView> Texture::CreateView(
const dom::GPUTextureViewDescriptor& aDesc) {
RawId id = mParent->GetBridge()->TextureCreateView(mId, aDesc,
*mDefaultViewDescriptor);
RefPtr<TextureView> view = new TextureView(this, id);
return view.forget();
}
void Texture::Destroy() {
// TODO: we don't have to implement it right now, but it's used by the
// examples
}
} // namespace webgpu
} // namespace mozilla